GrGpu.h revision 92e496f96abbd664888f0c8a7d546ab02e703bf7
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGpu_DEFINED
9#define GrGpu_DEFINED
10
11#include "GrDrawTarget.h"
12#include "GrPathRendering.h"
13#include "GrProgramDesc.h"
14#include "SkPath.h"
15
16class GrContext;
17class GrIndexBufferAllocPool;
18class GrPath;
19class GrPathRange;
20class GrPathRenderer;
21class GrPathRendererChain;
22class GrStencilBuffer;
23class GrVertexBufferAllocPool;
24
25class GrGpu : public GrClipTarget {
26public:
27
28    /**
29     * Additional blend coefficients for dual source blending, not exposed
30     * through GrPaint/GrContext.
31     */
32    enum ExtendedBlendCoeffs {
33        // source 2 refers to second output color when
34        // using dual source blending.
35        kS2C_GrBlendCoeff = kPublicGrBlendCoeffCount,
36        kIS2C_GrBlendCoeff,
37        kS2A_GrBlendCoeff,
38        kIS2A_GrBlendCoeff,
39
40        kTotalGrBlendCoeffCount
41    };
42
43    /**
44     * Create an instance of GrGpu that matches the specified backend. If the requested backend is
45     * not supported (at compile-time or run-time) this returns NULL. The context will not be
46     * fully constructed and should not be used by GrGpu until after this function returns.
47     */
48    static GrGpu* Create(GrBackend, GrBackendContext, GrContext* context);
49
50    ////////////////////////////////////////////////////////////////////////////
51
52    GrGpu(GrContext* context);
53    virtual ~GrGpu();
54
55    GrContext* getContext() { return this->INHERITED::getContext(); }
56    const GrContext* getContext() const { return this->INHERITED::getContext(); }
57
58    GrPathRendering* pathRendering() {
59        return fPathRendering.get();
60    }
61
62    // Called by GrContext when the underlying backend context has been destroyed.
63    // GrGpu should use this to ensure that no backend API calls will be made from
64    // here onward, including in its destructor. Subclasses should call
65    // INHERITED::contextAbandoned() if they override this.
66    virtual void contextAbandoned();
67
68    /**
69     * The GrGpu object normally assumes that no outsider is setting state
70     * within the underlying 3D API's context/device/whatever. This call informs
71     * the GrGpu that the state was modified and it shouldn't make assumptions
72     * about the state.
73     */
74    void markContextDirty(uint32_t state = kAll_GrBackendState) {
75        fResetBits |= state;
76    }
77
78    void unimpl(const char[]);
79
80    /**
81     * Creates a texture object. If desc width or height is not a power of
82     * two but underlying API requires a power of two texture then srcData
83     * will be embedded in a power of two texture. The extra width and height
84     * is filled as though srcData were rendered clamped into the texture.
85     * The exception is when using compressed data formats. In this case, the
86     * desc width and height must be a multiple of the compressed format block
87     * size otherwise this function returns NULL. Similarly, if the underlying
88     * API requires a power of two texture and the source width and height are not
89     * a power of two, then this function returns NULL.
90     *
91     * If kRenderTarget_TextureFlag is specified the GrRenderTarget is
92     * accessible via GrTexture::asRenderTarget(). The texture will hold a ref
93     * on the render target until the texture is destroyed. Compressed textures
94     * cannot have the kRenderTarget_TextureFlag set.
95     *
96     * @param desc        describes the texture to be created.
97     * @param srcData     texel data to load texture. Begins with full-size
98     *                    palette data for paletted textures. For compressed
99     *                    formats it contains the compressed pixel data. Otherwise,
100     *                    it contains width*height texels. If NULL texture data
101     *                    is uninitialized.
102     * @param rowBytes    the number of bytes between consecutive rows. Zero
103     *                    means rows are tightly packed. This field is ignored
104     *                    for compressed formats.
105     *
106     * @return    The texture object if successful, otherwise NULL.
107     */
108    GrTexture* createTexture(const GrSurfaceDesc& desc,
109                             const void* srcData, size_t rowBytes);
110
111    /**
112     * Implements GrContext::wrapBackendTexture
113     */
114    GrTexture* wrapBackendTexture(const GrBackendTextureDesc&);
115
116    /**
117     * Implements GrContext::wrapBackendTexture
118     */
119    GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&);
120
121    /**
122     * Creates a vertex buffer.
123     *
124     * @param size    size in bytes of the vertex buffer
125     * @param dynamic hints whether the data will be frequently changed
126     *                by either GrVertexBuffer::map() or
127     *                GrVertexBuffer::updateData().
128     *
129     * @return    The vertex buffer if successful, otherwise NULL.
130     */
131    GrVertexBuffer* createVertexBuffer(size_t size, bool dynamic);
132
133    /**
134     * Creates an index buffer.
135     *
136     * @param size    size in bytes of the index buffer
137     * @param dynamic hints whether the data will be frequently changed
138     *                by either GrIndexBuffer::map() or
139     *                GrIndexBuffer::updateData().
140     *
141     * @return The index buffer if successful, otherwise NULL.
142     */
143    GrIndexBuffer* createIndexBuffer(size_t size, bool dynamic);
144
145    /**
146     * Creates an index buffer for instance drawing with a specific pattern.
147     *
148     * @param pattern     the pattern to repeat
149     * @param patternSize size in bytes of the pattern
150     * @param reps        number of times to repeat the pattern
151     * @param vertCount   number of vertices the pattern references
152     * @param dynamic     hints whether the data will be frequently changed
153     *                    by either GrIndexBuffer::map() or
154     *                    GrIndexBuffer::updateData().
155     *
156     * @return The index buffer if successful, otherwise NULL.
157     */
158    GrIndexBuffer* createInstancedIndexBuffer(const uint16_t* pattern,
159                                              int patternSize,
160                                              int reps,
161                                              int vertCount,
162                                              bool isDynamic = false);
163
164    /**
165     * Returns an index buffer that can be used to render quads.
166     * Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
167     * The max number of quads can be queried using GrIndexBuffer::maxQuads().
168     * Draw with kTriangles_GrPrimitiveType
169     * @ return the quad index buffer
170     */
171    const GrIndexBuffer* getQuadIndexBuffer() const;
172
173    /**
174     * Resolves MSAA.
175     */
176    void resolveRenderTarget(GrRenderTarget* target);
177
178    /**
179     * Gets a preferred 8888 config to use for writing/reading pixel data to/from a surface with
180     * config surfaceConfig. The returned config must have at least as many bits per channel as the
181     * readConfig or writeConfig param.
182     */
183    virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig readConfig,
184                                                    GrPixelConfig surfaceConfig) const {
185        return readConfig;
186    }
187    virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig writeConfig,
188                                                     GrPixelConfig surfaceConfig) const {
189        return writeConfig;
190    }
191
192    /**
193     * Called before uploading writing pixels to a GrTexture when the src pixel config doesn't
194     * match the texture's config.
195     */
196    virtual bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const = 0;
197
198    /**
199     * OpenGL's readPixels returns the result bottom-to-top while the skia
200     * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious
201     * solution is to have the subclass do the flip using either the CPU or GPU.
202     * However, the caller (GrContext) may have transformations to apply and can
203     * simply fold in the y-flip for free. On the other hand, the subclass may
204     * be able to do it for free itself. For example, the subclass may have to
205     * do memcpys to handle rowBytes that aren't tight. It could do the y-flip
206     * concurrently.
207     *
208     * This function returns true if a y-flip is required to put the pixels in
209     * top-to-bottom order and the subclass cannot do it for free.
210     *
211     * See read pixels for the params
212     * @return true if calling readPixels with the same set of params will
213     *              produce bottom-to-top data
214     */
215     virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
216                                            int left, int top,
217                                            int width, int height,
218                                            GrPixelConfig config,
219                                            size_t rowBytes) const = 0;
220     /**
221      * This should return true if reading a NxM rectangle of pixels from a
222      * render target is faster if the target has dimensons N and M and the read
223      * rectangle has its top-left at 0,0.
224      */
225     virtual bool fullReadPixelsIsFasterThanPartial() const { return false; };
226
227    /**
228     * Reads a rectangle of pixels from a render target.
229     *
230     * @param renderTarget  the render target to read from. NULL means the
231     *                      current render target.
232     * @param left          left edge of the rectangle to read (inclusive)
233     * @param top           top edge of the rectangle to read (inclusive)
234     * @param width         width of rectangle to read in pixels.
235     * @param height        height of rectangle to read in pixels.
236     * @param config        the pixel config of the destination buffer
237     * @param buffer        memory to read the rectangle into.
238     * @param rowBytes      the number of bytes between consecutive rows. Zero
239     *                      means rows are tightly packed.
240     * @param invertY       buffer should be populated bottom-to-top as opposed
241     *                      to top-to-bottom (skia's usual order)
242     *
243     * @return true if the read succeeded, false if not. The read can fail
244     *              because of a unsupported pixel config or because no render
245     *              target is currently set.
246     */
247    bool readPixels(GrRenderTarget* renderTarget,
248                    int left, int top, int width, int height,
249                    GrPixelConfig config, void* buffer, size_t rowBytes);
250
251    /**
252     * Updates the pixels in a rectangle of a texture.
253     *
254     * @param left          left edge of the rectangle to write (inclusive)
255     * @param top           top edge of the rectangle to write (inclusive)
256     * @param width         width of rectangle to write in pixels.
257     * @param height        height of rectangle to write in pixels.
258     * @param config        the pixel config of the source buffer
259     * @param buffer        memory to read pixels from
260     * @param rowBytes      number of bytes between consecutive rows. Zero
261     *                      means rows are tightly packed.
262     */
263    bool writeTexturePixels(GrTexture* texture,
264                            int left, int top, int width, int height,
265                            GrPixelConfig config, const void* buffer,
266                            size_t rowBytes);
267
268    // GrDrawTarget overrides
269    virtual void clear(const SkIRect* rect,
270                       GrColor color,
271                       bool canIgnoreRect,
272                       GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
273
274    virtual void clearStencilClip(const SkIRect& rect,
275                                  bool insideClip,
276                                  GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
277
278    // After the client interacts directly with the 3D context state the GrGpu
279    // must resync its internal state and assumptions about 3D context state.
280    // Each time this occurs the GrGpu bumps a timestamp.
281    // state of the 3D context
282    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
283    // a billion years.
284    typedef uint64_t ResetTimestamp;
285
286    // This timestamp is always older than the current timestamp
287    static const ResetTimestamp kExpiredTimestamp = 0;
288    // Returns a timestamp based on the number of times the context was reset.
289    // This timestamp can be used to lazily detect when cached 3D context state
290    // is dirty.
291    ResetTimestamp getResetTimestamp() const {
292        return fResetTimestamp;
293    }
294
295    enum DrawType {
296        kDrawPoints_DrawType,
297        kDrawLines_DrawType,
298        kDrawTriangles_DrawType,
299        kStencilPath_DrawType,
300        kDrawPath_DrawType,
301        kDrawPaths_DrawType,
302    };
303
304    static bool IsPathRenderingDrawType(DrawType type) {
305        return kDrawPath_DrawType == type || kDrawPaths_DrawType == type;
306    }
307
308    GrContext::GPUStats* gpuStats() { return &fGPUStats; }
309
310    virtual void buildProgramDesc(const GrOptDrawState&,
311                                  const GrProgramDesc::DescInfo&,
312                                  GrGpu::DrawType,
313                                  const GrDeviceCoordTexture* dstCopy,
314                                  GrProgramDesc*) = 0;
315
316protected:
317    DrawType PrimTypeToDrawType(GrPrimitiveType type) {
318        switch (type) {
319            case kTriangles_GrPrimitiveType:
320            case kTriangleStrip_GrPrimitiveType:
321            case kTriangleFan_GrPrimitiveType:
322                return kDrawTriangles_DrawType;
323            case kPoints_GrPrimitiveType:
324                return kDrawPoints_DrawType;
325            case kLines_GrPrimitiveType:
326            case kLineStrip_GrPrimitiveType:
327                return kDrawLines_DrawType;
328            default:
329                SkFAIL("Unexpected primitive type");
330                return kDrawTriangles_DrawType;
331        }
332    }
333
334    // prepares clip flushes gpu state before a draw
335    bool setupClipAndFlushState(DrawType,
336                                const GrDeviceCoordTexture* dstCopy,
337                                const SkRect* devBounds,
338                                GrDrawState::AutoRestoreEffects*,
339                                GrDrawState::AutoRestoreStencil*);
340
341    // Functions used to map clip-respecting stencil tests into normal
342    // stencil funcs supported by GPUs.
343    static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
344                                            GrStencilFunc func);
345    static void ConvertStencilFuncAndMask(GrStencilFunc func,
346                                          bool clipInStencil,
347                                          unsigned int clipBit,
348                                          unsigned int userBits,
349                                          unsigned int* ref,
350                                          unsigned int* mask);
351
352    GrContext::GPUStats         fGPUStats;
353
354    struct GeometryPoolState {
355        const GrVertexBuffer* fPoolVertexBuffer;
356        int                   fPoolStartVertex;
357
358        const GrIndexBuffer*  fPoolIndexBuffer;
359        int                   fPoolStartIndex;
360    };
361    const GeometryPoolState& getGeomPoolState() {
362        return fGeomPoolStateStack.back();
363    }
364
365    // Helpers for setting up geometry state
366    void finalizeReservedVertices();
367    void finalizeReservedIndices();
368
369    SkAutoTDelete<GrPathRendering> fPathRendering;
370
371private:
372    // GrDrawTarget overrides
373    virtual bool onReserveVertexSpace(size_t vertexSize, int vertexCount, void** vertices) SK_OVERRIDE;
374    virtual bool onReserveIndexSpace(int indexCount, void** indices) SK_OVERRIDE;
375    virtual void releaseReservedVertexSpace() SK_OVERRIDE;
376    virtual void releaseReservedIndexSpace() SK_OVERRIDE;
377    virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) SK_OVERRIDE;
378    virtual void onSetIndexSourceToArray(const void* indexArray, int indexCount) SK_OVERRIDE;
379    virtual void releaseVertexArray() SK_OVERRIDE;
380    virtual void releaseIndexArray() SK_OVERRIDE;
381    virtual void geometrySourceWillPush() SK_OVERRIDE;
382    virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) SK_OVERRIDE;
383
384
385    // called when the 3D context state is unknown. Subclass should emit any
386    // assumed 3D context state and dirty any state cache.
387    virtual void onResetContext(uint32_t resetBits) = 0;
388
389    // overridden by backend-specific derived class to create objects.
390    virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc,
391                                       const void* srcData,
392                                       size_t rowBytes) = 0;
393    virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
394                                                 const void* srcData) = 0;
395    virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) = 0;
396    virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) = 0;
397    virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) = 0;
398    virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) = 0;
399
400    // overridden by backend-specific derived class to perform the clear and
401    // clearRect. NULL rect means clear whole target. If canIgnoreRect is
402    // true, it is okay to perform a full clear instead of a partial clear
403    virtual void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color,
404                         bool canIgnoreRect) = 0;
405
406
407    // Overridden by backend specific classes to perform a clear of the stencil clip bits.  This is
408    // ONLY used by the the clip target
409    virtual void onClearStencilClip(GrRenderTarget*,
410                                    const SkIRect& rect,
411                                    bool insideClip) = 0;
412
413    // overridden by backend-specific derived class to perform the draw call.
414    virtual void onGpuDraw(const DrawInfo&) = 0;
415
416    // overridden by backend-specific derived class to perform the read pixels.
417    virtual bool onReadPixels(GrRenderTarget* target,
418                              int left, int top, int width, int height,
419                              GrPixelConfig,
420                              void* buffer,
421                              size_t rowBytes) = 0;
422
423    // overridden by backend-specific derived class to perform the texture update
424    virtual bool onWriteTexturePixels(GrTexture* texture,
425                                      int left, int top, int width, int height,
426                                      GrPixelConfig config, const void* buffer,
427                                      size_t rowBytes) = 0;
428
429    // overridden by backend-specific derived class to perform the resolve
430    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
431
432    // width and height may be larger than rt (if underlying API allows it).
433    // Should attach the SB to the RT. Returns false if compatible sb could
434    // not be created.
435    virtual bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) = 0;
436
437    // attaches an existing SB to an existing RT.
438    virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) = 0;
439
440    // The GrGpu typically records the clients requested state and then flushes
441    // deltas from previous state at draw time. This function does the
442    // backend-specific flush of the state.
443    // returns false if current state is unsupported.
444    virtual bool flushGraphicsState(DrawType,
445                                    const GrClipMaskManager::ScissorState&,
446                                    const GrDeviceCoordTexture* dstCopy) = 0;
447
448    // clears target's entire stencil buffer to 0
449    virtual void clearStencil(GrRenderTarget* target) = 0;
450
451    // Given a rt, find or create a stencil buffer and attach it
452    bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
453
454    // GrDrawTarget overrides
455    virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
456    virtual void onStencilPath(const GrPath*, GrPathRendering::FillType) SK_OVERRIDE;
457    virtual void onDrawPath(const GrPath*, GrPathRendering::FillType,
458                            const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE;
459    virtual void onDrawPaths(const GrPathRange*,
460                             const uint32_t indices[], int count,
461                             const float transforms[], PathTransformType,
462                             GrPathRendering::FillType, const GrDeviceCoordTexture*) SK_OVERRIDE;
463
464    // readies the pools to provide vertex/index data.
465    void prepareVertexPool();
466    void prepareIndexPool();
467
468    void resetContext() {
469        this->onResetContext(fResetBits);
470        fResetBits = 0;
471        ++fResetTimestamp;
472    }
473
474    void handleDirtyContext() {
475        if (fResetBits) {
476            this->resetContext();
477        }
478    }
479
480    enum {
481        kPreallocGeomPoolStateStackCnt = 4,
482    };
483    SkSTArray<kPreallocGeomPoolStateStackCnt, GeometryPoolState, true>  fGeomPoolStateStack;
484    ResetTimestamp                                                      fResetTimestamp;
485    uint32_t                                                            fResetBits;
486    GrVertexBufferAllocPool*                                            fVertexPool;
487    GrIndexBufferAllocPool*                                             fIndexPool;
488    // counts number of uses of vertex/index pool in the geometry stack
489    int                                                                 fVertexPoolUseCnt;
490    int                                                                 fIndexPoolUseCnt;
491    // these are mutable so they can be created on-demand
492    mutable GrIndexBuffer*                                              fQuadIndexBuffer;
493
494    typedef GrClipTarget INHERITED;
495};
496
497#endif
498