AAudio.h revision e2155ef0ec6742db7a3128c4ef4fb96e02828d1b
1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17/**
18 * This is the 'C' ABI for AAudio.
19 */
20#ifndef AAUDIO_AAUDIO_H
21#define AAUDIO_AAUDIO_H
22
23#include <time.h>
24#include "AAudioDefinitions.h"
25
26#ifdef __cplusplus
27extern "C" {
28#endif
29
30typedef struct AAudioStreamStruct         AAudioStream;
31typedef struct AAudioStreamBuilderStruct  AAudioStreamBuilder;
32
33#ifndef AAUDIO_API
34#define AAUDIO_API /* export this symbol */
35#endif
36
37// ============================================================
38// Audio System
39// ============================================================
40
41/**
42 * The text is the ASCII symbol corresponding to the returnCode,
43 * or an English message saying the returnCode is unrecognized.
44 * This is intended for developers to use when debugging.
45 * It is not for display to users.
46 *
47 * @return pointer to a text representation of an AAudio result code.
48 */
49AAUDIO_API const char * AAudio_convertResultToText(aaudio_result_t returnCode);
50
51/**
52 * The text is the ASCII symbol corresponding to the stream state,
53 * or an English message saying the state is unrecognized.
54 * This is intended for developers to use when debugging.
55 * It is not for display to users.
56 *
57 * @return pointer to a text representation of an AAudio state.
58 */
59AAUDIO_API const char * AAudio_convertStreamStateToText(aaudio_stream_state_t state);
60
61// ============================================================
62// StreamBuilder
63// ============================================================
64
65/**
66 * Create a StreamBuilder that can be used to open a Stream.
67 *
68 * The deviceId is initially unspecified, meaning that the current default device will be used.
69 *
70 * The default direction is AAUDIO_DIRECTION_OUTPUT.
71 * The default sharing mode is AAUDIO_SHARING_MODE_SHARED.
72 * The data format, samplesPerFrames and sampleRate are unspecified and will be
73 * chosen by the device when it is opened.
74 *
75 * AAudioStreamBuilder_delete() must be called when you are done using the builder.
76 */
77AAUDIO_API aaudio_result_t AAudio_createStreamBuilder(AAudioStreamBuilder** builder);
78
79/**
80 * Request an audio device identified device using an ID.
81 * On Android, for example, the ID could be obtained from the Java AudioManager.
82 *
83 * By default, the primary device will be used.
84 *
85 * @param builder reference provided by AAudio_createStreamBuilder()
86 * @param deviceId device identifier or AAUDIO_DEVICE_UNSPECIFIED
87 */
88AAUDIO_API void AAudioStreamBuilder_setDeviceId(AAudioStreamBuilder* builder,
89                                                     int32_t deviceId);
90
91/**
92 * Request a sample rate in Hz.
93 * The stream may be opened with a different sample rate.
94 * So the application should query for the actual rate after the stream is opened.
95 *
96 * Technically, this should be called the "frame rate" or "frames per second",
97 * because it refers to the number of complete frames transferred per second.
98 * But it is traditionally called "sample rate". Se we use that term.
99 *
100 * Default is AAUDIO_UNSPECIFIED.
101
102 */
103AAUDIO_API void AAudioStreamBuilder_setSampleRate(AAudioStreamBuilder* builder,
104                                                       int32_t sampleRate);
105
106/**
107 * Request a number of samples per frame.
108 * The stream may be opened with a different value.
109 * So the application should query for the actual value after the stream is opened.
110 *
111 * Default is AAUDIO_UNSPECIFIED.
112 *
113 * Note, this quantity is sometimes referred to as "channel count".
114 */
115AAUDIO_API void AAudioStreamBuilder_setSamplesPerFrame(AAudioStreamBuilder* builder,
116                                                   int32_t samplesPerFrame);
117
118/**
119 * Request a sample data format, for example AAUDIO_FORMAT_PCM_I16.
120 * The application should query for the actual format after the stream is opened.
121 */
122AAUDIO_API void AAudioStreamBuilder_setFormat(AAudioStreamBuilder* builder,
123                                                   aaudio_audio_format_t format);
124
125/**
126 * Request a mode for sharing the device.
127 * The requested sharing mode may not be available.
128 * So the application should query for the actual mode after the stream is opened.
129 *
130 * @param builder reference provided by AAudio_createStreamBuilder()
131 * @param sharingMode AAUDIO_SHARING_MODE_LEGACY or AAUDIO_SHARING_MODE_EXCLUSIVE
132 */
133AAUDIO_API void AAudioStreamBuilder_setSharingMode(AAudioStreamBuilder* builder,
134                                                        aaudio_sharing_mode_t sharingMode);
135
136/**
137 * Request the direction for a stream. The default is AAUDIO_DIRECTION_OUTPUT.
138 *
139 * @param builder reference provided by AAudio_createStreamBuilder()
140 * @param direction AAUDIO_DIRECTION_OUTPUT or AAUDIO_DIRECTION_INPUT
141 */
142AAUDIO_API void AAudioStreamBuilder_setDirection(AAudioStreamBuilder* builder,
143                                                            aaudio_direction_t direction);
144
145/**
146 * Set the requested maximum buffer capacity in frames.
147 * The final AAudioStream capacity may differ, but will probably be at least this big.
148 *
149 * Default is AAUDIO_UNSPECIFIED.
150 *
151 * @param builder reference provided by AAudio_createStreamBuilder()
152 * @param frames the desired buffer capacity in frames or AAUDIO_UNSPECIFIED
153 */
154AAUDIO_API void AAudioStreamBuilder_setBufferCapacityInFrames(AAudioStreamBuilder* builder,
155                                                                 int32_t frames);
156
157/**
158 * Open a stream based on the options in the StreamBuilder.
159 *
160 * AAudioStream_close must be called when finished with the stream to recover
161 * the memory and to free the associated resources.
162 *
163 * @param builder reference provided by AAudio_createStreamBuilder()
164 * @param stream pointer to a variable to receive the new stream reference
165 * @return AAUDIO_OK or a negative error.
166 */
167AAUDIO_API aaudio_result_t  AAudioStreamBuilder_openStream(AAudioStreamBuilder* builder,
168                                                     AAudioStream** stream);
169
170/**
171 * Delete the resources associated with the StreamBuilder.
172 *
173 * @param builder reference provided by AAudio_createStreamBuilder()
174 * @return AAUDIO_OK or a negative error.
175 */
176AAUDIO_API aaudio_result_t  AAudioStreamBuilder_delete(AAudioStreamBuilder* builder);
177
178// ============================================================
179// Stream Control
180// ============================================================
181
182/**
183 * Free the resources associated with a stream created by AAudioStreamBuilder_openStream()
184 *
185 * @param stream reference provided by AAudioStreamBuilder_openStream()
186 * @return AAUDIO_OK or a negative error.
187 */
188AAUDIO_API aaudio_result_t  AAudioStream_close(AAudioStream* stream);
189
190/**
191 * Asynchronously request to start playing the stream. For output streams, one should
192 * write to the stream to fill the buffer before starting.
193 * Otherwise it will underflow.
194 * After this call the state will be in AAUDIO_STREAM_STATE_STARTING or AAUDIO_STREAM_STATE_STARTED.
195 *
196 * @param stream reference provided by AAudioStreamBuilder_openStream()
197 * @return AAUDIO_OK or a negative error.
198 */
199AAUDIO_API aaudio_result_t  AAudioStream_requestStart(AAudioStream* stream);
200
201/**
202 * Asynchronous request for the stream to pause.
203 * Pausing a stream will freeze the data flow but not flush any buffers.
204 * Use AAudioStream_Start() to resume playback after a pause.
205 * After this call the state will be in AAUDIO_STREAM_STATE_PAUSING or AAUDIO_STREAM_STATE_PAUSED.
206 *
207 * @param stream reference provided by AAudioStreamBuilder_openStream()
208 * @return AAUDIO_OK or a negative error.
209 */
210AAUDIO_API aaudio_result_t  AAudioStream_requestPause(AAudioStream* stream);
211
212/**
213 * Asynchronous request for the stream to flush.
214 * Flushing will discard any pending data.
215 * This call only works if the stream is pausing or paused. TODO review
216 * Frame counters are not reset by a flush. They may be advanced.
217 * After this call the state will be in AAUDIO_STREAM_STATE_FLUSHING or AAUDIO_STREAM_STATE_FLUSHED.
218 *
219 * @param stream reference provided by AAudioStreamBuilder_openStream()
220 * @return AAUDIO_OK or a negative error.
221 */
222AAUDIO_API aaudio_result_t  AAudioStream_requestFlush(AAudioStream* stream);
223
224/**
225 * Asynchronous request for the stream to stop.
226 * The stream will stop after all of the data currently buffered has been played.
227 * After this call the state will be in AAUDIO_STREAM_STATE_STOPPING or AAUDIO_STREAM_STATE_STOPPED.
228 *
229 * @param stream reference provided by AAudioStreamBuilder_openStream()
230 * @return AAUDIO_OK or a negative error.
231 */
232AAUDIO_API aaudio_result_t  AAudioStream_requestStop(AAudioStream* stream);
233
234/**
235 * Query the current state of the client, eg. AAUDIO_STREAM_STATE_PAUSING
236 *
237 * This function will immediately return the state without updating the state.
238 * If you want to update the client state based on the server state then
239 * call AAudioStream_waitForStateChange() with currentState
240 * set to AAUDIO_STREAM_STATE_UNKNOWN and a zero timeout.
241 *
242 * @param stream reference provided by AAudioStreamBuilder_openStream()
243 * @param state pointer to a variable that will be set to the current state
244 */
245AAUDIO_API aaudio_stream_state_t AAudioStream_getState(AAudioStream* stream);
246
247/**
248 * Wait until the current state no longer matches the input state.
249 *
250 * This will update the current client state.
251 *
252 * <pre><code>
253 * aaudio_stream_state_t currentState;
254 * aaudio_result_t result = AAudioStream_getState(stream, &currentState);
255 * while (result == AAUDIO_OK && currentState != AAUDIO_STREAM_STATE_PAUSING) {
256 *     result = AAudioStream_waitForStateChange(
257 *                                   stream, currentState, &currentState, MY_TIMEOUT_NANOS);
258 * }
259 * </code></pre>
260 *
261 * @param stream A reference provided by AAudioStreamBuilder_openStream()
262 * @param inputState The state we want to avoid.
263 * @param nextState Pointer to a variable that will be set to the new state.
264 * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion.
265 * @return AAUDIO_OK or a negative error.
266 */
267AAUDIO_API aaudio_result_t AAudioStream_waitForStateChange(AAudioStream* stream,
268                                            aaudio_stream_state_t inputState,
269                                            aaudio_stream_state_t *nextState,
270                                            int64_t timeoutNanoseconds);
271
272// ============================================================
273// Stream I/O
274// ============================================================
275
276/**
277 * Read data from the stream.
278 *
279 * The call will wait until the read is complete or until it runs out of time.
280 * If timeoutNanos is zero then this call will not wait.
281 *
282 * Note that timeoutNanoseconds is a relative duration in wall clock time.
283 * Time will not stop if the thread is asleep.
284 * So it will be implemented using CLOCK_BOOTTIME.
285 *
286 * This call is "strong non-blocking" unless it has to wait for data.
287 *
288 * @param stream A stream created using AAudioStreamBuilder_openStream().
289 * @param buffer The address of the first sample.
290 * @param numFrames Number of frames to read. Only complete frames will be written.
291 * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion.
292 * @return The number of frames actually read or a negative error.
293 */
294AAUDIO_API aaudio_result_t AAudioStream_read(AAudioStream* stream,
295                               void *buffer,
296                               int32_t numFrames,
297                               int64_t timeoutNanoseconds);
298
299/**
300 * Write data to the stream.
301 *
302 * The call will wait until the write is complete or until it runs out of time.
303 * If timeoutNanos is zero then this call will not wait.
304 *
305 * Note that timeoutNanoseconds is a relative duration in wall clock time.
306 * Time will not stop if the thread is asleep.
307 * So it will be implemented using CLOCK_BOOTTIME.
308 *
309 * This call is "strong non-blocking" unless it has to wait for room in the buffer.
310 *
311 * @param stream A stream created using AAudioStreamBuilder_openStream().
312 * @param buffer The address of the first sample.
313 * @param numFrames Number of frames to write. Only complete frames will be written.
314 * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion.
315 * @return The number of frames actually written or a negative error.
316 */
317AAUDIO_API aaudio_result_t AAudioStream_write(AAudioStream* stream,
318                               const void *buffer,
319                               int32_t numFrames,
320                               int64_t timeoutNanoseconds);
321
322
323// ============================================================
324// High priority audio threads
325// ============================================================
326
327typedef void *(*aaudio_audio_thread_proc_t)(void *);
328
329/**
330 * Create a thread associated with a stream. The thread has special properties for
331 * low latency audio performance. This thread can be used to implement a callback API.
332 *
333 * Only one thread may be associated with a stream.
334 *
335 * If you are using multiple streams then we recommend that you only do
336 * blocking reads or writes on one stream. You can do non-blocking I/O on the
337 * other streams by setting the timeout to zero.
338 * This thread should be created for the stream that you will block on.
339 *
340 * Note that this API is in flux.
341 *
342 * @param stream A stream created using AAudioStreamBuilder_openStream().
343 * @param periodNanoseconds the estimated period at which the audio thread will need to wake up
344 * @param threadProc your thread entry point
345 * @param arg an argument that will be passed to your thread entry point
346 * @return AAUDIO_OK or a negative error.
347 */
348AAUDIO_API aaudio_result_t AAudioStream_createThread(AAudioStream* stream,
349                                     int64_t periodNanoseconds,
350                                     aaudio_audio_thread_proc_t threadProc,
351                                     void *arg);
352
353/**
354 * Wait until the thread exits or an error occurs.
355 *
356 * @param stream A stream created using AAudioStreamBuilder_openStream().
357 * @param returnArg a pointer to a variable to receive the return value
358 * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion.
359 * @return AAUDIO_OK or a negative error.
360 */
361AAUDIO_API aaudio_result_t AAudioStream_joinThread(AAudioStream* stream,
362                                   void **returnArg,
363                                   int64_t timeoutNanoseconds);
364
365// ============================================================
366// Stream - queries
367// ============================================================
368
369
370/**
371 * This can be used to adjust the latency of the buffer by changing
372 * the threshold where blocking will occur.
373 * By combining this with AAudioStream_getXRunCount(), the latency can be tuned
374 * at run-time for each device.
375 *
376 * This cannot be set higher than AAudioStream_getBufferCapacityInFrames().
377 *
378 * Note that you will probably not get the exact size you request.
379 * Call AAudioStream_getBufferSizeInFrames() to see what the actual final size is.
380 *
381 * @param stream reference provided by AAudioStreamBuilder_openStream()
382 * @param requestedFrames requested number of frames that can be filled without blocking
383 * @return actual buffer size in frames or a negative error
384 */
385AAUDIO_API aaudio_result_t AAudioStream_setBufferSizeInFrames(AAudioStream* stream,
386                                                      int32_t requestedFrames);
387
388/**
389 * Query the maximum number of frames that can be filled without blocking.
390 *
391 * @param stream reference provided by AAudioStreamBuilder_openStream()
392 * @return buffer size in frames.
393 */
394AAUDIO_API int32_t AAudioStream_getBufferSizeInFrames(AAudioStream* stream);
395
396/**
397 * Query the number of frames that the application should read or write at
398 * one time for optimal performance. It is OK if an application writes
399 * a different number of frames. But the buffer size may need to be larger
400 * in order to avoid underruns or overruns.
401 *
402 * Note that this may or may not match the actual device burst size.
403 * For some endpoints, the burst size can vary dynamically.
404 * But these tend to be devices with high latency.
405 *
406 * @param stream reference provided by AAudioStreamBuilder_openStream()
407 * @return burst size
408 */
409AAUDIO_API int32_t AAudioStream_getFramesPerBurst(AAudioStream* stream);
410
411/**
412 * Query maximum buffer capacity in frames.
413 *
414 * @param stream reference provided by AAudioStreamBuilder_openStream()
415 * @return  the buffer capacity in frames
416 */
417AAUDIO_API int32_t AAudioStream_getBufferCapacityInFrames(AAudioStream* stream);
418
419/**
420 * An XRun is an Underrun or an Overrun.
421 * During playing, an underrun will occur if the stream is not written in time
422 * and the system runs out of valid data.
423 * During recording, an overrun will occur if the stream is not read in time
424 * and there is no place to put the incoming data so it is discarded.
425 *
426 * An underrun or overrun can cause an audible "pop" or "glitch".
427 *
428 * @param stream reference provided by AAudioStreamBuilder_openStream()
429 * @return the underrun or overrun count
430 */
431AAUDIO_API int32_t AAudioStream_getXRunCount(AAudioStream* stream);
432
433/**
434 * @param stream reference provided by AAudioStreamBuilder_openStream()
435 * @return actual sample rate
436 */
437AAUDIO_API int32_t AAudioStream_getSampleRate(AAudioStream* stream);
438
439/**
440 * The samplesPerFrame is also known as channelCount.
441 *
442 * @param stream reference provided by AAudioStreamBuilder_openStream()
443 * @return actual samples per frame
444 */
445AAUDIO_API int32_t AAudioStream_getSamplesPerFrame(AAudioStream* stream);
446
447/**
448 * @param stream reference provided by AAudioStreamBuilder_openStream()
449 * @return actual device ID
450 */
451AAUDIO_API int32_t AAudioStream_getDeviceId(AAudioStream* stream);
452
453/**
454 * @param stream reference provided by AAudioStreamBuilder_openStream()
455 * @return actual data format
456 */
457AAUDIO_API aaudio_audio_format_t AAudioStream_getFormat(AAudioStream* stream);
458
459/**
460 * Provide actual sharing mode.
461 * @param stream reference provided by AAudioStreamBuilder_openStream()
462 * @return  actual sharing mode
463 */
464AAUDIO_API aaudio_sharing_mode_t AAudioStream_getSharingMode(AAudioStream* stream);
465
466/**
467 * @param stream reference provided by AAudioStreamBuilder_openStream()
468 * @return direction
469 */
470AAUDIO_API aaudio_direction_t AAudioStream_getDirection(AAudioStream* stream);
471
472/**
473 * Passes back the number of frames that have been written since the stream was created.
474 * For an output stream, this will be advanced by the application calling write().
475 * For an input stream, this will be advanced by the endpoint.
476 *
477 * The frame position is monotonically increasing.
478 *
479 * @param stream reference provided by AAudioStreamBuilder_openStream()
480 * @return frames written
481 */
482AAUDIO_API int64_t AAudioStream_getFramesWritten(AAudioStream* stream);
483
484/**
485 * Passes back the number of frames that have been read since the stream was created.
486 * For an output stream, this will be advanced by the endpoint.
487 * For an input stream, this will be advanced by the application calling read().
488 *
489 * The frame position is monotonically increasing.
490 *
491 * @param stream reference provided by AAudioStreamBuilder_openStream()
492 * @return frames read
493 */
494AAUDIO_API int64_t AAudioStream_getFramesRead(AAudioStream* stream);
495
496/**
497 * Passes back the time at which a particular frame was presented.
498 * This can be used to synchronize audio with video or MIDI.
499 * It can also be used to align a recorded stream with a playback stream.
500 *
501 * Timestamps are only valid when the stream is in AAUDIO_STREAM_STATE_STARTED.
502 * AAUDIO_ERROR_INVALID_STATE will be returned if the stream is not started.
503 * Note that because requestStart() is asynchronous, timestamps will not be valid until
504 * a short time after calling requestStart().
505 * So AAUDIO_ERROR_INVALID_STATE should not be considered a fatal error.
506 * Just try calling again later.
507 *
508 * If an error occurs, then the position and time will not be modified.
509 *
510 * The position and time passed back are monotonically increasing.
511 *
512 * @param stream reference provided by AAudioStreamBuilder_openStream()
513 * @param clockid AAUDIO_CLOCK_MONOTONIC or AAUDIO_CLOCK_BOOTTIME
514 * @param framePosition pointer to a variable to receive the position
515 * @param timeNanoseconds pointer to a variable to receive the time
516 * @return AAUDIO_OK or a negative error
517 */
518AAUDIO_API aaudio_result_t AAudioStream_getTimestamp(AAudioStream* stream,
519                                      clockid_t clockid,
520                                      int64_t *framePosition,
521                                      int64_t *timeNanoseconds);
522
523#ifdef __cplusplus
524}
525#endif
526
527#endif //AAUDIO_AAUDIO_H
528