AudioFlinger.h revision 5a61d2f277af3098fc10b2881babca16391362da
1/* //device/include/server/AudioFlinger/AudioFlinger.h 2** 3** Copyright 2007, The Android Open Source Project 4** 5** Licensed under the Apache License, Version 2.0 (the "License"); 6** you may not use this file except in compliance with the License. 7** You may obtain a copy of the License at 8** 9** http://www.apache.org/licenses/LICENSE-2.0 10** 11** Unless required by applicable law or agreed to in writing, software 12** distributed under the License is distributed on an "AS IS" BASIS, 13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14** See the License for the specific language governing permissions and 15** limitations under the License. 16*/ 17 18#ifndef ANDROID_AUDIO_FLINGER_H 19#define ANDROID_AUDIO_FLINGER_H 20 21#include <stdint.h> 22#include <sys/types.h> 23#include <limits.h> 24 25#include <media/IAudioFlinger.h> 26#include <media/IAudioFlingerClient.h> 27#include <media/IAudioTrack.h> 28#include <media/IAudioRecord.h> 29#include <media/AudioTrack.h> 30 31#include <utils/Atomic.h> 32#include <utils/Errors.h> 33#include <utils/threads.h> 34#include <utils/SortedVector.h> 35#include <utils/TypeHelpers.h> 36#include <utils/Vector.h> 37 38#include <binder/BinderService.h> 39#include <binder/MemoryDealer.h> 40 41#include <hardware/audio.h> 42#include <hardware/audio_hal.h> 43 44#include "AudioBufferProvider.h" 45 46namespace android { 47 48class audio_track_cblk_t; 49class effect_param_cblk_t; 50class AudioMixer; 51class AudioBuffer; 52class AudioResampler; 53 54// ---------------------------------------------------------------------------- 55 56#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true )) 57#define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false )) 58 59 60// ---------------------------------------------------------------------------- 61 62static const nsecs_t kStandbyTimeInNsecs = seconds(3); 63 64class AudioFlinger : 65 public BinderService<AudioFlinger>, 66 public BnAudioFlinger 67{ 68 friend class BinderService<AudioFlinger>; 69public: 70 static char const* getServiceName() { return "media.audio_flinger"; } 71 72 virtual status_t dump(int fd, const Vector<String16>& args); 73 74 // IAudioFlinger interface 75 virtual sp<IAudioTrack> createTrack( 76 pid_t pid, 77 int streamType, 78 uint32_t sampleRate, 79 int format, 80 int channelCount, 81 int frameCount, 82 uint32_t flags, 83 const sp<IMemory>& sharedBuffer, 84 int output, 85 int *sessionId, 86 status_t *status); 87 88 virtual uint32_t sampleRate(int output) const; 89 virtual int channelCount(int output) const; 90 virtual int format(int output) const; 91 virtual size_t frameCount(int output) const; 92 virtual uint32_t latency(int output) const; 93 94 virtual status_t setMasterVolume(float value); 95 virtual status_t setMasterMute(bool muted); 96 97 virtual float masterVolume() const; 98 virtual bool masterMute() const; 99 100 virtual status_t setStreamVolume(int stream, float value, int output); 101 virtual status_t setStreamMute(int stream, bool muted); 102 103 virtual float streamVolume(int stream, int output) const; 104 virtual bool streamMute(int stream) const; 105 106 virtual status_t setMode(int mode); 107 108 virtual status_t setMicMute(bool state); 109 virtual bool getMicMute() const; 110 111 virtual status_t setParameters(int ioHandle, const String8& keyValuePairs); 112 virtual String8 getParameters(int ioHandle, const String8& keys); 113 114 virtual void registerClient(const sp<IAudioFlingerClient>& client); 115 116 virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount); 117 virtual unsigned int getInputFramesLost(int ioHandle); 118 119 virtual int openOutput(uint32_t *pDevices, 120 uint32_t *pSamplingRate, 121 uint32_t *pFormat, 122 uint32_t *pChannels, 123 uint32_t *pLatencyMs, 124 uint32_t flags); 125 126 virtual int openDuplicateOutput(int output1, int output2); 127 128 virtual status_t closeOutput(int output); 129 130 virtual status_t suspendOutput(int output); 131 132 virtual status_t restoreOutput(int output); 133 134 virtual int openInput(uint32_t *pDevices, 135 uint32_t *pSamplingRate, 136 uint32_t *pFormat, 137 uint32_t *pChannels, 138 uint32_t acoustics); 139 140 virtual status_t closeInput(int input); 141 142 virtual status_t setStreamOutput(uint32_t stream, int output); 143 144 virtual status_t setVoiceVolume(float volume); 145 146 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output); 147 148 virtual int newAudioSessionId(); 149 150 virtual status_t loadEffectLibrary(const char *libPath, int *handle); 151 152 virtual status_t unloadEffectLibrary(int handle); 153 154 virtual status_t queryNumberEffects(uint32_t *numEffects); 155 156 virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor); 157 158 virtual status_t getEffectDescriptor(effect_uuid_t *pUuid, effect_descriptor_t *descriptor); 159 160 virtual sp<IEffect> createEffect(pid_t pid, 161 effect_descriptor_t *pDesc, 162 const sp<IEffectClient>& effectClient, 163 int32_t priority, 164 int output, 165 int sessionId, 166 status_t *status, 167 int *id, 168 int *enabled); 169 170 virtual status_t moveEffects(int session, int srcOutput, int dstOutput); 171 172 enum hardware_call_state { 173 AUDIO_HW_IDLE = 0, 174 AUDIO_HW_INIT, 175 AUDIO_HW_OUTPUT_OPEN, 176 AUDIO_HW_OUTPUT_CLOSE, 177 AUDIO_HW_INPUT_OPEN, 178 AUDIO_HW_INPUT_CLOSE, 179 AUDIO_HW_STANDBY, 180 AUDIO_HW_SET_MASTER_VOLUME, 181 AUDIO_HW_GET_ROUTING, 182 AUDIO_HW_SET_ROUTING, 183 AUDIO_HW_GET_MODE, 184 AUDIO_HW_SET_MODE, 185 AUDIO_HW_GET_MIC_MUTE, 186 AUDIO_HW_SET_MIC_MUTE, 187 AUDIO_SET_VOICE_VOLUME, 188 AUDIO_SET_PARAMETER, 189 }; 190 191 // record interface 192 virtual sp<IAudioRecord> openRecord( 193 pid_t pid, 194 int input, 195 uint32_t sampleRate, 196 int format, 197 int channelCount, 198 int frameCount, 199 uint32_t flags, 200 int *sessionId, 201 status_t *status); 202 203 virtual status_t onTransact( 204 uint32_t code, 205 const Parcel& data, 206 Parcel* reply, 207 uint32_t flags); 208 209 uint32_t getMode() { return mMode; } 210 211private: 212 AudioFlinger(); 213 virtual ~AudioFlinger(); 214 215 status_t initCheck() const; 216 virtual void onFirstRef(); 217 audio_hw_device_t* findSuitableHwDev_l(uint32_t devices); 218 219 // Internal dump utilites. 220 status_t dumpPermissionDenial(int fd, const Vector<String16>& args); 221 status_t dumpClients(int fd, const Vector<String16>& args); 222 status_t dumpInternals(int fd, const Vector<String16>& args); 223 224 // --- Client --- 225 class Client : public RefBase { 226 public: 227 Client(const sp<AudioFlinger>& audioFlinger, pid_t pid); 228 virtual ~Client(); 229 const sp<MemoryDealer>& heap() const; 230 pid_t pid() const { return mPid; } 231 sp<AudioFlinger> audioFlinger() { return mAudioFlinger; } 232 233 private: 234 Client(const Client&); 235 Client& operator = (const Client&); 236 sp<AudioFlinger> mAudioFlinger; 237 sp<MemoryDealer> mMemoryDealer; 238 pid_t mPid; 239 }; 240 241 // --- Notification Client --- 242 class NotificationClient : public IBinder::DeathRecipient { 243 public: 244 NotificationClient(const sp<AudioFlinger>& audioFlinger, 245 const sp<IAudioFlingerClient>& client, 246 pid_t pid); 247 virtual ~NotificationClient(); 248 249 sp<IAudioFlingerClient> client() { return mClient; } 250 251 // IBinder::DeathRecipient 252 virtual void binderDied(const wp<IBinder>& who); 253 254 private: 255 NotificationClient(const NotificationClient&); 256 NotificationClient& operator = (const NotificationClient&); 257 258 sp<AudioFlinger> mAudioFlinger; 259 pid_t mPid; 260 sp<IAudioFlingerClient> mClient; 261 }; 262 263 class TrackHandle; 264 class RecordHandle; 265 class RecordThread; 266 class PlaybackThread; 267 class MixerThread; 268 class DirectOutputThread; 269 class DuplicatingThread; 270 class Track; 271 class RecordTrack; 272 class EffectModule; 273 class EffectHandle; 274 class EffectChain; 275 struct AudioStreamOut; 276 struct AudioStreamIn; 277 278 class ThreadBase : public Thread { 279 public: 280 ThreadBase (const sp<AudioFlinger>& audioFlinger, int id); 281 virtual ~ThreadBase(); 282 283 status_t dumpBase(int fd, const Vector<String16>& args); 284 285 // base for record and playback 286 class TrackBase : public AudioBufferProvider, public RefBase { 287 288 public: 289 enum track_state { 290 IDLE, 291 TERMINATED, 292 STOPPED, 293 RESUMING, 294 ACTIVE, 295 PAUSING, 296 PAUSED 297 }; 298 299 enum track_flags { 300 STEPSERVER_FAILED = 0x01, // StepServer could not acquire cblk->lock mutex 301 SYSTEM_FLAGS_MASK = 0x0000ffffUL, 302 // The upper 16 bits are used for track-specific flags. 303 }; 304 305 TrackBase(const wp<ThreadBase>& thread, 306 const sp<Client>& client, 307 uint32_t sampleRate, 308 int format, 309 int channelCount, 310 int frameCount, 311 uint32_t flags, 312 const sp<IMemory>& sharedBuffer, 313 int sessionId); 314 ~TrackBase(); 315 316 virtual status_t start() = 0; 317 virtual void stop() = 0; 318 sp<IMemory> getCblk() const; 319 audio_track_cblk_t* cblk() const { return mCblk; } 320 int sessionId() { return mSessionId; } 321 322 protected: 323 friend class ThreadBase; 324 friend class RecordHandle; 325 friend class PlaybackThread; 326 friend class RecordThread; 327 friend class MixerThread; 328 friend class DirectOutputThread; 329 330 TrackBase(const TrackBase&); 331 TrackBase& operator = (const TrackBase&); 332 333 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0; 334 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 335 336 int format() const { 337 return mFormat; 338 } 339 340 int channelCount() const ; 341 342 int sampleRate() const; 343 344 void* getBuffer(uint32_t offset, uint32_t frames) const; 345 346 bool isStopped() const { 347 return mState == STOPPED; 348 } 349 350 bool isTerminated() const { 351 return mState == TERMINATED; 352 } 353 354 bool step(); 355 void reset(); 356 357 wp<ThreadBase> mThread; 358 sp<Client> mClient; 359 sp<IMemory> mCblkMemory; 360 audio_track_cblk_t* mCblk; 361 void* mBuffer; 362 void* mBufferEnd; 363 uint32_t mFrameCount; 364 // we don't really need a lock for these 365 int mState; 366 int mClientTid; 367 uint8_t mFormat; 368 uint32_t mFlags; 369 int mSessionId; 370 }; 371 372 class ConfigEvent { 373 public: 374 ConfigEvent() : mEvent(0), mParam(0) {} 375 376 int mEvent; 377 int mParam; 378 }; 379 380 uint32_t sampleRate() const; 381 int channelCount() const; 382 int format() const; 383 size_t frameCount() const; 384 void wakeUp() { mWaitWorkCV.broadcast(); } 385 void exit(); 386 virtual bool checkForNewParameters_l() = 0; 387 virtual status_t setParameters(const String8& keyValuePairs); 388 virtual String8 getParameters(const String8& keys) = 0; 389 virtual void audioConfigChanged_l(int event, int param = 0) = 0; 390 void sendConfigEvent(int event, int param = 0); 391 void sendConfigEvent_l(int event, int param = 0); 392 void processConfigEvents(); 393 int id() const { return mId;} 394 bool standby() { return mStandby; } 395 396 mutable Mutex mLock; 397 398 protected: 399 400 friend class Track; 401 friend class TrackBase; 402 friend class PlaybackThread; 403 friend class MixerThread; 404 friend class DirectOutputThread; 405 friend class DuplicatingThread; 406 friend class RecordThread; 407 friend class RecordTrack; 408 409 Condition mWaitWorkCV; 410 sp<AudioFlinger> mAudioFlinger; 411 uint32_t mSampleRate; 412 size_t mFrameCount; 413 uint32_t mChannels; 414 uint16_t mChannelCount; 415 uint16_t mFrameSize; 416 int mFormat; 417 Condition mParamCond; 418 Vector<String8> mNewParameters; 419 status_t mParamStatus; 420 Vector<ConfigEvent *> mConfigEvents; 421 bool mStandby; 422 int mId; 423 bool mExiting; 424 }; 425 426 // --- PlaybackThread --- 427 class PlaybackThread : public ThreadBase { 428 public: 429 430 enum type { 431 MIXER, 432 DIRECT, 433 DUPLICATING 434 }; 435 436 enum mixer_state { 437 MIXER_IDLE, 438 MIXER_TRACKS_ENABLED, 439 MIXER_TRACKS_READY 440 }; 441 442 // playback track 443 class Track : public TrackBase { 444 public: 445 Track( const wp<ThreadBase>& thread, 446 const sp<Client>& client, 447 int streamType, 448 uint32_t sampleRate, 449 int format, 450 int channelCount, 451 int frameCount, 452 const sp<IMemory>& sharedBuffer, 453 int sessionId); 454 ~Track(); 455 456 void dump(char* buffer, size_t size); 457 virtual status_t start(); 458 virtual void stop(); 459 void pause(); 460 461 void flush(); 462 void destroy(); 463 void mute(bool); 464 void setVolume(float left, float right); 465 int name() const { 466 return mName; 467 } 468 469 int type() const { 470 return mStreamType; 471 } 472 status_t attachAuxEffect(int EffectId); 473 void setAuxBuffer(int EffectId, int32_t *buffer); 474 int32_t *auxBuffer() { return mAuxBuffer; } 475 void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; } 476 int16_t *mainBuffer() { return mMainBuffer; } 477 int auxEffectId() { return mAuxEffectId; } 478 479 480 protected: 481 friend class ThreadBase; 482 friend class AudioFlinger; 483 friend class TrackHandle; 484 friend class PlaybackThread; 485 friend class MixerThread; 486 friend class DirectOutputThread; 487 488 Track(const Track&); 489 Track& operator = (const Track&); 490 491 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 492 bool isMuted() { return mMute; } 493 bool isPausing() const { 494 return mState == PAUSING; 495 } 496 bool isPaused() const { 497 return mState == PAUSED; 498 } 499 bool isReady() const; 500 void setPaused() { mState = PAUSED; } 501 void reset(); 502 503 bool isOutputTrack() const { 504 return (mStreamType == AUDIO_STREAM_CNT); 505 } 506 507 // we don't really need a lock for these 508 float mVolume[2]; 509 volatile bool mMute; 510 // FILLED state is used for suppressing volume ramp at begin of playing 511 enum {FS_FILLING, FS_FILLED, FS_ACTIVE}; 512 mutable uint8_t mFillingUpStatus; 513 int8_t mRetryCount; 514 sp<IMemory> mSharedBuffer; 515 bool mResetDone; 516 int mStreamType; 517 int mName; 518 int16_t *mMainBuffer; 519 int32_t *mAuxBuffer; 520 int mAuxEffectId; 521 bool mHasVolumeController; 522 }; // end of Track 523 524 525 // playback track 526 class OutputTrack : public Track { 527 public: 528 529 class Buffer: public AudioBufferProvider::Buffer { 530 public: 531 int16_t *mBuffer; 532 }; 533 534 OutputTrack( const wp<ThreadBase>& thread, 535 DuplicatingThread *sourceThread, 536 uint32_t sampleRate, 537 int format, 538 int channelCount, 539 int frameCount); 540 ~OutputTrack(); 541 542 virtual status_t start(); 543 virtual void stop(); 544 bool write(int16_t* data, uint32_t frames); 545 bool bufferQueueEmpty() { return (mBufferQueue.size() == 0) ? true : false; } 546 bool isActive() { return mActive; } 547 wp<ThreadBase>& thread() { return mThread; } 548 549 private: 550 551 status_t obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs); 552 void clearBufferQueue(); 553 554 // Maximum number of pending buffers allocated by OutputTrack::write() 555 static const uint8_t kMaxOverFlowBuffers = 10; 556 557 Vector < Buffer* > mBufferQueue; 558 AudioBufferProvider::Buffer mOutBuffer; 559 bool mActive; 560 DuplicatingThread* mSourceThread; 561 }; // end of OutputTrack 562 563 PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device); 564 virtual ~PlaybackThread(); 565 566 virtual status_t dump(int fd, const Vector<String16>& args); 567 568 // Thread virtuals 569 virtual status_t readyToRun(); 570 virtual void onFirstRef(); 571 572 virtual uint32_t latency() const; 573 574 virtual status_t setMasterVolume(float value); 575 virtual status_t setMasterMute(bool muted); 576 577 virtual float masterVolume() const; 578 virtual bool masterMute() const; 579 580 virtual status_t setStreamVolume(int stream, float value); 581 virtual status_t setStreamMute(int stream, bool muted); 582 583 virtual float streamVolume(int stream) const; 584 virtual bool streamMute(int stream) const; 585 586 sp<Track> createTrack_l( 587 const sp<AudioFlinger::Client>& client, 588 int streamType, 589 uint32_t sampleRate, 590 int format, 591 int channelCount, 592 int frameCount, 593 const sp<IMemory>& sharedBuffer, 594 int sessionId, 595 status_t *status); 596 597 AudioStreamOut* getOutput() { return mOutput; } 598 599 virtual int type() const { return mType; } 600 void suspend() { mSuspended++; } 601 void restore() { if (mSuspended) mSuspended--; } 602 bool isSuspended() { return (mSuspended != 0); } 603 virtual String8 getParameters(const String8& keys); 604 virtual void audioConfigChanged_l(int event, int param = 0); 605 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames); 606 int16_t *mixBuffer() { return mMixBuffer; }; 607 608 sp<EffectHandle> createEffect_l( 609 const sp<AudioFlinger::Client>& client, 610 const sp<IEffectClient>& effectClient, 611 int32_t priority, 612 int sessionId, 613 effect_descriptor_t *desc, 614 int *enabled, 615 status_t *status); 616 void disconnectEffect(const sp< EffectModule>& effect, 617 const wp<EffectHandle>& handle); 618 619 // return values for hasAudioSession (bit field) 620 enum effect_state { 621 EFFECT_SESSION = 0x1, // the audio session corresponds to at least one 622 // effect 623 TRACK_SESSION = 0x2 // the audio session corresponds to at least one 624 // track 625 }; 626 627 uint32_t hasAudioSession(int sessionId); 628 sp<EffectChain> getEffectChain(int sessionId); 629 sp<EffectChain> getEffectChain_l(int sessionId); 630 status_t addEffectChain_l(const sp<EffectChain>& chain); 631 size_t removeEffectChain_l(const sp<EffectChain>& chain); 632 void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains); 633 void unlockEffectChains(Vector<sp <EffectChain> >& effectChains); 634 635 sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId); 636 void detachAuxEffect_l(int effectId); 637 status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track, 638 int EffectId); 639 status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track, 640 int EffectId); 641 void setMode(uint32_t mode); 642 643 status_t addEffect_l(const sp< EffectModule>& effect); 644 void removeEffect_l(const sp< EffectModule>& effect); 645 646 uint32_t getStrategyForSession_l(int sessionId); 647 648 struct stream_type_t { 649 stream_type_t() 650 : volume(1.0f), 651 mute(false) 652 { 653 } 654 float volume; 655 bool mute; 656 }; 657 658 protected: 659 int mType; 660 int16_t* mMixBuffer; 661 int mSuspended; 662 int mBytesWritten; 663 bool mMasterMute; 664 SortedVector< wp<Track> > mActiveTracks; 665 666 virtual int getTrackName_l() = 0; 667 virtual void deleteTrackName_l(int name) = 0; 668 virtual uint32_t activeSleepTimeUs() = 0; 669 virtual uint32_t idleSleepTimeUs() = 0; 670 virtual uint32_t suspendSleepTimeUs() = 0; 671 672 private: 673 674 friend class AudioFlinger; 675 friend class OutputTrack; 676 friend class Track; 677 friend class TrackBase; 678 friend class MixerThread; 679 friend class DirectOutputThread; 680 friend class DuplicatingThread; 681 682 PlaybackThread(const Client&); 683 PlaybackThread& operator = (const PlaybackThread&); 684 685 status_t addTrack_l(const sp<Track>& track); 686 void destroyTrack_l(const sp<Track>& track); 687 688 void readOutputParameters(); 689 690 uint32_t device() { return mDevice; } 691 692 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 693 status_t dumpTracks(int fd, const Vector<String16>& args); 694 status_t dumpEffectChains(int fd, const Vector<String16>& args); 695 696 SortedVector< sp<Track> > mTracks; 697 // mStreamTypes[] uses 1 additionnal stream type internally for the OutputTrack used by DuplicatingThread 698 stream_type_t mStreamTypes[AUDIO_STREAM_CNT + 1]; 699 AudioStreamOut* mOutput; 700 float mMasterVolume; 701 nsecs_t mLastWriteTime; 702 int mNumWrites; 703 int mNumDelayedWrites; 704 bool mInWrite; 705 Vector< sp<EffectChain> > mEffectChains; 706 uint32_t mDevice; 707 }; 708 709 class MixerThread : public PlaybackThread { 710 public: 711 MixerThread (const sp<AudioFlinger>& audioFlinger, 712 AudioStreamOut* output, 713 int id, 714 uint32_t device); 715 virtual ~MixerThread(); 716 717 // Thread virtuals 718 virtual bool threadLoop(); 719 720 void invalidateTracks(int streamType); 721 virtual bool checkForNewParameters_l(); 722 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 723 724 protected: 725 uint32_t prepareTracks_l(const SortedVector< wp<Track> >& activeTracks, 726 Vector< sp<Track> > *tracksToRemove); 727 virtual int getTrackName_l(); 728 virtual void deleteTrackName_l(int name); 729 virtual uint32_t activeSleepTimeUs(); 730 virtual uint32_t idleSleepTimeUs(); 731 virtual uint32_t suspendSleepTimeUs(); 732 733 AudioMixer* mAudioMixer; 734 }; 735 736 class DirectOutputThread : public PlaybackThread { 737 public: 738 739 DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device); 740 ~DirectOutputThread(); 741 742 // Thread virtuals 743 virtual bool threadLoop(); 744 745 virtual bool checkForNewParameters_l(); 746 747 protected: 748 virtual int getTrackName_l(); 749 virtual void deleteTrackName_l(int name); 750 virtual uint32_t activeSleepTimeUs(); 751 virtual uint32_t idleSleepTimeUs(); 752 virtual uint32_t suspendSleepTimeUs(); 753 754 private: 755 void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp); 756 757 float mLeftVolFloat; 758 float mRightVolFloat; 759 uint16_t mLeftVolShort; 760 uint16_t mRightVolShort; 761 }; 762 763 class DuplicatingThread : public MixerThread { 764 public: 765 DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, int id); 766 ~DuplicatingThread(); 767 768 // Thread virtuals 769 virtual bool threadLoop(); 770 void addOutputTrack(MixerThread* thread); 771 void removeOutputTrack(MixerThread* thread); 772 uint32_t waitTimeMs() { return mWaitTimeMs; } 773 protected: 774 virtual uint32_t activeSleepTimeUs(); 775 776 private: 777 bool outputsReady(SortedVector< sp<OutputTrack> > &outputTracks); 778 void updateWaitTime(); 779 780 SortedVector < sp<OutputTrack> > mOutputTracks; 781 uint32_t mWaitTimeMs; 782 }; 783 784 PlaybackThread *checkPlaybackThread_l(int output) const; 785 MixerThread *checkMixerThread_l(int output) const; 786 RecordThread *checkRecordThread_l(int input) const; 787 float streamVolumeInternal(int stream) const { return mStreamTypes[stream].volume; } 788 void audioConfigChanged_l(int event, int ioHandle, void *param2); 789 790 int nextUniqueId_l(); 791 status_t moveEffectChain_l(int session, 792 AudioFlinger::PlaybackThread *srcThread, 793 AudioFlinger::PlaybackThread *dstThread, 794 bool reRegister); 795 796 friend class AudioBuffer; 797 798 class TrackHandle : public android::BnAudioTrack { 799 public: 800 TrackHandle(const sp<PlaybackThread::Track>& track); 801 virtual ~TrackHandle(); 802 virtual status_t start(); 803 virtual void stop(); 804 virtual void flush(); 805 virtual void mute(bool); 806 virtual void pause(); 807 virtual void setVolume(float left, float right); 808 virtual sp<IMemory> getCblk() const; 809 virtual status_t attachAuxEffect(int effectId); 810 virtual status_t onTransact( 811 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 812 private: 813 sp<PlaybackThread::Track> mTrack; 814 }; 815 816 friend class Client; 817 friend class PlaybackThread::Track; 818 819 820 void removeClient_l(pid_t pid); 821 void removeNotificationClient(pid_t pid); 822 823 824 // record thread 825 class RecordThread : public ThreadBase, public AudioBufferProvider 826 { 827 public: 828 829 // record track 830 class RecordTrack : public TrackBase { 831 public: 832 RecordTrack(const wp<ThreadBase>& thread, 833 const sp<Client>& client, 834 uint32_t sampleRate, 835 int format, 836 int channelCount, 837 int frameCount, 838 uint32_t flags, 839 int sessionId); 840 ~RecordTrack(); 841 842 virtual status_t start(); 843 virtual void stop(); 844 845 bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; } 846 bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; } 847 848 void dump(char* buffer, size_t size); 849 private: 850 friend class AudioFlinger; 851 friend class RecordThread; 852 853 RecordTrack(const RecordTrack&); 854 RecordTrack& operator = (const RecordTrack&); 855 856 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 857 858 bool mOverflow; 859 }; 860 861 862 RecordThread(const sp<AudioFlinger>& audioFlinger, 863 AudioStreamIn *input, 864 uint32_t sampleRate, 865 uint32_t channels, 866 int id); 867 ~RecordThread(); 868 869 virtual bool threadLoop(); 870 virtual status_t readyToRun() { return NO_ERROR; } 871 virtual void onFirstRef(); 872 873 status_t start(RecordTrack* recordTrack); 874 void stop(RecordTrack* recordTrack); 875 status_t dump(int fd, const Vector<String16>& args); 876 AudioStreamIn* getInput() { return mInput; } 877 878 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 879 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 880 virtual bool checkForNewParameters_l(); 881 virtual String8 getParameters(const String8& keys); 882 virtual void audioConfigChanged_l(int event, int param = 0); 883 void readInputParameters(); 884 virtual unsigned int getInputFramesLost(); 885 886 private: 887 RecordThread(); 888 AudioStreamIn *mInput; 889 sp<RecordTrack> mActiveTrack; 890 Condition mStartStopCond; 891 AudioResampler *mResampler; 892 int32_t *mRsmpOutBuffer; 893 int16_t *mRsmpInBuffer; 894 size_t mRsmpInIndex; 895 size_t mInputBytes; 896 int mReqChannelCount; 897 uint32_t mReqSampleRate; 898 ssize_t mBytesRead; 899 }; 900 901 class RecordHandle : public android::BnAudioRecord { 902 public: 903 RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack); 904 virtual ~RecordHandle(); 905 virtual status_t start(); 906 virtual void stop(); 907 virtual sp<IMemory> getCblk() const; 908 virtual status_t onTransact( 909 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 910 private: 911 sp<RecordThread::RecordTrack> mRecordTrack; 912 }; 913 914 //--- Audio Effect Management 915 916 // EffectModule and EffectChain classes both have their own mutex to protect 917 // state changes or resource modifications. Always respect the following order 918 // if multiple mutexes must be acquired to avoid cross deadlock: 919 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule 920 921 // The EffectModule class is a wrapper object controlling the effect engine implementation 922 // in the effect library. It prevents concurrent calls to process() and command() functions 923 // from different client threads. It keeps a list of EffectHandle objects corresponding 924 // to all client applications using this effect and notifies applications of effect state, 925 // control or parameter changes. It manages the activation state machine to send appropriate 926 // reset, enable, disable commands to effect engine and provide volume 927 // ramping when effects are activated/deactivated. 928 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by 929 // the attached track(s) to accumulate their auxiliary channel. 930 class EffectModule: public RefBase { 931 public: 932 EffectModule(const wp<ThreadBase>& wThread, 933 const wp<AudioFlinger::EffectChain>& chain, 934 effect_descriptor_t *desc, 935 int id, 936 int sessionId); 937 ~EffectModule(); 938 939 enum effect_state { 940 IDLE, 941 RESTART, 942 STARTING, 943 ACTIVE, 944 STOPPING, 945 STOPPED 946 }; 947 948 int id() { return mId; } 949 void process(); 950 void updateState(); 951 status_t command(uint32_t cmdCode, 952 uint32_t cmdSize, 953 void *pCmdData, 954 uint32_t *replySize, 955 void *pReplyData); 956 957 void reset_l(); 958 status_t configure(); 959 status_t init(); 960 uint32_t state() { 961 return mState; 962 } 963 uint32_t status() { 964 return mStatus; 965 } 966 int sessionId() { 967 return mSessionId; 968 } 969 status_t setEnabled(bool enabled); 970 bool isEnabled(); 971 bool isProcessEnabled(); 972 973 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; } 974 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; } 975 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; } 976 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; } 977 void setChain(const wp<EffectChain>& chain) { mChain = chain; } 978 void setThread(const wp<ThreadBase>& thread) { mThread = thread; } 979 980 status_t addHandle(sp<EffectHandle>& handle); 981 void disconnect(const wp<EffectHandle>& handle); 982 size_t removeHandle (const wp<EffectHandle>& handle); 983 984 effect_descriptor_t& desc() { return mDescriptor; } 985 wp<EffectChain>& chain() { return mChain; } 986 987 status_t setDevice(uint32_t device); 988 status_t setVolume(uint32_t *left, uint32_t *right, bool controller); 989 status_t setMode(uint32_t mode); 990 991 status_t dump(int fd, const Vector<String16>& args); 992 993 protected: 994 995 // Maximum time allocated to effect engines to complete the turn off sequence 996 static const uint32_t MAX_DISABLE_TIME_MS = 10000; 997 998 EffectModule(const EffectModule&); 999 EffectModule& operator = (const EffectModule&); 1000 1001 status_t start_l(); 1002 status_t stop_l(); 1003 1004 // update this table when AudioSystem::audio_devices or audio_device_e (in EffectApi.h) are modified 1005 static const uint32_t sDeviceConvTable[]; 1006 static uint32_t deviceAudioSystemToEffectApi(uint32_t device); 1007 1008 // update this table when AudioSystem::audio_mode or audio_mode_e (in EffectApi.h) are modified 1009 static const uint32_t sModeConvTable[]; 1010 static int modeAudioSystemToEffectApi(uint32_t mode); 1011 1012 Mutex mLock; // mutex for process, commands and handles list protection 1013 wp<ThreadBase> mThread; // parent thread 1014 wp<EffectChain> mChain; // parent effect chain 1015 int mId; // this instance unique ID 1016 int mSessionId; // audio session ID 1017 effect_descriptor_t mDescriptor;// effect descriptor received from effect engine 1018 effect_config_t mConfig; // input and output audio configuration 1019 effect_interface_t mEffectInterface; // Effect module C API 1020 status_t mStatus; // initialization status 1021 uint32_t mState; // current activation state (effect_state) 1022 Vector< wp<EffectHandle> > mHandles; // list of client handles 1023 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after 1024 // sending disable command. 1025 uint32_t mDisableWaitCnt; // current process() calls count during disable period. 1026 }; 1027 1028 // The EffectHandle class implements the IEffect interface. It provides resources 1029 // to receive parameter updates, keeps track of effect control 1030 // ownership and state and has a pointer to the EffectModule object it is controlling. 1031 // There is one EffectHandle object for each application controlling (or using) 1032 // an effect module. 1033 // The EffectHandle is obtained by calling AudioFlinger::createEffect(). 1034 class EffectHandle: public android::BnEffect { 1035 public: 1036 1037 EffectHandle(const sp<EffectModule>& effect, 1038 const sp<AudioFlinger::Client>& client, 1039 const sp<IEffectClient>& effectClient, 1040 int32_t priority); 1041 virtual ~EffectHandle(); 1042 1043 // IEffect 1044 virtual status_t enable(); 1045 virtual status_t disable(); 1046 virtual status_t command(uint32_t cmdCode, 1047 uint32_t cmdSize, 1048 void *pCmdData, 1049 uint32_t *replySize, 1050 void *pReplyData); 1051 virtual void disconnect(); 1052 virtual sp<IMemory> getCblk() const; 1053 virtual status_t onTransact(uint32_t code, const Parcel& data, 1054 Parcel* reply, uint32_t flags); 1055 1056 1057 // Give or take control of effect module 1058 void setControl(bool hasControl, bool signal); 1059 void commandExecuted(uint32_t cmdCode, 1060 uint32_t cmdSize, 1061 void *pCmdData, 1062 uint32_t replySize, 1063 void *pReplyData); 1064 void setEnabled(bool enabled); 1065 1066 // Getters 1067 int id() { return mEffect->id(); } 1068 int priority() { return mPriority; } 1069 bool hasControl() { return mHasControl; } 1070 sp<EffectModule> effect() { return mEffect; } 1071 1072 void dump(char* buffer, size_t size); 1073 1074 protected: 1075 1076 EffectHandle(const EffectHandle&); 1077 EffectHandle& operator =(const EffectHandle&); 1078 1079 sp<EffectModule> mEffect; // pointer to controlled EffectModule 1080 sp<IEffectClient> mEffectClient; // callback interface for client notifications 1081 sp<Client> mClient; // client for shared memory allocation 1082 sp<IMemory> mCblkMemory; // shared memory for control block 1083 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via shared memory 1084 uint8_t* mBuffer; // pointer to parameter area in shared memory 1085 int mPriority; // client application priority to control the effect 1086 bool mHasControl; // true if this handle is controlling the effect 1087 }; 1088 1089 // the EffectChain class represents a group of effects associated to one audio session. 1090 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread). 1091 // The EffecChain with session ID 0 contains global effects applied to the output mix. 1092 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks) 1093 // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding 1094 // in the effect process order. When attached to a track (session ID != 0), it also provide it's own 1095 // input buffer used by the track as accumulation buffer. 1096 class EffectChain: public RefBase { 1097 public: 1098 EffectChain(const wp<ThreadBase>& wThread, int sessionId); 1099 ~EffectChain(); 1100 1101 void process_l(); 1102 1103 void lock() { 1104 mLock.lock(); 1105 } 1106 void unlock() { 1107 mLock.unlock(); 1108 } 1109 1110 status_t addEffect_l(const sp<EffectModule>& handle); 1111 size_t removeEffect_l(const sp<EffectModule>& handle); 1112 1113 int sessionId() { 1114 return mSessionId; 1115 } 1116 1117 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor); 1118 sp<EffectModule> getEffectFromId_l(int id); 1119 bool setVolume_l(uint32_t *left, uint32_t *right); 1120 void setDevice_l(uint32_t device); 1121 void setMode_l(uint32_t mode); 1122 1123 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) { 1124 mInBuffer = buffer; 1125 mOwnInBuffer = ownsBuffer; 1126 } 1127 int16_t *inBuffer() { 1128 return mInBuffer; 1129 } 1130 void setOutBuffer(int16_t *buffer) { 1131 mOutBuffer = buffer; 1132 } 1133 int16_t *outBuffer() { 1134 return mOutBuffer; 1135 } 1136 1137 void startTrack() {mActiveTrackCnt++;} 1138 void stopTrack() {mActiveTrackCnt--;} 1139 int activeTracks() { return mActiveTrackCnt;} 1140 1141 uint32_t strategy() { return mStrategy; } 1142 void setStrategy(uint32_t strategy) 1143 { mStrategy = strategy; } 1144 1145 status_t dump(int fd, const Vector<String16>& args); 1146 1147 protected: 1148 1149 EffectChain(const EffectChain&); 1150 EffectChain& operator =(const EffectChain&); 1151 1152 wp<ThreadBase> mThread; // parent mixer thread 1153 Mutex mLock; // mutex protecting effect list 1154 Vector<sp<EffectModule> > mEffects; // list of effect modules 1155 int mSessionId; // audio session ID 1156 int16_t *mInBuffer; // chain input buffer 1157 int16_t *mOutBuffer; // chain output buffer 1158 int mActiveTrackCnt; // number of active tracks connected 1159 bool mOwnInBuffer; // true if the chain owns its input buffer 1160 int mVolumeCtrlIdx; // index of insert effect having control over volume 1161 uint32_t mLeftVolume; // previous volume on left channel 1162 uint32_t mRightVolume; // previous volume on right channel 1163 uint32_t mNewLeftVolume; // new volume on left channel 1164 uint32_t mNewRightVolume; // new volume on right channel 1165 uint32_t mStrategy; // strategy for this effect chain 1166 }; 1167 1168 struct AudioStreamOut { 1169 audio_hw_device_t *hwDev; 1170 audio_stream_out_t *stream; 1171 1172 AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) : 1173 hwDev(dev), stream(out) {} 1174 }; 1175 1176 struct AudioStreamIn { 1177 audio_hw_device_t *hwDev; 1178 audio_stream_in_t *stream; 1179 1180 AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) : 1181 hwDev(dev), stream(in) {} 1182 }; 1183 1184 friend class RecordThread; 1185 friend class PlaybackThread; 1186 1187 mutable Mutex mLock; 1188 1189 DefaultKeyedVector< pid_t, wp<Client> > mClients; 1190 1191 mutable Mutex mHardwareLock; 1192 audio_hw_device_t* mPrimaryHardwareDev; 1193 Vector<audio_hw_device_t*> mAudioHwDevs; 1194 mutable int mHardwareStatus; 1195 1196 1197 DefaultKeyedVector< int, sp<PlaybackThread> > mPlaybackThreads; 1198 PlaybackThread::stream_type_t mStreamTypes[AUDIO_STREAM_CNT]; 1199 float mMasterVolume; 1200 bool mMasterMute; 1201 1202 DefaultKeyedVector< int, sp<RecordThread> > mRecordThreads; 1203 1204 DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients; 1205 volatile int32_t mNextUniqueId; 1206 uint32_t mMode; 1207 1208}; 1209 1210 1211// ---------------------------------------------------------------------------- 1212 1213}; // namespace android 1214 1215#endif // ANDROID_AUDIO_FLINGER_H 1216