GrGpu.h revision 5d1d79a1f9d351e6f2390d844e6a7361d7d607ca
1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#ifndef GrGpu_DEFINED
11#define GrGpu_DEFINED
12
13#include "GrDrawTarget.h"
14#include "GrRect.h"
15#include "GrRefCnt.h"
16#include "GrClipMaskManager.h"
17
18#include "SkPath.h"
19
20class GrContext;
21class GrIndexBufferAllocPool;
22class GrPath;
23class GrPathRenderer;
24class GrPathRendererChain;
25class GrResource;
26class GrStencilBuffer;
27class GrVertexBufferAllocPool;
28
29class GrGpu : public GrDrawTarget {
30
31public:
32
33    /**
34     * Additional blend coefficients for dual source blending, not exposed
35     * through GrPaint/GrContext.
36     */
37    enum ExtendedBlendCoeffs {
38        // source 2 refers to second output color when
39        // using dual source blending.
40        kS2C_GrBlendCoeff = kPublicGrBlendCoeffCount,
41        kIS2C_GrBlendCoeff,
42        kS2A_GrBlendCoeff,
43        kIS2A_GrBlendCoeff,
44
45        kTotalGrBlendCoeffCount
46    };
47
48    /**
49     * Create an instance of GrGpu that matches the specified backend. If the requested backend is
50     * not supported (at compile-time or run-time) this returns NULL. The context will not be
51     * fully constructed and should not be used by GrGpu until after this function returns.
52     */
53    static GrGpu* Create(GrBackend, GrBackendContext, GrContext* context);
54
55    ////////////////////////////////////////////////////////////////////////////
56
57    GrGpu(GrContext* context);
58    virtual ~GrGpu();
59
60    GrContext* getContext() { return this->INHERITED::getContext(); }
61    const GrContext* getContext() const { return this->INHERITED::getContext(); }
62
63    /**
64     * The GrGpu object normally assumes that no outsider is setting state
65     * within the underlying 3D API's context/device/whatever. This call informs
66     * the GrGpu that the state was modified and it shouldn't make assumptions
67     * about the state.
68     */
69    void markContextDirty() { fContextIsDirty = true; }
70
71    void unimpl(const char[]);
72
73    /**
74     * Creates a texture object. If desc width or height is not a power of
75     * two but underlying API requires a power of two texture then srcData
76     * will be embedded in a power of two texture. The extra width and height
77     * is filled as though srcData were rendered clamped into the texture.
78     *
79     * If kRenderTarget_TextureFlag is specified the GrRenderTarget is
80     * accessible via GrTexture::asRenderTarget(). The texture will hold a ref
81     * on the render target until the texture is destroyed.
82     *
83     * @param desc        describes the texture to be created.
84     * @param srcData     texel data to load texture. Begins with full-size
85     *                    palette data for paletted textures. Contains width*
86     *                    height texels. If NULL texture data is uninitialized.
87     *
88     * @return    The texture object if successful, otherwise NULL.
89     */
90    GrTexture* createTexture(const GrTextureDesc& desc,
91                             const void* srcData, size_t rowBytes);
92
93    /**
94     * Implements GrContext::wrapBackendTexture
95     */
96    GrTexture* wrapBackendTexture(const GrBackendTextureDesc&);
97
98    /**
99     * Implements GrContext::wrapBackendTexture
100     */
101    GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&);
102
103    /**
104     * Creates a vertex buffer.
105     *
106     * @param size    size in bytes of the vertex buffer
107     * @param dynamic hints whether the data will be frequently changed
108     *                by either GrVertexBuffer::lock or
109     *                GrVertexBuffer::updateData.
110     *
111     * @return    The vertex buffer if successful, otherwise NULL.
112     */
113    GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic);
114
115    /**
116     * Creates an index buffer.
117     *
118     * @param size    size in bytes of the index buffer
119     * @param dynamic hints whether the data will be frequently changed
120     *                by either GrIndexBuffer::lock or
121     *                GrIndexBuffer::updateData.
122     *
123     * @return The index buffer if successful, otherwise NULL.
124     */
125    GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic);
126
127    /**
128     * Creates a path object that can be stenciled using stencilPath(). It is
129     * only legal to call this if the caps report support for path stenciling.
130     */
131    GrPath* createPath(const SkPath& path);
132
133    /**
134     * Returns an index buffer that can be used to render quads.
135     * Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
136     * The max number of quads can be queried using GrIndexBuffer::maxQuads().
137     * Draw with kTriangles_GrPrimitiveType
138     * @ return the quad index buffer
139     */
140    const GrIndexBuffer* getQuadIndexBuffer() const;
141
142    /**
143     * Resolves MSAA.
144     */
145    void resolveRenderTarget(GrRenderTarget* target);
146
147    /**
148     * Ensures that the current render target is actually set in the
149     * underlying 3D API. Used when client wants to use 3D API to directly
150     * render to the RT.
151     */
152    void forceRenderTargetFlush();
153
154    /**
155     * Gets a preferred 8888 config to use for writing/reading pixel data to/from a surface with
156     * config surfaceConfig. The returned config must have at least as many bits per channel as the
157     * readConfig or writeConfig param.
158     */
159    virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig readConfig,
160                                                    GrPixelConfig surfaceConfig) const {
161        return readConfig;
162    }
163    virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig writeConfig,
164                                                     GrPixelConfig surfaceConfig) const {
165        return writeConfig;
166    }
167
168    /**
169     * Called before uploading writing pixels to a GrTexture when the src pixel config doesn't
170     * match the texture's config.
171     */
172    virtual bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const = 0;
173
174    /**
175     * OpenGL's readPixels returns the result bottom-to-top while the skia
176     * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious
177     * solution is to have the subclass do the flip using either the CPU or GPU.
178     * However, the caller (GrContext) may have transformations to apply and can
179     * simply fold in the y-flip for free. On the other hand, the subclass may
180     * be able to do it for free itself. For example, the subclass may have to
181     * do memcpys to handle rowBytes that aren't tight. It could do the y-flip
182     * concurrently.
183     *
184     * This function returns true if a y-flip is required to put the pixels in
185     * top-to-bottom order and the subclass cannot do it for free.
186     *
187     * See read pixels for the params
188     * @return true if calling readPixels with the same set of params will
189     *              produce bottom-to-top data
190     */
191     virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
192                                            int left, int top,
193                                            int width, int height,
194                                            GrPixelConfig config,
195                                            size_t rowBytes) const = 0;
196     /**
197      * This should return true if reading a NxM rectangle of pixels from a
198      * render target is faster if the target has dimensons N and M and the read
199      * rectangle has its top-left at 0,0.
200      */
201     virtual bool fullReadPixelsIsFasterThanPartial() const { return false; };
202
203    /**
204     * Reads a rectangle of pixels from a render target.
205     *
206     * @param renderTarget  the render target to read from. NULL means the
207     *                      current render target.
208     * @param left          left edge of the rectangle to read (inclusive)
209     * @param top           top edge of the rectangle to read (inclusive)
210     * @param width         width of rectangle to read in pixels.
211     * @param height        height of rectangle to read in pixels.
212     * @param config        the pixel config of the destination buffer
213     * @param buffer        memory to read the rectangle into.
214     * @param rowBytes      the number of bytes between consecutive rows. Zero
215     *                      means rows are tightly packed.
216     * @param invertY       buffer should be populated bottom-to-top as opposed
217     *                      to top-to-bottom (skia's usual order)
218     *
219     * @return true if the read succeeded, false if not. The read can fail
220     *              because of a unsupported pixel config or because no render
221     *              target is currently set.
222     */
223    bool readPixels(GrRenderTarget* renderTarget,
224                    int left, int top, int width, int height,
225                    GrPixelConfig config, void* buffer, size_t rowBytes);
226
227    /**
228     * Updates the pixels in a rectangle of a texture.
229     *
230     * @param left          left edge of the rectangle to write (inclusive)
231     * @param top           top edge of the rectangle to write (inclusive)
232     * @param width         width of rectangle to write in pixels.
233     * @param height        height of rectangle to write in pixels.
234     * @param config        the pixel config of the source buffer
235     * @param buffer        memory to read pixels from
236     * @param rowBytes      number of bytes between consecutive rows. Zero
237     *                      means rows are tightly packed.
238     */
239    bool writeTexturePixels(GrTexture* texture,
240                            int left, int top, int width, int height,
241                            GrPixelConfig config, const void* buffer,
242                            size_t rowBytes);
243
244    /**
245     * Called to tell Gpu object that all GrResources have been lost and should
246     * be abandoned. Overrides must call INHERITED::abandonResources().
247     */
248    virtual void abandonResources();
249
250    /**
251     * Called to tell Gpu object to release all GrResources. Overrides must call
252     * INHERITED::releaseResources().
253     */
254    void releaseResources();
255
256    /**
257     * Add resource to list of resources. Should only be called by GrResource.
258     * @param resource  the resource to add.
259     */
260    void insertResource(GrResource* resource);
261
262    /**
263     * Remove resource from list of resources. Should only be called by
264     * GrResource.
265     * @param resource  the resource to remove.
266     */
267    void removeResource(GrResource* resource);
268
269    // GrDrawTarget overrides
270    virtual void clear(const GrIRect* rect,
271                       GrColor color,
272                       GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
273
274    virtual void purgeResources() SK_OVERRIDE {
275        // The clip mask manager can rebuild all its clip masks so just
276        // get rid of them all.
277        fClipMaskManager.releaseResources();
278    }
279
280    // After the client interacts directly with the 3D context state the GrGpu
281    // must resync its internal state and assumptions about 3D context state.
282    // Each time this occurs the GrGpu bumps a timestamp.
283    // state of the 3D context
284    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
285    // a billion years.
286    typedef uint64_t ResetTimestamp;
287
288    // This timestamp is always older than the current timestamp
289    static const ResetTimestamp kExpiredTimestamp = 0;
290    // Returns a timestamp based on the number of times the context was reset.
291    // This timestamp can be used to lazily detect when cached 3D context state
292    // is dirty.
293    ResetTimestamp getResetTimestamp() const {
294        return fResetTimestamp;
295    }
296
297    /**
298     * Can the provided configuration act as a color render target?
299     */
300    bool isConfigRenderable(GrPixelConfig config) const {
301        GrAssert(kGrPixelConfigCnt > config);
302        return fConfigRenderSupport[config];
303    }
304
305    /**
306     * These methods are called by the clip manager's setupClipping function
307     * which (called as part of GrGpu's implementation of onDraw and
308     * onStencilPath member functions.) The GrGpu subclass should flush the
309     * stencil state to the 3D API in its implementation of flushGraphicsState.
310     */
311    void enableScissor(const GrIRect& rect) {
312        fScissorState.fEnabled = true;
313        fScissorState.fRect = rect;
314    }
315    void disableScissor() { fScissorState.fEnabled = false; }
316
317    /**
318     * Like the scissor methods above this is called by setupClipping and
319     * should be flushed by the GrGpu subclass in flushGraphicsState. These
320     * stencil settings should be used in place of those on the GrDrawState.
321     * They have been adjusted to account for any interactions between the
322     * GrDrawState's stencil settings and stencil clipping.
323     */
324    void setStencilSettings(const GrStencilSettings& settings) {
325        fStencilSettings = settings;
326    }
327    void disableStencil() { fStencilSettings.setDisabled(); }
328
329    // GrGpu subclass sets clip bit in the stencil buffer. The subclass is
330    // free to clear the remaining bits to zero if masked clears are more
331    // expensive than clearing all bits.
332    virtual void clearStencilClip(const GrIRect& rect, bool insideClip) = 0;
333
334    enum PrivateDrawStateStateBits {
335        kFirstBit = (GrDrawState::kLastPublicStateBit << 1),
336
337        kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify
338                                                 // stencil bits used for
339                                                 // clipping.
340    };
341
342protected:
343    enum DrawType {
344        kDrawPoints_DrawType,
345        kDrawLines_DrawType,
346        kDrawTriangles_DrawType,
347        kStencilPath_DrawType,
348    };
349
350    DrawType PrimTypeToDrawType(GrPrimitiveType type) {
351        switch (type) {
352            case kTriangles_GrPrimitiveType:
353            case kTriangleStrip_GrPrimitiveType:
354            case kTriangleFan_GrPrimitiveType:
355                return kDrawTriangles_DrawType;
356            case kPoints_GrPrimitiveType:
357                return kDrawPoints_DrawType;
358            case kLines_GrPrimitiveType:
359            case kLineStrip_GrPrimitiveType:
360                return kDrawLines_DrawType;
361            default:
362                GrCrash("Unexpected primitive type");
363                return kDrawTriangles_DrawType;
364        }
365    }
366
367    // prepares clip flushes gpu state before a draw
368    bool setupClipAndFlushState(DrawType, const GrDeviceCoordTexture* dstCopy);
369
370    // Functions used to map clip-respecting stencil tests into normal
371    // stencil funcs supported by GPUs.
372    static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
373                                            GrStencilFunc func);
374    static void ConvertStencilFuncAndMask(GrStencilFunc func,
375                                          bool clipInStencil,
376                                          unsigned int clipBit,
377                                          unsigned int userBits,
378                                          unsigned int* ref,
379                                          unsigned int* mask);
380
381    GrClipMaskManager           fClipMaskManager;
382
383    struct GeometryPoolState {
384        const GrVertexBuffer* fPoolVertexBuffer;
385        int                   fPoolStartVertex;
386
387        const GrIndexBuffer*  fPoolIndexBuffer;
388        int                   fPoolStartIndex;
389    };
390    const GeometryPoolState& getGeomPoolState() {
391        return fGeomPoolStateStack.back();
392    }
393
394    // The state of the scissor is controlled by the clip manager
395    struct ScissorState {
396        bool    fEnabled;
397        GrIRect fRect;
398    } fScissorState;
399
400    // The final stencil settings to use as determined by the clip manager.
401    GrStencilSettings fStencilSettings;
402
403    // Derived classes need access to this so they can fill it out in their
404    // constructors
405    bool    fConfigRenderSupport[kGrPixelConfigCnt];
406
407    // Helpers for setting up geometry state
408    void finalizeReservedVertices();
409    void finalizeReservedIndices();
410
411private:
412    // GrDrawTarget overrides
413    virtual bool onReserveVertexSpace(size_t vertexSize, int vertexCount, void** vertices) SK_OVERRIDE;
414    virtual bool onReserveIndexSpace(int indexCount, void** indices) SK_OVERRIDE;
415    virtual void releaseReservedVertexSpace() SK_OVERRIDE;
416    virtual void releaseReservedIndexSpace() SK_OVERRIDE;
417    virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) SK_OVERRIDE;
418    virtual void onSetIndexSourceToArray(const void* indexArray, int indexCount) SK_OVERRIDE;
419    virtual void releaseVertexArray() SK_OVERRIDE;
420    virtual void releaseIndexArray() SK_OVERRIDE;
421    virtual void geometrySourceWillPush() SK_OVERRIDE;
422    virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) SK_OVERRIDE;
423
424
425    // called when the 3D context state is unknown. Subclass should emit any
426    // assumed 3D context state and dirty any state cache.
427    virtual void onResetContext() = 0;
428
429    // overridden by backend-specific derived class to create objects.
430    virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
431                                       const void* srcData,
432                                       size_t rowBytes) = 0;
433    virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) = 0;
434    virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) = 0;
435    virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, bool dynamic) = 0;
436    virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, bool dynamic) = 0;
437    virtual GrPath* onCreatePath(const SkPath& path) = 0;
438
439    // overridden by backend-specific derived class to perform the clear and
440    // clearRect. NULL rect means clear whole target.
441    virtual void onClear(const GrIRect* rect, GrColor color) = 0;
442
443    // overridden by backend-specific derived class to perform the draw call.
444    virtual void onGpuDraw(const DrawInfo&) = 0;
445    // when GrDrawTarget::stencilPath is called the draw state's current stencil
446    // settings are ignored. Instead the GrGpu decides the stencil rules
447    // necessary to stencil the path. These are still subject to filtering by
448    // the clip mask manager.
449    virtual void setStencilPathSettings(const GrPath&,
450                                        SkPath::FillType,
451                                        GrStencilSettings* settings) = 0;
452    // overridden by backend-specific derived class to perform the path stenciling.
453    virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) = 0;
454
455    // overridden by backend-specific derived class to perform flush
456    virtual void onForceRenderTargetFlush() = 0;
457
458    // overridden by backend-specific derived class to perform the read pixels.
459    virtual bool onReadPixels(GrRenderTarget* target,
460                              int left, int top, int width, int height,
461                              GrPixelConfig,
462                              void* buffer,
463                              size_t rowBytes) = 0;
464
465    // overridden by backend-specific derived class to perform the texture update
466    virtual bool onWriteTexturePixels(GrTexture* texture,
467                                      int left, int top, int width, int height,
468                                      GrPixelConfig config, const void* buffer,
469                                      size_t rowBytes) = 0;
470
471    // overridden by backend-specific derived class to perform the resolve
472    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
473
474    // width and height may be larger than rt (if underlying API allows it).
475    // Should attach the SB to the RT. Returns false if compatible sb could
476    // not be created.
477    virtual bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) = 0;
478
479    // attaches an existing SB to an existing RT.
480    virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) = 0;
481
482    // The GrGpu typically records the clients requested state and then flushes
483    // deltas from previous state at draw time. This function does the
484    // backend-specific flush of the state.
485    // returns false if current state is unsupported.
486    virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCopy) = 0;
487
488    // clears the entire stencil buffer to 0
489    virtual void clearStencil() = 0;
490
491    // Given a rt, find or create a stencil buffer and attach it
492    bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
493
494    // GrDrawTarget overrides
495    virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
496    virtual void onStencilPath(const GrPath* path, const SkStrokeRec& stroke,
497                               SkPath::FillType) SK_OVERRIDE;
498
499    // readies the pools to provide vertex/index data.
500    void prepareVertexPool();
501    void prepareIndexPool();
502
503    void resetContext() {
504        // We call this because the client may have messed with the
505        // stencil buffer. Perhaps we should detect whether it is a
506        // internally created stencil buffer and if so skip the invalidate.
507        fClipMaskManager.invalidateStencilMask();
508        this->onResetContext();
509        ++fResetTimestamp;
510    }
511
512    void handleDirtyContext() {
513        if (fContextIsDirty) {
514            this->resetContext();
515            fContextIsDirty = false;
516        }
517    }
518
519    enum {
520        kPreallocGeomPoolStateStackCnt = 4,
521    };
522    typedef SkTInternalLList<GrResource> ResourceList;
523    SkSTArray<kPreallocGeomPoolStateStackCnt, GeometryPoolState, true>  fGeomPoolStateStack;
524    ResetTimestamp                                                      fResetTimestamp;
525    GrVertexBufferAllocPool*                                            fVertexPool;
526    GrIndexBufferAllocPool*                                             fIndexPool;
527    // counts number of uses of vertex/index pool in the geometry stack
528    int                                                                 fVertexPoolUseCnt;
529    int                                                                 fIndexPoolUseCnt;
530    // these are mutable so they can be created on-demand
531    mutable GrIndexBuffer*                                              fQuadIndexBuffer;
532    bool                                                                fContextIsDirty;
533    // Used to abandon/release all resources created by this GrGpu. TODO: Move this
534    // functionality to GrResourceCache.
535    ResourceList                                                        fResourceList;
536
537    typedef GrDrawTarget INHERITED;
538};
539
540#endif
541