1// This file was created by Filewrap 1.1
2// Little endian mode
3// DO NOT EDIT
4
5#include "../PVRTMemoryFileSystem.h"
6
7// using 32 bit to guarantee alignment.
8#ifndef A32BIT
9 #define A32BIT static const unsigned int
10#endif
11
12// ******** Start: DefaultVertShader.vsh ********
13
14// File data
15static const char _DefaultVertShader_vsh[] =
16	"attribute highp   vec3 inVertex;\n"
17	"attribute mediump vec2 inTexCoord;\n"
18	"\n"
19	"uniform highp   mat4 MVPMatrix;\n"
20	"uniform float\tfUOffset;\n"
21	"\n"
22	"varying mediump vec2  TexCoord;\n"
23	"\n"
24	"void main()\n"
25	"{\n"
26	"\tgl_Position = MVPMatrix * vec4(inVertex, 1.0);\n"
27	"\n"
28	"\t// Pass through texcoords\n"
29	"\tTexCoord = inTexCoord;\n"
30	"\tTexCoord.x += fUOffset;\n"
31	"}\n"
32	" ";
33
34// Register DefaultVertShader.vsh in memory file system at application startup time
35static CPVRTMemoryFileSystem RegisterFile_DefaultVertShader_vsh("DefaultVertShader.vsh", _DefaultVertShader_vsh, 301);
36
37// ******** End: DefaultVertShader.vsh ********
38
39