AudioFlinger.h revision 3b16c766d1ae2cfd8487e8ffb2b23936fc0a8e17
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46#include <hardware/audio_policy.h>
47
48#include <media/AudioBufferProvider.h>
49#include <media/ExtendedAudioBufferProvider.h>
50#include "FastMixer.h"
51#include <media/nbaio/NBAIO.h>
52#include "AudioWatchdog.h"
53
54#include <powermanager/IPowerManager.h>
55
56namespace android {
57
58class audio_track_cblk_t;
59class effect_param_cblk_t;
60class AudioMixer;
61class AudioBuffer;
62class AudioResampler;
63class FastMixer;
64
65// ----------------------------------------------------------------------------
66
67// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
68// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
69// Adding full support for > 2 channel capture or playback would require more than simply changing
70// this #define.  There is an independent hard-coded upper limit in AudioMixer;
71// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
72// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
73// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
74#define FCC_2 2     // FCC_2 = Fixed Channel Count 2
75
76static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
77
78class AudioFlinger :
79    public BinderService<AudioFlinger>,
80    public BnAudioFlinger
81{
82    friend class BinderService<AudioFlinger>;   // for AudioFlinger()
83public:
84    static const char* getServiceName() { return "media.audio_flinger"; }
85
86    virtual     status_t    dump(int fd, const Vector<String16>& args);
87
88    // IAudioFlinger interface, in binder opcode order
89    virtual sp<IAudioTrack> createTrack(
90                                pid_t pid,
91                                audio_stream_type_t streamType,
92                                uint32_t sampleRate,
93                                audio_format_t format,
94                                audio_channel_mask_t channelMask,
95                                int frameCount,
96                                IAudioFlinger::track_flags_t *flags,
97                                const sp<IMemory>& sharedBuffer,
98                                audio_io_handle_t output,
99                                pid_t tid,
100                                int *sessionId,
101                                status_t *status);
102
103    virtual sp<IAudioRecord> openRecord(
104                                pid_t pid,
105                                audio_io_handle_t input,
106                                uint32_t sampleRate,
107                                audio_format_t format,
108                                audio_channel_mask_t channelMask,
109                                int frameCount,
110                                IAudioFlinger::track_flags_t flags,
111                                pid_t tid,
112                                int *sessionId,
113                                status_t *status);
114
115    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
116    virtual     int         channelCount(audio_io_handle_t output) const;
117    virtual     audio_format_t format(audio_io_handle_t output) const;
118    virtual     size_t      frameCount(audio_io_handle_t output) const;
119    virtual     uint32_t    latency(audio_io_handle_t output) const;
120
121    virtual     status_t    setMasterVolume(float value);
122    virtual     status_t    setMasterMute(bool muted);
123
124    virtual     float       masterVolume() const;
125    virtual     bool        masterMute() const;
126
127    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
128                                            audio_io_handle_t output);
129    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
130
131    virtual     float       streamVolume(audio_stream_type_t stream,
132                                         audio_io_handle_t output) const;
133    virtual     bool        streamMute(audio_stream_type_t stream) const;
134
135    virtual     status_t    setMode(audio_mode_t mode);
136
137    virtual     status_t    setMicMute(bool state);
138    virtual     bool        getMicMute() const;
139
140    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
141    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
142
143    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
144
145    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format,
146                                               audio_channel_mask_t channelMask) const;
147
148    virtual audio_io_handle_t openOutput(audio_module_handle_t module,
149                                         audio_devices_t *pDevices,
150                                         uint32_t *pSamplingRate,
151                                         audio_format_t *pFormat,
152                                         audio_channel_mask_t *pChannelMask,
153                                         uint32_t *pLatencyMs,
154                                         audio_output_flags_t flags);
155
156    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
157                                                  audio_io_handle_t output2);
158
159    virtual status_t closeOutput(audio_io_handle_t output);
160
161    virtual status_t suspendOutput(audio_io_handle_t output);
162
163    virtual status_t restoreOutput(audio_io_handle_t output);
164
165    virtual audio_io_handle_t openInput(audio_module_handle_t module,
166                                        audio_devices_t *pDevices,
167                                        uint32_t *pSamplingRate,
168                                        audio_format_t *pFormat,
169                                        audio_channel_mask_t *pChannelMask);
170
171    virtual status_t closeInput(audio_io_handle_t input);
172
173    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
174
175    virtual status_t setVoiceVolume(float volume);
176
177    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
178                                       audio_io_handle_t output) const;
179
180    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
181
182    virtual int newAudioSessionId();
183
184    virtual void acquireAudioSessionId(int audioSession);
185
186    virtual void releaseAudioSessionId(int audioSession);
187
188    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
189
190    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
191
192    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
193                                         effect_descriptor_t *descriptor) const;
194
195    virtual sp<IEffect> createEffect(pid_t pid,
196                        effect_descriptor_t *pDesc,
197                        const sp<IEffectClient>& effectClient,
198                        int32_t priority,
199                        audio_io_handle_t io,
200                        int sessionId,
201                        status_t *status,
202                        int *id,
203                        int *enabled);
204
205    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
206                        audio_io_handle_t dstOutput);
207
208    virtual audio_module_handle_t loadHwModule(const char *name);
209
210    virtual uint32_t getPrimaryOutputSamplingRate();
211    virtual int32_t getPrimaryOutputFrameCount();
212
213    virtual     status_t    onTransact(
214                                uint32_t code,
215                                const Parcel& data,
216                                Parcel* reply,
217                                uint32_t flags);
218
219    // end of IAudioFlinger interface
220
221    class SyncEvent;
222
223    typedef void (*sync_event_callback_t)(const wp<SyncEvent>& event) ;
224
225    class SyncEvent : public RefBase {
226    public:
227        SyncEvent(AudioSystem::sync_event_t type,
228                  int triggerSession,
229                  int listenerSession,
230                  sync_event_callback_t callBack,
231                  void *cookie)
232        : mType(type), mTriggerSession(triggerSession), mListenerSession(listenerSession),
233          mCallback(callBack), mCookie(cookie)
234        {}
235
236        virtual ~SyncEvent() {}
237
238        void trigger() { Mutex::Autolock _l(mLock); if (mCallback) mCallback(this); }
239        bool isCancelled() const { Mutex::Autolock _l(mLock); return (mCallback == NULL); }
240        void cancel() { Mutex::Autolock _l(mLock); mCallback = NULL; }
241        AudioSystem::sync_event_t type() const { return mType; }
242        int triggerSession() const { return mTriggerSession; }
243        int listenerSession() const { return mListenerSession; }
244        void *cookie() const { return mCookie; }
245
246    private:
247          const AudioSystem::sync_event_t mType;
248          const int mTriggerSession;
249          const int mListenerSession;
250          sync_event_callback_t mCallback;
251          void * const mCookie;
252          mutable Mutex mLock;
253    };
254
255    sp<SyncEvent> createSyncEvent(AudioSystem::sync_event_t type,
256                                        int triggerSession,
257                                        int listenerSession,
258                                        sync_event_callback_t callBack,
259                                        void *cookie);
260
261private:
262    class AudioHwDevice;    // fwd declaration for findSuitableHwDev_l
263
264               audio_mode_t getMode() const { return mMode; }
265
266                bool        btNrecIsOff() const { return mBtNrecIsOff; }
267
268                            AudioFlinger();
269    virtual                 ~AudioFlinger();
270
271    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
272    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ?
273                                                        NO_INIT : NO_ERROR; }
274
275    // RefBase
276    virtual     void        onFirstRef();
277
278    AudioHwDevice*          findSuitableHwDev_l(audio_module_handle_t module,
279                                                audio_devices_t devices);
280    void                    purgeStaleEffects_l();
281
282    // standby delay for MIXER and DUPLICATING playback threads is read from property
283    // ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs
284    static nsecs_t          mStandbyTimeInNsecs;
285
286    // Internal dump utilities.
287    void dumpPermissionDenial(int fd, const Vector<String16>& args);
288    void dumpClients(int fd, const Vector<String16>& args);
289    void dumpInternals(int fd, const Vector<String16>& args);
290
291    // --- Client ---
292    class Client : public RefBase {
293    public:
294                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
295        virtual             ~Client();
296        sp<MemoryDealer>    heap() const;
297        pid_t               pid() const { return mPid; }
298        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
299
300        bool reserveTimedTrack();
301        void releaseTimedTrack();
302
303    private:
304                            Client(const Client&);
305                            Client& operator = (const Client&);
306        const sp<AudioFlinger> mAudioFlinger;
307        const sp<MemoryDealer> mMemoryDealer;
308        const pid_t         mPid;
309
310        Mutex               mTimedTrackLock;
311        int                 mTimedTrackCount;
312    };
313
314    // --- Notification Client ---
315    class NotificationClient : public IBinder::DeathRecipient {
316    public:
317                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
318                                                const sp<IAudioFlingerClient>& client,
319                                                pid_t pid);
320        virtual             ~NotificationClient();
321
322                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
323
324                // IBinder::DeathRecipient
325                virtual     void        binderDied(const wp<IBinder>& who);
326
327    private:
328                            NotificationClient(const NotificationClient&);
329                            NotificationClient& operator = (const NotificationClient&);
330
331        const sp<AudioFlinger>  mAudioFlinger;
332        const pid_t             mPid;
333        const sp<IAudioFlingerClient> mAudioFlingerClient;
334    };
335
336    class TrackHandle;
337    class RecordHandle;
338    class RecordThread;
339    class PlaybackThread;
340    class MixerThread;
341    class DirectOutputThread;
342    class DuplicatingThread;
343    class Track;
344    class RecordTrack;
345    class EffectModule;
346    class EffectHandle;
347    class EffectChain;
348    struct AudioStreamOut;
349    struct AudioStreamIn;
350
351    class ThreadBase : public Thread {
352    public:
353
354        enum type_t {
355            MIXER,              // Thread class is MixerThread
356            DIRECT,             // Thread class is DirectOutputThread
357            DUPLICATING,        // Thread class is DuplicatingThread
358            RECORD              // Thread class is RecordThread
359        };
360
361        ThreadBase(const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id,
362                    audio_devices_t outDevice, audio_devices_t inDevice, type_t type);
363        virtual             ~ThreadBase();
364
365        void dumpBase(int fd, const Vector<String16>& args);
366        void dumpEffectChains(int fd, const Vector<String16>& args);
367
368        void clearPowerManager();
369
370        // base for record and playback
371        class TrackBase : public ExtendedAudioBufferProvider, public RefBase {
372
373        public:
374            enum track_state {
375                IDLE,
376                TERMINATED,
377                FLUSHED,
378                STOPPED,
379                // next 2 states are currently used for fast tracks only
380                STOPPING_1,     // waiting for first underrun
381                STOPPING_2,     // waiting for presentation complete
382                RESUMING,
383                ACTIVE,
384                PAUSING,
385                PAUSED
386            };
387
388                                TrackBase(ThreadBase *thread,
389                                        const sp<Client>& client,
390                                        uint32_t sampleRate,
391                                        audio_format_t format,
392                                        audio_channel_mask_t channelMask,
393                                        int frameCount,
394                                        const sp<IMemory>& sharedBuffer,
395                                        int sessionId);
396            virtual             ~TrackBase();
397
398            virtual status_t    start(AudioSystem::sync_event_t event,
399                                     int triggerSession) = 0;
400            virtual void        stop() = 0;
401                    sp<IMemory> getCblk() const { return mCblkMemory; }
402                    audio_track_cblk_t* cblk() const { return mCblk; }
403                    int         sessionId() const { return mSessionId; }
404            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
405
406        protected:
407                                TrackBase(const TrackBase&);
408                                TrackBase& operator = (const TrackBase&);
409
410            // AudioBufferProvider interface
411            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
412            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
413
414            // ExtendedAudioBufferProvider interface is only needed for Track,
415            // but putting it in TrackBase avoids the complexity of virtual inheritance
416            virtual size_t  framesReady() const { return SIZE_MAX; }
417
418            audio_format_t format() const {
419                return mFormat;
420            }
421
422            int channelCount() const { return mChannelCount; }
423
424            audio_channel_mask_t channelMask() const { return mChannelMask; }
425
426            uint32_t sampleRate() const;    // FIXME inline after cblk sr moved
427
428            // Return a pointer to the start of a contiguous slice of the track buffer.
429            // Parameter 'offset' is the requested start position, expressed in
430            // monotonically increasing frame units relative to the track epoch.
431            // Parameter 'frames' is the requested length, also in frame units.
432            // Always returns non-NULL.  It is the caller's responsibility to
433            // verify that this will be successful; the result of calling this
434            // function with invalid 'offset' or 'frames' is undefined.
435            void* getBuffer(uint32_t offset, uint32_t frames) const;
436
437            bool isStopped() const {
438                return (mState == STOPPED || mState == FLUSHED);
439            }
440
441            // for fast tracks only
442            bool isStopping() const {
443                return mState == STOPPING_1 || mState == STOPPING_2;
444            }
445            bool isStopping_1() const {
446                return mState == STOPPING_1;
447            }
448            bool isStopping_2() const {
449                return mState == STOPPING_2;
450            }
451
452            bool isTerminated() const {
453                return mState == TERMINATED;
454            }
455
456            bool step();    // mStepCount is an implicit input
457            void reset();
458
459            virtual bool isOut() const = 0; // true for Track and TimedTrack, false for RecordTrack,
460                                            // this could be a track type if needed later
461
462            const wp<ThreadBase> mThread;
463            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
464            sp<IMemory>         mCblkMemory;
465            audio_track_cblk_t* mCblk;
466            void*               mBuffer;    // start of track buffer, typically in shared memory
467            void*               mBufferEnd; // &mBuffer[mFrameCount * frameSize], where frameSize
468                                            //   is based on mChannelCount and 16-bit samples
469            uint32_t            mStepCount; // saves AudioBufferProvider::Buffer::frameCount as of
470                                            // time of releaseBuffer() for later use by step()
471            // we don't really need a lock for these
472            track_state         mState;
473            const uint32_t      mSampleRate;    // initial sample rate only; for tracks which
474                                // support dynamic rates, the current value is in control block
475            const audio_format_t mFormat;
476            size_t              mFrameSize; // AudioFlinger's view of frame size in shared memory,
477                                            // where for AudioTrack (but not AudioRecord),
478                                            // 8-bit PCM samples are stored as 16-bit
479                                            // FIXME should be const
480            bool                mStepServerFailed;
481            const int           mSessionId;
482            uint8_t             mChannelCount;
483            audio_channel_mask_t mChannelMask;
484            Vector < sp<SyncEvent> >mSyncEvents;
485        };
486
487        enum {
488            CFG_EVENT_IO,
489            CFG_EVENT_PRIO
490        };
491
492        class ConfigEvent {
493        public:
494            ConfigEvent(int type) : mType(type) {}
495            virtual ~ConfigEvent() {}
496
497                     int type() const { return mType; }
498
499            virtual  void dump(char *buffer, size_t size) = 0;
500
501        private:
502            const int mType;
503        };
504
505        class IoConfigEvent : public ConfigEvent {
506        public:
507            IoConfigEvent(int event, int param) :
508                ConfigEvent(CFG_EVENT_IO), mEvent(event), mParam(event) {}
509            virtual ~IoConfigEvent() {}
510
511                    int event() const { return mEvent; }
512                    int param() const { return mParam; }
513
514            virtual  void dump(char *buffer, size_t size) {
515                snprintf(buffer, size, "IO event: event %d, param %d\n", mEvent, mParam);
516            }
517
518        private:
519            const int mEvent;
520            const int mParam;
521        };
522
523        class PrioConfigEvent : public ConfigEvent {
524        public:
525            PrioConfigEvent(pid_t pid, pid_t tid, int32_t prio) :
526                ConfigEvent(CFG_EVENT_PRIO), mPid(pid), mTid(tid), mPrio(prio) {}
527            virtual ~PrioConfigEvent() {}
528
529                    pid_t pid() const { return mPid; }
530                    pid_t tid() const { return mTid; }
531                    int32_t prio() const { return mPrio; }
532
533            virtual  void dump(char *buffer, size_t size) {
534                snprintf(buffer, size, "Prio event: pid %d, tid %d, prio %d\n", mPid, mTid, mPrio);
535            }
536
537        private:
538            const pid_t mPid;
539            const pid_t mTid;
540            const int32_t mPrio;
541        };
542
543
544        class PMDeathRecipient : public IBinder::DeathRecipient {
545        public:
546                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
547            virtual     ~PMDeathRecipient() {}
548
549            // IBinder::DeathRecipient
550            virtual     void        binderDied(const wp<IBinder>& who);
551
552        private:
553                        PMDeathRecipient(const PMDeathRecipient&);
554                        PMDeathRecipient& operator = (const PMDeathRecipient&);
555
556            wp<ThreadBase> mThread;
557        };
558
559        virtual     status_t    initCheck() const = 0;
560
561                    // static externally-visible
562                    type_t      type() const { return mType; }
563                    audio_io_handle_t id() const { return mId;}
564
565                    // dynamic externally-visible
566                    uint32_t    sampleRate() const { return mSampleRate; }
567                    int         channelCount() const { return mChannelCount; }
568                    audio_channel_mask_t channelMask() const { return mChannelMask; }
569                    audio_format_t format() const { return mFormat; }
570                    // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects,
571                    // and returns the normal mix buffer's frame count.
572                    size_t      frameCount() const { return mNormalFrameCount; }
573                    // Return's the HAL's frame count i.e. fast mixer buffer size.
574                    size_t      frameCountHAL() const { return mFrameCount; }
575
576        // Should be "virtual status_t requestExitAndWait()" and override same
577        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
578                    void        exit();
579        virtual     bool        checkForNewParameters_l() = 0;
580        virtual     status_t    setParameters(const String8& keyValuePairs);
581        virtual     String8     getParameters(const String8& keys) = 0;
582        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
583                    void        sendIoConfigEvent(int event, int param = 0);
584                    void        sendIoConfigEvent_l(int event, int param = 0);
585                    void        sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio);
586                    void        processConfigEvents();
587
588                    // see note at declaration of mStandby, mOutDevice and mInDevice
589                    bool        standby() const { return mStandby; }
590                    audio_devices_t outDevice() const { return mOutDevice; }
591                    audio_devices_t inDevice() const { return mInDevice; }
592
593        virtual     audio_stream_t* stream() const = 0;
594
595                    sp<EffectHandle> createEffect_l(
596                                        const sp<AudioFlinger::Client>& client,
597                                        const sp<IEffectClient>& effectClient,
598                                        int32_t priority,
599                                        int sessionId,
600                                        effect_descriptor_t *desc,
601                                        int *enabled,
602                                        status_t *status);
603                    void disconnectEffect(const sp< EffectModule>& effect,
604                                          EffectHandle *handle,
605                                          bool unpinIfLast);
606
607                    // return values for hasAudioSession (bit field)
608                    enum effect_state {
609                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
610                                                // effect
611                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
612                                                // track
613                    };
614
615                    // get effect chain corresponding to session Id.
616                    sp<EffectChain> getEffectChain(int sessionId);
617                    // same as getEffectChain() but must be called with ThreadBase mutex locked
618                    sp<EffectChain> getEffectChain_l(int sessionId) const;
619                    // add an effect chain to the chain list (mEffectChains)
620        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
621                    // remove an effect chain from the chain list (mEffectChains)
622        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
623                    // lock all effect chains Mutexes. Must be called before releasing the
624                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
625                    // integrity of the chains during the process.
626                    // Also sets the parameter 'effectChains' to current value of mEffectChains.
627                    void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains);
628                    // unlock effect chains after process
629                    void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains);
630                    // set audio mode to all effect chains
631                    void setMode(audio_mode_t mode);
632                    // get effect module with corresponding ID on specified audio session
633                    sp<AudioFlinger::EffectModule> getEffect(int sessionId, int effectId);
634                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
635                    // add and effect module. Also creates the effect chain is none exists for
636                    // the effects audio session
637                    status_t addEffect_l(const sp< EffectModule>& effect);
638                    // remove and effect module. Also removes the effect chain is this was the last
639                    // effect
640                    void removeEffect_l(const sp< EffectModule>& effect);
641                    // detach all tracks connected to an auxiliary effect
642        virtual     void detachAuxEffect_l(int effectId) {}
643                    // returns either EFFECT_SESSION if effects on this audio session exist in one
644                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
645                    virtual uint32_t hasAudioSession(int sessionId) const = 0;
646                    // the value returned by default implementation is not important as the
647                    // strategy is only meaningful for PlaybackThread which implements this method
648                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
649
650                    // suspend or restore effect according to the type of effect passed. a NULL
651                    // type pointer means suspend all effects in the session
652                    void setEffectSuspended(const effect_uuid_t *type,
653                                            bool suspend,
654                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
655                    // check if some effects must be suspended/restored when an effect is enabled
656                    // or disabled
657                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
658                                                     bool enabled,
659                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
660                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
661                                                       bool enabled,
662                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
663
664                    virtual status_t    setSyncEvent(const sp<SyncEvent>& event) = 0;
665                    virtual bool        isValidSyncEvent(const sp<SyncEvent>& event) const = 0;
666
667
668        mutable     Mutex                   mLock;
669
670    protected:
671
672                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
673                    class SuspendedSessionDesc : public RefBase {
674                    public:
675                        SuspendedSessionDesc() : mRefCount(0) {}
676
677                        int mRefCount;          // number of active suspend requests
678                        effect_uuid_t mType;    // effect type UUID
679                    };
680
681                    void        acquireWakeLock();
682                    void        acquireWakeLock_l();
683                    void        releaseWakeLock();
684                    void        releaseWakeLock_l();
685                    void setEffectSuspended_l(const effect_uuid_t *type,
686                                              bool suspend,
687                                              int sessionId);
688                    // updated mSuspendedSessions when an effect suspended or restored
689                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
690                                                          bool suspend,
691                                                          int sessionId);
692                    // check if some effects must be suspended when an effect chain is added
693                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
694
695        virtual     void        preExit() { }
696
697        friend class AudioFlinger;      // for mEffectChains
698
699                    const type_t            mType;
700
701                    // Used by parameters, config events, addTrack_l, exit
702                    Condition               mWaitWorkCV;
703
704                    const sp<AudioFlinger>  mAudioFlinger;
705                    uint32_t                mSampleRate;
706                    size_t                  mFrameCount;       // output HAL, direct output, record
707                    size_t                  mNormalFrameCount; // normal mixer and effects
708                    audio_channel_mask_t    mChannelMask;
709                    uint16_t                mChannelCount;
710                    size_t                  mFrameSize;
711                    audio_format_t          mFormat;
712
713                    // Parameter sequence by client: binder thread calling setParameters():
714                    //  1. Lock mLock
715                    //  2. Append to mNewParameters
716                    //  3. mWaitWorkCV.signal
717                    //  4. mParamCond.waitRelative with timeout
718                    //  5. read mParamStatus
719                    //  6. mWaitWorkCV.signal
720                    //  7. Unlock
721                    //
722                    // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
723                    // 1. Lock mLock
724                    // 2. If there is an entry in mNewParameters proceed ...
725                    // 2. Read first entry in mNewParameters
726                    // 3. Process
727                    // 4. Remove first entry from mNewParameters
728                    // 5. Set mParamStatus
729                    // 6. mParamCond.signal
730                    // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
731                    // 8. Unlock
732                    Condition               mParamCond;
733                    Vector<String8>         mNewParameters;
734                    status_t                mParamStatus;
735
736                    Vector<ConfigEvent *>     mConfigEvents;
737
738                    // These fields are written and read by thread itself without lock or barrier,
739                    // and read by other threads without lock or barrier via standby() , outDevice()
740                    // and inDevice().
741                    // Because of the absence of a lock or barrier, any other thread that reads
742                    // these fields must use the information in isolation, or be prepared to deal
743                    // with possibility that it might be inconsistent with other information.
744                    bool                    mStandby;   // Whether thread is currently in standby.
745                    audio_devices_t         mOutDevice;   // output device
746                    audio_devices_t         mInDevice;    // input device
747                    audio_source_t          mAudioSource; // (see audio.h, audio_source_t)
748
749                    const audio_io_handle_t mId;
750                    Vector< sp<EffectChain> > mEffectChains;
751
752                    static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
753                    char                    mName[kNameLength];
754                    sp<IPowerManager>       mPowerManager;
755                    sp<IBinder>             mWakeLockToken;
756                    const sp<PMDeathRecipient> mDeathRecipient;
757                    // list of suspended effects per session and per type. The first vector is
758                    // keyed by session ID, the second by type UUID timeLow field
759                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >
760                                            mSuspendedSessions;
761    };
762
763    struct  stream_type_t {
764        stream_type_t()
765            :   volume(1.0f),
766                mute(false)
767        {
768        }
769        float       volume;
770        bool        mute;
771    };
772
773    // --- PlaybackThread ---
774    class PlaybackThread : public ThreadBase {
775    public:
776
777        enum mixer_state {
778            MIXER_IDLE,             // no active tracks
779            MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
780            MIXER_TRACKS_READY      // at least one active track, and at least one track has data
781            // standby mode does not have an enum value
782            // suspend by audio policy manager is orthogonal to mixer state
783        };
784
785        // playback track
786        class Track : public TrackBase, public VolumeProvider {
787        public:
788                                Track(  PlaybackThread *thread,
789                                        const sp<Client>& client,
790                                        audio_stream_type_t streamType,
791                                        uint32_t sampleRate,
792                                        audio_format_t format,
793                                        audio_channel_mask_t channelMask,
794                                        int frameCount,
795                                        const sp<IMemory>& sharedBuffer,
796                                        int sessionId,
797                                        IAudioFlinger::track_flags_t flags);
798            virtual             ~Track();
799
800            static  void        appendDumpHeader(String8& result);
801                    void        dump(char* buffer, size_t size);
802            virtual status_t    start(AudioSystem::sync_event_t event =
803                                            AudioSystem::SYNC_EVENT_NONE,
804                                     int triggerSession = 0);
805            virtual void        stop();
806                    void        pause();
807
808                    void        flush();
809                    void        destroy();
810                    void        mute(bool);
811                    int         name() const { return mName; }
812
813                    audio_stream_type_t streamType() const {
814                        return mStreamType;
815                    }
816                    status_t    attachAuxEffect(int EffectId);
817                    void        setAuxBuffer(int EffectId, int32_t *buffer);
818                    int32_t     *auxBuffer() const { return mAuxBuffer; }
819                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
820                    int16_t     *mainBuffer() const { return mMainBuffer; }
821                    int         auxEffectId() const { return mAuxEffectId; }
822
823        // implement FastMixerState::VolumeProvider interface
824            virtual uint32_t    getVolumeLR();
825
826            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
827
828        protected:
829            // for numerous
830            friend class PlaybackThread;
831            friend class MixerThread;
832            friend class DirectOutputThread;
833
834                                Track(const Track&);
835                                Track& operator = (const Track&);
836
837            // AudioBufferProvider interface
838            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
839                                           int64_t pts = kInvalidPTS);
840            // releaseBuffer() not overridden
841
842            virtual size_t framesReady() const;
843
844            bool isMuted() const { return mMute; }
845            bool isPausing() const {
846                return mState == PAUSING;
847            }
848            bool isPaused() const {
849                return mState == PAUSED;
850            }
851            bool isResuming() const {
852                return mState == RESUMING;
853            }
854            bool isReady() const;
855            void setPaused() { mState = PAUSED; }
856            void reset();
857
858            bool isOutputTrack() const {
859                return (mStreamType == AUDIO_STREAM_CNT);
860            }
861
862            sp<IMemory> sharedBuffer() const { return mSharedBuffer; }
863
864            // framesWritten is cumulative, never reset, and is shared all tracks
865            // audioHalFrames is derived from output latency
866            // FIXME parameters not needed, could get them from the thread
867            bool presentationComplete(size_t framesWritten, size_t audioHalFrames);
868
869        public:
870            void triggerEvents(AudioSystem::sync_event_t type);
871            virtual bool isTimedTrack() const { return false; }
872            bool isFastTrack() const { return (mFlags & IAudioFlinger::TRACK_FAST) != 0; }
873            virtual bool isOut() const;
874
875        protected:
876
877            // written by Track::mute() called by binder thread(s), without a mutex or barrier.
878            // read by Track::isMuted() called by playback thread, also without a mutex or barrier.
879            // The lack of mutex or barrier is safe because the mute status is only used by itself.
880            bool                mMute;
881
882            // FILLED state is used for suppressing volume ramp at begin of playing
883            enum {FS_INVALID, FS_FILLING, FS_FILLED, FS_ACTIVE};
884            mutable uint8_t     mFillingUpStatus;
885            int8_t              mRetryCount;
886            const sp<IMemory>   mSharedBuffer;
887            bool                mResetDone;
888            const audio_stream_type_t mStreamType;
889            int                 mName;      // track name on the normal mixer,
890                                            // allocated statically at track creation time,
891                                            // and is even allocated (though unused) for fast tracks
892                                            // FIXME don't allocate track name for fast tracks
893            int16_t             *mMainBuffer;
894            int32_t             *mAuxBuffer;
895            int                 mAuxEffectId;
896            bool                mHasVolumeController;
897            size_t              mPresentationCompleteFrames; // number of frames written to the
898                                            // audio HAL when this track will be fully rendered
899                                            // zero means not monitoring
900        private:
901            IAudioFlinger::track_flags_t mFlags;
902
903            // The following fields are only for fast tracks, and should be in a subclass
904            int                 mFastIndex; // index within FastMixerState::mFastTracks[];
905                                            // either mFastIndex == -1 if not isFastTrack()
906                                            // or 0 < mFastIndex < FastMixerState::kMaxFast because
907                                            // index 0 is reserved for normal mixer's submix;
908                                            // index is allocated statically at track creation time
909                                            // but the slot is only used if track is active
910            FastTrackUnderruns  mObservedUnderruns; // Most recently observed value of
911                                            // mFastMixerDumpState.mTracks[mFastIndex].mUnderruns
912            uint32_t            mUnderrunCount; // Counter of total number of underruns, never reset
913            volatile float      mCachedVolume;  // combined master volume and stream type volume;
914                                                // 'volatile' means accessed without lock or
915                                                // barrier, but is read/written atomically
916        };  // end of Track
917
918        class TimedTrack : public Track {
919          public:
920            static sp<TimedTrack> create(PlaybackThread *thread,
921                                         const sp<Client>& client,
922                                         audio_stream_type_t streamType,
923                                         uint32_t sampleRate,
924                                         audio_format_t format,
925                                         audio_channel_mask_t channelMask,
926                                         int frameCount,
927                                         const sp<IMemory>& sharedBuffer,
928                                         int sessionId);
929            virtual ~TimedTrack();
930
931            class TimedBuffer {
932              public:
933                TimedBuffer();
934                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
935                const sp<IMemory>& buffer() const { return mBuffer; }
936                int64_t pts() const { return mPTS; }
937                uint32_t position() const { return mPosition; }
938                void setPosition(uint32_t pos) { mPosition = pos; }
939              private:
940                sp<IMemory> mBuffer;
941                int64_t     mPTS;
942                uint32_t    mPosition;
943            };
944
945            // Mixer facing methods.
946            virtual bool isTimedTrack() const { return true; }
947            virtual size_t framesReady() const;
948
949            // AudioBufferProvider interface
950            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
951                                           int64_t pts);
952            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
953
954            // Client/App facing methods.
955            status_t    allocateTimedBuffer(size_t size,
956                                            sp<IMemory>* buffer);
957            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
958                                         int64_t pts);
959            status_t    setMediaTimeTransform(const LinearTransform& xform,
960                                              TimedAudioTrack::TargetTimeline target);
961
962          private:
963            TimedTrack(PlaybackThread *thread,
964                       const sp<Client>& client,
965                       audio_stream_type_t streamType,
966                       uint32_t sampleRate,
967                       audio_format_t format,
968                       audio_channel_mask_t channelMask,
969                       int frameCount,
970                       const sp<IMemory>& sharedBuffer,
971                       int sessionId);
972
973            void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer);
974            void timedYieldSilence_l(uint32_t numFrames,
975                                     AudioBufferProvider::Buffer* buffer);
976            void trimTimedBufferQueue_l();
977            void trimTimedBufferQueueHead_l(const char* logTag);
978            void updateFramesPendingAfterTrim_l(const TimedBuffer& buf,
979                                                const char* logTag);
980
981            uint64_t            mLocalTimeFreq;
982            LinearTransform     mLocalTimeToSampleTransform;
983            LinearTransform     mMediaTimeToSampleTransform;
984            sp<MemoryDealer>    mTimedMemoryDealer;
985
986            Vector<TimedBuffer> mTimedBufferQueue;
987            bool                mQueueHeadInFlight;
988            bool                mTrimQueueHeadOnRelease;
989            uint32_t            mFramesPendingInQueue;
990
991            uint8_t*            mTimedSilenceBuffer;
992            uint32_t            mTimedSilenceBufferSize;
993            mutable Mutex       mTimedBufferQueueLock;
994            bool                mTimedAudioOutputOnTime;
995            CCHelper            mCCHelper;
996
997            Mutex               mMediaTimeTransformLock;
998            LinearTransform     mMediaTimeTransform;
999            bool                mMediaTimeTransformValid;
1000            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
1001        };
1002
1003
1004        // playback track, used by DuplicatingThread
1005        class OutputTrack : public Track {
1006        public:
1007
1008            class Buffer : public AudioBufferProvider::Buffer {
1009            public:
1010                int16_t *mBuffer;
1011            };
1012
1013                                OutputTrack(PlaybackThread *thread,
1014                                        DuplicatingThread *sourceThread,
1015                                        uint32_t sampleRate,
1016                                        audio_format_t format,
1017                                        audio_channel_mask_t channelMask,
1018                                        int frameCount);
1019            virtual             ~OutputTrack();
1020
1021            virtual status_t    start(AudioSystem::sync_event_t event =
1022                                            AudioSystem::SYNC_EVENT_NONE,
1023                                     int triggerSession = 0);
1024            virtual void        stop();
1025                    bool        write(int16_t* data, uint32_t frames);
1026                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
1027                    bool        isActive() const { return mActive; }
1028            const wp<ThreadBase>& thread() const { return mThread; }
1029
1030        private:
1031
1032            enum {
1033                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
1034            };
1035
1036            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer,
1037                                             uint32_t waitTimeMs);
1038            void                clearBufferQueue();
1039
1040            // Maximum number of pending buffers allocated by OutputTrack::write()
1041            static const uint8_t kMaxOverFlowBuffers = 10;
1042
1043            Vector < Buffer* >          mBufferQueue;
1044            AudioBufferProvider::Buffer mOutBuffer;
1045            bool                        mActive;
1046            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
1047            void*                       mBuffers;   // starting address of buffers in plain memory
1048        };  // end of OutputTrack
1049
1050        PlaybackThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1051                       audio_io_handle_t id, audio_devices_t device, type_t type);
1052        virtual             ~PlaybackThread();
1053
1054                    void        dump(int fd, const Vector<String16>& args);
1055
1056        // Thread virtuals
1057        virtual     status_t    readyToRun();
1058        virtual     bool        threadLoop();
1059
1060        // RefBase
1061        virtual     void        onFirstRef();
1062
1063protected:
1064        // Code snippets that were lifted up out of threadLoop()
1065        virtual     void        threadLoop_mix() = 0;
1066        virtual     void        threadLoop_sleepTime() = 0;
1067        virtual     void        threadLoop_write();
1068        virtual     void        threadLoop_standby();
1069        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
1070
1071                    // prepareTracks_l reads and writes mActiveTracks, and returns
1072                    // the pending set of tracks to remove via Vector 'tracksToRemove'.  The caller
1073                    // is responsible for clearing or destroying this Vector later on, when it
1074                    // is safe to do so. That will drop the final ref count and destroy the tracks.
1075        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
1076
1077        // ThreadBase virtuals
1078        virtual     void        preExit();
1079
1080public:
1081
1082        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
1083
1084                    // return estimated latency in milliseconds, as reported by HAL
1085                    uint32_t    latency() const;
1086                    // same, but lock must already be held
1087                    uint32_t    latency_l() const;
1088
1089                    void        setMasterVolume(float value);
1090                    void        setMasterMute(bool muted);
1091
1092                    void        setStreamVolume(audio_stream_type_t stream, float value);
1093                    void        setStreamMute(audio_stream_type_t stream, bool muted);
1094
1095                    float       streamVolume(audio_stream_type_t stream) const;
1096
1097                    sp<Track>   createTrack_l(
1098                                    const sp<AudioFlinger::Client>& client,
1099                                    audio_stream_type_t streamType,
1100                                    uint32_t sampleRate,
1101                                    audio_format_t format,
1102                                    audio_channel_mask_t channelMask,
1103                                    int frameCount,
1104                                    const sp<IMemory>& sharedBuffer,
1105                                    int sessionId,
1106                                    IAudioFlinger::track_flags_t *flags,
1107                                    pid_t tid,
1108                                    status_t *status);
1109
1110                    AudioStreamOut* getOutput() const;
1111                    AudioStreamOut* clearOutput();
1112                    virtual audio_stream_t* stream() const;
1113
1114                    // a very large number of suspend() will eventually wraparound, but unlikely
1115                    void        suspend() { (void) android_atomic_inc(&mSuspended); }
1116                    void        restore()
1117                                    {
1118                                        // if restore() is done without suspend(), get back into
1119                                        // range so that the next suspend() will operate correctly
1120                                        if (android_atomic_dec(&mSuspended) <= 0) {
1121                                            android_atomic_release_store(0, &mSuspended);
1122                                        }
1123                                    }
1124                    bool        isSuspended() const
1125                                    { return android_atomic_acquire_load(&mSuspended) > 0; }
1126
1127        virtual     String8     getParameters(const String8& keys);
1128        virtual     void        audioConfigChanged_l(int event, int param = 0);
1129                    status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
1130                    int16_t     *mixBuffer() const { return mMixBuffer; };
1131
1132        virtual     void detachAuxEffect_l(int effectId);
1133                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
1134                            int EffectId);
1135                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
1136                            int EffectId);
1137
1138                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1139                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1140                    virtual uint32_t hasAudioSession(int sessionId) const;
1141                    virtual uint32_t getStrategyForSession_l(int sessionId);
1142
1143
1144                    virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1145                    virtual bool     isValidSyncEvent(const sp<SyncEvent>& event) const;
1146                            void     invalidateTracks(audio_stream_type_t streamType);
1147
1148
1149    protected:
1150        int16_t*                        mMixBuffer;
1151
1152        // suspend count, > 0 means suspended.  While suspended, the thread continues to pull from
1153        // tracks and mix, but doesn't write to HAL.  A2DP and SCO HAL implementations can't handle
1154        // concurrent use of both of them, so Audio Policy Service suspends one of the threads to
1155        // workaround that restriction.
1156        // 'volatile' means accessed via atomic operations and no lock.
1157        volatile int32_t                mSuspended;
1158
1159        int                             mBytesWritten;
1160    private:
1161        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
1162        // PlaybackThread needs to find out if master-muted, it checks it's local
1163        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
1164        bool                            mMasterMute;
1165                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
1166    protected:
1167        SortedVector< wp<Track> >       mActiveTracks;  // FIXME check if this could be sp<>
1168
1169        // Allocate a track name for a given channel mask.
1170        //   Returns name >= 0 if successful, -1 on failure.
1171        virtual int             getTrackName_l(audio_channel_mask_t channelMask, int sessionId) = 0;
1172        virtual void            deleteTrackName_l(int name) = 0;
1173
1174        // Time to sleep between cycles when:
1175        virtual uint32_t        activeSleepTimeUs() const;      // mixer state MIXER_TRACKS_ENABLED
1176        virtual uint32_t        idleSleepTimeUs() const = 0;    // mixer state MIXER_IDLE
1177        virtual uint32_t        suspendSleepTimeUs() const = 0; // audio policy manager suspended us
1178        // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write()
1179        // No sleep in standby mode; waits on a condition
1180
1181        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
1182                    void        checkSilentMode_l();
1183
1184        // Non-trivial for DUPLICATING only
1185        virtual     void        saveOutputTracks() { }
1186        virtual     void        clearOutputTracks() { }
1187
1188        // Cache various calculated values, at threadLoop() entry and after a parameter change
1189        virtual     void        cacheParameters_l();
1190
1191        virtual     uint32_t    correctLatency(uint32_t latency) const;
1192
1193    private:
1194
1195        friend class AudioFlinger;      // for numerous
1196
1197        PlaybackThread(const Client&);
1198        PlaybackThread& operator = (const PlaybackThread&);
1199
1200        status_t    addTrack_l(const sp<Track>& track);
1201        void        destroyTrack_l(const sp<Track>& track);
1202        void        removeTrack_l(const sp<Track>& track);
1203
1204        void        readOutputParameters();
1205
1206        virtual void dumpInternals(int fd, const Vector<String16>& args);
1207        void        dumpTracks(int fd, const Vector<String16>& args);
1208
1209        SortedVector< sp<Track> >       mTracks;
1210        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by
1211        // DuplicatingThread
1212        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
1213        AudioStreamOut                  *mOutput;
1214
1215        float                           mMasterVolume;
1216        nsecs_t                         mLastWriteTime;
1217        int                             mNumWrites;
1218        int                             mNumDelayedWrites;
1219        bool                            mInWrite;
1220
1221        // FIXME rename these former local variables of threadLoop to standard "m" names
1222        nsecs_t                         standbyTime;
1223        size_t                          mixBufferSize;
1224
1225        // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
1226        uint32_t                        activeSleepTime;
1227        uint32_t                        idleSleepTime;
1228
1229        uint32_t                        sleepTime;
1230
1231        // mixer status returned by prepareTracks_l()
1232        mixer_state                     mMixerStatus; // current cycle
1233                                                      // previous cycle when in prepareTracks_l()
1234        mixer_state                     mMixerStatusIgnoringFastTracks;
1235                                                      // FIXME or a separate ready state per track
1236
1237        // FIXME move these declarations into the specific sub-class that needs them
1238        // MIXER only
1239        uint32_t                        sleepTimeShift;
1240
1241        // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
1242        nsecs_t                         standbyDelay;
1243
1244        // MIXER only
1245        nsecs_t                         maxPeriod;
1246
1247        // DUPLICATING only
1248        uint32_t                        writeFrames;
1249
1250    private:
1251        // The HAL output sink is treated as non-blocking, but current implementation is blocking
1252        sp<NBAIO_Sink>          mOutputSink;
1253        // If a fast mixer is present, the blocking pipe sink, otherwise clear
1254        sp<NBAIO_Sink>          mPipeSink;
1255        // The current sink for the normal mixer to write it's (sub)mix, mOutputSink or mPipeSink
1256        sp<NBAIO_Sink>          mNormalSink;
1257        // For dumpsys
1258        sp<NBAIO_Sink>          mTeeSink;
1259        sp<NBAIO_Source>        mTeeSource;
1260        uint32_t                mScreenState;   // cached copy of gScreenState
1261    public:
1262        virtual     bool        hasFastMixer() const = 0;
1263        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const
1264                                    { FastTrackUnderruns dummy; return dummy; }
1265
1266    protected:
1267                    // accessed by both binder threads and within threadLoop(), lock on mutex needed
1268                    unsigned    mFastTrackAvailMask;    // bit i set if fast track [i] is available
1269
1270    };
1271
1272    class MixerThread : public PlaybackThread {
1273    public:
1274        MixerThread(const sp<AudioFlinger>& audioFlinger,
1275                    AudioStreamOut* output,
1276                    audio_io_handle_t id,
1277                    audio_devices_t device,
1278                    type_t type = MIXER);
1279        virtual             ~MixerThread();
1280
1281        // Thread virtuals
1282
1283        virtual     bool        checkForNewParameters_l();
1284        virtual     void        dumpInternals(int fd, const Vector<String16>& args);
1285
1286    protected:
1287        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1288        virtual     int         getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
1289        virtual     void        deleteTrackName_l(int name);
1290        virtual     uint32_t    idleSleepTimeUs() const;
1291        virtual     uint32_t    suspendSleepTimeUs() const;
1292        virtual     void        cacheParameters_l();
1293
1294        // threadLoop snippets
1295        virtual     void        threadLoop_write();
1296        virtual     void        threadLoop_standby();
1297        virtual     void        threadLoop_mix();
1298        virtual     void        threadLoop_sleepTime();
1299        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
1300        virtual     uint32_t    correctLatency(uint32_t latency) const;
1301
1302                    AudioMixer* mAudioMixer;    // normal mixer
1303    private:
1304                    // one-time initialization, no locks required
1305                    FastMixer*  mFastMixer;         // non-NULL if there is also a fast mixer
1306                    sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread
1307
1308                    // contents are not guaranteed to be consistent, no locks required
1309                    FastMixerDumpState mFastMixerDumpState;
1310#ifdef STATE_QUEUE_DUMP
1311                    StateQueueObserverDump mStateQueueObserverDump;
1312                    StateQueueMutatorDump  mStateQueueMutatorDump;
1313#endif
1314                    AudioWatchdogDump mAudioWatchdogDump;
1315
1316                    // accessible only within the threadLoop(), no locks required
1317                    //          mFastMixer->sq()    // for mutating and pushing state
1318                    int32_t     mFastMixerFutex;    // for cold idle
1319
1320    public:
1321        virtual     bool        hasFastMixer() const { return mFastMixer != NULL; }
1322        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const {
1323                                  ALOG_ASSERT(fastIndex < FastMixerState::kMaxFastTracks);
1324                                  return mFastMixerDumpState.mTracks[fastIndex].mUnderruns;
1325                                }
1326    };
1327
1328    class DirectOutputThread : public PlaybackThread {
1329    public:
1330
1331        DirectOutputThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1332                           audio_io_handle_t id, audio_devices_t device);
1333        virtual                 ~DirectOutputThread();
1334
1335        // Thread virtuals
1336
1337        virtual     bool        checkForNewParameters_l();
1338
1339    protected:
1340        virtual     int         getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
1341        virtual     void        deleteTrackName_l(int name);
1342        virtual     uint32_t    activeSleepTimeUs() const;
1343        virtual     uint32_t    idleSleepTimeUs() const;
1344        virtual     uint32_t    suspendSleepTimeUs() const;
1345        virtual     void        cacheParameters_l();
1346
1347        // threadLoop snippets
1348        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1349        virtual     void        threadLoop_mix();
1350        virtual     void        threadLoop_sleepTime();
1351
1352    private:
1353        // volumes last sent to audio HAL with stream->set_volume()
1354        float mLeftVolFloat;
1355        float mRightVolFloat;
1356
1357        // prepareTracks_l() tells threadLoop_mix() the name of the single active track
1358        sp<Track>               mActiveTrack;
1359    public:
1360        virtual     bool        hasFastMixer() const { return false; }
1361    };
1362
1363    class DuplicatingThread : public MixerThread {
1364    public:
1365        DuplicatingThread(const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1366                          audio_io_handle_t id);
1367        virtual                 ~DuplicatingThread();
1368
1369        // Thread virtuals
1370                    void        addOutputTrack(MixerThread* thread);
1371                    void        removeOutputTrack(MixerThread* thread);
1372                    uint32_t    waitTimeMs() const { return mWaitTimeMs; }
1373    protected:
1374        virtual     uint32_t    activeSleepTimeUs() const;
1375
1376    private:
1377                    bool        outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks);
1378    protected:
1379        // threadLoop snippets
1380        virtual     void        threadLoop_mix();
1381        virtual     void        threadLoop_sleepTime();
1382        virtual     void        threadLoop_write();
1383        virtual     void        threadLoop_standby();
1384        virtual     void        cacheParameters_l();
1385
1386    private:
1387        // called from threadLoop, addOutputTrack, removeOutputTrack
1388        virtual     void        updateWaitTime_l();
1389    protected:
1390        virtual     void        saveOutputTracks();
1391        virtual     void        clearOutputTracks();
1392    private:
1393
1394                    uint32_t    mWaitTimeMs;
1395        SortedVector < sp<OutputTrack> >  outputTracks;
1396        SortedVector < sp<OutputTrack> >  mOutputTracks;
1397    public:
1398        virtual     bool        hasFastMixer() const { return false; }
1399    };
1400
1401              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1402              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1403              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1404              // no range check, AudioFlinger::mLock held
1405              bool streamMute_l(audio_stream_type_t stream) const
1406                                { return mStreamTypes[stream].mute; }
1407              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
1408              float streamVolume_l(audio_stream_type_t stream) const
1409                                { return mStreamTypes[stream].volume; }
1410              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
1411
1412              // allocate an audio_io_handle_t, session ID, or effect ID
1413              uint32_t nextUniqueId();
1414
1415              status_t moveEffectChain_l(int sessionId,
1416                                     PlaybackThread *srcThread,
1417                                     PlaybackThread *dstThread,
1418                                     bool reRegister);
1419              // return thread associated with primary hardware device, or NULL
1420              PlaybackThread *primaryPlaybackThread_l() const;
1421              audio_devices_t primaryOutputDevice_l() const;
1422
1423              sp<PlaybackThread> getEffectThread_l(int sessionId, int EffectId);
1424
1425    // server side of the client's IAudioTrack
1426    class TrackHandle : public android::BnAudioTrack {
1427    public:
1428                            TrackHandle(const sp<PlaybackThread::Track>& track);
1429        virtual             ~TrackHandle();
1430        virtual sp<IMemory> getCblk() const;
1431        virtual status_t    start();
1432        virtual void        stop();
1433        virtual void        flush();
1434        virtual void        mute(bool);
1435        virtual void        pause();
1436        virtual status_t    attachAuxEffect(int effectId);
1437        virtual status_t    allocateTimedBuffer(size_t size,
1438                                                sp<IMemory>* buffer);
1439        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1440                                             int64_t pts);
1441        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1442                                                  int target);
1443        virtual status_t onTransact(
1444            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1445    private:
1446        const sp<PlaybackThread::Track> mTrack;
1447    };
1448
1449                void        removeClient_l(pid_t pid);
1450                void        removeNotificationClient(pid_t pid);
1451
1452
1453    // record thread
1454    class RecordThread : public ThreadBase, public AudioBufferProvider
1455                            // derives from AudioBufferProvider interface for use by resampler
1456    {
1457    public:
1458
1459        // record track
1460        class RecordTrack : public TrackBase {
1461        public:
1462                                RecordTrack(RecordThread *thread,
1463                                        const sp<Client>& client,
1464                                        uint32_t sampleRate,
1465                                        audio_format_t format,
1466                                        audio_channel_mask_t channelMask,
1467                                        int frameCount,
1468                                        int sessionId);
1469            virtual             ~RecordTrack();
1470
1471            virtual status_t    start(AudioSystem::sync_event_t event, int triggerSession);
1472            virtual void        stop();
1473
1474                    void        destroy();
1475
1476                    // clear the buffer overflow flag
1477                    void        clearOverflow() { mOverflow = false; }
1478                    // set the buffer overflow flag and return previous value
1479                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true;
1480                                                        return tmp; }
1481
1482            static  void        appendDumpHeader(String8& result);
1483                    void        dump(char* buffer, size_t size);
1484
1485            virtual bool isOut() const;
1486
1487        private:
1488            friend class AudioFlinger;  // for mState
1489
1490                                RecordTrack(const RecordTrack&);
1491                                RecordTrack& operator = (const RecordTrack&);
1492
1493            // AudioBufferProvider interface
1494            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
1495                                           int64_t pts = kInvalidPTS);
1496            // releaseBuffer() not overridden
1497
1498            bool                mOverflow;  // overflow on most recent attempt to fill client buffer
1499        };
1500
1501                RecordThread(const sp<AudioFlinger>& audioFlinger,
1502                        AudioStreamIn *input,
1503                        uint32_t sampleRate,
1504                        audio_channel_mask_t channelMask,
1505                        audio_io_handle_t id,
1506                        audio_devices_t device,
1507                        const sp<NBAIO_Sink>& teeSink);
1508                virtual     ~RecordThread();
1509
1510        // no addTrack_l ?
1511        void        destroyTrack_l(const sp<RecordTrack>& track);
1512        void        removeTrack_l(const sp<RecordTrack>& track);
1513
1514        void        dumpInternals(int fd, const Vector<String16>& args);
1515        void        dumpTracks(int fd, const Vector<String16>& args);
1516
1517        // Thread virtuals
1518        virtual bool        threadLoop();
1519        virtual status_t    readyToRun();
1520
1521        // RefBase
1522        virtual void        onFirstRef();
1523
1524        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1525                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1526                        const sp<AudioFlinger::Client>& client,
1527                        uint32_t sampleRate,
1528                        audio_format_t format,
1529                        audio_channel_mask_t channelMask,
1530                        int frameCount,
1531                        int sessionId,
1532                        IAudioFlinger::track_flags_t flags,
1533                        pid_t tid,
1534                        status_t *status);
1535
1536                status_t    start(RecordTrack* recordTrack,
1537                                  AudioSystem::sync_event_t event,
1538                                  int triggerSession);
1539
1540                // ask the thread to stop the specified track, and
1541                // return true if the caller should then do it's part of the stopping process
1542                bool        stop_l(RecordTrack* recordTrack);
1543
1544                void        dump(int fd, const Vector<String16>& args);
1545                AudioStreamIn* clearInput();
1546                virtual audio_stream_t* stream() const;
1547
1548        // AudioBufferProvider interface
1549        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1550        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1551
1552        virtual bool        checkForNewParameters_l();
1553        virtual String8     getParameters(const String8& keys);
1554        virtual void        audioConfigChanged_l(int event, int param = 0);
1555                void        readInputParameters();
1556        virtual unsigned int  getInputFramesLost();
1557
1558        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1559        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1560        virtual uint32_t hasAudioSession(int sessionId) const;
1561
1562                // Return the set of unique session IDs across all tracks.
1563                // The keys are the session IDs, and the associated values are meaningless.
1564                // FIXME replace by Set [and implement Bag/Multiset for other uses].
1565                KeyedVector<int, bool> sessionIds() const;
1566
1567        virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1568        virtual bool     isValidSyncEvent(const sp<SyncEvent>& event) const;
1569
1570        static void syncStartEventCallback(const wp<SyncEvent>& event);
1571               void handleSyncStartEvent(const sp<SyncEvent>& event);
1572
1573    private:
1574                void clearSyncStartEvent();
1575
1576                // Enter standby if not already in standby, and set mStandby flag
1577                void standby();
1578
1579                // Call the HAL standby method unconditionally, and don't change mStandby flag
1580                void inputStandBy();
1581
1582                AudioStreamIn                       *mInput;
1583                SortedVector < sp<RecordTrack> >    mTracks;
1584                // mActiveTrack has dual roles:  it indicates the current active track, and
1585                // is used together with mStartStopCond to indicate start()/stop() progress
1586                sp<RecordTrack>                     mActiveTrack;
1587                Condition                           mStartStopCond;
1588                AudioResampler                      *mResampler;
1589                int32_t                             *mRsmpOutBuffer;
1590                int16_t                             *mRsmpInBuffer;
1591                size_t                              mRsmpInIndex;
1592                size_t                              mInputBytes;
1593                const int                           mReqChannelCount;
1594                const uint32_t                      mReqSampleRate;
1595                ssize_t                             mBytesRead;
1596                // sync event triggering actual audio capture. Frames read before this event will
1597                // be dropped and therefore not read by the application.
1598                sp<SyncEvent>                       mSyncStartEvent;
1599                // number of captured frames to drop after the start sync event has been received.
1600                // when < 0, maximum frames to drop before starting capture even if sync event is
1601                // not received
1602                ssize_t                             mFramestoDrop;
1603
1604                // For dumpsys
1605                const sp<NBAIO_Sink>                mTeeSink;
1606    };
1607
1608    // server side of the client's IAudioRecord
1609    class RecordHandle : public android::BnAudioRecord {
1610    public:
1611        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1612        virtual             ~RecordHandle();
1613        virtual sp<IMemory> getCblk() const;
1614        virtual status_t    start(int /*AudioSystem::sync_event_t*/ event, int triggerSession);
1615        virtual void        stop();
1616        virtual status_t onTransact(
1617            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1618    private:
1619        const sp<RecordThread::RecordTrack> mRecordTrack;
1620
1621        // for use from destructor
1622        void                stop_nonvirtual();
1623    };
1624
1625    //--- Audio Effect Management
1626
1627    // EffectModule and EffectChain classes both have their own mutex to protect
1628    // state changes or resource modifications. Always respect the following order
1629    // if multiple mutexes must be acquired to avoid cross deadlock:
1630    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1631
1632    // The EffectModule class is a wrapper object controlling the effect engine implementation
1633    // in the effect library. It prevents concurrent calls to process() and command() functions
1634    // from different client threads. It keeps a list of EffectHandle objects corresponding
1635    // to all client applications using this effect and notifies applications of effect state,
1636    // control or parameter changes. It manages the activation state machine to send appropriate
1637    // reset, enable, disable commands to effect engine and provide volume
1638    // ramping when effects are activated/deactivated.
1639    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1640    // the attached track(s) to accumulate their auxiliary channel.
1641    class EffectModule : public RefBase {
1642    public:
1643        EffectModule(ThreadBase *thread,
1644                        const wp<AudioFlinger::EffectChain>& chain,
1645                        effect_descriptor_t *desc,
1646                        int id,
1647                        int sessionId);
1648        virtual ~EffectModule();
1649
1650        enum effect_state {
1651            IDLE,
1652            RESTART,
1653            STARTING,
1654            ACTIVE,
1655            STOPPING,
1656            STOPPED,
1657            DESTROYED
1658        };
1659
1660        int         id() const { return mId; }
1661        void process();
1662        void updateState();
1663        status_t command(uint32_t cmdCode,
1664                         uint32_t cmdSize,
1665                         void *pCmdData,
1666                         uint32_t *replySize,
1667                         void *pReplyData);
1668
1669        void reset_l();
1670        status_t configure();
1671        status_t init();
1672        effect_state state() const {
1673            return mState;
1674        }
1675        uint32_t status() {
1676            return mStatus;
1677        }
1678        int sessionId() const {
1679            return mSessionId;
1680        }
1681        status_t    setEnabled(bool enabled);
1682        status_t    setEnabled_l(bool enabled);
1683        bool isEnabled() const;
1684        bool isProcessEnabled() const;
1685
1686        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1687        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1688        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1689        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1690        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1691        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1692        const wp<ThreadBase>& thread() { return mThread; }
1693
1694        status_t addHandle(EffectHandle *handle);
1695        size_t disconnect(EffectHandle *handle, bool unpinIfLast);
1696        size_t removeHandle(EffectHandle *handle);
1697
1698        const effect_descriptor_t& desc() const { return mDescriptor; }
1699        wp<EffectChain>&     chain() { return mChain; }
1700
1701        status_t         setDevice(audio_devices_t device);
1702        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1703        status_t         setMode(audio_mode_t mode);
1704        status_t         setAudioSource(audio_source_t source);
1705        status_t         start();
1706        status_t         stop();
1707        void             setSuspended(bool suspended);
1708        bool             suspended() const;
1709
1710        EffectHandle*    controlHandle_l();
1711
1712        bool             isPinned() const { return mPinned; }
1713        void             unPin() { mPinned = false; }
1714        bool             purgeHandles();
1715        void             lock() { mLock.lock(); }
1716        void             unlock() { mLock.unlock(); }
1717
1718        void             dump(int fd, const Vector<String16>& args);
1719
1720    protected:
1721        friend class AudioFlinger;      // for mHandles
1722        bool                mPinned;
1723
1724        // Maximum time allocated to effect engines to complete the turn off sequence
1725        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1726
1727        EffectModule(const EffectModule&);
1728        EffectModule& operator = (const EffectModule&);
1729
1730        status_t start_l();
1731        status_t stop_l();
1732
1733mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1734        wp<ThreadBase>      mThread;    // parent thread
1735        wp<EffectChain>     mChain;     // parent effect chain
1736        const int           mId;        // this instance unique ID
1737        const int           mSessionId; // audio session ID
1738        const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1739        effect_config_t     mConfig;    // input and output audio configuration
1740        effect_handle_t  mEffectInterface; // Effect module C API
1741        status_t            mStatus;    // initialization status
1742        effect_state        mState;     // current activation state
1743        Vector<EffectHandle *> mHandles;    // list of client handles
1744                    // First handle in mHandles has highest priority and controls the effect module
1745        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1746                                        // sending disable command.
1747        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1748        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1749    };
1750
1751    // The EffectHandle class implements the IEffect interface. It provides resources
1752    // to receive parameter updates, keeps track of effect control
1753    // ownership and state and has a pointer to the EffectModule object it is controlling.
1754    // There is one EffectHandle object for each application controlling (or using)
1755    // an effect module.
1756    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1757    class EffectHandle: public android::BnEffect {
1758    public:
1759
1760        EffectHandle(const sp<EffectModule>& effect,
1761                const sp<AudioFlinger::Client>& client,
1762                const sp<IEffectClient>& effectClient,
1763                int32_t priority);
1764        virtual ~EffectHandle();
1765
1766        // IEffect
1767        virtual status_t enable();
1768        virtual status_t disable();
1769        virtual status_t command(uint32_t cmdCode,
1770                                 uint32_t cmdSize,
1771                                 void *pCmdData,
1772                                 uint32_t *replySize,
1773                                 void *pReplyData);
1774        virtual void disconnect();
1775    private:
1776                void disconnect(bool unpinIfLast);
1777    public:
1778        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1779        virtual status_t onTransact(uint32_t code, const Parcel& data,
1780                Parcel* reply, uint32_t flags);
1781
1782
1783        // Give or take control of effect module
1784        // - hasControl: true if control is given, false if removed
1785        // - signal: true client app should be signaled of change, false otherwise
1786        // - enabled: state of the effect when control is passed
1787        void setControl(bool hasControl, bool signal, bool enabled);
1788        void commandExecuted(uint32_t cmdCode,
1789                             uint32_t cmdSize,
1790                             void *pCmdData,
1791                             uint32_t replySize,
1792                             void *pReplyData);
1793        void setEnabled(bool enabled);
1794        bool enabled() const { return mEnabled; }
1795
1796        // Getters
1797        int id() const { return mEffect->id(); }
1798        int priority() const { return mPriority; }
1799        bool hasControl() const { return mHasControl; }
1800        sp<EffectModule> effect() const { return mEffect; }
1801        // destroyed_l() must be called with the associated EffectModule mLock held
1802        bool destroyed_l() const { return mDestroyed; }
1803
1804        void dump(char* buffer, size_t size);
1805
1806    protected:
1807        friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
1808        EffectHandle(const EffectHandle&);
1809        EffectHandle& operator =(const EffectHandle&);
1810
1811        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1812        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1813        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1814        sp<IMemory>         mCblkMemory;    // shared memory for control block
1815        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via
1816                                            // shared memory
1817        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1818        int mPriority;                      // client application priority to control the effect
1819        bool mHasControl;                   // true if this handle is controlling the effect
1820        bool mEnabled;                      // cached enable state: needed when the effect is
1821                                            // restored after being suspended
1822        bool mDestroyed;                    // Set to true by destructor. Access with EffectModule
1823                                            // mLock held
1824    };
1825
1826    // the EffectChain class represents a group of effects associated to one audio session.
1827    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1828    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1829    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
1830    // tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
1831    // order corresponding in the effect process order. When attached to a track (session ID != 0),
1832    // it also provide it's own input buffer used by the track as accumulation buffer.
1833    class EffectChain : public RefBase {
1834    public:
1835        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1836        EffectChain(ThreadBase *thread, int sessionId);
1837        virtual ~EffectChain();
1838
1839        // special key used for an entry in mSuspendedEffects keyed vector
1840        // corresponding to a suspend all request.
1841        static const int        kKeyForSuspendAll = 0;
1842
1843        // minimum duration during which we force calling effect process when last track on
1844        // a session is stopped or removed to allow effect tail to be rendered
1845        static const int        kProcessTailDurationMs = 1000;
1846
1847        void process_l();
1848
1849        void lock() {
1850            mLock.lock();
1851        }
1852        void unlock() {
1853            mLock.unlock();
1854        }
1855
1856        status_t addEffect_l(const sp<EffectModule>& handle);
1857        size_t removeEffect_l(const sp<EffectModule>& handle);
1858
1859        int sessionId() const { return mSessionId; }
1860        void setSessionId(int sessionId) { mSessionId = sessionId; }
1861
1862        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1863        sp<EffectModule> getEffectFromId_l(int id);
1864        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1865        bool setVolume_l(uint32_t *left, uint32_t *right);
1866        void setDevice_l(audio_devices_t device);
1867        void setMode_l(audio_mode_t mode);
1868        void setAudioSource_l(audio_source_t source);
1869
1870        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1871            mInBuffer = buffer;
1872            mOwnInBuffer = ownsBuffer;
1873        }
1874        int16_t *inBuffer() const {
1875            return mInBuffer;
1876        }
1877        void setOutBuffer(int16_t *buffer) {
1878            mOutBuffer = buffer;
1879        }
1880        int16_t *outBuffer() const {
1881            return mOutBuffer;
1882        }
1883
1884        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1885        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1886        int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
1887
1888        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1889                                   mTailBufferCount = mMaxTailBuffers; }
1890        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1891        int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
1892
1893        uint32_t strategy() const { return mStrategy; }
1894        void setStrategy(uint32_t strategy)
1895                { mStrategy = strategy; }
1896
1897        // suspend effect of the given type
1898        void setEffectSuspended_l(const effect_uuid_t *type,
1899                                  bool suspend);
1900        // suspend all eligible effects
1901        void setEffectSuspendedAll_l(bool suspend);
1902        // check if effects should be suspend or restored when a given effect is enable or disabled
1903        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1904                                              bool enabled);
1905
1906        void clearInputBuffer();
1907
1908        void dump(int fd, const Vector<String16>& args);
1909
1910    protected:
1911        friend class AudioFlinger;  // for mThread, mEffects
1912        EffectChain(const EffectChain&);
1913        EffectChain& operator =(const EffectChain&);
1914
1915        class SuspendedEffectDesc : public RefBase {
1916        public:
1917            SuspendedEffectDesc() : mRefCount(0) {}
1918
1919            int mRefCount;
1920            effect_uuid_t mType;
1921            wp<EffectModule> mEffect;
1922        };
1923
1924        // get a list of effect modules to suspend when an effect of the type
1925        // passed is enabled.
1926        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1927
1928        // get an effect module if it is currently enable
1929        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1930        // true if the effect whose descriptor is passed can be suspended
1931        // OEMs can modify the rules implemented in this method to exclude specific effect
1932        // types or implementations from the suspend/restore mechanism.
1933        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1934
1935        void clearInputBuffer_l(sp<ThreadBase> thread);
1936
1937        wp<ThreadBase> mThread;     // parent mixer thread
1938        Mutex mLock;                // mutex protecting effect list
1939        Vector< sp<EffectModule> > mEffects; // list of effect modules
1940        int mSessionId;             // audio session ID
1941        int16_t *mInBuffer;         // chain input buffer
1942        int16_t *mOutBuffer;        // chain output buffer
1943
1944        // 'volatile' here means these are accessed with atomic operations instead of mutex
1945        volatile int32_t mActiveTrackCnt;    // number of active tracks connected
1946        volatile int32_t mTrackCnt;          // number of tracks connected
1947
1948        int32_t mTailBufferCount;   // current effect tail buffer count
1949        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1950        bool mOwnInBuffer;          // true if the chain owns its input buffer
1951        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1952        uint32_t mLeftVolume;       // previous volume on left channel
1953        uint32_t mRightVolume;      // previous volume on right channel
1954        uint32_t mNewLeftVolume;       // new volume on left channel
1955        uint32_t mNewRightVolume;      // new volume on right channel
1956        uint32_t mStrategy; // strategy for this effect chain
1957        // mSuspendedEffects lists all effects currently suspended in the chain.
1958        // Use effect type UUID timelow field as key. There is no real risk of identical
1959        // timeLow fields among effect type UUIDs.
1960        // Updated by updateSuspendedSessions_l() only.
1961        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1962    };
1963
1964    class AudioHwDevice {
1965    public:
1966        enum Flags {
1967            AHWD_CAN_SET_MASTER_VOLUME  = 0x1,
1968            AHWD_CAN_SET_MASTER_MUTE    = 0x2,
1969        };
1970
1971        AudioHwDevice(const char *moduleName,
1972                      audio_hw_device_t *hwDevice,
1973                      Flags flags)
1974            : mModuleName(strdup(moduleName))
1975            , mHwDevice(hwDevice)
1976            , mFlags(flags) { }
1977        /*virtual*/ ~AudioHwDevice() { free((void *)mModuleName); }
1978
1979        bool canSetMasterVolume() const {
1980            return (0 != (mFlags & AHWD_CAN_SET_MASTER_VOLUME));
1981        }
1982
1983        bool canSetMasterMute() const {
1984            return (0 != (mFlags & AHWD_CAN_SET_MASTER_MUTE));
1985        }
1986
1987        const char *moduleName() const { return mModuleName; }
1988        audio_hw_device_t *hwDevice() const { return mHwDevice; }
1989    private:
1990        const char * const mModuleName;
1991        audio_hw_device_t * const mHwDevice;
1992        Flags mFlags;
1993    };
1994
1995    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1996    // For emphasis, we could also make all pointers to them be "const *",
1997    // but that would clutter the code unnecessarily.
1998
1999    struct AudioStreamOut {
2000        AudioHwDevice* const audioHwDev;
2001        audio_stream_out_t* const stream;
2002
2003        audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
2004
2005        AudioStreamOut(AudioHwDevice *dev, audio_stream_out_t *out) :
2006            audioHwDev(dev), stream(out) {}
2007    };
2008
2009    struct AudioStreamIn {
2010        AudioHwDevice* const audioHwDev;
2011        audio_stream_in_t* const stream;
2012
2013        audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
2014
2015        AudioStreamIn(AudioHwDevice *dev, audio_stream_in_t *in) :
2016            audioHwDev(dev), stream(in) {}
2017    };
2018
2019    // for mAudioSessionRefs only
2020    struct AudioSessionRef {
2021        AudioSessionRef(int sessionid, pid_t pid) :
2022            mSessionid(sessionid), mPid(pid), mCnt(1) {}
2023        const int   mSessionid;
2024        const pid_t mPid;
2025        int         mCnt;
2026    };
2027
2028    mutable     Mutex                               mLock;
2029
2030                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
2031
2032                mutable     Mutex                   mHardwareLock;
2033                // NOTE: If both mLock and mHardwareLock mutexes must be held,
2034                // always take mLock before mHardwareLock
2035
2036                // These two fields are immutable after onFirstRef(), so no lock needed to access
2037                AudioHwDevice*                      mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
2038                DefaultKeyedVector<audio_module_handle_t, AudioHwDevice*>  mAudioHwDevs;
2039
2040    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
2041    enum hardware_call_state {
2042        AUDIO_HW_IDLE = 0,              // no operation in progress
2043        AUDIO_HW_INIT,                  // init_check
2044        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
2045        AUDIO_HW_OUTPUT_CLOSE,          // unused
2046        AUDIO_HW_INPUT_OPEN,            // unused
2047        AUDIO_HW_INPUT_CLOSE,           // unused
2048        AUDIO_HW_STANDBY,               // unused
2049        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
2050        AUDIO_HW_GET_ROUTING,           // unused
2051        AUDIO_HW_SET_ROUTING,           // unused
2052        AUDIO_HW_GET_MODE,              // unused
2053        AUDIO_HW_SET_MODE,              // set_mode
2054        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
2055        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
2056        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
2057        AUDIO_HW_SET_PARAMETER,         // set_parameters
2058        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
2059        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
2060        AUDIO_HW_GET_PARAMETER,         // get_parameters
2061        AUDIO_HW_SET_MASTER_MUTE,       // set_master_mute
2062        AUDIO_HW_GET_MASTER_MUTE,       // get_master_mute
2063    };
2064
2065    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
2066
2067
2068                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
2069                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
2070
2071                // member variables below are protected by mLock
2072                float                               mMasterVolume;
2073                bool                                mMasterMute;
2074                // end of variables protected by mLock
2075
2076                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
2077
2078                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
2079                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
2080                audio_mode_t                        mMode;
2081                bool                                mBtNrecIsOff;
2082
2083                // protected by mLock
2084                Vector<AudioSessionRef*> mAudioSessionRefs;
2085
2086                float       masterVolume_l() const;
2087                bool        masterMute_l() const;
2088                audio_module_handle_t loadHwModule_l(const char *name);
2089
2090                Vector < sp<SyncEvent> > mPendingSyncEvents; // sync events awaiting for a session
2091                                                             // to be created
2092
2093private:
2094    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
2095
2096    // for use from destructor
2097    status_t    closeOutput_nonvirtual(audio_io_handle_t output);
2098    status_t    closeInput_nonvirtual(audio_io_handle_t input);
2099
2100    // all record threads serially share a common tee sink, which is re-created on format change
2101    sp<NBAIO_Sink>   mRecordTeeSink;
2102    sp<NBAIO_Source> mRecordTeeSource;
2103
2104public:
2105    static void dumpTee(int fd, const sp<NBAIO_Source>& source, audio_io_handle_t id = 0);
2106};
2107
2108
2109// ----------------------------------------------------------------------------
2110
2111}; // namespace android
2112
2113#endif // ANDROID_AUDIO_FLINGER_H
2114