AudioFlinger.h revision 012ca6b4f69fb24385025c0e84b8f816525a3032
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46
47#include "AudioBufferProvider.h"
48
49#include <powermanager/IPowerManager.h>
50
51namespace android {
52
53class audio_track_cblk_t;
54class effect_param_cblk_t;
55class AudioMixer;
56class AudioBuffer;
57class AudioResampler;
58
59// ----------------------------------------------------------------------------
60
61static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
62
63class AudioFlinger :
64    public BinderService<AudioFlinger>,
65    public BnAudioFlinger
66{
67    friend class BinderService<AudioFlinger>;
68public:
69    static const char* getServiceName() { return "media.audio_flinger"; }
70
71    virtual     status_t    dump(int fd, const Vector<String16>& args);
72
73    // IAudioFlinger interface, in binder opcode order
74    virtual sp<IAudioTrack> createTrack(
75                                pid_t pid,
76                                audio_stream_type_t streamType,
77                                uint32_t sampleRate,
78                                audio_format_t format,
79                                uint32_t channelMask,
80                                int frameCount,
81                                uint32_t flags,
82                                const sp<IMemory>& sharedBuffer,
83                                audio_io_handle_t output,
84                                bool isTimed,
85                                int *sessionId,
86                                status_t *status);
87
88    virtual sp<IAudioRecord> openRecord(
89                                pid_t pid,
90                                audio_io_handle_t input,
91                                uint32_t sampleRate,
92                                audio_format_t format,
93                                uint32_t channelMask,
94                                int frameCount,
95                                uint32_t flags,
96                                int *sessionId,
97                                status_t *status);
98
99    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
100    virtual     int         channelCount(audio_io_handle_t output) const;
101    virtual     audio_format_t format(audio_io_handle_t output) const;
102    virtual     size_t      frameCount(audio_io_handle_t output) const;
103    virtual     uint32_t    latency(audio_io_handle_t output) const;
104
105    virtual     status_t    setMasterVolume(float value);
106    virtual     status_t    setMasterMute(bool muted);
107
108    virtual     float       masterVolume() const;
109    virtual     float       masterVolumeSW() const;
110    virtual     bool        masterMute() const;
111
112    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
113                                            audio_io_handle_t output);
114    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
115
116    virtual     float       streamVolume(audio_stream_type_t stream,
117                                         audio_io_handle_t output) const;
118    virtual     bool        streamMute(audio_stream_type_t stream) const;
119
120    virtual     status_t    setMode(audio_mode_t mode);
121
122    virtual     status_t    setMicMute(bool state);
123    virtual     bool        getMicMute() const;
124
125    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
126    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
127
128    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
129
130    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const;
131
132    virtual audio_io_handle_t openOutput(uint32_t *pDevices,
133                                    uint32_t *pSamplingRate,
134                                    audio_format_t *pFormat,
135                                    uint32_t *pChannels,
136                                    uint32_t *pLatencyMs,
137                                    uint32_t flags);
138
139    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
140                                                  audio_io_handle_t output2);
141
142    virtual status_t closeOutput(audio_io_handle_t output);
143
144    virtual status_t suspendOutput(audio_io_handle_t output);
145
146    virtual status_t restoreOutput(audio_io_handle_t output);
147
148    virtual audio_io_handle_t openInput(uint32_t *pDevices,
149                            uint32_t *pSamplingRate,
150                            audio_format_t *pFormat,
151                            uint32_t *pChannels,
152                            audio_in_acoustics_t acoustics);
153
154    virtual status_t closeInput(audio_io_handle_t input);
155
156    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
157
158    virtual status_t setVoiceVolume(float volume);
159
160    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
161                                       audio_io_handle_t output) const;
162
163    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
164
165    virtual int newAudioSessionId();
166
167    virtual void acquireAudioSessionId(int audioSession);
168
169    virtual void releaseAudioSessionId(int audioSession);
170
171    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
172
173    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
174
175    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
176                                         effect_descriptor_t *descriptor) const;
177
178    virtual sp<IEffect> createEffect(pid_t pid,
179                        effect_descriptor_t *pDesc,
180                        const sp<IEffectClient>& effectClient,
181                        int32_t priority,
182                        audio_io_handle_t io,
183                        int sessionId,
184                        status_t *status,
185                        int *id,
186                        int *enabled);
187
188    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
189                        audio_io_handle_t dstOutput);
190
191    virtual     status_t    onTransact(
192                                uint32_t code,
193                                const Parcel& data,
194                                Parcel* reply,
195                                uint32_t flags);
196
197    // end of IAudioFlinger interface
198
199private:
200               audio_mode_t getMode() const { return mMode; }
201
202                bool        btNrecIsOff() const { return mBtNrecIsOff; }
203
204                            AudioFlinger();
205    virtual                 ~AudioFlinger();
206
207    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
208    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
209
210    // RefBase
211    virtual     void        onFirstRef();
212
213    audio_hw_device_t*      findSuitableHwDev_l(uint32_t devices);
214    void                    purgeStaleEffects_l();
215
216    static nsecs_t          mStandbyTimeInNsecs;
217
218    // Internal dump utilites.
219    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
220    status_t dumpClients(int fd, const Vector<String16>& args);
221    status_t dumpInternals(int fd, const Vector<String16>& args);
222
223    // --- Client ---
224    class Client : public RefBase {
225    public:
226                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
227        virtual             ~Client();
228        sp<MemoryDealer>    heap() const;
229        pid_t               pid() const { return mPid; }
230        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
231
232        bool reserveTimedTrack();
233        void releaseTimedTrack();
234
235    private:
236                            Client(const Client&);
237                            Client& operator = (const Client&);
238        const sp<AudioFlinger> mAudioFlinger;
239        const sp<MemoryDealer> mMemoryDealer;
240        const pid_t         mPid;
241
242        Mutex               mTimedTrackLock;
243        int                 mTimedTrackCount;
244    };
245
246    // --- Notification Client ---
247    class NotificationClient : public IBinder::DeathRecipient {
248    public:
249                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
250                                                const sp<IAudioFlingerClient>& client,
251                                                pid_t pid);
252        virtual             ~NotificationClient();
253
254                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
255
256                // IBinder::DeathRecipient
257                virtual     void        binderDied(const wp<IBinder>& who);
258
259    private:
260                            NotificationClient(const NotificationClient&);
261                            NotificationClient& operator = (const NotificationClient&);
262
263        const sp<AudioFlinger>  mAudioFlinger;
264        const pid_t             mPid;
265        const sp<IAudioFlingerClient> mAudioFlingerClient;
266    };
267
268    class TrackHandle;
269    class RecordHandle;
270    class RecordThread;
271    class PlaybackThread;
272    class MixerThread;
273    class DirectOutputThread;
274    class DuplicatingThread;
275    class Track;
276    class RecordTrack;
277    class EffectModule;
278    class EffectHandle;
279    class EffectChain;
280    struct AudioStreamOut;
281    struct AudioStreamIn;
282
283    class ThreadBase : public Thread {
284    public:
285
286        enum type_t {
287            MIXER,              // Thread class is MixerThread
288            DIRECT,             // Thread class is DirectOutputThread
289            DUPLICATING,        // Thread class is DuplicatingThread
290            RECORD              // Thread class is RecordThread
291        };
292
293        ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type);
294        virtual             ~ThreadBase();
295
296        status_t dumpBase(int fd, const Vector<String16>& args);
297        status_t dumpEffectChains(int fd, const Vector<String16>& args);
298
299        void clearPowerManager();
300
301        // base for record and playback
302        class TrackBase : public AudioBufferProvider, public RefBase {
303
304        public:
305            enum track_state {
306                IDLE,
307                TERMINATED,
308                // These are order-sensitive; do not change order without reviewing the impact.
309                // In particular there are assumptions about > STOPPED.
310                STOPPED,
311                RESUMING,
312                ACTIVE,
313                PAUSING,
314                PAUSED
315            };
316
317                                TrackBase(ThreadBase *thread,
318                                        const sp<Client>& client,
319                                        uint32_t sampleRate,
320                                        audio_format_t format,
321                                        uint32_t channelMask,
322                                        int frameCount,
323                                        const sp<IMemory>& sharedBuffer,
324                                        int sessionId);
325            virtual             ~TrackBase();
326
327            virtual status_t    start(pid_t tid) = 0;
328            virtual void        stop() = 0;
329                    sp<IMemory> getCblk() const { return mCblkMemory; }
330                    audio_track_cblk_t* cblk() const { return mCblk; }
331                    int         sessionId() const { return mSessionId; }
332
333        protected:
334            friend class ThreadBase;
335            friend class RecordHandle;
336            friend class PlaybackThread;
337            friend class RecordThread;
338            friend class MixerThread;
339            friend class DirectOutputThread;
340
341                                TrackBase(const TrackBase&);
342                                TrackBase& operator = (const TrackBase&);
343
344            // AudioBufferProvider interface
345            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
346            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
347
348            audio_format_t format() const {
349                return mFormat;
350            }
351
352            int channelCount() const { return mChannelCount; }
353
354            uint32_t channelMask() const { return mChannelMask; }
355
356            int sampleRate() const; // FIXME inline after cblk sr moved
357
358            void* getBuffer(uint32_t offset, uint32_t frames) const;
359
360            bool isStopped() const {
361                return mState == STOPPED;
362            }
363
364            bool isTerminated() const {
365                return mState == TERMINATED;
366            }
367
368            bool step();
369            void reset();
370
371            const wp<ThreadBase> mThread;
372            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
373            sp<IMemory>         mCblkMemory;
374            audio_track_cblk_t* mCblk;
375            void*               mBuffer;
376            void*               mBufferEnd;
377            uint32_t            mFrameCount;
378            // we don't really need a lock for these
379            track_state         mState;
380            const audio_format_t mFormat;
381            bool                mStepServerFailed;
382            const int           mSessionId;
383            uint8_t             mChannelCount;
384            uint32_t            mChannelMask;
385        };
386
387        class ConfigEvent {
388        public:
389            ConfigEvent() : mEvent(0), mParam(0) {}
390
391            int mEvent;
392            int mParam;
393        };
394
395        class PMDeathRecipient : public IBinder::DeathRecipient {
396        public:
397                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
398            virtual     ~PMDeathRecipient() {}
399
400            // IBinder::DeathRecipient
401            virtual     void        binderDied(const wp<IBinder>& who);
402
403        private:
404                        PMDeathRecipient(const PMDeathRecipient&);
405                        PMDeathRecipient& operator = (const PMDeathRecipient&);
406
407            wp<ThreadBase> mThread;
408        };
409
410        virtual     status_t    initCheck() const = 0;
411                    type_t      type() const { return mType; }
412                    uint32_t    sampleRate() const { return mSampleRate; }
413                    int         channelCount() const { return mChannelCount; }
414                    audio_format_t format() const { return mFormat; }
415                    size_t      frameCount() const { return mFrameCount; }
416                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
417        // Should be "virtual status_t requestExitAndWait()" and override same
418        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
419                    void        exit();
420        virtual     bool        checkForNewParameters_l() = 0;
421        virtual     status_t    setParameters(const String8& keyValuePairs);
422        virtual     String8     getParameters(const String8& keys) = 0;
423        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
424                    void        sendConfigEvent(int event, int param = 0);
425                    void        sendConfigEvent_l(int event, int param = 0);
426                    void        processConfigEvents();
427                    audio_io_handle_t id() const { return mId;}
428                    bool        standby() const { return mStandby; }
429                    uint32_t    device() const { return mDevice; }
430        virtual     audio_stream_t* stream() = 0;
431
432                    sp<EffectHandle> createEffect_l(
433                                        const sp<AudioFlinger::Client>& client,
434                                        const sp<IEffectClient>& effectClient,
435                                        int32_t priority,
436                                        int sessionId,
437                                        effect_descriptor_t *desc,
438                                        int *enabled,
439                                        status_t *status);
440                    void disconnectEffect(const sp< EffectModule>& effect,
441                                          const wp<EffectHandle>& handle,
442                                          bool unpinIfLast);
443
444                    // return values for hasAudioSession (bit field)
445                    enum effect_state {
446                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
447                                                // effect
448                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
449                                                // track
450                    };
451
452                    // get effect chain corresponding to session Id.
453                    sp<EffectChain> getEffectChain(int sessionId);
454                    // same as getEffectChain() but must be called with ThreadBase mutex locked
455                    sp<EffectChain> getEffectChain_l(int sessionId);
456                    // add an effect chain to the chain list (mEffectChains)
457        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
458                    // remove an effect chain from the chain list (mEffectChains)
459        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
460                    // lock all effect chains Mutexes. Must be called before releasing the
461                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
462                    // integrity of the chains during the process.
463                    // Also sets the parameter 'effectChains' to current value of mEffectChains.
464                    void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
465                    // unlock effect chains after process
466                    void unlockEffectChains(const Vector<sp<EffectChain> >& effectChains);
467                    // set audio mode to all effect chains
468                    void setMode(audio_mode_t mode);
469                    // get effect module with corresponding ID on specified audio session
470                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
471                    // add and effect module. Also creates the effect chain is none exists for
472                    // the effects audio session
473                    status_t addEffect_l(const sp< EffectModule>& effect);
474                    // remove and effect module. Also removes the effect chain is this was the last
475                    // effect
476                    void removeEffect_l(const sp< EffectModule>& effect);
477                    // detach all tracks connected to an auxiliary effect
478        virtual     void detachAuxEffect_l(int effectId) {}
479                    // returns either EFFECT_SESSION if effects on this audio session exist in one
480                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
481                    virtual uint32_t hasAudioSession(int sessionId) = 0;
482                    // the value returned by default implementation is not important as the
483                    // strategy is only meaningful for PlaybackThread which implements this method
484                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
485
486                    // suspend or restore effect according to the type of effect passed. a NULL
487                    // type pointer means suspend all effects in the session
488                    void setEffectSuspended(const effect_uuid_t *type,
489                                            bool suspend,
490                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
491                    // check if some effects must be suspended/restored when an effect is enabled
492                    // or disabled
493                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
494                                                     bool enabled,
495                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
496                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
497                                                       bool enabled,
498                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
499        mutable     Mutex                   mLock;
500
501    protected:
502
503                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
504                    class SuspendedSessionDesc : public RefBase {
505                    public:
506                        SuspendedSessionDesc() : mRefCount(0) {}
507
508                        int mRefCount;          // number of active suspend requests
509                        effect_uuid_t mType;    // effect type UUID
510                    };
511
512                    void        acquireWakeLock();
513                    void        acquireWakeLock_l();
514                    void        releaseWakeLock();
515                    void        releaseWakeLock_l();
516                    void setEffectSuspended_l(const effect_uuid_t *type,
517                                              bool suspend,
518                                              int sessionId = AUDIO_SESSION_OUTPUT_MIX);
519                    // updated mSuspendedSessions when an effect suspended or restored
520                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
521                                                          bool suspend,
522                                                          int sessionId);
523                    // check if some effects must be suspended when an effect chain is added
524                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
525
526        friend class AudioFlinger;
527        friend class Track;
528        friend class TrackBase;
529        friend class PlaybackThread;
530        friend class MixerThread;
531        friend class DirectOutputThread;
532        friend class DuplicatingThread;
533        friend class RecordThread;
534        friend class RecordTrack;
535
536                    const type_t            mType;
537                    Condition               mWaitWorkCV;
538                    const sp<AudioFlinger>  mAudioFlinger;
539                    uint32_t                mSampleRate;
540                    size_t                  mFrameCount;
541                    uint32_t                mChannelMask;
542                    uint16_t                mChannelCount;
543                    size_t                  mFrameSize;
544                    audio_format_t          mFormat;
545                    Condition               mParamCond;
546                    Vector<String8>         mNewParameters;
547                    status_t                mParamStatus;
548                    Vector<ConfigEvent>     mConfigEvents;
549                    bool                    mStandby;
550                    const audio_io_handle_t mId;
551                    Vector< sp<EffectChain> > mEffectChains;
552                    uint32_t                mDevice;    // output device for PlaybackThread
553                                                        // input + output devices for RecordThread
554                    static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
555                    char                    mName[kNameLength];
556                    sp<IPowerManager>       mPowerManager;
557                    sp<IBinder>             mWakeLockToken;
558                    const sp<PMDeathRecipient> mDeathRecipient;
559                    // list of suspended effects per session and per type. The first vector is
560                    // keyed by session ID, the second by type UUID timeLow field
561                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >  mSuspendedSessions;
562    };
563
564    struct  stream_type_t {
565        stream_type_t()
566            :   volume(1.0f),
567                mute(false),
568                valid(true)
569        {
570        }
571        float       volume;
572        bool        mute;
573        bool        valid;
574    };
575
576    // --- PlaybackThread ---
577    class PlaybackThread : public ThreadBase {
578    public:
579
580        enum mixer_state {
581            MIXER_IDLE,             // no active tracks
582            MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
583            MIXER_TRACKS_READY      // at least one active track, and at least one track has data
584            // standby mode does not have an enum value
585            // suspend by audio policy manager is orthogonal to mixer state
586#if 1
587            // FIXME remove these hacks for threadLoop_prepareTracks_l
588            , MIXER_CONTINUE        // "continue;"
589#endif
590        };
591
592        // playback track
593        class Track : public TrackBase {
594        public:
595                                Track(  PlaybackThread *thread,
596                                        const sp<Client>& client,
597                                        audio_stream_type_t streamType,
598                                        uint32_t sampleRate,
599                                        audio_format_t format,
600                                        uint32_t channelMask,
601                                        int frameCount,
602                                        const sp<IMemory>& sharedBuffer,
603                                        int sessionId);
604            virtual             ~Track();
605
606                    void        dump(char* buffer, size_t size);
607            virtual status_t    start(pid_t tid);
608            virtual void        stop();
609                    void        pause();
610
611                    void        flush();
612                    void        destroy();
613                    void        mute(bool);
614                    int name() const {
615                        return mName;
616                    }
617
618                    audio_stream_type_t streamType() const {
619                        return mStreamType;
620                    }
621                    status_t    attachAuxEffect(int EffectId);
622                    void        setAuxBuffer(int EffectId, int32_t *buffer);
623                    int32_t     *auxBuffer() const { return mAuxBuffer; }
624                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
625                    int16_t     *mainBuffer() const { return mMainBuffer; }
626                    int         auxEffectId() const { return mAuxEffectId; }
627
628        protected:
629            friend class ThreadBase;
630            friend class TrackHandle;
631            friend class PlaybackThread;
632            friend class MixerThread;
633            friend class DirectOutputThread;
634
635                                Track(const Track&);
636                                Track& operator = (const Track&);
637
638            // AudioBufferProvider interface
639            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
640            // releaseBuffer() not overridden
641
642            virtual uint32_t framesReady() const;
643
644            bool isMuted() const { return mMute; }
645            bool isPausing() const {
646                return mState == PAUSING;
647            }
648            bool isPaused() const {
649                return mState == PAUSED;
650            }
651            bool isReady() const;
652            void setPaused() { mState = PAUSED; }
653            void reset();
654
655            bool isOutputTrack() const {
656                return (mStreamType == AUDIO_STREAM_CNT);
657            }
658
659            virtual bool isTimedTrack() const { return false; }
660
661            // we don't really need a lock for these
662            volatile bool       mMute;
663            // FILLED state is used for suppressing volume ramp at begin of playing
664            enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
665            mutable uint8_t     mFillingUpStatus;
666            int8_t              mRetryCount;
667            sp<IMemory>         mSharedBuffer;
668            bool                mResetDone;
669            audio_stream_type_t mStreamType;
670            int                 mName;
671            int16_t             *mMainBuffer;
672            int32_t             *mAuxBuffer;
673            int                 mAuxEffectId;
674            bool                mHasVolumeController;
675        };  // end of Track
676
677        class TimedTrack : public Track {
678          public:
679            static sp<TimedTrack> create(PlaybackThread *thread,
680                                         const sp<Client>& client,
681                                         audio_stream_type_t streamType,
682                                         uint32_t sampleRate,
683                                         audio_format_t format,
684                                         uint32_t channelMask,
685                                         int frameCount,
686                                         const sp<IMemory>& sharedBuffer,
687                                         int sessionId);
688            ~TimedTrack();
689
690            class TimedBuffer {
691              public:
692                TimedBuffer();
693                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
694                const sp<IMemory>& buffer() const { return mBuffer; }
695                int64_t pts() const { return mPTS; }
696                int position() const { return mPosition; }
697                void setPosition(int pos) { mPosition = pos; }
698              private:
699                sp<IMemory> mBuffer;
700                int64_t mPTS;
701                int mPosition;
702            };
703
704            virtual bool isTimedTrack() const { return true; }
705
706            virtual uint32_t framesReady() const;
707
708            // AudioBufferProvider interface
709            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
710            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
711
712            void timedYieldSamples(AudioBufferProvider::Buffer* buffer);
713            void timedYieldSilence(uint32_t numFrames,
714                                   AudioBufferProvider::Buffer* buffer);
715
716            status_t    allocateTimedBuffer(size_t size,
717                                            sp<IMemory>* buffer);
718            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
719                                         int64_t pts);
720            status_t    setMediaTimeTransform(const LinearTransform& xform,
721                                              TimedAudioTrack::TargetTimeline target);
722            void        trimTimedBufferQueue_l();
723
724          private:
725            TimedTrack(PlaybackThread *thread,
726                       const sp<Client>& client,
727                       audio_stream_type_t streamType,
728                       uint32_t sampleRate,
729                       audio_format_t format,
730                       uint32_t channelMask,
731                       int frameCount,
732                       const sp<IMemory>& sharedBuffer,
733                       int sessionId);
734
735            uint64_t            mLocalTimeFreq;
736            LinearTransform     mLocalTimeToSampleTransform;
737            sp<MemoryDealer>    mTimedMemoryDealer;
738            Vector<TimedBuffer> mTimedBufferQueue;
739            uint8_t*            mTimedSilenceBuffer;
740            uint32_t            mTimedSilenceBufferSize;
741            mutable Mutex       mTimedBufferQueueLock;
742            bool                mTimedAudioOutputOnTime;
743            CCHelper            mCCHelper;
744
745            Mutex               mMediaTimeTransformLock;
746            LinearTransform     mMediaTimeTransform;
747            bool                mMediaTimeTransformValid;
748            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
749        };
750
751
752        // playback track
753        class OutputTrack : public Track {
754        public:
755
756            class Buffer: public AudioBufferProvider::Buffer {
757            public:
758                int16_t *mBuffer;
759            };
760
761                                OutputTrack(PlaybackThread *thread,
762                                        DuplicatingThread *sourceThread,
763                                        uint32_t sampleRate,
764                                        audio_format_t format,
765                                        uint32_t channelMask,
766                                        int frameCount);
767            virtual             ~OutputTrack();
768
769            virtual status_t    start(pid_t tid);
770            virtual void        stop();
771                    bool        write(int16_t* data, uint32_t frames);
772                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
773                    bool        isActive() const { return mActive; }
774            const wp<ThreadBase>& thread() const { return mThread; }
775
776        private:
777
778            enum {
779                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
780            };
781
782            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
783            void                clearBufferQueue();
784
785            // Maximum number of pending buffers allocated by OutputTrack::write()
786            static const uint8_t kMaxOverFlowBuffers = 10;
787
788            Vector < Buffer* >          mBufferQueue;
789            AudioBufferProvider::Buffer mOutBuffer;
790            bool                        mActive;
791            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
792        };  // end of OutputTrack
793
794        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
795                        audio_io_handle_t id, uint32_t device, type_t type);
796        virtual             ~PlaybackThread();
797
798        virtual     status_t    dump(int fd, const Vector<String16>& args);
799
800        // Thread virtuals
801        virtual     status_t    readyToRun();
802        virtual     bool        threadLoop();
803
804        // RefBase
805        virtual     void        onFirstRef();
806
807protected:
808        // Code snippets that were lifted up out of threadLoop()
809        virtual     void        threadLoop_mix() = 0;
810        virtual     void        threadLoop_sleepTime() = 0;
811        virtual     void        threadLoop_write();
812        virtual     void        threadLoop_standby();
813
814        // Non-trivial for DUPLICATING only
815        virtual     void        updateWaitTime() { }
816
817        // Non-trivial for DIRECT only
818        virtual     void        applyVolume() { }
819
820        // FIXME merge these
821        // Non-trivial for MIXER and DUPLICATING only
822        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) { return MIXER_IDLE; }
823        // Non-trivial for DIRECT only
824        virtual     mixer_state threadLoop_prepareTracks_l(sp<Track>& trackToRemove)
825                                                                { return MIXER_IDLE; }
826
827public:
828
829        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
830
831        virtual     uint32_t    latency() const;
832
833                    void        setMasterVolume(float value);
834                    void        setMasterMute(bool muted);
835
836                    void        setStreamVolume(audio_stream_type_t stream, float value);
837                    void        setStreamMute(audio_stream_type_t stream, bool muted);
838
839                    float       streamVolume(audio_stream_type_t stream) const;
840
841                    sp<Track>   createTrack_l(
842                                    const sp<AudioFlinger::Client>& client,
843                                    audio_stream_type_t streamType,
844                                    uint32_t sampleRate,
845                                    audio_format_t format,
846                                    uint32_t channelMask,
847                                    int frameCount,
848                                    const sp<IMemory>& sharedBuffer,
849                                    int sessionId,
850                                    bool isTimed,
851                                    status_t *status);
852
853                    AudioStreamOut* getOutput() const;
854                    AudioStreamOut* clearOutput();
855                    virtual audio_stream_t* stream();
856
857                    void        suspend() { mSuspended++; }
858                    void        restore() { if (mSuspended > 0) mSuspended--; }
859                    bool        isSuspended() const { return (mSuspended > 0); }
860        virtual     String8     getParameters(const String8& keys);
861        virtual     void        audioConfigChanged_l(int event, int param = 0);
862        virtual     status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
863                    int16_t     *mixBuffer() const { return mMixBuffer; };
864
865        virtual     void detachAuxEffect_l(int effectId);
866                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
867                            int EffectId);
868                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
869                            int EffectId);
870
871                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
872                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
873                    virtual uint32_t hasAudioSession(int sessionId);
874                    virtual uint32_t getStrategyForSession_l(int sessionId);
875
876                            void setStreamValid(audio_stream_type_t streamType, bool valid);
877
878    protected:
879        int16_t*                        mMixBuffer;
880        uint32_t                        mSuspended;     // suspend count, > 0 means suspended
881        int                             mBytesWritten;
882    private:
883        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
884        // PlaybackThread needs to find out if master-muted, it checks it's local
885        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
886        bool                            mMasterMute;
887                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
888    protected:
889        SortedVector< wp<Track> >       mActiveTracks;
890
891        virtual int             getTrackName_l() = 0;
892        virtual void            deleteTrackName_l(int name) = 0;
893        virtual uint32_t        activeSleepTimeUs();
894        virtual uint32_t        idleSleepTimeUs() = 0;
895        virtual uint32_t        suspendSleepTimeUs() = 0;
896
897        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
898                    void        checkSilentMode_l();
899
900    private:
901
902        friend class AudioFlinger;
903        friend class OutputTrack;
904        friend class Track;
905        friend class TrackBase;
906        friend class MixerThread;
907        friend class DirectOutputThread;
908        friend class DuplicatingThread;
909
910        PlaybackThread(const Client&);
911        PlaybackThread& operator = (const PlaybackThread&);
912
913        status_t    addTrack_l(const sp<Track>& track);
914        void        destroyTrack_l(const sp<Track>& track);
915        void        removeTrack_l(const sp<Track>& track);
916
917        void        readOutputParameters();
918
919        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
920        status_t    dumpTracks(int fd, const Vector<String16>& args);
921
922        SortedVector< sp<Track> >       mTracks;
923        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
924        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
925        AudioStreamOut                  *mOutput;
926        float                           mMasterVolume;
927        nsecs_t                         mLastWriteTime;
928        int                             mNumWrites;
929        int                             mNumDelayedWrites;
930        bool                            mInWrite;
931
932        // FIXME rename these former local variables of threadLoop to standard "m" names
933        nsecs_t                         standbyTime;
934        size_t                          mixBufferSize;
935        uint32_t                        activeSleepTime;
936        uint32_t                        idleSleepTime;
937        uint32_t                        sleepTime;
938        // mixerStatus was local to the while !exitingPending loop
939        mixer_state                     mixerStatus;
940
941        // FIXME move these declarations into the specific sub-class that needs them
942        // MIXER only
943        bool                            longStandbyExit;
944        uint32_t                        sleepTimeShift;
945        // MIXER and DUPLICATING only
946        mixer_state mPrevMixerStatus; // previous status returned by prepareTracks_l()
947        // DIRECT only
948        nsecs_t                         standbyDelay;
949        // activeTrack was local to the while !exitingPending loop
950        sp<Track>                       activeTrack;
951        // DUPLICATING only
952        SortedVector < sp<OutputTrack> >  outputTracks;
953        uint32_t                        writeFrames;
954        SortedVector < sp<OutputTrack> >  mOutputTracks;
955    };
956
957    class MixerThread : public PlaybackThread {
958    public:
959        MixerThread (const sp<AudioFlinger>& audioFlinger,
960                     AudioStreamOut* output,
961                     audio_io_handle_t id,
962                     uint32_t device,
963                     type_t type = MIXER);
964        virtual             ~MixerThread();
965
966        // Thread virtuals
967
968                    void        invalidateTracks(audio_stream_type_t streamType);
969        virtual     bool        checkForNewParameters_l();
970        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
971
972    protected:
973                    // prepareTracks_l reads and writes mActiveTracks, and also returns the
974                    // pending set of tracks to remove via Vector 'tracksToRemove'.  The caller is
975                    // responsible for clearing or destroying this Vector later on, when it
976                    // is safe to do so. That will drop the final ref count and destroy the tracks.
977        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
978        virtual     int         getTrackName_l();
979        virtual     void        deleteTrackName_l(int name);
980        virtual     uint32_t    idleSleepTimeUs();
981        virtual     uint32_t    suspendSleepTimeUs();
982
983        // threadLoop snippets
984        virtual     void        threadLoop_mix();
985        virtual     void        threadLoop_sleepTime();
986
987                    AudioMixer* mAudioMixer;
988    };
989
990    class DirectOutputThread : public PlaybackThread {
991    public:
992
993        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
994                            audio_io_handle_t id, uint32_t device);
995        virtual                 ~DirectOutputThread();
996
997        // Thread virtuals
998
999        virtual     bool        checkForNewParameters_l();
1000
1001    protected:
1002        virtual     int         getTrackName_l();
1003        virtual     void        deleteTrackName_l(int name);
1004        virtual     uint32_t    activeSleepTimeUs();
1005        virtual     uint32_t    idleSleepTimeUs();
1006        virtual     uint32_t    suspendSleepTimeUs();
1007
1008        // threadLoop snippets
1009        virtual     mixer_state threadLoop_prepareTracks_l(sp<Track>& trackToRemove);
1010        virtual     void        threadLoop_mix();
1011        virtual     void        threadLoop_sleepTime();
1012        virtual     void        applyVolume();
1013
1014        // volumes last sent to audio HAL with stream->set_volume()
1015        // FIXME use standard representation and names
1016        float mLeftVolFloat;
1017        float mRightVolFloat;
1018        uint16_t mLeftVolShort;
1019        uint16_t mRightVolShort;
1020
1021        // FIXME rename these former local variables of threadLoop to standard names
1022        // next 3 were local to the while !exitingPending loop
1023        bool rampVolume;
1024        uint16_t leftVol;
1025        uint16_t rightVol;
1026    };
1027
1028    class DuplicatingThread : public MixerThread {
1029    public:
1030        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1031                           audio_io_handle_t id);
1032        virtual                 ~DuplicatingThread();
1033
1034        // Thread virtuals
1035                    void        addOutputTrack(MixerThread* thread);
1036                    void        removeOutputTrack(MixerThread* thread);
1037                    uint32_t    waitTimeMs() { return mWaitTimeMs; }
1038    protected:
1039        virtual     uint32_t    activeSleepTimeUs();
1040
1041    private:
1042                    bool        outputsReady(const SortedVector<sp<OutputTrack> > &outputTracks);
1043    protected:
1044        // threadLoop snippets
1045        virtual     void        threadLoop_mix();
1046        virtual     void        threadLoop_sleepTime();
1047        virtual     void        threadLoop_write();
1048        virtual     void        threadLoop_standby();
1049        virtual     void        updateWaitTime();
1050    private:
1051
1052                    uint32_t    mWaitTimeMs;
1053    };
1054
1055              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1056              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1057              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1058              // no range check, AudioFlinger::mLock held
1059              bool streamMute_l(audio_stream_type_t stream) const
1060                                { return mStreamTypes[stream].mute; }
1061              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
1062              float streamVolume_l(audio_stream_type_t stream) const
1063                                { return mStreamTypes[stream].volume; }
1064              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, void *param2);
1065
1066              // allocate an audio_io_handle_t, session ID, or effect ID
1067              uint32_t nextUniqueId();
1068
1069              status_t moveEffectChain_l(int sessionId,
1070                                     PlaybackThread *srcThread,
1071                                     PlaybackThread *dstThread,
1072                                     bool reRegister);
1073              // return thread associated with primary hardware device, or NULL
1074              PlaybackThread *primaryPlaybackThread_l() const;
1075              uint32_t primaryOutputDevice_l() const;
1076
1077    friend class AudioBuffer;
1078
1079    // server side of the client's IAudioTrack
1080    class TrackHandle : public android::BnAudioTrack {
1081    public:
1082                            TrackHandle(const sp<PlaybackThread::Track>& track);
1083        virtual             ~TrackHandle();
1084        virtual sp<IMemory> getCblk() const;
1085        virtual status_t    start(pid_t tid);
1086        virtual void        stop();
1087        virtual void        flush();
1088        virtual void        mute(bool);
1089        virtual void        pause();
1090        virtual status_t    attachAuxEffect(int effectId);
1091        virtual status_t    allocateTimedBuffer(size_t size,
1092                                                sp<IMemory>* buffer);
1093        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1094                                             int64_t pts);
1095        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1096                                                  int target);
1097        virtual status_t onTransact(
1098            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1099    private:
1100        const sp<PlaybackThread::Track> mTrack;
1101    };
1102
1103    friend class Client;
1104    friend class PlaybackThread::Track;
1105
1106
1107                void        removeClient_l(pid_t pid);
1108                void        removeNotificationClient(pid_t pid);
1109
1110
1111    // record thread
1112    class RecordThread : public ThreadBase, public AudioBufferProvider
1113    {
1114    public:
1115
1116        // record track
1117        class RecordTrack : public TrackBase {
1118        public:
1119                                RecordTrack(RecordThread *thread,
1120                                        const sp<Client>& client,
1121                                        uint32_t sampleRate,
1122                                        audio_format_t format,
1123                                        uint32_t channelMask,
1124                                        int frameCount,
1125                                        int sessionId);
1126            virtual             ~RecordTrack();
1127
1128            virtual status_t    start(pid_t tid);
1129            virtual void        stop();
1130
1131                    bool        overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
1132                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
1133
1134                    void        dump(char* buffer, size_t size);
1135
1136        private:
1137            friend class AudioFlinger;
1138            friend class RecordThread;
1139
1140                                RecordTrack(const RecordTrack&);
1141                                RecordTrack& operator = (const RecordTrack&);
1142
1143            // AudioBufferProvider interface
1144            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
1145            // releaseBuffer() not overridden
1146
1147            bool                mOverflow;
1148        };
1149
1150
1151                RecordThread(const sp<AudioFlinger>& audioFlinger,
1152                        AudioStreamIn *input,
1153                        uint32_t sampleRate,
1154                        uint32_t channels,
1155                        audio_io_handle_t id,
1156                        uint32_t device);
1157                virtual     ~RecordThread();
1158
1159        // Thread
1160        virtual bool        threadLoop();
1161        virtual status_t    readyToRun();
1162
1163        // RefBase
1164        virtual void        onFirstRef();
1165
1166        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1167                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1168                        const sp<AudioFlinger::Client>& client,
1169                        uint32_t sampleRate,
1170                        audio_format_t format,
1171                        int channelMask,
1172                        int frameCount,
1173                        int sessionId,
1174                        status_t *status);
1175
1176                status_t    start(RecordTrack* recordTrack);
1177                status_t    start(RecordTrack* recordTrack, pid_t tid);
1178                void        stop(RecordTrack* recordTrack);
1179                status_t    dump(int fd, const Vector<String16>& args);
1180                AudioStreamIn* getInput() const;
1181                AudioStreamIn* clearInput();
1182                virtual audio_stream_t* stream();
1183
1184        // AudioBufferProvider interface
1185        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1186        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1187
1188        virtual bool        checkForNewParameters_l();
1189        virtual String8     getParameters(const String8& keys);
1190        virtual void        audioConfigChanged_l(int event, int param = 0);
1191                void        readInputParameters();
1192        virtual unsigned int  getInputFramesLost();
1193
1194        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1195        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1196        virtual uint32_t hasAudioSession(int sessionId);
1197                RecordTrack* track();
1198
1199    private:
1200                RecordThread();
1201                AudioStreamIn                       *mInput;
1202                RecordTrack*                        mTrack;
1203                sp<RecordTrack>                     mActiveTrack;
1204                Condition                           mStartStopCond;
1205                AudioResampler                      *mResampler;
1206                int32_t                             *mRsmpOutBuffer;
1207                int16_t                             *mRsmpInBuffer;
1208                size_t                              mRsmpInIndex;
1209                size_t                              mInputBytes;
1210                const int                           mReqChannelCount;
1211                const uint32_t                      mReqSampleRate;
1212                ssize_t                             mBytesRead;
1213    };
1214
1215    // server side of the client's IAudioRecord
1216    class RecordHandle : public android::BnAudioRecord {
1217    public:
1218        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1219        virtual             ~RecordHandle();
1220        virtual sp<IMemory> getCblk() const;
1221        virtual status_t    start(pid_t tid);
1222        virtual void        stop();
1223        virtual status_t onTransact(
1224            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1225    private:
1226        const sp<RecordThread::RecordTrack> mRecordTrack;
1227    };
1228
1229    //--- Audio Effect Management
1230
1231    // EffectModule and EffectChain classes both have their own mutex to protect
1232    // state changes or resource modifications. Always respect the following order
1233    // if multiple mutexes must be acquired to avoid cross deadlock:
1234    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1235
1236    // The EffectModule class is a wrapper object controlling the effect engine implementation
1237    // in the effect library. It prevents concurrent calls to process() and command() functions
1238    // from different client threads. It keeps a list of EffectHandle objects corresponding
1239    // to all client applications using this effect and notifies applications of effect state,
1240    // control or parameter changes. It manages the activation state machine to send appropriate
1241    // reset, enable, disable commands to effect engine and provide volume
1242    // ramping when effects are activated/deactivated.
1243    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1244    // the attached track(s) to accumulate their auxiliary channel.
1245    class EffectModule: public RefBase {
1246    public:
1247        EffectModule(ThreadBase *thread,
1248                        const wp<AudioFlinger::EffectChain>& chain,
1249                        effect_descriptor_t *desc,
1250                        int id,
1251                        int sessionId);
1252        virtual ~EffectModule();
1253
1254        enum effect_state {
1255            IDLE,
1256            RESTART,
1257            STARTING,
1258            ACTIVE,
1259            STOPPING,
1260            STOPPED,
1261            DESTROYED
1262        };
1263
1264        int         id() const { return mId; }
1265        void process();
1266        void updateState();
1267        status_t command(uint32_t cmdCode,
1268                         uint32_t cmdSize,
1269                         void *pCmdData,
1270                         uint32_t *replySize,
1271                         void *pReplyData);
1272
1273        void reset_l();
1274        status_t configure();
1275        status_t init();
1276        effect_state state() const {
1277            return mState;
1278        }
1279        uint32_t status() {
1280            return mStatus;
1281        }
1282        int sessionId() const {
1283            return mSessionId;
1284        }
1285        status_t    setEnabled(bool enabled);
1286        bool isEnabled() const;
1287        bool isProcessEnabled() const;
1288
1289        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1290        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1291        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1292        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1293        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1294        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1295        const wp<ThreadBase>& thread() { return mThread; }
1296
1297        status_t addHandle(const sp<EffectHandle>& handle);
1298        void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast);
1299        size_t removeHandle (const wp<EffectHandle>& handle);
1300
1301        effect_descriptor_t& desc() { return mDescriptor; }
1302        wp<EffectChain>&     chain() { return mChain; }
1303
1304        status_t         setDevice(uint32_t device);
1305        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1306        status_t         setMode(audio_mode_t mode);
1307        status_t         start();
1308        status_t         stop();
1309        void             setSuspended(bool suspended);
1310        bool             suspended() const;
1311
1312        sp<EffectHandle> controlHandle();
1313
1314        bool             isPinned() const { return mPinned; }
1315        void             unPin() { mPinned = false; }
1316
1317        status_t         dump(int fd, const Vector<String16>& args);
1318
1319    protected:
1320        friend class EffectHandle;
1321        friend class AudioFlinger;
1322        bool                mPinned;
1323
1324        // Maximum time allocated to effect engines to complete the turn off sequence
1325        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1326
1327        EffectModule(const EffectModule&);
1328        EffectModule& operator = (const EffectModule&);
1329
1330        status_t start_l();
1331        status_t stop_l();
1332
1333mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1334        wp<ThreadBase>      mThread;    // parent thread
1335        wp<EffectChain>     mChain;     // parent effect chain
1336        int                 mId;        // this instance unique ID
1337        int                 mSessionId; // audio session ID
1338        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1339        effect_config_t     mConfig;    // input and output audio configuration
1340        effect_handle_t  mEffectInterface; // Effect module C API
1341        status_t            mStatus;    // initialization status
1342        effect_state        mState;     // current activation state
1343        Vector< wp<EffectHandle> > mHandles;    // list of client handles
1344                    // First handle in mHandles has highest priority and controls the effect module
1345        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1346                                        // sending disable command.
1347        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1348        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1349    };
1350
1351    // The EffectHandle class implements the IEffect interface. It provides resources
1352    // to receive parameter updates, keeps track of effect control
1353    // ownership and state and has a pointer to the EffectModule object it is controlling.
1354    // There is one EffectHandle object for each application controlling (or using)
1355    // an effect module.
1356    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1357    class EffectHandle: public android::BnEffect {
1358    public:
1359
1360        EffectHandle(const sp<EffectModule>& effect,
1361                const sp<AudioFlinger::Client>& client,
1362                const sp<IEffectClient>& effectClient,
1363                int32_t priority);
1364        virtual ~EffectHandle();
1365
1366        // IEffect
1367        virtual status_t enable();
1368        virtual status_t disable();
1369        virtual status_t command(uint32_t cmdCode,
1370                                 uint32_t cmdSize,
1371                                 void *pCmdData,
1372                                 uint32_t *replySize,
1373                                 void *pReplyData);
1374        virtual void disconnect();
1375    private:
1376                void disconnect(bool unpinIfLast);
1377    public:
1378        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1379        virtual status_t onTransact(uint32_t code, const Parcel& data,
1380                Parcel* reply, uint32_t flags);
1381
1382
1383        // Give or take control of effect module
1384        // - hasControl: true if control is given, false if removed
1385        // - signal: true client app should be signaled of change, false otherwise
1386        // - enabled: state of the effect when control is passed
1387        void setControl(bool hasControl, bool signal, bool enabled);
1388        void commandExecuted(uint32_t cmdCode,
1389                             uint32_t cmdSize,
1390                             void *pCmdData,
1391                             uint32_t replySize,
1392                             void *pReplyData);
1393        void setEnabled(bool enabled);
1394        bool enabled() const { return mEnabled; }
1395
1396        // Getters
1397        int id() const { return mEffect->id(); }
1398        int priority() const { return mPriority; }
1399        bool hasControl() const { return mHasControl; }
1400        sp<EffectModule> effect() const { return mEffect; }
1401
1402        void dump(char* buffer, size_t size);
1403
1404    protected:
1405        friend class AudioFlinger;
1406        friend class EffectModule;
1407        EffectHandle(const EffectHandle&);
1408        EffectHandle& operator =(const EffectHandle&);
1409
1410        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1411        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1412        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1413        sp<IMemory>         mCblkMemory;    // shared memory for control block
1414        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1415        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1416        int mPriority;                      // client application priority to control the effect
1417        bool mHasControl;                   // true if this handle is controlling the effect
1418        bool mEnabled;                      // cached enable state: needed when the effect is
1419                                            // restored after being suspended
1420    };
1421
1422    // the EffectChain class represents a group of effects associated to one audio session.
1423    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1424    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1425    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1426    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1427    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1428    // input buffer used by the track as accumulation buffer.
1429    class EffectChain: public RefBase {
1430    public:
1431        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1432        EffectChain(ThreadBase *thread, int sessionId);
1433        virtual ~EffectChain();
1434
1435        // special key used for an entry in mSuspendedEffects keyed vector
1436        // corresponding to a suspend all request.
1437        static const int        kKeyForSuspendAll = 0;
1438
1439        // minimum duration during which we force calling effect process when last track on
1440        // a session is stopped or removed to allow effect tail to be rendered
1441        static const int        kProcessTailDurationMs = 1000;
1442
1443        void process_l();
1444
1445        void lock() {
1446            mLock.lock();
1447        }
1448        void unlock() {
1449            mLock.unlock();
1450        }
1451
1452        status_t addEffect_l(const sp<EffectModule>& handle);
1453        size_t removeEffect_l(const sp<EffectModule>& handle);
1454
1455        int sessionId() const { return mSessionId; }
1456        void setSessionId(int sessionId) { mSessionId = sessionId; }
1457
1458        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1459        sp<EffectModule> getEffectFromId_l(int id);
1460        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1461        bool setVolume_l(uint32_t *left, uint32_t *right);
1462        void setDevice_l(uint32_t device);
1463        void setMode_l(audio_mode_t mode);
1464
1465        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1466            mInBuffer = buffer;
1467            mOwnInBuffer = ownsBuffer;
1468        }
1469        int16_t *inBuffer() const {
1470            return mInBuffer;
1471        }
1472        void setOutBuffer(int16_t *buffer) {
1473            mOutBuffer = buffer;
1474        }
1475        int16_t *outBuffer() const {
1476            return mOutBuffer;
1477        }
1478
1479        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1480        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1481        int32_t trackCnt() const { return mTrackCnt;}
1482
1483        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1484                                   mTailBufferCount = mMaxTailBuffers; }
1485        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1486        int32_t activeTrackCnt() const { return mActiveTrackCnt;}
1487
1488        uint32_t strategy() const { return mStrategy; }
1489        void setStrategy(uint32_t strategy)
1490                 { mStrategy = strategy; }
1491
1492        // suspend effect of the given type
1493        void setEffectSuspended_l(const effect_uuid_t *type,
1494                                  bool suspend);
1495        // suspend all eligible effects
1496        void setEffectSuspendedAll_l(bool suspend);
1497        // check if effects should be suspend or restored when a given effect is enable or disabled
1498        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1499                                              bool enabled);
1500
1501        status_t dump(int fd, const Vector<String16>& args);
1502
1503    protected:
1504        friend class AudioFlinger;
1505        EffectChain(const EffectChain&);
1506        EffectChain& operator =(const EffectChain&);
1507
1508        class SuspendedEffectDesc : public RefBase {
1509        public:
1510            SuspendedEffectDesc() : mRefCount(0) {}
1511
1512            int mRefCount;
1513            effect_uuid_t mType;
1514            wp<EffectModule> mEffect;
1515        };
1516
1517        // get a list of effect modules to suspend when an effect of the type
1518        // passed is enabled.
1519        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1520
1521        // get an effect module if it is currently enable
1522        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1523        // true if the effect whose descriptor is passed can be suspended
1524        // OEMs can modify the rules implemented in this method to exclude specific effect
1525        // types or implementations from the suspend/restore mechanism.
1526        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1527
1528        wp<ThreadBase> mThread;     // parent mixer thread
1529        Mutex mLock;                // mutex protecting effect list
1530        Vector<sp<EffectModule> > mEffects; // list of effect modules
1531        int mSessionId;             // audio session ID
1532        int16_t *mInBuffer;         // chain input buffer
1533        int16_t *mOutBuffer;        // chain output buffer
1534        volatile int32_t mActiveTrackCnt;  // number of active tracks connected
1535        volatile int32_t mTrackCnt;        // number of tracks connected
1536        int32_t mTailBufferCount;   // current effect tail buffer count
1537        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1538        bool mOwnInBuffer;          // true if the chain owns its input buffer
1539        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1540        uint32_t mLeftVolume;       // previous volume on left channel
1541        uint32_t mRightVolume;      // previous volume on right channel
1542        uint32_t mNewLeftVolume;       // new volume on left channel
1543        uint32_t mNewRightVolume;      // new volume on right channel
1544        uint32_t mStrategy; // strategy for this effect chain
1545        // mSuspendedEffects lists all effect currently suspended in the chain
1546        // use effect type UUID timelow field as key. There is no real risk of identical
1547        // timeLow fields among effect type UUIDs.
1548        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1549    };
1550
1551    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1552    // For emphasis, we could also make all pointers to them be "const *",
1553    // but that would clutter the code unnecessarily.
1554
1555    struct AudioStreamOut {
1556        audio_hw_device_t*  const hwDev;
1557        audio_stream_out_t* const stream;
1558
1559        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1560            hwDev(dev), stream(out) {}
1561    };
1562
1563    struct AudioStreamIn {
1564        audio_hw_device_t* const hwDev;
1565        audio_stream_in_t* const stream;
1566
1567        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1568            hwDev(dev), stream(in) {}
1569    };
1570
1571    // for mAudioSessionRefs only
1572    struct AudioSessionRef {
1573        AudioSessionRef(int sessionid, pid_t pid) :
1574            mSessionid(sessionid), mPid(pid), mCnt(1) {}
1575        const int   mSessionid;
1576        const pid_t mPid;
1577        int         mCnt;
1578    };
1579
1580    friend class RecordThread;
1581    friend class PlaybackThread;
1582
1583    enum master_volume_support {
1584        // MVS_NONE:
1585        // Audio HAL has no support for master volume, either setting or
1586        // getting.  All master volume control must be implemented in SW by the
1587        // AudioFlinger mixing core.
1588        MVS_NONE,
1589
1590        // MVS_SETONLY:
1591        // Audio HAL has support for setting master volume, but not for getting
1592        // master volume (original HAL design did not include a getter).
1593        // AudioFlinger needs to keep track of the last set master volume in
1594        // addition to needing to set an initial, default, master volume at HAL
1595        // load time.
1596        MVS_SETONLY,
1597
1598        // MVS_FULL:
1599        // Audio HAL has support both for setting and getting master volume.
1600        // AudioFlinger should send all set and get master volume requests
1601        // directly to the HAL.
1602        MVS_FULL,
1603    };
1604
1605    mutable     Mutex                               mLock;
1606
1607                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
1608
1609                mutable     Mutex                   mHardwareLock;
1610
1611                // These two fields are immutable after onFirstRef(), so no lock needed to access
1612                audio_hw_device_t*                  mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
1613                Vector<audio_hw_device_t*>          mAudioHwDevs;
1614
1615    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
1616    enum hardware_call_state {
1617        AUDIO_HW_IDLE = 0,              // no operation in progress
1618        AUDIO_HW_INIT,                  // init_check
1619        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
1620        AUDIO_HW_OUTPUT_CLOSE,          // unused
1621        AUDIO_HW_INPUT_OPEN,            // unused
1622        AUDIO_HW_INPUT_CLOSE,           // unused
1623        AUDIO_HW_STANDBY,               // unused
1624        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
1625        AUDIO_HW_GET_ROUTING,           // unused
1626        AUDIO_HW_SET_ROUTING,           // unused
1627        AUDIO_HW_GET_MODE,              // unused
1628        AUDIO_HW_SET_MODE,              // set_mode
1629        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
1630        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
1631        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
1632        AUDIO_HW_SET_PARAMETER,         // set_parameters
1633        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
1634        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
1635        AUDIO_HW_GET_PARAMETER,         // get_parameters
1636    };
1637
1638    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
1639
1640
1641                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
1642                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
1643
1644                // both are protected by mLock
1645                float                               mMasterVolume;
1646                float                               mMasterVolumeSW;
1647                master_volume_support               mMasterVolumeSupportLvl;
1648                bool                                mMasterMute;
1649
1650                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
1651
1652                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1653                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
1654                audio_mode_t                        mMode;
1655                bool                                mBtNrecIsOff;
1656
1657                // protected by mLock
1658                Vector<AudioSessionRef*> mAudioSessionRefs;
1659
1660                float       masterVolume_l() const;
1661                float       masterVolumeSW_l() const  { return mMasterVolumeSW; }
1662                bool        masterMute_l() const    { return mMasterMute; }
1663
1664private:
1665    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
1666
1667};
1668
1669
1670// ----------------------------------------------------------------------------
1671
1672}; // namespace android
1673
1674#endif // ANDROID_AUDIO_FLINGER_H
1675