GrGpu.h revision 9d524f22bfde5dc3dc8f48e1be39bdebd3bb0304
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGpu_DEFINED
9#define GrGpu_DEFINED
10
11#include "GrPipelineBuilder.h"
12#include "GrProgramDesc.h"
13#include "GrStencil.h"
14#include "GrSwizzle.h"
15#include "GrAllocator.h"
16#include "GrTextureParamsAdjuster.h"
17#include "GrTypes.h"
18#include "GrXferProcessor.h"
19#include "SkPath.h"
20#include "SkTArray.h"
21
22class GrBatchTracker;
23class GrBuffer;
24class GrContext;
25class GrGLContext;
26class GrMesh;
27class GrNonInstancedVertices;
28class GrPath;
29class GrPathRange;
30class GrPathRenderer;
31class GrPathRendererChain;
32class GrPathRendering;
33class GrPipeline;
34class GrPrimitiveProcessor;
35class GrRenderTarget;
36class GrStencilAttachment;
37class GrSurface;
38class GrTexture;
39
40class GrGpu : public SkRefCnt {
41public:
42    /**
43     * Create an instance of GrGpu that matches the specified backend. If the requested backend is
44     * not supported (at compile-time or run-time) this returns nullptr. The context will not be
45     * fully constructed and should not be used by GrGpu until after this function returns.
46     */
47    static GrGpu* Create(GrBackend, GrBackendContext, const GrContextOptions&, GrContext* context);
48
49    ////////////////////////////////////////////////////////////////////////////
50
51    GrGpu(GrContext* context);
52    ~GrGpu() override;
53
54    GrContext* getContext() { return fContext; }
55    const GrContext* getContext() const { return fContext; }
56
57    /**
58     * Gets the capabilities of the draw target.
59     */
60    const GrCaps* caps() const { return fCaps.get(); }
61
62    GrPathRendering* pathRendering() { return fPathRendering.get();  }
63
64    // Called by GrContext when the underlying backend context has been destroyed.
65    // GrGpu should use this to ensure that no backend API calls will be made from
66    // here onward, including in its destructor. Subclasses should call
67    // INHERITED::contextAbandoned() if they override this.
68    virtual void contextAbandoned();
69
70    /**
71     * The GrGpu object normally assumes that no outsider is setting state
72     * within the underlying 3D API's context/device/whatever. This call informs
73     * the GrGpu that the state was modified and it shouldn't make assumptions
74     * about the state.
75     */
76    void markContextDirty(uint32_t state = kAll_GrBackendState) { fResetBits |= state; }
77
78    /**
79     * Creates a texture object. If kRenderTarget_GrSurfaceFlag the texture can
80     * be used as a render target by calling GrTexture::asRenderTarget(). Not all
81     * pixel configs can be used as render targets. Support for configs as textures
82     * or render targets can be checked using GrCaps.
83     *
84     * @param desc        describes the texture to be created.
85     * @param budgeted    does this texture count against the resource cache budget?
86     * @param texels      array of mipmap levels containing texel data to load.
87     *                    Each level begins with full-size palette data for paletted textures.
88     *                    For compressed formats the level contains the compressed pixel data.
89     *                    Otherwise, it contains width*height texels. If there is only one
90     *                    element and it contains nullptr fPixels, texture data is
91     *                    uninitialized.
92     * @return    The texture object if successful, otherwise nullptr.
93     */
94    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
95                             const SkTArray<GrMipLevel>& texels);
96
97    /**
98     * Simplified createTexture() interface for when there is no initial texel data to upload.
99     */
100    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted) {
101        return this->createTexture(desc, budgeted, SkTArray<GrMipLevel>());
102    }
103
104    /** Simplified createTexture() interface for when there is only a base level */
105    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const void* level0Data,
106                             size_t rowBytes) {
107        SkASSERT(level0Data);
108        GrMipLevel level = { level0Data, rowBytes };
109        SkSTArray<1, GrMipLevel> array;
110        array.push_back() = level;
111        return this->createTexture(desc, budgeted, array);
112    }
113
114    /**
115     * Implements GrTextureProvider::wrapBackendTexture
116     */
117    GrTexture* wrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership);
118
119    /**
120     * Implements GrTextureProvider::wrapBackendRenderTarget
121     */
122    GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&, GrWrapOwnership);
123
124    /**
125     * Implements GrTextureProvider::wrapBackendTextureAsRenderTarget
126     */
127    GrRenderTarget* wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&, GrWrapOwnership);
128
129    /**
130     * Creates a buffer.
131     *
132     * @return the buffer if successful, otherwise nullptr.
133     */
134    GrBuffer* createBuffer(GrBufferType, size_t size, GrAccessPattern);
135
136    /**
137     * Resolves MSAA.
138     */
139    void resolveRenderTarget(GrRenderTarget* target);
140
141    /** Info struct returned by getReadPixelsInfo about performing intermediate draws before
142        reading pixels for performance or correctness. */
143    struct ReadPixelTempDrawInfo {
144        /** If the GrGpu is requesting that the caller do a draw to an intermediate surface then
145            this is descriptor for the temp surface. The draw should always be a rect with
146            dst 0,0,w,h. */
147        GrSurfaceDesc   fTempSurfaceDesc;
148        /** Indicates whether there is a performance advantage to using an exact match texture
149            (in terms of width and height) for the intermediate texture instead of approximate. */
150        bool            fUseExactScratch;
151        /** Swizzle to apply during the draw. This is used to compensate for either feature or
152            performance limitations in the underlying 3D API. */
153        GrSwizzle       fSwizzle;
154        /** The config that should be used to read from the temp surface after the draw. This may be
155            different than the original read config in order to compensate for swizzling. The
156            read data will effectively be in the original read config. */
157        GrPixelConfig   fReadConfig;
158    };
159
160    /** Describes why an intermediate draw must/should be performed before readPixels. */
161    enum DrawPreference {
162        /** On input means that the caller would proceed without draw if the GrGpu doesn't request
163            one.
164            On output means that the GrGpu is not requesting a draw. */
165        kNoDraw_DrawPreference,
166        /** Means that the client would prefer a draw for performance of the readback but
167            can satisfy a straight readPixels call on the inputs without an intermediate draw.
168            getReadPixelsInfo will never set the draw preference to this value but may leave
169            it set. */
170        kCallerPrefersDraw_DrawPreference,
171        /** On output means that GrGpu would prefer a draw for performance of the readback but
172            can satisfy a straight readPixels call on the inputs without an intermediate draw. The
173            caller of getReadPixelsInfo should never specify this on intput. */
174        kGpuPrefersDraw_DrawPreference,
175        /** On input means that the caller requires a draw to do a transformation and there is no
176            CPU fallback.
177            On output means that GrGpu can only satisfy the readPixels request if the intermediate
178            draw is performed.
179          */
180        kRequireDraw_DrawPreference
181    };
182
183    /**
184     * Used to negotiate whether and how an intermediate draw should or must be performed before
185     * a readPixels call. If this returns false then GrGpu could not deduce an intermediate draw
186     * that would allow a successful readPixels call. The passed width, height, and rowBytes,
187     * must be non-zero and already reflect clipping to the src bounds.
188     */
189    bool getReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
190                           GrPixelConfig readConfig, DrawPreference*, ReadPixelTempDrawInfo*);
191
192    /** Info struct returned by getWritePixelsInfo about performing an intermediate draw in order
193        to write pixels to a GrSurface for either performance or correctness reasons. */
194    struct WritePixelTempDrawInfo {
195        /** If the GrGpu is requesting that the caller upload to an intermediate surface and draw
196            that to the dst then this is the descriptor for the intermediate surface. The caller
197            should upload the pixels such that the upper left pixel of the upload rect is at 0,0 in
198            the intermediate surface.*/
199        GrSurfaceDesc   fTempSurfaceDesc;
200        /** Swizzle to apply during the draw. This is used to compensate for either feature or
201            performance limitations in the underlying 3D API. */
202        GrSwizzle       fSwizzle;
203        /** The config that should be specified when uploading the *original* data to the temp
204            surface before the draw. This may be different than the original src data config in
205            order to compensate for swizzling that will occur when drawing. */
206        GrPixelConfig   fWriteConfig;
207    };
208
209    /**
210     * Used to negotiate whether and how an intermediate surface should be used to write pixels to
211     * a GrSurface. If this returns false then GrGpu could not deduce an intermediate draw
212     * that would allow a successful transfer of the src pixels to the dst. The passed width,
213     * height, and rowBytes, must be non-zero and already reflect clipping to the dst bounds.
214     */
215    bool getWritePixelsInfo(GrSurface* dstSurface, int width, int height,
216                            GrPixelConfig srcConfig, DrawPreference*, WritePixelTempDrawInfo*);
217
218    /**
219     * Reads a rectangle of pixels from a render target.
220     *
221     * @param surface       The surface to read from
222     * @param left          left edge of the rectangle to read (inclusive)
223     * @param top           top edge of the rectangle to read (inclusive)
224     * @param width         width of rectangle to read in pixels.
225     * @param height        height of rectangle to read in pixels.
226     * @param config        the pixel config of the destination buffer
227     * @param buffer        memory to read the rectangle into.
228     * @param rowBytes      the number of bytes between consecutive rows. Zero
229     *                      means rows are tightly packed.
230     * @param invertY       buffer should be populated bottom-to-top as opposed
231     *                      to top-to-bottom (skia's usual order)
232     *
233     * @return true if the read succeeded, false if not. The read can fail
234     *              because of a unsupported pixel config or because no render
235     *              target is currently set.
236     */
237    bool readPixels(GrSurface* surface,
238                    int left, int top, int width, int height,
239                    GrPixelConfig config, void* buffer, size_t rowBytes);
240
241    /**
242     * Updates the pixels in a rectangle of a surface.
243     *
244     * @param surface       The surface to write to.
245     * @param left          left edge of the rectangle to write (inclusive)
246     * @param top           top edge of the rectangle to write (inclusive)
247     * @param width         width of rectangle to write in pixels.
248     * @param height        height of rectangle to write in pixels.
249     * @param config        the pixel config of the source buffer
250     * @param texels        array of mipmap levels containing texture data
251     */
252    bool writePixels(GrSurface* surface,
253                     int left, int top, int width, int height,
254                     GrPixelConfig config,
255                     const SkTArray<GrMipLevel>& texels);
256
257    /**
258     * This function is a shim which creates a SkTArray<GrMipLevel> of size 1.
259     * It then calls writePixels with that SkTArray.
260     *
261     * @param buffer   memory to read pixels from.
262     * @param rowBytes number of bytes between consecutive rows. Zero
263     *                 means rows are tightly packed.
264     */
265    bool writePixels(GrSurface* surface,
266                     int left, int top, int width, int height,
267                     GrPixelConfig config, const void* buffer,
268                     size_t rowBytes);
269
270    /**
271     * Updates the pixels in a rectangle of a surface using a buffer
272     *
273     * @param surface          The surface to write to.
274     * @param left             left edge of the rectangle to write (inclusive)
275     * @param top              top edge of the rectangle to write (inclusive)
276     * @param width            width of rectangle to write in pixels.
277     * @param height           height of rectangle to write in pixels.
278     * @param config           the pixel config of the source buffer
279     * @param transferBuffer   GrBuffer to read pixels from (type must be "kCpuToGpu")
280     * @param offset           offset from the start of the buffer
281     * @param rowBytes         number of bytes between consecutive rows. Zero
282     *                         means rows are tightly packed.
283     */
284    bool transferPixels(GrSurface* surface,
285                        int left, int top, int width, int height,
286                        GrPixelConfig config, GrBuffer* transferBuffer,
287                        size_t offset, size_t rowBytes);
288
289    /**
290     * Clear the passed in render target. Ignores the draw state and clip.
291     */
292    void clear(const SkIRect& rect, GrColor color, GrRenderTarget* renderTarget);
293
294
295    void clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* renderTarget);
296
297    /**
298     * Discards the contents render target. nullptr indicates that the current render target should
299     * be discarded.
300     **/
301    virtual void discard(GrRenderTarget* = nullptr) = 0;
302
303    /**
304     * This is can be called before allocating a texture to be a dst for copySurface. It will
305     * populate the origin, config, and flags fields of the desc such that copySurface can
306     * efficiently succeed. It should only succeed if it can allow copySurface to perform a copy
307     * that would be more effecient than drawing the src to a dst render target.
308     */
309    virtual bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const = 0;
310
311    // After the client interacts directly with the 3D context state the GrGpu
312    // must resync its internal state and assumptions about 3D context state.
313    // Each time this occurs the GrGpu bumps a timestamp.
314    // state of the 3D context
315    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
316    // a billion years.
317    typedef uint64_t ResetTimestamp;
318
319    // This timestamp is always older than the current timestamp
320    static const ResetTimestamp kExpiredTimestamp = 0;
321    // Returns a timestamp based on the number of times the context was reset.
322    // This timestamp can be used to lazily detect when cached 3D context state
323    // is dirty.
324    ResetTimestamp getResetTimestamp() const { return fResetTimestamp; }
325
326    // Called to perform a surface to surface copy. Fallbacks to issuing a draw from the src to dst
327    // take place at the GrDrawTarget level and this function implement faster copy paths. The rect
328    // and point are pre-clipped. The src rect and implied dst rect are guaranteed to be within the
329    // src/dst bounds and non-empty.
330    bool copySurface(GrSurface* dst,
331                     GrSurface* src,
332                     const SkIRect& srcRect,
333                     const SkIPoint& dstPoint);
334
335    struct MultisampleSpecs {
336        // Nonzero ID that uniquely identifies these multisample specs.
337        uint8_t                            fUniqueID;
338        // The actual number of samples the GPU will run. NOTE: this value can be greater than the
339        // the render target's sample count.
340        int                                fEffectiveSampleCnt;
341        // If sample locations are supported, contains the subpixel locations at which the GPU will
342        // sample. Pixel center is at (.5, .5) and (0, 0) indicates the top left corner.
343        SkAutoTDeleteArray<const SkPoint>  fSampleLocations;
344    };
345
346    // Finds a render target's multisample specs. The stencil settings are only needed to flush the
347    // draw state prior to querying multisample information; they should not have any effect on the
348    // multisample information itself.
349    const MultisampleSpecs& getMultisampleSpecs(GrRenderTarget*, const GrStencilSettings&);
350
351    // We pass in an array of meshCount GrMesh to the draw. The backend should loop over each
352    // GrMesh object and emit a draw for it. Each draw will use the same GrPipeline and
353    // GrPrimitiveProcessor. This may fail if the draw would exceed any resource limits (e.g.
354    // number of vertex attributes is too large).
355    bool draw(const GrPipeline&,
356              const GrPrimitiveProcessor&,
357              const GrMesh*,
358              int meshCount);
359
360    // Called by drawtarget when flushing.
361    // Provides a hook for post-flush actions (e.g. PLS reset and Vulkan command buffer submits).
362    virtual void finishDrawTarget() {}
363
364    ///////////////////////////////////////////////////////////////////////////
365    // Debugging and Stats
366
367    class Stats {
368    public:
369#if GR_GPU_STATS
370        Stats() { this->reset(); }
371
372        void reset() {
373            fRenderTargetBinds = 0;
374            fShaderCompilations = 0;
375            fTextureCreates = 0;
376            fTextureUploads = 0;
377            fTransfersToTexture = 0;
378            fStencilAttachmentCreates = 0;
379            fNumDraws = 0;
380            fNumFailedDraws = 0;
381        }
382
383        int renderTargetBinds() const { return fRenderTargetBinds; }
384        void incRenderTargetBinds() { fRenderTargetBinds++; }
385        int shaderCompilations() const { return fShaderCompilations; }
386        void incShaderCompilations() { fShaderCompilations++; }
387        int textureCreates() const { return fTextureCreates; }
388        void incTextureCreates() { fTextureCreates++; }
389        int textureUploads() const { return fTextureUploads; }
390        void incTextureUploads() { fTextureUploads++; }
391        int transfersToTexture() const { return fTransfersToTexture; }
392        void incTransfersToTexture() { fTransfersToTexture++; }
393        void incStencilAttachmentCreates() { fStencilAttachmentCreates++; }
394        void incNumDraws() { fNumDraws++; }
395        void incNumFailedDraws() { ++fNumFailedDraws; }
396        void dump(SkString*);
397        void dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values);
398        int numDraws() const { return fNumDraws; }
399        int numFailedDraws() const { return fNumFailedDraws; }
400    private:
401        int fRenderTargetBinds;
402        int fShaderCompilations;
403        int fTextureCreates;
404        int fTextureUploads;
405        int fTransfersToTexture;
406        int fStencilAttachmentCreates;
407        int fNumDraws;
408        int fNumFailedDraws;
409#else
410        void dump(SkString*) {}
411        void dumpKeyValuePairs(SkTArray<SkString>*, SkTArray<double>*) {}
412        void incRenderTargetBinds() {}
413        void incShaderCompilations() {}
414        void incTextureCreates() {}
415        void incTextureUploads() {}
416        void incTransfersToTexture() {}
417        void incStencilAttachmentCreates() {}
418        void incNumDraws() {}
419        void incNumFailedDraws() {}
420#endif
421    };
422
423    Stats* stats() { return &fStats; }
424
425    /** Creates a texture directly in the backend API without wrapping it in a GrTexture. This is
426        only to be used for testing (particularly for testing the methods that import an externally
427        created texture into Skia. Must be matched with a call to deleteTestingOnlyTexture(). */
428    virtual GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
429                                                            GrPixelConfig config) = 0;
430    /** Check a handle represents an actual texture in the backend API that has not been freed. */
431    virtual bool isTestingOnlyBackendTexture(GrBackendObject) const = 0;
432    /** If ownership of the backend texture has been transferred pass true for abandonTexture. This
433        will do any necessary cleanup of the handle without freeing the texture in the backend
434        API. */
435    virtual void deleteTestingOnlyBackendTexture(GrBackendObject,
436                                                 bool abandonTexture = false) = 0;
437
438    // width and height may be larger than rt (if underlying API allows it).
439    // Returns nullptr if compatible sb could not be created, otherwise the caller owns the ref on
440    // the GrStencilAttachment.
441    virtual GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
442                                                                        int width,
443                                                                        int height) = 0;
444    // clears target's entire stencil buffer to 0
445    virtual void clearStencil(GrRenderTarget* target) = 0;
446
447    // draws an outline rectangle for debugging/visualization purposes.
448    virtual void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) = 0;
449
450    // Determines whether a texture will need to be rescaled in order to be used with the
451    // GrTextureParams. This variation is called when the caller will create a new texture using the
452    // texture provider from a non-texture src (cpu-backed image, ...).
453    bool makeCopyForTextureParams(int width, int height, const GrTextureParams&,
454                                 GrTextureProducer::CopyParams*) const;
455
456    // Like the above but this variation should be called when the caller is not creating the
457    // original texture but rather was handed the original texture. It adds additional checks
458    // relevant to original textures that were created external to Skia via
459    // GrTextureProvider::wrap methods.
460    bool makeCopyForTextureParams(GrTexture* texture, const GrTextureParams& params,
461                                  GrTextureProducer::CopyParams* copyParams) const {
462        if (this->makeCopyForTextureParams(texture->width(), texture->height(), params,
463                                           copyParams)) {
464            return true;
465        }
466        return this->onMakeCopyForTextureParams(texture, params, copyParams);
467    }
468
469    // This is only to be used in GL-specific tests.
470    virtual const GrGLContext* glContextForTesting() const { return nullptr; }
471
472    // This is only to be used by testing code
473    virtual void resetShaderCacheForTesting() const {}
474
475protected:
476    // Functions used to map clip-respecting stencil tests into normal
477    // stencil funcs supported by GPUs.
478    static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
479                                            GrStencilFunc func);
480    static void ConvertStencilFuncAndMask(GrStencilFunc func,
481                                          bool clipInStencil,
482                                          unsigned int clipBit,
483                                          unsigned int userBits,
484                                          unsigned int* ref,
485                                          unsigned int* mask);
486
487    static void ElevateDrawPreference(GrGpu::DrawPreference* preference,
488                                      GrGpu::DrawPreference elevation) {
489        GR_STATIC_ASSERT(GrGpu::kCallerPrefersDraw_DrawPreference > GrGpu::kNoDraw_DrawPreference);
490        GR_STATIC_ASSERT(GrGpu::kGpuPrefersDraw_DrawPreference >
491                         GrGpu::kCallerPrefersDraw_DrawPreference);
492        GR_STATIC_ASSERT(GrGpu::kRequireDraw_DrawPreference >
493                         GrGpu::kGpuPrefersDraw_DrawPreference);
494        *preference = SkTMax(*preference, elevation);
495    }
496
497    void handleDirtyContext() {
498        if (fResetBits) {
499            this->resetContext();
500        }
501    }
502
503    Stats                                   fStats;
504    SkAutoTDelete<GrPathRendering>          fPathRendering;
505    // Subclass must initialize this in its constructor.
506    SkAutoTUnref<const GrCaps>    fCaps;
507
508private:
509    // called when the 3D context state is unknown. Subclass should emit any
510    // assumed 3D context state and dirty any state cache.
511    virtual void onResetContext(uint32_t resetBits) = 0;
512
513    // Called before certain draws in order to guarantee coherent results from dst reads.
514    virtual void xferBarrier(GrRenderTarget*, GrXferBarrierType) = 0;
515
516    // overridden by backend-specific derived class to create objects.
517    // Texture size and sample size will have already been validated in base class before
518    // onCreateTexture/CompressedTexture are called.
519    virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc,
520                                       GrGpuResource::LifeCycle lifeCycle,
521                                       const SkTArray<GrMipLevel>& texels) = 0;
522    virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
523                                                 GrGpuResource::LifeCycle lifeCycle,
524                                                 const SkTArray<GrMipLevel>& texels) = 0;
525
526    virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) = 0;
527    virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
528                                                      GrWrapOwnership) = 0;
529    virtual GrRenderTarget* onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&,
530                                                               GrWrapOwnership) = 0;
531    virtual GrBuffer* onCreateBuffer(GrBufferType, size_t size, GrAccessPattern) = 0;
532
533    // overridden by backend-specific derived class to perform the clear.
534    virtual void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) = 0;
535
536    // Overridden by backend specific classes to perform a clear of the stencil clip bits.  This is
537    // ONLY used by the the clip target
538    virtual void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) = 0;
539
540    // overridden by backend-specific derived class to perform the draw call.
541    virtual void onDraw(const GrPipeline&,
542                        const GrPrimitiveProcessor&,
543                        const GrMesh*,
544                        int meshCount) = 0;
545
546    virtual bool onMakeCopyForTextureParams(GrTexture* texture, const GrTextureParams&,
547                                            GrTextureProducer::CopyParams*) const { return false; }
548
549    virtual bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight,
550                                     size_t rowBytes, GrPixelConfig readConfig, DrawPreference*,
551                                     ReadPixelTempDrawInfo*) = 0;
552    virtual bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
553                                      GrPixelConfig srcConfig, DrawPreference*,
554                                      WritePixelTempDrawInfo*) = 0;
555
556    // overridden by backend-specific derived class to perform the surface read
557    virtual bool onReadPixels(GrSurface*,
558                              int left, int top,
559                              int width, int height,
560                              GrPixelConfig,
561                              void* buffer,
562                              size_t rowBytes) = 0;
563
564    // overridden by backend-specific derived class to perform the surface write
565    virtual bool onWritePixels(GrSurface*,
566                               int left, int top, int width, int height,
567                               GrPixelConfig config,
568                               const SkTArray<GrMipLevel>& texels) = 0;
569
570    // overridden by backend-specific derived class to perform the surface write
571    virtual bool onTransferPixels(GrSurface*,
572                                  int left, int top, int width, int height,
573                                  GrPixelConfig config, GrBuffer* transferBuffer,
574                                  size_t offset, size_t rowBytes) = 0;
575
576    // overridden by backend-specific derived class to perform the resolve
577    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
578
579    // overridden by backend specific derived class to perform the copy surface
580    virtual bool onCopySurface(GrSurface* dst,
581                               GrSurface* src,
582                               const SkIRect& srcRect,
583                               const SkIPoint& dstPoint) = 0;
584
585    // overridden by backend specific derived class to perform the multisample queries
586    virtual void onGetMultisampleSpecs(GrRenderTarget*,
587                                       const GrStencilSettings&,
588                                       int* effectiveSampleCnt,
589                                       SkAutoTDeleteArray<SkPoint>* sampleLocations) = 0;
590
591    void resetContext() {
592        this->onResetContext(fResetBits);
593        fResetBits = 0;
594        ++fResetTimestamp;
595    }
596
597    ResetTimestamp                                                      fResetTimestamp;
598    uint32_t                                                            fResetBits;
599    SkTArray<const MultisampleSpecs*, true>                             fMultisampleSpecsMap;
600    GrTAllocator<MultisampleSpecs>                                      fMultisampleSpecsAllocator;
601    // The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu.
602    GrContext*                                                          fContext;
603
604    friend class GrPathRendering;
605    typedef SkRefCnt INHERITED;
606};
607
608#endif
609