GrGpu.h revision 9ad1f92e2fceea33215c0f13cee42a679fb88d44
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGpu_DEFINED
9#define GrGpu_DEFINED
10
11#include "GrGpuCommandBuffer.h"
12#include "GrProgramDesc.h"
13#include "GrSwizzle.h"
14#include "GrAllocator.h"
15#include "GrTextureProducer.h"
16#include "GrTypes.h"
17#include "GrXferProcessor.h"
18#include "SkPath.h"
19#include "SkTArray.h"
20#include <map>
21
22class GrBuffer;
23class GrContext;
24struct GrContextOptions;
25class GrGLContext;
26class GrMesh;
27class GrNonInstancedVertices;
28class GrPath;
29class GrPathRange;
30class GrPathRenderer;
31class GrPathRendererChain;
32class GrPathRendering;
33class GrPipeline;
34class GrPrimitiveProcessor;
35class GrRenderTarget;
36class GrStencilAttachment;
37class GrStencilSettings;
38class GrSurface;
39class GrTexture;
40
41namespace gr_instanced { class InstancedRendering; }
42
43class GrGpu : public SkRefCnt {
44public:
45    /**
46     * Create an instance of GrGpu that matches the specified backend. If the requested backend is
47     * not supported (at compile-time or run-time) this returns nullptr. The context will not be
48     * fully constructed and should not be used by GrGpu until after this function returns.
49     */
50    static GrGpu* Create(GrBackend, GrBackendContext, const GrContextOptions&, GrContext* context);
51
52    ////////////////////////////////////////////////////////////////////////////
53
54    GrGpu(GrContext* context);
55    ~GrGpu() override;
56
57    GrContext* getContext() { return fContext; }
58    const GrContext* getContext() const { return fContext; }
59
60    /**
61     * Gets the capabilities of the draw target.
62     */
63    const GrCaps* caps() const { return fCaps.get(); }
64
65    GrPathRendering* pathRendering() { return fPathRendering.get();  }
66
67    enum class DisconnectType {
68        // No cleanup should be attempted, immediately cease making backend API calls
69        kAbandon,
70        // Free allocated resources (not known by GrResourceCache) before returning and
71        // ensure no backend backend 3D API calls will be made after disconnect() returns.
72        kCleanup,
73    };
74
75    // Called by GrContext when the underlying backend context is already or will be destroyed
76    // before GrContext.
77    virtual void disconnect(DisconnectType);
78
79    /**
80     * The GrGpu object normally assumes that no outsider is setting state
81     * within the underlying 3D API's context/device/whatever. This call informs
82     * the GrGpu that the state was modified and it shouldn't make assumptions
83     * about the state.
84     */
85    void markContextDirty(uint32_t state = kAll_GrBackendState) { fResetBits |= state; }
86
87    /**
88     * Creates a texture object. If kRenderTarget_GrSurfaceFlag the texture can
89     * be used as a render target by calling GrTexture::asRenderTarget(). Not all
90     * pixel configs can be used as render targets. Support for configs as textures
91     * or render targets can be checked using GrCaps.
92     *
93     * @param desc        describes the texture to be created.
94     * @param budgeted    does this texture count against the resource cache budget?
95     * @param texels      array of mipmap levels containing texel data to load.
96     *                    Each level begins with full-size palette data for paletted textures.
97     *                    For compressed formats the level contains the compressed pixel data.
98     *                    Otherwise, it contains width*height texels. If there is only one
99     *                    element and it contains nullptr fPixels, texture data is
100     *                    uninitialized.
101     * @return    The texture object if successful, otherwise nullptr.
102     */
103    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
104                             const SkTArray<GrMipLevel>& texels);
105
106    /**
107     * Simplified createTexture() interface for when there is no initial texel data to upload.
108     */
109    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted) {
110        return this->createTexture(desc, budgeted, SkTArray<GrMipLevel>());
111    }
112
113    /** Simplified createTexture() interface for when there is only a base level */
114    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const void* level0Data,
115                             size_t rowBytes) {
116        SkASSERT(level0Data);
117        GrMipLevel level = { level0Data, rowBytes };
118        SkSTArray<1, GrMipLevel> array;
119        array.push_back() = level;
120        return this->createTexture(desc, budgeted, array);
121    }
122
123    /**
124     * Implements GrTextureProvider::wrapBackendTexture
125     */
126    sk_sp<GrTexture> wrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership);
127
128    /**
129     * Implements GrTextureProvider::wrapBackendRenderTarget
130     */
131    sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTargetDesc&,GrWrapOwnership);
132
133    /**
134     * Implements GrTextureProvider::wrapBackendTextureAsRenderTarget
135     */
136    sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&);
137
138    /**
139     * Creates a buffer in GPU memory. For a client-side buffer use GrBuffer::CreateCPUBacked.
140     *
141     * @param size            size of buffer to create.
142     * @param intendedType    hint to the graphics subsystem about what the buffer will be used for.
143     * @param accessPattern   hint to the graphics subsystem about how the data will be accessed.
144     * @param data            optional data with which to initialize the buffer.
145     *
146     * @return the buffer if successful, otherwise nullptr.
147     */
148    GrBuffer* createBuffer(size_t size, GrBufferType intendedType, GrAccessPattern accessPattern,
149                           const void* data = nullptr);
150
151    /**
152     * Creates an instanced rendering object if it is supported on this platform.
153     */
154    gr_instanced::InstancedRendering* createInstancedRendering();
155
156    /**
157     * Resolves MSAA.
158     */
159    void resolveRenderTarget(GrRenderTarget* target);
160
161    /** Info struct returned by getReadPixelsInfo about performing intermediate draws before
162        reading pixels for performance or correctness. */
163    struct ReadPixelTempDrawInfo {
164        /** If the GrGpu is requesting that the caller do a draw to an intermediate surface then
165            this is descriptor for the temp surface. The draw should always be a rect with
166            dst 0,0,w,h. */
167        GrSurfaceDesc   fTempSurfaceDesc;
168        /** Indicates whether there is a performance advantage to using an exact match texture
169            (in terms of width and height) for the intermediate texture instead of approximate. */
170        SkBackingFit    fTempSurfaceFit;
171        /** Swizzle to apply during the draw. This is used to compensate for either feature or
172            performance limitations in the underlying 3D API. */
173        GrSwizzle       fSwizzle;
174        /** The config that should be used to read from the temp surface after the draw. This may be
175            different than the original read config in order to compensate for swizzling. The
176            read data will effectively be in the original read config. */
177        GrPixelConfig   fReadConfig;
178    };
179
180    /** Describes why an intermediate draw must/should be performed before readPixels. */
181    enum DrawPreference {
182        /** On input means that the caller would proceed without draw if the GrGpu doesn't request
183            one.
184            On output means that the GrGpu is not requesting a draw. */
185        kNoDraw_DrawPreference,
186        /** Means that the client would prefer a draw for performance of the readback but
187            can satisfy a straight readPixels call on the inputs without an intermediate draw.
188            getReadPixelsInfo will never set the draw preference to this value but may leave
189            it set. */
190        kCallerPrefersDraw_DrawPreference,
191        /** On output means that GrGpu would prefer a draw for performance of the readback but
192            can satisfy a straight readPixels call on the inputs without an intermediate draw. The
193            caller of getReadPixelsInfo should never specify this on intput. */
194        kGpuPrefersDraw_DrawPreference,
195        /** On input means that the caller requires a draw to do a transformation and there is no
196            CPU fallback.
197            On output means that GrGpu can only satisfy the readPixels request if the intermediate
198            draw is performed.
199          */
200        kRequireDraw_DrawPreference
201    };
202
203    /**
204     * Used to negotiate whether and how an intermediate draw should or must be performed before
205     * a readPixels call. If this returns false then GrGpu could not deduce an intermediate draw
206     * that would allow a successful readPixels call. The passed width, height, and rowBytes,
207     * must be non-zero and already reflect clipping to the src bounds.
208     */
209    bool getReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
210                           GrPixelConfig readConfig, DrawPreference*, ReadPixelTempDrawInfo*);
211
212    /** Info struct returned by getWritePixelsInfo about performing an intermediate draw in order
213        to write pixels to a GrSurface for either performance or correctness reasons. */
214    struct WritePixelTempDrawInfo {
215        /** If the GrGpu is requesting that the caller upload to an intermediate surface and draw
216            that to the dst then this is the descriptor for the intermediate surface. The caller
217            should upload the pixels such that the upper left pixel of the upload rect is at 0,0 in
218            the intermediate surface.*/
219        GrSurfaceDesc   fTempSurfaceDesc;
220        /** Swizzle to apply during the draw. This is used to compensate for either feature or
221            performance limitations in the underlying 3D API. */
222        GrSwizzle       fSwizzle;
223        /** The config that should be specified when uploading the *original* data to the temp
224            surface before the draw. This may be different than the original src data config in
225            order to compensate for swizzling that will occur when drawing. */
226        GrPixelConfig   fWriteConfig;
227    };
228
229    /**
230     * Used to negotiate whether and how an intermediate surface should be used to write pixels to
231     * a GrSurface. If this returns false then GrGpu could not deduce an intermediate draw
232     * that would allow a successful transfer of the src pixels to the dst. The passed width,
233     * height, and rowBytes, must be non-zero and already reflect clipping to the dst bounds.
234     */
235    bool getWritePixelsInfo(GrSurface* dstSurface, int width, int height,
236                            GrPixelConfig srcConfig, DrawPreference*, WritePixelTempDrawInfo*);
237
238    /**
239     * Reads a rectangle of pixels from a render target.
240     *
241     * @param surface       The surface to read from
242     * @param left          left edge of the rectangle to read (inclusive)
243     * @param top           top edge of the rectangle to read (inclusive)
244     * @param width         width of rectangle to read in pixels.
245     * @param height        height of rectangle to read in pixels.
246     * @param config        the pixel config of the destination buffer
247     * @param buffer        memory to read the rectangle into.
248     * @param rowBytes      the number of bytes between consecutive rows. Zero
249     *                      means rows are tightly packed.
250     * @param invertY       buffer should be populated bottom-to-top as opposed
251     *                      to top-to-bottom (skia's usual order)
252     *
253     * @return true if the read succeeded, false if not. The read can fail
254     *              because of a unsupported pixel config or because no render
255     *              target is currently set.
256     */
257    bool readPixels(GrSurface* surface,
258                    int left, int top, int width, int height,
259                    GrPixelConfig config, void* buffer, size_t rowBytes);
260
261    /**
262     * Updates the pixels in a rectangle of a surface.
263     *
264     * @param surface       The surface to write to.
265     * @param left          left edge of the rectangle to write (inclusive)
266     * @param top           top edge of the rectangle to write (inclusive)
267     * @param width         width of rectangle to write in pixels.
268     * @param height        height of rectangle to write in pixels.
269     * @param config        the pixel config of the source buffer
270     * @param texels        array of mipmap levels containing texture data
271     */
272    bool writePixels(GrSurface* surface,
273                     int left, int top, int width, int height,
274                     GrPixelConfig config,
275                     const SkTArray<GrMipLevel>& texels);
276
277    /**
278     * This function is a shim which creates a SkTArray<GrMipLevel> of size 1.
279     * It then calls writePixels with that SkTArray.
280     *
281     * @param buffer   memory to read pixels from.
282     * @param rowBytes number of bytes between consecutive rows. Zero
283     *                 means rows are tightly packed.
284     */
285    bool writePixels(GrSurface* surface,
286                     int left, int top, int width, int height,
287                     GrPixelConfig config, const void* buffer,
288                     size_t rowBytes);
289
290    /**
291     * Updates the pixels in a rectangle of a surface using a buffer
292     *
293     * @param surface          The surface to write to.
294     * @param left             left edge of the rectangle to write (inclusive)
295     * @param top              top edge of the rectangle to write (inclusive)
296     * @param width            width of rectangle to write in pixels.
297     * @param height           height of rectangle to write in pixels.
298     * @param config           the pixel config of the source buffer
299     * @param transferBuffer   GrBuffer to read pixels from (type must be "kCpuToGpu")
300     * @param offset           offset from the start of the buffer
301     * @param rowBytes         number of bytes between consecutive rows. Zero
302     *                         means rows are tightly packed.
303     */
304    bool transferPixels(GrSurface* surface,
305                        int left, int top, int width, int height,
306                        GrPixelConfig config, GrBuffer* transferBuffer,
307                        size_t offset, size_t rowBytes, GrFence* fence);
308
309    /**
310     * This is can be called before allocating a texture to be a dst for copySurface. This is only
311     * used for doing dst copies needed in blends, thus the src is always a GrRenderTarget. It will
312     * populate the origin, config, and flags fields of the desc such that copySurface can
313     * efficiently succeed.
314     */
315    virtual bool initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc) const = 0;
316
317    // After the client interacts directly with the 3D context state the GrGpu
318    // must resync its internal state and assumptions about 3D context state.
319    // Each time this occurs the GrGpu bumps a timestamp.
320    // state of the 3D context
321    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
322    // a billion years.
323    typedef uint64_t ResetTimestamp;
324
325    // This timestamp is always older than the current timestamp
326    static const ResetTimestamp kExpiredTimestamp = 0;
327    // Returns a timestamp based on the number of times the context was reset.
328    // This timestamp can be used to lazily detect when cached 3D context state
329    // is dirty.
330    ResetTimestamp getResetTimestamp() const { return fResetTimestamp; }
331
332    // Called to perform a surface to surface copy. Fallbacks to issuing a draw from the src to dst
333    // take place at the GrOpList level and this function implement faster copy paths. The rect
334    // and point are pre-clipped. The src rect and implied dst rect are guaranteed to be within the
335    // src/dst bounds and non-empty.
336    bool copySurface(GrSurface* dst,
337                     GrSurface* src,
338                     const SkIRect& srcRect,
339                     const SkIPoint& dstPoint);
340
341    struct MultisampleSpecs {
342        MultisampleSpecs(uint8_t uniqueID, int effectiveSampleCnt, const SkPoint* locations)
343            : fUniqueID(uniqueID),
344              fEffectiveSampleCnt(effectiveSampleCnt),
345              fSampleLocations(locations) {}
346
347        // Nonzero ID that uniquely identifies these multisample specs.
348        uint8_t          fUniqueID;
349        // The actual number of samples the GPU will run. NOTE: this value can be greater than the
350        // the render target's sample count.
351        int              fEffectiveSampleCnt;
352        // If sample locations are supported, points to the subpixel locations at which the GPU will
353        // sample. Pixel center is at (.5, .5), and (0, 0) indicates the top left corner.
354        const SkPoint*   fSampleLocations;
355    };
356
357    // Finds a render target's multisample specs. The pipeline is only needed in case we need to
358    // flush the draw state prior to querying multisample info. The pipeline is not expected to
359    // affect the multisample information itself.
360    const MultisampleSpecs& queryMultisampleSpecs(const GrPipeline&);
361
362    // Finds the multisample specs with a given unique id.
363    const MultisampleSpecs& getMultisampleSpecs(uint8_t uniqueID) {
364        SkASSERT(uniqueID > 0 && uniqueID < fMultisampleSpecs.count());
365        return fMultisampleSpecs[uniqueID];
366    }
367
368    // Creates a GrGpuCommandBuffer in which the GrOpList can send draw commands to instead of
369    // directly to the Gpu object. This currently does not take a GrRenderTarget. The command buffer
370    // is expected to infer the render target from the first draw, clear, or discard. This is an
371    // awkward workaround that goes away after MDB is complete and the render target is known from
372    // the GrRenderTargetOpList.
373    virtual GrGpuCommandBuffer* createCommandBuffer(
374            const GrGpuCommandBuffer::LoadAndStoreInfo& colorInfo,
375            const GrGpuCommandBuffer::LoadAndStoreInfo& stencilInfo) = 0;
376
377    // Called by GrOpList when flushing.
378    // Provides a hook for post-flush actions (e.g. PLS reset and Vulkan command buffer submits).
379    virtual void finishOpList() {}
380
381    virtual GrFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
382    virtual bool waitFence(GrFence, uint64_t timeout = 1000) const = 0;
383    virtual void deleteFence(GrFence) const = 0;
384
385    // Ensures that all queued up driver-level commands have been sent to the GPU. For example, on
386    // OpenGL, this calls glFlush.
387    virtual void flush() = 0;
388
389    ///////////////////////////////////////////////////////////////////////////
390    // Debugging and Stats
391
392    class Stats {
393    public:
394#if GR_GPU_STATS
395        Stats() { this->reset(); }
396
397        void reset() {
398            fRenderTargetBinds = 0;
399            fShaderCompilations = 0;
400            fTextureCreates = 0;
401            fTextureUploads = 0;
402            fTransfersToTexture = 0;
403            fStencilAttachmentCreates = 0;
404            fNumDraws = 0;
405            fNumFailedDraws = 0;
406        }
407
408        int renderTargetBinds() const { return fRenderTargetBinds; }
409        void incRenderTargetBinds() { fRenderTargetBinds++; }
410        int shaderCompilations() const { return fShaderCompilations; }
411        void incShaderCompilations() { fShaderCompilations++; }
412        int textureCreates() const { return fTextureCreates; }
413        void incTextureCreates() { fTextureCreates++; }
414        int textureUploads() const { return fTextureUploads; }
415        void incTextureUploads() { fTextureUploads++; }
416        int transfersToTexture() const { return fTransfersToTexture; }
417        void incTransfersToTexture() { fTransfersToTexture++; }
418        void incStencilAttachmentCreates() { fStencilAttachmentCreates++; }
419        void incNumDraws() { fNumDraws++; }
420        void incNumFailedDraws() { ++fNumFailedDraws; }
421        void dump(SkString*);
422        void dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values);
423        int numDraws() const { return fNumDraws; }
424        int numFailedDraws() const { return fNumFailedDraws; }
425    private:
426        int fRenderTargetBinds;
427        int fShaderCompilations;
428        int fTextureCreates;
429        int fTextureUploads;
430        int fTransfersToTexture;
431        int fStencilAttachmentCreates;
432        int fNumDraws;
433        int fNumFailedDraws;
434#else
435        void dump(SkString*) {}
436        void dumpKeyValuePairs(SkTArray<SkString>*, SkTArray<double>*) {}
437        void incRenderTargetBinds() {}
438        void incShaderCompilations() {}
439        void incTextureCreates() {}
440        void incTextureUploads() {}
441        void incTransfersToTexture() {}
442        void incStencilAttachmentCreates() {}
443        void incNumDraws() {}
444        void incNumFailedDraws() {}
445#endif
446    };
447
448    Stats* stats() { return &fStats; }
449
450    /** Creates a texture directly in the backend API without wrapping it in a GrTexture. This is
451        only to be used for testing (particularly for testing the methods that import an externally
452        created texture into Skia. Must be matched with a call to deleteTestingOnlyTexture(). */
453    virtual GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
454                                                            GrPixelConfig config,
455                                                            bool isRenderTarget = false) = 0;
456    /** Check a handle represents an actual texture in the backend API that has not been freed. */
457    virtual bool isTestingOnlyBackendTexture(GrBackendObject) const = 0;
458    /** If ownership of the backend texture has been transferred pass true for abandonTexture. This
459        will do any necessary cleanup of the handle without freeing the texture in the backend
460        API. */
461    virtual void deleteTestingOnlyBackendTexture(GrBackendObject,
462                                                 bool abandonTexture = false) = 0;
463
464    // width and height may be larger than rt (if underlying API allows it).
465    // Returns nullptr if compatible sb could not be created, otherwise the caller owns the ref on
466    // the GrStencilAttachment.
467    virtual GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
468                                                                        int width,
469                                                                        int height) = 0;
470    // clears target's entire stencil buffer to 0
471    virtual void clearStencil(GrRenderTarget* target) = 0;
472
473    // draws an outline rectangle for debugging/visualization purposes.
474    virtual void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) = 0;
475
476    // Determines whether a texture will need to be rescaled in order to be used with the
477    // GrSamplerParams. This variation is called when the caller will create a new texture using the
478    // texture provider from a non-texture src (cpu-backed image, ...).
479    bool makeCopyForTextureParams(int width, int height, const GrSamplerParams&,
480                                 GrTextureProducer::CopyParams*, SkScalar scaleAdjust[2]) const;
481
482    // Like the above but this variation should be called when the caller is not creating the
483    // original texture but rather was handed the original texture. It adds additional checks
484    // relevant to original textures that were created external to Skia via
485    // GrTextureProvider::wrap methods.
486    bool makeCopyForTextureParams(GrTexture* texture, const GrSamplerParams& params,
487                                  GrTextureProducer::CopyParams* copyParams,
488                                  SkScalar scaleAdjust[2]) const {
489        if (this->makeCopyForTextureParams(texture->width(), texture->height(), params,
490                                           copyParams, scaleAdjust)) {
491            return true;
492        }
493        return this->onMakeCopyForTextureParams(texture, params, copyParams, scaleAdjust);
494    }
495
496    // This is only to be used in GL-specific tests.
497    virtual const GrGLContext* glContextForTesting() const { return nullptr; }
498
499    // This is only to be used by testing code
500    virtual void resetShaderCacheForTesting() const {}
501
502    void handleDirtyContext() {
503        if (fResetBits) {
504            this->resetContext();
505        }
506    }
507
508protected:
509    static void ElevateDrawPreference(GrGpu::DrawPreference* preference,
510                                      GrGpu::DrawPreference elevation) {
511        GR_STATIC_ASSERT(GrGpu::kCallerPrefersDraw_DrawPreference > GrGpu::kNoDraw_DrawPreference);
512        GR_STATIC_ASSERT(GrGpu::kGpuPrefersDraw_DrawPreference >
513                         GrGpu::kCallerPrefersDraw_DrawPreference);
514        GR_STATIC_ASSERT(GrGpu::kRequireDraw_DrawPreference >
515                         GrGpu::kGpuPrefersDraw_DrawPreference);
516        *preference = SkTMax(*preference, elevation);
517    }
518
519    // Handles cases where a surface will be updated without a call to flushRenderTarget
520    void didWriteToSurface(GrSurface* surface, const SkIRect* bounds, uint32_t mipLevels = 1) const;
521
522    Stats                            fStats;
523    std::unique_ptr<GrPathRendering> fPathRendering;
524    // Subclass must initialize this in its constructor.
525    sk_sp<const GrCaps>              fCaps;
526
527    typedef SkTArray<SkPoint, true> SamplePattern;
528
529private:
530    // called when the 3D context state is unknown. Subclass should emit any
531    // assumed 3D context state and dirty any state cache.
532    virtual void onResetContext(uint32_t resetBits) = 0;
533
534    // Called before certain draws in order to guarantee coherent results from dst reads.
535    virtual void xferBarrier(GrRenderTarget*, GrXferBarrierType) = 0;
536
537    // overridden by backend-specific derived class to create objects.
538    // Texture size and sample size will have already been validated in base class before
539    // onCreateTexture/CompressedTexture are called.
540    virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc,
541                                       SkBudgeted budgeted,
542                                       const SkTArray<GrMipLevel>& texels) = 0;
543    virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
544                                                 SkBudgeted budgeted,
545                                                 const SkTArray<GrMipLevel>& texels) = 0;
546
547    virtual sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) = 0;
548    virtual sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
549                                                            GrWrapOwnership) = 0;
550    virtual sk_sp<GrRenderTarget> onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&)=0;
551    virtual GrBuffer* onCreateBuffer(size_t size, GrBufferType intendedType, GrAccessPattern,
552                                     const void* data) = 0;
553
554    virtual gr_instanced::InstancedRendering* onCreateInstancedRendering() = 0;
555
556    virtual bool onMakeCopyForTextureParams(GrTexture* texture, const GrSamplerParams&,
557                                            GrTextureProducer::CopyParams*,
558                                            SkScalar scaleAdjust[2]) const { return false; }
559
560    virtual bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight,
561                                     size_t rowBytes, GrPixelConfig readConfig, DrawPreference*,
562                                     ReadPixelTempDrawInfo*) = 0;
563    virtual bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
564                                      GrPixelConfig srcConfig, DrawPreference*,
565                                      WritePixelTempDrawInfo*) = 0;
566
567    // overridden by backend-specific derived class to perform the surface read
568    virtual bool onReadPixels(GrSurface*,
569                              int left, int top,
570                              int width, int height,
571                              GrPixelConfig,
572                              void* buffer,
573                              size_t rowBytes) = 0;
574
575    // overridden by backend-specific derived class to perform the surface write
576    virtual bool onWritePixels(GrSurface*,
577                               int left, int top, int width, int height,
578                               GrPixelConfig config,
579                               const SkTArray<GrMipLevel>& texels) = 0;
580
581    // overridden by backend-specific derived class to perform the surface write
582    virtual bool onTransferPixels(GrSurface*,
583                                  int left, int top, int width, int height,
584                                  GrPixelConfig config, GrBuffer* transferBuffer,
585                                  size_t offset, size_t rowBytes) = 0;
586
587    // overridden by backend-specific derived class to perform the resolve
588    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
589
590    // overridden by backend specific derived class to perform the copy surface
591    virtual bool onCopySurface(GrSurface* dst,
592                               GrSurface* src,
593                               const SkIRect& srcRect,
594                               const SkIPoint& dstPoint) = 0;
595
596    // overridden by backend specific derived class to perform the multisample queries
597    virtual void onQueryMultisampleSpecs(GrRenderTarget*, const GrStencilSettings&,
598                                         int* effectiveSampleCnt, SamplePattern*) = 0;
599
600    void resetContext() {
601        this->onResetContext(fResetBits);
602        fResetBits = 0;
603        ++fResetTimestamp;
604    }
605
606    struct SamplePatternComparator {
607        bool operator()(const SamplePattern&, const SamplePattern&) const;
608    };
609
610    typedef std::map<SamplePattern, uint8_t, SamplePatternComparator> MultisampleSpecsIdMap;
611
612    ResetTimestamp                         fResetTimestamp;
613    uint32_t                               fResetBits;
614    MultisampleSpecsIdMap                  fMultisampleSpecsIdMap;
615    SkSTArray<1, MultisampleSpecs, true>   fMultisampleSpecs;
616    // The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu.
617    GrContext*                             fContext;
618
619    friend class GrPathRendering;
620    friend class gr_instanced::InstancedRendering;
621    typedef SkRefCnt INHERITED;
622};
623
624#endif
625