1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//    http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef D3D9_Direct3DIndexBuffer9_hpp
16#define D3D9_Direct3DIndexBuffer9_hpp
17
18#include "Direct3DResource9.hpp"
19
20#include <d3d9.h>
21
22namespace sw
23{
24	class Resource;
25}
26
27namespace D3D9
28{
29	class Direct3DIndexBuffer9 : public IDirect3DIndexBuffer9, public Direct3DResource9
30	{
31	public:
32		Direct3DIndexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
33
34		virtual ~Direct3DIndexBuffer9();
35
36		// IUnknown methods
37		long __stdcall QueryInterface(const IID &iid, void **object);
38		unsigned long __stdcall AddRef();
39		unsigned long __stdcall Release();
40
41		// IDirect3DResource9 methods
42		long __stdcall FreePrivateData(const GUID &guid);
43		long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
44		void __stdcall PreLoad();
45		long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
46		long __stdcall GetDevice(IDirect3DDevice9 **device);
47		unsigned long __stdcall SetPriority(unsigned long newPriority);
48		unsigned long __stdcall GetPriority();
49		D3DRESOURCETYPE __stdcall GetType();
50
51		// IDirect3DIndexBuffer9 methods
52		long __stdcall GetDesc(D3DINDEXBUFFER_DESC *description);
53		long __stdcall Lock(unsigned int offset, unsigned int size, void **data, unsigned long flags);
54		long __stdcall Unlock();
55
56		// Internal methods
57		sw::Resource *getResource() const;
58		bool is32Bit() const;
59
60	private:
61		// Creation parameters
62		const unsigned int length;
63		const long usage;
64		const D3DFORMAT format;
65
66		sw::Resource *indexBuffer;
67		int lockCount;
68	};
69}
70
71#endif // D3D9_Direct3DIndexBuffer9_hpp
72