AudioFlinger.h revision 04270daf50f0c602d7c57a257a693e68246cbeb7
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46#include <hardware/audio_policy.h>
47
48#include "AudioBufferProvider.h"
49#include "ExtendedAudioBufferProvider.h"
50#include "FastMixer.h"
51#include "NBAIO.h"
52#include "AudioWatchdog.h"
53
54#include <powermanager/IPowerManager.h>
55
56namespace android {
57
58class audio_track_cblk_t;
59class effect_param_cblk_t;
60class AudioMixer;
61class AudioBuffer;
62class AudioResampler;
63class FastMixer;
64
65// ----------------------------------------------------------------------------
66
67// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
68// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
69// Adding full support for > 2 channel capture or playback would require more than simply changing
70// this #define.  There is an independent hard-coded upper limit in AudioMixer;
71// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
72// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
73// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
74#define FCC_2 2     // FCC_2 = Fixed Channel Count 2
75
76static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
77
78class AudioFlinger :
79    public BinderService<AudioFlinger>,
80    public BnAudioFlinger
81{
82    friend class BinderService<AudioFlinger>;   // for AudioFlinger()
83public:
84    static const char* getServiceName() { return "media.audio_flinger"; }
85
86    virtual     status_t    dump(int fd, const Vector<String16>& args);
87
88    // IAudioFlinger interface, in binder opcode order
89    virtual sp<IAudioTrack> createTrack(
90                                pid_t pid,
91                                audio_stream_type_t streamType,
92                                uint32_t sampleRate,
93                                audio_format_t format,
94                                audio_channel_mask_t channelMask,
95                                int frameCount,
96                                IAudioFlinger::track_flags_t flags,
97                                const sp<IMemory>& sharedBuffer,
98                                audio_io_handle_t output,
99                                pid_t tid,
100                                int *sessionId,
101                                status_t *status);
102
103    virtual sp<IAudioRecord> openRecord(
104                                pid_t pid,
105                                audio_io_handle_t input,
106                                uint32_t sampleRate,
107                                audio_format_t format,
108                                audio_channel_mask_t channelMask,
109                                int frameCount,
110                                IAudioFlinger::track_flags_t flags,
111                                int *sessionId,
112                                status_t *status);
113
114    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
115    virtual     int         channelCount(audio_io_handle_t output) const;
116    virtual     audio_format_t format(audio_io_handle_t output) const;
117    virtual     size_t      frameCount(audio_io_handle_t output) const;
118    virtual     uint32_t    latency(audio_io_handle_t output) const;
119
120    virtual     status_t    setMasterVolume(float value);
121    virtual     status_t    setMasterMute(bool muted);
122
123    virtual     float       masterVolume() const;
124    virtual     float       masterVolumeSW() const;
125    virtual     bool        masterMute() const;
126
127    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
128                                            audio_io_handle_t output);
129    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
130
131    virtual     float       streamVolume(audio_stream_type_t stream,
132                                         audio_io_handle_t output) const;
133    virtual     bool        streamMute(audio_stream_type_t stream) const;
134
135    virtual     status_t    setMode(audio_mode_t mode);
136
137    virtual     status_t    setMicMute(bool state);
138    virtual     bool        getMicMute() const;
139
140    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
141    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
142
143    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
144
145    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format,
146                                               audio_channel_mask_t channelMask) const;
147
148    virtual audio_io_handle_t openOutput(audio_module_handle_t module,
149                                         audio_devices_t *pDevices,
150                                         uint32_t *pSamplingRate,
151                                         audio_format_t *pFormat,
152                                         audio_channel_mask_t *pChannelMask,
153                                         uint32_t *pLatencyMs,
154                                         audio_output_flags_t flags);
155
156    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
157                                                  audio_io_handle_t output2);
158
159    virtual status_t closeOutput(audio_io_handle_t output);
160
161    virtual status_t suspendOutput(audio_io_handle_t output);
162
163    virtual status_t restoreOutput(audio_io_handle_t output);
164
165    virtual audio_io_handle_t openInput(audio_module_handle_t module,
166                                        audio_devices_t *pDevices,
167                                        uint32_t *pSamplingRate,
168                                        audio_format_t *pFormat,
169                                        audio_channel_mask_t *pChannelMask);
170
171    virtual status_t closeInput(audio_io_handle_t input);
172
173    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
174
175    virtual status_t setVoiceVolume(float volume);
176
177    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
178                                       audio_io_handle_t output) const;
179
180    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
181
182    virtual int newAudioSessionId();
183
184    virtual void acquireAudioSessionId(int audioSession);
185
186    virtual void releaseAudioSessionId(int audioSession);
187
188    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
189
190    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
191
192    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
193                                         effect_descriptor_t *descriptor) const;
194
195    virtual sp<IEffect> createEffect(pid_t pid,
196                        effect_descriptor_t *pDesc,
197                        const sp<IEffectClient>& effectClient,
198                        int32_t priority,
199                        audio_io_handle_t io,
200                        int sessionId,
201                        status_t *status,
202                        int *id,
203                        int *enabled);
204
205    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
206                        audio_io_handle_t dstOutput);
207
208    virtual audio_module_handle_t loadHwModule(const char *name);
209
210    virtual     status_t    onTransact(
211                                uint32_t code,
212                                const Parcel& data,
213                                Parcel* reply,
214                                uint32_t flags);
215
216    // end of IAudioFlinger interface
217
218    class SyncEvent;
219
220    typedef void (*sync_event_callback_t)(const wp<SyncEvent>& event) ;
221
222    class SyncEvent : public RefBase {
223    public:
224        SyncEvent(AudioSystem::sync_event_t type,
225                  int triggerSession,
226                  int listenerSession,
227                  sync_event_callback_t callBack,
228                  void *cookie)
229        : mType(type), mTriggerSession(triggerSession), mListenerSession(listenerSession),
230          mCallback(callBack), mCookie(cookie)
231        {}
232
233        virtual ~SyncEvent() {}
234
235        void trigger() { Mutex::Autolock _l(mLock); if (mCallback) mCallback(this); }
236        bool isCancelled() { Mutex::Autolock _l(mLock); return (mCallback == NULL); }
237        void cancel() {Mutex::Autolock _l(mLock); mCallback = NULL; }
238        AudioSystem::sync_event_t type() const { return mType; }
239        int triggerSession() const { return mTriggerSession; }
240        int listenerSession() const { return mListenerSession; }
241        void *cookie() const { return mCookie; }
242
243    private:
244          const AudioSystem::sync_event_t mType;
245          const int mTriggerSession;
246          const int mListenerSession;
247          sync_event_callback_t mCallback;
248          void * const mCookie;
249          Mutex mLock;
250    };
251
252    sp<SyncEvent> createSyncEvent(AudioSystem::sync_event_t type,
253                                        int triggerSession,
254                                        int listenerSession,
255                                        sync_event_callback_t callBack,
256                                        void *cookie);
257
258private:
259               audio_mode_t getMode() const { return mMode; }
260
261                bool        btNrecIsOff() const { return mBtNrecIsOff; }
262
263                            AudioFlinger();
264    virtual                 ~AudioFlinger();
265
266    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
267    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
268
269    // RefBase
270    virtual     void        onFirstRef();
271
272    audio_hw_device_t*      findSuitableHwDev_l(audio_module_handle_t module, uint32_t devices);
273    void                    purgeStaleEffects_l();
274
275    // standby delay for MIXER and DUPLICATING playback threads is read from property
276    // ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs
277    static nsecs_t          mStandbyTimeInNsecs;
278
279    // Internal dump utilites.
280    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
281    status_t dumpClients(int fd, const Vector<String16>& args);
282    status_t dumpInternals(int fd, const Vector<String16>& args);
283
284    // --- Client ---
285    class Client : public RefBase {
286    public:
287                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
288        virtual             ~Client();
289        sp<MemoryDealer>    heap() const;
290        pid_t               pid() const { return mPid; }
291        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
292
293        bool reserveTimedTrack();
294        void releaseTimedTrack();
295
296    private:
297                            Client(const Client&);
298                            Client& operator = (const Client&);
299        const sp<AudioFlinger> mAudioFlinger;
300        const sp<MemoryDealer> mMemoryDealer;
301        const pid_t         mPid;
302
303        Mutex               mTimedTrackLock;
304        int                 mTimedTrackCount;
305    };
306
307    // --- Notification Client ---
308    class NotificationClient : public IBinder::DeathRecipient {
309    public:
310                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
311                                                const sp<IAudioFlingerClient>& client,
312                                                pid_t pid);
313        virtual             ~NotificationClient();
314
315                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
316
317                // IBinder::DeathRecipient
318                virtual     void        binderDied(const wp<IBinder>& who);
319
320    private:
321                            NotificationClient(const NotificationClient&);
322                            NotificationClient& operator = (const NotificationClient&);
323
324        const sp<AudioFlinger>  mAudioFlinger;
325        const pid_t             mPid;
326        const sp<IAudioFlingerClient> mAudioFlingerClient;
327    };
328
329    class TrackHandle;
330    class RecordHandle;
331    class RecordThread;
332    class PlaybackThread;
333    class MixerThread;
334    class DirectOutputThread;
335    class DuplicatingThread;
336    class Track;
337    class RecordTrack;
338    class EffectModule;
339    class EffectHandle;
340    class EffectChain;
341    struct AudioStreamOut;
342    struct AudioStreamIn;
343
344    class ThreadBase : public Thread {
345    public:
346
347        enum type_t {
348            MIXER,              // Thread class is MixerThread
349            DIRECT,             // Thread class is DirectOutputThread
350            DUPLICATING,        // Thread class is DuplicatingThread
351            RECORD              // Thread class is RecordThread
352        };
353
354        ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type);
355        virtual             ~ThreadBase();
356
357        status_t dumpBase(int fd, const Vector<String16>& args);
358        status_t dumpEffectChains(int fd, const Vector<String16>& args);
359
360        void clearPowerManager();
361
362        // base for record and playback
363        class TrackBase : public ExtendedAudioBufferProvider, public RefBase {
364
365        public:
366            enum track_state {
367                IDLE,
368                TERMINATED,
369                FLUSHED,
370                STOPPED,
371                // next 2 states are currently used for fast tracks only
372                STOPPING_1,     // waiting for first underrun
373                STOPPING_2,     // waiting for presentation complete
374                RESUMING,
375                ACTIVE,
376                PAUSING,
377                PAUSED
378            };
379
380                                TrackBase(ThreadBase *thread,
381                                        const sp<Client>& client,
382                                        uint32_t sampleRate,
383                                        audio_format_t format,
384                                        audio_channel_mask_t channelMask,
385                                        int frameCount,
386                                        const sp<IMemory>& sharedBuffer,
387                                        int sessionId);
388            virtual             ~TrackBase();
389
390            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
391                                     int triggerSession = 0) = 0;
392            virtual void        stop() = 0;
393                    sp<IMemory> getCblk() const { return mCblkMemory; }
394                    audio_track_cblk_t* cblk() const { return mCblk; }
395                    int         sessionId() const { return mSessionId; }
396            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
397
398        protected:
399                                TrackBase(const TrackBase&);
400                                TrackBase& operator = (const TrackBase&);
401
402            // AudioBufferProvider interface
403            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
404            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
405
406            // ExtendedAudioBufferProvider interface is only needed for Track,
407            // but putting it in TrackBase avoids the complexity of virtual inheritance
408            virtual size_t  framesReady() const { return SIZE_MAX; }
409
410            audio_format_t format() const {
411                return mFormat;
412            }
413
414            int channelCount() const { return mChannelCount; }
415
416            audio_channel_mask_t channelMask() const { return mChannelMask; }
417
418            int sampleRate() const; // FIXME inline after cblk sr moved
419
420            // Return a pointer to the start of a contiguous slice of the track buffer.
421            // Parameter 'offset' is the requested start position, expressed in
422            // monotonically increasing frame units relative to the track epoch.
423            // Parameter 'frames' is the requested length, also in frame units.
424            // Always returns non-NULL.  It is the caller's responsibility to
425            // verify that this will be successful; the result of calling this
426            // function with invalid 'offset' or 'frames' is undefined.
427            void* getBuffer(uint32_t offset, uint32_t frames) const;
428
429            bool isStopped() const {
430                return (mState == STOPPED || mState == FLUSHED);
431            }
432
433            // for fast tracks only
434            bool isStopping() const {
435                return mState == STOPPING_1 || mState == STOPPING_2;
436            }
437            bool isStopping_1() const {
438                return mState == STOPPING_1;
439            }
440            bool isStopping_2() const {
441                return mState == STOPPING_2;
442            }
443
444            bool isTerminated() const {
445                return mState == TERMINATED;
446            }
447
448            bool step();
449            void reset();
450
451            const wp<ThreadBase> mThread;
452            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
453            sp<IMemory>         mCblkMemory;
454            audio_track_cblk_t* mCblk;
455            void*               mBuffer;
456            void*               mBufferEnd;
457            uint32_t            mFrameCount;
458            // we don't really need a lock for these
459            track_state         mState;
460            const uint32_t      mSampleRate;    // initial sample rate only; for tracks which
461                                // support dynamic rates, the current value is in control block
462            const audio_format_t mFormat;
463            bool                mStepServerFailed;
464            const int           mSessionId;
465            uint8_t             mChannelCount;
466            audio_channel_mask_t mChannelMask;
467            Vector < sp<SyncEvent> >mSyncEvents;
468        };
469
470        class ConfigEvent {
471        public:
472            ConfigEvent() : mEvent(0), mParam(0) {}
473
474            int mEvent;
475            int mParam;
476        };
477
478        class PMDeathRecipient : public IBinder::DeathRecipient {
479        public:
480                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
481            virtual     ~PMDeathRecipient() {}
482
483            // IBinder::DeathRecipient
484            virtual     void        binderDied(const wp<IBinder>& who);
485
486        private:
487                        PMDeathRecipient(const PMDeathRecipient&);
488                        PMDeathRecipient& operator = (const PMDeathRecipient&);
489
490            wp<ThreadBase> mThread;
491        };
492
493        virtual     status_t    initCheck() const = 0;
494
495                    // static externally-visible
496                    type_t      type() const { return mType; }
497                    audio_io_handle_t id() const { return mId;}
498
499                    // dynamic externally-visible
500                    uint32_t    sampleRate() const { return mSampleRate; }
501                    int         channelCount() const { return mChannelCount; }
502                    audio_channel_mask_t channelMask() const { return mChannelMask; }
503                    audio_format_t format() const { return mFormat; }
504                    // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects,
505                    // and returns the normal mix buffer's frame count.  No API for HAL frame count.
506                    size_t      frameCount() const { return mNormalFrameCount; }
507
508                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
509        // Should be "virtual status_t requestExitAndWait()" and override same
510        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
511                    void        exit();
512        virtual     bool        checkForNewParameters_l() = 0;
513        virtual     status_t    setParameters(const String8& keyValuePairs);
514        virtual     String8     getParameters(const String8& keys) = 0;
515        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
516                    void        sendConfigEvent(int event, int param = 0);
517                    void        sendConfigEvent_l(int event, int param = 0);
518                    void        processConfigEvents();
519
520                    // see note at declaration of mStandby and mDevice
521                    bool        standby() const { return mStandby; }
522                    audio_devices_t device() const { return mDevice; }
523
524        virtual     audio_stream_t* stream() const = 0;
525
526                    sp<EffectHandle> createEffect_l(
527                                        const sp<AudioFlinger::Client>& client,
528                                        const sp<IEffectClient>& effectClient,
529                                        int32_t priority,
530                                        int sessionId,
531                                        effect_descriptor_t *desc,
532                                        int *enabled,
533                                        status_t *status);
534                    void disconnectEffect(const sp< EffectModule>& effect,
535                                          EffectHandle *handle,
536                                          bool unpinIfLast);
537
538                    // return values for hasAudioSession (bit field)
539                    enum effect_state {
540                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
541                                                // effect
542                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
543                                                // track
544                    };
545
546                    // get effect chain corresponding to session Id.
547                    sp<EffectChain> getEffectChain(int sessionId);
548                    // same as getEffectChain() but must be called with ThreadBase mutex locked
549                    sp<EffectChain> getEffectChain_l(int sessionId);
550                    // add an effect chain to the chain list (mEffectChains)
551        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
552                    // remove an effect chain from the chain list (mEffectChains)
553        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
554                    // lock all effect chains Mutexes. Must be called before releasing the
555                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
556                    // integrity of the chains during the process.
557                    // Also sets the parameter 'effectChains' to current value of mEffectChains.
558                    void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains);
559                    // unlock effect chains after process
560                    void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains);
561                    // set audio mode to all effect chains
562                    void setMode(audio_mode_t mode);
563                    // get effect module with corresponding ID on specified audio session
564                    sp<AudioFlinger::EffectModule> getEffect(int sessionId, int effectId);
565                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
566                    // add and effect module. Also creates the effect chain is none exists for
567                    // the effects audio session
568                    status_t addEffect_l(const sp< EffectModule>& effect);
569                    // remove and effect module. Also removes the effect chain is this was the last
570                    // effect
571                    void removeEffect_l(const sp< EffectModule>& effect);
572                    // detach all tracks connected to an auxiliary effect
573        virtual     void detachAuxEffect_l(int effectId) {}
574                    // returns either EFFECT_SESSION if effects on this audio session exist in one
575                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
576                    virtual uint32_t hasAudioSession(int sessionId) = 0;
577                    // the value returned by default implementation is not important as the
578                    // strategy is only meaningful for PlaybackThread which implements this method
579                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
580
581                    // suspend or restore effect according to the type of effect passed. a NULL
582                    // type pointer means suspend all effects in the session
583                    void setEffectSuspended(const effect_uuid_t *type,
584                                            bool suspend,
585                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
586                    // check if some effects must be suspended/restored when an effect is enabled
587                    // or disabled
588                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
589                                                     bool enabled,
590                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
591                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
592                                                       bool enabled,
593                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
594
595                    virtual status_t    setSyncEvent(const sp<SyncEvent>& event) = 0;
596                    virtual bool        isValidSyncEvent(const sp<SyncEvent>& event) = 0;
597
598
599        mutable     Mutex                   mLock;
600
601    protected:
602
603                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
604                    class SuspendedSessionDesc : public RefBase {
605                    public:
606                        SuspendedSessionDesc() : mRefCount(0) {}
607
608                        int mRefCount;          // number of active suspend requests
609                        effect_uuid_t mType;    // effect type UUID
610                    };
611
612                    void        acquireWakeLock();
613                    void        acquireWakeLock_l();
614                    void        releaseWakeLock();
615                    void        releaseWakeLock_l();
616                    void setEffectSuspended_l(const effect_uuid_t *type,
617                                              bool suspend,
618                                              int sessionId = AUDIO_SESSION_OUTPUT_MIX);
619                    // updated mSuspendedSessions when an effect suspended or restored
620                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
621                                                          bool suspend,
622                                                          int sessionId);
623                    // check if some effects must be suspended when an effect chain is added
624                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
625
626        friend class AudioFlinger;      // for mEffectChains
627
628                    const type_t            mType;
629
630                    // Used by parameters, config events, addTrack_l, exit
631                    Condition               mWaitWorkCV;
632
633                    const sp<AudioFlinger>  mAudioFlinger;
634                    uint32_t                mSampleRate;
635                    size_t                  mFrameCount;       // output HAL, direct output, record
636                    size_t                  mNormalFrameCount; // normal mixer and effects
637                    audio_channel_mask_t    mChannelMask;
638                    uint16_t                mChannelCount;
639                    size_t                  mFrameSize;
640                    audio_format_t          mFormat;
641
642                    // Parameter sequence by client: binder thread calling setParameters():
643                    //  1. Lock mLock
644                    //  2. Append to mNewParameters
645                    //  3. mWaitWorkCV.signal
646                    //  4. mParamCond.waitRelative with timeout
647                    //  5. read mParamStatus
648                    //  6. mWaitWorkCV.signal
649                    //  7. Unlock
650                    //
651                    // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
652                    // 1. Lock mLock
653                    // 2. If there is an entry in mNewParameters proceed ...
654                    // 2. Read first entry in mNewParameters
655                    // 3. Process
656                    // 4. Remove first entry from mNewParameters
657                    // 5. Set mParamStatus
658                    // 6. mParamCond.signal
659                    // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
660                    // 8. Unlock
661                    Condition               mParamCond;
662                    Vector<String8>         mNewParameters;
663                    status_t                mParamStatus;
664
665                    Vector<ConfigEvent>     mConfigEvents;
666
667                    // These fields are written and read by thread itself without lock or barrier,
668                    // and read by other threads without lock or barrier via standby() and device().
669                    // Because of the absence of a lock or barrier, any other thread that reads
670                    // these fields must use the information in isolation, or be prepared to deal
671                    // with possibility that it might be inconsistent with other information.
672                    bool                    mStandby;   // Whether thread is currently in standby.
673                    audio_devices_t         mDevice;    // output device for PlaybackThread
674                                                        // input + output devices for RecordThread
675
676                    const audio_io_handle_t mId;
677                    Vector< sp<EffectChain> > mEffectChains;
678
679                    static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
680                    char                    mName[kNameLength];
681                    sp<IPowerManager>       mPowerManager;
682                    sp<IBinder>             mWakeLockToken;
683                    const sp<PMDeathRecipient> mDeathRecipient;
684                    // list of suspended effects per session and per type. The first vector is
685                    // keyed by session ID, the second by type UUID timeLow field
686                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >  mSuspendedSessions;
687    };
688
689    struct  stream_type_t {
690        stream_type_t()
691            :   volume(1.0f),
692                mute(false)
693        {
694        }
695        float       volume;
696        bool        mute;
697    };
698
699    // --- PlaybackThread ---
700    class PlaybackThread : public ThreadBase {
701    public:
702
703        enum mixer_state {
704            MIXER_IDLE,             // no active tracks
705            MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
706            MIXER_TRACKS_READY      // at least one active track, and at least one track has data
707            // standby mode does not have an enum value
708            // suspend by audio policy manager is orthogonal to mixer state
709        };
710
711        // playback track
712        class Track : public TrackBase, public VolumeProvider {
713        public:
714                                Track(  PlaybackThread *thread,
715                                        const sp<Client>& client,
716                                        audio_stream_type_t streamType,
717                                        uint32_t sampleRate,
718                                        audio_format_t format,
719                                        audio_channel_mask_t channelMask,
720                                        int frameCount,
721                                        const sp<IMemory>& sharedBuffer,
722                                        int sessionId,
723                                        IAudioFlinger::track_flags_t flags);
724            virtual             ~Track();
725
726            static  void        appendDumpHeader(String8& result);
727                    void        dump(char* buffer, size_t size);
728            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
729                                     int triggerSession = 0);
730            virtual void        stop();
731                    void        pause();
732
733                    void        flush();
734                    void        destroy();
735                    void        mute(bool);
736                    int         name() const { return mName; }
737
738                    audio_stream_type_t streamType() const {
739                        return mStreamType;
740                    }
741                    status_t    attachAuxEffect(int EffectId);
742                    void        setAuxBuffer(int EffectId, int32_t *buffer);
743                    int32_t     *auxBuffer() const { return mAuxBuffer; }
744                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
745                    int16_t     *mainBuffer() const { return mMainBuffer; }
746                    int         auxEffectId() const { return mAuxEffectId; }
747
748        // implement FastMixerState::VolumeProvider interface
749            virtual uint32_t    getVolumeLR();
750            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
751
752        protected:
753            // for numerous
754            friend class PlaybackThread;
755            friend class MixerThread;
756            friend class DirectOutputThread;
757
758                                Track(const Track&);
759                                Track& operator = (const Track&);
760
761            // AudioBufferProvider interface
762            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
763            // releaseBuffer() not overridden
764
765            virtual size_t framesReady() const;
766
767            bool isMuted() const { return mMute; }
768            bool isPausing() const {
769                return mState == PAUSING;
770            }
771            bool isPaused() const {
772                return mState == PAUSED;
773            }
774            bool isResuming() const {
775                return mState == RESUMING;
776            }
777            bool isReady() const;
778            void setPaused() { mState = PAUSED; }
779            void reset();
780
781            bool isOutputTrack() const {
782                return (mStreamType == AUDIO_STREAM_CNT);
783            }
784
785            sp<IMemory> sharedBuffer() const { return mSharedBuffer; }
786
787            bool presentationComplete(size_t framesWritten, size_t audioHalFrames);
788
789        public:
790            void triggerEvents(AudioSystem::sync_event_t type);
791            virtual bool isTimedTrack() const { return false; }
792            bool isFastTrack() const { return (mFlags & IAudioFlinger::TRACK_FAST) != 0; }
793
794        protected:
795
796            // written by Track::mute() called by binder thread(s), without a mutex or barrier.
797            // read by Track::isMuted() called by playback thread, also without a mutex or barrier.
798            // The lack of mutex or barrier is safe because the mute status is only used by itself.
799            bool                mMute;
800
801            // FILLED state is used for suppressing volume ramp at begin of playing
802            enum {FS_INVALID, FS_FILLING, FS_FILLED, FS_ACTIVE};
803            mutable uint8_t     mFillingUpStatus;
804            int8_t              mRetryCount;
805            const sp<IMemory>   mSharedBuffer;
806            bool                mResetDone;
807            const audio_stream_type_t mStreamType;
808            int                 mName;      // track name on the normal mixer,
809                                            // allocated statically at track creation time,
810                                            // and is even allocated (though unused) for fast tracks
811                                            // FIXME don't allocate track name for fast tracks
812            int16_t             *mMainBuffer;
813            int32_t             *mAuxBuffer;
814            int                 mAuxEffectId;
815            bool                mHasVolumeController;
816            size_t              mPresentationCompleteFrames; // number of frames written to the audio HAL
817                                                       // when this track will be fully rendered
818        private:
819            IAudioFlinger::track_flags_t mFlags;
820
821            // The following fields are only for fast tracks, and should be in a subclass
822            int                 mFastIndex; // index within FastMixerState::mFastTracks[];
823                                            // either mFastIndex == -1 if not isFastTrack()
824                                            // or 0 < mFastIndex < FastMixerState::kMaxFast because
825                                            // index 0 is reserved for normal mixer's submix;
826                                            // index is allocated statically at track creation time
827                                            // but the slot is only used if track is active
828            FastTrackUnderruns  mObservedUnderruns; // Most recently observed value of
829                                            // mFastMixerDumpState.mTracks[mFastIndex].mUnderruns
830            uint32_t            mUnderrunCount; // Counter of total number of underruns, never reset
831            volatile float      mCachedVolume;  // combined master volume and stream type volume;
832                                                // 'volatile' means accessed without lock or
833                                                // barrier, but is read/written atomically
834        };  // end of Track
835
836        class TimedTrack : public Track {
837          public:
838            static sp<TimedTrack> create(PlaybackThread *thread,
839                                         const sp<Client>& client,
840                                         audio_stream_type_t streamType,
841                                         uint32_t sampleRate,
842                                         audio_format_t format,
843                                         audio_channel_mask_t channelMask,
844                                         int frameCount,
845                                         const sp<IMemory>& sharedBuffer,
846                                         int sessionId);
847            ~TimedTrack();
848
849            class TimedBuffer {
850              public:
851                TimedBuffer();
852                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
853                const sp<IMemory>& buffer() const { return mBuffer; }
854                int64_t pts() const { return mPTS; }
855                uint32_t position() const { return mPosition; }
856                void setPosition(uint32_t pos) { mPosition = pos; }
857              private:
858                sp<IMemory> mBuffer;
859                int64_t     mPTS;
860                uint32_t    mPosition;
861            };
862
863            // Mixer facing methods.
864            virtual bool isTimedTrack() const { return true; }
865            virtual size_t framesReady() const;
866
867            // AudioBufferProvider interface
868            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
869                                           int64_t pts);
870            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
871
872            // Client/App facing methods.
873            status_t    allocateTimedBuffer(size_t size,
874                                            sp<IMemory>* buffer);
875            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
876                                         int64_t pts);
877            status_t    setMediaTimeTransform(const LinearTransform& xform,
878                                              TimedAudioTrack::TargetTimeline target);
879
880          private:
881            TimedTrack(PlaybackThread *thread,
882                       const sp<Client>& client,
883                       audio_stream_type_t streamType,
884                       uint32_t sampleRate,
885                       audio_format_t format,
886                       audio_channel_mask_t channelMask,
887                       int frameCount,
888                       const sp<IMemory>& sharedBuffer,
889                       int sessionId);
890
891            void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer);
892            void timedYieldSilence_l(uint32_t numFrames,
893                                     AudioBufferProvider::Buffer* buffer);
894            void trimTimedBufferQueue_l();
895            void trimTimedBufferQueueHead_l(const char* logTag);
896            void updateFramesPendingAfterTrim_l(const TimedBuffer& buf,
897                                                const char* logTag);
898
899            uint64_t            mLocalTimeFreq;
900            LinearTransform     mLocalTimeToSampleTransform;
901            LinearTransform     mMediaTimeToSampleTransform;
902            sp<MemoryDealer>    mTimedMemoryDealer;
903
904            Vector<TimedBuffer> mTimedBufferQueue;
905            bool                mQueueHeadInFlight;
906            bool                mTrimQueueHeadOnRelease;
907            uint32_t            mFramesPendingInQueue;
908
909            uint8_t*            mTimedSilenceBuffer;
910            uint32_t            mTimedSilenceBufferSize;
911            mutable Mutex       mTimedBufferQueueLock;
912            bool                mTimedAudioOutputOnTime;
913            CCHelper            mCCHelper;
914
915            Mutex               mMediaTimeTransformLock;
916            LinearTransform     mMediaTimeTransform;
917            bool                mMediaTimeTransformValid;
918            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
919        };
920
921
922        // playback track
923        class OutputTrack : public Track {
924        public:
925
926            class Buffer: public AudioBufferProvider::Buffer {
927            public:
928                int16_t *mBuffer;
929            };
930
931                                OutputTrack(PlaybackThread *thread,
932                                        DuplicatingThread *sourceThread,
933                                        uint32_t sampleRate,
934                                        audio_format_t format,
935                                        audio_channel_mask_t channelMask,
936                                        int frameCount);
937            virtual             ~OutputTrack();
938
939            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
940                                     int triggerSession = 0);
941            virtual void        stop();
942                    bool        write(int16_t* data, uint32_t frames);
943                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
944                    bool        isActive() const { return mActive; }
945            const wp<ThreadBase>& thread() const { return mThread; }
946
947        private:
948
949            enum {
950                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
951            };
952
953            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
954            void                clearBufferQueue();
955
956            // Maximum number of pending buffers allocated by OutputTrack::write()
957            static const uint8_t kMaxOverFlowBuffers = 10;
958
959            Vector < Buffer* >          mBufferQueue;
960            AudioBufferProvider::Buffer mOutBuffer;
961            bool                        mActive;
962            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
963        };  // end of OutputTrack
964
965        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
966                        audio_io_handle_t id, uint32_t device, type_t type);
967        virtual             ~PlaybackThread();
968
969                    status_t    dump(int fd, const Vector<String16>& args);
970
971        // Thread virtuals
972        virtual     status_t    readyToRun();
973        virtual     bool        threadLoop();
974
975        // RefBase
976        virtual     void        onFirstRef();
977
978protected:
979        // Code snippets that were lifted up out of threadLoop()
980        virtual     void        threadLoop_mix() = 0;
981        virtual     void        threadLoop_sleepTime() = 0;
982        virtual     void        threadLoop_write();
983        virtual     void        threadLoop_standby();
984        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
985
986                    // prepareTracks_l reads and writes mActiveTracks, and returns
987                    // the pending set of tracks to remove via Vector 'tracksToRemove'.  The caller
988                    // is responsible for clearing or destroying this Vector later on, when it
989                    // is safe to do so. That will drop the final ref count and destroy the tracks.
990        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
991
992public:
993
994        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
995
996                    // return estimated latency in milliseconds, as reported by HAL
997                    uint32_t    latency() const;
998                    // same, but lock must already be held
999                    uint32_t    latency_l() const;
1000
1001                    void        setMasterVolume(float value);
1002                    void        setMasterMute(bool muted);
1003
1004                    void        setStreamVolume(audio_stream_type_t stream, float value);
1005                    void        setStreamMute(audio_stream_type_t stream, bool muted);
1006
1007                    float       streamVolume(audio_stream_type_t stream) const;
1008
1009                    sp<Track>   createTrack_l(
1010                                    const sp<AudioFlinger::Client>& client,
1011                                    audio_stream_type_t streamType,
1012                                    uint32_t sampleRate,
1013                                    audio_format_t format,
1014                                    audio_channel_mask_t channelMask,
1015                                    int frameCount,
1016                                    const sp<IMemory>& sharedBuffer,
1017                                    int sessionId,
1018                                    IAudioFlinger::track_flags_t flags,
1019                                    pid_t tid,
1020                                    status_t *status);
1021
1022                    AudioStreamOut* getOutput() const;
1023                    AudioStreamOut* clearOutput();
1024                    virtual audio_stream_t* stream() const;
1025
1026                    void        suspend() { mSuspended++; }
1027                    void        restore() { if (mSuspended > 0) mSuspended--; }
1028                    bool        isSuspended() const { return (mSuspended > 0); }
1029        virtual     String8     getParameters(const String8& keys);
1030        virtual     void        audioConfigChanged_l(int event, int param = 0);
1031                    status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
1032                    int16_t     *mixBuffer() const { return mMixBuffer; };
1033
1034        virtual     void detachAuxEffect_l(int effectId);
1035                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
1036                            int EffectId);
1037                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
1038                            int EffectId);
1039
1040                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1041                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1042                    virtual uint32_t hasAudioSession(int sessionId);
1043                    virtual uint32_t getStrategyForSession_l(int sessionId);
1044
1045
1046                    virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1047                    virtual bool     isValidSyncEvent(const sp<SyncEvent>& event);
1048                            void     invalidateTracks(audio_stream_type_t streamType);
1049
1050
1051    protected:
1052        int16_t*                        mMixBuffer;
1053        uint32_t                        mSuspended;     // suspend count, > 0 means suspended
1054        int                             mBytesWritten;
1055    private:
1056        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
1057        // PlaybackThread needs to find out if master-muted, it checks it's local
1058        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
1059        bool                            mMasterMute;
1060                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
1061    protected:
1062        SortedVector< wp<Track> >       mActiveTracks;  // FIXME check if this could be sp<>
1063
1064        // Allocate a track name for a given channel mask.
1065        //   Returns name >= 0 if successful, -1 on failure.
1066        virtual int             getTrackName_l(audio_channel_mask_t channelMask) = 0;
1067        virtual void            deleteTrackName_l(int name) = 0;
1068
1069        // Time to sleep between cycles when:
1070        virtual uint32_t        activeSleepTimeUs() const;      // mixer state MIXER_TRACKS_ENABLED
1071        virtual uint32_t        idleSleepTimeUs() const = 0;    // mixer state MIXER_IDLE
1072        virtual uint32_t        suspendSleepTimeUs() const = 0; // audio policy manager suspended us
1073        // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write()
1074        // No sleep in standby mode; waits on a condition
1075
1076        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
1077                    void        checkSilentMode_l();
1078
1079        // Non-trivial for DUPLICATING only
1080        virtual     void        saveOutputTracks() { }
1081        virtual     void        clearOutputTracks() { }
1082
1083        // Cache various calculated values, at threadLoop() entry and after a parameter change
1084        virtual     void        cacheParameters_l();
1085
1086        virtual     uint32_t    correctLatency(uint32_t latency) const;
1087
1088    private:
1089
1090        friend class AudioFlinger;      // for numerous
1091
1092        PlaybackThread(const Client&);
1093        PlaybackThread& operator = (const PlaybackThread&);
1094
1095        status_t    addTrack_l(const sp<Track>& track);
1096        void        destroyTrack_l(const sp<Track>& track);
1097        void        removeTrack_l(const sp<Track>& track);
1098
1099        void        readOutputParameters();
1100
1101        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
1102        status_t    dumpTracks(int fd, const Vector<String16>& args);
1103
1104        SortedVector< sp<Track> >       mTracks;
1105        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
1106        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
1107        AudioStreamOut                  *mOutput;
1108
1109        float                           mMasterVolume;
1110        nsecs_t                         mLastWriteTime;
1111        int                             mNumWrites;
1112        int                             mNumDelayedWrites;
1113        bool                            mInWrite;
1114
1115        // FIXME rename these former local variables of threadLoop to standard "m" names
1116        nsecs_t                         standbyTime;
1117        size_t                          mixBufferSize;
1118
1119        // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
1120        uint32_t                        activeSleepTime;
1121        uint32_t                        idleSleepTime;
1122
1123        uint32_t                        sleepTime;
1124
1125        // mixer status returned by prepareTracks_l()
1126        mixer_state                     mMixerStatus; // current cycle
1127                                                      // previous cycle when in prepareTracks_l()
1128        mixer_state                     mMixerStatusIgnoringFastTracks;
1129                                                      // FIXME or a separate ready state per track
1130
1131        // FIXME move these declarations into the specific sub-class that needs them
1132        // MIXER only
1133        uint32_t                        sleepTimeShift;
1134
1135        // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
1136        nsecs_t                         standbyDelay;
1137
1138        // MIXER only
1139        nsecs_t                         maxPeriod;
1140
1141        // DUPLICATING only
1142        uint32_t                        writeFrames;
1143
1144    private:
1145        // The HAL output sink is treated as non-blocking, but current implementation is blocking
1146        sp<NBAIO_Sink>          mOutputSink;
1147        // If a fast mixer is present, the blocking pipe sink, otherwise clear
1148        sp<NBAIO_Sink>          mPipeSink;
1149        // The current sink for the normal mixer to write it's (sub)mix, mOutputSink or mPipeSink
1150        sp<NBAIO_Sink>          mNormalSink;
1151        // For dumpsys
1152        sp<NBAIO_Sink>          mTeeSink;
1153        sp<NBAIO_Source>        mTeeSource;
1154        uint32_t                mScreenState;   // cached copy of gScreenState
1155    public:
1156        virtual     bool        hasFastMixer() const = 0;
1157        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const
1158                                    { FastTrackUnderruns dummy; return dummy; }
1159
1160    protected:
1161                    // accessed by both binder threads and within threadLoop(), lock on mutex needed
1162                    unsigned    mFastTrackAvailMask;    // bit i set if fast track [i] is available
1163
1164    };
1165
1166    class MixerThread : public PlaybackThread {
1167    public:
1168        MixerThread (const sp<AudioFlinger>& audioFlinger,
1169                     AudioStreamOut* output,
1170                     audio_io_handle_t id,
1171                     uint32_t device,
1172                     type_t type = MIXER);
1173        virtual             ~MixerThread();
1174
1175        // Thread virtuals
1176
1177        virtual     bool        checkForNewParameters_l();
1178        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
1179
1180    protected:
1181        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1182        virtual     int         getTrackName_l(audio_channel_mask_t channelMask);
1183        virtual     void        deleteTrackName_l(int name);
1184        virtual     uint32_t    idleSleepTimeUs() const;
1185        virtual     uint32_t    suspendSleepTimeUs() const;
1186        virtual     void        cacheParameters_l();
1187
1188        // threadLoop snippets
1189        virtual     void        threadLoop_write();
1190        virtual     void        threadLoop_standby();
1191        virtual     void        threadLoop_mix();
1192        virtual     void        threadLoop_sleepTime();
1193        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
1194        virtual     uint32_t    correctLatency(uint32_t latency) const;
1195
1196                    AudioMixer* mAudioMixer;    // normal mixer
1197    private:
1198                    // one-time initialization, no locks required
1199                    FastMixer*  mFastMixer;         // non-NULL if there is also a fast mixer
1200                    sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread
1201
1202                    // contents are not guaranteed to be consistent, no locks required
1203                    FastMixerDumpState mFastMixerDumpState;
1204#ifdef STATE_QUEUE_DUMP
1205                    StateQueueObserverDump mStateQueueObserverDump;
1206                    StateQueueMutatorDump  mStateQueueMutatorDump;
1207#endif
1208                    AudioWatchdogDump mAudioWatchdogDump;
1209
1210                    // accessible only within the threadLoop(), no locks required
1211                    //          mFastMixer->sq()    // for mutating and pushing state
1212                    int32_t     mFastMixerFutex;    // for cold idle
1213
1214    public:
1215        virtual     bool        hasFastMixer() const { return mFastMixer != NULL; }
1216        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const {
1217                                  ALOG_ASSERT(fastIndex < FastMixerState::kMaxFastTracks);
1218                                  return mFastMixerDumpState.mTracks[fastIndex].mUnderruns;
1219                                }
1220    };
1221
1222    class DirectOutputThread : public PlaybackThread {
1223    public:
1224
1225        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1226                            audio_io_handle_t id, uint32_t device);
1227        virtual                 ~DirectOutputThread();
1228
1229        // Thread virtuals
1230
1231        virtual     bool        checkForNewParameters_l();
1232
1233    protected:
1234        virtual     int         getTrackName_l(audio_channel_mask_t channelMask);
1235        virtual     void        deleteTrackName_l(int name);
1236        virtual     uint32_t    activeSleepTimeUs() const;
1237        virtual     uint32_t    idleSleepTimeUs() const;
1238        virtual     uint32_t    suspendSleepTimeUs() const;
1239        virtual     void        cacheParameters_l();
1240
1241        // threadLoop snippets
1242        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1243        virtual     void        threadLoop_mix();
1244        virtual     void        threadLoop_sleepTime();
1245
1246        // volumes last sent to audio HAL with stream->set_volume()
1247        float mLeftVolFloat;
1248        float mRightVolFloat;
1249
1250private:
1251        // prepareTracks_l() tells threadLoop_mix() the name of the single active track
1252        sp<Track>               mActiveTrack;
1253    public:
1254        virtual     bool        hasFastMixer() const { return false; }
1255    };
1256
1257    class DuplicatingThread : public MixerThread {
1258    public:
1259        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1260                           audio_io_handle_t id);
1261        virtual                 ~DuplicatingThread();
1262
1263        // Thread virtuals
1264                    void        addOutputTrack(MixerThread* thread);
1265                    void        removeOutputTrack(MixerThread* thread);
1266                    uint32_t    waitTimeMs() const { return mWaitTimeMs; }
1267    protected:
1268        virtual     uint32_t    activeSleepTimeUs() const;
1269
1270    private:
1271                    bool        outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks);
1272    protected:
1273        // threadLoop snippets
1274        virtual     void        threadLoop_mix();
1275        virtual     void        threadLoop_sleepTime();
1276        virtual     void        threadLoop_write();
1277        virtual     void        threadLoop_standby();
1278        virtual     void        cacheParameters_l();
1279
1280    private:
1281        // called from threadLoop, addOutputTrack, removeOutputTrack
1282        virtual     void        updateWaitTime_l();
1283    protected:
1284        virtual     void        saveOutputTracks();
1285        virtual     void        clearOutputTracks();
1286    private:
1287
1288                    uint32_t    mWaitTimeMs;
1289        SortedVector < sp<OutputTrack> >  outputTracks;
1290        SortedVector < sp<OutputTrack> >  mOutputTracks;
1291    public:
1292        virtual     bool        hasFastMixer() const { return false; }
1293    };
1294
1295              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1296              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1297              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1298              // no range check, AudioFlinger::mLock held
1299              bool streamMute_l(audio_stream_type_t stream) const
1300                                { return mStreamTypes[stream].mute; }
1301              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
1302              float streamVolume_l(audio_stream_type_t stream) const
1303                                { return mStreamTypes[stream].volume; }
1304              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
1305
1306              // allocate an audio_io_handle_t, session ID, or effect ID
1307              uint32_t nextUniqueId();
1308
1309              status_t moveEffectChain_l(int sessionId,
1310                                     PlaybackThread *srcThread,
1311                                     PlaybackThread *dstThread,
1312                                     bool reRegister);
1313              // return thread associated with primary hardware device, or NULL
1314              PlaybackThread *primaryPlaybackThread_l() const;
1315              uint32_t primaryOutputDevice_l() const;
1316
1317              sp<PlaybackThread> getEffectThread_l(int sessionId, int EffectId);
1318
1319    // server side of the client's IAudioTrack
1320    class TrackHandle : public android::BnAudioTrack {
1321    public:
1322                            TrackHandle(const sp<PlaybackThread::Track>& track);
1323        virtual             ~TrackHandle();
1324        virtual sp<IMemory> getCblk() const;
1325        virtual status_t    start();
1326        virtual void        stop();
1327        virtual void        flush();
1328        virtual void        mute(bool);
1329        virtual void        pause();
1330        virtual status_t    attachAuxEffect(int effectId);
1331        virtual status_t    allocateTimedBuffer(size_t size,
1332                                                sp<IMemory>* buffer);
1333        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1334                                             int64_t pts);
1335        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1336                                                  int target);
1337        virtual status_t onTransact(
1338            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1339    private:
1340        const sp<PlaybackThread::Track> mTrack;
1341    };
1342
1343                void        removeClient_l(pid_t pid);
1344                void        removeNotificationClient(pid_t pid);
1345
1346
1347    // record thread
1348    class RecordThread : public ThreadBase, public AudioBufferProvider
1349    {
1350    public:
1351
1352        // record track
1353        class RecordTrack : public TrackBase {
1354        public:
1355                                RecordTrack(RecordThread *thread,
1356                                        const sp<Client>& client,
1357                                        uint32_t sampleRate,
1358                                        audio_format_t format,
1359                                        audio_channel_mask_t channelMask,
1360                                        int frameCount,
1361                                        int sessionId);
1362            virtual             ~RecordTrack();
1363
1364            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
1365                                     int triggerSession = 0);
1366            virtual void        stop();
1367
1368                    // clear the buffer overflow flag
1369                    void        clearOverflow() { mOverflow = false; }
1370                    // set the buffer overflow flag and return previous value
1371                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
1372
1373                    void        dump(char* buffer, size_t size);
1374
1375        private:
1376            friend class AudioFlinger;  // for mState
1377
1378                                RecordTrack(const RecordTrack&);
1379                                RecordTrack& operator = (const RecordTrack&);
1380
1381            // AudioBufferProvider interface
1382            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
1383            // releaseBuffer() not overridden
1384
1385            bool                mOverflow;  // overflow on most recent attempt to fill client buffer
1386        };
1387
1388                RecordThread(const sp<AudioFlinger>& audioFlinger,
1389                        AudioStreamIn *input,
1390                        uint32_t sampleRate,
1391                        audio_channel_mask_t channelMask,
1392                        audio_io_handle_t id,
1393                        uint32_t device);
1394                virtual     ~RecordThread();
1395
1396        // Thread
1397        virtual bool        threadLoop();
1398        virtual status_t    readyToRun();
1399
1400        // RefBase
1401        virtual void        onFirstRef();
1402
1403        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1404                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1405                        const sp<AudioFlinger::Client>& client,
1406                        uint32_t sampleRate,
1407                        audio_format_t format,
1408                        audio_channel_mask_t channelMask,
1409                        int frameCount,
1410                        int sessionId,
1411                        status_t *status);
1412
1413                status_t    start(RecordTrack* recordTrack,
1414                                  AudioSystem::sync_event_t event,
1415                                  int triggerSession);
1416                void        stop(RecordTrack* recordTrack);
1417                status_t    dump(int fd, const Vector<String16>& args);
1418                AudioStreamIn* getInput() const;
1419                AudioStreamIn* clearInput();
1420                virtual audio_stream_t* stream() const;
1421
1422        // AudioBufferProvider interface
1423        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1424        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1425
1426        virtual bool        checkForNewParameters_l();
1427        virtual String8     getParameters(const String8& keys);
1428        virtual void        audioConfigChanged_l(int event, int param = 0);
1429                void        readInputParameters();
1430        virtual unsigned int  getInputFramesLost();
1431
1432        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1433        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1434        virtual uint32_t hasAudioSession(int sessionId);
1435                RecordTrack* track();
1436
1437        virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1438        virtual bool     isValidSyncEvent(const sp<SyncEvent>& event);
1439
1440        static void syncStartEventCallback(const wp<SyncEvent>& event);
1441               void handleSyncStartEvent(const sp<SyncEvent>& event);
1442
1443    private:
1444                void clearSyncStartEvent();
1445
1446                RecordThread();
1447                AudioStreamIn                       *mInput;
1448                RecordTrack*                        mTrack;
1449                sp<RecordTrack>                     mActiveTrack;
1450                Condition                           mStartStopCond;
1451                AudioResampler                      *mResampler;
1452                int32_t                             *mRsmpOutBuffer;
1453                int16_t                             *mRsmpInBuffer;
1454                size_t                              mRsmpInIndex;
1455                size_t                              mInputBytes;
1456                const int                           mReqChannelCount;
1457                const uint32_t                      mReqSampleRate;
1458                ssize_t                             mBytesRead;
1459                // sync event triggering actual audio capture. Frames read before this event will
1460                // be dropped and therefore not read by the application.
1461                sp<SyncEvent>                       mSyncStartEvent;
1462                // number of captured frames to drop after the start sync event has been received.
1463                // when < 0, maximum frames to drop before starting capture even if sync event is
1464                // not received
1465                ssize_t                             mFramestoDrop;
1466    };
1467
1468    // server side of the client's IAudioRecord
1469    class RecordHandle : public android::BnAudioRecord {
1470    public:
1471        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1472        virtual             ~RecordHandle();
1473        virtual sp<IMemory> getCblk() const;
1474        virtual status_t    start(int event, int triggerSession);
1475        virtual void        stop();
1476        virtual status_t onTransact(
1477            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1478    private:
1479        const sp<RecordThread::RecordTrack> mRecordTrack;
1480    };
1481
1482    //--- Audio Effect Management
1483
1484    // EffectModule and EffectChain classes both have their own mutex to protect
1485    // state changes or resource modifications. Always respect the following order
1486    // if multiple mutexes must be acquired to avoid cross deadlock:
1487    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1488
1489    // The EffectModule class is a wrapper object controlling the effect engine implementation
1490    // in the effect library. It prevents concurrent calls to process() and command() functions
1491    // from different client threads. It keeps a list of EffectHandle objects corresponding
1492    // to all client applications using this effect and notifies applications of effect state,
1493    // control or parameter changes. It manages the activation state machine to send appropriate
1494    // reset, enable, disable commands to effect engine and provide volume
1495    // ramping when effects are activated/deactivated.
1496    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1497    // the attached track(s) to accumulate their auxiliary channel.
1498    class EffectModule: public RefBase {
1499    public:
1500        EffectModule(ThreadBase *thread,
1501                        const wp<AudioFlinger::EffectChain>& chain,
1502                        effect_descriptor_t *desc,
1503                        int id,
1504                        int sessionId);
1505        virtual ~EffectModule();
1506
1507        enum effect_state {
1508            IDLE,
1509            RESTART,
1510            STARTING,
1511            ACTIVE,
1512            STOPPING,
1513            STOPPED,
1514            DESTROYED
1515        };
1516
1517        int         id() const { return mId; }
1518        void process();
1519        void updateState();
1520        status_t command(uint32_t cmdCode,
1521                         uint32_t cmdSize,
1522                         void *pCmdData,
1523                         uint32_t *replySize,
1524                         void *pReplyData);
1525
1526        void reset_l();
1527        status_t configure();
1528        status_t init();
1529        effect_state state() const {
1530            return mState;
1531        }
1532        uint32_t status() {
1533            return mStatus;
1534        }
1535        int sessionId() const {
1536            return mSessionId;
1537        }
1538        status_t    setEnabled(bool enabled);
1539        status_t    setEnabled_l(bool enabled);
1540        bool isEnabled() const;
1541        bool isProcessEnabled() const;
1542
1543        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1544        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1545        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1546        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1547        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1548        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1549        const wp<ThreadBase>& thread() { return mThread; }
1550
1551        status_t addHandle(EffectHandle *handle);
1552        size_t disconnect(EffectHandle *handle, bool unpinIfLast);
1553        size_t removeHandle(EffectHandle *handle);
1554
1555        effect_descriptor_t& desc() { return mDescriptor; }
1556        wp<EffectChain>&     chain() { return mChain; }
1557
1558        status_t         setDevice(uint32_t device);
1559        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1560        status_t         setMode(audio_mode_t mode);
1561        status_t         start();
1562        status_t         stop();
1563        void             setSuspended(bool suspended);
1564        bool             suspended() const;
1565
1566        EffectHandle*    controlHandle_l();
1567
1568        bool             isPinned() const { return mPinned; }
1569        void             unPin() { mPinned = false; }
1570        bool             purgeHandles();
1571        void             lock() { mLock.lock(); }
1572        void             unlock() { mLock.unlock(); }
1573
1574        status_t         dump(int fd, const Vector<String16>& args);
1575
1576    protected:
1577        friend class AudioFlinger;      // for mHandles
1578        bool                mPinned;
1579
1580        // Maximum time allocated to effect engines to complete the turn off sequence
1581        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1582
1583        EffectModule(const EffectModule&);
1584        EffectModule& operator = (const EffectModule&);
1585
1586        status_t start_l();
1587        status_t stop_l();
1588
1589mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1590        wp<ThreadBase>      mThread;    // parent thread
1591        wp<EffectChain>     mChain;     // parent effect chain
1592        const int           mId;        // this instance unique ID
1593        const int           mSessionId; // audio session ID
1594        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1595        effect_config_t     mConfig;    // input and output audio configuration
1596        effect_handle_t  mEffectInterface; // Effect module C API
1597        status_t            mStatus;    // initialization status
1598        effect_state        mState;     // current activation state
1599        Vector<EffectHandle *> mHandles;    // list of client handles
1600                    // First handle in mHandles has highest priority and controls the effect module
1601        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1602                                        // sending disable command.
1603        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1604        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1605    };
1606
1607    // The EffectHandle class implements the IEffect interface. It provides resources
1608    // to receive parameter updates, keeps track of effect control
1609    // ownership and state and has a pointer to the EffectModule object it is controlling.
1610    // There is one EffectHandle object for each application controlling (or using)
1611    // an effect module.
1612    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1613    class EffectHandle: public android::BnEffect {
1614    public:
1615
1616        EffectHandle(const sp<EffectModule>& effect,
1617                const sp<AudioFlinger::Client>& client,
1618                const sp<IEffectClient>& effectClient,
1619                int32_t priority);
1620        virtual ~EffectHandle();
1621
1622        // IEffect
1623        virtual status_t enable();
1624        virtual status_t disable();
1625        virtual status_t command(uint32_t cmdCode,
1626                                 uint32_t cmdSize,
1627                                 void *pCmdData,
1628                                 uint32_t *replySize,
1629                                 void *pReplyData);
1630        virtual void disconnect();
1631    private:
1632                void disconnect(bool unpinIfLast);
1633    public:
1634        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1635        virtual status_t onTransact(uint32_t code, const Parcel& data,
1636                Parcel* reply, uint32_t flags);
1637
1638
1639        // Give or take control of effect module
1640        // - hasControl: true if control is given, false if removed
1641        // - signal: true client app should be signaled of change, false otherwise
1642        // - enabled: state of the effect when control is passed
1643        void setControl(bool hasControl, bool signal, bool enabled);
1644        void commandExecuted(uint32_t cmdCode,
1645                             uint32_t cmdSize,
1646                             void *pCmdData,
1647                             uint32_t replySize,
1648                             void *pReplyData);
1649        void setEnabled(bool enabled);
1650        bool enabled() const { return mEnabled; }
1651
1652        // Getters
1653        int id() const { return mEffect->id(); }
1654        int priority() const { return mPriority; }
1655        bool hasControl() const { return mHasControl; }
1656        sp<EffectModule> effect() const { return mEffect; }
1657        // destroyed_l() must be called with the associated EffectModule mLock held
1658        bool destroyed_l() const { return mDestroyed; }
1659
1660        void dump(char* buffer, size_t size);
1661
1662    protected:
1663        friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
1664        EffectHandle(const EffectHandle&);
1665        EffectHandle& operator =(const EffectHandle&);
1666
1667        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1668        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1669        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1670        sp<IMemory>         mCblkMemory;    // shared memory for control block
1671        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1672        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1673        int mPriority;                      // client application priority to control the effect
1674        bool mHasControl;                   // true if this handle is controlling the effect
1675        bool mEnabled;                      // cached enable state: needed when the effect is
1676                                            // restored after being suspended
1677        bool mDestroyed;                    // Set to true by destructor. Access with EffectModule
1678                                            // mLock held
1679    };
1680
1681    // the EffectChain class represents a group of effects associated to one audio session.
1682    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1683    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1684    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1685    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1686    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1687    // input buffer used by the track as accumulation buffer.
1688    class EffectChain: public RefBase {
1689    public:
1690        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1691        EffectChain(ThreadBase *thread, int sessionId);
1692        virtual ~EffectChain();
1693
1694        // special key used for an entry in mSuspendedEffects keyed vector
1695        // corresponding to a suspend all request.
1696        static const int        kKeyForSuspendAll = 0;
1697
1698        // minimum duration during which we force calling effect process when last track on
1699        // a session is stopped or removed to allow effect tail to be rendered
1700        static const int        kProcessTailDurationMs = 1000;
1701
1702        void process_l();
1703
1704        void lock() {
1705            mLock.lock();
1706        }
1707        void unlock() {
1708            mLock.unlock();
1709        }
1710
1711        status_t addEffect_l(const sp<EffectModule>& handle);
1712        size_t removeEffect_l(const sp<EffectModule>& handle);
1713
1714        int sessionId() const { return mSessionId; }
1715        void setSessionId(int sessionId) { mSessionId = sessionId; }
1716
1717        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1718        sp<EffectModule> getEffectFromId_l(int id);
1719        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1720        bool setVolume_l(uint32_t *left, uint32_t *right);
1721        void setDevice_l(uint32_t device);
1722        void setMode_l(audio_mode_t mode);
1723
1724        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1725            mInBuffer = buffer;
1726            mOwnInBuffer = ownsBuffer;
1727        }
1728        int16_t *inBuffer() const {
1729            return mInBuffer;
1730        }
1731        void setOutBuffer(int16_t *buffer) {
1732            mOutBuffer = buffer;
1733        }
1734        int16_t *outBuffer() const {
1735            return mOutBuffer;
1736        }
1737
1738        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1739        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1740        int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
1741
1742        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1743                                   mTailBufferCount = mMaxTailBuffers; }
1744        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1745        int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
1746
1747        uint32_t strategy() const { return mStrategy; }
1748        void setStrategy(uint32_t strategy)
1749                { mStrategy = strategy; }
1750
1751        // suspend effect of the given type
1752        void setEffectSuspended_l(const effect_uuid_t *type,
1753                                  bool suspend);
1754        // suspend all eligible effects
1755        void setEffectSuspendedAll_l(bool suspend);
1756        // check if effects should be suspend or restored when a given effect is enable or disabled
1757        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1758                                              bool enabled);
1759
1760        void clearInputBuffer();
1761
1762        status_t dump(int fd, const Vector<String16>& args);
1763
1764    protected:
1765        friend class AudioFlinger;  // for mThread, mEffects
1766        EffectChain(const EffectChain&);
1767        EffectChain& operator =(const EffectChain&);
1768
1769        class SuspendedEffectDesc : public RefBase {
1770        public:
1771            SuspendedEffectDesc() : mRefCount(0) {}
1772
1773            int mRefCount;
1774            effect_uuid_t mType;
1775            wp<EffectModule> mEffect;
1776        };
1777
1778        // get a list of effect modules to suspend when an effect of the type
1779        // passed is enabled.
1780        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1781
1782        // get an effect module if it is currently enable
1783        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1784        // true if the effect whose descriptor is passed can be suspended
1785        // OEMs can modify the rules implemented in this method to exclude specific effect
1786        // types or implementations from the suspend/restore mechanism.
1787        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1788
1789        void clearInputBuffer_l(sp<ThreadBase> thread);
1790
1791        wp<ThreadBase> mThread;     // parent mixer thread
1792        Mutex mLock;                // mutex protecting effect list
1793        Vector< sp<EffectModule> > mEffects; // list of effect modules
1794        int mSessionId;             // audio session ID
1795        int16_t *mInBuffer;         // chain input buffer
1796        int16_t *mOutBuffer;        // chain output buffer
1797
1798        // 'volatile' here means these are accessed with atomic operations instead of mutex
1799        volatile int32_t mActiveTrackCnt;    // number of active tracks connected
1800        volatile int32_t mTrackCnt;          // number of tracks connected
1801
1802        int32_t mTailBufferCount;   // current effect tail buffer count
1803        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1804        bool mOwnInBuffer;          // true if the chain owns its input buffer
1805        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1806        uint32_t mLeftVolume;       // previous volume on left channel
1807        uint32_t mRightVolume;      // previous volume on right channel
1808        uint32_t mNewLeftVolume;       // new volume on left channel
1809        uint32_t mNewRightVolume;      // new volume on right channel
1810        uint32_t mStrategy; // strategy for this effect chain
1811        // mSuspendedEffects lists all effects currently suspended in the chain.
1812        // Use effect type UUID timelow field as key. There is no real risk of identical
1813        // timeLow fields among effect type UUIDs.
1814        // Updated by updateSuspendedSessions_l() only.
1815        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1816    };
1817
1818    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1819    // For emphasis, we could also make all pointers to them be "const *",
1820    // but that would clutter the code unnecessarily.
1821
1822    struct AudioStreamOut {
1823        audio_hw_device_t*  const hwDev;
1824        audio_stream_out_t* const stream;
1825
1826        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1827            hwDev(dev), stream(out) {}
1828    };
1829
1830    struct AudioStreamIn {
1831        audio_hw_device_t* const hwDev;
1832        audio_stream_in_t* const stream;
1833
1834        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1835            hwDev(dev), stream(in) {}
1836    };
1837
1838    // for mAudioSessionRefs only
1839    struct AudioSessionRef {
1840        AudioSessionRef(int sessionid, pid_t pid) :
1841            mSessionid(sessionid), mPid(pid), mCnt(1) {}
1842        const int   mSessionid;
1843        const pid_t mPid;
1844        int         mCnt;
1845    };
1846
1847    enum master_volume_support {
1848        // MVS_NONE:
1849        // Audio HAL has no support for master volume, either setting or
1850        // getting.  All master volume control must be implemented in SW by the
1851        // AudioFlinger mixing core.
1852        MVS_NONE,
1853
1854        // MVS_SETONLY:
1855        // Audio HAL has support for setting master volume, but not for getting
1856        // master volume (original HAL design did not include a getter).
1857        // AudioFlinger needs to keep track of the last set master volume in
1858        // addition to needing to set an initial, default, master volume at HAL
1859        // load time.
1860        MVS_SETONLY,
1861
1862        // MVS_FULL:
1863        // Audio HAL has support both for setting and getting master volume.
1864        // AudioFlinger should send all set and get master volume requests
1865        // directly to the HAL.
1866        MVS_FULL,
1867    };
1868
1869    class AudioHwDevice {
1870    public:
1871        AudioHwDevice(const char *moduleName, audio_hw_device_t *hwDevice) :
1872            mModuleName(strdup(moduleName)), mHwDevice(hwDevice){}
1873        ~AudioHwDevice() { free((void *)mModuleName); }
1874
1875        const char *moduleName() const { return mModuleName; }
1876        audio_hw_device_t *hwDevice() const { return mHwDevice; }
1877    private:
1878        const char * const mModuleName;
1879        audio_hw_device_t * const mHwDevice;
1880    };
1881
1882    mutable     Mutex                               mLock;
1883
1884                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
1885
1886                mutable     Mutex                   mHardwareLock;
1887                // NOTE: If both mLock and mHardwareLock mutexes must be held,
1888                // always take mLock before mHardwareLock
1889
1890                // These two fields are immutable after onFirstRef(), so no lock needed to access
1891                audio_hw_device_t*                  mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
1892                DefaultKeyedVector<audio_module_handle_t, AudioHwDevice*>  mAudioHwDevs;
1893
1894    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
1895    enum hardware_call_state {
1896        AUDIO_HW_IDLE = 0,              // no operation in progress
1897        AUDIO_HW_INIT,                  // init_check
1898        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
1899        AUDIO_HW_OUTPUT_CLOSE,          // unused
1900        AUDIO_HW_INPUT_OPEN,            // unused
1901        AUDIO_HW_INPUT_CLOSE,           // unused
1902        AUDIO_HW_STANDBY,               // unused
1903        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
1904        AUDIO_HW_GET_ROUTING,           // unused
1905        AUDIO_HW_SET_ROUTING,           // unused
1906        AUDIO_HW_GET_MODE,              // unused
1907        AUDIO_HW_SET_MODE,              // set_mode
1908        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
1909        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
1910        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
1911        AUDIO_HW_SET_PARAMETER,         // set_parameters
1912        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
1913        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
1914        AUDIO_HW_GET_PARAMETER,         // get_parameters
1915    };
1916
1917    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
1918
1919
1920                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
1921                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
1922
1923                // both are protected by mLock
1924                float                               mMasterVolume;
1925                float                               mMasterVolumeSW;
1926                master_volume_support               mMasterVolumeSupportLvl;
1927                bool                                mMasterMute;
1928
1929                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
1930
1931                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1932                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
1933                audio_mode_t                        mMode;
1934                bool                                mBtNrecIsOff;
1935
1936                // protected by mLock
1937                Vector<AudioSessionRef*> mAudioSessionRefs;
1938
1939                float       masterVolume_l() const;
1940                float       masterVolumeSW_l() const  { return mMasterVolumeSW; }
1941                bool        masterMute_l() const    { return mMasterMute; }
1942                audio_module_handle_t loadHwModule_l(const char *name);
1943
1944                Vector < sp<SyncEvent> > mPendingSyncEvents; // sync events awaiting for a session
1945                                                             // to be created
1946
1947private:
1948    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
1949
1950};
1951
1952
1953// ----------------------------------------------------------------------------
1954
1955}; // namespace android
1956
1957#endif // ANDROID_AUDIO_FLINGER_H
1958