AudioFlinger.h revision 02fe1bf923bbe5789202dbd5810e2c04794562e6
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46
47#include "AudioBufferProvider.h"
48
49#include <powermanager/IPowerManager.h>
50
51namespace android {
52
53class audio_track_cblk_t;
54class effect_param_cblk_t;
55class AudioMixer;
56class AudioBuffer;
57class AudioResampler;
58
59// ----------------------------------------------------------------------------
60
61static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
62
63class AudioFlinger :
64    public BinderService<AudioFlinger>,
65    public BnAudioFlinger
66{
67    friend class BinderService<AudioFlinger>;
68public:
69    static const char* getServiceName() { return "media.audio_flinger"; }
70
71    virtual     status_t    dump(int fd, const Vector<String16>& args);
72
73    // IAudioFlinger interface, in binder opcode order
74    virtual sp<IAudioTrack> createTrack(
75                                pid_t pid,
76                                audio_stream_type_t streamType,
77                                uint32_t sampleRate,
78                                audio_format_t format,
79                                uint32_t channelMask,
80                                int frameCount,
81                                uint32_t flags,
82                                const sp<IMemory>& sharedBuffer,
83                                audio_io_handle_t output,
84                                bool isTimed,
85                                int *sessionId,
86                                status_t *status);
87
88    virtual sp<IAudioRecord> openRecord(
89                                pid_t pid,
90                                audio_io_handle_t input,
91                                uint32_t sampleRate,
92                                audio_format_t format,
93                                uint32_t channelMask,
94                                int frameCount,
95                                uint32_t flags,
96                                int *sessionId,
97                                status_t *status);
98
99    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
100    virtual     int         channelCount(audio_io_handle_t output) const;
101    virtual     audio_format_t format(audio_io_handle_t output) const;
102    virtual     size_t      frameCount(audio_io_handle_t output) const;
103    virtual     uint32_t    latency(audio_io_handle_t output) const;
104
105    virtual     status_t    setMasterVolume(float value);
106    virtual     status_t    setMasterMute(bool muted);
107
108    virtual     float       masterVolume() const;
109    virtual     float       masterVolumeSW() const;
110    virtual     bool        masterMute() const;
111
112    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
113                                            audio_io_handle_t output);
114    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
115
116    virtual     float       streamVolume(audio_stream_type_t stream,
117                                         audio_io_handle_t output) const;
118    virtual     bool        streamMute(audio_stream_type_t stream) const;
119
120    virtual     status_t    setMode(audio_mode_t mode);
121
122    virtual     status_t    setMicMute(bool state);
123    virtual     bool        getMicMute() const;
124
125    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
126    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
127
128    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
129
130    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const;
131
132    virtual audio_io_handle_t openOutput(uint32_t *pDevices,
133                                    uint32_t *pSamplingRate,
134                                    audio_format_t *pFormat,
135                                    uint32_t *pChannels,
136                                    uint32_t *pLatencyMs,
137                                    uint32_t flags);
138
139    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
140                                                  audio_io_handle_t output2);
141
142    virtual status_t closeOutput(audio_io_handle_t output);
143
144    virtual status_t suspendOutput(audio_io_handle_t output);
145
146    virtual status_t restoreOutput(audio_io_handle_t output);
147
148    virtual audio_io_handle_t openInput(uint32_t *pDevices,
149                            uint32_t *pSamplingRate,
150                            audio_format_t *pFormat,
151                            uint32_t *pChannels,
152                            audio_in_acoustics_t acoustics);
153
154    virtual status_t closeInput(audio_io_handle_t input);
155
156    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
157
158    virtual status_t setVoiceVolume(float volume);
159
160    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
161                                       audio_io_handle_t output) const;
162
163    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
164
165    virtual int newAudioSessionId();
166
167    virtual void acquireAudioSessionId(int audioSession);
168
169    virtual void releaseAudioSessionId(int audioSession);
170
171    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
172
173    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
174
175    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
176                                         effect_descriptor_t *descriptor) const;
177
178    virtual sp<IEffect> createEffect(pid_t pid,
179                        effect_descriptor_t *pDesc,
180                        const sp<IEffectClient>& effectClient,
181                        int32_t priority,
182                        audio_io_handle_t io,
183                        int sessionId,
184                        status_t *status,
185                        int *id,
186                        int *enabled);
187
188    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
189                        audio_io_handle_t dstOutput);
190
191    virtual     status_t    onTransact(
192                                uint32_t code,
193                                const Parcel& data,
194                                Parcel* reply,
195                                uint32_t flags);
196
197    // end of IAudioFlinger interface
198
199private:
200               audio_mode_t getMode() const { return mMode; }
201
202                bool        btNrecIsOff() const { return mBtNrecIsOff; }
203
204                            AudioFlinger();
205    virtual                 ~AudioFlinger();
206
207    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
208    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
209
210    virtual     void        onFirstRef();
211    audio_hw_device_t*      findSuitableHwDev_l(uint32_t devices);
212    void                    purgeStaleEffects_l();
213
214    static nsecs_t          mStandbyTimeInNsecs;
215
216    // Internal dump utilites.
217    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
218    status_t dumpClients(int fd, const Vector<String16>& args);
219    status_t dumpInternals(int fd, const Vector<String16>& args);
220
221    // --- Client ---
222    class Client : public RefBase {
223    public:
224                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
225        virtual             ~Client();
226        sp<MemoryDealer>    heap() const;
227        pid_t               pid() const { return mPid; }
228        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
229
230        bool reserveTimedTrack();
231        void releaseTimedTrack();
232
233    private:
234                            Client(const Client&);
235                            Client& operator = (const Client&);
236        const sp<AudioFlinger> mAudioFlinger;
237        const sp<MemoryDealer> mMemoryDealer;
238        const pid_t         mPid;
239
240        Mutex               mTimedTrackLock;
241        int                 mTimedTrackCount;
242    };
243
244    // --- Notification Client ---
245    class NotificationClient : public IBinder::DeathRecipient {
246    public:
247                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
248                                                const sp<IAudioFlingerClient>& client,
249                                                pid_t pid);
250        virtual             ~NotificationClient();
251
252                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
253
254                // IBinder::DeathRecipient
255                virtual     void        binderDied(const wp<IBinder>& who);
256
257    private:
258                            NotificationClient(const NotificationClient&);
259                            NotificationClient& operator = (const NotificationClient&);
260
261        const sp<AudioFlinger>  mAudioFlinger;
262        const pid_t             mPid;
263        const sp<IAudioFlingerClient> mAudioFlingerClient;
264    };
265
266    class TrackHandle;
267    class RecordHandle;
268    class RecordThread;
269    class PlaybackThread;
270    class MixerThread;
271    class DirectOutputThread;
272    class DuplicatingThread;
273    class Track;
274    class RecordTrack;
275    class EffectModule;
276    class EffectHandle;
277    class EffectChain;
278    struct AudioStreamOut;
279    struct AudioStreamIn;
280
281    class ThreadBase : public Thread {
282    public:
283
284        enum type_t {
285            MIXER,              // Thread class is MixerThread
286            DIRECT,             // Thread class is DirectOutputThread
287            DUPLICATING,        // Thread class is DuplicatingThread
288            RECORD              // Thread class is RecordThread
289        };
290
291        ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type);
292        virtual             ~ThreadBase();
293
294        status_t dumpBase(int fd, const Vector<String16>& args);
295        status_t dumpEffectChains(int fd, const Vector<String16>& args);
296
297        void clearPowerManager();
298
299        // base for record and playback
300        class TrackBase : public AudioBufferProvider, public RefBase {
301
302        public:
303            enum track_state {
304                IDLE,
305                TERMINATED,
306                // These are order-sensitive; do not change order without reviewing the impact.
307                // In particular there are assumptions about > STOPPED.
308                STOPPED,
309                RESUMING,
310                ACTIVE,
311                PAUSING,
312                PAUSED
313            };
314
315                                TrackBase(ThreadBase *thread,
316                                        const sp<Client>& client,
317                                        uint32_t sampleRate,
318                                        audio_format_t format,
319                                        uint32_t channelMask,
320                                        int frameCount,
321                                        const sp<IMemory>& sharedBuffer,
322                                        int sessionId);
323            virtual             ~TrackBase();
324
325            virtual status_t    start(pid_t tid) = 0;
326            virtual void        stop() = 0;
327                    sp<IMemory> getCblk() const { return mCblkMemory; }
328                    audio_track_cblk_t* cblk() const { return mCblk; }
329                    int         sessionId() const { return mSessionId; }
330
331        protected:
332            friend class ThreadBase;
333            friend class RecordHandle;
334            friend class PlaybackThread;
335            friend class RecordThread;
336            friend class MixerThread;
337            friend class DirectOutputThread;
338
339                                TrackBase(const TrackBase&);
340                                TrackBase& operator = (const TrackBase&);
341
342            virtual status_t getNextBuffer(
343                AudioBufferProvider::Buffer* buffer,
344                int64_t pts) = 0;
345            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
346
347            audio_format_t format() const {
348                return mFormat;
349            }
350
351            int channelCount() const { return mChannelCount; }
352
353            uint32_t channelMask() const { return mChannelMask; }
354
355            int sampleRate() const; // FIXME inline after cblk sr moved
356
357            void* getBuffer(uint32_t offset, uint32_t frames) const;
358
359            bool isStopped() const {
360                return mState == STOPPED;
361            }
362
363            bool isTerminated() const {
364                return mState == TERMINATED;
365            }
366
367            bool step();
368            void reset();
369
370            const wp<ThreadBase> mThread;
371            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
372            sp<IMemory>         mCblkMemory;
373            audio_track_cblk_t* mCblk;
374            void*               mBuffer;
375            void*               mBufferEnd;
376            uint32_t            mFrameCount;
377            // we don't really need a lock for these
378            track_state         mState;
379            const audio_format_t mFormat;
380            bool                mStepServerFailed;
381            const int           mSessionId;
382            uint8_t             mChannelCount;
383            uint32_t            mChannelMask;
384        };
385
386        class ConfigEvent {
387        public:
388            ConfigEvent() : mEvent(0), mParam(0) {}
389
390            int mEvent;
391            int mParam;
392        };
393
394        class PMDeathRecipient : public IBinder::DeathRecipient {
395        public:
396                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
397            virtual     ~PMDeathRecipient() {}
398
399            // IBinder::DeathRecipient
400            virtual     void        binderDied(const wp<IBinder>& who);
401
402        private:
403                        PMDeathRecipient(const PMDeathRecipient&);
404                        PMDeathRecipient& operator = (const PMDeathRecipient&);
405
406            wp<ThreadBase> mThread;
407        };
408
409        virtual     status_t    initCheck() const = 0;
410                    type_t      type() const { return mType; }
411                    uint32_t    sampleRate() const { return mSampleRate; }
412                    int         channelCount() const { return mChannelCount; }
413                    audio_format_t format() const { return mFormat; }
414                    size_t      frameCount() const { return mFrameCount; }
415                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
416        // Should be "virtual status_t requestExitAndWait()" and override same
417        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
418                    void        exit();
419        virtual     bool        checkForNewParameters_l() = 0;
420        virtual     status_t    setParameters(const String8& keyValuePairs);
421        virtual     String8     getParameters(const String8& keys) = 0;
422        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
423                    void        sendConfigEvent(int event, int param = 0);
424                    void        sendConfigEvent_l(int event, int param = 0);
425                    void        processConfigEvents();
426                    audio_io_handle_t id() const { return mId;}
427                    bool        standby() const { return mStandby; }
428                    uint32_t    device() const { return mDevice; }
429        virtual     audio_stream_t* stream() = 0;
430
431                    sp<EffectHandle> createEffect_l(
432                                        const sp<AudioFlinger::Client>& client,
433                                        const sp<IEffectClient>& effectClient,
434                                        int32_t priority,
435                                        int sessionId,
436                                        effect_descriptor_t *desc,
437                                        int *enabled,
438                                        status_t *status);
439                    void disconnectEffect(const sp< EffectModule>& effect,
440                                          const wp<EffectHandle>& handle,
441                                          bool unpinIfLast);
442
443                    // return values for hasAudioSession (bit field)
444                    enum effect_state {
445                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
446                                                // effect
447                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
448                                                // track
449                    };
450
451                    // get effect chain corresponding to session Id.
452                    sp<EffectChain> getEffectChain(int sessionId);
453                    // same as getEffectChain() but must be called with ThreadBase mutex locked
454                    sp<EffectChain> getEffectChain_l(int sessionId);
455                    // add an effect chain to the chain list (mEffectChains)
456        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
457                    // remove an effect chain from the chain list (mEffectChains)
458        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
459                    // lock mall effect chains Mutexes. Must be called before releasing the
460                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
461                    // integrity of the chains during the process.
462                    void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
463                    // unlock effect chains after process
464                    void unlockEffectChains(const Vector<sp<EffectChain> >& effectChains);
465                    // set audio mode to all effect chains
466                    void setMode(audio_mode_t mode);
467                    // get effect module with corresponding ID on specified audio session
468                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
469                    // add and effect module. Also creates the effect chain is none exists for
470                    // the effects audio session
471                    status_t addEffect_l(const sp< EffectModule>& effect);
472                    // remove and effect module. Also removes the effect chain is this was the last
473                    // effect
474                    void removeEffect_l(const sp< EffectModule>& effect);
475                    // detach all tracks connected to an auxiliary effect
476        virtual     void detachAuxEffect_l(int effectId) {}
477                    // returns either EFFECT_SESSION if effects on this audio session exist in one
478                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
479                    virtual uint32_t hasAudioSession(int sessionId) = 0;
480                    // the value returned by default implementation is not important as the
481                    // strategy is only meaningful for PlaybackThread which implements this method
482                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
483
484                    // suspend or restore effect according to the type of effect passed. a NULL
485                    // type pointer means suspend all effects in the session
486                    void setEffectSuspended(const effect_uuid_t *type,
487                                            bool suspend,
488                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
489                    // check if some effects must be suspended/restored when an effect is enabled
490                    // or disabled
491                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
492                                                     bool enabled,
493                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
494                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
495                                                       bool enabled,
496                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
497        mutable     Mutex                   mLock;
498
499    protected:
500
501                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
502                    class SuspendedSessionDesc : public RefBase {
503                    public:
504                        SuspendedSessionDesc() : mRefCount(0) {}
505
506                        int mRefCount;          // number of active suspend requests
507                        effect_uuid_t mType;    // effect type UUID
508                    };
509
510                    void        acquireWakeLock();
511                    void        acquireWakeLock_l();
512                    void        releaseWakeLock();
513                    void        releaseWakeLock_l();
514                    void setEffectSuspended_l(const effect_uuid_t *type,
515                                              bool suspend,
516                                              int sessionId = AUDIO_SESSION_OUTPUT_MIX);
517                    // updated mSuspendedSessions when an effect suspended or restored
518                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
519                                                          bool suspend,
520                                                          int sessionId);
521                    // check if some effects must be suspended when an effect chain is added
522                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
523
524        friend class AudioFlinger;
525        friend class Track;
526        friend class TrackBase;
527        friend class PlaybackThread;
528        friend class MixerThread;
529        friend class DirectOutputThread;
530        friend class DuplicatingThread;
531        friend class RecordThread;
532        friend class RecordTrack;
533
534                    const type_t            mType;
535                    Condition               mWaitWorkCV;
536                    const sp<AudioFlinger>  mAudioFlinger;
537                    uint32_t                mSampleRate;
538                    size_t                  mFrameCount;
539                    uint32_t                mChannelMask;
540                    uint16_t                mChannelCount;
541                    size_t                  mFrameSize;
542                    audio_format_t          mFormat;
543                    Condition               mParamCond;
544                    Vector<String8>         mNewParameters;
545                    status_t                mParamStatus;
546                    Vector<ConfigEvent>     mConfigEvents;
547                    bool                    mStandby;
548                    const audio_io_handle_t mId;
549                    Vector< sp<EffectChain> > mEffectChains;
550                    uint32_t                mDevice;    // output device for PlaybackThread
551                                                        // input + output devices for RecordThread
552                    static const int        kNameLength = 32;
553                    char                    mName[kNameLength];
554                    sp<IPowerManager>       mPowerManager;
555                    sp<IBinder>             mWakeLockToken;
556                    const sp<PMDeathRecipient> mDeathRecipient;
557                    // list of suspended effects per session and per type. The first vector is
558                    // keyed by session ID, the second by type UUID timeLow field
559                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >  mSuspendedSessions;
560    };
561
562    struct  stream_type_t {
563        stream_type_t()
564            :   volume(1.0f),
565                mute(false),
566                valid(true)
567        {
568        }
569        float       volume;
570        bool        mute;
571        bool        valid;
572    };
573
574    // --- PlaybackThread ---
575    class PlaybackThread : public ThreadBase {
576    public:
577
578        enum mixer_state {
579            MIXER_IDLE,
580            MIXER_TRACKS_ENABLED,
581            MIXER_TRACKS_READY
582        };
583
584        // playback track
585        class Track : public TrackBase {
586        public:
587                                Track(  PlaybackThread *thread,
588                                        const sp<Client>& client,
589                                        audio_stream_type_t streamType,
590                                        uint32_t sampleRate,
591                                        audio_format_t format,
592                                        uint32_t channelMask,
593                                        int frameCount,
594                                        const sp<IMemory>& sharedBuffer,
595                                        int sessionId);
596            virtual             ~Track();
597
598                    void        dump(char* buffer, size_t size);
599            virtual status_t    start(pid_t tid);
600            virtual void        stop();
601                    void        pause();
602
603                    void        flush();
604                    void        destroy();
605                    void        mute(bool);
606                    int name() const {
607                        return mName;
608                    }
609
610                    audio_stream_type_t streamType() const {
611                        return mStreamType;
612                    }
613                    status_t    attachAuxEffect(int EffectId);
614                    void        setAuxBuffer(int EffectId, int32_t *buffer);
615                    int32_t     *auxBuffer() const { return mAuxBuffer; }
616                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
617                    int16_t     *mainBuffer() const { return mMainBuffer; }
618                    int         auxEffectId() const { return mAuxEffectId; }
619
620        protected:
621            friend class ThreadBase;
622            friend class TrackHandle;
623            friend class PlaybackThread;
624            friend class MixerThread;
625            friend class DirectOutputThread;
626
627                                Track(const Track&);
628                                Track& operator = (const Track&);
629
630            virtual status_t getNextBuffer(
631                AudioBufferProvider::Buffer* buffer,
632                int64_t pts);
633            virtual uint32_t framesReady() const;
634
635            bool isMuted() const { return mMute; }
636            bool isPausing() const {
637                return mState == PAUSING;
638            }
639            bool isPaused() const {
640                return mState == PAUSED;
641            }
642            bool isReady() const;
643            void setPaused() { mState = PAUSED; }
644            void reset();
645
646            bool isOutputTrack() const {
647                return (mStreamType == AUDIO_STREAM_CNT);
648            }
649
650            virtual bool isTimedTrack() const { return false; }
651
652            // we don't really need a lock for these
653            volatile bool       mMute;
654            // FILLED state is used for suppressing volume ramp at begin of playing
655            enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
656            mutable uint8_t     mFillingUpStatus;
657            int8_t              mRetryCount;
658            sp<IMemory>         mSharedBuffer;
659            bool                mResetDone;
660            audio_stream_type_t mStreamType;
661            int                 mName;
662            int16_t             *mMainBuffer;
663            int32_t             *mAuxBuffer;
664            int                 mAuxEffectId;
665            bool                mHasVolumeController;
666        };  // end of Track
667
668        class TimedTrack : public Track {
669          public:
670            static sp<TimedTrack> create(PlaybackThread *thread,
671                                         const sp<Client>& client,
672                                         audio_stream_type_t streamType,
673                                         uint32_t sampleRate,
674                                         audio_format_t format,
675                                         uint32_t channelMask,
676                                         int frameCount,
677                                         const sp<IMemory>& sharedBuffer,
678                                         int sessionId);
679            ~TimedTrack();
680
681            class TimedBuffer {
682              public:
683                TimedBuffer();
684                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
685                const sp<IMemory>& buffer() const { return mBuffer; }
686                int64_t pts() const { return mPTS; }
687                int position() const { return mPosition; }
688                void setPosition(int pos) { mPosition = pos; }
689              private:
690                sp<IMemory> mBuffer;
691                int64_t mPTS;
692                int mPosition;
693            };
694
695            virtual bool isTimedTrack() const { return true; }
696
697            virtual uint32_t framesReady() const;
698
699            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
700                                           int64_t pts);
701            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
702            void timedYieldSamples(AudioBufferProvider::Buffer* buffer);
703            void timedYieldSilence(uint32_t numFrames,
704                                   AudioBufferProvider::Buffer* buffer);
705
706            status_t    allocateTimedBuffer(size_t size,
707                                            sp<IMemory>* buffer);
708            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
709                                         int64_t pts);
710            status_t    setMediaTimeTransform(const LinearTransform& xform,
711                                              TimedAudioTrack::TargetTimeline target);
712            void        trimTimedBufferQueue_l();
713
714          private:
715            TimedTrack(PlaybackThread *thread,
716                       const sp<Client>& client,
717                       audio_stream_type_t streamType,
718                       uint32_t sampleRate,
719                       audio_format_t format,
720                       uint32_t channelMask,
721                       int frameCount,
722                       const sp<IMemory>& sharedBuffer,
723                       int sessionId);
724
725            uint64_t            mLocalTimeFreq;
726            LinearTransform     mLocalTimeToSampleTransform;
727            sp<MemoryDealer>    mTimedMemoryDealer;
728            Vector<TimedBuffer> mTimedBufferQueue;
729            uint8_t*            mTimedSilenceBuffer;
730            uint32_t            mTimedSilenceBufferSize;
731            mutable Mutex       mTimedBufferQueueLock;
732            bool                mTimedAudioOutputOnTime;
733            CCHelper            mCCHelper;
734
735            Mutex               mMediaTimeTransformLock;
736            LinearTransform     mMediaTimeTransform;
737            bool                mMediaTimeTransformValid;
738            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
739        };
740
741
742        // playback track
743        class OutputTrack : public Track {
744        public:
745
746            class Buffer: public AudioBufferProvider::Buffer {
747            public:
748                int16_t *mBuffer;
749            };
750
751                                OutputTrack(PlaybackThread *thread,
752                                        DuplicatingThread *sourceThread,
753                                        uint32_t sampleRate,
754                                        audio_format_t format,
755                                        uint32_t channelMask,
756                                        int frameCount);
757            virtual             ~OutputTrack();
758
759            virtual status_t    start(pid_t tid);
760            virtual void        stop();
761                    bool        write(int16_t* data, uint32_t frames);
762                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
763                    bool        isActive() const { return mActive; }
764            const wp<ThreadBase>& thread() const { return mThread; }
765
766        private:
767
768            enum {
769                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
770            };
771
772            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
773            void                clearBufferQueue();
774
775            // Maximum number of pending buffers allocated by OutputTrack::write()
776            static const uint8_t kMaxOverFlowBuffers = 10;
777
778            Vector < Buffer* >          mBufferQueue;
779            AudioBufferProvider::Buffer mOutBuffer;
780            bool                        mActive;
781            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
782        };  // end of OutputTrack
783
784        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
785                        audio_io_handle_t id, uint32_t device, type_t type);
786        virtual             ~PlaybackThread();
787
788        virtual     status_t    dump(int fd, const Vector<String16>& args);
789
790        // Thread virtuals
791        virtual     status_t    readyToRun();
792        virtual     void        onFirstRef();
793
794        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
795
796        virtual     uint32_t    latency() const;
797
798                    void        setMasterVolume(float value);
799                    void        setMasterMute(bool muted);
800
801                    void        setStreamVolume(audio_stream_type_t stream, float value);
802                    void        setStreamMute(audio_stream_type_t stream, bool muted);
803
804                    float       streamVolume(audio_stream_type_t stream) const;
805
806                    sp<Track>   createTrack_l(
807                                    const sp<AudioFlinger::Client>& client,
808                                    audio_stream_type_t streamType,
809                                    uint32_t sampleRate,
810                                    audio_format_t format,
811                                    uint32_t channelMask,
812                                    int frameCount,
813                                    const sp<IMemory>& sharedBuffer,
814                                    int sessionId,
815                                    bool isTimed,
816                                    status_t *status);
817
818                    AudioStreamOut* getOutput() const;
819                    AudioStreamOut* clearOutput();
820                    virtual audio_stream_t* stream();
821
822                    void        suspend() { mSuspended++; }
823                    void        restore() { if (mSuspended) mSuspended--; }
824                    bool        isSuspended() const { return (mSuspended != 0); }
825        virtual     String8     getParameters(const String8& keys);
826        virtual     void        audioConfigChanged_l(int event, int param = 0);
827        virtual     status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
828                    int16_t     *mixBuffer() const { return mMixBuffer; };
829
830        virtual     void detachAuxEffect_l(int effectId);
831                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
832                            int EffectId);
833                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
834                            int EffectId);
835
836                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
837                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
838                    virtual uint32_t hasAudioSession(int sessionId);
839                    virtual uint32_t getStrategyForSession_l(int sessionId);
840
841                            void setStreamValid(audio_stream_type_t streamType, bool valid);
842
843    protected:
844        int16_t*                        mMixBuffer;
845        int                             mSuspended;
846        int                             mBytesWritten;
847    private:
848        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
849        // PlaybackThread needs to find out if master-muted, it checks it's local
850        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
851        bool                            mMasterMute;
852                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
853    protected:
854        SortedVector< wp<Track> >       mActiveTracks;
855
856        virtual int             getTrackName_l() = 0;
857        virtual void            deleteTrackName_l(int name) = 0;
858        virtual uint32_t        activeSleepTimeUs();
859        virtual uint32_t        idleSleepTimeUs() = 0;
860        virtual uint32_t        suspendSleepTimeUs() = 0;
861
862        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
863                    void        checkSilentMode_l();
864
865    private:
866
867        friend class AudioFlinger;
868        friend class OutputTrack;
869        friend class Track;
870        friend class TrackBase;
871        friend class MixerThread;
872        friend class DirectOutputThread;
873        friend class DuplicatingThread;
874
875        PlaybackThread(const Client&);
876        PlaybackThread& operator = (const PlaybackThread&);
877
878        status_t    addTrack_l(const sp<Track>& track);
879        void        destroyTrack_l(const sp<Track>& track);
880        void        removeTrack_l(const sp<Track>& track);
881
882        void        readOutputParameters();
883
884        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
885        status_t    dumpTracks(int fd, const Vector<String16>& args);
886
887        SortedVector< sp<Track> >       mTracks;
888        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
889        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
890        AudioStreamOut                  *mOutput;
891        float                           mMasterVolume;
892        nsecs_t                         mLastWriteTime;
893        int                             mNumWrites;
894        int                             mNumDelayedWrites;
895        bool                            mInWrite;
896    };
897
898    class MixerThread : public PlaybackThread {
899    public:
900        MixerThread (const sp<AudioFlinger>& audioFlinger,
901                     AudioStreamOut* output,
902                     audio_io_handle_t id,
903                     uint32_t device,
904                     type_t type = MIXER);
905        virtual             ~MixerThread();
906
907        // Thread virtuals
908        virtual     bool        threadLoop();
909
910                    void        invalidateTracks(audio_stream_type_t streamType);
911        virtual     bool        checkForNewParameters_l();
912        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
913
914    protected:
915                    mixer_state prepareTracks_l(const SortedVector< wp<Track> >& activeTracks,
916                                                Vector< sp<Track> > *tracksToRemove);
917        virtual     int         getTrackName_l();
918        virtual     void        deleteTrackName_l(int name);
919        virtual     uint32_t    idleSleepTimeUs();
920        virtual     uint32_t    suspendSleepTimeUs();
921
922                    AudioMixer* mAudioMixer;
923                    mixer_state mPrevMixerStatus; // previous status returned by prepareTracks_l()
924    };
925
926    class DirectOutputThread : public PlaybackThread {
927    public:
928
929        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
930                            audio_io_handle_t id, uint32_t device);
931        virtual                 ~DirectOutputThread();
932
933        // Thread virtuals
934        virtual     bool        threadLoop();
935
936        virtual     bool        checkForNewParameters_l();
937
938    protected:
939        virtual     int         getTrackName_l();
940        virtual     void        deleteTrackName_l(int name);
941        virtual     uint32_t    activeSleepTimeUs();
942        virtual     uint32_t    idleSleepTimeUs();
943        virtual     uint32_t    suspendSleepTimeUs();
944
945    private:
946        void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp);
947
948        // volumes last sent to audio HAL with stream->set_volume()
949        // FIXME use standard representation and names
950        float mLeftVolFloat;
951        float mRightVolFloat;
952        uint16_t mLeftVolShort;
953        uint16_t mRightVolShort;
954    };
955
956    class DuplicatingThread : public MixerThread {
957    public:
958        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
959                           audio_io_handle_t id);
960        virtual                 ~DuplicatingThread();
961
962        // Thread virtuals
963        virtual     bool        threadLoop();
964                    void        addOutputTrack(MixerThread* thread);
965                    void        removeOutputTrack(MixerThread* thread);
966                    uint32_t    waitTimeMs() { return mWaitTimeMs; }
967    protected:
968        virtual     uint32_t    activeSleepTimeUs();
969
970    private:
971                    bool        outputsReady(const SortedVector<sp<OutputTrack> > &outputTracks);
972                    void        updateWaitTime();
973
974        SortedVector < sp<OutputTrack> >  mOutputTracks;
975                    uint32_t    mWaitTimeMs;
976    };
977
978              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
979              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
980              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
981              // no range check, AudioFlinger::mLock held
982              bool streamMute_l(audio_stream_type_t stream) const
983                                { return mStreamTypes[stream].mute; }
984              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
985              float streamVolume_l(audio_stream_type_t stream) const
986                                { return mStreamTypes[stream].volume; }
987              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, void *param2);
988
989              // allocate an audio_io_handle_t, session ID, or effect ID
990              uint32_t nextUniqueId();
991
992              status_t moveEffectChain_l(int sessionId,
993                                     PlaybackThread *srcThread,
994                                     PlaybackThread *dstThread,
995                                     bool reRegister);
996              // return thread associated with primary hardware device, or NULL
997              PlaybackThread *primaryPlaybackThread_l() const;
998              uint32_t primaryOutputDevice_l() const;
999
1000    friend class AudioBuffer;
1001
1002    // server side of the client's IAudioTrack
1003    class TrackHandle : public android::BnAudioTrack {
1004    public:
1005                            TrackHandle(const sp<PlaybackThread::Track>& track);
1006        virtual             ~TrackHandle();
1007        virtual sp<IMemory> getCblk() const;
1008        virtual status_t    start(pid_t tid);
1009        virtual void        stop();
1010        virtual void        flush();
1011        virtual void        mute(bool);
1012        virtual void        pause();
1013        virtual status_t    attachAuxEffect(int effectId);
1014        virtual status_t    allocateTimedBuffer(size_t size,
1015                                                sp<IMemory>* buffer);
1016        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1017                                             int64_t pts);
1018        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1019                                                  int target);
1020        virtual status_t onTransact(
1021            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1022    private:
1023        const sp<PlaybackThread::Track> mTrack;
1024    };
1025
1026    friend class Client;
1027    friend class PlaybackThread::Track;
1028
1029
1030                void        removeClient_l(pid_t pid);
1031                void        removeNotificationClient(pid_t pid);
1032
1033
1034    // record thread
1035    class RecordThread : public ThreadBase, public AudioBufferProvider
1036    {
1037    public:
1038
1039        // record track
1040        class RecordTrack : public TrackBase {
1041        public:
1042                                RecordTrack(RecordThread *thread,
1043                                        const sp<Client>& client,
1044                                        uint32_t sampleRate,
1045                                        audio_format_t format,
1046                                        uint32_t channelMask,
1047                                        int frameCount,
1048                                        int sessionId);
1049            virtual             ~RecordTrack();
1050
1051            virtual status_t    start(pid_t tid);
1052            virtual void        stop();
1053
1054                    bool        overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
1055                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
1056
1057                    void        dump(char* buffer, size_t size);
1058
1059        private:
1060            friend class AudioFlinger;
1061            friend class RecordThread;
1062
1063                                RecordTrack(const RecordTrack&);
1064                                RecordTrack& operator = (const RecordTrack&);
1065
1066            virtual status_t getNextBuffer(
1067                AudioBufferProvider::Buffer* buffer,
1068                int64_t pts);
1069
1070            bool                mOverflow;
1071        };
1072
1073
1074                RecordThread(const sp<AudioFlinger>& audioFlinger,
1075                        AudioStreamIn *input,
1076                        uint32_t sampleRate,
1077                        uint32_t channels,
1078                        audio_io_handle_t id,
1079                        uint32_t device);
1080                virtual     ~RecordThread();
1081
1082        virtual bool        threadLoop();
1083        virtual status_t    readyToRun();
1084        virtual void        onFirstRef();
1085
1086        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1087                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1088                        const sp<AudioFlinger::Client>& client,
1089                        uint32_t sampleRate,
1090                        audio_format_t format,
1091                        int channelMask,
1092                        int frameCount,
1093                        int sessionId,
1094                        status_t *status);
1095
1096                status_t    start(RecordTrack* recordTrack);
1097                status_t    start(RecordTrack* recordTrack, pid_t tid);
1098                void        stop(RecordTrack* recordTrack);
1099                status_t    dump(int fd, const Vector<String16>& args);
1100                AudioStreamIn* getInput() const;
1101                AudioStreamIn* clearInput();
1102                virtual audio_stream_t* stream();
1103
1104        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer,
1105                                          int64_t pts);
1106        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1107        virtual bool        checkForNewParameters_l();
1108        virtual String8     getParameters(const String8& keys);
1109        virtual void        audioConfigChanged_l(int event, int param = 0);
1110                void        readInputParameters();
1111        virtual unsigned int  getInputFramesLost();
1112
1113        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1114        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1115        virtual uint32_t hasAudioSession(int sessionId);
1116                RecordTrack* track();
1117
1118    private:
1119                RecordThread();
1120                AudioStreamIn                       *mInput;
1121                RecordTrack*                        mTrack;
1122                sp<RecordTrack>                     mActiveTrack;
1123                Condition                           mStartStopCond;
1124                AudioResampler                      *mResampler;
1125                int32_t                             *mRsmpOutBuffer;
1126                int16_t                             *mRsmpInBuffer;
1127                size_t                              mRsmpInIndex;
1128                size_t                              mInputBytes;
1129                const int                           mReqChannelCount;
1130                const uint32_t                      mReqSampleRate;
1131                ssize_t                             mBytesRead;
1132    };
1133
1134    // server side of the client's IAudioRecord
1135    class RecordHandle : public android::BnAudioRecord {
1136    public:
1137        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1138        virtual             ~RecordHandle();
1139        virtual sp<IMemory> getCblk() const;
1140        virtual status_t    start(pid_t tid);
1141        virtual void        stop();
1142        virtual status_t onTransact(
1143            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1144    private:
1145        const sp<RecordThread::RecordTrack> mRecordTrack;
1146    };
1147
1148    //--- Audio Effect Management
1149
1150    // EffectModule and EffectChain classes both have their own mutex to protect
1151    // state changes or resource modifications. Always respect the following order
1152    // if multiple mutexes must be acquired to avoid cross deadlock:
1153    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1154
1155    // The EffectModule class is a wrapper object controlling the effect engine implementation
1156    // in the effect library. It prevents concurrent calls to process() and command() functions
1157    // from different client threads. It keeps a list of EffectHandle objects corresponding
1158    // to all client applications using this effect and notifies applications of effect state,
1159    // control or parameter changes. It manages the activation state machine to send appropriate
1160    // reset, enable, disable commands to effect engine and provide volume
1161    // ramping when effects are activated/deactivated.
1162    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1163    // the attached track(s) to accumulate their auxiliary channel.
1164    class EffectModule: public RefBase {
1165    public:
1166        EffectModule(ThreadBase *thread,
1167                        const wp<AudioFlinger::EffectChain>& chain,
1168                        effect_descriptor_t *desc,
1169                        int id,
1170                        int sessionId);
1171        virtual ~EffectModule();
1172
1173        enum effect_state {
1174            IDLE,
1175            RESTART,
1176            STARTING,
1177            ACTIVE,
1178            STOPPING,
1179            STOPPED,
1180            DESTROYED
1181        };
1182
1183        int         id() const { return mId; }
1184        void process();
1185        void updateState();
1186        status_t command(uint32_t cmdCode,
1187                         uint32_t cmdSize,
1188                         void *pCmdData,
1189                         uint32_t *replySize,
1190                         void *pReplyData);
1191
1192        void reset_l();
1193        status_t configure();
1194        status_t init();
1195        effect_state state() const {
1196            return mState;
1197        }
1198        uint32_t status() {
1199            return mStatus;
1200        }
1201        int sessionId() const {
1202            return mSessionId;
1203        }
1204        status_t    setEnabled(bool enabled);
1205        bool isEnabled() const;
1206        bool isProcessEnabled() const;
1207
1208        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1209        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1210        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1211        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1212        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1213        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1214        const wp<ThreadBase>& thread() { return mThread; }
1215
1216        status_t addHandle(const sp<EffectHandle>& handle);
1217        void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast);
1218        size_t removeHandle (const wp<EffectHandle>& handle);
1219
1220        effect_descriptor_t& desc() { return mDescriptor; }
1221        wp<EffectChain>&     chain() { return mChain; }
1222
1223        status_t         setDevice(uint32_t device);
1224        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1225        status_t         setMode(audio_mode_t mode);
1226        status_t         start();
1227        status_t         stop();
1228        void             setSuspended(bool suspended);
1229        bool             suspended() const;
1230
1231        sp<EffectHandle> controlHandle();
1232
1233        bool             isPinned() const { return mPinned; }
1234        void             unPin() { mPinned = false; }
1235
1236        status_t         dump(int fd, const Vector<String16>& args);
1237
1238    protected:
1239        friend class EffectHandle;
1240        friend class AudioFlinger;
1241        bool                mPinned;
1242
1243        // Maximum time allocated to effect engines to complete the turn off sequence
1244        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1245
1246        EffectModule(const EffectModule&);
1247        EffectModule& operator = (const EffectModule&);
1248
1249        status_t start_l();
1250        status_t stop_l();
1251
1252mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1253        wp<ThreadBase>      mThread;    // parent thread
1254        wp<EffectChain>     mChain;     // parent effect chain
1255        int                 mId;        // this instance unique ID
1256        int                 mSessionId; // audio session ID
1257        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1258        effect_config_t     mConfig;    // input and output audio configuration
1259        effect_handle_t  mEffectInterface; // Effect module C API
1260        status_t            mStatus;    // initialization status
1261        effect_state        mState;     // current activation state
1262        Vector< wp<EffectHandle> > mHandles;    // list of client handles
1263                    // First handle in mHandles has highest priority and controls the effect module
1264        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1265                                        // sending disable command.
1266        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1267        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1268    };
1269
1270    // The EffectHandle class implements the IEffect interface. It provides resources
1271    // to receive parameter updates, keeps track of effect control
1272    // ownership and state and has a pointer to the EffectModule object it is controlling.
1273    // There is one EffectHandle object for each application controlling (or using)
1274    // an effect module.
1275    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1276    class EffectHandle: public android::BnEffect {
1277    public:
1278
1279        EffectHandle(const sp<EffectModule>& effect,
1280                const sp<AudioFlinger::Client>& client,
1281                const sp<IEffectClient>& effectClient,
1282                int32_t priority);
1283        virtual ~EffectHandle();
1284
1285        // IEffect
1286        virtual status_t enable();
1287        virtual status_t disable();
1288        virtual status_t command(uint32_t cmdCode,
1289                                 uint32_t cmdSize,
1290                                 void *pCmdData,
1291                                 uint32_t *replySize,
1292                                 void *pReplyData);
1293        virtual void disconnect();
1294    private:
1295                void disconnect(bool unpinIfLast);
1296    public:
1297        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1298        virtual status_t onTransact(uint32_t code, const Parcel& data,
1299                Parcel* reply, uint32_t flags);
1300
1301
1302        // Give or take control of effect module
1303        // - hasControl: true if control is given, false if removed
1304        // - signal: true client app should be signaled of change, false otherwise
1305        // - enabled: state of the effect when control is passed
1306        void setControl(bool hasControl, bool signal, bool enabled);
1307        void commandExecuted(uint32_t cmdCode,
1308                             uint32_t cmdSize,
1309                             void *pCmdData,
1310                             uint32_t replySize,
1311                             void *pReplyData);
1312        void setEnabled(bool enabled);
1313        bool enabled() const { return mEnabled; }
1314
1315        // Getters
1316        int id() const { return mEffect->id(); }
1317        int priority() const { return mPriority; }
1318        bool hasControl() const { return mHasControl; }
1319        sp<EffectModule> effect() const { return mEffect; }
1320
1321        void dump(char* buffer, size_t size);
1322
1323    protected:
1324        friend class AudioFlinger;
1325        friend class EffectModule;
1326        EffectHandle(const EffectHandle&);
1327        EffectHandle& operator =(const EffectHandle&);
1328
1329        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1330        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1331        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1332        sp<IMemory>         mCblkMemory;    // shared memory for control block
1333        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1334        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1335        int mPriority;                      // client application priority to control the effect
1336        bool mHasControl;                   // true if this handle is controlling the effect
1337        bool mEnabled;                      // cached enable state: needed when the effect is
1338                                            // restored after being suspended
1339    };
1340
1341    // the EffectChain class represents a group of effects associated to one audio session.
1342    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1343    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1344    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1345    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1346    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1347    // input buffer used by the track as accumulation buffer.
1348    class EffectChain: public RefBase {
1349    public:
1350        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1351        EffectChain(ThreadBase *thread, int sessionId);
1352        virtual ~EffectChain();
1353
1354        // special key used for an entry in mSuspendedEffects keyed vector
1355        // corresponding to a suspend all request.
1356        static const int        kKeyForSuspendAll = 0;
1357
1358        // minimum duration during which we force calling effect process when last track on
1359        // a session is stopped or removed to allow effect tail to be rendered
1360        static const int        kProcessTailDurationMs = 1000;
1361
1362        void process_l();
1363
1364        void lock() {
1365            mLock.lock();
1366        }
1367        void unlock() {
1368            mLock.unlock();
1369        }
1370
1371        status_t addEffect_l(const sp<EffectModule>& handle);
1372        size_t removeEffect_l(const sp<EffectModule>& handle);
1373
1374        int sessionId() const { return mSessionId; }
1375        void setSessionId(int sessionId) { mSessionId = sessionId; }
1376
1377        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1378        sp<EffectModule> getEffectFromId_l(int id);
1379        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1380        bool setVolume_l(uint32_t *left, uint32_t *right);
1381        void setDevice_l(uint32_t device);
1382        void setMode_l(audio_mode_t mode);
1383
1384        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1385            mInBuffer = buffer;
1386            mOwnInBuffer = ownsBuffer;
1387        }
1388        int16_t *inBuffer() const {
1389            return mInBuffer;
1390        }
1391        void setOutBuffer(int16_t *buffer) {
1392            mOutBuffer = buffer;
1393        }
1394        int16_t *outBuffer() const {
1395            return mOutBuffer;
1396        }
1397
1398        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1399        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1400        int32_t trackCnt() const { return mTrackCnt;}
1401
1402        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1403                                   mTailBufferCount = mMaxTailBuffers; }
1404        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1405        int32_t activeTrackCnt() const { return mActiveTrackCnt;}
1406
1407        uint32_t strategy() const { return mStrategy; }
1408        void setStrategy(uint32_t strategy)
1409                 { mStrategy = strategy; }
1410
1411        // suspend effect of the given type
1412        void setEffectSuspended_l(const effect_uuid_t *type,
1413                                  bool suspend);
1414        // suspend all eligible effects
1415        void setEffectSuspendedAll_l(bool suspend);
1416        // check if effects should be suspend or restored when a given effect is enable or disabled
1417        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1418                                              bool enabled);
1419
1420        status_t dump(int fd, const Vector<String16>& args);
1421
1422    protected:
1423        friend class AudioFlinger;
1424        EffectChain(const EffectChain&);
1425        EffectChain& operator =(const EffectChain&);
1426
1427        class SuspendedEffectDesc : public RefBase {
1428        public:
1429            SuspendedEffectDesc() : mRefCount(0) {}
1430
1431            int mRefCount;
1432            effect_uuid_t mType;
1433            wp<EffectModule> mEffect;
1434        };
1435
1436        // get a list of effect modules to suspend when an effect of the type
1437        // passed is enabled.
1438        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1439
1440        // get an effect module if it is currently enable
1441        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1442        // true if the effect whose descriptor is passed can be suspended
1443        // OEMs can modify the rules implemented in this method to exclude specific effect
1444        // types or implementations from the suspend/restore mechanism.
1445        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1446
1447        wp<ThreadBase> mThread;     // parent mixer thread
1448        Mutex mLock;                // mutex protecting effect list
1449        Vector<sp<EffectModule> > mEffects; // list of effect modules
1450        int mSessionId;             // audio session ID
1451        int16_t *mInBuffer;         // chain input buffer
1452        int16_t *mOutBuffer;        // chain output buffer
1453        volatile int32_t mActiveTrackCnt;  // number of active tracks connected
1454        volatile int32_t mTrackCnt;        // number of tracks connected
1455        int32_t mTailBufferCount;   // current effect tail buffer count
1456        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1457        bool mOwnInBuffer;          // true if the chain owns its input buffer
1458        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1459        uint32_t mLeftVolume;       // previous volume on left channel
1460        uint32_t mRightVolume;      // previous volume on right channel
1461        uint32_t mNewLeftVolume;       // new volume on left channel
1462        uint32_t mNewRightVolume;      // new volume on right channel
1463        uint32_t mStrategy; // strategy for this effect chain
1464        // mSuspendedEffects lists all effect currently suspended in the chain
1465        // use effect type UUID timelow field as key. There is no real risk of identical
1466        // timeLow fields among effect type UUIDs.
1467        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1468    };
1469
1470    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1471    // For emphasis, we could also make all pointers to them be "const *",
1472    // but that would clutter the code unnecessarily.
1473
1474    struct AudioStreamOut {
1475        audio_hw_device_t*  const hwDev;
1476        audio_stream_out_t* const stream;
1477
1478        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1479            hwDev(dev), stream(out) {}
1480    };
1481
1482    struct AudioStreamIn {
1483        audio_hw_device_t* const hwDev;
1484        audio_stream_in_t* const stream;
1485
1486        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1487            hwDev(dev), stream(in) {}
1488    };
1489
1490    // for mAudioSessionRefs only
1491    struct AudioSessionRef {
1492        // FIXME rename parameter names when fields get "m" prefix
1493        AudioSessionRef(int sessionid_, pid_t pid_) :
1494            sessionid(sessionid_), pid(pid_), cnt(1) {}
1495        const int sessionid;
1496        const pid_t pid;
1497        int cnt;
1498    };
1499
1500    friend class RecordThread;
1501    friend class PlaybackThread;
1502
1503    enum master_volume_support {
1504        // MVS_NONE:
1505        // Audio HAL has no support for master volume, either setting or
1506        // getting.  All master volume control must be implemented in SW by the
1507        // AudioFlinger mixing core.
1508        MVS_NONE,
1509
1510        // MVS_SETONLY:
1511        // Audio HAL has support for setting master volume, but not for getting
1512        // master volume (original HAL design did not include a getter).
1513        // AudioFlinger needs to keep track of the last set master volume in
1514        // addition to needing to set an initial, default, master volume at HAL
1515        // load time.
1516        MVS_SETONLY,
1517
1518        // MVS_FULL:
1519        // Audio HAL has support both for setting and getting master volume.
1520        // AudioFlinger should send all set and get master volume requests
1521        // directly to the HAL.
1522        MVS_FULL,
1523    };
1524
1525    mutable     Mutex                               mLock;
1526
1527                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
1528
1529                mutable     Mutex                   mHardwareLock;
1530
1531                // These two fields are immutable after onFirstRef(), so no lock needed to access
1532                audio_hw_device_t*                  mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
1533                Vector<audio_hw_device_t*>          mAudioHwDevs;
1534
1535    enum hardware_call_state {
1536        AUDIO_HW_IDLE = 0,
1537        AUDIO_HW_INIT,
1538        AUDIO_HW_OUTPUT_OPEN,
1539        AUDIO_HW_OUTPUT_CLOSE,
1540        AUDIO_HW_INPUT_OPEN,
1541        AUDIO_HW_INPUT_CLOSE,
1542        AUDIO_HW_STANDBY,
1543        AUDIO_HW_SET_MASTER_VOLUME,
1544        AUDIO_HW_GET_ROUTING,
1545        AUDIO_HW_SET_ROUTING,
1546        AUDIO_HW_GET_MODE,
1547        AUDIO_HW_SET_MODE,
1548        AUDIO_HW_GET_MIC_MUTE,
1549        AUDIO_HW_SET_MIC_MUTE,
1550        AUDIO_SET_VOICE_VOLUME,
1551        AUDIO_SET_PARAMETER,
1552        AUDIO_HW_GET_INPUT_BUFFER_SIZE,
1553        AUDIO_HW_GET_MASTER_VOLUME,
1554    };
1555
1556    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
1557
1558
1559                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
1560                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
1561
1562                // both are protected by mLock
1563                float                               mMasterVolume;
1564                float                               mMasterVolumeSW;
1565                master_volume_support               mMasterVolumeSupportLvl;
1566                bool                                mMasterMute;
1567
1568                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
1569
1570                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1571                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
1572                audio_mode_t                        mMode;
1573                bool                                mBtNrecIsOff;
1574
1575                // protected by mLock
1576                Vector<AudioSessionRef*> mAudioSessionRefs;
1577
1578                float       masterVolume_l() const;
1579                float       masterVolumeSW_l() const  { return mMasterVolumeSW; }
1580                bool        masterMute_l() const    { return mMasterMute; }
1581
1582private:
1583    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
1584
1585};
1586
1587
1588// ----------------------------------------------------------------------------
1589
1590}; // namespace android
1591
1592#endif // ANDROID_AUDIO_FLINGER_H
1593