AAudio.h revision 17fff38dd9d467bc5fb6cd5b9a6b183951c7750d
1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17/**
18 * @addtogroup Audio
19 * @{
20 */
21
22/**
23 * @file AAudio.h
24 */
25
26/**
27 * This is the 'C' API for AAudio.
28 */
29#ifndef AAUDIO_AAUDIO_H
30#define AAUDIO_AAUDIO_H
31
32#include <time.h>
33
34#ifdef __cplusplus
35extern "C" {
36#endif
37
38/**
39 * This is used to represent a value that has not been specified.
40 * For example, an application could use AAUDIO_UNSPECIFIED to indicate
41 * that is did not not care what the specific value of a parameter was
42 * and would accept whatever it was given.
43 */
44#define AAUDIO_UNSPECIFIED           0
45#define AAUDIO_DEVICE_UNSPECIFIED    0
46
47enum {
48    AAUDIO_DIRECTION_OUTPUT,
49    AAUDIO_DIRECTION_INPUT
50};
51typedef int32_t aaudio_direction_t;
52
53enum {
54    AAUDIO_FORMAT_INVALID = -1,
55    AAUDIO_FORMAT_UNSPECIFIED = 0,
56    AAUDIO_FORMAT_PCM_I16,
57    AAUDIO_FORMAT_PCM_FLOAT
58};
59typedef int32_t aaudio_format_t;
60
61/**
62 * @deprecated use aaudio_format_t instead
63 * TODO remove when tests and examples are updated
64 */
65typedef int32_t aaudio_audio_format_t;
66
67enum {
68    AAUDIO_OK,
69    AAUDIO_ERROR_BASE = -900, // TODO review
70    AAUDIO_ERROR_DISCONNECTED,
71    AAUDIO_ERROR_ILLEGAL_ARGUMENT,
72    // reserved
73    AAUDIO_ERROR_INTERNAL = AAUDIO_ERROR_ILLEGAL_ARGUMENT + 2,
74    AAUDIO_ERROR_INVALID_STATE,
75    // reserved
76    // reserved
77    AAUDIO_ERROR_INVALID_HANDLE = AAUDIO_ERROR_INVALID_STATE + 3,
78    // reserved
79    AAUDIO_ERROR_UNIMPLEMENTED = AAUDIO_ERROR_INVALID_HANDLE + 2,
80    AAUDIO_ERROR_UNAVAILABLE,
81    AAUDIO_ERROR_NO_FREE_HANDLES,
82    AAUDIO_ERROR_NO_MEMORY,
83    AAUDIO_ERROR_NULL,
84    AAUDIO_ERROR_TIMEOUT,
85    AAUDIO_ERROR_WOULD_BLOCK,
86    AAUDIO_ERROR_INVALID_FORMAT,
87    AAUDIO_ERROR_OUT_OF_RANGE,
88    AAUDIO_ERROR_NO_SERVICE,
89    AAUDIO_ERROR_INVALID_RATE
90};
91typedef int32_t  aaudio_result_t;
92
93enum
94{
95    AAUDIO_STREAM_STATE_UNINITIALIZED = 0,
96    AAUDIO_STREAM_STATE_UNKNOWN,
97    AAUDIO_STREAM_STATE_OPEN,
98    AAUDIO_STREAM_STATE_STARTING,
99    AAUDIO_STREAM_STATE_STARTED,
100    AAUDIO_STREAM_STATE_PAUSING,
101    AAUDIO_STREAM_STATE_PAUSED,
102    AAUDIO_STREAM_STATE_FLUSHING,
103    AAUDIO_STREAM_STATE_FLUSHED,
104    AAUDIO_STREAM_STATE_STOPPING,
105    AAUDIO_STREAM_STATE_STOPPED,
106    AAUDIO_STREAM_STATE_CLOSING,
107    AAUDIO_STREAM_STATE_CLOSED,
108    AAUDIO_STREAM_STATE_DISCONNECTED
109};
110typedef int32_t aaudio_stream_state_t;
111
112
113enum {
114    /**
115     * This will be the only stream using a particular source or sink.
116     * This mode will provide the lowest possible latency.
117     * You should close EXCLUSIVE streams immediately when you are not using them.
118     */
119            AAUDIO_SHARING_MODE_EXCLUSIVE,
120    /**
121     * Multiple applications will be mixed by the AAudio Server.
122     * This will have higher latency than the EXCLUSIVE mode.
123     */
124            AAUDIO_SHARING_MODE_SHARED
125};
126typedef int32_t aaudio_sharing_mode_t;
127
128
129enum {
130    /**
131     * No particular performance needs. Default.
132     */
133            AAUDIO_PERFORMANCE_MODE_NONE = 10,
134
135    /**
136     * Extending battery life is most important.
137     */
138            AAUDIO_PERFORMANCE_MODE_POWER_SAVING,
139
140    /**
141     * Reducing latency is most important.
142     */
143            AAUDIO_PERFORMANCE_MODE_LOW_LATENCY
144};
145typedef int32_t aaudio_performance_mode_t;
146
147typedef struct AAudioStreamStruct         AAudioStream;
148typedef struct AAudioStreamBuilderStruct  AAudioStreamBuilder;
149
150#ifndef AAUDIO_API
151#define AAUDIO_API /* export this symbol */
152#endif
153
154// ============================================================
155// Audio System
156// ============================================================
157
158/**
159 * The text is the ASCII symbol corresponding to the returnCode,
160 * or an English message saying the returnCode is unrecognized.
161 * This is intended for developers to use when debugging.
162 * It is not for display to users.
163 *
164 * @return pointer to a text representation of an AAudio result code.
165 */
166AAUDIO_API const char * AAudio_convertResultToText(aaudio_result_t returnCode);
167
168/**
169 * The text is the ASCII symbol corresponding to the stream state,
170 * or an English message saying the state is unrecognized.
171 * This is intended for developers to use when debugging.
172 * It is not for display to users.
173 *
174 * @return pointer to a text representation of an AAudio state.
175 */
176AAUDIO_API const char * AAudio_convertStreamStateToText(aaudio_stream_state_t state);
177
178// ============================================================
179// StreamBuilder
180// ============================================================
181
182/**
183 * Create a StreamBuilder that can be used to open a Stream.
184 *
185 * The deviceId is initially unspecified, meaning that the current default device will be used.
186 *
187 * The default direction is AAUDIO_DIRECTION_OUTPUT.
188 * The default sharing mode is AAUDIO_SHARING_MODE_SHARED.
189 * The data format, samplesPerFrames and sampleRate are unspecified and will be
190 * chosen by the device when it is opened.
191 *
192 * AAudioStreamBuilder_delete() must be called when you are done using the builder.
193 */
194AAUDIO_API aaudio_result_t AAudio_createStreamBuilder(AAudioStreamBuilder** builder);
195
196/**
197 * Request an audio device identified device using an ID.
198 * On Android, for example, the ID could be obtained from the Java AudioManager.
199 *
200 * The default, if you do not call this function, is AAUDIO_DEVICE_UNSPECIFIED,
201 * in which case the primary device will be used.
202 *
203 * @param builder reference provided by AAudio_createStreamBuilder()
204 * @param deviceId device identifier or AAUDIO_DEVICE_UNSPECIFIED
205 */
206AAUDIO_API void AAudioStreamBuilder_setDeviceId(AAudioStreamBuilder* builder,
207                                                     int32_t deviceId);
208
209/**
210 * Request a sample rate in Hertz.
211 *
212 * The default, if you do not call this function, is AAUDIO_UNSPECIFIED.
213 * An optimal value will then be chosen when the stream is opened.
214 * After opening a stream with an unspecified value, the application must
215 * query for the actual value, which may vary by device.
216 *
217 * If an exact value is specified then an opened stream will use that value.
218 * If a stream cannot be opened with the specified value then the open will fail.
219 *
220 * @param builder reference provided by AAudio_createStreamBuilder()
221 * @param sampleRate frames per second. Common rates include 44100 and 48000 Hz.
222 */
223AAUDIO_API void AAudioStreamBuilder_setSampleRate(AAudioStreamBuilder* builder,
224                                                       int32_t sampleRate);
225
226/**
227 * Request a number of channels for the stream.
228 *
229 * The default, if you do not call this function, is AAUDIO_UNSPECIFIED.
230 * An optimal value will then be chosen when the stream is opened.
231 * After opening a stream with an unspecified value, the application must
232 * query for the actual value, which may vary by device.
233 *
234 * If an exact value is specified then an opened stream will use that value.
235 * If a stream cannot be opened with the specified value then the open will fail.
236 *
237 * @param builder reference provided by AAudio_createStreamBuilder()
238 * @param channelCount Number of channels desired.
239 */
240AAUDIO_API void AAudioStreamBuilder_setChannelCount(AAudioStreamBuilder* builder,
241                                                   int32_t channelCount);
242
243/**
244 *
245 * @deprecated use AAudioStreamBuilder_setChannelCount()
246 */
247// TODO remove as soon as the NDK and OS are in sync, before RC1
248AAUDIO_API void AAudioStreamBuilder_setSamplesPerFrame(AAudioStreamBuilder* builder,
249                                                       int32_t samplesPerFrame);
250
251/**
252 * Request a sample data format, for example AAUDIO_FORMAT_PCM_I16.
253 *
254 * The default, if you do not call this function, is AAUDIO_UNSPECIFIED.
255 * An optimal value will then be chosen when the stream is opened.
256 * After opening a stream with an unspecified value, the application must
257 * query for the actual value, which may vary by device.
258 *
259 * If an exact value is specified then an opened stream will use that value.
260 * If a stream cannot be opened with the specified value then the open will fail.
261 *
262 * @param builder reference provided by AAudio_createStreamBuilder()
263 * @param format common formats are AAUDIO_FORMAT_PCM_FLOAT and AAUDIO_FORMAT_PCM_I16.
264 */
265AAUDIO_API void AAudioStreamBuilder_setFormat(AAudioStreamBuilder* builder,
266                                                   aaudio_audio_format_t format);
267
268/**
269 * Request a mode for sharing the device.
270 *
271 * The default, if you do not call this function, is AAUDIO_SHARING_MODE_SHARED.
272 *
273 * The requested sharing mode may not be available.
274 * The application can query for the actual mode after the stream is opened.
275 *
276 * @param builder reference provided by AAudio_createStreamBuilder()
277 * @param sharingMode AAUDIO_SHARING_MODE_SHARED or AAUDIO_SHARING_MODE_EXCLUSIVE
278 */
279AAUDIO_API void AAudioStreamBuilder_setSharingMode(AAudioStreamBuilder* builder,
280                                                        aaudio_sharing_mode_t sharingMode);
281
282/**
283 * Request the direction for a stream.
284 *
285 * The default, if you do not call this function, is AAUDIO_DIRECTION_OUTPUT.
286 *
287 * @param builder reference provided by AAudio_createStreamBuilder()
288 * @param direction AAUDIO_DIRECTION_OUTPUT or AAUDIO_DIRECTION_INPUT
289 */
290AAUDIO_API void AAudioStreamBuilder_setDirection(AAudioStreamBuilder* builder,
291                                                            aaudio_direction_t direction);
292
293/**
294 * Set the requested buffer capacity in frames.
295 * The final AAudioStream capacity may differ, but will probably be at least this big.
296 *
297 * The default, if you do not call this function, is AAUDIO_UNSPECIFIED.
298 *
299 * @param builder reference provided by AAudio_createStreamBuilder()
300 * @param numFrames the desired buffer capacity in frames or AAUDIO_UNSPECIFIED
301 */
302AAUDIO_API void AAudioStreamBuilder_setBufferCapacityInFrames(AAudioStreamBuilder* builder,
303                                                                 int32_t numFrames);
304
305/**
306 * Set the requested performance mode.
307 *
308 * The default, if you do not call this function, is AAUDIO_PERFORMANCE_MODE_NONE.
309 *
310 * @param builder reference provided by AAudio_createStreamBuilder()
311 * @param mode the desired performance mode, eg. AAUDIO_PERFORMANCE_MODE_LOW_LATENCY
312 */
313AAUDIO_API void AAudioStreamBuilder_setPerformanceMode(AAudioStreamBuilder* builder,
314                                                aaudio_performance_mode_t mode);
315
316/**
317 * Return one of these values from the data callback function.
318 */
319enum {
320
321    /**
322     * Continue calling the callback.
323     */
324    AAUDIO_CALLBACK_RESULT_CONTINUE = 0,
325
326    /**
327     * Stop calling the callback.
328     *
329     * The application will still need to call AAudioStream_requestPause()
330     * or AAudioStream_requestStop().
331     */
332    AAUDIO_CALLBACK_RESULT_STOP,
333
334};
335typedef int32_t aaudio_data_callback_result_t;
336
337/**
338 * Prototype for the data function that is passed to AAudioStreamBuilder_setDataCallback().
339 *
340 * For an output stream, this function should render and write numFrames of data
341 * in the streams current data format to the audioData buffer.
342 *
343 * For an input stream, this function should read and process numFrames of data
344 * from the audioData buffer.
345 *
346 * Note that this callback function should be considered a "real-time" function.
347 * It must not do anything that could cause an unbounded delay because that can cause the
348 * audio to glitch or pop.
349 *
350 * These are things the function should NOT do:
351 * <ul>
352 * <li>allocate memory using, for example, malloc() or new</li>
353 * <li>any file operations such as opening, closing, reading or writing</li>
354 * <li>any network operations such as streaming</li>
355 * <li>use any mutexes or other synchronization primitives</li>
356 * <li>sleep</li>
357 * </ul>
358 *
359 * If you need to move data, eg. MIDI commands, in or out of the callback function then
360 * we recommend the use of non-blocking techniques such as an atomic FIFO.
361 *
362 * @param stream reference provided by AAudioStreamBuilder_openStream()
363 * @param userData the same address that was passed to AAudioStreamBuilder_setCallback()
364 * @param audioData a pointer to the audio data
365 * @param numFrames the number of frames to be processed
366 * @return AAUDIO_CALLBACK_RESULT_*
367 */
368typedef aaudio_data_callback_result_t (*AAudioStream_dataCallback)(
369        AAudioStream *stream,
370        void *userData,
371        void *audioData,
372        int32_t numFrames);
373
374/**
375 * Request that AAudio call this functions when the stream is running.
376 *
377 * Note that when using this callback, the audio data will be passed in or out
378 * of the function as an argument.
379 * So you cannot call AAudioStream_write() or AAudioStream_read() on the same stream
380 * that has an active data callback.
381 *
382 * The callback function will start being called after AAudioStream_requestStart() is called.
383 * It will stop being called after AAudioStream_requestPause() or
384 * AAudioStream_requestStop() is called.
385 *
386 * This callback function will be called on a real-time thread owned by AAudio. See
387 * {@link AAudioStream_dataCallback} for more information.
388 *
389 * Note that the AAudio callbacks will never be called simultaneously from multiple threads.
390 *
391 * @param builder reference provided by AAudio_createStreamBuilder()
392 * @param callback pointer to a function that will process audio data.
393 * @param userData pointer to an application data structure that will be passed
394 *          to the callback functions.
395 */
396AAUDIO_API void AAudioStreamBuilder_setDataCallback(AAudioStreamBuilder* builder,
397                                                 AAudioStream_dataCallback callback,
398                                                 void *userData);
399
400/**
401 * Set the requested data callback buffer size in frames.
402 * See {@link AAudioStream_dataCallback}.
403 *
404 * The default, if you do not call this function, is AAUDIO_UNSPECIFIED.
405 *
406 * For the lowest possible latency, do not call this function. AAudio will then
407 * call the dataProc callback function with whatever size is optimal.
408 * That size may vary from one callback to another.
409 *
410 * Only use this function if the application requires a specific number of frames for processing.
411 * The application might, for example, be using an FFT that requires
412 * a specific power-of-two sized buffer.
413 *
414 * AAudio may need to add additional buffering in order to adapt between the internal
415 * buffer size and the requested buffer size.
416 *
417 * If you do call this function then the requested size should be less than
418 * half the buffer capacity, to allow double buffering.
419 *
420 * @param builder reference provided by AAudio_createStreamBuilder()
421 * @param numFrames the desired buffer size in frames or AAUDIO_UNSPECIFIED
422 */
423AAUDIO_API void AAudioStreamBuilder_setFramesPerDataCallback(AAudioStreamBuilder* builder,
424                                                             int32_t numFrames);
425
426/**
427 * Prototype for the callback function that is passed to
428 * AAudioStreamBuilder_setErrorCallback().
429 *
430 * @param stream reference provided by AAudioStreamBuilder_openStream()
431 * @param userData the same address that was passed to AAudioStreamBuilder_setErrorCallback()
432 * @param error an AAUDIO_ERROR_* value.
433 */
434typedef void (*AAudioStream_errorCallback)(
435        AAudioStream *stream,
436        void *userData,
437        aaudio_result_t error);
438
439/**
440 * Request that AAudio call this functions if any error occurs on a callback thread.
441 *
442 * It will be called, for example, if a headset or a USB device is unplugged causing the stream's
443 * device to be unavailable.
444 * In response, this function could signal or launch another thread to reopen a
445 * stream on another device. Do not reopen the stream in this callback.
446 *
447 * This will not be called because of actions by the application, such as stopping
448 * or closing a stream.
449 *
450 * Another possible cause of error would be a timeout or an unanticipated internal error.
451 *
452 * Note that the AAudio callbacks will never be called simultaneously from multiple threads.
453 *
454 * @param builder reference provided by AAudio_createStreamBuilder()
455 * @param callback pointer to a function that will be called if an error occurs.
456 * @param userData pointer to an application data structure that will be passed
457 *          to the callback functions.
458 */
459AAUDIO_API void AAudioStreamBuilder_setErrorCallback(AAudioStreamBuilder* builder,
460                                                AAudioStream_errorCallback callback,
461                                                void *userData);
462
463/**
464 * Open a stream based on the options in the StreamBuilder.
465 *
466 * AAudioStream_close must be called when finished with the stream to recover
467 * the memory and to free the associated resources.
468 *
469 * @param builder reference provided by AAudio_createStreamBuilder()
470 * @param stream pointer to a variable to receive the new stream reference
471 * @return AAUDIO_OK or a negative error.
472 */
473AAUDIO_API aaudio_result_t  AAudioStreamBuilder_openStream(AAudioStreamBuilder* builder,
474                                                     AAudioStream** stream);
475
476/**
477 * Delete the resources associated with the StreamBuilder.
478 *
479 * @param builder reference provided by AAudio_createStreamBuilder()
480 * @return AAUDIO_OK or a negative error.
481 */
482AAUDIO_API aaudio_result_t  AAudioStreamBuilder_delete(AAudioStreamBuilder* builder);
483
484// ============================================================
485// Stream Control
486// ============================================================
487
488/**
489 * Free the resources associated with a stream created by AAudioStreamBuilder_openStream()
490 *
491 * @param stream reference provided by AAudioStreamBuilder_openStream()
492 * @return AAUDIO_OK or a negative error.
493 */
494AAUDIO_API aaudio_result_t  AAudioStream_close(AAudioStream* stream);
495
496/**
497 * Asynchronously request to start playing the stream. For output streams, one should
498 * write to the stream to fill the buffer before starting.
499 * Otherwise it will underflow.
500 * After this call the state will be in AAUDIO_STREAM_STATE_STARTING or AAUDIO_STREAM_STATE_STARTED.
501 *
502 * @param stream reference provided by AAudioStreamBuilder_openStream()
503 * @return AAUDIO_OK or a negative error.
504 */
505AAUDIO_API aaudio_result_t  AAudioStream_requestStart(AAudioStream* stream);
506
507/**
508 * Asynchronous request for the stream to pause.
509 * Pausing a stream will freeze the data flow but not flush any buffers.
510 * Use AAudioStream_Start() to resume playback after a pause.
511 * After this call the state will be in AAUDIO_STREAM_STATE_PAUSING or AAUDIO_STREAM_STATE_PAUSED.
512 *
513 * This will return AAUDIO_ERROR_UNIMPLEMENTED for input streams.
514 * For input streams use AAudioStream_requestStop().
515 *
516 * @param stream reference provided by AAudioStreamBuilder_openStream()
517 * @return AAUDIO_OK or a negative error.
518 */
519AAUDIO_API aaudio_result_t  AAudioStream_requestPause(AAudioStream* stream);
520
521/**
522 * Asynchronous request for the stream to flush.
523 * Flushing will discard any pending data.
524 * This call only works if the stream is pausing or paused. TODO review
525 * Frame counters are not reset by a flush. They may be advanced.
526 * After this call the state will be in AAUDIO_STREAM_STATE_FLUSHING or AAUDIO_STREAM_STATE_FLUSHED.
527 *
528 * This will return AAUDIO_ERROR_UNIMPLEMENTED for input streams.
529 *
530 * @param stream reference provided by AAudioStreamBuilder_openStream()
531 * @return AAUDIO_OK or a negative error.
532 */
533AAUDIO_API aaudio_result_t  AAudioStream_requestFlush(AAudioStream* stream);
534
535/**
536 * Asynchronous request for the stream to stop.
537 * The stream will stop after all of the data currently buffered has been played.
538 * After this call the state will be in AAUDIO_STREAM_STATE_STOPPING or AAUDIO_STREAM_STATE_STOPPED.
539 *
540 * @param stream reference provided by AAudioStreamBuilder_openStream()
541 * @return AAUDIO_OK or a negative error.
542 */
543AAUDIO_API aaudio_result_t  AAudioStream_requestStop(AAudioStream* stream);
544
545/**
546 * Query the current state of the client, eg. AAUDIO_STREAM_STATE_PAUSING
547 *
548 * This function will immediately return the state without updating the state.
549 * If you want to update the client state based on the server state then
550 * call AAudioStream_waitForStateChange() with currentState
551 * set to AAUDIO_STREAM_STATE_UNKNOWN and a zero timeout.
552 *
553 * @param stream reference provided by AAudioStreamBuilder_openStream()
554 */
555AAUDIO_API aaudio_stream_state_t AAudioStream_getState(AAudioStream* stream);
556
557/**
558 * Wait until the current state no longer matches the input state.
559 *
560 * This will update the current client state.
561 *
562 * <pre><code>
563 * aaudio_stream_state_t currentState;
564 * aaudio_result_t result = AAudioStream_getState(stream, &currentState);
565 * while (result == AAUDIO_OK && currentState != AAUDIO_STREAM_STATE_PAUSING) {
566 *     result = AAudioStream_waitForStateChange(
567 *                                   stream, currentState, &currentState, MY_TIMEOUT_NANOS);
568 * }
569 * </code></pre>
570 *
571 * @param stream A reference provided by AAudioStreamBuilder_openStream()
572 * @param inputState The state we want to avoid.
573 * @param nextState Pointer to a variable that will be set to the new state.
574 * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion.
575 * @return AAUDIO_OK or a negative error.
576 */
577AAUDIO_API aaudio_result_t AAudioStream_waitForStateChange(AAudioStream* stream,
578                                            aaudio_stream_state_t inputState,
579                                            aaudio_stream_state_t *nextState,
580                                            int64_t timeoutNanoseconds);
581
582// ============================================================
583// Stream I/O
584// ============================================================
585
586/**
587 * Read data from the stream.
588 *
589 * The call will wait until the read is complete or until it runs out of time.
590 * If timeoutNanos is zero then this call will not wait.
591 *
592 * Note that timeoutNanoseconds is a relative duration in wall clock time.
593 * Time will not stop if the thread is asleep.
594 * So it will be implemented using CLOCK_BOOTTIME.
595 *
596 * This call is "strong non-blocking" unless it has to wait for data.
597 *
598 * @param stream A stream created using AAudioStreamBuilder_openStream().
599 * @param buffer The address of the first sample.
600 * @param numFrames Number of frames to read. Only complete frames will be written.
601 * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion.
602 * @return The number of frames actually read or a negative error.
603 */
604AAUDIO_API aaudio_result_t AAudioStream_read(AAudioStream* stream,
605                               void *buffer,
606                               int32_t numFrames,
607                               int64_t timeoutNanoseconds);
608
609/**
610 * Write data to the stream.
611 *
612 * The call will wait until the write is complete or until it runs out of time.
613 * If timeoutNanos is zero then this call will not wait.
614 *
615 * Note that timeoutNanoseconds is a relative duration in wall clock time.
616 * Time will not stop if the thread is asleep.
617 * So it will be implemented using CLOCK_BOOTTIME.
618 *
619 * This call is "strong non-blocking" unless it has to wait for room in the buffer.
620 *
621 * @param stream A stream created using AAudioStreamBuilder_openStream().
622 * @param buffer The address of the first sample.
623 * @param numFrames Number of frames to write. Only complete frames will be written.
624 * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion.
625 * @return The number of frames actually written or a negative error.
626 */
627AAUDIO_API aaudio_result_t AAudioStream_write(AAudioStream* stream,
628                               const void *buffer,
629                               int32_t numFrames,
630                               int64_t timeoutNanoseconds);
631
632// ============================================================
633// Stream - queries
634// ============================================================
635
636/**
637 * This can be used to adjust the latency of the buffer by changing
638 * the threshold where blocking will occur.
639 * By combining this with AAudioStream_getXRunCount(), the latency can be tuned
640 * at run-time for each device.
641 *
642 * This cannot be set higher than AAudioStream_getBufferCapacityInFrames().
643 *
644 * Note that you will probably not get the exact size you request.
645 * Call AAudioStream_getBufferSizeInFrames() to see what the actual final size is.
646 *
647 * @param stream reference provided by AAudioStreamBuilder_openStream()
648 * @param numFrames requested number of frames that can be filled without blocking
649 * @return actual buffer size in frames or a negative error
650 */
651AAUDIO_API aaudio_result_t AAudioStream_setBufferSizeInFrames(AAudioStream* stream,
652                                                      int32_t numFrames);
653
654/**
655 * Query the maximum number of frames that can be filled without blocking.
656 *
657 * @param stream reference provided by AAudioStreamBuilder_openStream()
658 * @return buffer size in frames.
659 */
660AAUDIO_API int32_t AAudioStream_getBufferSizeInFrames(AAudioStream* stream);
661
662/**
663 * Query the number of frames that the application should read or write at
664 * one time for optimal performance. It is OK if an application writes
665 * a different number of frames. But the buffer size may need to be larger
666 * in order to avoid underruns or overruns.
667 *
668 * Note that this may or may not match the actual device burst size.
669 * For some endpoints, the burst size can vary dynamically.
670 * But these tend to be devices with high latency.
671 *
672 * @param stream reference provided by AAudioStreamBuilder_openStream()
673 * @return burst size
674 */
675AAUDIO_API int32_t AAudioStream_getFramesPerBurst(AAudioStream* stream);
676
677/**
678 * Query maximum buffer capacity in frames.
679 *
680 * @param stream reference provided by AAudioStreamBuilder_openStream()
681 * @return  buffer capacity in frames
682 */
683AAUDIO_API int32_t AAudioStream_getBufferCapacityInFrames(AAudioStream* stream);
684
685/**
686 * Query the size of the buffer that will be passed to the dataProc callback
687 * in the numFrames parameter.
688 *
689 * This call can be used if the application needs to know the value of numFrames before
690 * the stream is started. This is not normally necessary.
691 *
692 * If a specific size was requested by calling AAudioStreamBuilder_setCallbackSizeInFrames()
693 * then this will be the same size.
694 *
695 * If AAudioStreamBuilder_setCallbackSizeInFrames() was not called then this will
696 * return the size chosen by AAudio, or AAUDIO_UNSPECIFIED.
697 *
698 * AAUDIO_UNSPECIFIED indicates that the callback buffer size for this stream
699 * may vary from one dataProc callback to the next.
700 *
701 * @param stream reference provided by AAudioStreamBuilder_openStream()
702 * @return callback buffer size in frames or AAUDIO_UNSPECIFIED
703 */
704AAUDIO_API int32_t AAudioStream_getFramesPerDataCallback(AAudioStream* stream);
705
706/**
707 * An XRun is an Underrun or an Overrun.
708 * During playing, an underrun will occur if the stream is not written in time
709 * and the system runs out of valid data.
710 * During recording, an overrun will occur if the stream is not read in time
711 * and there is no place to put the incoming data so it is discarded.
712 *
713 * An underrun or overrun can cause an audible "pop" or "glitch".
714 *
715 * Note that some INPUT devices may not support this function.
716 * In that case a 0 will always be returned.
717 *
718 * @param stream reference provided by AAudioStreamBuilder_openStream()
719 * @return the underrun or overrun count
720 */
721AAUDIO_API int32_t AAudioStream_getXRunCount(AAudioStream* stream);
722
723/**
724 * @param stream reference provided by AAudioStreamBuilder_openStream()
725 * @return actual sample rate
726 */
727AAUDIO_API int32_t AAudioStream_getSampleRate(AAudioStream* stream);
728
729/**
730 * A stream has one or more channels of data.
731 * A frame will contain one sample for each channel.
732 *
733 * @param stream reference provided by AAudioStreamBuilder_openStream()
734 * @return actual number of channels
735 */
736AAUDIO_API int32_t AAudioStream_getChannelCount(AAudioStream* stream);
737
738/**
739 * The samplesPerFrame is also known as channelCount.
740 *
741 * @deprecated use AAudioStream_getChannelCount()
742 * @param stream reference provided by AAudioStreamBuilder_openStream()
743 * @return actual samples per frame
744 */
745AAUDIO_API int32_t AAudioStream_getSamplesPerFrame(AAudioStream* stream);
746
747/**
748 * @param stream reference provided by AAudioStreamBuilder_openStream()
749 * @return actual device ID
750 */
751AAUDIO_API int32_t AAudioStream_getDeviceId(AAudioStream* stream);
752
753/**
754 * @param stream reference provided by AAudioStreamBuilder_openStream()
755 * @return actual data format
756 */
757AAUDIO_API aaudio_audio_format_t AAudioStream_getFormat(AAudioStream* stream);
758
759/**
760 * Provide actual sharing mode.
761 * @param stream reference provided by AAudioStreamBuilder_openStream()
762 * @return  actual sharing mode
763 */
764AAUDIO_API aaudio_sharing_mode_t AAudioStream_getSharingMode(AAudioStream* stream);
765
766/**
767 * Get the performance mode used by the stream.
768 *
769 * @param stream reference provided by AAudioStreamBuilder_openStream()
770 */
771AAUDIO_API aaudio_performance_mode_t AAudioStream_getPerformanceMode(AAudioStream* stream);
772
773/**
774 * @param stream reference provided by AAudioStreamBuilder_openStream()
775 * @return direction
776 */
777AAUDIO_API aaudio_direction_t AAudioStream_getDirection(AAudioStream* stream);
778
779/**
780 * Passes back the number of frames that have been written since the stream was created.
781 * For an output stream, this will be advanced by the application calling write().
782 * For an input stream, this will be advanced by the endpoint.
783 *
784 * The frame position is monotonically increasing.
785 *
786 * @param stream reference provided by AAudioStreamBuilder_openStream()
787 * @return frames written
788 */
789AAUDIO_API int64_t AAudioStream_getFramesWritten(AAudioStream* stream);
790
791/**
792 * Passes back the number of frames that have been read since the stream was created.
793 * For an output stream, this will be advanced by the endpoint.
794 * For an input stream, this will be advanced by the application calling read().
795 *
796 * The frame position is monotonically increasing.
797 *
798 * @param stream reference provided by AAudioStreamBuilder_openStream()
799 * @return frames read
800 */
801AAUDIO_API int64_t AAudioStream_getFramesRead(AAudioStream* stream);
802
803/**
804 * Passes back the time at which a particular frame was presented.
805 * This can be used to synchronize audio with video or MIDI.
806 * It can also be used to align a recorded stream with a playback stream.
807 *
808 * Timestamps are only valid when the stream is in AAUDIO_STREAM_STATE_STARTED.
809 * AAUDIO_ERROR_INVALID_STATE will be returned if the stream is not started.
810 * Note that because requestStart() is asynchronous, timestamps will not be valid until
811 * a short time after calling requestStart().
812 * So AAUDIO_ERROR_INVALID_STATE should not be considered a fatal error.
813 * Just try calling again later.
814 *
815 * If an error occurs, then the position and time will not be modified.
816 *
817 * The position and time passed back are monotonically increasing.
818 *
819 * @param stream reference provided by AAudioStreamBuilder_openStream()
820 * @param clockid AAUDIO_CLOCK_MONOTONIC or AAUDIO_CLOCK_BOOTTIME
821 * @param framePosition pointer to a variable to receive the position
822 * @param timeNanoseconds pointer to a variable to receive the time
823 * @return AAUDIO_OK or a negative error
824 */
825AAUDIO_API aaudio_result_t AAudioStream_getTimestamp(AAudioStream* stream,
826                                      clockid_t clockid,
827                                      int64_t *framePosition,
828                                      int64_t *timeNanoseconds);
829
830#ifdef __cplusplus
831}
832#endif
833
834#endif //AAUDIO_AAUDIO_H
835
836/** @} */
837