GrGpu.h revision 514baff8be7f71111aa7bfb9b099a096b31e16ec
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGpu_DEFINED
9#define GrGpu_DEFINED
10
11#include "GrGpuCommandBuffer.h"
12#include "GrProgramDesc.h"
13#include "GrSwizzle.h"
14#include "GrAllocator.h"
15#include "GrTextureParamsAdjuster.h"
16#include "GrTypes.h"
17#include "GrXferProcessor.h"
18#include "SkPath.h"
19#include "SkTArray.h"
20#include <map>
21
22class GrBatchTracker;
23class GrBuffer;
24class GrContext;
25struct GrContextOptions;
26class GrGLContext;
27class GrMesh;
28class GrNonInstancedVertices;
29class GrPath;
30class GrPathRange;
31class GrPathRenderer;
32class GrPathRendererChain;
33class GrPathRendering;
34class GrPipeline;
35class GrPrimitiveProcessor;
36class GrRenderTarget;
37class GrStencilAttachment;
38class GrStencilSettings;
39class GrSurface;
40class GrTexture;
41
42namespace gr_instanced { class InstancedRendering; }
43
44class GrGpu : public SkRefCnt {
45public:
46    /**
47     * Create an instance of GrGpu that matches the specified backend. If the requested backend is
48     * not supported (at compile-time or run-time) this returns nullptr. The context will not be
49     * fully constructed and should not be used by GrGpu until after this function returns.
50     */
51    static GrGpu* Create(GrBackend, GrBackendContext, const GrContextOptions&, GrContext* context);
52
53    ////////////////////////////////////////////////////////////////////////////
54
55    GrGpu(GrContext* context);
56    ~GrGpu() override;
57
58    GrContext* getContext() { return fContext; }
59    const GrContext* getContext() const { return fContext; }
60
61    /**
62     * Gets the capabilities of the draw target.
63     */
64    const GrCaps* caps() const { return fCaps.get(); }
65
66    GrPathRendering* pathRendering() { return fPathRendering.get();  }
67
68    enum class DisconnectType {
69        // No cleanup should be attempted, immediately cease making backend API calls
70        kAbandon,
71        // Free allocated resources (not known by GrResourceCache) before returning and
72        // ensure no backend backend 3D API calls will be made after disconnect() returns.
73        kCleanup,
74    };
75
76    // Called by GrContext when the underlying backend context is already or will be destroyed
77    // before GrContext.
78    virtual void disconnect(DisconnectType);
79
80    /**
81     * The GrGpu object normally assumes that no outsider is setting state
82     * within the underlying 3D API's context/device/whatever. This call informs
83     * the GrGpu that the state was modified and it shouldn't make assumptions
84     * about the state.
85     */
86    void markContextDirty(uint32_t state = kAll_GrBackendState) { fResetBits |= state; }
87
88    /**
89     * Creates a texture object. If kRenderTarget_GrSurfaceFlag the texture can
90     * be used as a render target by calling GrTexture::asRenderTarget(). Not all
91     * pixel configs can be used as render targets. Support for configs as textures
92     * or render targets can be checked using GrCaps.
93     *
94     * @param desc        describes the texture to be created.
95     * @param budgeted    does this texture count against the resource cache budget?
96     * @param texels      array of mipmap levels containing texel data to load.
97     *                    Each level begins with full-size palette data for paletted textures.
98     *                    For compressed formats the level contains the compressed pixel data.
99     *                    Otherwise, it contains width*height texels. If there is only one
100     *                    element and it contains nullptr fPixels, texture data is
101     *                    uninitialized.
102     * @return    The texture object if successful, otherwise nullptr.
103     */
104    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
105                             const SkTArray<GrMipLevel>& texels);
106
107    /**
108     * Simplified createTexture() interface for when there is no initial texel data to upload.
109     */
110    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted) {
111        return this->createTexture(desc, budgeted, SkTArray<GrMipLevel>());
112    }
113
114    /** Simplified createTexture() interface for when there is only a base level */
115    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const void* level0Data,
116                             size_t rowBytes) {
117        SkASSERT(level0Data);
118        GrMipLevel level = { level0Data, rowBytes };
119        SkSTArray<1, GrMipLevel> array;
120        array.push_back() = level;
121        return this->createTexture(desc, budgeted, array);
122    }
123
124    /**
125     * Implements GrTextureProvider::wrapBackendTexture
126     */
127    sk_sp<GrTexture> wrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership);
128
129    /**
130     * Implements GrTextureProvider::wrapBackendRenderTarget
131     */
132    sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTargetDesc&,GrWrapOwnership);
133
134    /**
135     * Implements GrTextureProvider::wrapBackendTextureAsRenderTarget
136     */
137    sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&);
138
139    /**
140     * Creates a buffer in GPU memory. For a client-side buffer use GrBuffer::CreateCPUBacked.
141     *
142     * @param size            size of buffer to create.
143     * @param intendedType    hint to the graphics subsystem about what the buffer will be used for.
144     * @param accessPattern   hint to the graphics subsystem about how the data will be accessed.
145     * @param data            optional data with which to initialize the buffer.
146     *
147     * @return the buffer if successful, otherwise nullptr.
148     */
149    GrBuffer* createBuffer(size_t size, GrBufferType intendedType, GrAccessPattern accessPattern,
150                           const void* data = nullptr);
151
152    /**
153     * Creates an instanced rendering object if it is supported on this platform.
154     */
155    gr_instanced::InstancedRendering* createInstancedRendering();
156
157    /**
158     * Resolves MSAA.
159     */
160    void resolveRenderTarget(GrRenderTarget* target);
161
162    /** Info struct returned by getReadPixelsInfo about performing intermediate draws before
163        reading pixels for performance or correctness. */
164    struct ReadPixelTempDrawInfo {
165        /** If the GrGpu is requesting that the caller do a draw to an intermediate surface then
166            this is descriptor for the temp surface. The draw should always be a rect with
167            dst 0,0,w,h. */
168        GrSurfaceDesc   fTempSurfaceDesc;
169        /** Indicates whether there is a performance advantage to using an exact match texture
170            (in terms of width and height) for the intermediate texture instead of approximate. */
171        SkBackingFit    fTempSurfaceFit;
172        /** Swizzle to apply during the draw. This is used to compensate for either feature or
173            performance limitations in the underlying 3D API. */
174        GrSwizzle       fSwizzle;
175        /** The config that should be used to read from the temp surface after the draw. This may be
176            different than the original read config in order to compensate for swizzling. The
177            read data will effectively be in the original read config. */
178        GrPixelConfig   fReadConfig;
179    };
180
181    /** Describes why an intermediate draw must/should be performed before readPixels. */
182    enum DrawPreference {
183        /** On input means that the caller would proceed without draw if the GrGpu doesn't request
184            one.
185            On output means that the GrGpu is not requesting a draw. */
186        kNoDraw_DrawPreference,
187        /** Means that the client would prefer a draw for performance of the readback but
188            can satisfy a straight readPixels call on the inputs without an intermediate draw.
189            getReadPixelsInfo will never set the draw preference to this value but may leave
190            it set. */
191        kCallerPrefersDraw_DrawPreference,
192        /** On output means that GrGpu would prefer a draw for performance of the readback but
193            can satisfy a straight readPixels call on the inputs without an intermediate draw. The
194            caller of getReadPixelsInfo should never specify this on intput. */
195        kGpuPrefersDraw_DrawPreference,
196        /** On input means that the caller requires a draw to do a transformation and there is no
197            CPU fallback.
198            On output means that GrGpu can only satisfy the readPixels request if the intermediate
199            draw is performed.
200          */
201        kRequireDraw_DrawPreference
202    };
203
204    /**
205     * Used to negotiate whether and how an intermediate draw should or must be performed before
206     * a readPixels call. If this returns false then GrGpu could not deduce an intermediate draw
207     * that would allow a successful readPixels call. The passed width, height, and rowBytes,
208     * must be non-zero and already reflect clipping to the src bounds.
209     */
210    bool getReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
211                           GrPixelConfig readConfig, DrawPreference*, ReadPixelTempDrawInfo*);
212
213    /** Info struct returned by getWritePixelsInfo about performing an intermediate draw in order
214        to write pixels to a GrSurface for either performance or correctness reasons. */
215    struct WritePixelTempDrawInfo {
216        /** If the GrGpu is requesting that the caller upload to an intermediate surface and draw
217            that to the dst then this is the descriptor for the intermediate surface. The caller
218            should upload the pixels such that the upper left pixel of the upload rect is at 0,0 in
219            the intermediate surface.*/
220        GrSurfaceDesc   fTempSurfaceDesc;
221        /** Swizzle to apply during the draw. This is used to compensate for either feature or
222            performance limitations in the underlying 3D API. */
223        GrSwizzle       fSwizzle;
224        /** The config that should be specified when uploading the *original* data to the temp
225            surface before the draw. This may be different than the original src data config in
226            order to compensate for swizzling that will occur when drawing. */
227        GrPixelConfig   fWriteConfig;
228    };
229
230    /**
231     * Used to negotiate whether and how an intermediate surface should be used to write pixels to
232     * a GrSurface. If this returns false then GrGpu could not deduce an intermediate draw
233     * that would allow a successful transfer of the src pixels to the dst. The passed width,
234     * height, and rowBytes, must be non-zero and already reflect clipping to the dst bounds.
235     */
236    bool getWritePixelsInfo(GrSurface* dstSurface, int width, int height,
237                            GrPixelConfig srcConfig, DrawPreference*, WritePixelTempDrawInfo*);
238
239    /**
240     * Reads a rectangle of pixels from a render target.
241     *
242     * @param surface       The surface to read from
243     * @param left          left edge of the rectangle to read (inclusive)
244     * @param top           top edge of the rectangle to read (inclusive)
245     * @param width         width of rectangle to read in pixels.
246     * @param height        height of rectangle to read in pixels.
247     * @param config        the pixel config of the destination buffer
248     * @param buffer        memory to read the rectangle into.
249     * @param rowBytes      the number of bytes between consecutive rows. Zero
250     *                      means rows are tightly packed.
251     * @param invertY       buffer should be populated bottom-to-top as opposed
252     *                      to top-to-bottom (skia's usual order)
253     *
254     * @return true if the read succeeded, false if not. The read can fail
255     *              because of a unsupported pixel config or because no render
256     *              target is currently set.
257     */
258    bool readPixels(GrSurface* surface,
259                    int left, int top, int width, int height,
260                    GrPixelConfig config, void* buffer, size_t rowBytes);
261
262    /**
263     * Updates the pixels in a rectangle of a surface.
264     *
265     * @param surface       The surface to write to.
266     * @param left          left edge of the rectangle to write (inclusive)
267     * @param top           top edge of the rectangle to write (inclusive)
268     * @param width         width of rectangle to write in pixels.
269     * @param height        height of rectangle to write in pixels.
270     * @param config        the pixel config of the source buffer
271     * @param texels        array of mipmap levels containing texture data
272     */
273    bool writePixels(GrSurface* surface,
274                     int left, int top, int width, int height,
275                     GrPixelConfig config,
276                     const SkTArray<GrMipLevel>& texels);
277
278    /**
279     * This function is a shim which creates a SkTArray<GrMipLevel> of size 1.
280     * It then calls writePixels with that SkTArray.
281     *
282     * @param buffer   memory to read pixels from.
283     * @param rowBytes number of bytes between consecutive rows. Zero
284     *                 means rows are tightly packed.
285     */
286    bool writePixels(GrSurface* surface,
287                     int left, int top, int width, int height,
288                     GrPixelConfig config, const void* buffer,
289                     size_t rowBytes);
290
291    /**
292     * Updates the pixels in a rectangle of a surface using a buffer
293     *
294     * @param surface          The surface to write to.
295     * @param left             left edge of the rectangle to write (inclusive)
296     * @param top              top edge of the rectangle to write (inclusive)
297     * @param width            width of rectangle to write in pixels.
298     * @param height           height of rectangle to write in pixels.
299     * @param config           the pixel config of the source buffer
300     * @param transferBuffer   GrBuffer to read pixels from (type must be "kCpuToGpu")
301     * @param offset           offset from the start of the buffer
302     * @param rowBytes         number of bytes between consecutive rows. Zero
303     *                         means rows are tightly packed.
304     */
305    bool transferPixels(GrSurface* surface,
306                        int left, int top, int width, int height,
307                        GrPixelConfig config, GrBuffer* transferBuffer,
308                        size_t offset, size_t rowBytes, GrFence* fence);
309
310    /**
311     * This is can be called before allocating a texture to be a dst for copySurface. This is only
312     * used for doing dst copies needed in blends, thus the src is always a GrRenderTarget. It will
313     * populate the origin, config, and flags fields of the desc such that copySurface can
314     * efficiently succeed.
315     */
316    virtual bool initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc) const = 0;
317
318    // After the client interacts directly with the 3D context state the GrGpu
319    // must resync its internal state and assumptions about 3D context state.
320    // Each time this occurs the GrGpu bumps a timestamp.
321    // state of the 3D context
322    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
323    // a billion years.
324    typedef uint64_t ResetTimestamp;
325
326    // This timestamp is always older than the current timestamp
327    static const ResetTimestamp kExpiredTimestamp = 0;
328    // Returns a timestamp based on the number of times the context was reset.
329    // This timestamp can be used to lazily detect when cached 3D context state
330    // is dirty.
331    ResetTimestamp getResetTimestamp() const { return fResetTimestamp; }
332
333    // Called to perform a surface to surface copy. Fallbacks to issuing a draw from the src to dst
334    // take place at the GrOpList level and this function implement faster copy paths. The rect
335    // and point are pre-clipped. The src rect and implied dst rect are guaranteed to be within the
336    // src/dst bounds and non-empty.
337    bool copySurface(GrSurface* dst,
338                     GrSurface* src,
339                     const SkIRect& srcRect,
340                     const SkIPoint& dstPoint);
341
342    struct MultisampleSpecs {
343        MultisampleSpecs(uint8_t uniqueID, int effectiveSampleCnt, const SkPoint* locations)
344            : fUniqueID(uniqueID),
345              fEffectiveSampleCnt(effectiveSampleCnt),
346              fSampleLocations(locations) {}
347
348        // Nonzero ID that uniquely identifies these multisample specs.
349        uint8_t          fUniqueID;
350        // The actual number of samples the GPU will run. NOTE: this value can be greater than the
351        // the render target's sample count.
352        int              fEffectiveSampleCnt;
353        // If sample locations are supported, points to the subpixel locations at which the GPU will
354        // sample. Pixel center is at (.5, .5), and (0, 0) indicates the top left corner.
355        const SkPoint*   fSampleLocations;
356    };
357
358    // Finds a render target's multisample specs. The pipeline is only needed in case we need to
359    // flush the draw state prior to querying multisample info. The pipeline is not expected to
360    // affect the multisample information itself.
361    const MultisampleSpecs& queryMultisampleSpecs(const GrPipeline&);
362
363    // Finds the multisample specs with a given unique id.
364    const MultisampleSpecs& getMultisampleSpecs(uint8_t uniqueID) {
365        SkASSERT(uniqueID > 0 && uniqueID < fMultisampleSpecs.count());
366        return fMultisampleSpecs[uniqueID];
367    }
368
369    // Creates a GrGpuCommandBuffer in which the GrOpList can send draw commands to instead of
370    // directly to the Gpu object.
371    virtual GrGpuCommandBuffer* createCommandBuffer(
372            GrRenderTarget* target,
373            const GrGpuCommandBuffer::LoadAndStoreInfo& colorInfo,
374            const GrGpuCommandBuffer::LoadAndStoreInfo& stencilInfo) = 0;
375
376    // Called by GrOpList when flushing.
377    // Provides a hook for post-flush actions (e.g. PLS reset and Vulkan command buffer submits).
378    virtual void finishOpList() {}
379
380    virtual GrFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
381    virtual bool waitFence(GrFence, uint64_t timeout = 1000) const = 0;
382    virtual void deleteFence(GrFence) const = 0;
383
384    ///////////////////////////////////////////////////////////////////////////
385    // Debugging and Stats
386
387    class Stats {
388    public:
389#if GR_GPU_STATS
390        Stats() { this->reset(); }
391
392        void reset() {
393            fRenderTargetBinds = 0;
394            fShaderCompilations = 0;
395            fTextureCreates = 0;
396            fTextureUploads = 0;
397            fTransfersToTexture = 0;
398            fStencilAttachmentCreates = 0;
399            fNumDraws = 0;
400            fNumFailedDraws = 0;
401        }
402
403        int renderTargetBinds() const { return fRenderTargetBinds; }
404        void incRenderTargetBinds() { fRenderTargetBinds++; }
405        int shaderCompilations() const { return fShaderCompilations; }
406        void incShaderCompilations() { fShaderCompilations++; }
407        int textureCreates() const { return fTextureCreates; }
408        void incTextureCreates() { fTextureCreates++; }
409        int textureUploads() const { return fTextureUploads; }
410        void incTextureUploads() { fTextureUploads++; }
411        int transfersToTexture() const { return fTransfersToTexture; }
412        void incTransfersToTexture() { fTransfersToTexture++; }
413        void incStencilAttachmentCreates() { fStencilAttachmentCreates++; }
414        void incNumDraws() { fNumDraws++; }
415        void incNumFailedDraws() { ++fNumFailedDraws; }
416        void dump(SkString*);
417        void dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values);
418        int numDraws() const { return fNumDraws; }
419        int numFailedDraws() const { return fNumFailedDraws; }
420    private:
421        int fRenderTargetBinds;
422        int fShaderCompilations;
423        int fTextureCreates;
424        int fTextureUploads;
425        int fTransfersToTexture;
426        int fStencilAttachmentCreates;
427        int fNumDraws;
428        int fNumFailedDraws;
429#else
430        void dump(SkString*) {}
431        void dumpKeyValuePairs(SkTArray<SkString>*, SkTArray<double>*) {}
432        void incRenderTargetBinds() {}
433        void incShaderCompilations() {}
434        void incTextureCreates() {}
435        void incTextureUploads() {}
436        void incTransfersToTexture() {}
437        void incStencilAttachmentCreates() {}
438        void incNumDraws() {}
439        void incNumFailedDraws() {}
440#endif
441    };
442
443    Stats* stats() { return &fStats; }
444
445    /** Creates a texture directly in the backend API without wrapping it in a GrTexture. This is
446        only to be used for testing (particularly for testing the methods that import an externally
447        created texture into Skia. Must be matched with a call to deleteTestingOnlyTexture(). */
448    virtual GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
449                                                            GrPixelConfig config,
450                                                            bool isRenderTarget = false) = 0;
451    /** Check a handle represents an actual texture in the backend API that has not been freed. */
452    virtual bool isTestingOnlyBackendTexture(GrBackendObject) const = 0;
453    /** If ownership of the backend texture has been transferred pass true for abandonTexture. This
454        will do any necessary cleanup of the handle without freeing the texture in the backend
455        API. */
456    virtual void deleteTestingOnlyBackendTexture(GrBackendObject,
457                                                 bool abandonTexture = false) = 0;
458
459    // width and height may be larger than rt (if underlying API allows it).
460    // Returns nullptr if compatible sb could not be created, otherwise the caller owns the ref on
461    // the GrStencilAttachment.
462    virtual GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
463                                                                        int width,
464                                                                        int height) = 0;
465    // clears target's entire stencil buffer to 0
466    virtual void clearStencil(GrRenderTarget* target) = 0;
467
468    // draws an outline rectangle for debugging/visualization purposes.
469    virtual void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) = 0;
470
471    // Determines whether a texture will need to be rescaled in order to be used with the
472    // GrSamplerParams. This variation is called when the caller will create a new texture using the
473    // texture provider from a non-texture src (cpu-backed image, ...).
474    bool makeCopyForTextureParams(int width, int height, const GrSamplerParams&,
475                                 GrTextureProducer::CopyParams*) const;
476
477    // Like the above but this variation should be called when the caller is not creating the
478    // original texture but rather was handed the original texture. It adds additional checks
479    // relevant to original textures that were created external to Skia via
480    // GrTextureProvider::wrap methods.
481    bool makeCopyForTextureParams(GrTexture* texture, const GrSamplerParams& params,
482                                  GrTextureProducer::CopyParams* copyParams) const {
483        if (this->makeCopyForTextureParams(texture->width(), texture->height(), params,
484                                           copyParams)) {
485            return true;
486        }
487        return this->onMakeCopyForTextureParams(texture, params, copyParams);
488    }
489
490    // This is only to be used in GL-specific tests.
491    virtual const GrGLContext* glContextForTesting() const { return nullptr; }
492
493    // This is only to be used by testing code
494    virtual void resetShaderCacheForTesting() const {}
495
496    void handleDirtyContext() {
497        if (fResetBits) {
498            this->resetContext();
499        }
500    }
501
502protected:
503    static void ElevateDrawPreference(GrGpu::DrawPreference* preference,
504                                      GrGpu::DrawPreference elevation) {
505        GR_STATIC_ASSERT(GrGpu::kCallerPrefersDraw_DrawPreference > GrGpu::kNoDraw_DrawPreference);
506        GR_STATIC_ASSERT(GrGpu::kGpuPrefersDraw_DrawPreference >
507                         GrGpu::kCallerPrefersDraw_DrawPreference);
508        GR_STATIC_ASSERT(GrGpu::kRequireDraw_DrawPreference >
509                         GrGpu::kGpuPrefersDraw_DrawPreference);
510        *preference = SkTMax(*preference, elevation);
511    }
512
513    // Handles cases where a surface will be updated without a call to flushRenderTarget
514    void didWriteToSurface(GrSurface* surface, const SkIRect* bounds, uint32_t mipLevels = 1) const;
515
516    Stats                            fStats;
517    std::unique_ptr<GrPathRendering> fPathRendering;
518    // Subclass must initialize this in its constructor.
519    sk_sp<const GrCaps>              fCaps;
520
521    typedef SkTArray<SkPoint, true> SamplePattern;
522
523private:
524    // called when the 3D context state is unknown. Subclass should emit any
525    // assumed 3D context state and dirty any state cache.
526    virtual void onResetContext(uint32_t resetBits) = 0;
527
528    // Called before certain draws in order to guarantee coherent results from dst reads.
529    virtual void xferBarrier(GrRenderTarget*, GrXferBarrierType) = 0;
530
531    // overridden by backend-specific derived class to create objects.
532    // Texture size and sample size will have already been validated in base class before
533    // onCreateTexture/CompressedTexture are called.
534    virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc,
535                                       SkBudgeted budgeted,
536                                       const SkTArray<GrMipLevel>& texels) = 0;
537    virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
538                                                 SkBudgeted budgeted,
539                                                 const SkTArray<GrMipLevel>& texels) = 0;
540
541    virtual sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) = 0;
542    virtual sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
543                                                            GrWrapOwnership) = 0;
544    virtual sk_sp<GrRenderTarget> onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&)=0;
545    virtual GrBuffer* onCreateBuffer(size_t size, GrBufferType intendedType, GrAccessPattern,
546                                     const void* data) = 0;
547
548    virtual gr_instanced::InstancedRendering* onCreateInstancedRendering() = 0;
549
550    virtual bool onMakeCopyForTextureParams(GrTexture* texture, const GrSamplerParams&,
551                                            GrTextureProducer::CopyParams*) const { return false; }
552
553    virtual bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight,
554                                     size_t rowBytes, GrPixelConfig readConfig, DrawPreference*,
555                                     ReadPixelTempDrawInfo*) = 0;
556    virtual bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
557                                      GrPixelConfig srcConfig, DrawPreference*,
558                                      WritePixelTempDrawInfo*) = 0;
559
560    // overridden by backend-specific derived class to perform the surface read
561    virtual bool onReadPixels(GrSurface*,
562                              int left, int top,
563                              int width, int height,
564                              GrPixelConfig,
565                              void* buffer,
566                              size_t rowBytes) = 0;
567
568    // overridden by backend-specific derived class to perform the surface write
569    virtual bool onWritePixels(GrSurface*,
570                               int left, int top, int width, int height,
571                               GrPixelConfig config,
572                               const SkTArray<GrMipLevel>& texels) = 0;
573
574    // overridden by backend-specific derived class to perform the surface write
575    virtual bool onTransferPixels(GrSurface*,
576                                  int left, int top, int width, int height,
577                                  GrPixelConfig config, GrBuffer* transferBuffer,
578                                  size_t offset, size_t rowBytes) = 0;
579
580    // overridden by backend-specific derived class to perform the resolve
581    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
582
583    // overridden by backend specific derived class to perform the copy surface
584    virtual bool onCopySurface(GrSurface* dst,
585                               GrSurface* src,
586                               const SkIRect& srcRect,
587                               const SkIPoint& dstPoint) = 0;
588
589    // overridden by backend specific derived class to perform the multisample queries
590    virtual void onQueryMultisampleSpecs(GrRenderTarget*, const GrStencilSettings&,
591                                         int* effectiveSampleCnt, SamplePattern*) = 0;
592
593    void resetContext() {
594        this->onResetContext(fResetBits);
595        fResetBits = 0;
596        ++fResetTimestamp;
597    }
598
599    struct SamplePatternComparator {
600        bool operator()(const SamplePattern&, const SamplePattern&) const;
601    };
602
603    typedef std::map<SamplePattern, uint8_t, SamplePatternComparator> MultisampleSpecsIdMap;
604
605    ResetTimestamp                         fResetTimestamp;
606    uint32_t                               fResetBits;
607    MultisampleSpecsIdMap                  fMultisampleSpecsIdMap;
608    SkSTArray<1, MultisampleSpecs, true>   fMultisampleSpecs;
609    // The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu.
610    GrContext*                             fContext;
611
612    friend class GrPathRendering;
613    friend class gr_instanced::InstancedRendering;
614    typedef SkRefCnt INHERITED;
615};
616
617#endif
618