GrGpu.h revision f105b109264f71dfb0bfd9977e6a5dd0a5a12f57
1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#ifndef GrGpu_DEFINED
11#define GrGpu_DEFINED
12
13#include "GrDrawTarget.h"
14#include "GrRect.h"
15#include "GrRefCnt.h"
16#include "GrTexture.h"
17#include "GrClipMaskManager.h"
18
19class GrContext;
20class GrIndexBufferAllocPool;
21class GrPathRenderer;
22class GrPathRendererChain;
23class GrResource;
24class GrStencilBuffer;
25class GrVertexBufferAllocPool;
26
27/**
28 * Gpu usage statistics.
29 */
30struct GrGpuStats {
31    uint32_t fVertexCnt;  //<! Number of vertices drawn
32    uint32_t fIndexCnt;   //<! Number of indices drawn
33    uint32_t fDrawCnt;    //<! Number of draws
34
35    uint32_t fProgChngCnt;//<! Number of program changes
36
37    /**
38     *  Number of times the texture is set in 3D API
39     */
40    uint32_t fTextureChngCnt;
41    /**
42     *  Number of times the render target is set in 3D API
43     */
44    uint32_t fRenderTargetChngCnt;
45    /**
46     *  Number of textures created (includes textures that are rendertargets).
47     */
48    uint32_t fTextureCreateCnt;
49    /**
50     *  Number of rendertargets created.
51     */
52    uint32_t fRenderTargetCreateCnt;
53};
54
55class GrGpu : public GrDrawTarget {
56
57public:
58
59    /**
60     * Additional blend coeffecients for dual source blending, not exposed
61     * through GrPaint/GrContext.
62     */
63    enum ExtendedBlendCoeffs {
64        // source 2 refers to second output color when
65        // using dual source blending.
66        kS2C_BlendCoeff = kPublicBlendCoeffCount,
67        kIS2C_BlendCoeff,
68        kS2A_BlendCoeff,
69        kIS2A_BlendCoeff,
70
71        kTotalBlendCoeffCount
72    };
73
74    /**
75     *  Create an instance of GrGpu that matches the specified Engine backend.
76     *  If the requested engine is not supported (at compile-time or run-time)
77     *  this returns NULL.
78     */
79    static GrGpu* Create(GrEngine, GrPlatform3DContext context3D);
80
81    ////////////////////////////////////////////////////////////////////////////
82
83    GrGpu();
84    virtual ~GrGpu();
85
86    // The GrContext sets itself as the owner of this Gpu object
87    void setContext(GrContext* context) {
88        GrAssert(NULL == fContext);
89        fContext = context;
90        fClipMaskManager.setContext(context);
91    }
92    GrContext* getContext() { return fContext; }
93    const GrContext* getContext() const { return fContext; }
94
95    /**
96     * The GrGpu object normally assumes that no outsider is setting state
97     * within the underlying 3D API's context/device/whatever. This call informs
98     * the GrGpu that the state was modified and it shouldn't make assumptions
99     * about the state.
100     */
101    void markContextDirty() { fContextIsDirty = true; }
102
103    void unimpl(const char[]);
104
105    /**
106     * Creates a texture object. If desc width or height is not a power of
107     * two but underlying API requires a power of two texture then srcData
108     * will be embedded in a power of two texture. The extra width and height
109     * is filled as though srcData were rendered clamped into the texture.
110     *
111     * If kRenderTarget_TextureFlag is specified the GrRenderTarget is
112     * accessible via GrTexture::asRenderTarget(). The texture will hold a ref
113     * on the render target until its releaseRenderTarget() is called or it is
114     * destroyed.
115     *
116     * @param desc        describes the texture to be created.
117     * @param srcData     texel data to load texture. Begins with full-size
118     *                    palette data for paletted textures. Contains width*
119     *                    height texels. If NULL texture data is uninitialized.
120     *
121     * @return    The texture object if successful, otherwise NULL.
122     */
123    GrTexture* createTexture(const GrTextureDesc& desc,
124                             const void* srcData, size_t rowBytes);
125
126    /**
127     * Implements GrContext::createPlatformTexture
128     */
129    GrTexture* createPlatformTexture(const GrPlatformTextureDesc& desc);
130
131    /**
132     * Implements GrContext::createPlatformTexture
133     */
134    GrRenderTarget* createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc);
135
136    /**
137     * Creates a vertex buffer.
138     *
139     * @param size    size in bytes of the vertex buffer
140     * @param dynamic hints whether the data will be frequently changed
141     *                by either GrVertexBuffer::lock or
142     *                GrVertexBuffer::updateData.
143     *
144     * @return    The vertex buffer if successful, otherwise NULL.
145     */
146    GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic);
147
148    /**
149     * Creates an index buffer.
150     *
151     * @param size    size in bytes of the index buffer
152     * @param dynamic hints whether the data will be frequently changed
153     *                by either GrIndexBuffer::lock or
154     *                GrIndexBuffer::updateData.
155     *
156     * @return The index buffer if successful, otherwise NULL.
157     */
158    GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic);
159
160    /**
161     * Returns an index buffer that can be used to render quads.
162     * Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
163     * The max number of quads can be queried using GrIndexBuffer::maxQuads().
164     * Draw with kTriangles_PrimitiveType
165     * @ return the quad index buffer
166     */
167    const GrIndexBuffer* getQuadIndexBuffer() const;
168
169    /**
170     * Returns a vertex buffer with four position-only vertices [(0,0), (1,0),
171     * (1,1), (0,1)].
172     * @ return unit square vertex buffer
173     */
174    const GrVertexBuffer* getUnitSquareVertexBuffer() const;
175
176    /**
177     * Resolves MSAA.
178     */
179    void resolveRenderTarget(GrRenderTarget* target);
180
181    /**
182     * Ensures that the current render target is actually set in the
183     * underlying 3D API. Used when client wants to use 3D API to directly
184     * render to the RT.
185     */
186    void forceRenderTargetFlush();
187
188    /**
189     * If this returns true then a sequence that reads unpremultiplied pixels
190     * from a surface, writes back the same values, and reads them again will
191     * give the same pixel values back in both reads.
192     */
193    virtual bool canPreserveReadWriteUnpremulPixels() = 0;
194
195    /**
196     * readPixels with some configs may be slow. Given a desired config this
197     * function returns a fast-path config. The returned config must have the
198     * same components, component sizes, and not require conversion between
199     * pre- and unpremultiplied alpha. The caller is free to ignore the result
200     * and call readPixels with the original config.
201     */
202    virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig config)
203                                                                        const {
204        return config;
205    }
206
207    /**
208     * Same as above but applies to writeTexturePixels
209     */
210    virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig config)
211                                                                        const {
212        return config;
213    }
214
215    /**
216     * OpenGL's readPixels returns the result bottom-to-top while the skia
217     * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious
218     * solution is to have the subclass do the flip using either the CPU or GPU.
219     * However, the caller (GrContext) may have transformations to apply and can
220     * simply fold in the y-flip for free. On the other hand, the subclass may
221     * be able to do it for free itself. For example, the subclass may have to
222     * do memcpys to handle rowBytes that aren't tight. It could do the y-flip
223     * concurrently.
224     *
225     * This function returns true if a y-flip is required to put the pixels in
226     * top-to-bottom order and the subclass cannot do it for free.
227     *
228     * See read pixels for the params
229     * @return true if calling readPixels with the same set of params will
230     *              produce bottom-to-top data
231     */
232     virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
233                                            int left, int top,
234                                            int width, int height,
235                                            GrPixelConfig config,
236                                            size_t rowBytes) const = 0;
237     /**
238      * This should return true if reading a NxM rectangle of pixels from a
239      * render target is faster if the target has dimensons N and M and the read
240      * rectangle has its top-left at 0,0.
241      */
242     virtual bool fullReadPixelsIsFasterThanPartial() const { return false; };
243
244    /**
245     * Reads a rectangle of pixels from a render target. Fails if read requires
246     * conversion between premultiplied and unpremultiplied configs. The caller
247     * should do the conversion by rendering to a target with the desire config
248     * first.
249     *
250     * @param renderTarget  the render target to read from. NULL means the
251     *                      current render target.
252     * @param left          left edge of the rectangle to read (inclusive)
253     * @param top           top edge of the rectangle to read (inclusive)
254     * @param width         width of rectangle to read in pixels.
255     * @param height        height of rectangle to read in pixels.
256     * @param config        the pixel config of the destination buffer
257     * @param buffer        memory to read the rectangle into.
258     * @param rowBytes      the number of bytes between consecutive rows. Zero
259     *                      means rows are tightly packed.
260     * @param invertY       buffer should be populated bottom-to-top as opposed
261     *                      to top-to-bottom (skia's usual order)
262     *
263     * @return true if the read succeeded, false if not. The read can fail
264     *              because of a unsupported pixel config or because no render
265     *              target is currently set.
266     */
267    bool readPixels(GrRenderTarget* renderTarget,
268                    int left, int top, int width, int height,
269                    GrPixelConfig config, void* buffer, size_t rowBytes,
270                    bool invertY);
271
272    /**
273     * Updates the pixels in a rectangle of a texture.
274     *
275     * @param left          left edge of the rectangle to write (inclusive)
276     * @param top           top edge of the rectangle to write (inclusive)
277     * @param width         width of rectangle to write in pixels.
278     * @param height        height of rectangle to write in pixels.
279     * @param config        the pixel config of the source buffer
280     * @param buffer        memory to read pixels from
281     * @param rowBytes      number of bytes bewtween consecutive rows. Zero
282     *                      means rows are tightly packed.
283     */
284    void writeTexturePixels(GrTexture* texture,
285                            int left, int top, int width, int height,
286                            GrPixelConfig config, const void* buffer,
287                            size_t rowBytes);
288
289    const GrGpuStats& getStats() const;
290    void resetStats();
291    void printStats() const;
292
293    /**
294     * Called to tell Gpu object that all GrResources have been lost and should
295     * be abandoned. Overrides must call INHERITED::abandonResources().
296     */
297    virtual void abandonResources();
298
299    /**
300     * Called to tell Gpu object to release all GrResources. Overrides must call
301     * INHERITED::releaseResources().
302     */
303    void releaseResources();
304
305    /**
306     * Add resource to list of resources. Should only be called by GrResource.
307     * @param resource  the resource to add.
308     */
309    void insertResource(GrResource* resource);
310
311    /**
312     * Remove resource from list of resources. Should only be called by
313     * GrResource.
314     * @param resource  the resource to remove.
315     */
316    void removeResource(GrResource* resource);
317
318    // GrDrawTarget overrides
319    virtual void clear(const GrIRect* rect, GrColor color);
320
321    // After the client interacts directly with the 3D context state the GrGpu
322    // must resync its internal state and assumptions about 3D context state.
323    // Each time this occurs the GrGpu bumps a timestamp.
324    // state of the 3D context
325    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
326    // a billion years.
327    typedef uint64_t ResetTimestamp;
328
329    // This timestamp is always older than the current timestamp
330    static const ResetTimestamp kExpiredTimestamp = 0;
331    // Returns a timestamp based on the number of times the context was reset.
332    // This timestamp can be used to lazily detect when cached 3D context state
333    // is dirty.
334    ResetTimestamp getResetTimestamp() const {
335        return fResetTimestamp;
336    }
337
338    /**
339     * Can the provided configuration act as a color render target?
340     */
341    bool isConfigRenderable(GrPixelConfig config) const {
342        GrAssert(kGrPixelConfigCount > config);
343        return fConfigRenderSupport[config];
344    }
345
346    virtual void enableScissoring(const GrIRect& rect) = 0;
347    virtual void disableScissor() = 0;
348
349    // GrGpu subclass sets clip bit in the stencil buffer. The subclass is
350    // free to clear the remaining bits to zero if masked clears are more
351    // expensive than clearing all bits.
352    virtual void clearStencilClip(const GrIRect& rect, bool insideClip) = 0;
353
354    enum PrivateDrawStateStateBits {
355        kFirstBit = (GrDrawState::kLastPublicStateBit << 1),
356
357        kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify
358                                                 // stencil bits used for
359                                                 // clipping.
360    };
361
362protected:
363    // prepares clip flushes gpu state before a draw
364    bool setupClipAndFlushState(GrPrimitiveType type);
365
366    // Functions used to map clip-respecting stencil tests into normal
367    // stencil funcs supported by GPUs.
368    static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
369                                            GrStencilFunc func);
370    static void ConvertStencilFuncAndMask(GrStencilFunc func,
371                                          bool clipInStencil,
372                                          unsigned int clipBit,
373                                          unsigned int userBits,
374                                          unsigned int* ref,
375                                          unsigned int* mask);
376
377    // stencil settings to clip drawing when stencil clipping is in effect
378    // and the client isn't using the stencil test.
379    static const GrStencilSettings* GetClipStencilSettings();
380
381    GrGpuStats fStats;
382
383    GrClipMaskManager           fClipMaskManager;
384
385    struct GeometryPoolState {
386        const GrVertexBuffer* fPoolVertexBuffer;
387        int                   fPoolStartVertex;
388
389        const GrIndexBuffer*  fPoolIndexBuffer;
390        int                   fPoolStartIndex;
391    };
392    const GeometryPoolState& getGeomPoolState() {
393        return fGeomPoolStateStack.back();
394    }
395
396    // Derived classes need access to this so they can fill it out in their
397    // constructors
398    bool    fConfigRenderSupport[kGrPixelConfigCount];
399
400    // GrDrawTarget overrides
401    virtual bool onReserveVertexSpace(GrVertexLayout vertexLayout,
402                                      int vertexCount,
403                                      void** vertices);
404    virtual bool onReserveIndexSpace(int indexCount, void** indices);
405    virtual void releaseReservedVertexSpace();
406    virtual void releaseReservedIndexSpace();
407    virtual void onSetVertexSourceToArray(const void* vertexArray,
408                                          int vertexCount);
409    virtual void onSetIndexSourceToArray(const void* indexArray,
410                                         int indexCount);
411    virtual void releaseVertexArray();
412    virtual void releaseIndexArray();
413    virtual void geometrySourceWillPush();
414    virtual void geometrySourceWillPop(const GeometrySrcState& restoredState);
415
416    // Helpers for setting up geometry state
417    void finalizeReservedVertices();
418    void finalizeReservedIndices();
419
420    // called when the 3D context state is unknown. Subclass should emit any
421    // assumed 3D context state and dirty any state cache
422    virtual void onResetContext() = 0;
423
424
425    // overridden by API-specific derived class to create objects.
426    virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
427                                       const void* srcData,
428                                       size_t rowBytes) = 0;
429    virtual GrTexture* onCreatePlatformTexture(const GrPlatformTextureDesc& desc) = 0;
430    virtual GrRenderTarget* onCreatePlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) = 0;
431    virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size,
432                                                 bool dynamic) = 0;
433    virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size,
434                                               bool dynamic) = 0;
435
436    // overridden by API-specific derivated class to perform the clear and
437    // clearRect. NULL rect means clear whole target.
438    virtual void onClear(const GrIRect* rect, GrColor color) = 0;
439
440    // overridden by API-specific derived class to perform the draw call.
441    virtual void onGpuDrawIndexed(GrPrimitiveType type,
442                                  uint32_t startVertex,
443                                  uint32_t startIndex,
444                                  uint32_t vertexCount,
445                                  uint32_t indexCount) = 0;
446
447    virtual void onGpuDrawNonIndexed(GrPrimitiveType type,
448                                     uint32_t vertexCount,
449                                     uint32_t numVertices) = 0;
450
451    // overridden by API-specific derived class to perform flush
452    virtual void onForceRenderTargetFlush() = 0;
453
454    // overridden by API-specific derived class to perform the read pixels.
455    virtual bool onReadPixels(GrRenderTarget* target,
456                              int left, int top, int width, int height,
457                              GrPixelConfig,
458                              void* buffer,
459                              size_t rowBytes,
460                              bool invertY) = 0;
461
462    // overridden by API-specific derived class to perform the texture update
463    virtual void onWriteTexturePixels(GrTexture* texture,
464                                      int left, int top, int width, int height,
465                                      GrPixelConfig config, const void* buffer,
466                                      size_t rowBytes) = 0;
467
468    // overridden by API-specific derived class to perform the resolve
469    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
470
471    // called to program the vertex data, indexCount will be 0 if drawing non-
472    // indexed geometry. The subclass may adjust the startVertex and/or
473    // startIndex since it may have already accounted for these in the setup.
474    virtual void setupGeometry(int* startVertex,
475                               int* startIndex,
476                               int vertexCount,
477                               int indexCount) = 0;
478
479    // width and height may be larger than rt (if underlying API allows it).
480    // Should attach the SB to the RT. Returns false if compatible sb could
481    // not be created.
482    virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt,
483                                                    int width,
484                                                    int height) = 0;
485
486    // attaches an existing SB to an existing RT.
487    virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb,
488                                                   GrRenderTarget* rt) = 0;
489
490    // The GrGpu typically records the clients requested state and then flushes
491    // deltas from previous state at draw time. This function does the
492    // API-specific flush of the state
493    // returns false if current state is unsupported.
494    virtual bool flushGraphicsState(GrPrimitiveType type) = 0;
495
496    // clears the entire stencil buffer to 0
497    virtual void clearStencil() = 0;
498
499private:
500    GrContext*                  fContext; // not reffed (context refs gpu)
501
502    ResetTimestamp              fResetTimestamp;
503
504    GrVertexBufferAllocPool*    fVertexPool;
505
506    GrIndexBufferAllocPool*     fIndexPool;
507
508    // counts number of uses of vertex/index pool in the geometry stack
509    int                         fVertexPoolUseCnt;
510    int                         fIndexPoolUseCnt;
511
512    enum {
513        kPreallocGeomPoolStateStackCnt = 4,
514    };
515    SkSTArray<kPreallocGeomPoolStateStackCnt,
516              GeometryPoolState, true>              fGeomPoolStateStack;
517
518    mutable GrIndexBuffer*      fQuadIndexBuffer; // mutable so it can be
519                                                  // created on-demand
520
521    mutable GrVertexBuffer*     fUnitSquareVertexBuffer; // mutable so it can be
522                                                         // created on-demand
523
524    bool                        fContextIsDirty;
525
526    GrResource*                 fResourceHead;
527
528    // Given a rt, find or create a stencil buffer and attach it
529    bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
530
531    // GrDrawTarget overrides
532    virtual void onDrawIndexed(GrPrimitiveType type,
533                               int startVertex,
534                               int startIndex,
535                               int vertexCount,
536                               int indexCount);
537    virtual void onDrawNonIndexed(GrPrimitiveType type,
538                                  int startVertex,
539                                  int vertexCount);
540
541    // readies the pools to provide vertex/index data.
542    void prepareVertexPool();
543    void prepareIndexPool();
544
545    void resetContext() {
546        this->onResetContext();
547        ++fResetTimestamp;
548    }
549
550    void handleDirtyContext() {
551        if (fContextIsDirty) {
552            this->resetContext();
553            fContextIsDirty = false;
554        }
555    }
556
557    typedef GrDrawTarget INHERITED;
558};
559
560#endif
561