AudioFlinger.h revision 1998661fdb6b0b5ae103e047e3d653c5da1b99e3
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46
47#include "AudioBufferProvider.h"
48
49#include <powermanager/IPowerManager.h>
50
51namespace android {
52
53class audio_track_cblk_t;
54class effect_param_cblk_t;
55class AudioMixer;
56class AudioBuffer;
57class AudioResampler;
58
59// ----------------------------------------------------------------------------
60
61static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
62
63class AudioFlinger :
64    public BinderService<AudioFlinger>,
65    public BnAudioFlinger
66{
67    friend class BinderService<AudioFlinger>;   // for AudioFlinger()
68public:
69    static const char* getServiceName() { return "media.audio_flinger"; }
70
71    virtual     status_t    dump(int fd, const Vector<String16>& args);
72
73    // IAudioFlinger interface, in binder opcode order
74    virtual sp<IAudioTrack> createTrack(
75                                pid_t pid,
76                                audio_stream_type_t streamType,
77                                uint32_t sampleRate,
78                                audio_format_t format,
79                                uint32_t channelMask,
80                                int frameCount,
81                                uint32_t flags,
82                                const sp<IMemory>& sharedBuffer,
83                                audio_io_handle_t output,
84                                bool isTimed,
85                                int *sessionId,
86                                status_t *status);
87
88    virtual sp<IAudioRecord> openRecord(
89                                pid_t pid,
90                                audio_io_handle_t input,
91                                uint32_t sampleRate,
92                                audio_format_t format,
93                                uint32_t channelMask,
94                                int frameCount,
95                                uint32_t flags,
96                                int *sessionId,
97                                status_t *status);
98
99    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
100    virtual     int         channelCount(audio_io_handle_t output) const;
101    virtual     audio_format_t format(audio_io_handle_t output) const;
102    virtual     size_t      frameCount(audio_io_handle_t output) const;
103    virtual     uint32_t    latency(audio_io_handle_t output) const;
104
105    virtual     status_t    setMasterVolume(float value);
106    virtual     status_t    setMasterMute(bool muted);
107
108    virtual     float       masterVolume() const;
109    virtual     float       masterVolumeSW() const;
110    virtual     bool        masterMute() const;
111
112    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
113                                            audio_io_handle_t output);
114    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
115
116    virtual     float       streamVolume(audio_stream_type_t stream,
117                                         audio_io_handle_t output) const;
118    virtual     bool        streamMute(audio_stream_type_t stream) const;
119
120    virtual     status_t    setMode(audio_mode_t mode);
121
122    virtual     status_t    setMicMute(bool state);
123    virtual     bool        getMicMute() const;
124
125    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
126    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
127
128    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
129
130    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const;
131
132    virtual audio_io_handle_t openOutput(uint32_t *pDevices,
133                                    uint32_t *pSamplingRate,
134                                    audio_format_t *pFormat,
135                                    uint32_t *pChannels,
136                                    uint32_t *pLatencyMs,
137                                    uint32_t flags);
138
139    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
140                                                  audio_io_handle_t output2);
141
142    virtual status_t closeOutput(audio_io_handle_t output);
143
144    virtual status_t suspendOutput(audio_io_handle_t output);
145
146    virtual status_t restoreOutput(audio_io_handle_t output);
147
148    virtual audio_io_handle_t openInput(uint32_t *pDevices,
149                            uint32_t *pSamplingRate,
150                            audio_format_t *pFormat,
151                            uint32_t *pChannels,
152                            audio_in_acoustics_t acoustics);
153
154    virtual status_t closeInput(audio_io_handle_t input);
155
156    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
157
158    virtual status_t setVoiceVolume(float volume);
159
160    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
161                                       audio_io_handle_t output) const;
162
163    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
164
165    virtual int newAudioSessionId();
166
167    virtual void acquireAudioSessionId(int audioSession);
168
169    virtual void releaseAudioSessionId(int audioSession);
170
171    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
172
173    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
174
175    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
176                                         effect_descriptor_t *descriptor) const;
177
178    virtual sp<IEffect> createEffect(pid_t pid,
179                        effect_descriptor_t *pDesc,
180                        const sp<IEffectClient>& effectClient,
181                        int32_t priority,
182                        audio_io_handle_t io,
183                        int sessionId,
184                        status_t *status,
185                        int *id,
186                        int *enabled);
187
188    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
189                        audio_io_handle_t dstOutput);
190
191    virtual     status_t    onTransact(
192                                uint32_t code,
193                                const Parcel& data,
194                                Parcel* reply,
195                                uint32_t flags);
196
197    // end of IAudioFlinger interface
198
199private:
200               audio_mode_t getMode() const { return mMode; }
201
202                bool        btNrecIsOff() const { return mBtNrecIsOff; }
203
204                            AudioFlinger();
205    virtual                 ~AudioFlinger();
206
207    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
208    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
209
210    // RefBase
211    virtual     void        onFirstRef();
212
213    audio_hw_device_t*      findSuitableHwDev_l(uint32_t devices);
214    void                    purgeStaleEffects_l();
215
216    static nsecs_t          mStandbyTimeInNsecs;
217
218    // Internal dump utilites.
219    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
220    status_t dumpClients(int fd, const Vector<String16>& args);
221    status_t dumpInternals(int fd, const Vector<String16>& args);
222
223    // --- Client ---
224    class Client : public RefBase {
225    public:
226                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
227        virtual             ~Client();
228        sp<MemoryDealer>    heap() const;
229        pid_t               pid() const { return mPid; }
230        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
231
232        bool reserveTimedTrack();
233        void releaseTimedTrack();
234
235    private:
236                            Client(const Client&);
237                            Client& operator = (const Client&);
238        const sp<AudioFlinger> mAudioFlinger;
239        const sp<MemoryDealer> mMemoryDealer;
240        const pid_t         mPid;
241
242        Mutex               mTimedTrackLock;
243        int                 mTimedTrackCount;
244    };
245
246    // --- Notification Client ---
247    class NotificationClient : public IBinder::DeathRecipient {
248    public:
249                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
250                                                const sp<IAudioFlingerClient>& client,
251                                                pid_t pid);
252        virtual             ~NotificationClient();
253
254                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
255
256                // IBinder::DeathRecipient
257                virtual     void        binderDied(const wp<IBinder>& who);
258
259    private:
260                            NotificationClient(const NotificationClient&);
261                            NotificationClient& operator = (const NotificationClient&);
262
263        const sp<AudioFlinger>  mAudioFlinger;
264        const pid_t             mPid;
265        const sp<IAudioFlingerClient> mAudioFlingerClient;
266    };
267
268    class TrackHandle;
269    class RecordHandle;
270    class RecordThread;
271    class PlaybackThread;
272    class MixerThread;
273    class DirectOutputThread;
274    class DuplicatingThread;
275    class Track;
276    class RecordTrack;
277    class EffectModule;
278    class EffectHandle;
279    class EffectChain;
280    struct AudioStreamOut;
281    struct AudioStreamIn;
282
283    class ThreadBase : public Thread {
284    public:
285
286        enum type_t {
287            MIXER,              // Thread class is MixerThread
288            DIRECT,             // Thread class is DirectOutputThread
289            DUPLICATING,        // Thread class is DuplicatingThread
290            RECORD              // Thread class is RecordThread
291        };
292
293        ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type);
294        virtual             ~ThreadBase();
295
296        status_t dumpBase(int fd, const Vector<String16>& args);
297        status_t dumpEffectChains(int fd, const Vector<String16>& args);
298
299        void clearPowerManager();
300
301        // base for record and playback
302        class TrackBase : public AudioBufferProvider, public RefBase {
303
304        public:
305            enum track_state {
306                IDLE,
307                TERMINATED,
308                // These are order-sensitive; do not change order without reviewing the impact.
309                // In particular there are assumptions about > STOPPED.
310                STOPPED,
311                RESUMING,
312                ACTIVE,
313                PAUSING,
314                PAUSED
315            };
316
317                                TrackBase(ThreadBase *thread,
318                                        const sp<Client>& client,
319                                        uint32_t sampleRate,
320                                        audio_format_t format,
321                                        uint32_t channelMask,
322                                        int frameCount,
323                                        const sp<IMemory>& sharedBuffer,
324                                        int sessionId);
325            virtual             ~TrackBase();
326
327            virtual status_t    start(pid_t tid) = 0;
328            virtual void        stop() = 0;
329                    sp<IMemory> getCblk() const { return mCblkMemory; }
330                    audio_track_cblk_t* cblk() const { return mCblk; }
331                    int         sessionId() const { return mSessionId; }
332
333        protected:
334                                TrackBase(const TrackBase&);
335                                TrackBase& operator = (const TrackBase&);
336
337            // AudioBufferProvider interface
338            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
339            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
340
341            audio_format_t format() const {
342                return mFormat;
343            }
344
345            int channelCount() const { return mChannelCount; }
346
347            uint32_t channelMask() const { return mChannelMask; }
348
349            int sampleRate() const; // FIXME inline after cblk sr moved
350
351            void* getBuffer(uint32_t offset, uint32_t frames) const;
352
353            bool isStopped() const {
354                return mState == STOPPED;
355            }
356
357            bool isTerminated() const {
358                return mState == TERMINATED;
359            }
360
361            bool step();
362            void reset();
363
364            const wp<ThreadBase> mThread;
365            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
366            sp<IMemory>         mCblkMemory;
367            audio_track_cblk_t* mCblk;
368            void*               mBuffer;
369            void*               mBufferEnd;
370            uint32_t            mFrameCount;
371            // we don't really need a lock for these
372            track_state         mState;
373            const audio_format_t mFormat;
374            bool                mStepServerFailed;
375            const int           mSessionId;
376            uint8_t             mChannelCount;
377            uint32_t            mChannelMask;
378        };
379
380        class ConfigEvent {
381        public:
382            ConfigEvent() : mEvent(0), mParam(0) {}
383
384            int mEvent;
385            int mParam;
386        };
387
388        class PMDeathRecipient : public IBinder::DeathRecipient {
389        public:
390                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
391            virtual     ~PMDeathRecipient() {}
392
393            // IBinder::DeathRecipient
394            virtual     void        binderDied(const wp<IBinder>& who);
395
396        private:
397                        PMDeathRecipient(const PMDeathRecipient&);
398                        PMDeathRecipient& operator = (const PMDeathRecipient&);
399
400            wp<ThreadBase> mThread;
401        };
402
403        virtual     status_t    initCheck() const = 0;
404                    type_t      type() const { return mType; }
405                    uint32_t    sampleRate() const { return mSampleRate; }
406                    int         channelCount() const { return mChannelCount; }
407                    audio_format_t format() const { return mFormat; }
408                    size_t      frameCount() const { return mFrameCount; }
409                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
410        // Should be "virtual status_t requestExitAndWait()" and override same
411        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
412                    void        exit();
413        virtual     bool        checkForNewParameters_l() = 0;
414        virtual     status_t    setParameters(const String8& keyValuePairs);
415        virtual     String8     getParameters(const String8& keys) = 0;
416        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
417                    void        sendConfigEvent(int event, int param = 0);
418                    void        sendConfigEvent_l(int event, int param = 0);
419                    void        processConfigEvents();
420                    audio_io_handle_t id() const { return mId;}
421                    bool        standby() const { return mStandby; }
422                    uint32_t    device() const { return mDevice; }
423        virtual     audio_stream_t* stream() = 0;
424
425                    sp<EffectHandle> createEffect_l(
426                                        const sp<AudioFlinger::Client>& client,
427                                        const sp<IEffectClient>& effectClient,
428                                        int32_t priority,
429                                        int sessionId,
430                                        effect_descriptor_t *desc,
431                                        int *enabled,
432                                        status_t *status);
433                    void disconnectEffect(const sp< EffectModule>& effect,
434                                          const wp<EffectHandle>& handle,
435                                          bool unpinIfLast);
436
437                    // return values for hasAudioSession (bit field)
438                    enum effect_state {
439                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
440                                                // effect
441                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
442                                                // track
443                    };
444
445                    // get effect chain corresponding to session Id.
446                    sp<EffectChain> getEffectChain(int sessionId);
447                    // same as getEffectChain() but must be called with ThreadBase mutex locked
448                    sp<EffectChain> getEffectChain_l(int sessionId);
449                    // add an effect chain to the chain list (mEffectChains)
450        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
451                    // remove an effect chain from the chain list (mEffectChains)
452        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
453                    // lock all effect chains Mutexes. Must be called before releasing the
454                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
455                    // integrity of the chains during the process.
456                    // Also sets the parameter 'effectChains' to current value of mEffectChains.
457                    void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
458                    // unlock effect chains after process
459                    void unlockEffectChains(const Vector<sp<EffectChain> >& effectChains);
460                    // set audio mode to all effect chains
461                    void setMode(audio_mode_t mode);
462                    // get effect module with corresponding ID on specified audio session
463                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
464                    // add and effect module. Also creates the effect chain is none exists for
465                    // the effects audio session
466                    status_t addEffect_l(const sp< EffectModule>& effect);
467                    // remove and effect module. Also removes the effect chain is this was the last
468                    // effect
469                    void removeEffect_l(const sp< EffectModule>& effect);
470                    // detach all tracks connected to an auxiliary effect
471        virtual     void detachAuxEffect_l(int effectId) {}
472                    // returns either EFFECT_SESSION if effects on this audio session exist in one
473                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
474                    virtual uint32_t hasAudioSession(int sessionId) = 0;
475                    // the value returned by default implementation is not important as the
476                    // strategy is only meaningful for PlaybackThread which implements this method
477                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
478
479                    // suspend or restore effect according to the type of effect passed. a NULL
480                    // type pointer means suspend all effects in the session
481                    void setEffectSuspended(const effect_uuid_t *type,
482                                            bool suspend,
483                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
484                    // check if some effects must be suspended/restored when an effect is enabled
485                    // or disabled
486                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
487                                                     bool enabled,
488                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
489                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
490                                                       bool enabled,
491                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
492        mutable     Mutex                   mLock;
493
494    protected:
495
496                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
497                    class SuspendedSessionDesc : public RefBase {
498                    public:
499                        SuspendedSessionDesc() : mRefCount(0) {}
500
501                        int mRefCount;          // number of active suspend requests
502                        effect_uuid_t mType;    // effect type UUID
503                    };
504
505                    void        acquireWakeLock();
506                    void        acquireWakeLock_l();
507                    void        releaseWakeLock();
508                    void        releaseWakeLock_l();
509                    void setEffectSuspended_l(const effect_uuid_t *type,
510                                              bool suspend,
511                                              int sessionId = AUDIO_SESSION_OUTPUT_MIX);
512                    // updated mSuspendedSessions when an effect suspended or restored
513                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
514                                                          bool suspend,
515                                                          int sessionId);
516                    // check if some effects must be suspended when an effect chain is added
517                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
518
519        friend class AudioFlinger;      // for mEffectChains
520
521                    const type_t            mType;
522
523                    // Used by parameters, config events, addTrack_l, exit
524                    Condition               mWaitWorkCV;
525
526                    const sp<AudioFlinger>  mAudioFlinger;
527                    uint32_t                mSampleRate;
528                    size_t                  mFrameCount;
529                    uint32_t                mChannelMask;
530                    uint16_t                mChannelCount;
531                    size_t                  mFrameSize;
532                    audio_format_t          mFormat;
533
534                    // Parameter sequence by client: binder thread calling setParameters():
535                    //  1. Lock mLock
536                    //  2. Append to mNewParameters
537                    //  3. mWaitWorkCV.signal
538                    //  4. mParamCond.waitRelative with timeout
539                    //  5. read mParamStatus
540                    //  6. mWaitWorkCV.signal
541                    //  7. Unlock
542                    //
543                    // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
544                    // 1. Lock mLock
545                    // 2. If there is an entry in mNewParameters proceed ...
546                    // 2. Read first entry in mNewParameters
547                    // 3. Process
548                    // 4. Remove first entry from mNewParameters
549                    // 5. Set mParamStatus
550                    // 6. mParamCond.signal
551                    // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
552                    // 8. Unlock
553                    Condition               mParamCond;
554                    Vector<String8>         mNewParameters;
555                    status_t                mParamStatus;
556
557                    Vector<ConfigEvent>     mConfigEvents;
558                    bool                    mStandby;
559                    const audio_io_handle_t mId;
560                    Vector< sp<EffectChain> > mEffectChains;
561                    uint32_t                mDevice;    // output device for PlaybackThread
562                                                        // input + output devices for RecordThread
563                    static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
564                    char                    mName[kNameLength];
565                    sp<IPowerManager>       mPowerManager;
566                    sp<IBinder>             mWakeLockToken;
567                    const sp<PMDeathRecipient> mDeathRecipient;
568                    // list of suspended effects per session and per type. The first vector is
569                    // keyed by session ID, the second by type UUID timeLow field
570                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >  mSuspendedSessions;
571    };
572
573    struct  stream_type_t {
574        stream_type_t()
575            :   volume(1.0f),
576                mute(false),
577                valid(true)
578        {
579        }
580        float       volume;
581        bool        mute;
582        bool        valid;
583    };
584
585    // --- PlaybackThread ---
586    class PlaybackThread : public ThreadBase {
587    public:
588
589        enum mixer_state {
590            MIXER_IDLE,             // no active tracks
591            MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
592            MIXER_TRACKS_READY      // at least one active track, and at least one track has data
593            // standby mode does not have an enum value
594            // suspend by audio policy manager is orthogonal to mixer state
595        };
596
597        // playback track
598        class Track : public TrackBase {
599        public:
600                                Track(  PlaybackThread *thread,
601                                        const sp<Client>& client,
602                                        audio_stream_type_t streamType,
603                                        uint32_t sampleRate,
604                                        audio_format_t format,
605                                        uint32_t channelMask,
606                                        int frameCount,
607                                        const sp<IMemory>& sharedBuffer,
608                                        int sessionId);
609            virtual             ~Track();
610
611                    void        dump(char* buffer, size_t size);
612            virtual status_t    start(pid_t tid);
613            virtual void        stop();
614                    void        pause();
615
616                    void        flush();
617                    void        destroy();
618                    void        mute(bool);
619                    int name() const {
620                        return mName;
621                    }
622
623                    audio_stream_type_t streamType() const {
624                        return mStreamType;
625                    }
626                    status_t    attachAuxEffect(int EffectId);
627                    void        setAuxBuffer(int EffectId, int32_t *buffer);
628                    int32_t     *auxBuffer() const { return mAuxBuffer; }
629                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
630                    int16_t     *mainBuffer() const { return mMainBuffer; }
631                    int         auxEffectId() const { return mAuxEffectId; }
632
633        protected:
634            // for numerous
635            friend class PlaybackThread;
636            friend class MixerThread;
637            friend class DirectOutputThread;
638
639                                Track(const Track&);
640                                Track& operator = (const Track&);
641
642            // AudioBufferProvider interface
643            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
644            // releaseBuffer() not overridden
645
646            virtual uint32_t framesReady() const;
647
648            bool isMuted() const { return mMute; }
649            bool isPausing() const {
650                return mState == PAUSING;
651            }
652            bool isPaused() const {
653                return mState == PAUSED;
654            }
655            bool isReady() const;
656            void setPaused() { mState = PAUSED; }
657            void reset();
658
659            bool isOutputTrack() const {
660                return (mStreamType == AUDIO_STREAM_CNT);
661            }
662
663        public:
664            virtual bool isTimedTrack() const { return false; }
665        protected:
666
667            // we don't really need a lock for these
668            volatile bool       mMute;
669            // FILLED state is used for suppressing volume ramp at begin of playing
670            enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
671            mutable uint8_t     mFillingUpStatus;
672            int8_t              mRetryCount;
673            sp<IMemory>         mSharedBuffer;
674            bool                mResetDone;
675            audio_stream_type_t mStreamType;
676            int                 mName;
677            int16_t             *mMainBuffer;
678            int32_t             *mAuxBuffer;
679            int                 mAuxEffectId;
680            bool                mHasVolumeController;
681        };  // end of Track
682
683        class TimedTrack : public Track {
684          public:
685            static sp<TimedTrack> create(PlaybackThread *thread,
686                                         const sp<Client>& client,
687                                         audio_stream_type_t streamType,
688                                         uint32_t sampleRate,
689                                         audio_format_t format,
690                                         uint32_t channelMask,
691                                         int frameCount,
692                                         const sp<IMemory>& sharedBuffer,
693                                         int sessionId);
694            ~TimedTrack();
695
696            class TimedBuffer {
697              public:
698                TimedBuffer();
699                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
700                const sp<IMemory>& buffer() const { return mBuffer; }
701                int64_t pts() const { return mPTS; }
702                int position() const { return mPosition; }
703                void setPosition(int pos) { mPosition = pos; }
704              private:
705                sp<IMemory> mBuffer;
706                int64_t mPTS;
707                int mPosition;
708            };
709
710            virtual bool isTimedTrack() const { return true; }
711
712            virtual uint32_t framesReady() const;
713
714            // AudioBufferProvider interface
715            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
716            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
717
718            void timedYieldSamples(AudioBufferProvider::Buffer* buffer);
719            void timedYieldSilence(uint32_t numFrames,
720                                   AudioBufferProvider::Buffer* buffer);
721
722            status_t    allocateTimedBuffer(size_t size,
723                                            sp<IMemory>* buffer);
724            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
725                                         int64_t pts);
726            status_t    setMediaTimeTransform(const LinearTransform& xform,
727                                              TimedAudioTrack::TargetTimeline target);
728            void        trimTimedBufferQueue_l();
729
730          private:
731            TimedTrack(PlaybackThread *thread,
732                       const sp<Client>& client,
733                       audio_stream_type_t streamType,
734                       uint32_t sampleRate,
735                       audio_format_t format,
736                       uint32_t channelMask,
737                       int frameCount,
738                       const sp<IMemory>& sharedBuffer,
739                       int sessionId);
740
741            uint64_t            mLocalTimeFreq;
742            LinearTransform     mLocalTimeToSampleTransform;
743            sp<MemoryDealer>    mTimedMemoryDealer;
744            Vector<TimedBuffer> mTimedBufferQueue;
745            uint8_t*            mTimedSilenceBuffer;
746            uint32_t            mTimedSilenceBufferSize;
747            mutable Mutex       mTimedBufferQueueLock;
748            bool                mTimedAudioOutputOnTime;
749            CCHelper            mCCHelper;
750
751            Mutex               mMediaTimeTransformLock;
752            LinearTransform     mMediaTimeTransform;
753            bool                mMediaTimeTransformValid;
754            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
755        };
756
757
758        // playback track
759        class OutputTrack : public Track {
760        public:
761
762            class Buffer: public AudioBufferProvider::Buffer {
763            public:
764                int16_t *mBuffer;
765            };
766
767                                OutputTrack(PlaybackThread *thread,
768                                        DuplicatingThread *sourceThread,
769                                        uint32_t sampleRate,
770                                        audio_format_t format,
771                                        uint32_t channelMask,
772                                        int frameCount);
773            virtual             ~OutputTrack();
774
775            virtual status_t    start(pid_t tid);
776            virtual void        stop();
777                    bool        write(int16_t* data, uint32_t frames);
778                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
779                    bool        isActive() const { return mActive; }
780            const wp<ThreadBase>& thread() const { return mThread; }
781
782        private:
783
784            enum {
785                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
786            };
787
788            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
789            void                clearBufferQueue();
790
791            // Maximum number of pending buffers allocated by OutputTrack::write()
792            static const uint8_t kMaxOverFlowBuffers = 10;
793
794            Vector < Buffer* >          mBufferQueue;
795            AudioBufferProvider::Buffer mOutBuffer;
796            bool                        mActive;
797            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
798        };  // end of OutputTrack
799
800        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
801                        audio_io_handle_t id, uint32_t device, type_t type);
802        virtual             ~PlaybackThread();
803
804        virtual     status_t    dump(int fd, const Vector<String16>& args);
805
806        // Thread virtuals
807        virtual     status_t    readyToRun();
808        virtual     bool        threadLoop();
809
810        // RefBase
811        virtual     void        onFirstRef();
812
813protected:
814        // Code snippets that were lifted up out of threadLoop()
815        virtual     void        threadLoop_mix() = 0;
816        virtual     void        threadLoop_sleepTime() = 0;
817        virtual     void        threadLoop_write();
818        virtual     void        threadLoop_standby();
819
820        // Non-trivial for DUPLICATING only
821        virtual     void        updateWaitTime_l() { }
822
823        // Non-trivial for DIRECT only
824        virtual     void        applyVolume() { }
825
826                    // prepareTracks_l reads and writes mActiveTracks, and also returns the
827                    // pending set of tracks to remove via Vector 'tracksToRemove'.  The caller is
828                    // responsible for clearing or destroying this Vector later on, when it
829                    // is safe to do so. That will drop the final ref count and destroy the tracks.
830        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
831
832public:
833
834        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
835
836        virtual     uint32_t    latency() const;
837
838                    void        setMasterVolume(float value);
839                    void        setMasterMute(bool muted);
840
841                    void        setStreamVolume(audio_stream_type_t stream, float value);
842                    void        setStreamMute(audio_stream_type_t stream, bool muted);
843
844                    float       streamVolume(audio_stream_type_t stream) const;
845
846                    sp<Track>   createTrack_l(
847                                    const sp<AudioFlinger::Client>& client,
848                                    audio_stream_type_t streamType,
849                                    uint32_t sampleRate,
850                                    audio_format_t format,
851                                    uint32_t channelMask,
852                                    int frameCount,
853                                    const sp<IMemory>& sharedBuffer,
854                                    int sessionId,
855                                    bool isTimed,
856                                    status_t *status);
857
858                    AudioStreamOut* getOutput() const;
859                    AudioStreamOut* clearOutput();
860                    virtual audio_stream_t* stream();
861
862                    void        suspend() { mSuspended++; }
863                    void        restore() { if (mSuspended > 0) mSuspended--; }
864                    bool        isSuspended() const { return (mSuspended > 0); }
865        virtual     String8     getParameters(const String8& keys);
866        virtual     void        audioConfigChanged_l(int event, int param = 0);
867        virtual     status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
868                    int16_t     *mixBuffer() const { return mMixBuffer; };
869
870        virtual     void detachAuxEffect_l(int effectId);
871                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
872                            int EffectId);
873                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
874                            int EffectId);
875
876                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
877                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
878                    virtual uint32_t hasAudioSession(int sessionId);
879                    virtual uint32_t getStrategyForSession_l(int sessionId);
880
881                            void setStreamValid(audio_stream_type_t streamType, bool valid);
882
883    protected:
884        int16_t*                        mMixBuffer;
885        uint32_t                        mSuspended;     // suspend count, > 0 means suspended
886        int                             mBytesWritten;
887    private:
888        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
889        // PlaybackThread needs to find out if master-muted, it checks it's local
890        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
891        bool                            mMasterMute;
892                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
893    protected:
894        SortedVector< wp<Track> >       mActiveTracks;
895
896        virtual int             getTrackName_l() = 0;
897        virtual void            deleteTrackName_l(int name) = 0;
898        virtual uint32_t        activeSleepTimeUs();
899        virtual uint32_t        idleSleepTimeUs() = 0;
900        virtual uint32_t        suspendSleepTimeUs() = 0;
901
902        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
903                    void        checkSilentMode_l();
904
905        // Non-trivial for DUPLICATING only
906        virtual     void        saveOutputTracks() { }
907        virtual     void        clearOutputTracks() { }
908
909    private:
910
911        friend class AudioFlinger;      // for numerous
912
913        PlaybackThread(const Client&);
914        PlaybackThread& operator = (const PlaybackThread&);
915
916        status_t    addTrack_l(const sp<Track>& track);
917        void        destroyTrack_l(const sp<Track>& track);
918        void        removeTrack_l(const sp<Track>& track);
919
920        void        readOutputParameters();
921
922        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
923        status_t    dumpTracks(int fd, const Vector<String16>& args);
924
925        SortedVector< sp<Track> >       mTracks;
926        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
927        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
928        AudioStreamOut                  *mOutput;
929        float                           mMasterVolume;
930        nsecs_t                         mLastWriteTime;
931        int                             mNumWrites;
932        int                             mNumDelayedWrites;
933        bool                            mInWrite;
934
935        // FIXME rename these former local variables of threadLoop to standard "m" names
936        nsecs_t                         standbyTime;
937        size_t                          mixBufferSize;
938        uint32_t                        activeSleepTime;
939        uint32_t                        idleSleepTime;
940        uint32_t                        sleepTime;
941
942        // mixer status returned by prepareTracks_l()
943        mixer_state                     mMixerStatus;       // current cycle
944        mixer_state                     mPrevMixerStatus;   // previous cycle
945
946        // FIXME move these declarations into the specific sub-class that needs them
947        // MIXER only
948        bool                            longStandbyExit;
949        uint32_t                        sleepTimeShift;
950        // DIRECT only
951        nsecs_t                         standbyDelay;
952        // DUPLICATING only
953        uint32_t                        writeFrames;
954    };
955
956    class MixerThread : public PlaybackThread {
957    public:
958        MixerThread (const sp<AudioFlinger>& audioFlinger,
959                     AudioStreamOut* output,
960                     audio_io_handle_t id,
961                     uint32_t device,
962                     type_t type = MIXER);
963        virtual             ~MixerThread();
964
965        // Thread virtuals
966
967                    void        invalidateTracks(audio_stream_type_t streamType);
968        virtual     bool        checkForNewParameters_l();
969        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
970
971    protected:
972        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
973        virtual     int         getTrackName_l();
974        virtual     void        deleteTrackName_l(int name);
975        virtual     uint32_t    idleSleepTimeUs();
976        virtual     uint32_t    suspendSleepTimeUs();
977
978        // threadLoop snippets
979        virtual     void        threadLoop_mix();
980        virtual     void        threadLoop_sleepTime();
981
982                    AudioMixer* mAudioMixer;
983    };
984
985    class DirectOutputThread : public PlaybackThread {
986    public:
987
988        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
989                            audio_io_handle_t id, uint32_t device);
990        virtual                 ~DirectOutputThread();
991
992        // Thread virtuals
993
994        virtual     bool        checkForNewParameters_l();
995
996    protected:
997        virtual     int         getTrackName_l();
998        virtual     void        deleteTrackName_l(int name);
999        virtual     uint32_t    activeSleepTimeUs();
1000        virtual     uint32_t    idleSleepTimeUs();
1001        virtual     uint32_t    suspendSleepTimeUs();
1002
1003        // threadLoop snippets
1004        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1005        virtual     void        threadLoop_mix();
1006        virtual     void        threadLoop_sleepTime();
1007
1008        // volumes last sent to audio HAL with stream->set_volume()
1009        // FIXME use standard representation and names
1010        float mLeftVolFloat;
1011        float mRightVolFloat;
1012        uint16_t mLeftVolShort;
1013        uint16_t mRightVolShort;
1014
1015        // FIXME rename these former local variables of threadLoop to standard names
1016        // next 3 were local to the while !exitingPending loop
1017        bool rampVolume;
1018        uint16_t leftVol;
1019        uint16_t rightVol;
1020
1021private:
1022                    void        applyVolume();  // FIXME inline into threadLoop_mix()
1023
1024        // prepareTracks_l() tells threadLoop_mix() the name of the single active track
1025        sp<Track>               mActiveTrack;
1026    };
1027
1028    class DuplicatingThread : public MixerThread {
1029    public:
1030        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1031                           audio_io_handle_t id);
1032        virtual                 ~DuplicatingThread();
1033
1034        // Thread virtuals
1035                    void        addOutputTrack(MixerThread* thread);
1036                    void        removeOutputTrack(MixerThread* thread);
1037                    uint32_t    waitTimeMs() { return mWaitTimeMs; }
1038    protected:
1039        virtual     uint32_t    activeSleepTimeUs();
1040
1041    private:
1042                    bool        outputsReady(const SortedVector<sp<OutputTrack> > &outputTracks);
1043    protected:
1044        // threadLoop snippets
1045        virtual     void        threadLoop_mix();
1046        virtual     void        threadLoop_sleepTime();
1047        virtual     void        threadLoop_write();
1048        virtual     void        threadLoop_standby();
1049
1050        // called from threadLoop, addOutputTrack, removeOutputTrack
1051        virtual     void        updateWaitTime_l();
1052        virtual     void        saveOutputTracks();
1053        virtual     void        clearOutputTracks();
1054    private:
1055
1056                    uint32_t    mWaitTimeMs;
1057        SortedVector < sp<OutputTrack> >  outputTracks;
1058        SortedVector < sp<OutputTrack> >  mOutputTracks;
1059    };
1060
1061              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1062              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1063              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1064              // no range check, AudioFlinger::mLock held
1065              bool streamMute_l(audio_stream_type_t stream) const
1066                                { return mStreamTypes[stream].mute; }
1067              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
1068              float streamVolume_l(audio_stream_type_t stream) const
1069                                { return mStreamTypes[stream].volume; }
1070              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
1071
1072              // allocate an audio_io_handle_t, session ID, or effect ID
1073              uint32_t nextUniqueId();
1074
1075              status_t moveEffectChain_l(int sessionId,
1076                                     PlaybackThread *srcThread,
1077                                     PlaybackThread *dstThread,
1078                                     bool reRegister);
1079              // return thread associated with primary hardware device, or NULL
1080              PlaybackThread *primaryPlaybackThread_l() const;
1081              uint32_t primaryOutputDevice_l() const;
1082
1083    // server side of the client's IAudioTrack
1084    class TrackHandle : public android::BnAudioTrack {
1085    public:
1086                            TrackHandle(const sp<PlaybackThread::Track>& track);
1087        virtual             ~TrackHandle();
1088        virtual sp<IMemory> getCblk() const;
1089        virtual status_t    start(pid_t tid);
1090        virtual void        stop();
1091        virtual void        flush();
1092        virtual void        mute(bool);
1093        virtual void        pause();
1094        virtual status_t    attachAuxEffect(int effectId);
1095        virtual status_t    allocateTimedBuffer(size_t size,
1096                                                sp<IMemory>* buffer);
1097        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1098                                             int64_t pts);
1099        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1100                                                  int target);
1101        virtual status_t onTransact(
1102            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1103    private:
1104        const sp<PlaybackThread::Track> mTrack;
1105    };
1106
1107                void        removeClient_l(pid_t pid);
1108                void        removeNotificationClient(pid_t pid);
1109
1110
1111    // record thread
1112    class RecordThread : public ThreadBase, public AudioBufferProvider
1113    {
1114    public:
1115
1116        // record track
1117        class RecordTrack : public TrackBase {
1118        public:
1119                                RecordTrack(RecordThread *thread,
1120                                        const sp<Client>& client,
1121                                        uint32_t sampleRate,
1122                                        audio_format_t format,
1123                                        uint32_t channelMask,
1124                                        int frameCount,
1125                                        int sessionId);
1126            virtual             ~RecordTrack();
1127
1128            virtual status_t    start(pid_t tid);
1129            virtual void        stop();
1130
1131                    bool        overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
1132                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
1133
1134                    void        dump(char* buffer, size_t size);
1135
1136        private:
1137            friend class AudioFlinger;  // for mState
1138
1139                                RecordTrack(const RecordTrack&);
1140                                RecordTrack& operator = (const RecordTrack&);
1141
1142            // AudioBufferProvider interface
1143            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
1144            // releaseBuffer() not overridden
1145
1146            bool                mOverflow;
1147        };
1148
1149
1150                RecordThread(const sp<AudioFlinger>& audioFlinger,
1151                        AudioStreamIn *input,
1152                        uint32_t sampleRate,
1153                        uint32_t channels,
1154                        audio_io_handle_t id,
1155                        uint32_t device);
1156                virtual     ~RecordThread();
1157
1158        // Thread
1159        virtual bool        threadLoop();
1160        virtual status_t    readyToRun();
1161
1162        // RefBase
1163        virtual void        onFirstRef();
1164
1165        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1166                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1167                        const sp<AudioFlinger::Client>& client,
1168                        uint32_t sampleRate,
1169                        audio_format_t format,
1170                        int channelMask,
1171                        int frameCount,
1172                        int sessionId,
1173                        status_t *status);
1174
1175                status_t    start(RecordTrack* recordTrack);
1176                status_t    start(RecordTrack* recordTrack, pid_t tid);
1177                void        stop(RecordTrack* recordTrack);
1178                status_t    dump(int fd, const Vector<String16>& args);
1179                AudioStreamIn* getInput() const;
1180                AudioStreamIn* clearInput();
1181                virtual audio_stream_t* stream();
1182
1183        // AudioBufferProvider interface
1184        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1185        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1186
1187        virtual bool        checkForNewParameters_l();
1188        virtual String8     getParameters(const String8& keys);
1189        virtual void        audioConfigChanged_l(int event, int param = 0);
1190                void        readInputParameters();
1191        virtual unsigned int  getInputFramesLost();
1192
1193        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1194        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1195        virtual uint32_t hasAudioSession(int sessionId);
1196                RecordTrack* track();
1197
1198    private:
1199                RecordThread();
1200                AudioStreamIn                       *mInput;
1201                RecordTrack*                        mTrack;
1202                sp<RecordTrack>                     mActiveTrack;
1203                Condition                           mStartStopCond;
1204                AudioResampler                      *mResampler;
1205                int32_t                             *mRsmpOutBuffer;
1206                int16_t                             *mRsmpInBuffer;
1207                size_t                              mRsmpInIndex;
1208                size_t                              mInputBytes;
1209                const int                           mReqChannelCount;
1210                const uint32_t                      mReqSampleRate;
1211                ssize_t                             mBytesRead;
1212    };
1213
1214    // server side of the client's IAudioRecord
1215    class RecordHandle : public android::BnAudioRecord {
1216    public:
1217        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1218        virtual             ~RecordHandle();
1219        virtual sp<IMemory> getCblk() const;
1220        virtual status_t    start(pid_t tid);
1221        virtual void        stop();
1222        virtual status_t onTransact(
1223            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1224    private:
1225        const sp<RecordThread::RecordTrack> mRecordTrack;
1226    };
1227
1228    //--- Audio Effect Management
1229
1230    // EffectModule and EffectChain classes both have their own mutex to protect
1231    // state changes or resource modifications. Always respect the following order
1232    // if multiple mutexes must be acquired to avoid cross deadlock:
1233    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1234
1235    // The EffectModule class is a wrapper object controlling the effect engine implementation
1236    // in the effect library. It prevents concurrent calls to process() and command() functions
1237    // from different client threads. It keeps a list of EffectHandle objects corresponding
1238    // to all client applications using this effect and notifies applications of effect state,
1239    // control or parameter changes. It manages the activation state machine to send appropriate
1240    // reset, enable, disable commands to effect engine and provide volume
1241    // ramping when effects are activated/deactivated.
1242    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1243    // the attached track(s) to accumulate their auxiliary channel.
1244    class EffectModule: public RefBase {
1245    public:
1246        EffectModule(ThreadBase *thread,
1247                        const wp<AudioFlinger::EffectChain>& chain,
1248                        effect_descriptor_t *desc,
1249                        int id,
1250                        int sessionId);
1251        virtual ~EffectModule();
1252
1253        enum effect_state {
1254            IDLE,
1255            RESTART,
1256            STARTING,
1257            ACTIVE,
1258            STOPPING,
1259            STOPPED,
1260            DESTROYED
1261        };
1262
1263        int         id() const { return mId; }
1264        void process();
1265        void updateState();
1266        status_t command(uint32_t cmdCode,
1267                         uint32_t cmdSize,
1268                         void *pCmdData,
1269                         uint32_t *replySize,
1270                         void *pReplyData);
1271
1272        void reset_l();
1273        status_t configure();
1274        status_t init();
1275        effect_state state() const {
1276            return mState;
1277        }
1278        uint32_t status() {
1279            return mStatus;
1280        }
1281        int sessionId() const {
1282            return mSessionId;
1283        }
1284        status_t    setEnabled(bool enabled);
1285        bool isEnabled() const;
1286        bool isProcessEnabled() const;
1287
1288        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1289        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1290        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1291        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1292        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1293        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1294        const wp<ThreadBase>& thread() { return mThread; }
1295
1296        status_t addHandle(const sp<EffectHandle>& handle);
1297        void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast);
1298        size_t removeHandle (const wp<EffectHandle>& handle);
1299
1300        effect_descriptor_t& desc() { return mDescriptor; }
1301        wp<EffectChain>&     chain() { return mChain; }
1302
1303        status_t         setDevice(uint32_t device);
1304        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1305        status_t         setMode(audio_mode_t mode);
1306        status_t         start();
1307        status_t         stop();
1308        void             setSuspended(bool suspended);
1309        bool             suspended() const;
1310
1311        sp<EffectHandle> controlHandle();
1312
1313        bool             isPinned() const { return mPinned; }
1314        void             unPin() { mPinned = false; }
1315
1316        status_t         dump(int fd, const Vector<String16>& args);
1317
1318    protected:
1319        friend class AudioFlinger;      // for mHandles
1320        bool                mPinned;
1321
1322        // Maximum time allocated to effect engines to complete the turn off sequence
1323        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1324
1325        EffectModule(const EffectModule&);
1326        EffectModule& operator = (const EffectModule&);
1327
1328        status_t start_l();
1329        status_t stop_l();
1330
1331mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1332        wp<ThreadBase>      mThread;    // parent thread
1333        wp<EffectChain>     mChain;     // parent effect chain
1334        int                 mId;        // this instance unique ID
1335        int                 mSessionId; // audio session ID
1336        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1337        effect_config_t     mConfig;    // input and output audio configuration
1338        effect_handle_t  mEffectInterface; // Effect module C API
1339        status_t            mStatus;    // initialization status
1340        effect_state        mState;     // current activation state
1341        Vector< wp<EffectHandle> > mHandles;    // list of client handles
1342                    // First handle in mHandles has highest priority and controls the effect module
1343        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1344                                        // sending disable command.
1345        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1346        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1347    };
1348
1349    // The EffectHandle class implements the IEffect interface. It provides resources
1350    // to receive parameter updates, keeps track of effect control
1351    // ownership and state and has a pointer to the EffectModule object it is controlling.
1352    // There is one EffectHandle object for each application controlling (or using)
1353    // an effect module.
1354    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1355    class EffectHandle: public android::BnEffect {
1356    public:
1357
1358        EffectHandle(const sp<EffectModule>& effect,
1359                const sp<AudioFlinger::Client>& client,
1360                const sp<IEffectClient>& effectClient,
1361                int32_t priority);
1362        virtual ~EffectHandle();
1363
1364        // IEffect
1365        virtual status_t enable();
1366        virtual status_t disable();
1367        virtual status_t command(uint32_t cmdCode,
1368                                 uint32_t cmdSize,
1369                                 void *pCmdData,
1370                                 uint32_t *replySize,
1371                                 void *pReplyData);
1372        virtual void disconnect();
1373    private:
1374                void disconnect(bool unpinIfLast);
1375    public:
1376        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1377        virtual status_t onTransact(uint32_t code, const Parcel& data,
1378                Parcel* reply, uint32_t flags);
1379
1380
1381        // Give or take control of effect module
1382        // - hasControl: true if control is given, false if removed
1383        // - signal: true client app should be signaled of change, false otherwise
1384        // - enabled: state of the effect when control is passed
1385        void setControl(bool hasControl, bool signal, bool enabled);
1386        void commandExecuted(uint32_t cmdCode,
1387                             uint32_t cmdSize,
1388                             void *pCmdData,
1389                             uint32_t replySize,
1390                             void *pReplyData);
1391        void setEnabled(bool enabled);
1392        bool enabled() const { return mEnabled; }
1393
1394        // Getters
1395        int id() const { return mEffect->id(); }
1396        int priority() const { return mPriority; }
1397        bool hasControl() const { return mHasControl; }
1398        sp<EffectModule> effect() const { return mEffect; }
1399
1400        void dump(char* buffer, size_t size);
1401
1402    protected:
1403        friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
1404        EffectHandle(const EffectHandle&);
1405        EffectHandle& operator =(const EffectHandle&);
1406
1407        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1408        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1409        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1410        sp<IMemory>         mCblkMemory;    // shared memory for control block
1411        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1412        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1413        int mPriority;                      // client application priority to control the effect
1414        bool mHasControl;                   // true if this handle is controlling the effect
1415        bool mEnabled;                      // cached enable state: needed when the effect is
1416                                            // restored after being suspended
1417    };
1418
1419    // the EffectChain class represents a group of effects associated to one audio session.
1420    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1421    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1422    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1423    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1424    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1425    // input buffer used by the track as accumulation buffer.
1426    class EffectChain: public RefBase {
1427    public:
1428        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1429        EffectChain(ThreadBase *thread, int sessionId);
1430        virtual ~EffectChain();
1431
1432        // special key used for an entry in mSuspendedEffects keyed vector
1433        // corresponding to a suspend all request.
1434        static const int        kKeyForSuspendAll = 0;
1435
1436        // minimum duration during which we force calling effect process when last track on
1437        // a session is stopped or removed to allow effect tail to be rendered
1438        static const int        kProcessTailDurationMs = 1000;
1439
1440        void process_l();
1441
1442        void lock() {
1443            mLock.lock();
1444        }
1445        void unlock() {
1446            mLock.unlock();
1447        }
1448
1449        status_t addEffect_l(const sp<EffectModule>& handle);
1450        size_t removeEffect_l(const sp<EffectModule>& handle);
1451
1452        int sessionId() const { return mSessionId; }
1453        void setSessionId(int sessionId) { mSessionId = sessionId; }
1454
1455        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1456        sp<EffectModule> getEffectFromId_l(int id);
1457        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1458        bool setVolume_l(uint32_t *left, uint32_t *right);
1459        void setDevice_l(uint32_t device);
1460        void setMode_l(audio_mode_t mode);
1461
1462        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1463            mInBuffer = buffer;
1464            mOwnInBuffer = ownsBuffer;
1465        }
1466        int16_t *inBuffer() const {
1467            return mInBuffer;
1468        }
1469        void setOutBuffer(int16_t *buffer) {
1470            mOutBuffer = buffer;
1471        }
1472        int16_t *outBuffer() const {
1473            return mOutBuffer;
1474        }
1475
1476        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1477        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1478        int32_t trackCnt() const { return mTrackCnt;}
1479
1480        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1481                                   mTailBufferCount = mMaxTailBuffers; }
1482        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1483        int32_t activeTrackCnt() const { return mActiveTrackCnt;}
1484
1485        uint32_t strategy() const { return mStrategy; }
1486        void setStrategy(uint32_t strategy)
1487                 { mStrategy = strategy; }
1488
1489        // suspend effect of the given type
1490        void setEffectSuspended_l(const effect_uuid_t *type,
1491                                  bool suspend);
1492        // suspend all eligible effects
1493        void setEffectSuspendedAll_l(bool suspend);
1494        // check if effects should be suspend or restored when a given effect is enable or disabled
1495        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1496                                              bool enabled);
1497
1498        status_t dump(int fd, const Vector<String16>& args);
1499
1500    protected:
1501        friend class AudioFlinger;  // for mThread, mEffects
1502        EffectChain(const EffectChain&);
1503        EffectChain& operator =(const EffectChain&);
1504
1505        class SuspendedEffectDesc : public RefBase {
1506        public:
1507            SuspendedEffectDesc() : mRefCount(0) {}
1508
1509            int mRefCount;
1510            effect_uuid_t mType;
1511            wp<EffectModule> mEffect;
1512        };
1513
1514        // get a list of effect modules to suspend when an effect of the type
1515        // passed is enabled.
1516        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1517
1518        // get an effect module if it is currently enable
1519        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1520        // true if the effect whose descriptor is passed can be suspended
1521        // OEMs can modify the rules implemented in this method to exclude specific effect
1522        // types or implementations from the suspend/restore mechanism.
1523        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1524
1525        wp<ThreadBase> mThread;     // parent mixer thread
1526        Mutex mLock;                // mutex protecting effect list
1527        Vector<sp<EffectModule> > mEffects; // list of effect modules
1528        int mSessionId;             // audio session ID
1529        int16_t *mInBuffer;         // chain input buffer
1530        int16_t *mOutBuffer;        // chain output buffer
1531        volatile int32_t mActiveTrackCnt;  // number of active tracks connected
1532        volatile int32_t mTrackCnt;        // number of tracks connected
1533        int32_t mTailBufferCount;   // current effect tail buffer count
1534        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1535        bool mOwnInBuffer;          // true if the chain owns its input buffer
1536        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1537        uint32_t mLeftVolume;       // previous volume on left channel
1538        uint32_t mRightVolume;      // previous volume on right channel
1539        uint32_t mNewLeftVolume;       // new volume on left channel
1540        uint32_t mNewRightVolume;      // new volume on right channel
1541        uint32_t mStrategy; // strategy for this effect chain
1542        // mSuspendedEffects lists all effect currently suspended in the chain
1543        // use effect type UUID timelow field as key. There is no real risk of identical
1544        // timeLow fields among effect type UUIDs.
1545        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1546    };
1547
1548    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1549    // For emphasis, we could also make all pointers to them be "const *",
1550    // but that would clutter the code unnecessarily.
1551
1552    struct AudioStreamOut {
1553        audio_hw_device_t*  const hwDev;
1554        audio_stream_out_t* const stream;
1555
1556        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1557            hwDev(dev), stream(out) {}
1558    };
1559
1560    struct AudioStreamIn {
1561        audio_hw_device_t* const hwDev;
1562        audio_stream_in_t* const stream;
1563
1564        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1565            hwDev(dev), stream(in) {}
1566    };
1567
1568    // for mAudioSessionRefs only
1569    struct AudioSessionRef {
1570        AudioSessionRef(int sessionid, pid_t pid) :
1571            mSessionid(sessionid), mPid(pid), mCnt(1) {}
1572        const int   mSessionid;
1573        const pid_t mPid;
1574        int         mCnt;
1575    };
1576
1577    enum master_volume_support {
1578        // MVS_NONE:
1579        // Audio HAL has no support for master volume, either setting or
1580        // getting.  All master volume control must be implemented in SW by the
1581        // AudioFlinger mixing core.
1582        MVS_NONE,
1583
1584        // MVS_SETONLY:
1585        // Audio HAL has support for setting master volume, but not for getting
1586        // master volume (original HAL design did not include a getter).
1587        // AudioFlinger needs to keep track of the last set master volume in
1588        // addition to needing to set an initial, default, master volume at HAL
1589        // load time.
1590        MVS_SETONLY,
1591
1592        // MVS_FULL:
1593        // Audio HAL has support both for setting and getting master volume.
1594        // AudioFlinger should send all set and get master volume requests
1595        // directly to the HAL.
1596        MVS_FULL,
1597    };
1598
1599    mutable     Mutex                               mLock;
1600
1601                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
1602
1603                mutable     Mutex                   mHardwareLock;
1604
1605                // These two fields are immutable after onFirstRef(), so no lock needed to access
1606                audio_hw_device_t*                  mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
1607                Vector<audio_hw_device_t*>          mAudioHwDevs;
1608
1609    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
1610    enum hardware_call_state {
1611        AUDIO_HW_IDLE = 0,              // no operation in progress
1612        AUDIO_HW_INIT,                  // init_check
1613        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
1614        AUDIO_HW_OUTPUT_CLOSE,          // unused
1615        AUDIO_HW_INPUT_OPEN,            // unused
1616        AUDIO_HW_INPUT_CLOSE,           // unused
1617        AUDIO_HW_STANDBY,               // unused
1618        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
1619        AUDIO_HW_GET_ROUTING,           // unused
1620        AUDIO_HW_SET_ROUTING,           // unused
1621        AUDIO_HW_GET_MODE,              // unused
1622        AUDIO_HW_SET_MODE,              // set_mode
1623        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
1624        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
1625        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
1626        AUDIO_HW_SET_PARAMETER,         // set_parameters
1627        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
1628        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
1629        AUDIO_HW_GET_PARAMETER,         // get_parameters
1630    };
1631
1632    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
1633
1634
1635                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
1636                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
1637
1638                // both are protected by mLock
1639                float                               mMasterVolume;
1640                float                               mMasterVolumeSW;
1641                master_volume_support               mMasterVolumeSupportLvl;
1642                bool                                mMasterMute;
1643
1644                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
1645
1646                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1647                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
1648                audio_mode_t                        mMode;
1649                bool                                mBtNrecIsOff;
1650
1651                // protected by mLock
1652                Vector<AudioSessionRef*> mAudioSessionRefs;
1653
1654                float       masterVolume_l() const;
1655                float       masterVolumeSW_l() const  { return mMasterVolumeSW; }
1656                bool        masterMute_l() const    { return mMasterMute; }
1657
1658private:
1659    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
1660
1661};
1662
1663
1664// ----------------------------------------------------------------------------
1665
1666}; // namespace android
1667
1668#endif // ANDROID_AUDIO_FLINGER_H
1669