GrGpu.h revision 6d3fe022d68fd6dd32c0fab30e24fa5a4f048946
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGpu_DEFINED
9#define GrGpu_DEFINED
10
11#include "GrDrawTarget.h"
12#include "GrClipMaskManager.h"
13#include "SkPath.h"
14
15class GrContext;
16class GrIndexBufferAllocPool;
17class GrPath;
18class GrPathRange;
19class GrPathRenderer;
20class GrPathRendererChain;
21class GrStencilBuffer;
22class GrVertexBufferAllocPool;
23
24class GrGpu : public GrDrawTarget {
25public:
26
27    /**
28     * Additional blend coefficients for dual source blending, not exposed
29     * through GrPaint/GrContext.
30     */
31    enum ExtendedBlendCoeffs {
32        // source 2 refers to second output color when
33        // using dual source blending.
34        kS2C_GrBlendCoeff = kPublicGrBlendCoeffCount,
35        kIS2C_GrBlendCoeff,
36        kS2A_GrBlendCoeff,
37        kIS2A_GrBlendCoeff,
38
39        kTotalGrBlendCoeffCount
40    };
41
42    /**
43     * Create an instance of GrGpu that matches the specified backend. If the requested backend is
44     * not supported (at compile-time or run-time) this returns NULL. The context will not be
45     * fully constructed and should not be used by GrGpu until after this function returns.
46     */
47    static GrGpu* Create(GrBackend, GrBackendContext, GrContext* context);
48
49    ////////////////////////////////////////////////////////////////////////////
50
51    GrGpu(GrContext* context);
52    virtual ~GrGpu();
53
54    GrContext* getContext() { return this->INHERITED::getContext(); }
55    const GrContext* getContext() const { return this->INHERITED::getContext(); }
56
57    /**
58     * The GrGpu object normally assumes that no outsider is setting state
59     * within the underlying 3D API's context/device/whatever. This call informs
60     * the GrGpu that the state was modified and it shouldn't make assumptions
61     * about the state.
62     */
63    void markContextDirty(uint32_t state = kAll_GrBackendState) {
64        fResetBits |= state;
65    }
66
67    void unimpl(const char[]);
68
69    /**
70     * Creates a texture object. If desc width or height is not a power of
71     * two but underlying API requires a power of two texture then srcData
72     * will be embedded in a power of two texture. The extra width and height
73     * is filled as though srcData were rendered clamped into the texture.
74     * The exception is when using compressed data formats. In this case, the
75     * desc width and height must be a multiple of the compressed format block
76     * size otherwise this function returns NULL. Similarly, if the underlying
77     * API requires a power of two texture and the source width and height are not
78     * a power of two, then this function returns NULL.
79     *
80     * If kRenderTarget_TextureFlag is specified the GrRenderTarget is
81     * accessible via GrTexture::asRenderTarget(). The texture will hold a ref
82     * on the render target until the texture is destroyed. Compressed textures
83     * cannot have the kRenderTarget_TextureFlag set.
84     *
85     * @param desc        describes the texture to be created.
86     * @param srcData     texel data to load texture. Begins with full-size
87     *                    palette data for paletted textures. For compressed
88     *                    formats it contains the compressed pixel data. Otherwise,
89     *                    it contains width*height texels. If NULL texture data
90     *                    is uninitialized.
91     * @param rowBytes    the number of bytes between consecutive rows. Zero
92     *                    means rows are tightly packed. This field is ignored
93     *                    for compressed formats.
94     *
95     * @return    The texture object if successful, otherwise NULL.
96     */
97    GrTexture* createTexture(const GrTextureDesc& desc,
98                             const void* srcData, size_t rowBytes);
99
100    /**
101     * Implements GrContext::wrapBackendTexture
102     */
103    GrTexture* wrapBackendTexture(const GrBackendTextureDesc&);
104
105    /**
106     * Implements GrContext::wrapBackendTexture
107     */
108    GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&);
109
110    /**
111     * Creates a vertex buffer.
112     *
113     * @param size    size in bytes of the vertex buffer
114     * @param dynamic hints whether the data will be frequently changed
115     *                by either GrVertexBuffer::map() or
116     *                GrVertexBuffer::updateData().
117     *
118     * @return    The vertex buffer if successful, otherwise NULL.
119     */
120    GrVertexBuffer* createVertexBuffer(size_t size, bool dynamic);
121
122    /**
123     * Creates an index buffer.
124     *
125     * @param size    size in bytes of the index buffer
126     * @param dynamic hints whether the data will be frequently changed
127     *                by either GrIndexBuffer::map() or
128     *                GrIndexBuffer::updateData().
129     *
130     * @return The index buffer if successful, otherwise NULL.
131     */
132    GrIndexBuffer* createIndexBuffer(size_t size, bool dynamic);
133
134    /**
135     * Creates a path object that can be stenciled using stencilPath(). It is
136     * only legal to call this if the caps report support for path stenciling.
137     */
138    GrPath* createPath(const SkPath& path, const SkStrokeRec& stroke);
139
140    /**
141     * Creates a path range object that can be used to draw multiple paths via
142     * drawPaths(). It is only legal to call this if the caps report support for
143     * path rendering.
144     */
145    GrPathRange* createPathRange(size_t size, const SkStrokeRec&);
146
147    /**
148     * Returns an index buffer that can be used to render quads.
149     * Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
150     * The max number of quads can be queried using GrIndexBuffer::maxQuads().
151     * Draw with kTriangles_GrPrimitiveType
152     * @ return the quad index buffer
153     */
154    const GrIndexBuffer* getQuadIndexBuffer() const;
155
156    /**
157     * Resolves MSAA.
158     */
159    void resolveRenderTarget(GrRenderTarget* target);
160
161    /**
162     * Gets a preferred 8888 config to use for writing/reading pixel data to/from a surface with
163     * config surfaceConfig. The returned config must have at least as many bits per channel as the
164     * readConfig or writeConfig param.
165     */
166    virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig readConfig,
167                                                    GrPixelConfig surfaceConfig) const {
168        return readConfig;
169    }
170    virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig writeConfig,
171                                                     GrPixelConfig surfaceConfig) const {
172        return writeConfig;
173    }
174
175    /**
176     * Called before uploading writing pixels to a GrTexture when the src pixel config doesn't
177     * match the texture's config.
178     */
179    virtual bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const = 0;
180
181    /**
182     * OpenGL's readPixels returns the result bottom-to-top while the skia
183     * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious
184     * solution is to have the subclass do the flip using either the CPU or GPU.
185     * However, the caller (GrContext) may have transformations to apply and can
186     * simply fold in the y-flip for free. On the other hand, the subclass may
187     * be able to do it for free itself. For example, the subclass may have to
188     * do memcpys to handle rowBytes that aren't tight. It could do the y-flip
189     * concurrently.
190     *
191     * This function returns true if a y-flip is required to put the pixels in
192     * top-to-bottom order and the subclass cannot do it for free.
193     *
194     * See read pixels for the params
195     * @return true if calling readPixels with the same set of params will
196     *              produce bottom-to-top data
197     */
198     virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
199                                            int left, int top,
200                                            int width, int height,
201                                            GrPixelConfig config,
202                                            size_t rowBytes) const = 0;
203     /**
204      * This should return true if reading a NxM rectangle of pixels from a
205      * render target is faster if the target has dimensons N and M and the read
206      * rectangle has its top-left at 0,0.
207      */
208     virtual bool fullReadPixelsIsFasterThanPartial() const { return false; };
209
210    /**
211     * Reads a rectangle of pixels from a render target.
212     *
213     * @param renderTarget  the render target to read from. NULL means the
214     *                      current render target.
215     * @param left          left edge of the rectangle to read (inclusive)
216     * @param top           top edge of the rectangle to read (inclusive)
217     * @param width         width of rectangle to read in pixels.
218     * @param height        height of rectangle to read in pixels.
219     * @param config        the pixel config of the destination buffer
220     * @param buffer        memory to read the rectangle into.
221     * @param rowBytes      the number of bytes between consecutive rows. Zero
222     *                      means rows are tightly packed.
223     * @param invertY       buffer should be populated bottom-to-top as opposed
224     *                      to top-to-bottom (skia's usual order)
225     *
226     * @return true if the read succeeded, false if not. The read can fail
227     *              because of a unsupported pixel config or because no render
228     *              target is currently set.
229     */
230    bool readPixels(GrRenderTarget* renderTarget,
231                    int left, int top, int width, int height,
232                    GrPixelConfig config, void* buffer, size_t rowBytes);
233
234    /**
235     * Updates the pixels in a rectangle of a texture.
236     *
237     * @param left          left edge of the rectangle to write (inclusive)
238     * @param top           top edge of the rectangle to write (inclusive)
239     * @param width         width of rectangle to write in pixels.
240     * @param height        height of rectangle to write in pixels.
241     * @param config        the pixel config of the source buffer
242     * @param buffer        memory to read pixels from
243     * @param rowBytes      number of bytes between consecutive rows. Zero
244     *                      means rows are tightly packed.
245     */
246    bool writeTexturePixels(GrTexture* texture,
247                            int left, int top, int width, int height,
248                            GrPixelConfig config, const void* buffer,
249                            size_t rowBytes);
250
251    /**
252     * Called to tell GrGpu that all GrGpuResources have been lost and should
253     * be abandoned. Overrides must call INHERITED::abandonResources().
254     */
255    virtual void abandonResources();
256
257    /**
258     * Called to tell GrGpu to release all GrGpuResources. Overrides must call
259     * INHERITED::releaseResources().
260     */
261    void releaseResources();
262
263    /**
264     * Add object to list of objects. Should only be called by GrGpuResource.
265     * @param resource  the resource to add.
266     */
267    void insertObject(GrGpuResource* object);
268
269    /**
270     * Remove object from list of objects. Should only be called by GrGpuResource.
271     * @param resource  the resource to remove.
272     */
273    void removeObject(GrGpuResource* object);
274
275    // GrDrawTarget overrides
276    virtual void clear(const SkIRect* rect,
277                       GrColor color,
278                       bool canIgnoreRect,
279                       GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
280
281    virtual void purgeResources() SK_OVERRIDE {
282        // The clip mask manager can rebuild all its clip masks so just
283        // get rid of them all.
284        fClipMaskManager.releaseResources();
285    }
286
287    // After the client interacts directly with the 3D context state the GrGpu
288    // must resync its internal state and assumptions about 3D context state.
289    // Each time this occurs the GrGpu bumps a timestamp.
290    // state of the 3D context
291    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
292    // a billion years.
293    typedef uint64_t ResetTimestamp;
294
295    // This timestamp is always older than the current timestamp
296    static const ResetTimestamp kExpiredTimestamp = 0;
297    // Returns a timestamp based on the number of times the context was reset.
298    // This timestamp can be used to lazily detect when cached 3D context state
299    // is dirty.
300    ResetTimestamp getResetTimestamp() const {
301        return fResetTimestamp;
302    }
303
304    /**
305     * These methods are called by the clip manager's setupClipping function
306     * which (called as part of GrGpu's implementation of onDraw and
307     * onStencilPath member functions.) The GrGpu subclass should flush the
308     * stencil state to the 3D API in its implementation of flushGraphicsState.
309     */
310    void enableScissor(const SkIRect& rect) {
311        fScissorState.fEnabled = true;
312        fScissorState.fRect = rect;
313    }
314    void disableScissor() { fScissorState.fEnabled = false; }
315
316    /**
317     * Like the scissor methods above this is called by setupClipping and
318     * should be flushed by the GrGpu subclass in flushGraphicsState. These
319     * stencil settings should be used in place of those on the GrDrawState.
320     * They have been adjusted to account for any interactions between the
321     * GrDrawState's stencil settings and stencil clipping.
322     */
323    void setStencilSettings(const GrStencilSettings& settings) {
324        fStencilSettings = settings;
325    }
326    void disableStencil() { fStencilSettings.setDisabled(); }
327
328    // GrGpu subclass sets clip bit in the stencil buffer. The subclass is
329    // free to clear the remaining bits to zero if masked clears are more
330    // expensive than clearing all bits.
331    virtual void clearStencilClip(const SkIRect& rect, bool insideClip) = 0;
332
333    enum PrivateDrawStateStateBits {
334        kFirstBit = (GrDrawState::kLastPublicStateBit << 1),
335
336        kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify
337                                                 // stencil bits used for
338                                                 // clipping.
339    };
340
341    void getPathStencilSettingsForFillType(SkPath::FillType fill, GrStencilSettings* outStencilSettings);
342
343    enum DrawType {
344        kDrawPoints_DrawType,
345        kDrawLines_DrawType,
346        kDrawTriangles_DrawType,
347        kStencilPath_DrawType,
348        kDrawPath_DrawType,
349        kDrawPaths_DrawType,
350    };
351
352protected:
353    DrawType PrimTypeToDrawType(GrPrimitiveType type) {
354        switch (type) {
355            case kTriangles_GrPrimitiveType:
356            case kTriangleStrip_GrPrimitiveType:
357            case kTriangleFan_GrPrimitiveType:
358                return kDrawTriangles_DrawType;
359            case kPoints_GrPrimitiveType:
360                return kDrawPoints_DrawType;
361            case kLines_GrPrimitiveType:
362            case kLineStrip_GrPrimitiveType:
363                return kDrawLines_DrawType;
364            default:
365                SkFAIL("Unexpected primitive type");
366                return kDrawTriangles_DrawType;
367        }
368    }
369
370    // prepares clip flushes gpu state before a draw
371    bool setupClipAndFlushState(DrawType,
372                                const GrDeviceCoordTexture* dstCopy,
373                                GrDrawState::AutoRestoreEffects* are,
374                                const SkRect* devBounds);
375
376    // Functions used to map clip-respecting stencil tests into normal
377    // stencil funcs supported by GPUs.
378    static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
379                                            GrStencilFunc func);
380    static void ConvertStencilFuncAndMask(GrStencilFunc func,
381                                          bool clipInStencil,
382                                          unsigned int clipBit,
383                                          unsigned int userBits,
384                                          unsigned int* ref,
385                                          unsigned int* mask);
386
387    GrClipMaskManager           fClipMaskManager;
388
389    struct GeometryPoolState {
390        const GrVertexBuffer* fPoolVertexBuffer;
391        int                   fPoolStartVertex;
392
393        const GrIndexBuffer*  fPoolIndexBuffer;
394        int                   fPoolStartIndex;
395    };
396    const GeometryPoolState& getGeomPoolState() {
397        return fGeomPoolStateStack.back();
398    }
399
400    // The state of the scissor is controlled by the clip manager
401    struct ScissorState {
402        bool    fEnabled;
403        SkIRect fRect;
404    } fScissorState;
405
406    // The final stencil settings to use as determined by the clip manager.
407    GrStencilSettings fStencilSettings;
408
409    // Helpers for setting up geometry state
410    void finalizeReservedVertices();
411    void finalizeReservedIndices();
412
413private:
414    // GrDrawTarget overrides
415    virtual bool onReserveVertexSpace(size_t vertexSize, int vertexCount, void** vertices) SK_OVERRIDE;
416    virtual bool onReserveIndexSpace(int indexCount, void** indices) SK_OVERRIDE;
417    virtual void releaseReservedVertexSpace() SK_OVERRIDE;
418    virtual void releaseReservedIndexSpace() SK_OVERRIDE;
419    virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) SK_OVERRIDE;
420    virtual void onSetIndexSourceToArray(const void* indexArray, int indexCount) SK_OVERRIDE;
421    virtual void releaseVertexArray() SK_OVERRIDE;
422    virtual void releaseIndexArray() SK_OVERRIDE;
423    virtual void geometrySourceWillPush() SK_OVERRIDE;
424    virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) SK_OVERRIDE;
425
426
427    // called when the 3D context state is unknown. Subclass should emit any
428    // assumed 3D context state and dirty any state cache.
429    virtual void onResetContext(uint32_t resetBits) = 0;
430
431    // overridden by backend-specific derived class to create objects.
432    virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
433                                       const void* srcData,
434                                       size_t rowBytes) = 0;
435    virtual GrTexture* onCreateCompressedTexture(const GrTextureDesc& desc,
436                                                 const void* srcData) = 0;
437    virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) = 0;
438    virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) = 0;
439    virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) = 0;
440    virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) = 0;
441    virtual GrPath* onCreatePath(const SkPath& path, const SkStrokeRec&) = 0;
442    virtual GrPathRange* onCreatePathRange(size_t size, const SkStrokeRec&) = 0;
443
444    // overridden by backend-specific derived class to perform the clear and
445    // clearRect. NULL rect means clear whole target. If canIgnoreRect is
446    // true, it is okay to perform a full clear instead of a partial clear
447    virtual void onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) = 0;
448
449    // overridden by backend-specific derived class to perform the draw call.
450    virtual void onGpuDraw(const DrawInfo&) = 0;
451
452    // overridden by backend-specific derived class to perform the path stenciling.
453    virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) = 0;
454    virtual void onGpuDrawPath(const GrPath*, SkPath::FillType) = 0;
455    virtual void onGpuDrawPaths(const GrPathRange*,
456                                const uint32_t indices[], int count,
457                                const float transforms[], PathTransformType,
458                                SkPath::FillType) = 0;
459
460    // overridden by backend-specific derived class to perform the read pixels.
461    virtual bool onReadPixels(GrRenderTarget* target,
462                              int left, int top, int width, int height,
463                              GrPixelConfig,
464                              void* buffer,
465                              size_t rowBytes) = 0;
466
467    // overridden by backend-specific derived class to perform the texture update
468    virtual bool onWriteTexturePixels(GrTexture* texture,
469                                      int left, int top, int width, int height,
470                                      GrPixelConfig config, const void* buffer,
471                                      size_t rowBytes) = 0;
472
473    // overridden by backend-specific derived class to perform the resolve
474    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
475
476    // width and height may be larger than rt (if underlying API allows it).
477    // Should attach the SB to the RT. Returns false if compatible sb could
478    // not be created.
479    virtual bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) = 0;
480
481    // attaches an existing SB to an existing RT.
482    virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) = 0;
483
484    // The GrGpu typically records the clients requested state and then flushes
485    // deltas from previous state at draw time. This function does the
486    // backend-specific flush of the state.
487    // returns false if current state is unsupported.
488    virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCopy) = 0;
489
490    // clears the entire stencil buffer to 0
491    virtual void clearStencil() = 0;
492
493    // Given a rt, find or create a stencil buffer and attach it
494    bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
495
496    // GrDrawTarget overrides
497    virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
498    virtual void onStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
499    virtual void onDrawPath(const GrPath*, SkPath::FillType,
500                            const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE;
501    virtual void onDrawPaths(const GrPathRange*,
502                             const uint32_t indices[], int count,
503                             const float transforms[], PathTransformType,
504                             SkPath::FillType, const GrDeviceCoordTexture*) SK_OVERRIDE;
505
506    // readies the pools to provide vertex/index data.
507    void prepareVertexPool();
508    void prepareIndexPool();
509
510    void resetContext() {
511        // We call this because the client may have messed with the
512        // stencil buffer. Perhaps we should detect whether it is a
513        // internally created stencil buffer and if so skip the invalidate.
514        fClipMaskManager.invalidateStencilMask();
515        this->onResetContext(fResetBits);
516        fResetBits = 0;
517        ++fResetTimestamp;
518    }
519
520    void handleDirtyContext() {
521        if (fResetBits) {
522            this->resetContext();
523        }
524    }
525
526    enum {
527        kPreallocGeomPoolStateStackCnt = 4,
528    };
529    typedef SkTInternalLList<GrGpuResource> ObjectList;
530    SkSTArray<kPreallocGeomPoolStateStackCnt, GeometryPoolState, true>  fGeomPoolStateStack;
531    ResetTimestamp                                                      fResetTimestamp;
532    uint32_t                                                            fResetBits;
533    GrVertexBufferAllocPool*                                            fVertexPool;
534    GrIndexBufferAllocPool*                                             fIndexPool;
535    // counts number of uses of vertex/index pool in the geometry stack
536    int                                                                 fVertexPoolUseCnt;
537    int                                                                 fIndexPoolUseCnt;
538    // these are mutable so they can be created on-demand
539    mutable GrIndexBuffer*                                              fQuadIndexBuffer;
540    // Used to abandon/release all resources created by this GrGpu. TODO: Move this
541    // functionality to GrResourceCache.
542    ObjectList                                                          fObjectList;
543
544    typedef GrDrawTarget INHERITED;
545};
546
547#endif
548