1// Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15#ifndef D3D9_Direct3DIndexBuffer9_hpp 16#define D3D9_Direct3DIndexBuffer9_hpp 17 18#include "Direct3DResource9.hpp" 19 20#include <d3d9.h> 21 22namespace sw 23{ 24 class Resource; 25} 26 27namespace D3D9 28{ 29 class Direct3DIndexBuffer9 : public IDirect3DIndexBuffer9, public Direct3DResource9 30 { 31 public: 32 Direct3DIndexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool); 33 34 virtual ~Direct3DIndexBuffer9(); 35 36 // IUnknown methods 37 long __stdcall QueryInterface(const IID &iid, void **object); 38 unsigned long __stdcall AddRef(); 39 unsigned long __stdcall Release(); 40 41 // IDirect3DResource9 methods 42 long __stdcall FreePrivateData(const GUID &guid); 43 long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size); 44 void __stdcall PreLoad(); 45 long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags); 46 long __stdcall GetDevice(IDirect3DDevice9 **device); 47 unsigned long __stdcall SetPriority(unsigned long newPriority); 48 unsigned long __stdcall GetPriority(); 49 D3DRESOURCETYPE __stdcall GetType(); 50 51 // IDirect3DIndexBuffer9 methods 52 long __stdcall GetDesc(D3DINDEXBUFFER_DESC *description); 53 long __stdcall Lock(unsigned int offset, unsigned int size, void **data, unsigned long flags); 54 long __stdcall Unlock(); 55 56 // Internal methods 57 sw::Resource *getResource() const; 58 bool is32Bit() const; 59 60 private: 61 // Creation parameters 62 const unsigned int length; 63 const long usage; 64 const D3DFORMAT format; 65 66 sw::Resource *indexBuffer; 67 int lockCount; 68 }; 69} 70 71#endif // D3D9_Direct3DIndexBuffer9_hpp 72