GrGpu.h revision 6db519c42471aaaa8a8e1a3ece314014481ab832
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGpu_DEFINED
9#define GrGpu_DEFINED
10
11#include "GrDrawTarget.h"
12#include "GrClipMaskManager.h"
13#include "GrPathRendering.h"
14#include "GrProgramDesc.h"
15#include "SkPath.h"
16
17class GrContext;
18class GrIndexBufferAllocPool;
19class GrPath;
20class GrPathRange;
21class GrPathRenderer;
22class GrPathRendererChain;
23class GrStencilBuffer;
24class GrVertexBufferAllocPool;
25
26class GrGpu : public GrClipTarget {
27public:
28
29    /**
30     * Additional blend coefficients for dual source blending, not exposed
31     * through GrPaint/GrContext.
32     */
33    enum ExtendedBlendCoeffs {
34        // source 2 refers to second output color when
35        // using dual source blending.
36        kS2C_GrBlendCoeff = kPublicGrBlendCoeffCount,
37        kIS2C_GrBlendCoeff,
38        kS2A_GrBlendCoeff,
39        kIS2A_GrBlendCoeff,
40
41        kTotalGrBlendCoeffCount
42    };
43
44    /**
45     * Create an instance of GrGpu that matches the specified backend. If the requested backend is
46     * not supported (at compile-time or run-time) this returns NULL. The context will not be
47     * fully constructed and should not be used by GrGpu until after this function returns.
48     */
49    static GrGpu* Create(GrBackend, GrBackendContext, GrContext* context);
50
51    ////////////////////////////////////////////////////////////////////////////
52
53    GrGpu(GrContext* context);
54    virtual ~GrGpu();
55
56    GrContext* getContext() { return this->INHERITED::getContext(); }
57    const GrContext* getContext() const { return this->INHERITED::getContext(); }
58
59    GrPathRendering* pathRendering() {
60        return fPathRendering.get();
61    }
62
63    // Called by GrContext when the underlying backend context has been destroyed.
64    // GrGpu should use this to ensure that no backend API calls will be made from
65    // here onward, including in its destructor. Subclasses should call
66    // INHERITED::contextAbandoned() if they override this.
67    virtual void contextAbandoned();
68
69    /**
70     * The GrGpu object normally assumes that no outsider is setting state
71     * within the underlying 3D API's context/device/whatever. This call informs
72     * the GrGpu that the state was modified and it shouldn't make assumptions
73     * about the state.
74     */
75    void markContextDirty(uint32_t state = kAll_GrBackendState) {
76        fResetBits |= state;
77    }
78
79    void unimpl(const char[]);
80
81    /**
82     * Creates a texture object. If desc width or height is not a power of
83     * two but underlying API requires a power of two texture then srcData
84     * will be embedded in a power of two texture. The extra width and height
85     * is filled as though srcData were rendered clamped into the texture.
86     * The exception is when using compressed data formats. In this case, the
87     * desc width and height must be a multiple of the compressed format block
88     * size otherwise this function returns NULL. Similarly, if the underlying
89     * API requires a power of two texture and the source width and height are not
90     * a power of two, then this function returns NULL.
91     *
92     * If kRenderTarget_TextureFlag is specified the GrRenderTarget is
93     * accessible via GrTexture::asRenderTarget(). The texture will hold a ref
94     * on the render target until the texture is destroyed. Compressed textures
95     * cannot have the kRenderTarget_TextureFlag set.
96     *
97     * @param desc        describes the texture to be created.
98     * @param srcData     texel data to load texture. Begins with full-size
99     *                    palette data for paletted textures. For compressed
100     *                    formats it contains the compressed pixel data. Otherwise,
101     *                    it contains width*height texels. If NULL texture data
102     *                    is uninitialized.
103     * @param rowBytes    the number of bytes between consecutive rows. Zero
104     *                    means rows are tightly packed. This field is ignored
105     *                    for compressed formats.
106     *
107     * @return    The texture object if successful, otherwise NULL.
108     */
109    GrTexture* createTexture(const GrSurfaceDesc& desc,
110                             const void* srcData, size_t rowBytes);
111
112    /**
113     * Implements GrContext::wrapBackendTexture
114     */
115    GrTexture* wrapBackendTexture(const GrBackendTextureDesc&);
116
117    /**
118     * Implements GrContext::wrapBackendTexture
119     */
120    GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&);
121
122    /**
123     * Creates a vertex buffer.
124     *
125     * @param size    size in bytes of the vertex buffer
126     * @param dynamic hints whether the data will be frequently changed
127     *                by either GrVertexBuffer::map() or
128     *                GrVertexBuffer::updateData().
129     *
130     * @return    The vertex buffer if successful, otherwise NULL.
131     */
132    GrVertexBuffer* createVertexBuffer(size_t size, bool dynamic);
133
134    /**
135     * Creates an index buffer.
136     *
137     * @param size    size in bytes of the index buffer
138     * @param dynamic hints whether the data will be frequently changed
139     *                by either GrIndexBuffer::map() or
140     *                GrIndexBuffer::updateData().
141     *
142     * @return The index buffer if successful, otherwise NULL.
143     */
144    GrIndexBuffer* createIndexBuffer(size_t size, bool dynamic);
145
146    /**
147     * Creates an index buffer for instance drawing with a specific pattern.
148     *
149     * @param pattern     the pattern to repeat
150     * @param patternSize size in bytes of the pattern
151     * @param reps        number of times to repeat the pattern
152     * @param vertCount   number of vertices the pattern references
153     * @param dynamic     hints whether the data will be frequently changed
154     *                    by either GrIndexBuffer::map() or
155     *                    GrIndexBuffer::updateData().
156     *
157     * @return The index buffer if successful, otherwise NULL.
158     */
159    GrIndexBuffer* createInstancedIndexBuffer(const uint16_t* pattern,
160                                              int patternSize,
161                                              int reps,
162                                              int vertCount,
163                                              bool isDynamic = false);
164
165    /**
166     * Returns an index buffer that can be used to render quads.
167     * Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
168     * The max number of quads can be queried using GrIndexBuffer::maxQuads().
169     * Draw with kTriangles_GrPrimitiveType
170     * @ return the quad index buffer
171     */
172    const GrIndexBuffer* getQuadIndexBuffer() const;
173
174    /**
175     * Resolves MSAA.
176     */
177    void resolveRenderTarget(GrRenderTarget* target);
178
179    /**
180     * Gets a preferred 8888 config to use for writing/reading pixel data to/from a surface with
181     * config surfaceConfig. The returned config must have at least as many bits per channel as the
182     * readConfig or writeConfig param.
183     */
184    virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig readConfig,
185                                                    GrPixelConfig surfaceConfig) const {
186        return readConfig;
187    }
188    virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig writeConfig,
189                                                     GrPixelConfig surfaceConfig) const {
190        return writeConfig;
191    }
192
193    /**
194     * Called before uploading writing pixels to a GrTexture when the src pixel config doesn't
195     * match the texture's config.
196     */
197    virtual bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const = 0;
198
199    /**
200     * OpenGL's readPixels returns the result bottom-to-top while the skia
201     * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious
202     * solution is to have the subclass do the flip using either the CPU or GPU.
203     * However, the caller (GrContext) may have transformations to apply and can
204     * simply fold in the y-flip for free. On the other hand, the subclass may
205     * be able to do it for free itself. For example, the subclass may have to
206     * do memcpys to handle rowBytes that aren't tight. It could do the y-flip
207     * concurrently.
208     *
209     * This function returns true if a y-flip is required to put the pixels in
210     * top-to-bottom order and the subclass cannot do it for free.
211     *
212     * See read pixels for the params
213     * @return true if calling readPixels with the same set of params will
214     *              produce bottom-to-top data
215     */
216     virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
217                                            int left, int top,
218                                            int width, int height,
219                                            GrPixelConfig config,
220                                            size_t rowBytes) const = 0;
221     /**
222      * This should return true if reading a NxM rectangle of pixels from a
223      * render target is faster if the target has dimensons N and M and the read
224      * rectangle has its top-left at 0,0.
225      */
226     virtual bool fullReadPixelsIsFasterThanPartial() const { return false; };
227
228    /**
229     * Reads a rectangle of pixels from a render target.
230     *
231     * @param renderTarget  the render target to read from. NULL means the
232     *                      current render target.
233     * @param left          left edge of the rectangle to read (inclusive)
234     * @param top           top edge of the rectangle to read (inclusive)
235     * @param width         width of rectangle to read in pixels.
236     * @param height        height of rectangle to read in pixels.
237     * @param config        the pixel config of the destination buffer
238     * @param buffer        memory to read the rectangle into.
239     * @param rowBytes      the number of bytes between consecutive rows. Zero
240     *                      means rows are tightly packed.
241     * @param invertY       buffer should be populated bottom-to-top as opposed
242     *                      to top-to-bottom (skia's usual order)
243     *
244     * @return true if the read succeeded, false if not. The read can fail
245     *              because of a unsupported pixel config or because no render
246     *              target is currently set.
247     */
248    bool readPixels(GrRenderTarget* renderTarget,
249                    int left, int top, int width, int height,
250                    GrPixelConfig config, void* buffer, size_t rowBytes);
251
252    /**
253     * Updates the pixels in a rectangle of a texture.
254     *
255     * @param left          left edge of the rectangle to write (inclusive)
256     * @param top           top edge of the rectangle to write (inclusive)
257     * @param width         width of rectangle to write in pixels.
258     * @param height        height of rectangle to write in pixels.
259     * @param config        the pixel config of the source buffer
260     * @param buffer        memory to read pixels from
261     * @param rowBytes      number of bytes between consecutive rows. Zero
262     *                      means rows are tightly packed.
263     */
264    bool writeTexturePixels(GrTexture* texture,
265                            int left, int top, int width, int height,
266                            GrPixelConfig config, const void* buffer,
267                            size_t rowBytes);
268
269    // GrDrawTarget overrides
270    virtual void clear(const SkIRect* rect,
271                       GrColor color,
272                       bool canIgnoreRect,
273                       GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
274
275    virtual void clearStencilClip(const SkIRect& rect,
276                                  bool insideClip,
277                                  GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
278
279    virtual void purgeResources() SK_OVERRIDE {
280        // The clip mask manager can rebuild all its clip masks so just
281        // get rid of them all.
282        fClipMaskManager.purgeResources();
283    }
284
285    // After the client interacts directly with the 3D context state the GrGpu
286    // must resync its internal state and assumptions about 3D context state.
287    // Each time this occurs the GrGpu bumps a timestamp.
288    // state of the 3D context
289    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
290    // a billion years.
291    typedef uint64_t ResetTimestamp;
292
293    // This timestamp is always older than the current timestamp
294    static const ResetTimestamp kExpiredTimestamp = 0;
295    // Returns a timestamp based on the number of times the context was reset.
296    // This timestamp can be used to lazily detect when cached 3D context state
297    // is dirty.
298    ResetTimestamp getResetTimestamp() const {
299        return fResetTimestamp;
300    }
301
302    enum PrivateDrawStateStateBits {
303        kFirstBit = (GrDrawState::kLastPublicStateBit << 1),
304
305        kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify
306                                                 // stencil bits used for
307                                                 // clipping.
308    };
309
310    void getPathStencilSettingsForFillType(SkPath::FillType fill, GrStencilSettings* outStencilSettings);
311
312    enum DrawType {
313        kDrawPoints_DrawType,
314        kDrawLines_DrawType,
315        kDrawTriangles_DrawType,
316        kStencilPath_DrawType,
317        kDrawPath_DrawType,
318        kDrawPaths_DrawType,
319    };
320
321    static bool IsPathRenderingDrawType(DrawType type) {
322        return kDrawPath_DrawType == type || kDrawPaths_DrawType == type;
323    }
324
325    GrContext::GPUStats* gpuStats() { return &fGPUStats; }
326
327    virtual void buildProgramDesc(const GrOptDrawState&,
328                                  const GrProgramDesc::DescInfo&,
329                                  GrGpu::DrawType,
330                                  const GrDeviceCoordTexture* dstCopy,
331                                  GrProgramDesc*) = 0;
332
333protected:
334    DrawType PrimTypeToDrawType(GrPrimitiveType type) {
335        switch (type) {
336            case kTriangles_GrPrimitiveType:
337            case kTriangleStrip_GrPrimitiveType:
338            case kTriangleFan_GrPrimitiveType:
339                return kDrawTriangles_DrawType;
340            case kPoints_GrPrimitiveType:
341                return kDrawPoints_DrawType;
342            case kLines_GrPrimitiveType:
343            case kLineStrip_GrPrimitiveType:
344                return kDrawLines_DrawType;
345            default:
346                SkFAIL("Unexpected primitive type");
347                return kDrawTriangles_DrawType;
348        }
349    }
350
351    // prepares clip flushes gpu state before a draw
352    bool setupClipAndFlushState(DrawType,
353                                const GrDeviceCoordTexture* dstCopy,
354                                const SkRect* devBounds,
355                                GrDrawState::AutoRestoreEffects*);
356
357    // Functions used to map clip-respecting stencil tests into normal
358    // stencil funcs supported by GPUs.
359    static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
360                                            GrStencilFunc func);
361    static void ConvertStencilFuncAndMask(GrStencilFunc func,
362                                          bool clipInStencil,
363                                          unsigned int clipBit,
364                                          unsigned int userBits,
365                                          unsigned int* ref,
366                                          unsigned int* mask);
367
368    GrClipMaskManager           fClipMaskManager;
369
370    GrContext::GPUStats         fGPUStats;
371
372    struct GeometryPoolState {
373        const GrVertexBuffer* fPoolVertexBuffer;
374        int                   fPoolStartVertex;
375
376        const GrIndexBuffer*  fPoolIndexBuffer;
377        int                   fPoolStartIndex;
378    };
379    const GeometryPoolState& getGeomPoolState() {
380        return fGeomPoolStateStack.back();
381    }
382
383    // Helpers for setting up geometry state
384    void finalizeReservedVertices();
385    void finalizeReservedIndices();
386
387    SkAutoTDelete<GrPathRendering> fPathRendering;
388
389private:
390    // GrDrawTarget overrides
391    virtual bool onReserveVertexSpace(size_t vertexSize, int vertexCount, void** vertices) SK_OVERRIDE;
392    virtual bool onReserveIndexSpace(int indexCount, void** indices) SK_OVERRIDE;
393    virtual void releaseReservedVertexSpace() SK_OVERRIDE;
394    virtual void releaseReservedIndexSpace() SK_OVERRIDE;
395    virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) SK_OVERRIDE;
396    virtual void onSetIndexSourceToArray(const void* indexArray, int indexCount) SK_OVERRIDE;
397    virtual void releaseVertexArray() SK_OVERRIDE;
398    virtual void releaseIndexArray() SK_OVERRIDE;
399    virtual void geometrySourceWillPush() SK_OVERRIDE;
400    virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) SK_OVERRIDE;
401
402
403    // called when the 3D context state is unknown. Subclass should emit any
404    // assumed 3D context state and dirty any state cache.
405    virtual void onResetContext(uint32_t resetBits) = 0;
406
407    // overridden by backend-specific derived class to create objects.
408    virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc,
409                                       const void* srcData,
410                                       size_t rowBytes) = 0;
411    virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
412                                                 const void* srcData) = 0;
413    virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) = 0;
414    virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) = 0;
415    virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) = 0;
416    virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) = 0;
417
418    // overridden by backend-specific derived class to perform the clear and
419    // clearRect. NULL rect means clear whole target. If canIgnoreRect is
420    // true, it is okay to perform a full clear instead of a partial clear
421    virtual void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color,
422                         bool canIgnoreRect) = 0;
423
424
425    // Overridden by backend specific classes to perform a clear of the stencil clip bits.  This is
426    // ONLY used by the the clip target
427    virtual void onClearStencilClip(GrRenderTarget*,
428                                    const SkIRect& rect,
429                                    bool insideClip) = 0;
430
431    // overridden by backend-specific derived class to perform the draw call.
432    virtual void onGpuDraw(const DrawInfo&) = 0;
433
434    // overridden by backend-specific derived class to perform the read pixels.
435    virtual bool onReadPixels(GrRenderTarget* target,
436                              int left, int top, int width, int height,
437                              GrPixelConfig,
438                              void* buffer,
439                              size_t rowBytes) = 0;
440
441    // overridden by backend-specific derived class to perform the texture update
442    virtual bool onWriteTexturePixels(GrTexture* texture,
443                                      int left, int top, int width, int height,
444                                      GrPixelConfig config, const void* buffer,
445                                      size_t rowBytes) = 0;
446
447    // overridden by backend-specific derived class to perform the resolve
448    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
449
450    // width and height may be larger than rt (if underlying API allows it).
451    // Should attach the SB to the RT. Returns false if compatible sb could
452    // not be created.
453    virtual bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) = 0;
454
455    // attaches an existing SB to an existing RT.
456    virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) = 0;
457
458    // The GrGpu typically records the clients requested state and then flushes
459    // deltas from previous state at draw time. This function does the
460    // backend-specific flush of the state.
461    // returns false if current state is unsupported.
462    virtual bool flushGraphicsState(DrawType,
463                                    const GrClipMaskManager::ScissorState&,
464                                    const GrDeviceCoordTexture* dstCopy) = 0;
465
466    // clears target's entire stencil buffer to 0
467    virtual void clearStencil(GrRenderTarget* target) = 0;
468
469    // Given a rt, find or create a stencil buffer and attach it
470    bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
471
472    // GrDrawTarget overrides
473    virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
474    virtual void onStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
475    virtual void onDrawPath(const GrPath*, SkPath::FillType,
476                            const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE;
477    virtual void onDrawPaths(const GrPathRange*,
478                             const uint32_t indices[], int count,
479                             const float transforms[], PathTransformType,
480                             SkPath::FillType, const GrDeviceCoordTexture*) SK_OVERRIDE;
481
482    // readies the pools to provide vertex/index data.
483    void prepareVertexPool();
484    void prepareIndexPool();
485
486    void resetContext() {
487        // We call this because the client may have messed with the
488        // stencil buffer. Perhaps we should detect whether it is a
489        // internally created stencil buffer and if so skip the invalidate.
490        fClipMaskManager.invalidateStencilMask();
491        this->onResetContext(fResetBits);
492        fResetBits = 0;
493        ++fResetTimestamp;
494    }
495
496    void handleDirtyContext() {
497        if (fResetBits) {
498            this->resetContext();
499        }
500    }
501
502    enum {
503        kPreallocGeomPoolStateStackCnt = 4,
504    };
505    SkSTArray<kPreallocGeomPoolStateStackCnt, GeometryPoolState, true>  fGeomPoolStateStack;
506    ResetTimestamp                                                      fResetTimestamp;
507    uint32_t                                                            fResetBits;
508    GrVertexBufferAllocPool*                                            fVertexPool;
509    GrIndexBufferAllocPool*                                             fIndexPool;
510    // counts number of uses of vertex/index pool in the geometry stack
511    int                                                                 fVertexPoolUseCnt;
512    int                                                                 fIndexPoolUseCnt;
513    // these are mutable so they can be created on-demand
514    mutable GrIndexBuffer*                                              fQuadIndexBuffer;
515
516    typedef GrClipTarget INHERITED;
517};
518
519#endif
520