AudioFlinger.h revision 0d9302d7830b46542821b3e5f3e4f96942bd3cb3
1/* //device/include/server/AudioFlinger/AudioFlinger.h 2** 3** Copyright 2007, The Android Open Source Project 4** 5** Licensed under the Apache License, Version 2.0 (the "License"); 6** you may not use this file except in compliance with the License. 7** You may obtain a copy of the License at 8** 9** http://www.apache.org/licenses/LICENSE-2.0 10** 11** Unless required by applicable law or agreed to in writing, software 12** distributed under the License is distributed on an "AS IS" BASIS, 13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14** See the License for the specific language governing permissions and 15** limitations under the License. 16*/ 17 18#ifndef ANDROID_AUDIO_FLINGER_H 19#define ANDROID_AUDIO_FLINGER_H 20 21#include <stdint.h> 22#include <sys/types.h> 23#include <limits.h> 24 25#include <media/IAudioFlinger.h> 26#include <media/IAudioFlingerClient.h> 27#include <media/IAudioTrack.h> 28#include <media/IAudioRecord.h> 29#include <media/AudioSystem.h> 30 31#include <utils/Atomic.h> 32#include <utils/Errors.h> 33#include <utils/threads.h> 34#include <utils/SortedVector.h> 35#include <utils/TypeHelpers.h> 36#include <utils/Vector.h> 37 38#include <binder/BinderService.h> 39#include <binder/MemoryDealer.h> 40 41#include <system/audio.h> 42#include <hardware/audio.h> 43 44#include "AudioBufferProvider.h" 45 46#include <powermanager/IPowerManager.h> 47 48namespace android { 49 50class audio_track_cblk_t; 51class effect_param_cblk_t; 52class AudioMixer; 53class AudioBuffer; 54class AudioResampler; 55 56// ---------------------------------------------------------------------------- 57 58static const nsecs_t kStandbyTimeInNsecs = seconds(3); 59 60class AudioFlinger : 61 public BinderService<AudioFlinger>, 62 public BnAudioFlinger 63{ 64 friend class BinderService<AudioFlinger>; 65public: 66 static const char* getServiceName() { return "media.audio_flinger"; } 67 68 virtual status_t dump(int fd, const Vector<String16>& args); 69 70 // IAudioFlinger interface, in binder opcode order 71 virtual sp<IAudioTrack> createTrack( 72 pid_t pid, 73 audio_stream_type_t streamType, 74 uint32_t sampleRate, 75 audio_format_t format, 76 uint32_t channelMask, 77 int frameCount, 78 uint32_t flags, 79 const sp<IMemory>& sharedBuffer, 80 audio_io_handle_t output, 81 int *sessionId, 82 status_t *status); 83 84 virtual sp<IAudioRecord> openRecord( 85 pid_t pid, 86 audio_io_handle_t input, 87 uint32_t sampleRate, 88 audio_format_t format, 89 uint32_t channelMask, 90 int frameCount, 91 uint32_t flags, 92 int *sessionId, 93 status_t *status); 94 95 virtual uint32_t sampleRate(audio_io_handle_t output) const; 96 virtual int channelCount(audio_io_handle_t output) const; 97 virtual audio_format_t format(audio_io_handle_t output) const; 98 virtual size_t frameCount(audio_io_handle_t output) const; 99 virtual uint32_t latency(audio_io_handle_t output) const; 100 101 virtual status_t setMasterVolume(float value); 102 virtual status_t setMasterMute(bool muted); 103 104 virtual float masterVolume() const; 105 virtual bool masterMute() const; 106 107 virtual status_t setStreamVolume(audio_stream_type_t stream, float value, 108 audio_io_handle_t output); 109 virtual status_t setStreamMute(audio_stream_type_t stream, bool muted); 110 111 virtual float streamVolume(audio_stream_type_t stream, 112 audio_io_handle_t output) const; 113 virtual bool streamMute(audio_stream_type_t stream) const; 114 115 virtual status_t setMode(audio_mode_t mode); 116 117 virtual status_t setMicMute(bool state); 118 virtual bool getMicMute() const; 119 120 virtual status_t setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs); 121 virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys) const; 122 123 virtual void registerClient(const sp<IAudioFlingerClient>& client); 124 125 virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const; 126 127 virtual audio_io_handle_t openOutput(uint32_t *pDevices, 128 uint32_t *pSamplingRate, 129 audio_format_t *pFormat, 130 uint32_t *pChannels, 131 uint32_t *pLatencyMs, 132 uint32_t flags); 133 134 virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1, 135 audio_io_handle_t output2); 136 137 virtual status_t closeOutput(audio_io_handle_t output); 138 139 virtual status_t suspendOutput(audio_io_handle_t output); 140 141 virtual status_t restoreOutput(audio_io_handle_t output); 142 143 virtual audio_io_handle_t openInput(uint32_t *pDevices, 144 uint32_t *pSamplingRate, 145 audio_format_t *pFormat, 146 uint32_t *pChannels, 147 audio_in_acoustics_t acoustics); 148 149 virtual status_t closeInput(audio_io_handle_t input); 150 151 virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output); 152 153 virtual status_t setVoiceVolume(float volume); 154 155 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, 156 audio_io_handle_t output) const; 157 158 virtual unsigned int getInputFramesLost(audio_io_handle_t ioHandle) const; 159 160 virtual int newAudioSessionId(); 161 162 virtual void acquireAudioSessionId(int audioSession); 163 164 virtual void releaseAudioSessionId(int audioSession); 165 166 virtual status_t queryNumberEffects(uint32_t *numEffects) const; 167 168 virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const; 169 170 virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid, 171 effect_descriptor_t *descriptor) const; 172 173 virtual sp<IEffect> createEffect(pid_t pid, 174 effect_descriptor_t *pDesc, 175 const sp<IEffectClient>& effectClient, 176 int32_t priority, 177 audio_io_handle_t io, 178 int sessionId, 179 status_t *status, 180 int *id, 181 int *enabled); 182 183 virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput, 184 audio_io_handle_t dstOutput); 185 186 virtual status_t onTransact( 187 uint32_t code, 188 const Parcel& data, 189 Parcel* reply, 190 uint32_t flags); 191 192 // end of IAudioFlinger interface 193 194private: 195 audio_mode_t getMode() const { return mMode; } 196 197 bool btNrecIsOff() const { return mBtNrecIsOff; } 198 199 AudioFlinger(); 200 virtual ~AudioFlinger(); 201 202 status_t initCheck() const; 203 virtual void onFirstRef(); 204 audio_hw_device_t* findSuitableHwDev_l(uint32_t devices); 205 void purgeStaleEffects_l(); 206 207 // Internal dump utilites. 208 status_t dumpPermissionDenial(int fd, const Vector<String16>& args); 209 status_t dumpClients(int fd, const Vector<String16>& args); 210 status_t dumpInternals(int fd, const Vector<String16>& args); 211 212 // --- Client --- 213 class Client : public RefBase { 214 public: 215 Client(const sp<AudioFlinger>& audioFlinger, pid_t pid); 216 virtual ~Client(); 217 sp<MemoryDealer> heap() const; 218 pid_t pid() const { return mPid; } 219 sp<AudioFlinger> audioFlinger() const { return mAudioFlinger; } 220 221 private: 222 Client(const Client&); 223 Client& operator = (const Client&); 224 const sp<AudioFlinger> mAudioFlinger; 225 const sp<MemoryDealer> mMemoryDealer; 226 const pid_t mPid; 227 }; 228 229 // --- Notification Client --- 230 class NotificationClient : public IBinder::DeathRecipient { 231 public: 232 NotificationClient(const sp<AudioFlinger>& audioFlinger, 233 const sp<IAudioFlingerClient>& client, 234 pid_t pid); 235 virtual ~NotificationClient(); 236 237 sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; } 238 239 // IBinder::DeathRecipient 240 virtual void binderDied(const wp<IBinder>& who); 241 242 private: 243 NotificationClient(const NotificationClient&); 244 NotificationClient& operator = (const NotificationClient&); 245 246 const sp<AudioFlinger> mAudioFlinger; 247 const pid_t mPid; 248 const sp<IAudioFlingerClient> mAudioFlingerClient; 249 }; 250 251 class TrackHandle; 252 class RecordHandle; 253 class RecordThread; 254 class PlaybackThread; 255 class MixerThread; 256 class DirectOutputThread; 257 class DuplicatingThread; 258 class Track; 259 class RecordTrack; 260 class EffectModule; 261 class EffectHandle; 262 class EffectChain; 263 struct AudioStreamOut; 264 struct AudioStreamIn; 265 266 class ThreadBase : public Thread { 267 public: 268 269 enum type_t { 270 MIXER, // Thread class is MixerThread 271 DIRECT, // Thread class is DirectOutputThread 272 DUPLICATING, // Thread class is DuplicatingThread 273 RECORD // Thread class is RecordThread 274 }; 275 276 ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type); 277 virtual ~ThreadBase(); 278 279 status_t dumpBase(int fd, const Vector<String16>& args); 280 status_t dumpEffectChains(int fd, const Vector<String16>& args); 281 282 void clearPowerManager(); 283 284 // base for record and playback 285 class TrackBase : public AudioBufferProvider, public RefBase { 286 287 public: 288 enum track_state { 289 IDLE, 290 TERMINATED, 291 STOPPED, 292 RESUMING, 293 ACTIVE, 294 PAUSING, 295 PAUSED 296 }; 297 298 enum track_flags { 299 STEPSERVER_FAILED = 0x01, // StepServer could not acquire cblk->lock mutex 300 SYSTEM_FLAGS_MASK = 0x0000ffffUL, 301 // The upper 16 bits are used for track-specific flags. 302 }; 303 304 TrackBase(const wp<ThreadBase>& thread, 305 const sp<Client>& client, 306 uint32_t sampleRate, 307 audio_format_t format, 308 uint32_t channelMask, 309 int frameCount, 310 uint32_t flags, 311 const sp<IMemory>& sharedBuffer, 312 int sessionId); 313 virtual ~TrackBase(); 314 315 virtual status_t start() = 0; 316 virtual void stop() = 0; 317 sp<IMemory> getCblk() const { return mCblkMemory; } 318 audio_track_cblk_t* cblk() const { return mCblk; } 319 int sessionId() const { return mSessionId; } 320 321 protected: 322 friend class ThreadBase; 323 friend class RecordHandle; 324 friend class PlaybackThread; 325 friend class RecordThread; 326 friend class MixerThread; 327 friend class DirectOutputThread; 328 329 TrackBase(const TrackBase&); 330 TrackBase& operator = (const TrackBase&); 331 332 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0; 333 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 334 335 audio_format_t format() const { 336 return mFormat; 337 } 338 339 int channelCount() const { return mChannelCount; } 340 341 uint32_t channelMask() const { return mChannelMask; } 342 343 int sampleRate() const; // FIXME inline after cblk sr moved 344 345 void* getBuffer(uint32_t offset, uint32_t frames) const; 346 347 bool isStopped() const { 348 return mState == STOPPED; 349 } 350 351 bool isTerminated() const { 352 return mState == TERMINATED; 353 } 354 355 bool step(); 356 void reset(); 357 358 const wp<ThreadBase> mThread; 359 /*const*/ sp<Client> mClient; // see explanation at ~TrackBase() why not const 360 sp<IMemory> mCblkMemory; 361 audio_track_cblk_t* mCblk; 362 void* mBuffer; 363 void* mBufferEnd; 364 uint32_t mFrameCount; 365 // we don't really need a lock for these 366 track_state mState; 367 const audio_format_t mFormat; 368 uint32_t mFlags; 369 const int mSessionId; 370 uint8_t mChannelCount; 371 uint32_t mChannelMask; 372 }; 373 374 class ConfigEvent { 375 public: 376 ConfigEvent() : mEvent(0), mParam(0) {} 377 378 int mEvent; 379 int mParam; 380 }; 381 382 class PMDeathRecipient : public IBinder::DeathRecipient { 383 public: 384 PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {} 385 virtual ~PMDeathRecipient() {} 386 387 // IBinder::DeathRecipient 388 virtual void binderDied(const wp<IBinder>& who); 389 390 private: 391 PMDeathRecipient(const PMDeathRecipient&); 392 PMDeathRecipient& operator = (const PMDeathRecipient&); 393 394 wp<ThreadBase> mThread; 395 }; 396 397 virtual status_t initCheck() const = 0; 398 type_t type() const { return mType; } 399 uint32_t sampleRate() const { return mSampleRate; } 400 int channelCount() const { return mChannelCount; } 401 audio_format_t format() const { return mFormat; } 402 size_t frameCount() const { return mFrameCount; } 403 void wakeUp() { mWaitWorkCV.broadcast(); } 404 void exit(); 405 virtual bool checkForNewParameters_l() = 0; 406 virtual status_t setParameters(const String8& keyValuePairs); 407 virtual String8 getParameters(const String8& keys) = 0; 408 virtual void audioConfigChanged_l(int event, int param = 0) = 0; 409 void sendConfigEvent(int event, int param = 0); 410 void sendConfigEvent_l(int event, int param = 0); 411 void processConfigEvents(); 412 audio_io_handle_t id() const { return mId;} 413 bool standby() { return mStandby; } 414 uint32_t device() { return mDevice; } 415 virtual audio_stream_t* stream() = 0; 416 417 sp<EffectHandle> createEffect_l( 418 const sp<AudioFlinger::Client>& client, 419 const sp<IEffectClient>& effectClient, 420 int32_t priority, 421 int sessionId, 422 effect_descriptor_t *desc, 423 int *enabled, 424 status_t *status); 425 void disconnectEffect(const sp< EffectModule>& effect, 426 const wp<EffectHandle>& handle, 427 bool unpinIfLast); 428 429 // return values for hasAudioSession (bit field) 430 enum effect_state { 431 EFFECT_SESSION = 0x1, // the audio session corresponds to at least one 432 // effect 433 TRACK_SESSION = 0x2 // the audio session corresponds to at least one 434 // track 435 }; 436 437 // get effect chain corresponding to session Id. 438 sp<EffectChain> getEffectChain(int sessionId); 439 // same as getEffectChain() but must be called with ThreadBase mutex locked 440 sp<EffectChain> getEffectChain_l(int sessionId); 441 // add an effect chain to the chain list (mEffectChains) 442 virtual status_t addEffectChain_l(const sp<EffectChain>& chain) = 0; 443 // remove an effect chain from the chain list (mEffectChains) 444 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0; 445 // lock mall effect chains Mutexes. Must be called before releasing the 446 // ThreadBase mutex before processing the mixer and effects. This guarantees the 447 // integrity of the chains during the process. 448 void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains); 449 // unlock effect chains after process 450 void unlockEffectChains(Vector<sp <EffectChain> >& effectChains); 451 // set audio mode to all effect chains 452 void setMode(audio_mode_t mode); 453 // get effect module with corresponding ID on specified audio session 454 sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId); 455 // add and effect module. Also creates the effect chain is none exists for 456 // the effects audio session 457 status_t addEffect_l(const sp< EffectModule>& effect); 458 // remove and effect module. Also removes the effect chain is this was the last 459 // effect 460 void removeEffect_l(const sp< EffectModule>& effect); 461 // detach all tracks connected to an auxiliary effect 462 virtual void detachAuxEffect_l(int effectId) {} 463 // returns either EFFECT_SESSION if effects on this audio session exist in one 464 // chain, or TRACK_SESSION if tracks on this audio session exist, or both 465 virtual uint32_t hasAudioSession(int sessionId) = 0; 466 // the value returned by default implementation is not important as the 467 // strategy is only meaningful for PlaybackThread which implements this method 468 virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; } 469 470 // suspend or restore effect according to the type of effect passed. a NULL 471 // type pointer means suspend all effects in the session 472 void setEffectSuspended(const effect_uuid_t *type, 473 bool suspend, 474 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 475 // check if some effects must be suspended/restored when an effect is enabled 476 // or disabled 477 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 478 bool enabled, 479 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 480 void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect, 481 bool enabled, 482 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 483 mutable Mutex mLock; 484 485 protected: 486 487 // entry describing an effect being suspended in mSuspendedSessions keyed vector 488 class SuspendedSessionDesc : public RefBase { 489 public: 490 SuspendedSessionDesc() : mRefCount(0) {} 491 492 int mRefCount; // number of active suspend requests 493 effect_uuid_t mType; // effect type UUID 494 }; 495 496 void acquireWakeLock(); 497 void acquireWakeLock_l(); 498 void releaseWakeLock(); 499 void releaseWakeLock_l(); 500 void setEffectSuspended_l(const effect_uuid_t *type, 501 bool suspend, 502 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 503 // updated mSuspendedSessions when an effect suspended or restored 504 void updateSuspendedSessions_l(const effect_uuid_t *type, 505 bool suspend, 506 int sessionId); 507 // check if some effects must be suspended when an effect chain is added 508 void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain); 509 510 friend class AudioFlinger; 511 friend class Track; 512 friend class TrackBase; 513 friend class PlaybackThread; 514 friend class MixerThread; 515 friend class DirectOutputThread; 516 friend class DuplicatingThread; 517 friend class RecordThread; 518 friend class RecordTrack; 519 520 const type_t mType; 521 Condition mWaitWorkCV; 522 const sp<AudioFlinger> mAudioFlinger; 523 uint32_t mSampleRate; 524 size_t mFrameCount; 525 uint32_t mChannelMask; 526 uint16_t mChannelCount; 527 size_t mFrameSize; 528 audio_format_t mFormat; 529 Condition mParamCond; 530 Vector<String8> mNewParameters; 531 status_t mParamStatus; 532 Vector<ConfigEvent> mConfigEvents; 533 bool mStandby; 534 const audio_io_handle_t mId; 535 bool mExiting; 536 Vector< sp<EffectChain> > mEffectChains; 537 uint32_t mDevice; // output device for PlaybackThread 538 // input + output devices for RecordThread 539 static const int kNameLength = 32; 540 char mName[kNameLength]; 541 sp<IPowerManager> mPowerManager; 542 sp<IBinder> mWakeLockToken; 543 const sp<PMDeathRecipient> mDeathRecipient; 544 // list of suspended effects per session and per type. The first vector is 545 // keyed by session ID, the second by type UUID timeLow field 546 KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > > mSuspendedSessions; 547 }; 548 549 struct stream_type_t { 550 stream_type_t() 551 : volume(1.0f), 552 mute(false), 553 valid(true) 554 { 555 } 556 float volume; 557 bool mute; 558 bool valid; 559 }; 560 561 // --- PlaybackThread --- 562 class PlaybackThread : public ThreadBase { 563 public: 564 565 enum mixer_state { 566 MIXER_IDLE, 567 MIXER_TRACKS_ENABLED, 568 MIXER_TRACKS_READY 569 }; 570 571 // playback track 572 class Track : public TrackBase { 573 public: 574 Track( const wp<ThreadBase>& thread, 575 const sp<Client>& client, 576 audio_stream_type_t streamType, 577 uint32_t sampleRate, 578 audio_format_t format, 579 uint32_t channelMask, 580 int frameCount, 581 const sp<IMemory>& sharedBuffer, 582 int sessionId); 583 virtual ~Track(); 584 585 void dump(char* buffer, size_t size); 586 virtual status_t start(); 587 virtual void stop(); 588 void pause(); 589 590 void flush(); 591 void destroy(); 592 void mute(bool); 593 int name() const { 594 return mName; 595 } 596 597 audio_stream_type_t streamType() const { 598 return mStreamType; 599 } 600 status_t attachAuxEffect(int EffectId); 601 void setAuxBuffer(int EffectId, int32_t *buffer); 602 int32_t *auxBuffer() const { return mAuxBuffer; } 603 void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; } 604 int16_t *mainBuffer() const { return mMainBuffer; } 605 int auxEffectId() const { return mAuxEffectId; } 606 607 608 protected: 609 friend class ThreadBase; 610 friend class TrackHandle; 611 friend class PlaybackThread; 612 friend class MixerThread; 613 friend class DirectOutputThread; 614 615 Track(const Track&); 616 Track& operator = (const Track&); 617 618 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 619 bool isMuted() const { return mMute; } 620 bool isPausing() const { 621 return mState == PAUSING; 622 } 623 bool isPaused() const { 624 return mState == PAUSED; 625 } 626 bool isReady() const; 627 void setPaused() { mState = PAUSED; } 628 void reset(); 629 630 bool isOutputTrack() const { 631 return (mStreamType == AUDIO_STREAM_CNT); 632 } 633 634 // we don't really need a lock for these 635 volatile bool mMute; 636 // FILLED state is used for suppressing volume ramp at begin of playing 637 enum {FS_FILLING, FS_FILLED, FS_ACTIVE}; 638 mutable uint8_t mFillingUpStatus; 639 int8_t mRetryCount; 640 sp<IMemory> mSharedBuffer; 641 bool mResetDone; 642 audio_stream_type_t mStreamType; 643 int mName; 644 int16_t *mMainBuffer; 645 int32_t *mAuxBuffer; 646 int mAuxEffectId; 647 bool mHasVolumeController; 648 }; // end of Track 649 650 651 // playback track 652 class OutputTrack : public Track { 653 public: 654 655 class Buffer: public AudioBufferProvider::Buffer { 656 public: 657 int16_t *mBuffer; 658 }; 659 660 OutputTrack( const wp<ThreadBase>& thread, 661 DuplicatingThread *sourceThread, 662 uint32_t sampleRate, 663 audio_format_t format, 664 uint32_t channelMask, 665 int frameCount); 666 virtual ~OutputTrack(); 667 668 virtual status_t start(); 669 virtual void stop(); 670 bool write(int16_t* data, uint32_t frames); 671 bool bufferQueueEmpty() const { return (mBufferQueue.size() == 0) ? true : false; } 672 bool isActive() const { return mActive; } 673 const wp<ThreadBase>& thread() const { return mThread; } 674 675 private: 676 677 enum { 678 NO_MORE_BUFFERS = 0x80000001, // same in AudioTrack.h, ok to be different value 679 }; 680 681 status_t obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs); 682 void clearBufferQueue(); 683 684 // Maximum number of pending buffers allocated by OutputTrack::write() 685 static const uint8_t kMaxOverFlowBuffers = 10; 686 687 Vector < Buffer* > mBufferQueue; 688 AudioBufferProvider::Buffer mOutBuffer; 689 bool mActive; 690 DuplicatingThread* const mSourceThread; // for waitTimeMs() in write() 691 }; // end of OutputTrack 692 693 PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, 694 audio_io_handle_t id, uint32_t device, type_t type); 695 virtual ~PlaybackThread(); 696 697 virtual status_t dump(int fd, const Vector<String16>& args); 698 699 // Thread virtuals 700 virtual status_t readyToRun(); 701 virtual void onFirstRef(); 702 703 virtual status_t initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; } 704 705 virtual uint32_t latency() const; 706 707 virtual status_t setMasterVolume(float value); 708 virtual status_t setMasterMute(bool muted); 709 710 virtual float masterVolume() const { return mMasterVolume; } 711 virtual bool masterMute() const { return mMasterMute; } 712 713 virtual status_t setStreamVolume(audio_stream_type_t stream, float value); 714 virtual status_t setStreamMute(audio_stream_type_t stream, bool muted); 715 716 virtual float streamVolume(audio_stream_type_t stream) const; 717 virtual bool streamMute(audio_stream_type_t stream) const; 718 719 sp<Track> createTrack_l( 720 const sp<AudioFlinger::Client>& client, 721 audio_stream_type_t streamType, 722 uint32_t sampleRate, 723 audio_format_t format, 724 uint32_t channelMask, 725 int frameCount, 726 const sp<IMemory>& sharedBuffer, 727 int sessionId, 728 status_t *status); 729 730 AudioStreamOut* getOutput() const; 731 AudioStreamOut* clearOutput(); 732 virtual audio_stream_t* stream(); 733 734 void suspend() { mSuspended++; } 735 void restore() { if (mSuspended) mSuspended--; } 736 bool isSuspended() const { return (mSuspended != 0); } 737 virtual String8 getParameters(const String8& keys); 738 virtual void audioConfigChanged_l(int event, int param = 0); 739 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames); 740 int16_t *mixBuffer() const { return mMixBuffer; }; 741 742 virtual void detachAuxEffect_l(int effectId); 743 status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track, 744 int EffectId); 745 status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track, 746 int EffectId); 747 748 virtual status_t addEffectChain_l(const sp<EffectChain>& chain); 749 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); 750 virtual uint32_t hasAudioSession(int sessionId); 751 virtual uint32_t getStrategyForSession_l(int sessionId); 752 753 void setStreamValid(audio_stream_type_t streamType, bool valid); 754 755 protected: 756 int16_t* mMixBuffer; 757 int mSuspended; 758 int mBytesWritten; 759 private: 760 bool mMasterMute; 761 protected: 762 SortedVector< wp<Track> > mActiveTracks; 763 764 virtual int getTrackName_l() = 0; 765 virtual void deleteTrackName_l(int name) = 0; 766 virtual uint32_t activeSleepTimeUs(); 767 virtual uint32_t idleSleepTimeUs() = 0; 768 virtual uint32_t suspendSleepTimeUs() = 0; 769 770 private: 771 772 friend class AudioFlinger; 773 friend class OutputTrack; 774 friend class Track; 775 friend class TrackBase; 776 friend class MixerThread; 777 friend class DirectOutputThread; 778 friend class DuplicatingThread; 779 780 PlaybackThread(const Client&); 781 PlaybackThread& operator = (const PlaybackThread&); 782 783 status_t addTrack_l(const sp<Track>& track); 784 void destroyTrack_l(const sp<Track>& track); 785 void removeTrack_l(const sp<Track>& track); 786 787 void readOutputParameters(); 788 789 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 790 status_t dumpTracks(int fd, const Vector<String16>& args); 791 792 SortedVector< sp<Track> > mTracks; 793 // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread 794 stream_type_t mStreamTypes[AUDIO_STREAM_CNT + 1]; 795 AudioStreamOut *mOutput; 796 float mMasterVolume; 797 nsecs_t mLastWriteTime; 798 int mNumWrites; 799 int mNumDelayedWrites; 800 bool mInWrite; 801 }; 802 803 class MixerThread : public PlaybackThread { 804 public: 805 MixerThread (const sp<AudioFlinger>& audioFlinger, 806 AudioStreamOut* output, 807 audio_io_handle_t id, 808 uint32_t device, 809 type_t type = MIXER); 810 virtual ~MixerThread(); 811 812 // Thread virtuals 813 virtual bool threadLoop(); 814 815 void invalidateTracks(audio_stream_type_t streamType); 816 virtual bool checkForNewParameters_l(); 817 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 818 819 protected: 820 mixer_state prepareTracks_l(const SortedVector< wp<Track> >& activeTracks, 821 Vector< sp<Track> > *tracksToRemove); 822 virtual int getTrackName_l(); 823 virtual void deleteTrackName_l(int name); 824 virtual uint32_t idleSleepTimeUs(); 825 virtual uint32_t suspendSleepTimeUs(); 826 827 AudioMixer* mAudioMixer; 828 mixer_state mPrevMixerStatus; // previous status returned by prepareTracks_l() 829 }; 830 831 class DirectOutputThread : public PlaybackThread { 832 public: 833 834 DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, 835 audio_io_handle_t id, uint32_t device); 836 virtual ~DirectOutputThread(); 837 838 // Thread virtuals 839 virtual bool threadLoop(); 840 841 virtual bool checkForNewParameters_l(); 842 843 protected: 844 virtual int getTrackName_l(); 845 virtual void deleteTrackName_l(int name); 846 virtual uint32_t activeSleepTimeUs(); 847 virtual uint32_t idleSleepTimeUs(); 848 virtual uint32_t suspendSleepTimeUs(); 849 850 private: 851 void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp); 852 853 float mLeftVolFloat; 854 float mRightVolFloat; 855 uint16_t mLeftVolShort; 856 uint16_t mRightVolShort; 857 }; 858 859 class DuplicatingThread : public MixerThread { 860 public: 861 DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, 862 audio_io_handle_t id); 863 virtual ~DuplicatingThread(); 864 865 // Thread virtuals 866 virtual bool threadLoop(); 867 void addOutputTrack(MixerThread* thread); 868 void removeOutputTrack(MixerThread* thread); 869 uint32_t waitTimeMs() { return mWaitTimeMs; } 870 protected: 871 virtual uint32_t activeSleepTimeUs(); 872 873 private: 874 bool outputsReady(SortedVector< sp<OutputTrack> > &outputTracks); 875 void updateWaitTime(); 876 877 SortedVector < sp<OutputTrack> > mOutputTracks; 878 uint32_t mWaitTimeMs; 879 }; 880 881 PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const; 882 MixerThread *checkMixerThread_l(audio_io_handle_t output) const; 883 RecordThread *checkRecordThread_l(audio_io_handle_t input) const; 884 float streamVolumeInternal(audio_stream_type_t stream) const 885 { return mStreamTypes[stream].volume; } 886 void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, void *param2); 887 888 // allocate an audio_io_handle_t, session ID, or effect ID 889 uint32_t nextUniqueId(); 890 891 status_t moveEffectChain_l(int sessionId, 892 AudioFlinger::PlaybackThread *srcThread, 893 AudioFlinger::PlaybackThread *dstThread, 894 bool reRegister); 895 PlaybackThread *primaryPlaybackThread_l(); 896 uint32_t primaryOutputDevice_l(); 897 898 friend class AudioBuffer; 899 900 class TrackHandle : public android::BnAudioTrack { 901 public: 902 TrackHandle(const sp<PlaybackThread::Track>& track); 903 virtual ~TrackHandle(); 904 virtual sp<IMemory> getCblk() const; 905 virtual status_t start(); 906 virtual void stop(); 907 virtual void flush(); 908 virtual void mute(bool); 909 virtual void pause(); 910 virtual status_t attachAuxEffect(int effectId); 911 virtual status_t onTransact( 912 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 913 private: 914 const sp<PlaybackThread::Track> mTrack; 915 }; 916 917 friend class Client; 918 friend class PlaybackThread::Track; 919 920 921 void removeClient_l(pid_t pid); 922 void removeNotificationClient(pid_t pid); 923 924 925 // record thread 926 class RecordThread : public ThreadBase, public AudioBufferProvider 927 { 928 public: 929 930 // record track 931 class RecordTrack : public TrackBase { 932 public: 933 RecordTrack(const wp<ThreadBase>& thread, 934 const sp<Client>& client, 935 uint32_t sampleRate, 936 audio_format_t format, 937 uint32_t channelMask, 938 int frameCount, 939 uint32_t flags, 940 int sessionId); 941 virtual ~RecordTrack(); 942 943 virtual status_t start(); 944 virtual void stop(); 945 946 bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; } 947 bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; } 948 949 void dump(char* buffer, size_t size); 950 951 private: 952 friend class AudioFlinger; 953 friend class RecordThread; 954 955 RecordTrack(const RecordTrack&); 956 RecordTrack& operator = (const RecordTrack&); 957 958 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 959 960 bool mOverflow; 961 }; 962 963 964 RecordThread(const sp<AudioFlinger>& audioFlinger, 965 AudioStreamIn *input, 966 uint32_t sampleRate, 967 uint32_t channels, 968 audio_io_handle_t id, 969 uint32_t device); 970 virtual ~RecordThread(); 971 972 virtual bool threadLoop(); 973 virtual status_t readyToRun(); 974 virtual void onFirstRef(); 975 976 virtual status_t initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; } 977 sp<AudioFlinger::RecordThread::RecordTrack> createRecordTrack_l( 978 const sp<AudioFlinger::Client>& client, 979 uint32_t sampleRate, 980 audio_format_t format, 981 int channelMask, 982 int frameCount, 983 uint32_t flags, 984 int sessionId, 985 status_t *status); 986 987 status_t start(RecordTrack* recordTrack); 988 void stop(RecordTrack* recordTrack); 989 status_t dump(int fd, const Vector<String16>& args); 990 AudioStreamIn* getInput() const; 991 AudioStreamIn* clearInput(); 992 virtual audio_stream_t* stream(); 993 994 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 995 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 996 virtual bool checkForNewParameters_l(); 997 virtual String8 getParameters(const String8& keys); 998 virtual void audioConfigChanged_l(int event, int param = 0); 999 void readInputParameters(); 1000 virtual unsigned int getInputFramesLost(); 1001 1002 virtual status_t addEffectChain_l(const sp<EffectChain>& chain); 1003 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); 1004 virtual uint32_t hasAudioSession(int sessionId); 1005 RecordTrack* track(); 1006 1007 private: 1008 RecordThread(); 1009 AudioStreamIn *mInput; 1010 RecordTrack* mTrack; 1011 sp<RecordTrack> mActiveTrack; 1012 Condition mStartStopCond; 1013 AudioResampler *mResampler; 1014 int32_t *mRsmpOutBuffer; 1015 int16_t *mRsmpInBuffer; 1016 size_t mRsmpInIndex; 1017 size_t mInputBytes; 1018 const int mReqChannelCount; 1019 const uint32_t mReqSampleRate; 1020 ssize_t mBytesRead; 1021 }; 1022 1023 class RecordHandle : public android::BnAudioRecord { 1024 public: 1025 RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack); 1026 virtual ~RecordHandle(); 1027 virtual sp<IMemory> getCblk() const; 1028 virtual status_t start(); 1029 virtual void stop(); 1030 virtual status_t onTransact( 1031 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 1032 private: 1033 const sp<RecordThread::RecordTrack> mRecordTrack; 1034 }; 1035 1036 //--- Audio Effect Management 1037 1038 // EffectModule and EffectChain classes both have their own mutex to protect 1039 // state changes or resource modifications. Always respect the following order 1040 // if multiple mutexes must be acquired to avoid cross deadlock: 1041 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule 1042 1043 // The EffectModule class is a wrapper object controlling the effect engine implementation 1044 // in the effect library. It prevents concurrent calls to process() and command() functions 1045 // from different client threads. It keeps a list of EffectHandle objects corresponding 1046 // to all client applications using this effect and notifies applications of effect state, 1047 // control or parameter changes. It manages the activation state machine to send appropriate 1048 // reset, enable, disable commands to effect engine and provide volume 1049 // ramping when effects are activated/deactivated. 1050 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by 1051 // the attached track(s) to accumulate their auxiliary channel. 1052 class EffectModule: public RefBase { 1053 public: 1054 EffectModule(const wp<ThreadBase>& wThread, 1055 const wp<AudioFlinger::EffectChain>& chain, 1056 effect_descriptor_t *desc, 1057 int id, 1058 int sessionId); 1059 virtual ~EffectModule(); 1060 1061 enum effect_state { 1062 IDLE, 1063 RESTART, 1064 STARTING, 1065 ACTIVE, 1066 STOPPING, 1067 STOPPED, 1068 DESTROYED 1069 }; 1070 1071 int id() const { return mId; } 1072 void process(); 1073 void updateState(); 1074 status_t command(uint32_t cmdCode, 1075 uint32_t cmdSize, 1076 void *pCmdData, 1077 uint32_t *replySize, 1078 void *pReplyData); 1079 1080 void reset_l(); 1081 status_t configure(); 1082 status_t init(); 1083 effect_state state() const { 1084 return mState; 1085 } 1086 uint32_t status() { 1087 return mStatus; 1088 } 1089 int sessionId() const { 1090 return mSessionId; 1091 } 1092 status_t setEnabled(bool enabled); 1093 bool isEnabled() const; 1094 bool isProcessEnabled() const; 1095 1096 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; } 1097 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; } 1098 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; } 1099 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; } 1100 void setChain(const wp<EffectChain>& chain) { mChain = chain; } 1101 void setThread(const wp<ThreadBase>& thread) { mThread = thread; } 1102 const wp<ThreadBase>& thread() { return mThread; } 1103 1104 status_t addHandle(const sp<EffectHandle>& handle); 1105 void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast); 1106 size_t removeHandle (const wp<EffectHandle>& handle); 1107 1108 effect_descriptor_t& desc() { return mDescriptor; } 1109 wp<EffectChain>& chain() { return mChain; } 1110 1111 status_t setDevice(uint32_t device); 1112 status_t setVolume(uint32_t *left, uint32_t *right, bool controller); 1113 status_t setMode(audio_mode_t mode); 1114 status_t start(); 1115 status_t stop(); 1116 void setSuspended(bool suspended); 1117 bool suspended() const; 1118 1119 sp<EffectHandle> controlHandle(); 1120 1121 bool isPinned() const { return mPinned; } 1122 void unPin() { mPinned = false; } 1123 1124 status_t dump(int fd, const Vector<String16>& args); 1125 1126 protected: 1127 friend class EffectHandle; 1128 friend class AudioFlinger; 1129 bool mPinned; 1130 1131 // Maximum time allocated to effect engines to complete the turn off sequence 1132 static const uint32_t MAX_DISABLE_TIME_MS = 10000; 1133 1134 EffectModule(const EffectModule&); 1135 EffectModule& operator = (const EffectModule&); 1136 1137 status_t start_l(); 1138 status_t stop_l(); 1139 1140mutable Mutex mLock; // mutex for process, commands and handles list protection 1141 wp<ThreadBase> mThread; // parent thread 1142 wp<EffectChain> mChain; // parent effect chain 1143 int mId; // this instance unique ID 1144 int mSessionId; // audio session ID 1145 effect_descriptor_t mDescriptor;// effect descriptor received from effect engine 1146 effect_config_t mConfig; // input and output audio configuration 1147 effect_handle_t mEffectInterface; // Effect module C API 1148 status_t mStatus; // initialization status 1149 effect_state mState; // current activation state 1150 Vector< wp<EffectHandle> > mHandles; // list of client handles 1151 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after 1152 // sending disable command. 1153 uint32_t mDisableWaitCnt; // current process() calls count during disable period. 1154 bool mSuspended; // effect is suspended: temporarily disabled by framework 1155 }; 1156 1157 // The EffectHandle class implements the IEffect interface. It provides resources 1158 // to receive parameter updates, keeps track of effect control 1159 // ownership and state and has a pointer to the EffectModule object it is controlling. 1160 // There is one EffectHandle object for each application controlling (or using) 1161 // an effect module. 1162 // The EffectHandle is obtained by calling AudioFlinger::createEffect(). 1163 class EffectHandle: public android::BnEffect { 1164 public: 1165 1166 EffectHandle(const sp<EffectModule>& effect, 1167 const sp<AudioFlinger::Client>& client, 1168 const sp<IEffectClient>& effectClient, 1169 int32_t priority); 1170 virtual ~EffectHandle(); 1171 1172 // IEffect 1173 virtual status_t enable(); 1174 virtual status_t disable(); 1175 virtual status_t command(uint32_t cmdCode, 1176 uint32_t cmdSize, 1177 void *pCmdData, 1178 uint32_t *replySize, 1179 void *pReplyData); 1180 virtual void disconnect(); 1181 private: 1182 void disconnect(bool unpinIfLast); 1183 public: 1184 virtual sp<IMemory> getCblk() const { return mCblkMemory; } 1185 virtual status_t onTransact(uint32_t code, const Parcel& data, 1186 Parcel* reply, uint32_t flags); 1187 1188 1189 // Give or take control of effect module 1190 // - hasControl: true if control is given, false if removed 1191 // - signal: true client app should be signaled of change, false otherwise 1192 // - enabled: state of the effect when control is passed 1193 void setControl(bool hasControl, bool signal, bool enabled); 1194 void commandExecuted(uint32_t cmdCode, 1195 uint32_t cmdSize, 1196 void *pCmdData, 1197 uint32_t replySize, 1198 void *pReplyData); 1199 void setEnabled(bool enabled); 1200 bool enabled() const { return mEnabled; } 1201 1202 // Getters 1203 int id() const { return mEffect->id(); } 1204 int priority() const { return mPriority; } 1205 bool hasControl() const { return mHasControl; } 1206 sp<EffectModule> effect() const { return mEffect; } 1207 1208 void dump(char* buffer, size_t size); 1209 1210 protected: 1211 friend class AudioFlinger; 1212 friend class EffectModule; 1213 EffectHandle(const EffectHandle&); 1214 EffectHandle& operator =(const EffectHandle&); 1215 1216 sp<EffectModule> mEffect; // pointer to controlled EffectModule 1217 sp<IEffectClient> mEffectClient; // callback interface for client notifications 1218 /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect() 1219 sp<IMemory> mCblkMemory; // shared memory for control block 1220 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via shared memory 1221 uint8_t* mBuffer; // pointer to parameter area in shared memory 1222 int mPriority; // client application priority to control the effect 1223 bool mHasControl; // true if this handle is controlling the effect 1224 bool mEnabled; // cached enable state: needed when the effect is 1225 // restored after being suspended 1226 }; 1227 1228 // the EffectChain class represents a group of effects associated to one audio session. 1229 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread). 1230 // The EffecChain with session ID 0 contains global effects applied to the output mix. 1231 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks) 1232 // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding 1233 // in the effect process order. When attached to a track (session ID != 0), it also provide it's own 1234 // input buffer used by the track as accumulation buffer. 1235 class EffectChain: public RefBase { 1236 public: 1237 EffectChain(const wp<ThreadBase>& wThread, int sessionId); 1238 virtual ~EffectChain(); 1239 1240 // special key used for an entry in mSuspendedEffects keyed vector 1241 // corresponding to a suspend all request. 1242 static const int kKeyForSuspendAll = 0; 1243 1244 // minimum duration during which we force calling effect process when last track on 1245 // a session is stopped or removed to allow effect tail to be rendered 1246 static const int kProcessTailDurationMs = 1000; 1247 1248 void process_l(); 1249 1250 void lock() { 1251 mLock.lock(); 1252 } 1253 void unlock() { 1254 mLock.unlock(); 1255 } 1256 1257 status_t addEffect_l(const sp<EffectModule>& handle); 1258 size_t removeEffect_l(const sp<EffectModule>& handle); 1259 1260 int sessionId() const { return mSessionId; } 1261 void setSessionId(int sessionId) { mSessionId = sessionId; } 1262 1263 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor); 1264 sp<EffectModule> getEffectFromId_l(int id); 1265 sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type); 1266 bool setVolume_l(uint32_t *left, uint32_t *right); 1267 void setDevice_l(uint32_t device); 1268 void setMode_l(audio_mode_t mode); 1269 1270 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) { 1271 mInBuffer = buffer; 1272 mOwnInBuffer = ownsBuffer; 1273 } 1274 int16_t *inBuffer() const { 1275 return mInBuffer; 1276 } 1277 void setOutBuffer(int16_t *buffer) { 1278 mOutBuffer = buffer; 1279 } 1280 int16_t *outBuffer() const { 1281 return mOutBuffer; 1282 } 1283 1284 void incTrackCnt() { android_atomic_inc(&mTrackCnt); } 1285 void decTrackCnt() { android_atomic_dec(&mTrackCnt); } 1286 int32_t trackCnt() const { return mTrackCnt;} 1287 1288 void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); 1289 mTailBufferCount = mMaxTailBuffers; } 1290 void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); } 1291 int32_t activeTrackCnt() const { return mActiveTrackCnt;} 1292 1293 uint32_t strategy() const { return mStrategy; } 1294 void setStrategy(uint32_t strategy) 1295 { mStrategy = strategy; } 1296 1297 // suspend effect of the given type 1298 void setEffectSuspended_l(const effect_uuid_t *type, 1299 bool suspend); 1300 // suspend all eligible effects 1301 void setEffectSuspendedAll_l(bool suspend); 1302 // check if effects should be suspend or restored when a given effect is enable or disabled 1303 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 1304 bool enabled); 1305 1306 status_t dump(int fd, const Vector<String16>& args); 1307 1308 protected: 1309 friend class AudioFlinger; 1310 EffectChain(const EffectChain&); 1311 EffectChain& operator =(const EffectChain&); 1312 1313 class SuspendedEffectDesc : public RefBase { 1314 public: 1315 SuspendedEffectDesc() : mRefCount(0) {} 1316 1317 int mRefCount; 1318 effect_uuid_t mType; 1319 wp<EffectModule> mEffect; 1320 }; 1321 1322 // get a list of effect modules to suspend when an effect of the type 1323 // passed is enabled. 1324 void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects); 1325 1326 // get an effect module if it is currently enable 1327 sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type); 1328 // true if the effect whose descriptor is passed can be suspended 1329 // OEMs can modify the rules implemented in this method to exclude specific effect 1330 // types or implementations from the suspend/restore mechanism. 1331 bool isEffectEligibleForSuspend(const effect_descriptor_t& desc); 1332 1333 wp<ThreadBase> mThread; // parent mixer thread 1334 Mutex mLock; // mutex protecting effect list 1335 Vector<sp<EffectModule> > mEffects; // list of effect modules 1336 int mSessionId; // audio session ID 1337 int16_t *mInBuffer; // chain input buffer 1338 int16_t *mOutBuffer; // chain output buffer 1339 volatile int32_t mActiveTrackCnt; // number of active tracks connected 1340 volatile int32_t mTrackCnt; // number of tracks connected 1341 int32_t mTailBufferCount; // current effect tail buffer count 1342 int32_t mMaxTailBuffers; // maximum effect tail buffers 1343 bool mOwnInBuffer; // true if the chain owns its input buffer 1344 int mVolumeCtrlIdx; // index of insert effect having control over volume 1345 uint32_t mLeftVolume; // previous volume on left channel 1346 uint32_t mRightVolume; // previous volume on right channel 1347 uint32_t mNewLeftVolume; // new volume on left channel 1348 uint32_t mNewRightVolume; // new volume on right channel 1349 uint32_t mStrategy; // strategy for this effect chain 1350 // mSuspendedEffects lists all effect currently suspended in the chain 1351 // use effect type UUID timelow field as key. There is no real risk of identical 1352 // timeLow fields among effect type UUIDs. 1353 KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects; 1354 }; 1355 1356 // AudioStreamOut and AudioStreamIn are immutable, so their fields are const. 1357 // For emphasis, we could also make all pointers to them be "const *", 1358 // but that would clutter the code unnecessarily. 1359 1360 struct AudioStreamOut { 1361 audio_hw_device_t* const hwDev; 1362 audio_stream_out_t* const stream; 1363 1364 AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) : 1365 hwDev(dev), stream(out) {} 1366 }; 1367 1368 struct AudioStreamIn { 1369 audio_hw_device_t* const hwDev; 1370 audio_stream_in_t* const stream; 1371 1372 AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) : 1373 hwDev(dev), stream(in) {} 1374 }; 1375 1376 struct AudioSessionRef { 1377 // FIXME rename parameter names when fields get "m" prefix 1378 AudioSessionRef(int sessionid_, pid_t pid_) : 1379 sessionid(sessionid_), pid(pid_), cnt(1) {} 1380 const int sessionid; 1381 const pid_t pid; 1382 int cnt; 1383 }; 1384 1385 friend class RecordThread; 1386 friend class PlaybackThread; 1387 1388 mutable Mutex mLock; 1389 1390 DefaultKeyedVector< pid_t, wp<Client> > mClients; // see ~Client() 1391 1392 mutable Mutex mHardwareLock; 1393 audio_hw_device_t* mPrimaryHardwareDev; 1394 Vector<audio_hw_device_t*> mAudioHwDevs; 1395 1396 enum hardware_call_state { 1397 AUDIO_HW_IDLE = 0, 1398 AUDIO_HW_INIT, 1399 AUDIO_HW_OUTPUT_OPEN, 1400 AUDIO_HW_OUTPUT_CLOSE, 1401 AUDIO_HW_INPUT_OPEN, 1402 AUDIO_HW_INPUT_CLOSE, 1403 AUDIO_HW_STANDBY, 1404 AUDIO_HW_SET_MASTER_VOLUME, 1405 AUDIO_HW_GET_ROUTING, 1406 AUDIO_HW_SET_ROUTING, 1407 AUDIO_HW_GET_MODE, 1408 AUDIO_HW_SET_MODE, 1409 AUDIO_HW_GET_MIC_MUTE, 1410 AUDIO_HW_SET_MIC_MUTE, 1411 AUDIO_SET_VOICE_VOLUME, 1412 AUDIO_SET_PARAMETER, 1413 }; 1414 1415 mutable hardware_call_state mHardwareStatus; // for dump only 1416 1417 1418 DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> > mPlaybackThreads; 1419 stream_type_t mStreamTypes[AUDIO_STREAM_CNT]; 1420 1421 // both are protected by mLock 1422 float mMasterVolume; 1423 bool mMasterMute; 1424 1425 DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> > mRecordThreads; 1426 1427 DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients; 1428 volatile int32_t mNextUniqueId; 1429 audio_mode_t mMode; 1430 bool mBtNrecIsOff; 1431 1432 Vector<AudioSessionRef*> mAudioSessionRefs; 1433 1434 float masterVolume_l() const { return mMasterVolume; } 1435 bool masterMute_l() const { return mMasterMute; } 1436 1437private: 1438 sp<Client> registerPid_l(pid_t pid); // always returns non-0 1439 1440}; 1441 1442 1443// ---------------------------------------------------------------------------- 1444 1445}; // namespace android 1446 1447#endif // ANDROID_AUDIO_FLINGER_H 1448