GrGpu.h revision e699d0cd25fd059e3f0c4949e613e50c83a52179
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGpu_DEFINED
9#define GrGpu_DEFINED
10
11#include "GrPipelineBuilder.h"
12#include "GrProgramDesc.h"
13#include "GrStencil.h"
14#include "GrSwizzle.h"
15#include "GrAllocator.h"
16#include "GrTextureParamsAdjuster.h"
17#include "GrTypes.h"
18#include "GrXferProcessor.h"
19#include "SkPath.h"
20#include "SkTArray.h"
21
22class GrBatchTracker;
23class GrContext;
24class GrGLContext;
25class GrIndexBuffer;
26class GrNonInstancedVertices;
27class GrPath;
28class GrPathRange;
29class GrPathRenderer;
30class GrPathRendererChain;
31class GrPathRendering;
32class GrPipeline;
33class GrPrimitiveProcessor;
34class GrRenderTarget;
35class GrStencilAttachment;
36class GrSurface;
37class GrTexture;
38class GrTransferBuffer;
39class GrVertexBuffer;
40class GrVertices;
41
42class GrGpu : public SkRefCnt {
43public:
44    /**
45     * Create an instance of GrGpu that matches the specified backend. If the requested backend is
46     * not supported (at compile-time or run-time) this returns nullptr. The context will not be
47     * fully constructed and should not be used by GrGpu until after this function returns.
48     */
49    static GrGpu* Create(GrBackend, GrBackendContext, const GrContextOptions&, GrContext* context);
50
51    ////////////////////////////////////////////////////////////////////////////
52
53    GrGpu(GrContext* context);
54    ~GrGpu() override;
55
56    GrContext* getContext() { return fContext; }
57    const GrContext* getContext() const { return fContext; }
58
59    /**
60     * Gets the capabilities of the draw target.
61     */
62    const GrCaps* caps() const { return fCaps.get(); }
63
64    GrPathRendering* pathRendering() { return fPathRendering.get();  }
65
66    // Called by GrContext when the underlying backend context has been destroyed.
67    // GrGpu should use this to ensure that no backend API calls will be made from
68    // here onward, including in its destructor. Subclasses should call
69    // INHERITED::contextAbandoned() if they override this.
70    virtual void contextAbandoned();
71
72    /**
73     * The GrGpu object normally assumes that no outsider is setting state
74     * within the underlying 3D API's context/device/whatever. This call informs
75     * the GrGpu that the state was modified and it shouldn't make assumptions
76     * about the state.
77     */
78    void markContextDirty(uint32_t state = kAll_GrBackendState) { fResetBits |= state; }
79
80    /**
81     * Creates a texture object. If kRenderTarget_GrSurfaceFlag the texture can
82     * be used as a render target by calling GrTexture::asRenderTarget(). Not all
83     * pixel configs can be used as render targets. Support for configs as textures
84     * or render targets can be checked using GrCaps.
85     *
86     * @param desc        describes the texture to be created.
87     * @param budgeted    does this texture count against the resource cache budget?
88     * @param texels      array of mipmap levels containing texel data to load.
89     *                    Each level begins with full-size palette data for paletted textures.
90     *                    For compressed formats the level contains the compressed pixel data.
91     *                    Otherwise, it contains width*height texels. If there is only one
92     *                    element and it contains nullptr fPixels, texture data is
93     *                    uninitialized.
94     * @return    The texture object if successful, otherwise nullptr.
95     */
96    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
97                             const SkTArray<GrMipLevel>& texels);
98
99    /**
100     * Simplified createTexture() interface for when there is no initial texel data to upload.
101     */
102    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted) {
103        return this->createTexture(desc, budgeted, SkTArray<GrMipLevel>());
104    }
105
106    /** Simplified createTexture() interface for when there is only a base level */
107    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const void* level0Data,
108                             size_t rowBytes) {
109        SkASSERT(level0Data);
110        GrMipLevel level = { level0Data, rowBytes };
111        SkSTArray<1, GrMipLevel> array;
112        array.push_back() = level;
113        return this->createTexture(desc, budgeted, array);
114    }
115
116    /**
117     * Implements GrTextureProvider::wrapBackendTexture
118     */
119    GrTexture* wrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership);
120
121    /**
122     * Implements GrTextureProvider::wrapBackendRenderTarget
123     */
124    GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&, GrWrapOwnership);
125
126    /**
127     * Implements GrTextureProvider::wrapBackendTextureAsRenderTarget
128     */
129    GrRenderTarget* wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&, GrWrapOwnership);
130
131    /**
132     * Creates a vertex buffer.
133     *
134     * @param size    size in bytes of the vertex buffer
135     * @param dynamic hints whether the data will be frequently changed
136     *                by either GrVertexBuffer::map() or
137     *                GrVertexBuffer::updateData().
138     *
139     * @return    The vertex buffer if successful, otherwise nullptr.
140     */
141    GrVertexBuffer* createVertexBuffer(size_t size, bool dynamic);
142
143    /**
144     * Creates an index buffer.
145     *
146     * @param size    size in bytes of the index buffer
147     * @param dynamic hints whether the data will be frequently changed
148     *                by either GrIndexBuffer::map() or
149     *                GrIndexBuffer::updateData().
150     *
151     * @return The index buffer if successful, otherwise nullptr.
152     */
153    GrIndexBuffer* createIndexBuffer(size_t size, bool dynamic);
154
155    /**
156     * Creates a transfer buffer.
157     *
158     * @param size      size in bytes of the index buffer
159     * @param toGpu     true if used to transfer from the cpu to the gpu
160     *                  otherwise to be used to transfer from the gpu to the cpu
161     *
162     * @return The transfer buffer if successful, otherwise nullptr.
163     */
164    GrTransferBuffer* createTransferBuffer(size_t size, TransferType type);
165
166    /**
167     * Resolves MSAA.
168     */
169    void resolveRenderTarget(GrRenderTarget* target);
170
171    /** Info struct returned by getReadPixelsInfo about performing intermediate draws before
172        reading pixels for performance or correctness. */
173    struct ReadPixelTempDrawInfo {
174        /** If the GrGpu is requesting that the caller do a draw to an intermediate surface then
175            this is descriptor for the temp surface. The draw should always be a rect with
176            dst 0,0,w,h. */
177        GrSurfaceDesc   fTempSurfaceDesc;
178        /** Indicates whether there is a performance advantage to using an exact match texture
179            (in terms of width and height) for the intermediate texture instead of approximate. */
180        bool            fUseExactScratch;
181        /** Swizzle to apply during the draw. This is used to compensate for either feature or
182            performance limitations in the underlying 3D API. */
183        GrSwizzle       fSwizzle;
184        /** The config that should be used to read from the temp surface after the draw. This may be
185            different than the original read config in order to compensate for swizzling. The
186            read data will effectively be in the original read config. */
187        GrPixelConfig   fReadConfig;
188    };
189
190    /** Describes why an intermediate draw must/should be performed before readPixels. */
191    enum DrawPreference {
192        /** On input means that the caller would proceed without draw if the GrGpu doesn't request
193            one.
194            On output means that the GrGpu is not requesting a draw. */
195        kNoDraw_DrawPreference,
196        /** Means that the client would prefer a draw for performance of the readback but
197            can satisfy a straight readPixels call on the inputs without an intermediate draw.
198            getReadPixelsInfo will never set the draw preference to this value but may leave
199            it set. */
200        kCallerPrefersDraw_DrawPreference,
201        /** On output means that GrGpu would prefer a draw for performance of the readback but
202            can satisfy a straight readPixels call on the inputs without an intermediate draw. The
203            caller of getReadPixelsInfo should never specify this on intput. */
204        kGpuPrefersDraw_DrawPreference,
205        /** On input means that the caller requires a draw to do a transformation and there is no
206            CPU fallback.
207            On output means that GrGpu can only satisfy the readPixels request if the intermediate
208            draw is performed.
209          */
210        kRequireDraw_DrawPreference
211    };
212
213    /**
214     * Used to negotiate whether and how an intermediate draw should or must be performed before
215     * a readPixels call. If this returns false then GrGpu could not deduce an intermediate draw
216     * that would allow a successful readPixels call. The passed width, height, and rowBytes,
217     * must be non-zero and already reflect clipping to the src bounds.
218     */
219    bool getReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
220                           GrPixelConfig readConfig, DrawPreference*, ReadPixelTempDrawInfo*);
221
222    /** Info struct returned by getWritePixelsInfo about performing an intermediate draw in order
223        to write pixels to a GrSurface for either performance or correctness reasons. */
224    struct WritePixelTempDrawInfo {
225        /** If the GrGpu is requesting that the caller upload to an intermediate surface and draw
226            that to the dst then this is the descriptor for the intermediate surface. The caller
227            should upload the pixels such that the upper left pixel of the upload rect is at 0,0 in
228            the intermediate surface.*/
229        GrSurfaceDesc   fTempSurfaceDesc;
230        /** Swizzle to apply during the draw. This is used to compensate for either feature or
231            performance limitations in the underlying 3D API. */
232        GrSwizzle       fSwizzle;
233        /** The config that should be specified when uploading the *original* data to the temp
234            surface before the draw. This may be different than the original src data config in
235            order to compensate for swizzling that will occur when drawing. */
236        GrPixelConfig   fWriteConfig;
237    };
238
239    /**
240     * Used to negotiate whether and how an intermediate surface should be used to write pixels to
241     * a GrSurface. If this returns false then GrGpu could not deduce an intermediate draw
242     * that would allow a successful transfer of the src pixels to the dst. The passed width,
243     * height, and rowBytes, must be non-zero and already reflect clipping to the dst bounds.
244     */
245    bool getWritePixelsInfo(GrSurface* dstSurface, int width, int height,
246                            GrPixelConfig srcConfig, DrawPreference*, WritePixelTempDrawInfo*);
247
248    /**
249     * Reads a rectangle of pixels from a render target.
250     *
251     * @param surface       The surface to read from
252     * @param left          left edge of the rectangle to read (inclusive)
253     * @param top           top edge of the rectangle to read (inclusive)
254     * @param width         width of rectangle to read in pixels.
255     * @param height        height of rectangle to read in pixels.
256     * @param config        the pixel config of the destination buffer
257     * @param buffer        memory to read the rectangle into.
258     * @param rowBytes      the number of bytes between consecutive rows. Zero
259     *                      means rows are tightly packed.
260     * @param invertY       buffer should be populated bottom-to-top as opposed
261     *                      to top-to-bottom (skia's usual order)
262     *
263     * @return true if the read succeeded, false if not. The read can fail
264     *              because of a unsupported pixel config or because no render
265     *              target is currently set.
266     */
267    bool readPixels(GrSurface* surface,
268                    int left, int top, int width, int height,
269                    GrPixelConfig config, void* buffer, size_t rowBytes);
270
271    /**
272     * Updates the pixels in a rectangle of a surface.
273     *
274     * @param surface       The surface to write to.
275     * @param left          left edge of the rectangle to write (inclusive)
276     * @param top           top edge of the rectangle to write (inclusive)
277     * @param width         width of rectangle to write in pixels.
278     * @param height        height of rectangle to write in pixels.
279     * @param config        the pixel config of the source buffer
280     * @param texels        array of mipmap levels containing texture data
281     */
282    bool writePixels(GrSurface* surface,
283                     int left, int top, int width, int height,
284                     GrPixelConfig config,
285                     const SkTArray<GrMipLevel>& texels);
286
287    /**
288     * This function is a shim which creates a SkTArray<GrMipLevel> of size 1.
289     * It then calls writePixels with that SkTArray.
290     *
291     * @param buffer   memory to read pixels from.
292     * @param rowBytes number of bytes between consecutive rows. Zero
293     *                 means rows are tightly packed.
294     */
295    bool writePixels(GrSurface* surface,
296                     int left, int top, int width, int height,
297                     GrPixelConfig config, const void* buffer,
298                     size_t rowBytes);
299
300    /**
301     * Updates the pixels in a rectangle of a surface using a GrTransferBuffer
302     *
303     * @param surface       The surface to write to.
304     * @param left          left edge of the rectangle to write (inclusive)
305     * @param top           top edge of the rectangle to write (inclusive)
306     * @param width         width of rectangle to write in pixels.
307     * @param height        height of rectangle to write in pixels.
308     * @param config        the pixel config of the source buffer
309     * @param buffer        GrTransferBuffer to read pixels from
310     * @param offset        offset from the start of the buffer
311     * @param rowBytes      number of bytes between consecutive rows. Zero
312     *                      means rows are tightly packed.
313     */
314    bool transferPixels(GrSurface* surface,
315                        int left, int top, int width, int height,
316                        GrPixelConfig config, GrTransferBuffer* buffer,
317                        size_t offset, size_t rowBytes);
318
319    /**
320     * Clear the passed in render target. Ignores the draw state and clip.
321     */
322    void clear(const SkIRect& rect, GrColor color, GrRenderTarget* renderTarget);
323
324
325    void clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* renderTarget);
326
327    /**
328     * Discards the contents render target. nullptr indicates that the current render target should
329     * be discarded.
330     **/
331    virtual void discard(GrRenderTarget* = nullptr) = 0;
332
333    /**
334     * This is can be called before allocating a texture to be a dst for copySurface. It will
335     * populate the origin, config, and flags fields of the desc such that copySurface can
336     * efficiently succeed. It should only succeed if it can allow copySurface to perform a copy
337     * that would be more effecient than drawing the src to a dst render target.
338     */
339    virtual bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const = 0;
340
341    // After the client interacts directly with the 3D context state the GrGpu
342    // must resync its internal state and assumptions about 3D context state.
343    // Each time this occurs the GrGpu bumps a timestamp.
344    // state of the 3D context
345    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
346    // a billion years.
347    typedef uint64_t ResetTimestamp;
348
349    // This timestamp is always older than the current timestamp
350    static const ResetTimestamp kExpiredTimestamp = 0;
351    // Returns a timestamp based on the number of times the context was reset.
352    // This timestamp can be used to lazily detect when cached 3D context state
353    // is dirty.
354    ResetTimestamp getResetTimestamp() const { return fResetTimestamp; }
355
356    virtual void buildProgramDesc(GrProgramDesc*,
357                                  const GrPrimitiveProcessor&,
358                                  const GrPipeline&) const = 0;
359
360    // Called to perform a surface to surface copy. Fallbacks to issuing a draw from the src to dst
361    // take place at the GrDrawTarget level and this function implement faster copy paths. The rect
362    // and point are pre-clipped. The src rect and implied dst rect are guaranteed to be within the
363    // src/dst bounds and non-empty.
364    bool copySurface(GrSurface* dst,
365                     GrSurface* src,
366                     const SkIRect& srcRect,
367                     const SkIPoint& dstPoint);
368
369    struct MultisampleSpecs {
370        // Nonzero ID that uniquely identifies these multisample specs.
371        uint8_t                            fUniqueID;
372        // The actual number of samples the GPU will run. NOTE: this value can be greater than the
373        // the render target's sample count.
374        int                                fEffectiveSampleCnt;
375        // If sample locations are supported, contains the subpixel locations at which the GPU will
376        // sample. Pixel center is at (.5, .5) and (0, 0) indicates the top left corner.
377        SkAutoTDeleteArray<const SkPoint>  fSampleLocations;
378    };
379
380    // Finds a render target's multisample specs. The stencil settings are only needed to flush the
381    // draw state prior to querying multisample information; they should not have any effect on the
382    // multisample information itself.
383    const MultisampleSpecs& getMultisampleSpecs(GrRenderTarget*, const GrStencilSettings&);
384
385    struct DrawArgs {
386        DrawArgs(const GrPrimitiveProcessor* primProc,
387                 const GrPipeline* pipeline,
388                 const GrProgramDesc* desc)
389            : fPrimitiveProcessor(primProc)
390            , fPipeline(pipeline)
391            , fDesc(desc) {
392            SkASSERT(primProc && pipeline && desc);
393        }
394        const GrPrimitiveProcessor* fPrimitiveProcessor;
395        const GrPipeline* fPipeline;
396        const GrProgramDesc* fDesc;
397    };
398
399    void draw(const DrawArgs&, const GrVertices&);
400
401    // Called by drawtarget when flushing.
402    // Provides a hook for post-flush actions (e.g. PLS reset and Vulkan command buffer submits).
403    virtual void finishDrawTarget() {}
404
405    ///////////////////////////////////////////////////////////////////////////
406    // Debugging and Stats
407
408    class Stats {
409    public:
410#if GR_GPU_STATS
411        Stats() { this->reset(); }
412
413        void reset() {
414            fRenderTargetBinds = 0;
415            fShaderCompilations = 0;
416            fTextureCreates = 0;
417            fTextureUploads = 0;
418            fTransfersToTexture = 0;
419            fStencilAttachmentCreates = 0;
420            fNumDraws = 0;
421        }
422
423        int renderTargetBinds() const { return fRenderTargetBinds; }
424        void incRenderTargetBinds() { fRenderTargetBinds++; }
425        int shaderCompilations() const { return fShaderCompilations; }
426        void incShaderCompilations() { fShaderCompilations++; }
427        int textureCreates() const { return fTextureCreates; }
428        void incTextureCreates() { fTextureCreates++; }
429        int textureUploads() const { return fTextureUploads; }
430        void incTextureUploads() { fTextureUploads++; }
431        int transfersToTexture() const { return fTransfersToTexture; }
432        void incTransfersToTexture() { fTransfersToTexture++; }
433        void incStencilAttachmentCreates() { fStencilAttachmentCreates++; }
434        void incNumDraws() { fNumDraws++; }
435        void dump(SkString*);
436        void dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values);
437
438    private:
439        int fRenderTargetBinds;
440        int fShaderCompilations;
441        int fTextureCreates;
442        int fTextureUploads;
443        int fTransfersToTexture;
444        int fStencilAttachmentCreates;
445        int fNumDraws;
446#else
447        void dump(SkString*) {}
448        void dumpKeyValuePairs(SkTArray<SkString>*, SkTArray<double>*) {}
449        void incRenderTargetBinds() {}
450        void incShaderCompilations() {}
451        void incTextureCreates() {}
452        void incTextureUploads() {}
453        void incTransfersToTexture() {}
454        void incStencilAttachmentCreates() {}
455        void incNumDraws() {}
456#endif
457    };
458
459    Stats* stats() { return &fStats; }
460
461    /** Creates a texture directly in the backend API without wrapping it in a GrTexture. This is
462        only to be used for testing (particularly for testing the methods that import an externally
463        created texture into Skia. Must be matched with a call to deleteTestingOnlyTexture(). */
464    virtual GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
465                                                            GrPixelConfig config) = 0;
466    /** Check a handle represents an actual texture in the backend API that has not been freed. */
467    virtual bool isTestingOnlyBackendTexture(GrBackendObject) const = 0;
468    /** If ownership of the backend texture has been transferred pass true for abandonTexture. This
469        will do any necessary cleanup of the handle without freeing the texture in the backend
470        API. */
471    virtual void deleteTestingOnlyBackendTexture(GrBackendObject,
472                                                 bool abandonTexture = false) = 0;
473
474    // width and height may be larger than rt (if underlying API allows it).
475    // Returns nullptr if compatible sb could not be created, otherwise the caller owns the ref on
476    // the GrStencilAttachment.
477    virtual GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
478                                                                        int width,
479                                                                        int height) = 0;
480    // clears target's entire stencil buffer to 0
481    virtual void clearStencil(GrRenderTarget* target) = 0;
482
483    // draws an outline rectangle for debugging/visualization purposes.
484    virtual void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) = 0;
485
486    // Determines whether a texture will need to be rescaled in order to be used with the
487    // GrTextureParams. This variation is called when the caller will create a new texture using the
488    // texture provider from a non-texture src (cpu-backed image, ...).
489    bool makeCopyForTextureParams(int width, int height, const GrTextureParams&,
490                                 GrTextureProducer::CopyParams*) const;
491
492    // Like the above but this variation should be called when the caller is not creating the
493    // original texture but rather was handed the original texture. It adds additional checks
494    // relevant to original textures that were created external to Skia via
495    // GrTextureProvider::wrap methods.
496    bool makeCopyForTextureParams(GrTexture* texture, const GrTextureParams& params,
497                                  GrTextureProducer::CopyParams* copyParams) const {
498        if (this->makeCopyForTextureParams(texture->width(), texture->height(), params,
499                                           copyParams)) {
500            return true;
501        }
502        return this->onMakeCopyForTextureParams(texture, params, copyParams);
503    }
504
505    // This is only to be used in GL-specific tests.
506    virtual const GrGLContext* glContextForTesting() const { return nullptr; }
507
508    // This is only to be used by testing code
509    virtual void resetShaderCacheForTesting() const {}
510
511protected:
512    // Functions used to map clip-respecting stencil tests into normal
513    // stencil funcs supported by GPUs.
514    static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
515                                            GrStencilFunc func);
516    static void ConvertStencilFuncAndMask(GrStencilFunc func,
517                                          bool clipInStencil,
518                                          unsigned int clipBit,
519                                          unsigned int userBits,
520                                          unsigned int* ref,
521                                          unsigned int* mask);
522
523    static void ElevateDrawPreference(GrGpu::DrawPreference* preference,
524                                      GrGpu::DrawPreference elevation) {
525        GR_STATIC_ASSERT(GrGpu::kCallerPrefersDraw_DrawPreference > GrGpu::kNoDraw_DrawPreference);
526        GR_STATIC_ASSERT(GrGpu::kGpuPrefersDraw_DrawPreference >
527                         GrGpu::kCallerPrefersDraw_DrawPreference);
528        GR_STATIC_ASSERT(GrGpu::kRequireDraw_DrawPreference >
529                         GrGpu::kGpuPrefersDraw_DrawPreference);
530        *preference = SkTMax(*preference, elevation);
531    }
532
533    void handleDirtyContext() {
534        if (fResetBits) {
535            this->resetContext();
536        }
537    }
538
539    Stats                                   fStats;
540    SkAutoTDelete<GrPathRendering>          fPathRendering;
541    // Subclass must initialize this in its constructor.
542    SkAutoTUnref<const GrCaps>    fCaps;
543
544private:
545    // called when the 3D context state is unknown. Subclass should emit any
546    // assumed 3D context state and dirty any state cache.
547    virtual void onResetContext(uint32_t resetBits) = 0;
548
549    // Called before certain draws in order to guarantee coherent results from dst reads.
550    virtual void xferBarrier(GrRenderTarget*, GrXferBarrierType) = 0;
551
552    // overridden by backend-specific derived class to create objects.
553    // Texture size and sample size will have already been validated in base class before
554    // onCreateTexture/CompressedTexture are called.
555    virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc,
556                                       GrGpuResource::LifeCycle lifeCycle,
557                                       const SkTArray<GrMipLevel>& texels) = 0;
558    virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
559                                                 GrGpuResource::LifeCycle lifeCycle,
560                                                 const SkTArray<GrMipLevel>& texels) = 0;
561
562    virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) = 0;
563    virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
564                                                      GrWrapOwnership) = 0;
565    virtual GrRenderTarget* onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&,
566                                                               GrWrapOwnership) = 0;
567    virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) = 0;
568    virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) = 0;
569    virtual GrTransferBuffer* onCreateTransferBuffer(size_t size, TransferType type) = 0;
570
571    // overridden by backend-specific derived class to perform the clear.
572    virtual void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) = 0;
573
574
575    // Overridden by backend specific classes to perform a clear of the stencil clip bits.  This is
576    // ONLY used by the the clip target
577    virtual void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) = 0;
578
579    // overridden by backend-specific derived class to perform the draw call.
580    virtual void onDraw(const DrawArgs&, const GrNonInstancedVertices&) = 0;
581
582    virtual bool onMakeCopyForTextureParams(GrTexture* texture, const GrTextureParams&,
583                                            GrTextureProducer::CopyParams*) const { return false; }
584
585    virtual bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight,
586                                     size_t rowBytes, GrPixelConfig readConfig, DrawPreference*,
587                                     ReadPixelTempDrawInfo*) = 0;
588    virtual bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
589                                      GrPixelConfig srcConfig, DrawPreference*,
590                                      WritePixelTempDrawInfo*) = 0;
591
592    // overridden by backend-specific derived class to perform the surface read
593    virtual bool onReadPixels(GrSurface*,
594                              int left, int top,
595                              int width, int height,
596                              GrPixelConfig,
597                              void* buffer,
598                              size_t rowBytes) = 0;
599
600    // overridden by backend-specific derived class to perform the surface write
601    virtual bool onWritePixels(GrSurface*,
602                               int left, int top, int width, int height,
603                               GrPixelConfig config,
604                               const SkTArray<GrMipLevel>& texels) = 0;
605
606    // overridden by backend-specific derived class to perform the surface write
607    virtual bool onTransferPixels(GrSurface*,
608                                  int left, int top, int width, int height,
609                                  GrPixelConfig config, GrTransferBuffer* buffer,
610                                  size_t offset, size_t rowBytes) = 0;
611
612    // overridden by backend-specific derived class to perform the resolve
613    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
614
615    // overridden by backend specific derived class to perform the copy surface
616    virtual bool onCopySurface(GrSurface* dst,
617                               GrSurface* src,
618                               const SkIRect& srcRect,
619                               const SkIPoint& dstPoint) = 0;
620
621    // overridden by backend specific derived class to perform the multisample queries
622    virtual void onGetMultisampleSpecs(GrRenderTarget*,
623                                       const GrStencilSettings&,
624                                       int* effectiveSampleCnt,
625                                       SkAutoTDeleteArray<SkPoint>* sampleLocations) = 0;
626
627    void resetContext() {
628        this->onResetContext(fResetBits);
629        fResetBits = 0;
630        ++fResetTimestamp;
631    }
632
633    ResetTimestamp                                                      fResetTimestamp;
634    uint32_t                                                            fResetBits;
635    SkTArray<const MultisampleSpecs*, true>                             fMultisampleSpecsMap;
636    GrTAllocator<MultisampleSpecs>                                      fMultisampleSpecsAllocator;
637    // The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu.
638    GrContext*                                                          fContext;
639
640    friend class GrPathRendering;
641    typedef SkRefCnt INHERITED;
642};
643
644#endif
645