1// Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15// Sync.hpp: Defines sync objects for the EGL_KHR_fence_sync extension. 16 17#ifndef LIBEGL_SYNC_H_ 18#define LIBEGL_SYNC_H_ 19 20#include "Context.hpp" 21 22#include <EGL/eglext.h> 23 24namespace egl 25{ 26 27class FenceSync 28{ 29public: 30 explicit FenceSync(Context *context) : context(context) 31 { 32 status = EGL_UNSIGNALED_KHR; 33 context->addRef(); 34 } 35 36 ~FenceSync() 37 { 38 context->release(); 39 context = nullptr; 40 } 41 42 void wait() { context->finish(); signal(); } 43 void signal() { status = EGL_SIGNALED_KHR; } 44 bool isSignaled() const { return status == EGL_SIGNALED_KHR; } 45 46private: 47 EGLint status; 48 Context *context; 49}; 50 51} 52 53#endif // LIBEGL_SYNC_H_ 54