Surface.hpp revision 43577b8cc676a157ceab055ead33a441c23b2cf5
1// SwiftShader Software Renderer
2//
3// Copyright(c) 2005-2013 TransGaming Inc.
4//
5// All rights reserved. No part of this software may be copied, distributed, transmitted,
6// transcribed, stored in a retrieval system, translated into any human or computer
7// language by any means, or disclosed to third parties without the explicit written
8// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
9// or implied, including but not limited to any patent rights, are granted to you.
10//
11
12#ifndef sw_Surface_hpp
13#define sw_Surface_hpp
14
15#include "Color.hpp"
16#include "Main/Config.hpp"
17#include "Common/Resource.hpp"
18
19namespace sw
20{
21	class Resource;
22
23	struct Rect
24	{
25		Rect() {}
26		Rect(int x0i, int y0i, int x1i, int y1i) : x0(x0i), y0(y0i), x1(x1i), y1(y1i) {}
27
28		void clip(int minX, int minY, int maxX, int maxY);
29
30		int x0;   // Inclusive
31		int y0;   // Inclusive
32		int x1;   // Exclusive
33		int y1;   // Exclusive
34	};
35
36	struct SliceRect : public Rect
37	{
38		SliceRect() : slice(0) {}
39		SliceRect(const Rect& rect) : Rect(rect), slice(0) {}
40		SliceRect(const Rect& rect, int s) : Rect(rect), slice(s) {}
41		SliceRect(int x0, int y0, int x1, int y1, int s) : Rect(x0, y0, x1, y1), slice(s) {}
42		int slice;
43	};
44
45	enum Format : unsigned char
46	{
47		FORMAT_NULL,
48
49		FORMAT_A8,
50		FORMAT_R8I,
51		FORMAT_R8UI,
52		FORMAT_R8I_SNORM,
53		FORMAT_R8, // UI_SNORM
54		FORMAT_R16I,
55		FORMAT_R16UI,
56		FORMAT_R32I,
57		FORMAT_R32UI,
58		FORMAT_R3G3B2,
59		FORMAT_A8R3G3B2,
60		FORMAT_X4R4G4B4,
61		FORMAT_A4R4G4B4,
62		FORMAT_R4G4B4A4,
63		FORMAT_R5G6B5,
64		FORMAT_R8G8B8,
65		FORMAT_B8G8R8,
66		FORMAT_X8R8G8B8,
67		FORMAT_A8R8G8B8,
68		FORMAT_X8B8G8R8I,
69		FORMAT_X8B8G8R8UI,
70		FORMAT_X8B8G8R8I_SNORM,
71		FORMAT_X8B8G8R8, // UI_SNORM
72		FORMAT_A8B8G8R8I,
73		FORMAT_A8B8G8R8UI,
74		FORMAT_A8B8G8R8I_SNORM,
75		FORMAT_A8B8G8R8, // UI_SNORM
76		FORMAT_X1R5G5B5,
77		FORMAT_A1R5G5B5,
78		FORMAT_R5G5B5A1,
79		FORMAT_G8R8I,
80		FORMAT_G8R8UI,
81		FORMAT_G8R8I_SNORM,
82		FORMAT_G8R8, // UI_SNORM
83		FORMAT_G16R16, // D3D format
84		FORMAT_G16R16I,
85		FORMAT_G16R16UI,
86		FORMAT_G32R32I,
87		FORMAT_G32R32UI,
88		FORMAT_A2R10G10B10,
89		FORMAT_A2B10G10R10,
90		FORMAT_A16B16G16R16, // D3D format
91		FORMAT_X16B16G16R16I,
92		FORMAT_X16B16G16R16UI,
93		FORMAT_A16B16G16R16I,
94		FORMAT_A16B16G16R16UI,
95		FORMAT_X32B32G32R32I,
96		FORMAT_X32B32G32R32UI,
97		FORMAT_A32B32G32R32I,
98		FORMAT_A32B32G32R32UI,
99		// Paletted formats
100		FORMAT_P8,
101		FORMAT_A8P8,
102		// Compressed formats
103		FORMAT_DXT1,
104		FORMAT_DXT3,
105		FORMAT_DXT5,
106		FORMAT_ATI1,
107		FORMAT_ATI2,
108		FORMAT_ETC1,
109		FORMAT_R11_EAC,
110		FORMAT_SIGNED_R11_EAC,
111		FORMAT_RG11_EAC,
112		FORMAT_SIGNED_RG11_EAC,
113		FORMAT_RGB8_ETC2,
114		FORMAT_SRGB8_ETC2,
115		FORMAT_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
116		FORMAT_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
117		FORMAT_RGBA8_ETC2_EAC,
118		FORMAT_SRGB8_ALPHA8_ETC2_EAC,
119		FORMAT_RGBA_ASTC_4x4_KHR,
120		FORMAT_RGBA_ASTC_5x4_KHR,
121		FORMAT_RGBA_ASTC_5x5_KHR,
122		FORMAT_RGBA_ASTC_6x5_KHR,
123		FORMAT_RGBA_ASTC_6x6_KHR,
124		FORMAT_RGBA_ASTC_8x5_KHR,
125		FORMAT_RGBA_ASTC_8x6_KHR,
126		FORMAT_RGBA_ASTC_8x8_KHR,
127		FORMAT_RGBA_ASTC_10x5_KHR,
128		FORMAT_RGBA_ASTC_10x6_KHR,
129		FORMAT_RGBA_ASTC_10x8_KHR,
130		FORMAT_RGBA_ASTC_10x10_KHR,
131		FORMAT_RGBA_ASTC_12x10_KHR,
132		FORMAT_RGBA_ASTC_12x12_KHR,
133		FORMAT_SRGB8_ALPHA8_ASTC_4x4_KHR,
134		FORMAT_SRGB8_ALPHA8_ASTC_5x4_KHR,
135		FORMAT_SRGB8_ALPHA8_ASTC_5x5_KHR,
136		FORMAT_SRGB8_ALPHA8_ASTC_6x5_KHR,
137		FORMAT_SRGB8_ALPHA8_ASTC_6x6_KHR,
138		FORMAT_SRGB8_ALPHA8_ASTC_8x5_KHR,
139		FORMAT_SRGB8_ALPHA8_ASTC_8x6_KHR,
140		FORMAT_SRGB8_ALPHA8_ASTC_8x8_KHR,
141		FORMAT_SRGB8_ALPHA8_ASTC_10x5_KHR,
142		FORMAT_SRGB8_ALPHA8_ASTC_10x6_KHR,
143		FORMAT_SRGB8_ALPHA8_ASTC_10x8_KHR,
144		FORMAT_SRGB8_ALPHA8_ASTC_10x10_KHR,
145		FORMAT_SRGB8_ALPHA8_ASTC_12x10_KHR,
146		FORMAT_SRGB8_ALPHA8_ASTC_12x12_KHR,
147		// Floating-point formats
148		FORMAT_A16F,
149		FORMAT_R16F,
150		FORMAT_G16R16F,
151		FORMAT_B16G16R16F,
152		FORMAT_A16B16G16R16F,
153		FORMAT_A32F,
154		FORMAT_R32F,
155		FORMAT_G32R32F,
156		FORMAT_B32G32R32F,
157		FORMAT_A32B32G32R32F,
158		// Bump map formats
159		FORMAT_V8U8,
160		FORMAT_L6V5U5,
161		FORMAT_Q8W8V8U8,
162		FORMAT_X8L8V8U8,
163		FORMAT_A2W10V10U10,
164		FORMAT_V16U16,
165		FORMAT_A16W16V16U16,
166		FORMAT_Q16W16V16U16,
167		// Luminance formats
168		FORMAT_L8,
169		FORMAT_A4L4,
170		FORMAT_L16,
171		FORMAT_A8L8,
172		FORMAT_L16F,
173		FORMAT_A16L16F,
174		FORMAT_L32F,
175		FORMAT_A32L32F,
176		// Depth/stencil formats
177		FORMAT_D16,
178		FORMAT_D32,
179		FORMAT_D24X8,
180		FORMAT_D24S8,
181		FORMAT_D24FS8,
182		FORMAT_D32F,                 // Quad layout
183		FORMAT_D32F_COMPLEMENTARY,   // Quad layout, 1 - z
184		FORMAT_D32F_LOCKABLE,        // Linear layout
185		FORMAT_D32FS8_TEXTURE,       // Linear layout, no PCF
186		FORMAT_D32FS8_SHADOW,        // Linear layout, PCF
187		FORMAT_DF24S8,
188		FORMAT_DF16S8,
189		FORMAT_INTZ,
190		FORMAT_S8,
191		// Quad layout framebuffer
192		FORMAT_X8G8R8B8Q,
193		FORMAT_A8G8R8B8Q,
194		// YUV formats
195		FORMAT_YV12_BT601,
196		FORMAT_YV12_BT709,
197		FORMAT_YV12_JFIF,    // Full-swing BT.601
198
199		FORMAT_LAST = FORMAT_YV12_JFIF
200	};
201
202	enum Lock
203	{
204		LOCK_UNLOCKED,
205		LOCK_READONLY,
206		LOCK_WRITEONLY,
207		LOCK_READWRITE,
208		LOCK_DISCARD
209	};
210
211	class Surface
212	{
213	private:
214		struct Buffer
215		{
216		public:
217			void write(int x, int y, int z, const Color<float> &color);
218			void write(int x, int y, const Color<float> &color);
219			void write(void *element, const Color<float> &color);
220			Color<float> read(int x, int y, int z) const;
221			Color<float> read(int x, int y) const;
222			Color<float> read(void *element) const;
223			Color<float> sample(float x, float y, float z) const;
224			Color<float> sample(float x, float y) const;
225
226			void *lockRect(int x, int y, int z, Lock lock);
227			void unlockRect();
228
229			void *buffer;
230			int width;
231			int height;
232			int depth;
233			int bytes;
234			int pitchB;
235			int pitchP;
236			int sliceB;
237			int sliceP;
238			Format format;
239			Lock lock;
240
241			bool dirty;
242		};
243
244	public:
245		Surface(int width, int height, int depth, Format format, void *pixels, int pitch, int slice);
246		Surface(Resource *texture, int width, int height, int depth, Format format, bool lockable, bool renderTarget);
247
248		virtual ~Surface();
249
250		inline void *lock(int x, int y, int z, Lock lock, Accessor client, bool internal = false);
251		inline void unlock(bool internal = false);
252		inline int getWidth() const;
253		inline int getHeight() const;
254		inline int getDepth() const;
255		inline Format getFormat(bool internal = false) const;
256		inline int getPitchB(bool internal = false) const;
257		inline int getPitchP(bool internal = false) const;
258		inline int getSliceB(bool internal = false) const;
259		inline int getSliceP(bool internal = false) const;
260
261		void *lockExternal(int x, int y, int z, Lock lock, Accessor client);
262		void unlockExternal();
263		inline Format getExternalFormat() const;
264		inline int getExternalPitchB() const;
265		inline int getExternalPitchP() const;
266		inline int getExternalSliceB() const;
267		inline int getExternalSliceP() const;
268
269		virtual void *lockInternal(int x, int y, int z, Lock lock, Accessor client);
270		virtual void unlockInternal();
271		inline Format getInternalFormat() const;
272		inline int getInternalPitchB() const;
273		inline int getInternalPitchP() const;
274		inline int getInternalSliceB() const;
275		inline int getInternalSliceP() const;
276
277		void *lockStencil(int front, Accessor client);
278		void unlockStencil();
279		inline int getStencilPitchB() const;
280		inline int getStencilSliceB() const;
281
282		inline int getMultiSampleCount() const;
283		inline int getSuperSampleCount() const;
284
285		void clearColorBuffer(float red, float green, float blue, float alpha, unsigned int rgbaMask, int x0, int y0, int width, int height);
286		void clearDepthBuffer(float depth, int x0, int y0, int width, int height);
287		void clearStencilBuffer(unsigned char stencil, unsigned char mask, int x0, int y0, int width, int height);
288		void fill(const Color<float> &color, int x0, int y0, int width, int height);
289
290		Color<float> readExternal(int x, int y, int z) const;
291		Color<float> readExternal(int x, int y) const;
292		Color<float> sampleExternal(float x, float y, float z) const;
293		Color<float> sampleExternal(float x, float y) const;
294		void writeExternal(int x, int y, int z, const Color<float> &color);
295		void writeExternal(int x, int y, const Color<float> &color);
296
297		void copyInternal(const Surface* src, int x, int y, float srcX, float srcY, bool filter);
298		void copyInternal(const Surface* src, int x, int y, int z, float srcX, float srcY, float srcZ, bool filter);
299
300		bool hasStencil() const;
301		bool hasDepth() const;
302		bool hasPalette() const;
303		bool isRenderTarget() const;
304
305		bool hasDirtyMipmaps() const;
306		void cleanMipmaps();
307		inline bool isExternalDirty() const;
308		Resource *getResource();
309
310		static int bytes(Format format);
311		static int pitchB(int width, Format format, bool target);
312		static int pitchP(int width, Format format, bool target);
313		static int sliceB(int width, int height, Format format, bool target);
314		static int sliceP(int width, int height, Format format, bool target);
315		static unsigned int size(int width, int height, int depth, Format format);   // FIXME: slice * depth
316
317		static bool isStencil(Format format);
318		static bool isDepth(Format format);
319		static bool isPalette(Format format);
320
321		static bool isFloatFormat(Format format);
322		static bool isUnsignedComponent(Format format, int component);
323		static bool isSRGBreadable(Format format);
324		static bool isSRGBwritable(Format format);
325		static bool isCompressed(Format format);
326		static bool isNonNormalizedInteger(Format format);
327		static int componentCount(Format format);
328
329		static void setTexturePalette(unsigned int *palette);
330
331	protected:
332		sw::Resource *resource;
333
334	private:
335		typedef unsigned char byte;
336		typedef unsigned short word;
337		typedef unsigned int dword;
338		typedef uint64_t qword;
339
340		#if S3TC_SUPPORT
341		struct DXT1
342		{
343			word c0;
344			word c1;
345			dword lut;
346		};
347
348		struct DXT3
349		{
350			qword a;
351
352			word c0;
353			word c1;
354			dword lut;
355		};
356
357		struct DXT5
358		{
359			union
360			{
361				struct
362				{
363					byte a0;
364					byte a1;
365				};
366
367				qword alut;   // Skip first 16 bit
368			};
369
370			word c0;
371			word c1;
372			dword clut;
373		};
374		#endif
375
376		struct ATI2
377		{
378			union
379			{
380				struct
381				{
382					byte y0;
383					byte y1;
384				};
385
386				qword ylut;   // Skip first 16 bit
387			};
388
389			union
390			{
391				struct
392				{
393					byte x0;
394					byte x1;
395				};
396
397				qword xlut;   // Skip first 16 bit
398			};
399		};
400
401		struct ATI1
402		{
403			union
404			{
405				struct
406				{
407					byte r0;
408					byte r1;
409				};
410
411				qword rlut;   // Skip first 16 bit
412			};
413		};
414
415		static void decodeR8G8B8(Buffer &destination, const Buffer &source);
416		static void decodeX1R5G5B5(Buffer &destination, const Buffer &source);
417		static void decodeA1R5G5B5(Buffer &destination, const Buffer &source);
418		static void decodeX4R4G4B4(Buffer &destination, const Buffer &source);
419		static void decodeA4R4G4B4(Buffer &destination, const Buffer &source);
420		static void decodeP8(Buffer &destination, const Buffer &source);
421
422		#if S3TC_SUPPORT
423		static void decodeDXT1(Buffer &internal, const Buffer &external);
424		static void decodeDXT3(Buffer &internal, const Buffer &external);
425		static void decodeDXT5(Buffer &internal, const Buffer &external);
426		#endif
427		static void decodeATI1(Buffer &internal, const Buffer &external);
428		static void decodeATI2(Buffer &internal, const Buffer &external);
429		static void decodeEAC(Buffer &internal, const Buffer &external, int nbChannels, bool isSigned);
430		static void decodeETC2(Buffer &internal, const Buffer &external, int nbAlphaBits, bool isSRGB);
431		static void decodeASTC(Buffer &internal, const Buffer &external, int xSize, int ySize, int zSize, bool isSRGB);
432
433		static void update(Buffer &destination, Buffer &source);
434		static void genericUpdate(Buffer &destination, Buffer &source);
435		static void *allocateBuffer(int width, int height, int depth, Format format);
436		static void memfill4(void *buffer, int pattern, int bytes);
437
438		bool identicalFormats() const;
439		Format selectInternalFormat(Format format) const;
440
441		void resolve();
442
443		Buffer external;
444		Buffer internal;
445		Buffer stencil;
446
447		const bool lockable;
448		const bool renderTarget;
449
450		bool dirtyMipmaps;
451		unsigned int paletteUsed;
452
453		static unsigned int *palette;   // FIXME: Not multi-device safe
454		static unsigned int paletteID;
455
456		bool hasParent;
457		bool ownExternal;
458	};
459}
460
461#undef min
462#undef max
463
464namespace sw
465{
466	void *Surface::lock(int x, int y, int z, Lock lock, Accessor client, bool internal)
467	{
468		return internal ? lockInternal(x, y, z, lock, client) : lockExternal(x, y, z, lock, client);
469	}
470
471	void Surface::unlock(bool internal)
472	{
473		return internal ? unlockInternal() : unlockExternal();
474	}
475
476	int Surface::getWidth() const
477	{
478		return external.width;
479	}
480
481	int Surface::getHeight() const
482	{
483		return external.height;
484	}
485
486	int Surface::getDepth() const
487	{
488		return external.depth;
489	}
490
491	Format Surface::getFormat(bool internal) const
492	{
493		return internal ? getInternalFormat() : getExternalFormat();
494	}
495
496	int Surface::getPitchB(bool internal) const
497	{
498		return internal ? getInternalPitchB() : getExternalPitchB();
499	}
500
501	int Surface::getPitchP(bool internal) const
502	{
503		return internal ? getInternalPitchP() : getExternalPitchB();
504	}
505
506	int Surface::getSliceB(bool internal) const
507	{
508		return internal ? getInternalSliceB() : getExternalSliceB();
509	}
510
511	int Surface::getSliceP(bool internal) const
512	{
513		return internal ? getInternalSliceP() : getExternalSliceB();
514	}
515
516	Format Surface::getExternalFormat() const
517	{
518		return external.format;
519	}
520
521	int Surface::getExternalPitchB() const
522	{
523		return external.pitchB;
524	}
525
526	int Surface::getExternalPitchP() const
527	{
528		return external.pitchP;
529	}
530
531	int Surface::getExternalSliceB() const
532	{
533		return external.sliceB;
534	}
535
536	int Surface::getExternalSliceP() const
537	{
538		return external.sliceP;
539	}
540
541	Format Surface::getInternalFormat() const
542	{
543		return internal.format;
544	}
545
546	int Surface::getInternalPitchB() const
547	{
548		return internal.pitchB;
549	}
550
551	int Surface::getInternalPitchP() const
552	{
553		return internal.pitchP;
554	}
555
556	int Surface::getInternalSliceB() const
557	{
558		return internal.sliceB;
559	}
560
561	int Surface::getInternalSliceP() const
562	{
563		return internal.sliceP;
564	}
565
566	int Surface::getStencilPitchB() const
567	{
568		return stencil.pitchB;
569	}
570
571	int Surface::getStencilSliceB() const
572	{
573		return stencil.sliceB;
574	}
575
576	int Surface::getMultiSampleCount() const
577	{
578		return sw::min(internal.depth, 4);
579	}
580
581	int Surface::getSuperSampleCount() const
582	{
583		return internal.depth > 4 ? internal.depth / 4 : 1;
584	}
585
586	bool Surface::isExternalDirty() const
587	{
588		return external.buffer && external.buffer != internal.buffer && external.dirty;
589	}
590}
591
592#endif   // sw_Surface_hpp
593