GrGpu.h revision 9cb6340a62a5d748e4189d50e51fa527c8c80c03
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGpu_DEFINED
9#define GrGpu_DEFINED
10
11#include "GrGpuCommandBuffer.h"
12#include "GrPipelineBuilder.h"
13#include "GrProgramDesc.h"
14#include "GrSwizzle.h"
15#include "GrAllocator.h"
16#include "GrTextureParamsAdjuster.h"
17#include "GrTypes.h"
18#include "GrXferProcessor.h"
19#include "SkPath.h"
20#include "SkTArray.h"
21
22class GrBatchTracker;
23class GrBuffer;
24class GrContext;
25class GrGLContext;
26class GrMesh;
27class GrNonInstancedVertices;
28class GrPath;
29class GrPathRange;
30class GrPathRenderer;
31class GrPathRendererChain;
32class GrPathRendering;
33class GrPipeline;
34class GrPrimitiveProcessor;
35class GrRenderTarget;
36class GrStencilAttachment;
37class GrStencilSettings;
38class GrSurface;
39class GrTexture;
40
41class GrGpu : public SkRefCnt {
42public:
43    /**
44     * Create an instance of GrGpu that matches the specified backend. If the requested backend is
45     * not supported (at compile-time or run-time) this returns nullptr. The context will not be
46     * fully constructed and should not be used by GrGpu until after this function returns.
47     */
48    static GrGpu* Create(GrBackend, GrBackendContext, const GrContextOptions&, GrContext* context);
49
50    ////////////////////////////////////////////////////////////////////////////
51
52    GrGpu(GrContext* context);
53    ~GrGpu() override;
54
55    GrContext* getContext() { return fContext; }
56    const GrContext* getContext() const { return fContext; }
57
58    /**
59     * Gets the capabilities of the draw target.
60     */
61    const GrCaps* caps() const { return fCaps.get(); }
62
63    GrPathRendering* pathRendering() { return fPathRendering.get();  }
64
65    enum class DisconnectType {
66        // No cleanup should be attempted, immediately cease making backend API calls
67        kAbandon,
68        // Free allocated resources (not known by GrResourceCache) before returning and
69        // ensure no backend backend 3D API calls will be made after disconnect() returns.
70        kCleanup,
71    };
72
73    // Called by GrContext when the underlying backend context is already or will be destroyed
74    // before GrContext.
75    virtual void disconnect(DisconnectType);
76
77    /**
78     * The GrGpu object normally assumes that no outsider is setting state
79     * within the underlying 3D API's context/device/whatever. This call informs
80     * the GrGpu that the state was modified and it shouldn't make assumptions
81     * about the state.
82     */
83    void markContextDirty(uint32_t state = kAll_GrBackendState) { fResetBits |= state; }
84
85    /**
86     * Creates a texture object. If kRenderTarget_GrSurfaceFlag the texture can
87     * be used as a render target by calling GrTexture::asRenderTarget(). Not all
88     * pixel configs can be used as render targets. Support for configs as textures
89     * or render targets can be checked using GrCaps.
90     *
91     * @param desc        describes the texture to be created.
92     * @param budgeted    does this texture count against the resource cache budget?
93     * @param texels      array of mipmap levels containing texel data to load.
94     *                    Each level begins with full-size palette data for paletted textures.
95     *                    For compressed formats the level contains the compressed pixel data.
96     *                    Otherwise, it contains width*height texels. If there is only one
97     *                    element and it contains nullptr fPixels, texture data is
98     *                    uninitialized.
99     * @return    The texture object if successful, otherwise nullptr.
100     */
101    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
102                             const SkTArray<GrMipLevel>& texels);
103
104    /**
105     * Simplified createTexture() interface for when there is no initial texel data to upload.
106     */
107    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted) {
108        return this->createTexture(desc, budgeted, SkTArray<GrMipLevel>());
109    }
110
111    /** Simplified createTexture() interface for when there is only a base level */
112    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const void* level0Data,
113                             size_t rowBytes) {
114        SkASSERT(level0Data);
115        GrMipLevel level = { level0Data, rowBytes };
116        SkSTArray<1, GrMipLevel> array;
117        array.push_back() = level;
118        return this->createTexture(desc, budgeted, array);
119    }
120
121    /**
122     * Implements GrTextureProvider::wrapBackendTexture
123     */
124    GrTexture* wrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership);
125
126    /**
127     * Implements GrTextureProvider::wrapBackendRenderTarget
128     */
129    GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&, GrWrapOwnership);
130
131    /**
132     * Implements GrTextureProvider::wrapBackendTextureAsRenderTarget
133     */
134    GrRenderTarget* wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&);
135
136    /**
137     * Creates a buffer.
138     *
139     * @param size            size of buffer to create.
140     * @param intendedType    hint to the graphics subsystem about what the buffer will be used for.
141     * @param accessPattern   hint to the graphics subsystem about how the data will be accessed.
142     * @param data            optional data with which to initialize the buffer.
143     *
144     * @return the buffer if successful, otherwise nullptr.
145     */
146    GrBuffer* createBuffer(size_t size, GrBufferType intendedType, GrAccessPattern accessPattern,
147                           const void* data = nullptr);
148
149    /**
150     * Resolves MSAA.
151     */
152    void resolveRenderTarget(GrRenderTarget* target);
153
154    /** Info struct returned by getReadPixelsInfo about performing intermediate draws before
155        reading pixels for performance or correctness. */
156    struct ReadPixelTempDrawInfo {
157        /** If the GrGpu is requesting that the caller do a draw to an intermediate surface then
158            this is descriptor for the temp surface. The draw should always be a rect with
159            dst 0,0,w,h. */
160        GrSurfaceDesc   fTempSurfaceDesc;
161        /** Indicates whether there is a performance advantage to using an exact match texture
162            (in terms of width and height) for the intermediate texture instead of approximate. */
163        bool            fUseExactScratch;
164        /** Swizzle to apply during the draw. This is used to compensate for either feature or
165            performance limitations in the underlying 3D API. */
166        GrSwizzle       fSwizzle;
167        /** The config that should be used to read from the temp surface after the draw. This may be
168            different than the original read config in order to compensate for swizzling. The
169            read data will effectively be in the original read config. */
170        GrPixelConfig   fReadConfig;
171    };
172
173    /** Describes why an intermediate draw must/should be performed before readPixels. */
174    enum DrawPreference {
175        /** On input means that the caller would proceed without draw if the GrGpu doesn't request
176            one.
177            On output means that the GrGpu is not requesting a draw. */
178        kNoDraw_DrawPreference,
179        /** Means that the client would prefer a draw for performance of the readback but
180            can satisfy a straight readPixels call on the inputs without an intermediate draw.
181            getReadPixelsInfo will never set the draw preference to this value but may leave
182            it set. */
183        kCallerPrefersDraw_DrawPreference,
184        /** On output means that GrGpu would prefer a draw for performance of the readback but
185            can satisfy a straight readPixels call on the inputs without an intermediate draw. The
186            caller of getReadPixelsInfo should never specify this on intput. */
187        kGpuPrefersDraw_DrawPreference,
188        /** On input means that the caller requires a draw to do a transformation and there is no
189            CPU fallback.
190            On output means that GrGpu can only satisfy the readPixels request if the intermediate
191            draw is performed.
192          */
193        kRequireDraw_DrawPreference
194    };
195
196    /**
197     * Used to negotiate whether and how an intermediate draw should or must be performed before
198     * a readPixels call. If this returns false then GrGpu could not deduce an intermediate draw
199     * that would allow a successful readPixels call. The passed width, height, and rowBytes,
200     * must be non-zero and already reflect clipping to the src bounds.
201     */
202    bool getReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
203                           GrPixelConfig readConfig, DrawPreference*, ReadPixelTempDrawInfo*);
204
205    /** Info struct returned by getWritePixelsInfo about performing an intermediate draw in order
206        to write pixels to a GrSurface for either performance or correctness reasons. */
207    struct WritePixelTempDrawInfo {
208        /** If the GrGpu is requesting that the caller upload to an intermediate surface and draw
209            that to the dst then this is the descriptor for the intermediate surface. The caller
210            should upload the pixels such that the upper left pixel of the upload rect is at 0,0 in
211            the intermediate surface.*/
212        GrSurfaceDesc   fTempSurfaceDesc;
213        /** Swizzle to apply during the draw. This is used to compensate for either feature or
214            performance limitations in the underlying 3D API. */
215        GrSwizzle       fSwizzle;
216        /** The config that should be specified when uploading the *original* data to the temp
217            surface before the draw. This may be different than the original src data config in
218            order to compensate for swizzling that will occur when drawing. */
219        GrPixelConfig   fWriteConfig;
220    };
221
222    /**
223     * Used to negotiate whether and how an intermediate surface should be used to write pixels to
224     * a GrSurface. If this returns false then GrGpu could not deduce an intermediate draw
225     * that would allow a successful transfer of the src pixels to the dst. The passed width,
226     * height, and rowBytes, must be non-zero and already reflect clipping to the dst bounds.
227     */
228    bool getWritePixelsInfo(GrSurface* dstSurface, int width, int height,
229                            GrPixelConfig srcConfig, DrawPreference*, WritePixelTempDrawInfo*);
230
231    /**
232     * Reads a rectangle of pixels from a render target.
233     *
234     * @param surface       The surface to read from
235     * @param left          left edge of the rectangle to read (inclusive)
236     * @param top           top edge of the rectangle to read (inclusive)
237     * @param width         width of rectangle to read in pixels.
238     * @param height        height of rectangle to read in pixels.
239     * @param config        the pixel config of the destination buffer
240     * @param buffer        memory to read the rectangle into.
241     * @param rowBytes      the number of bytes between consecutive rows. Zero
242     *                      means rows are tightly packed.
243     * @param invertY       buffer should be populated bottom-to-top as opposed
244     *                      to top-to-bottom (skia's usual order)
245     *
246     * @return true if the read succeeded, false if not. The read can fail
247     *              because of a unsupported pixel config or because no render
248     *              target is currently set.
249     */
250    bool readPixels(GrSurface* surface,
251                    int left, int top, int width, int height,
252                    GrPixelConfig config, void* buffer, size_t rowBytes);
253
254    /**
255     * Updates the pixels in a rectangle of a surface.
256     *
257     * @param surface       The surface to write to.
258     * @param left          left edge of the rectangle to write (inclusive)
259     * @param top           top edge of the rectangle to write (inclusive)
260     * @param width         width of rectangle to write in pixels.
261     * @param height        height of rectangle to write in pixels.
262     * @param config        the pixel config of the source buffer
263     * @param texels        array of mipmap levels containing texture data
264     */
265    bool writePixels(GrSurface* surface,
266                     int left, int top, int width, int height,
267                     GrPixelConfig config,
268                     const SkTArray<GrMipLevel>& texels);
269
270    /**
271     * This function is a shim which creates a SkTArray<GrMipLevel> of size 1.
272     * It then calls writePixels with that SkTArray.
273     *
274     * @param buffer   memory to read pixels from.
275     * @param rowBytes number of bytes between consecutive rows. Zero
276     *                 means rows are tightly packed.
277     */
278    bool writePixels(GrSurface* surface,
279                     int left, int top, int width, int height,
280                     GrPixelConfig config, const void* buffer,
281                     size_t rowBytes);
282
283    /**
284     * Updates the pixels in a rectangle of a surface using a buffer
285     *
286     * @param surface          The surface to write to.
287     * @param left             left edge of the rectangle to write (inclusive)
288     * @param top              top edge of the rectangle to write (inclusive)
289     * @param width            width of rectangle to write in pixels.
290     * @param height           height of rectangle to write in pixels.
291     * @param config           the pixel config of the source buffer
292     * @param transferBuffer   GrBuffer to read pixels from (type must be "kCpuToGpu")
293     * @param offset           offset from the start of the buffer
294     * @param rowBytes         number of bytes between consecutive rows. Zero
295     *                         means rows are tightly packed.
296     */
297    bool transferPixels(GrSurface* surface,
298                        int left, int top, int width, int height,
299                        GrPixelConfig config, GrBuffer* transferBuffer,
300                        size_t offset, size_t rowBytes);
301
302    /**
303     * This is can be called before allocating a texture to be a dst for copySurface. It will
304     * populate the origin, config, and flags fields of the desc such that copySurface can
305     * efficiently succeed. It should only succeed if it can allow copySurface to perform a copy
306     * that would be more effecient than drawing the src to a dst render target.
307     */
308    virtual bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const = 0;
309
310    // After the client interacts directly with the 3D context state the GrGpu
311    // must resync its internal state and assumptions about 3D context state.
312    // Each time this occurs the GrGpu bumps a timestamp.
313    // state of the 3D context
314    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
315    // a billion years.
316    typedef uint64_t ResetTimestamp;
317
318    // This timestamp is always older than the current timestamp
319    static const ResetTimestamp kExpiredTimestamp = 0;
320    // Returns a timestamp based on the number of times the context was reset.
321    // This timestamp can be used to lazily detect when cached 3D context state
322    // is dirty.
323    ResetTimestamp getResetTimestamp() const { return fResetTimestamp; }
324
325    // Called to perform a surface to surface copy. Fallbacks to issuing a draw from the src to dst
326    // take place at the GrDrawTarget level and this function implement faster copy paths. The rect
327    // and point are pre-clipped. The src rect and implied dst rect are guaranteed to be within the
328    // src/dst bounds and non-empty.
329    bool copySurface(GrSurface* dst,
330                     GrSurface* src,
331                     const SkIRect& srcRect,
332                     const SkIPoint& dstPoint);
333
334    struct MultisampleSpecs {
335        // Nonzero ID that uniquely identifies these multisample specs.
336        uint8_t                            fUniqueID;
337        // The actual number of samples the GPU will run. NOTE: this value can be greater than the
338        // the render target's sample count.
339        int                                fEffectiveSampleCnt;
340        // If sample locations are supported, contains the subpixel locations at which the GPU will
341        // sample. Pixel center is at (.5, .5) and (0, 0) indicates the top left corner.
342        SkAutoTDeleteArray<const SkPoint>  fSampleLocations;
343    };
344
345    // Finds a render target's multisample specs. The stencil settings are only needed to flush the
346    // draw state prior to querying multisample information; they should not have any effect on the
347    // multisample information itself.
348    const MultisampleSpecs& getMultisampleSpecs(GrRenderTarget*, const GrStencilSettings&);
349
350    // Creates a GrGpuCommandBuffer in which the GrDrawTarget can send draw commands to instead of
351    // directly to the Gpu object.
352    virtual GrGpuCommandBuffer* createCommandBuffer(
353            GrRenderTarget* target,
354            const GrGpuCommandBuffer::LoadAndStoreInfo& colorInfo,
355            const GrGpuCommandBuffer::LoadAndStoreInfo& stencilInfo) = 0;
356
357    // Called by drawtarget when flushing.
358    // Provides a hook for post-flush actions (e.g. PLS reset and Vulkan command buffer submits).
359    virtual void finishDrawTarget() {}
360
361    ///////////////////////////////////////////////////////////////////////////
362    // Debugging and Stats
363
364    class Stats {
365    public:
366#if GR_GPU_STATS
367        Stats() { this->reset(); }
368
369        void reset() {
370            fRenderTargetBinds = 0;
371            fShaderCompilations = 0;
372            fTextureCreates = 0;
373            fTextureUploads = 0;
374            fTransfersToTexture = 0;
375            fStencilAttachmentCreates = 0;
376            fNumDraws = 0;
377            fNumFailedDraws = 0;
378        }
379
380        int renderTargetBinds() const { return fRenderTargetBinds; }
381        void incRenderTargetBinds() { fRenderTargetBinds++; }
382        int shaderCompilations() const { return fShaderCompilations; }
383        void incShaderCompilations() { fShaderCompilations++; }
384        int textureCreates() const { return fTextureCreates; }
385        void incTextureCreates() { fTextureCreates++; }
386        int textureUploads() const { return fTextureUploads; }
387        void incTextureUploads() { fTextureUploads++; }
388        int transfersToTexture() const { return fTransfersToTexture; }
389        void incTransfersToTexture() { fTransfersToTexture++; }
390        void incStencilAttachmentCreates() { fStencilAttachmentCreates++; }
391        void incNumDraws() { fNumDraws++; }
392        void incNumFailedDraws() { ++fNumFailedDraws; }
393        void dump(SkString*);
394        void dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values);
395        int numDraws() const { return fNumDraws; }
396        int numFailedDraws() const { return fNumFailedDraws; }
397    private:
398        int fRenderTargetBinds;
399        int fShaderCompilations;
400        int fTextureCreates;
401        int fTextureUploads;
402        int fTransfersToTexture;
403        int fStencilAttachmentCreates;
404        int fNumDraws;
405        int fNumFailedDraws;
406#else
407        void dump(SkString*) {}
408        void dumpKeyValuePairs(SkTArray<SkString>*, SkTArray<double>*) {}
409        void incRenderTargetBinds() {}
410        void incShaderCompilations() {}
411        void incTextureCreates() {}
412        void incTextureUploads() {}
413        void incTransfersToTexture() {}
414        void incStencilAttachmentCreates() {}
415        void incNumDraws() {}
416        void incNumFailedDraws() {}
417#endif
418    };
419
420    Stats* stats() { return &fStats; }
421
422    /** Creates a texture directly in the backend API without wrapping it in a GrTexture. This is
423        only to be used for testing (particularly for testing the methods that import an externally
424        created texture into Skia. Must be matched with a call to deleteTestingOnlyTexture(). */
425    virtual GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
426                                                            GrPixelConfig config) = 0;
427    /** Check a handle represents an actual texture in the backend API that has not been freed. */
428    virtual bool isTestingOnlyBackendTexture(GrBackendObject) const = 0;
429    /** If ownership of the backend texture has been transferred pass true for abandonTexture. This
430        will do any necessary cleanup of the handle without freeing the texture in the backend
431        API. */
432    virtual void deleteTestingOnlyBackendTexture(GrBackendObject,
433                                                 bool abandonTexture = false) = 0;
434
435    // width and height may be larger than rt (if underlying API allows it).
436    // Returns nullptr if compatible sb could not be created, otherwise the caller owns the ref on
437    // the GrStencilAttachment.
438    virtual GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
439                                                                        int width,
440                                                                        int height) = 0;
441    // clears target's entire stencil buffer to 0
442    virtual void clearStencil(GrRenderTarget* target) = 0;
443
444    // draws an outline rectangle for debugging/visualization purposes.
445    virtual void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) = 0;
446
447    // Determines whether a texture will need to be rescaled in order to be used with the
448    // GrTextureParams. This variation is called when the caller will create a new texture using the
449    // texture provider from a non-texture src (cpu-backed image, ...).
450    bool makeCopyForTextureParams(int width, int height, const GrTextureParams&,
451                                 GrTextureProducer::CopyParams*) const;
452
453    // Like the above but this variation should be called when the caller is not creating the
454    // original texture but rather was handed the original texture. It adds additional checks
455    // relevant to original textures that were created external to Skia via
456    // GrTextureProvider::wrap methods.
457    bool makeCopyForTextureParams(GrTexture* texture, const GrTextureParams& params,
458                                  GrTextureProducer::CopyParams* copyParams) const {
459        if (this->makeCopyForTextureParams(texture->width(), texture->height(), params,
460                                           copyParams)) {
461            return true;
462        }
463        return this->onMakeCopyForTextureParams(texture, params, copyParams);
464    }
465
466    // This is only to be used in GL-specific tests.
467    virtual const GrGLContext* glContextForTesting() const { return nullptr; }
468
469    // This is only to be used by testing code
470    virtual void resetShaderCacheForTesting() const {}
471
472    void handleDirtyContext() {
473        if (fResetBits) {
474            this->resetContext();
475        }
476    }
477
478protected:
479    static void ElevateDrawPreference(GrGpu::DrawPreference* preference,
480                                      GrGpu::DrawPreference elevation) {
481        GR_STATIC_ASSERT(GrGpu::kCallerPrefersDraw_DrawPreference > GrGpu::kNoDraw_DrawPreference);
482        GR_STATIC_ASSERT(GrGpu::kGpuPrefersDraw_DrawPreference >
483                         GrGpu::kCallerPrefersDraw_DrawPreference);
484        GR_STATIC_ASSERT(GrGpu::kRequireDraw_DrawPreference >
485                         GrGpu::kGpuPrefersDraw_DrawPreference);
486        *preference = SkTMax(*preference, elevation);
487    }
488
489    // Handles cases where a surface will be updated without a call to flushRenderTarget
490    void didWriteToSurface(GrSurface* surface, const SkIRect* bounds, uint32_t mipLevels = 1) const;
491
492    Stats                                   fStats;
493    SkAutoTDelete<GrPathRendering>          fPathRendering;
494    // Subclass must initialize this in its constructor.
495    SkAutoTUnref<const GrCaps>    fCaps;
496
497private:
498    // called when the 3D context state is unknown. Subclass should emit any
499    // assumed 3D context state and dirty any state cache.
500    virtual void onResetContext(uint32_t resetBits) = 0;
501
502    // Called before certain draws in order to guarantee coherent results from dst reads.
503    virtual void xferBarrier(GrRenderTarget*, GrXferBarrierType) = 0;
504
505    // overridden by backend-specific derived class to create objects.
506    // Texture size and sample size will have already been validated in base class before
507    // onCreateTexture/CompressedTexture are called.
508    virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc,
509                                       SkBudgeted budgeted,
510                                       const SkTArray<GrMipLevel>& texels) = 0;
511    virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
512                                                 SkBudgeted budgeted,
513                                                 const SkTArray<GrMipLevel>& texels) = 0;
514
515    virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) = 0;
516    virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
517                                                      GrWrapOwnership) = 0;
518    virtual GrRenderTarget* onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&) = 0;
519    virtual GrBuffer* onCreateBuffer(size_t size, GrBufferType intendedType, GrAccessPattern,
520                                     const void* data) = 0;
521
522    virtual bool onMakeCopyForTextureParams(GrTexture* texture, const GrTextureParams&,
523                                            GrTextureProducer::CopyParams*) const { return false; }
524
525    virtual bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight,
526                                     size_t rowBytes, GrPixelConfig readConfig, DrawPreference*,
527                                     ReadPixelTempDrawInfo*) = 0;
528    virtual bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
529                                      GrPixelConfig srcConfig, DrawPreference*,
530                                      WritePixelTempDrawInfo*) = 0;
531
532    // overridden by backend-specific derived class to perform the surface read
533    virtual bool onReadPixels(GrSurface*,
534                              int left, int top,
535                              int width, int height,
536                              GrPixelConfig,
537                              void* buffer,
538                              size_t rowBytes) = 0;
539
540    // overridden by backend-specific derived class to perform the surface write
541    virtual bool onWritePixels(GrSurface*,
542                               int left, int top, int width, int height,
543                               GrPixelConfig config,
544                               const SkTArray<GrMipLevel>& texels) = 0;
545
546    // overridden by backend-specific derived class to perform the surface write
547    virtual bool onTransferPixels(GrSurface*,
548                                  int left, int top, int width, int height,
549                                  GrPixelConfig config, GrBuffer* transferBuffer,
550                                  size_t offset, size_t rowBytes) = 0;
551
552    // overridden by backend-specific derived class to perform the resolve
553    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
554
555    // overridden by backend specific derived class to perform the copy surface
556    virtual bool onCopySurface(GrSurface* dst,
557                               GrSurface* src,
558                               const SkIRect& srcRect,
559                               const SkIPoint& dstPoint) = 0;
560
561    // overridden by backend specific derived class to perform the multisample queries
562    virtual void onGetMultisampleSpecs(GrRenderTarget*,
563                                       const GrStencilSettings&,
564                                       int* effectiveSampleCnt,
565                                       SkAutoTDeleteArray<SkPoint>* sampleLocations) = 0;
566
567    void resetContext() {
568        this->onResetContext(fResetBits);
569        fResetBits = 0;
570        ++fResetTimestamp;
571    }
572
573    ResetTimestamp                                                      fResetTimestamp;
574    uint32_t                                                            fResetBits;
575    SkTArray<const MultisampleSpecs*, true>                             fMultisampleSpecsMap;
576    GrTAllocator<MultisampleSpecs>                                      fMultisampleSpecsAllocator;
577    // The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu.
578    GrContext*                                                          fContext;
579
580    friend class GrPathRendering;
581    typedef SkRefCnt INHERITED;
582};
583
584#endif
585