GrGpu.h revision f0674516cb18f6b13e34f404ff5793d9b9ebb56c
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGpu_DEFINED
9#define GrGpu_DEFINED
10
11#include "GrPipelineBuilder.h"
12#include "GrProgramDesc.h"
13#include "GrStencil.h"
14#include "GrTraceMarker.h"
15#include "GrXferProcessor.h"
16#include "SkPath.h"
17
18class GrBatchTracker;
19class GrContext;
20class GrGLContext;
21class GrIndexBuffer;
22class GrNonInstancedVertices;
23class GrPath;
24class GrPathRange;
25class GrPathRenderer;
26class GrPathRendererChain;
27class GrPathRendering;
28class GrPipeline;
29class GrPrimitiveProcessor;
30class GrRenderTarget;
31class GrStencilAttachment;
32class GrSurface;
33class GrTexture;
34class GrVertexBuffer;
35class GrVertices;
36
37class GrGpu : public SkRefCnt {
38public:
39    /**
40     * Create an instance of GrGpu that matches the specified backend. If the requested backend is
41     * not supported (at compile-time or run-time) this returns NULL. The context will not be
42     * fully constructed and should not be used by GrGpu until after this function returns.
43     */
44    static GrGpu* Create(GrBackend, GrBackendContext, const GrContextOptions&, GrContext* context);
45
46    ////////////////////////////////////////////////////////////////////////////
47
48    GrGpu(GrContext* context);
49    ~GrGpu() override;
50
51    GrContext* getContext() { return fContext; }
52    const GrContext* getContext() const { return fContext; }
53
54    /**
55     * Gets the capabilities of the draw target.
56     */
57    const GrCaps* caps() const { return fCaps.get(); }
58
59    GrPathRendering* pathRendering() { return fPathRendering.get();  }
60
61    // Called by GrContext when the underlying backend context has been destroyed.
62    // GrGpu should use this to ensure that no backend API calls will be made from
63    // here onward, including in its destructor. Subclasses should call
64    // INHERITED::contextAbandoned() if they override this.
65    virtual void contextAbandoned();
66
67    /**
68     * The GrGpu object normally assumes that no outsider is setting state
69     * within the underlying 3D API's context/device/whatever. This call informs
70     * the GrGpu that the state was modified and it shouldn't make assumptions
71     * about the state.
72     */
73    void markContextDirty(uint32_t state = kAll_GrBackendState) { fResetBits |= state; }
74
75    /**
76     * Creates a texture object. If kRenderTarget_GrSurfaceFlag the texture can
77     * be used as a render target by calling GrTexture::asRenderTarget(). Not all
78     * pixel configs can be used as render targets. Support for configs as textures
79     * or render targets can be checked using GrCaps.
80     *
81     * @param desc        describes the texture to be created.
82     * @param budgeted    does this texture count against the resource cache budget?
83     * @param srcData     texel data to load texture. Begins with full-size
84     *                    palette data for paletted textures. For compressed
85     *                    formats it contains the compressed pixel data. Otherwise,
86     *                    it contains width*height texels. If NULL texture data
87     *                    is uninitialized.
88     * @param rowBytes    the number of bytes between consecutive rows. Zero
89     *                    means rows are tightly packed. This field is ignored
90     *                    for compressed formats.
91     *
92     * @return    The texture object if successful, otherwise NULL.
93     */
94    GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted,
95                             const void* srcData, size_t rowBytes);
96
97    /**
98     * Implements GrContext::wrapBackendTexture
99     */
100    GrTexture* wrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership);
101
102    /**
103     * Implements GrContext::wrapBackendTexture
104     */
105    GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&, GrWrapOwnership);
106
107    /**
108     * Creates a vertex buffer.
109     *
110     * @param size    size in bytes of the vertex buffer
111     * @param dynamic hints whether the data will be frequently changed
112     *                by either GrVertexBuffer::map() or
113     *                GrVertexBuffer::updateData().
114     *
115     * @return    The vertex buffer if successful, otherwise NULL.
116     */
117    GrVertexBuffer* createVertexBuffer(size_t size, bool dynamic);
118
119    /**
120     * Creates an index buffer.
121     *
122     * @param size    size in bytes of the index buffer
123     * @param dynamic hints whether the data will be frequently changed
124     *                by either GrIndexBuffer::map() or
125     *                GrIndexBuffer::updateData().
126     *
127     * @return The index buffer if successful, otherwise NULL.
128     */
129    GrIndexBuffer* createIndexBuffer(size_t size, bool dynamic);
130
131    /**
132     * Resolves MSAA.
133     */
134    void resolveRenderTarget(GrRenderTarget* target);
135
136    /** Info struct returned by getReadPixelsInfo about performing intermediate draws before
137        reading pixels for performance or correctness. */
138    struct ReadPixelTempDrawInfo {
139        /** If the GrGpu is requesting that the caller do a draw to an intermediate surface then
140            this is descriptor for the temp surface. The draw should always be a rect with
141            dst 0,0,w,h. */
142        GrSurfaceDesc   fTempSurfaceDesc;
143        /** Indicates whether there is a performance advantage to using an exact match texture
144            (in terms of width and height) for the intermediate texture instead of approximate. */
145        bool            fUseExactScratch;
146        /** The caller should swap the R and B channel in the temp draw and then instead of reading
147            the desired config back it should read GrPixelConfigSwapRAndB(readConfig). The swap
148            during the draw and the swap at readback time cancel and the client gets the correct
149            data. The swapped read back is either faster for or required by the underlying backend
150            3D API. */
151        bool            fSwapRAndB;
152    };
153    /** Describes why an intermediate draw must/should be performed before readPixels. */
154    enum DrawPreference {
155        /** On input means that the caller would proceed without draw if the GrGpu doesn't request
156            one.
157            On output means that the GrGpu is not requesting a draw. */
158        kNoDraw_DrawPreference,
159        /** Means that the client would prefer a draw for performance of the readback but
160            can satisfy a straight readPixels call on the inputs without an intermediate draw.
161            getReadPixelsInfo will never set the draw preference to this value but may leave
162            it set. */
163        kCallerPrefersDraw_DrawPreference,
164        /** On output means that GrGpu would prefer a draw for performance of the readback but
165            can satisfy a straight readPixels call on the inputs without an intermediate draw. The
166            caller of getReadPixelsInfo should never specify this on intput. */
167        kGpuPrefersDraw_DrawPreference,
168        /** On input means that the caller requires a draw to do a transformation and there is no
169            CPU fallback.
170            On output means that GrGpu can only satisfy the readPixels request if the intermediate
171            draw is performed.
172          */
173        kRequireDraw_DrawPreference
174    };
175
176    /**
177     * Used to negotiate whether and how an intermediate draw should or must be performed before
178     * a readPixels call. If this returns false then GrGpu could not deduce an intermediate draw
179     * that would allow a successful readPixels call. The passed width, height, and rowBytes,
180     * must be non-zero and already reflect clipping to the src bounds.
181     */
182    bool getReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
183                           GrPixelConfig readConfig, DrawPreference*, ReadPixelTempDrawInfo*);
184
185    /** Info struct returned by getWritePixelsInfo about performing an intermediate draw in order
186        to write pixels to a GrSurface for either performance or correctness reasons. */
187    struct WritePixelTempDrawInfo {
188        /** If the GrGpu is requesting that the caller upload to an intermediate surface and draw
189            that to the dst then this is the descriptor for the intermediate surface. The caller
190            should upload the pixels such that the upper left pixel of the upload rect is at 0,0 in
191            the intermediate surface.*/
192        GrSurfaceDesc   fTempSurfaceDesc;
193        /** If set, fTempSurfaceDesc's config will be a R/B swap of the src pixel config. The caller
194            should upload the pixels as is such that R and B will be swapped in the intermediate
195            surface. When the intermediate is drawn to the dst the shader should swap R/B again
196            such that the correct swizzle results in the dst. This is done to work around either
197            performance or API restrictions in the backend 3D API implementation. */
198        bool            fSwapRAndB;
199    };
200
201    /**
202     * Used to negotiate whether and how an intermediate surface should be used to write pixels to
203     * a GrSurface. If this returns false then GrGpu could not deduce an intermediate draw
204     * that would allow a successful transfer of the src pixels to the dst. The passed width,
205     * height, and rowBytes, must be non-zero and already reflect clipping to the dst bounds.
206     */
207    bool getWritePixelsInfo(GrSurface* dstSurface, int width, int height, size_t rowBytes,
208                            GrPixelConfig srcConfig, DrawPreference*, WritePixelTempDrawInfo*);
209
210    /**
211     * Reads a rectangle of pixels from a render target.
212     *
213     * @param renderTarget  the render target to read from. NULL means the
214     *                      current render target.
215     * @param left          left edge of the rectangle to read (inclusive)
216     * @param top           top edge of the rectangle to read (inclusive)
217     * @param width         width of rectangle to read in pixels.
218     * @param height        height of rectangle to read in pixels.
219     * @param config        the pixel config of the destination buffer
220     * @param buffer        memory to read the rectangle into.
221     * @param rowBytes      the number of bytes between consecutive rows. Zero
222     *                      means rows are tightly packed.
223     * @param invertY       buffer should be populated bottom-to-top as opposed
224     *                      to top-to-bottom (skia's usual order)
225     *
226     * @return true if the read succeeded, false if not. The read can fail
227     *              because of a unsupported pixel config or because no render
228     *              target is currently set.
229     */
230    bool readPixels(GrRenderTarget* renderTarget,
231                    int left, int top, int width, int height,
232                    GrPixelConfig config, void* buffer, size_t rowBytes);
233
234    /**
235     * Updates the pixels in a rectangle of a texture.
236     *
237     * @param left          left edge of the rectangle to write (inclusive)
238     * @param top           top edge of the rectangle to write (inclusive)
239     * @param width         width of rectangle to write in pixels.
240     * @param height        height of rectangle to write in pixels.
241     * @param config        the pixel config of the source buffer
242     * @param buffer        memory to read pixels from
243     * @param rowBytes      number of bytes between consecutive rows. Zero
244     *                      means rows are tightly packed.
245     */
246    bool writeTexturePixels(GrTexture* texture,
247                            int left, int top, int width, int height,
248                            GrPixelConfig config, const void* buffer,
249                            size_t rowBytes);
250
251    /**
252     * Clear the passed in render target. Ignores the draw state and clip. Clears the whole thing if
253     * rect is NULL, otherwise just the rect. If canIgnoreRect is set then the entire render target
254     * can be optionally cleared.
255     */
256    void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect,GrRenderTarget* renderTarget);
257
258
259    void clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* renderTarget);
260
261    /**
262     * Discards the contents render target. NULL indicates that the current render target should
263     * be discarded.
264     **/
265    virtual void discard(GrRenderTarget* = NULL) = 0;
266
267    /**
268     * This is can be called before allocating a texture to be a dst for copySurface. It will
269     * populate the origin, config, and flags fields of the desc such that copySurface can
270     * efficiently succeed. It should only succeed if it can allow copySurface to perform a copy
271     * that would be more effecient than drawing the src to a dst render target.
272     */
273    virtual bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const = 0;
274
275    // After the client interacts directly with the 3D context state the GrGpu
276    // must resync its internal state and assumptions about 3D context state.
277    // Each time this occurs the GrGpu bumps a timestamp.
278    // state of the 3D context
279    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
280    // a billion years.
281    typedef uint64_t ResetTimestamp;
282
283    // This timestamp is always older than the current timestamp
284    static const ResetTimestamp kExpiredTimestamp = 0;
285    // Returns a timestamp based on the number of times the context was reset.
286    // This timestamp can be used to lazily detect when cached 3D context state
287    // is dirty.
288    ResetTimestamp getResetTimestamp() const { return fResetTimestamp; }
289
290    virtual void buildProgramDesc(GrProgramDesc*,
291                                  const GrPrimitiveProcessor&,
292                                  const GrPipeline&,
293                                  const GrBatchTracker&) const = 0;
294
295    // Called to perform a surface to surface copy. Fallbacks to issuing a draw from the src to dst
296    // take place at the GrDrawTarget level and this function implement faster copy paths. The rect
297    // and point are pre-clipped. The src rect and implied dst rect are guaranteed to be within the
298    // src/dst bounds and non-empty.
299    virtual bool copySurface(GrSurface* dst,
300                             GrSurface* src,
301                             const SkIRect& srcRect,
302                             const SkIPoint& dstPoint) = 0;
303
304    // Called before certain draws in order to guarantee coherent results from dst reads.
305    virtual void xferBarrier(GrRenderTarget*, GrXferBarrierType) = 0;
306
307    struct DrawArgs {
308        DrawArgs(const GrPrimitiveProcessor* primProc,
309                 const GrPipeline* pipeline,
310                 const GrProgramDesc* desc,
311                 const GrBatchTracker* batchTracker)
312            : fPrimitiveProcessor(primProc)
313            , fPipeline(pipeline)
314            , fDesc(desc)
315            , fBatchTracker(batchTracker) {
316            SkASSERT(primProc && pipeline && desc && batchTracker);
317        }
318        const GrPrimitiveProcessor* fPrimitiveProcessor;
319        const GrPipeline* fPipeline;
320        const GrProgramDesc* fDesc;
321        const GrBatchTracker* fBatchTracker;
322    };
323
324    void draw(const DrawArgs&, const GrVertices&);
325
326    ///////////////////////////////////////////////////////////////////////////
327    // Debugging and Stats
328
329    class Stats {
330    public:
331#if GR_GPU_STATS
332        Stats() { this->reset(); }
333
334        void reset() {
335            fRenderTargetBinds = 0;
336            fShaderCompilations = 0;
337            fTextureCreates = 0;
338            fTextureUploads = 0;
339            fStencilAttachmentCreates = 0;
340        }
341
342        int renderTargetBinds() const { return fRenderTargetBinds; }
343        void incRenderTargetBinds() { fRenderTargetBinds++; }
344        int shaderCompilations() const { return fShaderCompilations; }
345        void incShaderCompilations() { fShaderCompilations++; }
346        int textureCreates() const { return fTextureCreates; }
347        void incTextureCreates() { fTextureCreates++; }
348        int textureUploads() const { return fTextureUploads; }
349        void incTextureUploads() { fTextureUploads++; }
350        void incStencilAttachmentCreates() { fStencilAttachmentCreates++; }
351        void dump(SkString*);
352
353    private:
354        int fRenderTargetBinds;
355        int fShaderCompilations;
356        int fTextureCreates;
357        int fTextureUploads;
358        int fStencilAttachmentCreates;
359#else
360        void dump(SkString*) {};
361        void incRenderTargetBinds() {}
362        void incShaderCompilations() {}
363        void incTextureCreates() {}
364        void incTextureUploads() {}
365        void incStencilAttachmentCreates() {}
366#endif
367    };
368
369    Stats* stats() { return &fStats; }
370
371    /**
372     * Called at start and end of gpu trace marking
373     * GR_CREATE_GPU_TRACE_MARKER(marker_str, target) will automatically call these at the start
374     * and end of a code block respectively
375     */
376    void addGpuTraceMarker(const GrGpuTraceMarker* marker);
377    void removeGpuTraceMarker(const GrGpuTraceMarker* marker);
378
379    /**
380     * Takes the current active set of markers and stores them for later use. Any current marker
381     * in the active set is removed from the active set and the targets remove function is called.
382     * These functions do not work as a stack so you cannot call save a second time before calling
383     * restore. Also, it is assumed that when restore is called the current active set of markers
384     * is empty. When the stored markers are added back into the active set, the targets add marker
385     * is called.
386     */
387    void saveActiveTraceMarkers();
388    void restoreActiveTraceMarkers();
389
390    // creation and deletion of raw texture for testing
391    // only to be used in GPU-specific tests
392    virtual GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
393                                                            GrPixelConfig config) const = 0;
394    virtual bool isTestingOnlyBackendTexture(GrBackendObject id) const = 0;
395    virtual void deleteTestingOnlyBackendTexture(GrBackendObject id) const = 0;
396
397    // Given a rt, find or create a stencil buffer and attach it
398    bool attachStencilAttachmentToRenderTarget(GrRenderTarget* target);
399
400    // This is only to be used in GL-specific tests.
401    virtual const GrGLContext* glContextForTesting() const { return NULL; }
402
403protected:
404    // Functions used to map clip-respecting stencil tests into normal
405    // stencil funcs supported by GPUs.
406    static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
407                                            GrStencilFunc func);
408    static void ConvertStencilFuncAndMask(GrStencilFunc func,
409                                          bool clipInStencil,
410                                          unsigned int clipBit,
411                                          unsigned int userBits,
412                                          unsigned int* ref,
413                                          unsigned int* mask);
414
415    static void ElevateDrawPreference(GrGpu::DrawPreference* preference,
416                                      GrGpu::DrawPreference elevation) {
417        GR_STATIC_ASSERT(GrGpu::kCallerPrefersDraw_DrawPreference > GrGpu::kNoDraw_DrawPreference);
418        GR_STATIC_ASSERT(GrGpu::kGpuPrefersDraw_DrawPreference >
419                         GrGpu::kCallerPrefersDraw_DrawPreference);
420        GR_STATIC_ASSERT(GrGpu::kRequireDraw_DrawPreference >
421                         GrGpu::kGpuPrefersDraw_DrawPreference);
422        *preference = SkTMax(*preference, elevation);
423    }
424
425    const GrTraceMarkerSet& getActiveTraceMarkers() const { return fActiveTraceMarkers; }
426
427    Stats                                   fStats;
428    SkAutoTDelete<GrPathRendering>          fPathRendering;
429    // Subclass must initialize this in its constructor.
430    SkAutoTUnref<const GrCaps>    fCaps;
431
432private:
433    // called when the 3D context state is unknown. Subclass should emit any
434    // assumed 3D context state and dirty any state cache.
435    virtual void onResetContext(uint32_t resetBits) = 0;
436
437    // overridden by backend-specific derived class to create objects.
438    // Texture size and sample size will have already been validated in base class before
439    // onCreateTexture/CompressedTexture are called.
440    virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc,
441                                       GrGpuResource::LifeCycle lifeCycle,
442                                       const void* srcData, size_t rowBytes) = 0;
443    virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
444                                                 GrGpuResource::LifeCycle lifeCycle,
445                                                 const void* srcData) = 0;
446    virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) = 0;
447    virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
448                                                      GrWrapOwnership) = 0;
449    virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) = 0;
450    virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) = 0;
451
452    // overridden by backend-specific derived class to perform the clear.
453    virtual void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color,
454                         bool canIgnoreRect) = 0;
455
456
457    // Overridden by backend specific classes to perform a clear of the stencil clip bits.  This is
458    // ONLY used by the the clip target
459    virtual void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) = 0;
460
461    // overridden by backend-specific derived class to perform the draw call.
462    virtual void onDraw(const DrawArgs&, const GrNonInstancedVertices&) = 0;
463
464    virtual bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight,
465                                     size_t rowBytes, GrPixelConfig readConfig, DrawPreference*,
466                                     ReadPixelTempDrawInfo*) = 0;
467    virtual bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, size_t rowBytes,
468                                      GrPixelConfig srcConfig, DrawPreference*,
469                                      WritePixelTempDrawInfo*) = 0;
470
471    virtual bool onReadPixels(GrRenderTarget* target,
472                              int left, int top, int width, int height,
473                              GrPixelConfig,
474                              void* buffer,
475                              size_t rowBytes) = 0;
476
477    // overridden by backend-specific derived class to perform the texture update
478    virtual bool onWriteTexturePixels(GrTexture* texture,
479                                      int left, int top, int width, int height,
480                                      GrPixelConfig config, const void* buffer,
481                                      size_t rowBytes) = 0;
482
483    // overridden by backend-specific derived class to perform the resolve
484    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
485
486    // width and height may be larger than rt (if underlying API allows it).
487    // Should attach the SB to the RT. Returns false if compatible sb could
488    // not be created.
489    virtual bool createStencilAttachmentForRenderTarget(GrRenderTarget*, int width, int height) = 0;
490
491    // attaches an existing SB to an existing RT.
492    virtual bool attachStencilAttachmentToRenderTarget(GrStencilAttachment*, GrRenderTarget*) = 0;
493
494    // clears target's entire stencil buffer to 0
495    virtual void clearStencil(GrRenderTarget* target) = 0;
496
497    virtual void didAddGpuTraceMarker() = 0;
498    virtual void didRemoveGpuTraceMarker() = 0;
499
500    void resetContext() {
501        this->onResetContext(fResetBits);
502        fResetBits = 0;
503        ++fResetTimestamp;
504    }
505
506    void handleDirtyContext() {
507        if (fResetBits) {
508            this->resetContext();
509        }
510    }
511
512    ResetTimestamp                                                      fResetTimestamp;
513    uint32_t                                                            fResetBits;
514    // To keep track that we always have at least as many debug marker adds as removes
515    int                                                                 fGpuTraceMarkerCount;
516    GrTraceMarkerSet                                                    fActiveTraceMarkers;
517    GrTraceMarkerSet                                                    fStoredTraceMarkers;
518    // The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu.
519    GrContext*                                                          fContext;
520
521    friend class GrPathRendering;
522    typedef SkRefCnt INHERITED;
523};
524
525#endif
526