SkReduceOrder.cpp revision 277c3f87656c44e0a651ed0dd56efa16c0ab07b4
1/* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7#include "SkReduceOrder.h" 8 9int SkReduceOrder::reduce(const SkDLine& line) { 10 fLine[0] = line[0]; 11 int different = line[0] != line[1]; 12 fLine[1] = line[different]; 13 return 1 + different; 14} 15 16static double interp_quad_coords(double a, double b, double c, double t) { 17 double ab = SkDInterp(a, b, t); 18 double bc = SkDInterp(b, c, t); 19 return SkDInterp(ab, bc, t); 20} 21 22static int coincident_line(const SkDQuad& quad, SkDQuad& reduction) { 23 reduction[0] = reduction[1] = quad[0]; 24 return 1; 25} 26 27static int reductionLineCount(const SkDQuad& reduction) { 28 return 1 + !reduction[0].approximatelyEqual(reduction[1]); 29} 30 31static int vertical_line(const SkDQuad& quad, SkReduceOrder::Style reduceStyle, 32 SkDQuad& reduction) { 33 double tValue; 34 reduction[0] = quad[0]; 35 reduction[1] = quad[2]; 36 if (reduceStyle == SkReduceOrder::kFill_Style) { 37 return reductionLineCount(reduction); 38 } 39 int smaller = reduction[1].fY > reduction[0].fY; 40 int larger = smaller ^ 1; 41 if (SkDQuad::FindExtrema(quad[0].fY, quad[1].fY, quad[2].fY, &tValue)) { 42 double yExtrema = interp_quad_coords(quad[0].fY, quad[1].fY, quad[2].fY, tValue); 43 if (reduction[smaller].fY > yExtrema) { 44 reduction[smaller].fY = yExtrema; 45 } else if (reduction[larger].fY < yExtrema) { 46 reduction[larger].fY = yExtrema; 47 } 48 } 49 return reductionLineCount(reduction); 50} 51 52static int horizontal_line(const SkDQuad& quad, SkReduceOrder::Style reduceStyle, 53 SkDQuad& reduction) { 54 double tValue; 55 reduction[0] = quad[0]; 56 reduction[1] = quad[2]; 57 if (reduceStyle == SkReduceOrder::kFill_Style) { 58 return reductionLineCount(reduction); 59 } 60 int smaller = reduction[1].fX > reduction[0].fX; 61 int larger = smaller ^ 1; 62 if (SkDQuad::FindExtrema(quad[0].fX, quad[1].fX, quad[2].fX, &tValue)) { 63 double xExtrema = interp_quad_coords(quad[0].fX, quad[1].fX, quad[2].fX, tValue); 64 if (reduction[smaller].fX > xExtrema) { 65 reduction[smaller].fX = xExtrema; 66 } else if (reduction[larger].fX < xExtrema) { 67 reduction[larger].fX = xExtrema; 68 } 69 } 70 return reductionLineCount(reduction); 71} 72 73static int check_linear(const SkDQuad& quad, SkReduceOrder::Style reduceStyle, 74 int minX, int maxX, int minY, int maxY, SkDQuad& reduction) { 75 int startIndex = 0; 76 int endIndex = 2; 77 while (quad[startIndex].approximatelyEqual(quad[endIndex])) { 78 --endIndex; 79 if (endIndex == 0) { 80 SkDebugf("%s shouldn't get here if all four points are about equal", __FUNCTION__); 81 SkASSERT(0); 82 } 83 } 84 if (!quad.isLinear(startIndex, endIndex)) { 85 return 0; 86 } 87 // four are colinear: return line formed by outside 88 reduction[0] = quad[0]; 89 reduction[1] = quad[2]; 90 if (reduceStyle == SkReduceOrder::kFill_Style) { 91 return reductionLineCount(reduction); 92 } 93 int sameSide; 94 bool useX = quad[maxX].fX - quad[minX].fX >= quad[maxY].fY - quad[minY].fY; 95 if (useX) { 96 sameSide = SkDSign(quad[0].fX - quad[1].fX) + SkDSign(quad[2].fX - quad[1].fX); 97 } else { 98 sameSide = SkDSign(quad[0].fY - quad[1].fY) + SkDSign(quad[2].fY - quad[1].fY); 99 } 100 if ((sameSide & 3) != 2) { 101 return reductionLineCount(reduction); 102 } 103 double tValue; 104 int root; 105 if (useX) { 106 root = SkDQuad::FindExtrema(quad[0].fX, quad[1].fX, quad[2].fX, &tValue); 107 } else { 108 root = SkDQuad::FindExtrema(quad[0].fY, quad[1].fY, quad[2].fY, &tValue); 109 } 110 if (root) { 111 SkDPoint extrema; 112 extrema.fX = interp_quad_coords(quad[0].fX, quad[1].fX, quad[2].fX, tValue); 113 extrema.fY = interp_quad_coords(quad[0].fY, quad[1].fY, quad[2].fY, tValue); 114 // sameSide > 0 means mid is smaller than either [0] or [2], so replace smaller 115 int replace; 116 if (useX) { 117 if ((extrema.fX < quad[0].fX) ^ (extrema.fX < quad[2].fX)) { 118 return reductionLineCount(reduction); 119 } 120 replace = ((extrema.fX < quad[0].fX) | (extrema.fX < quad[2].fX)) 121 ^ (quad[0].fX < quad[2].fX); 122 } else { 123 if ((extrema.fY < quad[0].fY) ^ (extrema.fY < quad[2].fY)) { 124 return reductionLineCount(reduction); 125 } 126 replace = ((extrema.fY < quad[0].fY) | (extrema.fY < quad[2].fY)) 127 ^ (quad[0].fY < quad[2].fY); 128 } 129 reduction[replace] = extrema; 130 } 131 return reductionLineCount(reduction); 132} 133 134// reduce to a quadratic or smaller 135// look for identical points 136// look for all four points in a line 137 // note that three points in a line doesn't simplify a cubic 138// look for approximation with single quadratic 139 // save approximation with multiple quadratics for later 140int SkReduceOrder::reduce(const SkDQuad& quad, Style reduceStyle) { 141 int index, minX, maxX, minY, maxY; 142 int minXSet, minYSet; 143 minX = maxX = minY = maxY = 0; 144 minXSet = minYSet = 0; 145 for (index = 1; index < 3; ++index) { 146 if (quad[minX].fX > quad[index].fX) { 147 minX = index; 148 } 149 if (quad[minY].fY > quad[index].fY) { 150 minY = index; 151 } 152 if (quad[maxX].fX < quad[index].fX) { 153 maxX = index; 154 } 155 if (quad[maxY].fY < quad[index].fY) { 156 maxY = index; 157 } 158 } 159 for (index = 0; index < 3; ++index) { 160 if (AlmostEqualUlps(quad[index].fX, quad[minX].fX)) { 161 minXSet |= 1 << index; 162 } 163 if (AlmostEqualUlps(quad[index].fY, quad[minY].fY)) { 164 minYSet |= 1 << index; 165 } 166 } 167 if (minXSet == 0x7) { // test for vertical line 168 if (minYSet == 0x7) { // return 1 if all four are coincident 169 return coincident_line(quad, fQuad); 170 } 171 return vertical_line(quad, reduceStyle, fQuad); 172 } 173 if (minYSet == 0xF) { // test for horizontal line 174 return horizontal_line(quad, reduceStyle, fQuad); 175 } 176 int result = check_linear(quad, reduceStyle, minX, maxX, minY, maxY, fQuad); 177 if (result) { 178 return result; 179 } 180 fQuad = quad; 181 return 3; 182} 183 184//////////////////////////////////////////////////////////////////////////////////// 185 186static double interp_cubic_coords(const double* src, double t) { 187 double ab = SkDInterp(src[0], src[2], t); 188 double bc = SkDInterp(src[2], src[4], t); 189 double cd = SkDInterp(src[4], src[6], t); 190 double abc = SkDInterp(ab, bc, t); 191 double bcd = SkDInterp(bc, cd, t); 192 return SkDInterp(abc, bcd, t); 193} 194 195static int coincident_line(const SkDCubic& cubic, SkDCubic& reduction) { 196 reduction[0] = reduction[1] = cubic[0]; 197 return 1; 198} 199 200static int reductionLineCount(const SkDCubic& reduction) { 201 return 1 + !reduction[0].approximatelyEqual(reduction[1]); 202} 203 204static int vertical_line(const SkDCubic& cubic, SkReduceOrder::Style reduceStyle, 205 SkDCubic& reduction) { 206 double tValues[2]; 207 reduction[0] = cubic[0]; 208 reduction[1] = cubic[3]; 209 if (reduceStyle == SkReduceOrder::kFill_Style) { 210 return reductionLineCount(reduction); 211 } 212 int smaller = reduction[1].fY > reduction[0].fY; 213 int larger = smaller ^ 1; 214 int roots = SkDCubic::FindExtrema(cubic[0].fY, cubic[1].fY, cubic[2].fY, cubic[3].fY, tValues); 215 for (int index = 0; index < roots; ++index) { 216 double yExtrema = interp_cubic_coords(&cubic[0].fY, tValues[index]); 217 if (reduction[smaller].fY > yExtrema) { 218 reduction[smaller].fY = yExtrema; 219 continue; 220 } 221 if (reduction[larger].fY < yExtrema) { 222 reduction[larger].fY = yExtrema; 223 } 224 } 225 return reductionLineCount(reduction); 226} 227 228static int horizontal_line(const SkDCubic& cubic, SkReduceOrder::Style reduceStyle, 229 SkDCubic& reduction) { 230 double tValues[2]; 231 reduction[0] = cubic[0]; 232 reduction[1] = cubic[3]; 233 if (reduceStyle == SkReduceOrder::kFill_Style) { 234 return reductionLineCount(reduction); 235 } 236 int smaller = reduction[1].fX > reduction[0].fX; 237 int larger = smaller ^ 1; 238 int roots = SkDCubic::FindExtrema(cubic[0].fX, cubic[1].fX, cubic[2].fX, cubic[3].fX, tValues); 239 for (int index = 0; index < roots; ++index) { 240 double xExtrema = interp_cubic_coords(&cubic[0].fX, tValues[index]); 241 if (reduction[smaller].fX > xExtrema) { 242 reduction[smaller].fX = xExtrema; 243 continue; 244 } 245 if (reduction[larger].fX < xExtrema) { 246 reduction[larger].fX = xExtrema; 247 } 248 } 249 return reductionLineCount(reduction); 250} 251 252// check to see if it is a quadratic or a line 253static int check_quadratic(const SkDCubic& cubic, SkDCubic& reduction) { 254 double dx10 = cubic[1].fX - cubic[0].fX; 255 double dx23 = cubic[2].fX - cubic[3].fX; 256 double midX = cubic[0].fX + dx10 * 3 / 2; 257 double sideAx = midX - cubic[3].fX; 258 double sideBx = dx23 * 3 / 2; 259 if (approximately_zero(sideAx) ? !approximately_equal(sideAx, sideBx) 260 : !AlmostEqualUlps(sideAx, sideBx)) { 261 return 0; 262 } 263 double dy10 = cubic[1].fY - cubic[0].fY; 264 double dy23 = cubic[2].fY - cubic[3].fY; 265 double midY = cubic[0].fY + dy10 * 3 / 2; 266 double sideAy = midY - cubic[3].fY; 267 double sideBy = dy23 * 3 / 2; 268 if (approximately_zero(sideAy) ? !approximately_equal(sideAy, sideBy) 269 : !AlmostEqualUlps(sideAy, sideBy)) { 270 return 0; 271 } 272 reduction[0] = cubic[0]; 273 reduction[1].fX = midX; 274 reduction[1].fY = midY; 275 reduction[2] = cubic[3]; 276 return 3; 277} 278 279static int check_linear(const SkDCubic& cubic, SkReduceOrder::Style reduceStyle, 280 int minX, int maxX, int minY, int maxY, SkDCubic& reduction) { 281 int startIndex = 0; 282 int endIndex = 3; 283 while (cubic[startIndex].approximatelyEqual(cubic[endIndex])) { 284 --endIndex; 285 if (endIndex == 0) { 286 SkDebugf("%s shouldn't get here if all four points are about equal\n", __FUNCTION__); 287 SkASSERT(0); 288 } 289 } 290 if (!cubic.isLinear(startIndex, endIndex)) { 291 return 0; 292 } 293 // four are colinear: return line formed by outside 294 reduction[0] = cubic[0]; 295 reduction[1] = cubic[3]; 296 if (reduceStyle == SkReduceOrder::kFill_Style) { 297 return reductionLineCount(reduction); 298 } 299 int sameSide1; 300 int sameSide2; 301 bool useX = cubic[maxX].fX - cubic[minX].fX >= cubic[maxY].fY - cubic[minY].fY; 302 if (useX) { 303 sameSide1 = SkDSign(cubic[0].fX - cubic[1].fX) + SkDSign(cubic[3].fX - cubic[1].fX); 304 sameSide2 = SkDSign(cubic[0].fX - cubic[2].fX) + SkDSign(cubic[3].fX - cubic[2].fX); 305 } else { 306 sameSide1 = SkDSign(cubic[0].fY - cubic[1].fY) + SkDSign(cubic[3].fY - cubic[1].fY); 307 sameSide2 = SkDSign(cubic[0].fY - cubic[2].fY) + SkDSign(cubic[3].fY - cubic[2].fY); 308 } 309 if (sameSide1 == sameSide2 && (sameSide1 & 3) != 2) { 310 return reductionLineCount(reduction); 311 } 312 double tValues[2]; 313 int roots; 314 if (useX) { 315 roots = SkDCubic::FindExtrema(cubic[0].fX, cubic[1].fX, cubic[2].fX, cubic[3].fX, tValues); 316 } else { 317 roots = SkDCubic::FindExtrema(cubic[0].fY, cubic[1].fY, cubic[2].fY, cubic[3].fY, tValues); 318 } 319 for (int index = 0; index < roots; ++index) { 320 SkDPoint extrema; 321 extrema.fX = interp_cubic_coords(&cubic[0].fX, tValues[index]); 322 extrema.fY = interp_cubic_coords(&cubic[0].fY, tValues[index]); 323 // sameSide > 0 means mid is smaller than either [0] or [3], so replace smaller 324 int replace; 325 if (useX) { 326 if ((extrema.fX < cubic[0].fX) ^ (extrema.fX < cubic[3].fX)) { 327 continue; 328 } 329 replace = ((extrema.fX < cubic[0].fX) | (extrema.fX < cubic[3].fX)) 330 ^ (cubic[0].fX < cubic[3].fX); 331 } else { 332 if ((extrema.fY < cubic[0].fY) ^ (extrema.fY < cubic[3].fY)) { 333 continue; 334 } 335 replace = ((extrema.fY < cubic[0].fY) | (extrema.fY < cubic[3].fY)) 336 ^ (cubic[0].fY < cubic[3].fY); 337 } 338 reduction[replace] = extrema; 339 } 340 return reductionLineCount(reduction); 341} 342 343/* food for thought: 344http://objectmix.com/graphics/132906-fast-precision-driven-cubic-quadratic-piecewise-degree-reduction-algos-2-a.html 345 346Given points c1, c2, c3 and c4 of a cubic Bezier, the points of the 347corresponding quadratic Bezier are (given in convex combinations of 348points): 349 350q1 = (11/13)c1 + (3/13)c2 -(3/13)c3 + (2/13)c4 351q2 = -c1 + (3/2)c2 + (3/2)c3 - c4 352q3 = (2/13)c1 - (3/13)c2 + (3/13)c3 + (11/13)c4 353 354Of course, this curve does not interpolate the end-points, but it would 355be interesting to see the behaviour of such a curve in an applet. 356 357-- 358Kalle Rutanen 359http://kaba.hilvi.org 360 361*/ 362 363// reduce to a quadratic or smaller 364// look for identical points 365// look for all four points in a line 366 // note that three points in a line doesn't simplify a cubic 367// look for approximation with single quadratic 368 // save approximation with multiple quadratics for later 369int SkReduceOrder::reduce(const SkDCubic& cubic, Quadratics allowQuadratics, 370 Style reduceStyle) { 371 int index, minX, maxX, minY, maxY; 372 int minXSet, minYSet; 373 minX = maxX = minY = maxY = 0; 374 minXSet = minYSet = 0; 375 for (index = 1; index < 4; ++index) { 376 if (cubic[minX].fX > cubic[index].fX) { 377 minX = index; 378 } 379 if (cubic[minY].fY > cubic[index].fY) { 380 minY = index; 381 } 382 if (cubic[maxX].fX < cubic[index].fX) { 383 maxX = index; 384 } 385 if (cubic[maxY].fY < cubic[index].fY) { 386 maxY = index; 387 } 388 } 389 for (index = 0; index < 4; ++index) { 390 double cx = cubic[index].fX; 391 double cy = cubic[index].fY; 392 double denom = SkTMax(fabs(cx), SkTMax(fabs(cy), 393 SkTMax(fabs(cubic[minX].fX), fabs(cubic[minY].fY)))); 394 if (denom == 0) { 395 minXSet |= 1 << index; 396 minYSet |= 1 << index; 397 continue; 398 } 399 double inv = 1 / denom; 400 if (approximately_equal_half(cx * inv, cubic[minX].fX * inv)) { 401 minXSet |= 1 << index; 402 } 403 if (approximately_equal_half(cy * inv, cubic[minY].fY * inv)) { 404 minYSet |= 1 << index; 405 } 406 } 407 if (minXSet == 0xF) { // test for vertical line 408 if (minYSet == 0xF) { // return 1 if all four are coincident 409 return coincident_line(cubic, fCubic); 410 } 411 return vertical_line(cubic, reduceStyle, fCubic); 412 } 413 if (minYSet == 0xF) { // test for horizontal line 414 return horizontal_line(cubic, reduceStyle, fCubic); 415 } 416 int result = check_linear(cubic, reduceStyle, minX, maxX, minY, maxY, fCubic); 417 if (result) { 418 return result; 419 } 420 if (allowQuadratics == SkReduceOrder::kAllow_Quadratics 421 && (result = check_quadratic(cubic, fCubic))) { 422 return result; 423 } 424 fCubic = cubic; 425 return 4; 426} 427 428SkPath::Verb SkReduceOrder::Quad(const SkPoint a[3], SkTDArray<SkPoint>* reducePts) { 429 SkDQuad quad; 430 quad.set(a); 431 SkReduceOrder reducer; 432 int order = reducer.reduce(quad, kFill_Style); 433 if (order == 2) { // quad became line 434 for (int index = 0; index < order; ++index) { 435 SkPoint* pt = reducePts->append(); 436 pt->fX = SkDoubleToScalar(reducer.fLine[index].fX); 437 pt->fY = SkDoubleToScalar(reducer.fLine[index].fY); 438 } 439 } 440 return SkPathOpsPointsToVerb(order - 1); 441} 442 443SkPath::Verb SkReduceOrder::Cubic(const SkPoint a[4], SkTDArray<SkPoint>* reducePts) { 444 SkDCubic cubic; 445 cubic.set(a); 446 SkReduceOrder reducer; 447 int order = reducer.reduce(cubic, kAllow_Quadratics, kFill_Style); 448 if (order == 2 || order == 3) { // cubic became line or quad 449 for (int index = 0; index < order; ++index) { 450 SkPoint* pt = reducePts->append(); 451 pt->fX = SkDoubleToScalar(reducer.fQuad[index].fX); 452 pt->fY = SkDoubleToScalar(reducer.fQuad[index].fY); 453 } 454 } 455 return SkPathOpsPointsToVerb(order - 1); 456} 457