AudioFlinger.h revision 6dbc1359f778575d09d6da722b060a6d72c2e7c5
1/* //device/include/server/AudioFlinger/AudioFlinger.h 2** 3** Copyright 2007, The Android Open Source Project 4** 5** Licensed under the Apache License, Version 2.0 (the "License"); 6** you may not use this file except in compliance with the License. 7** You may obtain a copy of the License at 8** 9** http://www.apache.org/licenses/LICENSE-2.0 10** 11** Unless required by applicable law or agreed to in writing, software 12** distributed under the License is distributed on an "AS IS" BASIS, 13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14** See the License for the specific language governing permissions and 15** limitations under the License. 16*/ 17 18#ifndef ANDROID_AUDIO_FLINGER_H 19#define ANDROID_AUDIO_FLINGER_H 20 21#include <stdint.h> 22#include <sys/types.h> 23#include <limits.h> 24 25#include <media/IAudioFlinger.h> 26#include <media/IAudioFlingerClient.h> 27#include <media/IAudioTrack.h> 28#include <media/IAudioRecord.h> 29#include <media/AudioSystem.h> 30 31#include <utils/Atomic.h> 32#include <utils/Errors.h> 33#include <utils/threads.h> 34#include <utils/SortedVector.h> 35#include <utils/TypeHelpers.h> 36#include <utils/Vector.h> 37 38#include <binder/BinderService.h> 39#include <binder/MemoryDealer.h> 40 41#include <system/audio.h> 42#include <hardware/audio.h> 43 44#include "AudioBufferProvider.h" 45 46#include <powermanager/IPowerManager.h> 47 48namespace android { 49 50class audio_track_cblk_t; 51class effect_param_cblk_t; 52class AudioMixer; 53class AudioBuffer; 54class AudioResampler; 55 56// ---------------------------------------------------------------------------- 57 58static const nsecs_t kStandbyTimeInNsecs = seconds(3); 59 60class AudioFlinger : 61 public BinderService<AudioFlinger>, 62 public BnAudioFlinger 63{ 64 friend class BinderService<AudioFlinger>; 65public: 66 static const char* getServiceName() { return "media.audio_flinger"; } 67 68 virtual status_t dump(int fd, const Vector<String16>& args); 69 70 // IAudioFlinger interface, in binder opcode order 71 virtual sp<IAudioTrack> createTrack( 72 pid_t pid, 73 audio_stream_type_t streamType, 74 uint32_t sampleRate, 75 audio_format_t format, 76 uint32_t channelMask, 77 int frameCount, 78 uint32_t flags, 79 const sp<IMemory>& sharedBuffer, 80 audio_io_handle_t output, 81 int *sessionId, 82 status_t *status); 83 84 virtual sp<IAudioRecord> openRecord( 85 pid_t pid, 86 audio_io_handle_t input, 87 uint32_t sampleRate, 88 audio_format_t format, 89 uint32_t channelMask, 90 int frameCount, 91 uint32_t flags, 92 int *sessionId, 93 status_t *status); 94 95 virtual uint32_t sampleRate(audio_io_handle_t output) const; 96 virtual int channelCount(audio_io_handle_t output) const; 97 virtual audio_format_t format(audio_io_handle_t output) const; 98 virtual size_t frameCount(audio_io_handle_t output) const; 99 virtual uint32_t latency(audio_io_handle_t output) const; 100 101 virtual status_t setMasterVolume(float value); 102 virtual status_t setMasterMute(bool muted); 103 104 virtual float masterVolume() const; 105 virtual bool masterMute() const; 106 107 virtual status_t setStreamVolume(audio_stream_type_t stream, float value, 108 audio_io_handle_t output); 109 virtual status_t setStreamMute(audio_stream_type_t stream, bool muted); 110 111 virtual float streamVolume(audio_stream_type_t stream, 112 audio_io_handle_t output) const; 113 virtual bool streamMute(audio_stream_type_t stream) const; 114 115 virtual status_t setMode(audio_mode_t mode); 116 117 virtual status_t setMicMute(bool state); 118 virtual bool getMicMute() const; 119 120 virtual status_t setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs); 121 virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys) const; 122 123 virtual void registerClient(const sp<IAudioFlingerClient>& client); 124 125 virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const; 126 127 virtual audio_io_handle_t openOutput(uint32_t *pDevices, 128 uint32_t *pSamplingRate, 129 audio_format_t *pFormat, 130 uint32_t *pChannels, 131 uint32_t *pLatencyMs, 132 uint32_t flags); 133 134 virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1, 135 audio_io_handle_t output2); 136 137 virtual status_t closeOutput(audio_io_handle_t output); 138 139 virtual status_t suspendOutput(audio_io_handle_t output); 140 141 virtual status_t restoreOutput(audio_io_handle_t output); 142 143 virtual audio_io_handle_t openInput(uint32_t *pDevices, 144 uint32_t *pSamplingRate, 145 audio_format_t *pFormat, 146 uint32_t *pChannels, 147 audio_in_acoustics_t acoustics); 148 149 virtual status_t closeInput(audio_io_handle_t input); 150 151 virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output); 152 153 virtual status_t setVoiceVolume(float volume); 154 155 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, 156 audio_io_handle_t output) const; 157 158 virtual unsigned int getInputFramesLost(audio_io_handle_t ioHandle) const; 159 160 virtual int newAudioSessionId(); 161 162 virtual void acquireAudioSessionId(int audioSession); 163 164 virtual void releaseAudioSessionId(int audioSession); 165 166 virtual status_t queryNumberEffects(uint32_t *numEffects) const; 167 168 virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const; 169 170 virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid, 171 effect_descriptor_t *descriptor) const; 172 173 virtual sp<IEffect> createEffect(pid_t pid, 174 effect_descriptor_t *pDesc, 175 const sp<IEffectClient>& effectClient, 176 int32_t priority, 177 audio_io_handle_t io, 178 int sessionId, 179 status_t *status, 180 int *id, 181 int *enabled); 182 183 virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput, 184 audio_io_handle_t dstOutput); 185 186 virtual status_t onTransact( 187 uint32_t code, 188 const Parcel& data, 189 Parcel* reply, 190 uint32_t flags); 191 192 // end of IAudioFlinger interface 193 194private: 195 audio_mode_t getMode() const { return mMode; } 196 197 bool btNrecIsOff() const { return mBtNrecIsOff; } 198 199 AudioFlinger(); 200 virtual ~AudioFlinger(); 201 202 // call in any IAudioFlinger method that accesses mPrimaryHardwareDev 203 status_t initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; } 204 205 virtual void onFirstRef(); 206 audio_hw_device_t* findSuitableHwDev_l(uint32_t devices); 207 void purgeStaleEffects_l(); 208 209 // Internal dump utilites. 210 status_t dumpPermissionDenial(int fd, const Vector<String16>& args); 211 status_t dumpClients(int fd, const Vector<String16>& args); 212 status_t dumpInternals(int fd, const Vector<String16>& args); 213 214 // --- Client --- 215 class Client : public RefBase { 216 public: 217 Client(const sp<AudioFlinger>& audioFlinger, pid_t pid); 218 virtual ~Client(); 219 sp<MemoryDealer> heap() const; 220 pid_t pid() const { return mPid; } 221 sp<AudioFlinger> audioFlinger() const { return mAudioFlinger; } 222 223 private: 224 Client(const Client&); 225 Client& operator = (const Client&); 226 const sp<AudioFlinger> mAudioFlinger; 227 const sp<MemoryDealer> mMemoryDealer; 228 const pid_t mPid; 229 }; 230 231 // --- Notification Client --- 232 class NotificationClient : public IBinder::DeathRecipient { 233 public: 234 NotificationClient(const sp<AudioFlinger>& audioFlinger, 235 const sp<IAudioFlingerClient>& client, 236 pid_t pid); 237 virtual ~NotificationClient(); 238 239 sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; } 240 241 // IBinder::DeathRecipient 242 virtual void binderDied(const wp<IBinder>& who); 243 244 private: 245 NotificationClient(const NotificationClient&); 246 NotificationClient& operator = (const NotificationClient&); 247 248 const sp<AudioFlinger> mAudioFlinger; 249 const pid_t mPid; 250 const sp<IAudioFlingerClient> mAudioFlingerClient; 251 }; 252 253 class TrackHandle; 254 class RecordHandle; 255 class RecordThread; 256 class PlaybackThread; 257 class MixerThread; 258 class DirectOutputThread; 259 class DuplicatingThread; 260 class Track; 261 class RecordTrack; 262 class EffectModule; 263 class EffectHandle; 264 class EffectChain; 265 struct AudioStreamOut; 266 struct AudioStreamIn; 267 268 class ThreadBase : public Thread { 269 public: 270 271 enum type_t { 272 MIXER, // Thread class is MixerThread 273 DIRECT, // Thread class is DirectOutputThread 274 DUPLICATING, // Thread class is DuplicatingThread 275 RECORD // Thread class is RecordThread 276 }; 277 278 ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type); 279 virtual ~ThreadBase(); 280 281 status_t dumpBase(int fd, const Vector<String16>& args); 282 status_t dumpEffectChains(int fd, const Vector<String16>& args); 283 284 void clearPowerManager(); 285 286 // base for record and playback 287 class TrackBase : public AudioBufferProvider, public RefBase { 288 289 public: 290 enum track_state { 291 IDLE, 292 TERMINATED, 293 STOPPED, 294 RESUMING, 295 ACTIVE, 296 PAUSING, 297 PAUSED 298 }; 299 300 enum track_flags { 301 STEPSERVER_FAILED = 0x01, // StepServer could not acquire cblk->lock mutex 302 SYSTEM_FLAGS_MASK = 0x0000ffffUL, 303 // The upper 16 bits are used for track-specific flags. 304 }; 305 306 TrackBase(const wp<ThreadBase>& thread, 307 const sp<Client>& client, 308 uint32_t sampleRate, 309 audio_format_t format, 310 uint32_t channelMask, 311 int frameCount, 312 uint32_t flags, 313 const sp<IMemory>& sharedBuffer, 314 int sessionId); 315 virtual ~TrackBase(); 316 317 virtual status_t start(pid_t tid) = 0; 318 virtual void stop() = 0; 319 sp<IMemory> getCblk() const { return mCblkMemory; } 320 audio_track_cblk_t* cblk() const { return mCblk; } 321 int sessionId() const { return mSessionId; } 322 323 protected: 324 friend class ThreadBase; 325 friend class RecordHandle; 326 friend class PlaybackThread; 327 friend class RecordThread; 328 friend class MixerThread; 329 friend class DirectOutputThread; 330 331 TrackBase(const TrackBase&); 332 TrackBase& operator = (const TrackBase&); 333 334 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0; 335 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 336 337 audio_format_t format() const { 338 return mFormat; 339 } 340 341 int channelCount() const { return mChannelCount; } 342 343 uint32_t channelMask() const { return mChannelMask; } 344 345 int sampleRate() const; // FIXME inline after cblk sr moved 346 347 void* getBuffer(uint32_t offset, uint32_t frames) const; 348 349 bool isStopped() const { 350 return mState == STOPPED; 351 } 352 353 bool isTerminated() const { 354 return mState == TERMINATED; 355 } 356 357 bool step(); 358 void reset(); 359 360 const wp<ThreadBase> mThread; 361 /*const*/ sp<Client> mClient; // see explanation at ~TrackBase() why not const 362 sp<IMemory> mCblkMemory; 363 audio_track_cblk_t* mCblk; 364 void* mBuffer; 365 void* mBufferEnd; 366 uint32_t mFrameCount; 367 // we don't really need a lock for these 368 track_state mState; 369 const audio_format_t mFormat; 370 uint32_t mFlags; 371 const int mSessionId; 372 uint8_t mChannelCount; 373 uint32_t mChannelMask; 374 }; 375 376 class ConfigEvent { 377 public: 378 ConfigEvent() : mEvent(0), mParam(0) {} 379 380 int mEvent; 381 int mParam; 382 }; 383 384 class PMDeathRecipient : public IBinder::DeathRecipient { 385 public: 386 PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {} 387 virtual ~PMDeathRecipient() {} 388 389 // IBinder::DeathRecipient 390 virtual void binderDied(const wp<IBinder>& who); 391 392 private: 393 PMDeathRecipient(const PMDeathRecipient&); 394 PMDeathRecipient& operator = (const PMDeathRecipient&); 395 396 wp<ThreadBase> mThread; 397 }; 398 399 virtual status_t initCheck() const = 0; 400 type_t type() const { return mType; } 401 uint32_t sampleRate() const { return mSampleRate; } 402 int channelCount() const { return mChannelCount; } 403 audio_format_t format() const { return mFormat; } 404 size_t frameCount() const { return mFrameCount; } 405 void wakeUp() { mWaitWorkCV.broadcast(); } 406 // Should be "virtual status_t requestExitAndWait()" and override same 407 // method in Thread, but Thread::requestExitAndWait() is not yet virtual. 408 void exit(); 409 virtual bool checkForNewParameters_l() = 0; 410 virtual status_t setParameters(const String8& keyValuePairs); 411 virtual String8 getParameters(const String8& keys) = 0; 412 virtual void audioConfigChanged_l(int event, int param = 0) = 0; 413 void sendConfigEvent(int event, int param = 0); 414 void sendConfigEvent_l(int event, int param = 0); 415 void processConfigEvents(); 416 audio_io_handle_t id() const { return mId;} 417 bool standby() { return mStandby; } 418 uint32_t device() { return mDevice; } 419 virtual audio_stream_t* stream() = 0; 420 421 sp<EffectHandle> createEffect_l( 422 const sp<AudioFlinger::Client>& client, 423 const sp<IEffectClient>& effectClient, 424 int32_t priority, 425 int sessionId, 426 effect_descriptor_t *desc, 427 int *enabled, 428 status_t *status); 429 void disconnectEffect(const sp< EffectModule>& effect, 430 const wp<EffectHandle>& handle, 431 bool unpinIfLast); 432 433 // return values for hasAudioSession (bit field) 434 enum effect_state { 435 EFFECT_SESSION = 0x1, // the audio session corresponds to at least one 436 // effect 437 TRACK_SESSION = 0x2 // the audio session corresponds to at least one 438 // track 439 }; 440 441 // get effect chain corresponding to session Id. 442 sp<EffectChain> getEffectChain(int sessionId); 443 // same as getEffectChain() but must be called with ThreadBase mutex locked 444 sp<EffectChain> getEffectChain_l(int sessionId); 445 // add an effect chain to the chain list (mEffectChains) 446 virtual status_t addEffectChain_l(const sp<EffectChain>& chain) = 0; 447 // remove an effect chain from the chain list (mEffectChains) 448 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0; 449 // lock mall effect chains Mutexes. Must be called before releasing the 450 // ThreadBase mutex before processing the mixer and effects. This guarantees the 451 // integrity of the chains during the process. 452 void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains); 453 // unlock effect chains after process 454 void unlockEffectChains(Vector<sp <EffectChain> >& effectChains); 455 // set audio mode to all effect chains 456 void setMode(audio_mode_t mode); 457 // get effect module with corresponding ID on specified audio session 458 sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId); 459 // add and effect module. Also creates the effect chain is none exists for 460 // the effects audio session 461 status_t addEffect_l(const sp< EffectModule>& effect); 462 // remove and effect module. Also removes the effect chain is this was the last 463 // effect 464 void removeEffect_l(const sp< EffectModule>& effect); 465 // detach all tracks connected to an auxiliary effect 466 virtual void detachAuxEffect_l(int effectId) {} 467 // returns either EFFECT_SESSION if effects on this audio session exist in one 468 // chain, or TRACK_SESSION if tracks on this audio session exist, or both 469 virtual uint32_t hasAudioSession(int sessionId) = 0; 470 // the value returned by default implementation is not important as the 471 // strategy is only meaningful for PlaybackThread which implements this method 472 virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; } 473 474 // suspend or restore effect according to the type of effect passed. a NULL 475 // type pointer means suspend all effects in the session 476 void setEffectSuspended(const effect_uuid_t *type, 477 bool suspend, 478 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 479 // check if some effects must be suspended/restored when an effect is enabled 480 // or disabled 481 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 482 bool enabled, 483 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 484 void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect, 485 bool enabled, 486 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 487 mutable Mutex mLock; 488 489 protected: 490 491 // entry describing an effect being suspended in mSuspendedSessions keyed vector 492 class SuspendedSessionDesc : public RefBase { 493 public: 494 SuspendedSessionDesc() : mRefCount(0) {} 495 496 int mRefCount; // number of active suspend requests 497 effect_uuid_t mType; // effect type UUID 498 }; 499 500 void acquireWakeLock(); 501 void acquireWakeLock_l(); 502 void releaseWakeLock(); 503 void releaseWakeLock_l(); 504 void setEffectSuspended_l(const effect_uuid_t *type, 505 bool suspend, 506 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 507 // updated mSuspendedSessions when an effect suspended or restored 508 void updateSuspendedSessions_l(const effect_uuid_t *type, 509 bool suspend, 510 int sessionId); 511 // check if some effects must be suspended when an effect chain is added 512 void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain); 513 514 friend class AudioFlinger; 515 friend class Track; 516 friend class TrackBase; 517 friend class PlaybackThread; 518 friend class MixerThread; 519 friend class DirectOutputThread; 520 friend class DuplicatingThread; 521 friend class RecordThread; 522 friend class RecordTrack; 523 524 const type_t mType; 525 Condition mWaitWorkCV; 526 const sp<AudioFlinger> mAudioFlinger; 527 uint32_t mSampleRate; 528 size_t mFrameCount; 529 uint32_t mChannelMask; 530 uint16_t mChannelCount; 531 size_t mFrameSize; 532 audio_format_t mFormat; 533 Condition mParamCond; 534 Vector<String8> mNewParameters; 535 status_t mParamStatus; 536 Vector<ConfigEvent> mConfigEvents; 537 bool mStandby; 538 const audio_io_handle_t mId; 539 Vector< sp<EffectChain> > mEffectChains; 540 uint32_t mDevice; // output device for PlaybackThread 541 // input + output devices for RecordThread 542 static const int kNameLength = 32; 543 char mName[kNameLength]; 544 sp<IPowerManager> mPowerManager; 545 sp<IBinder> mWakeLockToken; 546 const sp<PMDeathRecipient> mDeathRecipient; 547 // list of suspended effects per session and per type. The first vector is 548 // keyed by session ID, the second by type UUID timeLow field 549 KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > > mSuspendedSessions; 550 }; 551 552 struct stream_type_t { 553 stream_type_t() 554 : volume(1.0f), 555 mute(false), 556 valid(true) 557 { 558 } 559 float volume; 560 bool mute; 561 bool valid; 562 }; 563 564 // --- PlaybackThread --- 565 class PlaybackThread : public ThreadBase { 566 public: 567 568 enum mixer_state { 569 MIXER_IDLE, 570 MIXER_TRACKS_ENABLED, 571 MIXER_TRACKS_READY 572 }; 573 574 // playback track 575 class Track : public TrackBase { 576 public: 577 Track( const wp<ThreadBase>& thread, 578 const sp<Client>& client, 579 audio_stream_type_t streamType, 580 uint32_t sampleRate, 581 audio_format_t format, 582 uint32_t channelMask, 583 int frameCount, 584 const sp<IMemory>& sharedBuffer, 585 int sessionId); 586 virtual ~Track(); 587 588 void dump(char* buffer, size_t size); 589 virtual status_t start(pid_t tid); 590 virtual void stop(); 591 void pause(); 592 593 void flush(); 594 void destroy(); 595 void mute(bool); 596 int name() const { 597 return mName; 598 } 599 600 audio_stream_type_t streamType() const { 601 return mStreamType; 602 } 603 status_t attachAuxEffect(int EffectId); 604 void setAuxBuffer(int EffectId, int32_t *buffer); 605 int32_t *auxBuffer() const { return mAuxBuffer; } 606 void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; } 607 int16_t *mainBuffer() const { return mMainBuffer; } 608 int auxEffectId() const { return mAuxEffectId; } 609 610 611 protected: 612 friend class ThreadBase; 613 friend class TrackHandle; 614 friend class PlaybackThread; 615 friend class MixerThread; 616 friend class DirectOutputThread; 617 618 Track(const Track&); 619 Track& operator = (const Track&); 620 621 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 622 bool isMuted() const { return mMute; } 623 bool isPausing() const { 624 return mState == PAUSING; 625 } 626 bool isPaused() const { 627 return mState == PAUSED; 628 } 629 bool isReady() const; 630 void setPaused() { mState = PAUSED; } 631 void reset(); 632 633 bool isOutputTrack() const { 634 return (mStreamType == AUDIO_STREAM_CNT); 635 } 636 637 // we don't really need a lock for these 638 volatile bool mMute; 639 // FILLED state is used for suppressing volume ramp at begin of playing 640 enum {FS_FILLING, FS_FILLED, FS_ACTIVE}; 641 mutable uint8_t mFillingUpStatus; 642 int8_t mRetryCount; 643 sp<IMemory> mSharedBuffer; 644 bool mResetDone; 645 audio_stream_type_t mStreamType; 646 int mName; 647 int16_t *mMainBuffer; 648 int32_t *mAuxBuffer; 649 int mAuxEffectId; 650 bool mHasVolumeController; 651 }; // end of Track 652 653 654 // playback track 655 class OutputTrack : public Track { 656 public: 657 658 class Buffer: public AudioBufferProvider::Buffer { 659 public: 660 int16_t *mBuffer; 661 }; 662 663 OutputTrack( const wp<ThreadBase>& thread, 664 DuplicatingThread *sourceThread, 665 uint32_t sampleRate, 666 audio_format_t format, 667 uint32_t channelMask, 668 int frameCount); 669 virtual ~OutputTrack(); 670 671 virtual status_t start(pid_t tid); 672 virtual void stop(); 673 bool write(int16_t* data, uint32_t frames); 674 bool bufferQueueEmpty() const { return (mBufferQueue.size() == 0) ? true : false; } 675 bool isActive() const { return mActive; } 676 const wp<ThreadBase>& thread() const { return mThread; } 677 678 private: 679 680 enum { 681 NO_MORE_BUFFERS = 0x80000001, // same in AudioTrack.h, ok to be different value 682 }; 683 684 status_t obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs); 685 void clearBufferQueue(); 686 687 // Maximum number of pending buffers allocated by OutputTrack::write() 688 static const uint8_t kMaxOverFlowBuffers = 10; 689 690 Vector < Buffer* > mBufferQueue; 691 AudioBufferProvider::Buffer mOutBuffer; 692 bool mActive; 693 DuplicatingThread* const mSourceThread; // for waitTimeMs() in write() 694 }; // end of OutputTrack 695 696 PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, 697 audio_io_handle_t id, uint32_t device, type_t type); 698 virtual ~PlaybackThread(); 699 700 virtual status_t dump(int fd, const Vector<String16>& args); 701 702 // Thread virtuals 703 virtual status_t readyToRun(); 704 virtual void onFirstRef(); 705 706 virtual status_t initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; } 707 708 virtual uint32_t latency() const; 709 710 virtual status_t setMasterVolume(float value); 711 virtual status_t setMasterMute(bool muted); 712 713 virtual float masterVolume() const { return mMasterVolume; } 714 virtual bool masterMute() const { return mMasterMute; } 715 716 virtual status_t setStreamVolume(audio_stream_type_t stream, float value); 717 virtual status_t setStreamMute(audio_stream_type_t stream, bool muted); 718 719 virtual float streamVolume(audio_stream_type_t stream) const; 720 virtual bool streamMute(audio_stream_type_t stream) const; 721 722 sp<Track> createTrack_l( 723 const sp<AudioFlinger::Client>& client, 724 audio_stream_type_t streamType, 725 uint32_t sampleRate, 726 audio_format_t format, 727 uint32_t channelMask, 728 int frameCount, 729 const sp<IMemory>& sharedBuffer, 730 int sessionId, 731 status_t *status); 732 733 AudioStreamOut* getOutput() const; 734 AudioStreamOut* clearOutput(); 735 virtual audio_stream_t* stream(); 736 737 void suspend() { mSuspended++; } 738 void restore() { if (mSuspended) mSuspended--; } 739 bool isSuspended() const { return (mSuspended != 0); } 740 virtual String8 getParameters(const String8& keys); 741 virtual void audioConfigChanged_l(int event, int param = 0); 742 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames); 743 int16_t *mixBuffer() const { return mMixBuffer; }; 744 745 virtual void detachAuxEffect_l(int effectId); 746 status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track, 747 int EffectId); 748 status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track, 749 int EffectId); 750 751 virtual status_t addEffectChain_l(const sp<EffectChain>& chain); 752 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); 753 virtual uint32_t hasAudioSession(int sessionId); 754 virtual uint32_t getStrategyForSession_l(int sessionId); 755 756 void setStreamValid(audio_stream_type_t streamType, bool valid); 757 758 protected: 759 int16_t* mMixBuffer; 760 int mSuspended; 761 int mBytesWritten; 762 private: 763 bool mMasterMute; 764 protected: 765 SortedVector< wp<Track> > mActiveTracks; 766 767 virtual int getTrackName_l() = 0; 768 virtual void deleteTrackName_l(int name) = 0; 769 virtual uint32_t activeSleepTimeUs(); 770 virtual uint32_t idleSleepTimeUs() = 0; 771 virtual uint32_t suspendSleepTimeUs() = 0; 772 773 private: 774 775 friend class AudioFlinger; 776 friend class OutputTrack; 777 friend class Track; 778 friend class TrackBase; 779 friend class MixerThread; 780 friend class DirectOutputThread; 781 friend class DuplicatingThread; 782 783 PlaybackThread(const Client&); 784 PlaybackThread& operator = (const PlaybackThread&); 785 786 status_t addTrack_l(const sp<Track>& track); 787 void destroyTrack_l(const sp<Track>& track); 788 void removeTrack_l(const sp<Track>& track); 789 790 void readOutputParameters(); 791 792 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 793 status_t dumpTracks(int fd, const Vector<String16>& args); 794 795 SortedVector< sp<Track> > mTracks; 796 // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread 797 stream_type_t mStreamTypes[AUDIO_STREAM_CNT + 1]; 798 AudioStreamOut *mOutput; 799 float mMasterVolume; 800 nsecs_t mLastWriteTime; 801 int mNumWrites; 802 int mNumDelayedWrites; 803 bool mInWrite; 804 }; 805 806 class MixerThread : public PlaybackThread { 807 public: 808 MixerThread (const sp<AudioFlinger>& audioFlinger, 809 AudioStreamOut* output, 810 audio_io_handle_t id, 811 uint32_t device, 812 type_t type = MIXER); 813 virtual ~MixerThread(); 814 815 // Thread virtuals 816 virtual bool threadLoop(); 817 818 void invalidateTracks(audio_stream_type_t streamType); 819 virtual bool checkForNewParameters_l(); 820 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 821 822 protected: 823 mixer_state prepareTracks_l(const SortedVector< wp<Track> >& activeTracks, 824 Vector< sp<Track> > *tracksToRemove); 825 virtual int getTrackName_l(); 826 virtual void deleteTrackName_l(int name); 827 virtual uint32_t idleSleepTimeUs(); 828 virtual uint32_t suspendSleepTimeUs(); 829 830 AudioMixer* mAudioMixer; 831 mixer_state mPrevMixerStatus; // previous status returned by prepareTracks_l() 832 }; 833 834 class DirectOutputThread : public PlaybackThread { 835 public: 836 837 DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, 838 audio_io_handle_t id, uint32_t device); 839 virtual ~DirectOutputThread(); 840 841 // Thread virtuals 842 virtual bool threadLoop(); 843 844 virtual bool checkForNewParameters_l(); 845 846 protected: 847 virtual int getTrackName_l(); 848 virtual void deleteTrackName_l(int name); 849 virtual uint32_t activeSleepTimeUs(); 850 virtual uint32_t idleSleepTimeUs(); 851 virtual uint32_t suspendSleepTimeUs(); 852 853 private: 854 void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp); 855 856 float mLeftVolFloat; 857 float mRightVolFloat; 858 uint16_t mLeftVolShort; 859 uint16_t mRightVolShort; 860 }; 861 862 class DuplicatingThread : public MixerThread { 863 public: 864 DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, 865 audio_io_handle_t id); 866 virtual ~DuplicatingThread(); 867 868 // Thread virtuals 869 virtual bool threadLoop(); 870 void addOutputTrack(MixerThread* thread); 871 void removeOutputTrack(MixerThread* thread); 872 uint32_t waitTimeMs() { return mWaitTimeMs; } 873 protected: 874 virtual uint32_t activeSleepTimeUs(); 875 876 private: 877 bool outputsReady(SortedVector< sp<OutputTrack> > &outputTracks); 878 void updateWaitTime(); 879 880 SortedVector < sp<OutputTrack> > mOutputTracks; 881 uint32_t mWaitTimeMs; 882 }; 883 884 PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const; 885 MixerThread *checkMixerThread_l(audio_io_handle_t output) const; 886 RecordThread *checkRecordThread_l(audio_io_handle_t input) const; 887 float streamVolumeInternal(audio_stream_type_t stream) const 888 { return mStreamTypes[stream].volume; } 889 void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, void *param2); 890 891 // allocate an audio_io_handle_t, session ID, or effect ID 892 uint32_t nextUniqueId(); 893 894 status_t moveEffectChain_l(int sessionId, 895 AudioFlinger::PlaybackThread *srcThread, 896 AudioFlinger::PlaybackThread *dstThread, 897 bool reRegister); 898 PlaybackThread *primaryPlaybackThread_l(); 899 uint32_t primaryOutputDevice_l(); 900 901 friend class AudioBuffer; 902 903 class TrackHandle : public android::BnAudioTrack { 904 public: 905 TrackHandle(const sp<PlaybackThread::Track>& track); 906 virtual ~TrackHandle(); 907 virtual sp<IMemory> getCblk() const; 908 virtual status_t start(pid_t tid); 909 virtual void stop(); 910 virtual void flush(); 911 virtual void mute(bool); 912 virtual void pause(); 913 virtual status_t attachAuxEffect(int effectId); 914 virtual status_t onTransact( 915 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 916 private: 917 const sp<PlaybackThread::Track> mTrack; 918 }; 919 920 friend class Client; 921 friend class PlaybackThread::Track; 922 923 924 void removeClient_l(pid_t pid); 925 void removeNotificationClient(pid_t pid); 926 927 928 // record thread 929 class RecordThread : public ThreadBase, public AudioBufferProvider 930 { 931 public: 932 933 // record track 934 class RecordTrack : public TrackBase { 935 public: 936 RecordTrack(const wp<ThreadBase>& thread, 937 const sp<Client>& client, 938 uint32_t sampleRate, 939 audio_format_t format, 940 uint32_t channelMask, 941 int frameCount, 942 uint32_t flags, 943 int sessionId); 944 virtual ~RecordTrack(); 945 946 virtual status_t start(pid_t tid); 947 virtual void stop(); 948 949 bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; } 950 bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; } 951 952 void dump(char* buffer, size_t size); 953 954 private: 955 friend class AudioFlinger; 956 friend class RecordThread; 957 958 RecordTrack(const RecordTrack&); 959 RecordTrack& operator = (const RecordTrack&); 960 961 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 962 963 bool mOverflow; 964 }; 965 966 967 RecordThread(const sp<AudioFlinger>& audioFlinger, 968 AudioStreamIn *input, 969 uint32_t sampleRate, 970 uint32_t channels, 971 audio_io_handle_t id, 972 uint32_t device); 973 virtual ~RecordThread(); 974 975 virtual bool threadLoop(); 976 virtual status_t readyToRun(); 977 virtual void onFirstRef(); 978 979 virtual status_t initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; } 980 sp<AudioFlinger::RecordThread::RecordTrack> createRecordTrack_l( 981 const sp<AudioFlinger::Client>& client, 982 uint32_t sampleRate, 983 audio_format_t format, 984 int channelMask, 985 int frameCount, 986 uint32_t flags, 987 int sessionId, 988 status_t *status); 989 990 status_t start(RecordTrack* recordTrack); 991 status_t start(RecordTrack* recordTrack, pid_t tid); 992 void stop(RecordTrack* recordTrack); 993 status_t dump(int fd, const Vector<String16>& args); 994 AudioStreamIn* getInput() const; 995 AudioStreamIn* clearInput(); 996 virtual audio_stream_t* stream(); 997 998 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 999 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 1000 virtual bool checkForNewParameters_l(); 1001 virtual String8 getParameters(const String8& keys); 1002 virtual void audioConfigChanged_l(int event, int param = 0); 1003 void readInputParameters(); 1004 virtual unsigned int getInputFramesLost(); 1005 1006 virtual status_t addEffectChain_l(const sp<EffectChain>& chain); 1007 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); 1008 virtual uint32_t hasAudioSession(int sessionId); 1009 RecordTrack* track(); 1010 1011 private: 1012 RecordThread(); 1013 AudioStreamIn *mInput; 1014 RecordTrack* mTrack; 1015 sp<RecordTrack> mActiveTrack; 1016 Condition mStartStopCond; 1017 AudioResampler *mResampler; 1018 int32_t *mRsmpOutBuffer; 1019 int16_t *mRsmpInBuffer; 1020 size_t mRsmpInIndex; 1021 size_t mInputBytes; 1022 const int mReqChannelCount; 1023 const uint32_t mReqSampleRate; 1024 ssize_t mBytesRead; 1025 }; 1026 1027 class RecordHandle : public android::BnAudioRecord { 1028 public: 1029 RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack); 1030 virtual ~RecordHandle(); 1031 virtual sp<IMemory> getCblk() const; 1032 virtual status_t start(pid_t tid); 1033 virtual void stop(); 1034 virtual status_t onTransact( 1035 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 1036 private: 1037 const sp<RecordThread::RecordTrack> mRecordTrack; 1038 }; 1039 1040 //--- Audio Effect Management 1041 1042 // EffectModule and EffectChain classes both have their own mutex to protect 1043 // state changes or resource modifications. Always respect the following order 1044 // if multiple mutexes must be acquired to avoid cross deadlock: 1045 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule 1046 1047 // The EffectModule class is a wrapper object controlling the effect engine implementation 1048 // in the effect library. It prevents concurrent calls to process() and command() functions 1049 // from different client threads. It keeps a list of EffectHandle objects corresponding 1050 // to all client applications using this effect and notifies applications of effect state, 1051 // control or parameter changes. It manages the activation state machine to send appropriate 1052 // reset, enable, disable commands to effect engine and provide volume 1053 // ramping when effects are activated/deactivated. 1054 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by 1055 // the attached track(s) to accumulate their auxiliary channel. 1056 class EffectModule: public RefBase { 1057 public: 1058 EffectModule(const wp<ThreadBase>& wThread, 1059 const wp<AudioFlinger::EffectChain>& chain, 1060 effect_descriptor_t *desc, 1061 int id, 1062 int sessionId); 1063 virtual ~EffectModule(); 1064 1065 enum effect_state { 1066 IDLE, 1067 RESTART, 1068 STARTING, 1069 ACTIVE, 1070 STOPPING, 1071 STOPPED, 1072 DESTROYED 1073 }; 1074 1075 int id() const { return mId; } 1076 void process(); 1077 void updateState(); 1078 status_t command(uint32_t cmdCode, 1079 uint32_t cmdSize, 1080 void *pCmdData, 1081 uint32_t *replySize, 1082 void *pReplyData); 1083 1084 void reset_l(); 1085 status_t configure(); 1086 status_t init(); 1087 effect_state state() const { 1088 return mState; 1089 } 1090 uint32_t status() { 1091 return mStatus; 1092 } 1093 int sessionId() const { 1094 return mSessionId; 1095 } 1096 status_t setEnabled(bool enabled); 1097 bool isEnabled() const; 1098 bool isProcessEnabled() const; 1099 1100 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; } 1101 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; } 1102 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; } 1103 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; } 1104 void setChain(const wp<EffectChain>& chain) { mChain = chain; } 1105 void setThread(const wp<ThreadBase>& thread) { mThread = thread; } 1106 const wp<ThreadBase>& thread() { return mThread; } 1107 1108 status_t addHandle(const sp<EffectHandle>& handle); 1109 void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast); 1110 size_t removeHandle (const wp<EffectHandle>& handle); 1111 1112 effect_descriptor_t& desc() { return mDescriptor; } 1113 wp<EffectChain>& chain() { return mChain; } 1114 1115 status_t setDevice(uint32_t device); 1116 status_t setVolume(uint32_t *left, uint32_t *right, bool controller); 1117 status_t setMode(audio_mode_t mode); 1118 status_t start(); 1119 status_t stop(); 1120 void setSuspended(bool suspended); 1121 bool suspended() const; 1122 1123 sp<EffectHandle> controlHandle(); 1124 1125 bool isPinned() const { return mPinned; } 1126 void unPin() { mPinned = false; } 1127 1128 status_t dump(int fd, const Vector<String16>& args); 1129 1130 protected: 1131 friend class EffectHandle; 1132 friend class AudioFlinger; 1133 bool mPinned; 1134 1135 // Maximum time allocated to effect engines to complete the turn off sequence 1136 static const uint32_t MAX_DISABLE_TIME_MS = 10000; 1137 1138 EffectModule(const EffectModule&); 1139 EffectModule& operator = (const EffectModule&); 1140 1141 status_t start_l(); 1142 status_t stop_l(); 1143 1144mutable Mutex mLock; // mutex for process, commands and handles list protection 1145 wp<ThreadBase> mThread; // parent thread 1146 wp<EffectChain> mChain; // parent effect chain 1147 int mId; // this instance unique ID 1148 int mSessionId; // audio session ID 1149 effect_descriptor_t mDescriptor;// effect descriptor received from effect engine 1150 effect_config_t mConfig; // input and output audio configuration 1151 effect_handle_t mEffectInterface; // Effect module C API 1152 status_t mStatus; // initialization status 1153 effect_state mState; // current activation state 1154 Vector< wp<EffectHandle> > mHandles; // list of client handles 1155 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after 1156 // sending disable command. 1157 uint32_t mDisableWaitCnt; // current process() calls count during disable period. 1158 bool mSuspended; // effect is suspended: temporarily disabled by framework 1159 }; 1160 1161 // The EffectHandle class implements the IEffect interface. It provides resources 1162 // to receive parameter updates, keeps track of effect control 1163 // ownership and state and has a pointer to the EffectModule object it is controlling. 1164 // There is one EffectHandle object for each application controlling (or using) 1165 // an effect module. 1166 // The EffectHandle is obtained by calling AudioFlinger::createEffect(). 1167 class EffectHandle: public android::BnEffect { 1168 public: 1169 1170 EffectHandle(const sp<EffectModule>& effect, 1171 const sp<AudioFlinger::Client>& client, 1172 const sp<IEffectClient>& effectClient, 1173 int32_t priority); 1174 virtual ~EffectHandle(); 1175 1176 // IEffect 1177 virtual status_t enable(); 1178 virtual status_t disable(); 1179 virtual status_t command(uint32_t cmdCode, 1180 uint32_t cmdSize, 1181 void *pCmdData, 1182 uint32_t *replySize, 1183 void *pReplyData); 1184 virtual void disconnect(); 1185 private: 1186 void disconnect(bool unpinIfLast); 1187 public: 1188 virtual sp<IMemory> getCblk() const { return mCblkMemory; } 1189 virtual status_t onTransact(uint32_t code, const Parcel& data, 1190 Parcel* reply, uint32_t flags); 1191 1192 1193 // Give or take control of effect module 1194 // - hasControl: true if control is given, false if removed 1195 // - signal: true client app should be signaled of change, false otherwise 1196 // - enabled: state of the effect when control is passed 1197 void setControl(bool hasControl, bool signal, bool enabled); 1198 void commandExecuted(uint32_t cmdCode, 1199 uint32_t cmdSize, 1200 void *pCmdData, 1201 uint32_t replySize, 1202 void *pReplyData); 1203 void setEnabled(bool enabled); 1204 bool enabled() const { return mEnabled; } 1205 1206 // Getters 1207 int id() const { return mEffect->id(); } 1208 int priority() const { return mPriority; } 1209 bool hasControl() const { return mHasControl; } 1210 sp<EffectModule> effect() const { return mEffect; } 1211 1212 void dump(char* buffer, size_t size); 1213 1214 protected: 1215 friend class AudioFlinger; 1216 friend class EffectModule; 1217 EffectHandle(const EffectHandle&); 1218 EffectHandle& operator =(const EffectHandle&); 1219 1220 sp<EffectModule> mEffect; // pointer to controlled EffectModule 1221 sp<IEffectClient> mEffectClient; // callback interface for client notifications 1222 /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect() 1223 sp<IMemory> mCblkMemory; // shared memory for control block 1224 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via shared memory 1225 uint8_t* mBuffer; // pointer to parameter area in shared memory 1226 int mPriority; // client application priority to control the effect 1227 bool mHasControl; // true if this handle is controlling the effect 1228 bool mEnabled; // cached enable state: needed when the effect is 1229 // restored after being suspended 1230 }; 1231 1232 // the EffectChain class represents a group of effects associated to one audio session. 1233 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread). 1234 // The EffecChain with session ID 0 contains global effects applied to the output mix. 1235 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks) 1236 // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding 1237 // in the effect process order. When attached to a track (session ID != 0), it also provide it's own 1238 // input buffer used by the track as accumulation buffer. 1239 class EffectChain: public RefBase { 1240 public: 1241 EffectChain(const wp<ThreadBase>& wThread, int sessionId); 1242 virtual ~EffectChain(); 1243 1244 // special key used for an entry in mSuspendedEffects keyed vector 1245 // corresponding to a suspend all request. 1246 static const int kKeyForSuspendAll = 0; 1247 1248 // minimum duration during which we force calling effect process when last track on 1249 // a session is stopped or removed to allow effect tail to be rendered 1250 static const int kProcessTailDurationMs = 1000; 1251 1252 void process_l(); 1253 1254 void lock() { 1255 mLock.lock(); 1256 } 1257 void unlock() { 1258 mLock.unlock(); 1259 } 1260 1261 status_t addEffect_l(const sp<EffectModule>& handle); 1262 size_t removeEffect_l(const sp<EffectModule>& handle); 1263 1264 int sessionId() const { return mSessionId; } 1265 void setSessionId(int sessionId) { mSessionId = sessionId; } 1266 1267 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor); 1268 sp<EffectModule> getEffectFromId_l(int id); 1269 sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type); 1270 bool setVolume_l(uint32_t *left, uint32_t *right); 1271 void setDevice_l(uint32_t device); 1272 void setMode_l(audio_mode_t mode); 1273 1274 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) { 1275 mInBuffer = buffer; 1276 mOwnInBuffer = ownsBuffer; 1277 } 1278 int16_t *inBuffer() const { 1279 return mInBuffer; 1280 } 1281 void setOutBuffer(int16_t *buffer) { 1282 mOutBuffer = buffer; 1283 } 1284 int16_t *outBuffer() const { 1285 return mOutBuffer; 1286 } 1287 1288 void incTrackCnt() { android_atomic_inc(&mTrackCnt); } 1289 void decTrackCnt() { android_atomic_dec(&mTrackCnt); } 1290 int32_t trackCnt() const { return mTrackCnt;} 1291 1292 void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); 1293 mTailBufferCount = mMaxTailBuffers; } 1294 void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); } 1295 int32_t activeTrackCnt() const { return mActiveTrackCnt;} 1296 1297 uint32_t strategy() const { return mStrategy; } 1298 void setStrategy(uint32_t strategy) 1299 { mStrategy = strategy; } 1300 1301 // suspend effect of the given type 1302 void setEffectSuspended_l(const effect_uuid_t *type, 1303 bool suspend); 1304 // suspend all eligible effects 1305 void setEffectSuspendedAll_l(bool suspend); 1306 // check if effects should be suspend or restored when a given effect is enable or disabled 1307 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 1308 bool enabled); 1309 1310 status_t dump(int fd, const Vector<String16>& args); 1311 1312 protected: 1313 friend class AudioFlinger; 1314 EffectChain(const EffectChain&); 1315 EffectChain& operator =(const EffectChain&); 1316 1317 class SuspendedEffectDesc : public RefBase { 1318 public: 1319 SuspendedEffectDesc() : mRefCount(0) {} 1320 1321 int mRefCount; 1322 effect_uuid_t mType; 1323 wp<EffectModule> mEffect; 1324 }; 1325 1326 // get a list of effect modules to suspend when an effect of the type 1327 // passed is enabled. 1328 void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects); 1329 1330 // get an effect module if it is currently enable 1331 sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type); 1332 // true if the effect whose descriptor is passed can be suspended 1333 // OEMs can modify the rules implemented in this method to exclude specific effect 1334 // types or implementations from the suspend/restore mechanism. 1335 bool isEffectEligibleForSuspend(const effect_descriptor_t& desc); 1336 1337 wp<ThreadBase> mThread; // parent mixer thread 1338 Mutex mLock; // mutex protecting effect list 1339 Vector<sp<EffectModule> > mEffects; // list of effect modules 1340 int mSessionId; // audio session ID 1341 int16_t *mInBuffer; // chain input buffer 1342 int16_t *mOutBuffer; // chain output buffer 1343 volatile int32_t mActiveTrackCnt; // number of active tracks connected 1344 volatile int32_t mTrackCnt; // number of tracks connected 1345 int32_t mTailBufferCount; // current effect tail buffer count 1346 int32_t mMaxTailBuffers; // maximum effect tail buffers 1347 bool mOwnInBuffer; // true if the chain owns its input buffer 1348 int mVolumeCtrlIdx; // index of insert effect having control over volume 1349 uint32_t mLeftVolume; // previous volume on left channel 1350 uint32_t mRightVolume; // previous volume on right channel 1351 uint32_t mNewLeftVolume; // new volume on left channel 1352 uint32_t mNewRightVolume; // new volume on right channel 1353 uint32_t mStrategy; // strategy for this effect chain 1354 // mSuspendedEffects lists all effect currently suspended in the chain 1355 // use effect type UUID timelow field as key. There is no real risk of identical 1356 // timeLow fields among effect type UUIDs. 1357 KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects; 1358 }; 1359 1360 // AudioStreamOut and AudioStreamIn are immutable, so their fields are const. 1361 // For emphasis, we could also make all pointers to them be "const *", 1362 // but that would clutter the code unnecessarily. 1363 1364 struct AudioStreamOut { 1365 audio_hw_device_t* const hwDev; 1366 audio_stream_out_t* const stream; 1367 1368 AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) : 1369 hwDev(dev), stream(out) {} 1370 }; 1371 1372 struct AudioStreamIn { 1373 audio_hw_device_t* const hwDev; 1374 audio_stream_in_t* const stream; 1375 1376 AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) : 1377 hwDev(dev), stream(in) {} 1378 }; 1379 1380 struct AudioSessionRef { 1381 // FIXME rename parameter names when fields get "m" prefix 1382 AudioSessionRef(int sessionid_, pid_t pid_) : 1383 sessionid(sessionid_), pid(pid_), cnt(1) {} 1384 const int sessionid; 1385 const pid_t pid; 1386 int cnt; 1387 }; 1388 1389 friend class RecordThread; 1390 friend class PlaybackThread; 1391 1392 mutable Mutex mLock; 1393 1394 DefaultKeyedVector< pid_t, wp<Client> > mClients; // see ~Client() 1395 1396 mutable Mutex mHardwareLock; 1397 1398 // These two fields are immutable after onFirstRef(), so no lock needed to access 1399 audio_hw_device_t* mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL 1400 Vector<audio_hw_device_t*> mAudioHwDevs; 1401 1402 enum hardware_call_state { 1403 AUDIO_HW_IDLE = 0, 1404 AUDIO_HW_INIT, 1405 AUDIO_HW_OUTPUT_OPEN, 1406 AUDIO_HW_OUTPUT_CLOSE, 1407 AUDIO_HW_INPUT_OPEN, 1408 AUDIO_HW_INPUT_CLOSE, 1409 AUDIO_HW_STANDBY, 1410 AUDIO_HW_SET_MASTER_VOLUME, 1411 AUDIO_HW_GET_ROUTING, 1412 AUDIO_HW_SET_ROUTING, 1413 AUDIO_HW_GET_MODE, 1414 AUDIO_HW_SET_MODE, 1415 AUDIO_HW_GET_MIC_MUTE, 1416 AUDIO_HW_SET_MIC_MUTE, 1417 AUDIO_SET_VOICE_VOLUME, 1418 AUDIO_SET_PARAMETER, 1419 AUDIO_HW_GET_INPUT_BUFFER_SIZE, 1420 }; 1421 1422 mutable hardware_call_state mHardwareStatus; // for dump only 1423 1424 1425 DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> > mPlaybackThreads; 1426 stream_type_t mStreamTypes[AUDIO_STREAM_CNT]; 1427 1428 // both are protected by mLock 1429 float mMasterVolume; 1430 bool mMasterMute; 1431 1432 DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> > mRecordThreads; 1433 1434 DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients; 1435 volatile int32_t mNextUniqueId; 1436 audio_mode_t mMode; 1437 bool mBtNrecIsOff; 1438 1439 Vector<AudioSessionRef*> mAudioSessionRefs; 1440 1441 float masterVolume_l() const { return mMasterVolume; } 1442 bool masterMute_l() const { return mMasterMute; } 1443 1444private: 1445 sp<Client> registerPid_l(pid_t pid); // always returns non-0 1446 1447}; 1448 1449 1450// ---------------------------------------------------------------------------- 1451 1452}; // namespace android 1453 1454#endif // ANDROID_AUDIO_FLINGER_H 1455