GrGLPathRange.cpp revision 1e2913e7cb8c8122151cabd0aa6c77011253e95b
1 2/* 3 * Copyright 2014 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9#include "GrGLPathRange.h" 10#include "GrGLPath.h" 11#include "GrGLPathRendering.h" 12#include "GrGLGpu.h" 13 14GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, PathGenerator* pathGenerator, const GrStrokeInfo& stroke) 15 : INHERITED(gpu, pathGenerator), 16 fStroke(stroke), 17 fBasePathID(gpu->glPathRendering()->genPaths(this->getNumPaths())), 18 fGpuMemorySize(0) { 19 this->init(); 20 this->registerWithCache(); 21} 22 23GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, 24 GrGLuint basePathID, 25 int numPaths, 26 size_t gpuMemorySize, 27 const GrStrokeInfo& stroke) 28 : INHERITED(gpu, numPaths), 29 fStroke(stroke), 30 fBasePathID(basePathID), 31 fGpuMemorySize(gpuMemorySize) { 32 this->init(); 33 this->registerWithCache(); 34} 35 36void GrGLPathRange::init() { 37 // Must force fill: 38 // * dashing: NVPR stroke dashing is different to Skia. 39 // * end caps: NVPR stroking degenerate contours with end caps is different to Skia. 40 bool forceFill = fStroke.isDashed() || 41 (fStroke.needToApply() && fStroke.getCap() != SkPaint::kButt_Cap); 42 43 if (forceFill) { 44 fShouldStroke = false; 45 fShouldFill = true; 46 } else { 47 fShouldStroke = fStroke.needToApply(); 48 fShouldFill = fStroke.isFillStyle() || 49 fStroke.getStyle() == SkStrokeRec::kStrokeAndFill_Style; 50 } 51} 52 53void GrGLPathRange::onInitPath(int index, const SkPath& origSkPath) const { 54 GrGLGpu* gpu = static_cast<GrGLGpu*>(this->getGpu()); 55 if (nullptr == gpu) { 56 return; 57 } 58 59 // Make sure the path at this index hasn't been initted already. 60 SkDEBUGCODE( 61 GrGLboolean isPath; 62 GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index))); 63 SkASSERT(GR_GL_FALSE == isPath); 64 65 if (origSkPath.isEmpty()) { 66 GrGLPath::InitPathObjectEmptyPath(gpu, fBasePathID + index); 67 } else if (fShouldStroke) { 68 GrGLPath::InitPathObjectPathData(gpu, fBasePathID + index, origSkPath); 69 GrGLPath::InitPathObjectStroke(gpu, fBasePathID + index, fStroke); 70 } else { 71 const SkPath* skPath = &origSkPath; 72 SkTLazy<SkPath> tmpPath; 73 const GrStrokeInfo* stroke = &fStroke; 74 GrStrokeInfo tmpStroke(SkStrokeRec::kFill_InitStyle); 75 76 // Dashing must be applied to the path. However, if dashing is present, 77 // we must convert all the paths to fills. The GrStrokeInfo::applyDash leaves 78 // simple paths as strokes but converts other paths to fills. 79 // Thus we must stroke the strokes here, so that all paths in the 80 // path range are using the same style. 81 if (fStroke.isDashed()) { 82 if (!stroke->applyDashToPath(tmpPath.init(), &tmpStroke, *skPath)) { 83 return; 84 } 85 skPath = tmpPath.get(); 86 stroke = &tmpStroke; 87 } 88 if (stroke->needToApply()) { 89 if (!tmpPath.isValid()) { 90 tmpPath.init(); 91 } 92 if (!stroke->applyToPath(tmpPath.get(), *tmpPath.get())) { 93 return; 94 } 95 } 96 GrGLPath::InitPathObjectPathData(gpu, fBasePathID + index, *skPath); 97 } 98 // TODO: Use a better approximation for the individual path sizes. 99 fGpuMemorySize += 100; 100} 101 102void GrGLPathRange::onRelease() { 103 SkASSERT(this->getGpu()); 104 105 if (0 != fBasePathID && this->shouldFreeResources()) { 106 static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fBasePathID, 107 this->getNumPaths()); 108 fBasePathID = 0; 109 } 110 111 INHERITED::onRelease(); 112} 113 114void GrGLPathRange::onAbandon() { 115 fBasePathID = 0; 116 117 INHERITED::onAbandon(); 118} 119