write_sine.cpp revision 629afae6135e6dc1e88ab4080f984fb30b3cdd7c
1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17// Play sine waves using AAudio.
18
19#include <stdio.h>
20#include <stdlib.h>
21#include <math.h>
22#include <aaudio/AAudio.h>
23#include "AAudioExampleUtils.h"
24#include "AAudioSimplePlayer.h"
25
26#define SAMPLE_RATE           48000
27#define NUM_SECONDS           20
28
29#define REQUESTED_FORMAT  AAUDIO_FORMAT_PCM_I16
30#define REQUESTED_SHARING_MODE  AAUDIO_SHARING_MODE_SHARED
31//#define REQUESTED_SHARING_MODE  AAUDIO_SHARING_MODE_EXCLUSIVE
32
33
34int main(int argc, char **argv)
35{
36    (void)argc; // unused
37
38    AAudioSimplePlayer player;
39    SineThreadedData_t myData;
40    aaudio_result_t result = AAUDIO_OK;
41
42    const int requestedChannelCount = 2;
43    int actualChannelCount = 0;
44    const int requestedSampleRate = SAMPLE_RATE;
45    int actualSampleRate = 0;
46    aaudio_audio_format_t requestedDataFormat = REQUESTED_FORMAT;
47    aaudio_audio_format_t actualDataFormat = AAUDIO_FORMAT_UNSPECIFIED;
48    aaudio_sharing_mode_t actualSharingMode = AAUDIO_SHARING_MODE_SHARED;
49
50    AAudioStream *aaudioStream = nullptr;
51    aaudio_stream_state_t state = AAUDIO_STREAM_STATE_UNINITIALIZED;
52    int32_t  framesPerBurst = 0;
53    int32_t  framesPerWrite = 0;
54    int32_t  bufferCapacity = 0;
55    int32_t  framesToPlay = 0;
56    int32_t  framesLeft = 0;
57    int32_t  xRunCount = 0;
58    float   *floatData = nullptr;
59    int16_t *shortData = nullptr;
60
61    // Make printf print immediately so that debug info is not stuck
62    // in a buffer if we hang or crash.
63    setvbuf(stdout, nullptr, _IONBF, (size_t) 0);
64
65    printf("%s - Play a sine wave using AAudio\n", argv[0]);
66
67    player.setSharingMode(REQUESTED_SHARING_MODE);
68
69    result = player.open(requestedChannelCount, requestedSampleRate, requestedDataFormat,
70                         nullptr, nullptr, &myData);
71    if (result != AAUDIO_OK) {
72        fprintf(stderr, "ERROR -  player.open() returned %d\n", result);
73        goto finish;
74    }
75
76    aaudioStream = player.getStream();
77    // Request stream properties.
78
79    state = AAudioStream_getState(aaudioStream);
80    printf("after open, state = %s\n", AAudio_convertStreamStateToText(state));
81
82    // Check to see what kind of stream we actually got.
83    actualSampleRate = AAudioStream_getSampleRate(aaudioStream);
84    printf("SampleRate: requested = %d, actual = %d\n", requestedSampleRate, actualSampleRate);
85
86    myData.sineOsc1.setup(440.0, actualSampleRate);
87    myData.sineOsc2.setup(660.0, actualSampleRate);
88
89    actualChannelCount = AAudioStream_getChannelCount(aaudioStream);
90    printf("ChannelCount: requested = %d, actual = %d\n",
91            requestedChannelCount, actualChannelCount);
92
93    actualSharingMode = AAudioStream_getSharingMode(aaudioStream);
94    printf("SharingMode: requested = %s, actual = %s\n",
95            getSharingModeText(REQUESTED_SHARING_MODE),
96            getSharingModeText(actualSharingMode));
97
98    // This is the number of frames that are read in one chunk by a DMA controller
99    // or a DSP or a mixer.
100    framesPerBurst = AAudioStream_getFramesPerBurst(aaudioStream);
101    printf("Buffer: bufferSize = %d\n", AAudioStream_getBufferSizeInFrames(aaudioStream));
102    bufferCapacity = AAudioStream_getBufferCapacityInFrames(aaudioStream);
103    printf("Buffer: bufferCapacity = %d, remainder = %d\n",
104           bufferCapacity, bufferCapacity % framesPerBurst);
105
106    // Some DMA might use very short bursts of 16 frames. We don't need to write such small
107    // buffers. But it helps to use a multiple of the burst size for predictable scheduling.
108    framesPerWrite = framesPerBurst;
109    while (framesPerWrite < 48) {
110        framesPerWrite *= 2;
111    }
112    printf("Buffer: framesPerBurst = %d\n",framesPerBurst);
113    printf("Buffer: framesPerWrite = %d\n",framesPerWrite);
114
115    actualDataFormat = AAudioStream_getFormat(aaudioStream);
116    printf("DataFormat: requested = %d, actual = %d\n", REQUESTED_FORMAT, actualDataFormat);
117    // TODO handle other data formats
118
119    printf("PerformanceMode: %d\n", AAudioStream_getPerformanceMode(aaudioStream));
120
121    // Allocate a buffer for the audio data.
122    if (actualDataFormat == AAUDIO_FORMAT_PCM_FLOAT) {
123        floatData = new float[framesPerWrite * actualChannelCount];
124    } else if (actualDataFormat == AAUDIO_FORMAT_PCM_I16) {
125        shortData = new int16_t[framesPerWrite * actualChannelCount];
126    } else {
127        printf("ERROR Unsupported data format!\n");
128        goto finish;
129    }
130
131    // Start the stream.
132    printf("call player.start()\n");
133    result = player.start();
134    if (result != AAUDIO_OK) {
135        fprintf(stderr, "ERROR - AAudioStream_requestStart() returned %d\n", result);
136        goto finish;
137    }
138
139    state = AAudioStream_getState(aaudioStream);
140    printf("after start, state = %s\n", AAudio_convertStreamStateToText(state));
141
142    // Play for a while.
143    framesToPlay = actualSampleRate * NUM_SECONDS;
144    framesLeft = framesToPlay;
145    while (framesLeft > 0) {
146
147        if (actualDataFormat == AAUDIO_FORMAT_PCM_FLOAT) {
148            // Render sine waves to left and right channels.
149            myData.sineOsc1.render(&floatData[0], actualChannelCount, framesPerWrite);
150            if (actualChannelCount > 1) {
151                myData.sineOsc2.render(&floatData[1], actualChannelCount, framesPerWrite);
152            }
153        } else if (actualDataFormat == AAUDIO_FORMAT_PCM_I16) {
154            // Render sine waves to left and right channels.
155            myData.sineOsc1.render(&shortData[0], actualChannelCount, framesPerWrite);
156            if (actualChannelCount > 1) {
157                myData.sineOsc2.render(&shortData[1], actualChannelCount, framesPerWrite);
158            }
159        }
160
161        // Write audio data to the stream.
162        int64_t timeoutNanos = 1000 * NANOS_PER_MILLISECOND;
163        int32_t minFrames = (framesToPlay < framesPerWrite) ? framesToPlay : framesPerWrite;
164        int32_t actual = 0;
165        if (actualDataFormat == AAUDIO_FORMAT_PCM_FLOAT) {
166            actual = AAudioStream_write(aaudioStream, floatData, minFrames, timeoutNanos);
167        } else if (actualDataFormat == AAUDIO_FORMAT_PCM_I16) {
168            actual = AAudioStream_write(aaudioStream, shortData, minFrames, timeoutNanos);
169        }
170        if (actual < 0) {
171            fprintf(stderr, "ERROR - AAudioStream_write() returned %d\n", actual);
172            goto finish;
173        } else if (actual == 0) {
174            fprintf(stderr, "WARNING - AAudioStream_write() returned %d\n", actual);
175            goto finish;
176        }
177        framesLeft -= actual;
178
179        // Use timestamp to estimate latency.
180        /*
181        {
182            int64_t presentationFrame;
183            int64_t presentationTime;
184            result = AAudioStream_getTimestamp(aaudioStream,
185                                               CLOCK_MONOTONIC,
186                                               &presentationFrame,
187                                               &presentationTime
188                                               );
189            if (result == AAUDIO_OK) {
190                int64_t elapsedNanos = getNanoseconds() - presentationTime;
191                int64_t elapsedFrames = actualSampleRate * elapsedNanos / NANOS_PER_SECOND;
192                int64_t currentFrame = presentationFrame + elapsedFrames;
193                int64_t framesWritten = AAudioStream_getFramesWritten(aaudioStream);
194                int64_t estimatedLatencyFrames = framesWritten - currentFrame;
195                int64_t estimatedLatencyMillis = estimatedLatencyFrames * 1000 / actualSampleRate;
196                printf("estimatedLatencyMillis %d\n", (int)estimatedLatencyMillis);
197            }
198        }
199         */
200    }
201
202    xRunCount = AAudioStream_getXRunCount(aaudioStream);
203    printf("AAudioStream_getXRunCount %d\n", xRunCount);
204
205    printf("call stop()\n");
206    result = player.stop();
207    if (result != AAUDIO_OK) {
208        goto finish;
209    }
210
211finish:
212    player.close();
213    delete[] floatData;
214    delete[] shortData;
215    printf("exiting - AAudio result = %d = %s\n", result, AAudio_convertResultToText(result));
216    return (result != AAUDIO_OK) ? EXIT_FAILURE : EXIT_SUCCESS;
217}
218
219