AudioFlinger.h revision 864585df53eb97c31e77b3ad7c0d89e4f9b42588
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46#include <hardware/audio_policy.h>
47
48#include <media/AudioBufferProvider.h>
49#include <media/ExtendedAudioBufferProvider.h>
50#include "FastMixer.h"
51#include <media/nbaio/NBAIO.h>
52#include "AudioWatchdog.h"
53
54#include <powermanager/IPowerManager.h>
55
56namespace android {
57
58class audio_track_cblk_t;
59class effect_param_cblk_t;
60class AudioMixer;
61class AudioBuffer;
62class AudioResampler;
63class FastMixer;
64
65// ----------------------------------------------------------------------------
66
67// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
68// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
69// Adding full support for > 2 channel capture or playback would require more than simply changing
70// this #define.  There is an independent hard-coded upper limit in AudioMixer;
71// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
72// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
73// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
74#define FCC_2 2     // FCC_2 = Fixed Channel Count 2
75
76static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
77
78class AudioFlinger :
79    public BinderService<AudioFlinger>,
80    public BnAudioFlinger
81{
82    friend class BinderService<AudioFlinger>;   // for AudioFlinger()
83public:
84    static const char* getServiceName() { return "media.audio_flinger"; }
85
86    virtual     status_t    dump(int fd, const Vector<String16>& args);
87
88    // IAudioFlinger interface, in binder opcode order
89    virtual sp<IAudioTrack> createTrack(
90                                pid_t pid,
91                                audio_stream_type_t streamType,
92                                uint32_t sampleRate,
93                                audio_format_t format,
94                                audio_channel_mask_t channelMask,
95                                int frameCount,
96                                IAudioFlinger::track_flags_t *flags,
97                                const sp<IMemory>& sharedBuffer,
98                                audio_io_handle_t output,
99                                pid_t tid,
100                                int *sessionId,
101                                status_t *status);
102
103    virtual sp<IAudioRecord> openRecord(
104                                pid_t pid,
105                                audio_io_handle_t input,
106                                uint32_t sampleRate,
107                                audio_format_t format,
108                                audio_channel_mask_t channelMask,
109                                int frameCount,
110                                IAudioFlinger::track_flags_t flags,
111                                pid_t tid,
112                                int *sessionId,
113                                status_t *status);
114
115    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
116    virtual     int         channelCount(audio_io_handle_t output) const;
117    virtual     audio_format_t format(audio_io_handle_t output) const;
118    virtual     size_t      frameCount(audio_io_handle_t output) const;
119    virtual     uint32_t    latency(audio_io_handle_t output) const;
120
121    virtual     status_t    setMasterVolume(float value);
122    virtual     status_t    setMasterMute(bool muted);
123
124    virtual     float       masterVolume() const;
125    virtual     bool        masterMute() const;
126
127    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
128                                            audio_io_handle_t output);
129    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
130
131    virtual     float       streamVolume(audio_stream_type_t stream,
132                                         audio_io_handle_t output) const;
133    virtual     bool        streamMute(audio_stream_type_t stream) const;
134
135    virtual     status_t    setMode(audio_mode_t mode);
136
137    virtual     status_t    setMicMute(bool state);
138    virtual     bool        getMicMute() const;
139
140    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
141    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
142
143    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
144
145    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format,
146                                               audio_channel_mask_t channelMask) const;
147
148    virtual audio_io_handle_t openOutput(audio_module_handle_t module,
149                                         audio_devices_t *pDevices,
150                                         uint32_t *pSamplingRate,
151                                         audio_format_t *pFormat,
152                                         audio_channel_mask_t *pChannelMask,
153                                         uint32_t *pLatencyMs,
154                                         audio_output_flags_t flags);
155
156    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
157                                                  audio_io_handle_t output2);
158
159    virtual status_t closeOutput(audio_io_handle_t output);
160
161    virtual status_t suspendOutput(audio_io_handle_t output);
162
163    virtual status_t restoreOutput(audio_io_handle_t output);
164
165    virtual audio_io_handle_t openInput(audio_module_handle_t module,
166                                        audio_devices_t *pDevices,
167                                        uint32_t *pSamplingRate,
168                                        audio_format_t *pFormat,
169                                        audio_channel_mask_t *pChannelMask);
170
171    virtual status_t closeInput(audio_io_handle_t input);
172
173    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
174
175    virtual status_t setVoiceVolume(float volume);
176
177    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
178                                       audio_io_handle_t output) const;
179
180    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
181
182    virtual int newAudioSessionId();
183
184    virtual void acquireAudioSessionId(int audioSession);
185
186    virtual void releaseAudioSessionId(int audioSession);
187
188    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
189
190    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
191
192    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
193                                         effect_descriptor_t *descriptor) const;
194
195    virtual sp<IEffect> createEffect(pid_t pid,
196                        effect_descriptor_t *pDesc,
197                        const sp<IEffectClient>& effectClient,
198                        int32_t priority,
199                        audio_io_handle_t io,
200                        int sessionId,
201                        status_t *status,
202                        int *id,
203                        int *enabled);
204
205    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
206                        audio_io_handle_t dstOutput);
207
208    virtual audio_module_handle_t loadHwModule(const char *name);
209
210    virtual int32_t getPrimaryOutputSamplingRate();
211    virtual int32_t getPrimaryOutputFrameCount();
212
213    virtual     status_t    onTransact(
214                                uint32_t code,
215                                const Parcel& data,
216                                Parcel* reply,
217                                uint32_t flags);
218
219    // end of IAudioFlinger interface
220
221    class SyncEvent;
222
223    typedef void (*sync_event_callback_t)(const wp<SyncEvent>& event) ;
224
225    class SyncEvent : public RefBase {
226    public:
227        SyncEvent(AudioSystem::sync_event_t type,
228                  int triggerSession,
229                  int listenerSession,
230                  sync_event_callback_t callBack,
231                  void *cookie)
232        : mType(type), mTriggerSession(triggerSession), mListenerSession(listenerSession),
233          mCallback(callBack), mCookie(cookie)
234        {}
235
236        virtual ~SyncEvent() {}
237
238        void trigger() { Mutex::Autolock _l(mLock); if (mCallback) mCallback(this); }
239        bool isCancelled() const { Mutex::Autolock _l(mLock); return (mCallback == NULL); }
240        void cancel() { Mutex::Autolock _l(mLock); mCallback = NULL; }
241        AudioSystem::sync_event_t type() const { return mType; }
242        int triggerSession() const { return mTriggerSession; }
243        int listenerSession() const { return mListenerSession; }
244        void *cookie() const { return mCookie; }
245
246    private:
247          const AudioSystem::sync_event_t mType;
248          const int mTriggerSession;
249          const int mListenerSession;
250          sync_event_callback_t mCallback;
251          void * const mCookie;
252          mutable Mutex mLock;
253    };
254
255    sp<SyncEvent> createSyncEvent(AudioSystem::sync_event_t type,
256                                        int triggerSession,
257                                        int listenerSession,
258                                        sync_event_callback_t callBack,
259                                        void *cookie);
260
261private:
262    class AudioHwDevice;    // fwd declaration for findSuitableHwDev_l
263
264               audio_mode_t getMode() const { return mMode; }
265
266                bool        btNrecIsOff() const { return mBtNrecIsOff; }
267
268                            AudioFlinger();
269    virtual                 ~AudioFlinger();
270
271    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
272    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ?
273                                                        NO_INIT : NO_ERROR; }
274
275    // RefBase
276    virtual     void        onFirstRef();
277
278    AudioHwDevice*          findSuitableHwDev_l(audio_module_handle_t module,
279                                                audio_devices_t devices);
280    void                    purgeStaleEffects_l();
281
282    // standby delay for MIXER and DUPLICATING playback threads is read from property
283    // ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs
284    static nsecs_t          mStandbyTimeInNsecs;
285
286    // Internal dump utilities.
287    void dumpPermissionDenial(int fd, const Vector<String16>& args);
288    void dumpClients(int fd, const Vector<String16>& args);
289    void dumpInternals(int fd, const Vector<String16>& args);
290
291    // --- Client ---
292    class Client : public RefBase {
293    public:
294                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
295        virtual             ~Client();
296        sp<MemoryDealer>    heap() const;
297        pid_t               pid() const { return mPid; }
298        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
299
300        bool reserveTimedTrack();
301        void releaseTimedTrack();
302
303    private:
304                            Client(const Client&);
305                            Client& operator = (const Client&);
306        const sp<AudioFlinger> mAudioFlinger;
307        const sp<MemoryDealer> mMemoryDealer;
308        const pid_t         mPid;
309
310        Mutex               mTimedTrackLock;
311        int                 mTimedTrackCount;
312    };
313
314    // --- Notification Client ---
315    class NotificationClient : public IBinder::DeathRecipient {
316    public:
317                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
318                                                const sp<IAudioFlingerClient>& client,
319                                                pid_t pid);
320        virtual             ~NotificationClient();
321
322                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
323
324                // IBinder::DeathRecipient
325                virtual     void        binderDied(const wp<IBinder>& who);
326
327    private:
328                            NotificationClient(const NotificationClient&);
329                            NotificationClient& operator = (const NotificationClient&);
330
331        const sp<AudioFlinger>  mAudioFlinger;
332        const pid_t             mPid;
333        const sp<IAudioFlingerClient> mAudioFlingerClient;
334    };
335
336    class TrackHandle;
337    class RecordHandle;
338    class RecordThread;
339    class PlaybackThread;
340    class MixerThread;
341    class DirectOutputThread;
342    class DuplicatingThread;
343    class Track;
344    class RecordTrack;
345    class EffectModule;
346    class EffectHandle;
347    class EffectChain;
348    struct AudioStreamOut;
349    struct AudioStreamIn;
350
351    class ThreadBase : public Thread {
352    public:
353
354        enum type_t {
355            MIXER,              // Thread class is MixerThread
356            DIRECT,             // Thread class is DirectOutputThread
357            DUPLICATING,        // Thread class is DuplicatingThread
358            RECORD              // Thread class is RecordThread
359        };
360
361        ThreadBase(const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id,
362                    audio_devices_t outDevice, audio_devices_t inDevice, type_t type);
363        virtual             ~ThreadBase();
364
365        void dumpBase(int fd, const Vector<String16>& args);
366        void dumpEffectChains(int fd, const Vector<String16>& args);
367
368        void clearPowerManager();
369
370        // base for record and playback
371        class TrackBase : public ExtendedAudioBufferProvider, public RefBase {
372
373        public:
374            enum track_state {
375                IDLE,
376                TERMINATED,
377                FLUSHED,
378                STOPPED,
379                // next 2 states are currently used for fast tracks only
380                STOPPING_1,     // waiting for first underrun
381                STOPPING_2,     // waiting for presentation complete
382                RESUMING,
383                ACTIVE,
384                PAUSING,
385                PAUSED
386            };
387
388                                TrackBase(ThreadBase *thread,
389                                        const sp<Client>& client,
390                                        uint32_t sampleRate,
391                                        audio_format_t format,
392                                        audio_channel_mask_t channelMask,
393                                        int frameCount,
394                                        const sp<IMemory>& sharedBuffer,
395                                        int sessionId);
396            virtual             ~TrackBase();
397
398            virtual status_t    start(AudioSystem::sync_event_t event,
399                                     int triggerSession) = 0;
400            virtual void        stop() = 0;
401                    sp<IMemory> getCblk() const { return mCblkMemory; }
402                    audio_track_cblk_t* cblk() const { return mCblk; }
403                    int         sessionId() const { return mSessionId; }
404            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
405
406        protected:
407                                TrackBase(const TrackBase&);
408                                TrackBase& operator = (const TrackBase&);
409
410            // AudioBufferProvider interface
411            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
412            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
413
414            // ExtendedAudioBufferProvider interface is only needed for Track,
415            // but putting it in TrackBase avoids the complexity of virtual inheritance
416            virtual size_t  framesReady() const { return SIZE_MAX; }
417
418            audio_format_t format() const {
419                return mFormat;
420            }
421
422            int channelCount() const { return mChannelCount; }
423
424            audio_channel_mask_t channelMask() const { return mChannelMask; }
425
426            int sampleRate() const; // FIXME inline after cblk sr moved
427
428            // Return a pointer to the start of a contiguous slice of the track buffer.
429            // Parameter 'offset' is the requested start position, expressed in
430            // monotonically increasing frame units relative to the track epoch.
431            // Parameter 'frames' is the requested length, also in frame units.
432            // Always returns non-NULL.  It is the caller's responsibility to
433            // verify that this will be successful; the result of calling this
434            // function with invalid 'offset' or 'frames' is undefined.
435            void* getBuffer(uint32_t offset, uint32_t frames) const;
436
437            bool isStopped() const {
438                return (mState == STOPPED || mState == FLUSHED);
439            }
440
441            // for fast tracks only
442            bool isStopping() const {
443                return mState == STOPPING_1 || mState == STOPPING_2;
444            }
445            bool isStopping_1() const {
446                return mState == STOPPING_1;
447            }
448            bool isStopping_2() const {
449                return mState == STOPPING_2;
450            }
451
452            bool isTerminated() const {
453                return mState == TERMINATED;
454            }
455
456            bool step();
457            void reset();
458
459            virtual bool isOut() const = 0; // true for Track and TimedTrack, false for RecordTrack,
460                                            // this could be a track type if needed later
461
462            const wp<ThreadBase> mThread;
463            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
464            sp<IMemory>         mCblkMemory;
465            audio_track_cblk_t* mCblk;
466            void*               mBuffer;    // start of track buffer, typically in shared memory
467            void*               mBufferEnd; // &mBuffer[mFrameCount * frameSize], where frameSize
468                                            //   is based on mChannelCount and 16-bit samples
469            uint32_t            mFrameCount;
470            // we don't really need a lock for these
471            track_state         mState;
472            const uint32_t      mSampleRate;    // initial sample rate only; for tracks which
473                                // support dynamic rates, the current value is in control block
474            const audio_format_t mFormat;
475            bool                mStepServerFailed;
476            const int           mSessionId;
477            uint8_t             mChannelCount;
478            audio_channel_mask_t mChannelMask;
479            Vector < sp<SyncEvent> >mSyncEvents;
480        };
481
482        enum {
483            CFG_EVENT_IO,
484            CFG_EVENT_PRIO
485        };
486
487        class ConfigEvent {
488        public:
489            ConfigEvent(int type) : mType(type) {}
490            virtual ~ConfigEvent() {}
491
492                     int type() const { return mType; }
493
494            virtual  void dump(char *buffer, size_t size) = 0;
495
496        private:
497            const int mType;
498        };
499
500        class IoConfigEvent : public ConfigEvent {
501        public:
502            IoConfigEvent(int event, int param) :
503                ConfigEvent(CFG_EVENT_IO), mEvent(event), mParam(event) {}
504            virtual ~IoConfigEvent() {}
505
506                    int event() const { return mEvent; }
507                    int param() const { return mParam; }
508
509            virtual  void dump(char *buffer, size_t size) {
510                snprintf(buffer, size, "IO event: event %d, param %d\n", mEvent, mParam);
511            }
512
513        private:
514            const int mEvent;
515            const int mParam;
516        };
517
518        class PrioConfigEvent : public ConfigEvent {
519        public:
520            PrioConfigEvent(pid_t pid, pid_t tid, int32_t prio) :
521                ConfigEvent(CFG_EVENT_PRIO), mPid(pid), mTid(tid), mPrio(prio) {}
522            virtual ~PrioConfigEvent() {}
523
524                    pid_t pid() const { return mPid; }
525                    pid_t tid() const { return mTid; }
526                    int32_t prio() const { return mPrio; }
527
528            virtual  void dump(char *buffer, size_t size) {
529                snprintf(buffer, size, "Prio event: pid %d, tid %d, prio %d\n", mPid, mTid, mPrio);
530            }
531
532        private:
533            const pid_t mPid;
534            const pid_t mTid;
535            const int32_t mPrio;
536        };
537
538
539        class PMDeathRecipient : public IBinder::DeathRecipient {
540        public:
541                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
542            virtual     ~PMDeathRecipient() {}
543
544            // IBinder::DeathRecipient
545            virtual     void        binderDied(const wp<IBinder>& who);
546
547        private:
548                        PMDeathRecipient(const PMDeathRecipient&);
549                        PMDeathRecipient& operator = (const PMDeathRecipient&);
550
551            wp<ThreadBase> mThread;
552        };
553
554        virtual     status_t    initCheck() const = 0;
555
556                    // static externally-visible
557                    type_t      type() const { return mType; }
558                    audio_io_handle_t id() const { return mId;}
559
560                    // dynamic externally-visible
561                    uint32_t    sampleRate() const { return mSampleRate; }
562                    int         channelCount() const { return mChannelCount; }
563                    audio_channel_mask_t channelMask() const { return mChannelMask; }
564                    audio_format_t format() const { return mFormat; }
565                    // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects,
566                    // and returns the normal mix buffer's frame count.
567                    size_t      frameCount() const { return mNormalFrameCount; }
568                    // Return's the HAL's frame count i.e. fast mixer buffer size.
569                    size_t      frameCountHAL() const { return mFrameCount; }
570
571        // Should be "virtual status_t requestExitAndWait()" and override same
572        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
573                    void        exit();
574        virtual     bool        checkForNewParameters_l() = 0;
575        virtual     status_t    setParameters(const String8& keyValuePairs);
576        virtual     String8     getParameters(const String8& keys) = 0;
577        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
578                    void        sendIoConfigEvent(int event, int param = 0);
579                    void        sendIoConfigEvent_l(int event, int param = 0);
580                    void        sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio);
581                    void        processConfigEvents();
582
583                    // see note at declaration of mStandby, mOutDevice and mInDevice
584                    bool        standby() const { return mStandby; }
585                    audio_devices_t outDevice() const { return mOutDevice; }
586                    audio_devices_t inDevice() const { return mInDevice; }
587
588        virtual     audio_stream_t* stream() const = 0;
589
590                    sp<EffectHandle> createEffect_l(
591                                        const sp<AudioFlinger::Client>& client,
592                                        const sp<IEffectClient>& effectClient,
593                                        int32_t priority,
594                                        int sessionId,
595                                        effect_descriptor_t *desc,
596                                        int *enabled,
597                                        status_t *status);
598                    void disconnectEffect(const sp< EffectModule>& effect,
599                                          EffectHandle *handle,
600                                          bool unpinIfLast);
601
602                    // return values for hasAudioSession (bit field)
603                    enum effect_state {
604                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
605                                                // effect
606                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
607                                                // track
608                    };
609
610                    // get effect chain corresponding to session Id.
611                    sp<EffectChain> getEffectChain(int sessionId);
612                    // same as getEffectChain() but must be called with ThreadBase mutex locked
613                    sp<EffectChain> getEffectChain_l(int sessionId) const;
614                    // add an effect chain to the chain list (mEffectChains)
615        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
616                    // remove an effect chain from the chain list (mEffectChains)
617        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
618                    // lock all effect chains Mutexes. Must be called before releasing the
619                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
620                    // integrity of the chains during the process.
621                    // Also sets the parameter 'effectChains' to current value of mEffectChains.
622                    void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains);
623                    // unlock effect chains after process
624                    void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains);
625                    // set audio mode to all effect chains
626                    void setMode(audio_mode_t mode);
627                    // get effect module with corresponding ID on specified audio session
628                    sp<AudioFlinger::EffectModule> getEffect(int sessionId, int effectId);
629                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
630                    // add and effect module. Also creates the effect chain is none exists for
631                    // the effects audio session
632                    status_t addEffect_l(const sp< EffectModule>& effect);
633                    // remove and effect module. Also removes the effect chain is this was the last
634                    // effect
635                    void removeEffect_l(const sp< EffectModule>& effect);
636                    // detach all tracks connected to an auxiliary effect
637        virtual     void detachAuxEffect_l(int effectId) {}
638                    // returns either EFFECT_SESSION if effects on this audio session exist in one
639                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
640                    virtual uint32_t hasAudioSession(int sessionId) const = 0;
641                    // the value returned by default implementation is not important as the
642                    // strategy is only meaningful for PlaybackThread which implements this method
643                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
644
645                    // suspend or restore effect according to the type of effect passed. a NULL
646                    // type pointer means suspend all effects in the session
647                    void setEffectSuspended(const effect_uuid_t *type,
648                                            bool suspend,
649                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
650                    // check if some effects must be suspended/restored when an effect is enabled
651                    // or disabled
652                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
653                                                     bool enabled,
654                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
655                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
656                                                       bool enabled,
657                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
658
659                    virtual status_t    setSyncEvent(const sp<SyncEvent>& event) = 0;
660                    virtual bool        isValidSyncEvent(const sp<SyncEvent>& event) const = 0;
661
662
663        mutable     Mutex                   mLock;
664
665    protected:
666
667                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
668                    class SuspendedSessionDesc : public RefBase {
669                    public:
670                        SuspendedSessionDesc() : mRefCount(0) {}
671
672                        int mRefCount;          // number of active suspend requests
673                        effect_uuid_t mType;    // effect type UUID
674                    };
675
676                    void        acquireWakeLock();
677                    void        acquireWakeLock_l();
678                    void        releaseWakeLock();
679                    void        releaseWakeLock_l();
680                    void setEffectSuspended_l(const effect_uuid_t *type,
681                                              bool suspend,
682                                              int sessionId);
683                    // updated mSuspendedSessions when an effect suspended or restored
684                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
685                                                          bool suspend,
686                                                          int sessionId);
687                    // check if some effects must be suspended when an effect chain is added
688                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
689
690        virtual     void        preExit() { }
691
692        friend class AudioFlinger;      // for mEffectChains
693
694                    const type_t            mType;
695
696                    // Used by parameters, config events, addTrack_l, exit
697                    Condition               mWaitWorkCV;
698
699                    const sp<AudioFlinger>  mAudioFlinger;
700                    uint32_t                mSampleRate;
701                    size_t                  mFrameCount;       // output HAL, direct output, record
702                    size_t                  mNormalFrameCount; // normal mixer and effects
703                    audio_channel_mask_t    mChannelMask;
704                    uint16_t                mChannelCount;
705                    size_t                  mFrameSize;
706                    audio_format_t          mFormat;
707
708                    // Parameter sequence by client: binder thread calling setParameters():
709                    //  1. Lock mLock
710                    //  2. Append to mNewParameters
711                    //  3. mWaitWorkCV.signal
712                    //  4. mParamCond.waitRelative with timeout
713                    //  5. read mParamStatus
714                    //  6. mWaitWorkCV.signal
715                    //  7. Unlock
716                    //
717                    // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
718                    // 1. Lock mLock
719                    // 2. If there is an entry in mNewParameters proceed ...
720                    // 2. Read first entry in mNewParameters
721                    // 3. Process
722                    // 4. Remove first entry from mNewParameters
723                    // 5. Set mParamStatus
724                    // 6. mParamCond.signal
725                    // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
726                    // 8. Unlock
727                    Condition               mParamCond;
728                    Vector<String8>         mNewParameters;
729                    status_t                mParamStatus;
730
731                    Vector<ConfigEvent *>     mConfigEvents;
732
733                    // These fields are written and read by thread itself without lock or barrier,
734                    // and read by other threads without lock or barrier via standby() , outDevice()
735                    // and inDevice().
736                    // Because of the absence of a lock or barrier, any other thread that reads
737                    // these fields must use the information in isolation, or be prepared to deal
738                    // with possibility that it might be inconsistent with other information.
739                    bool                    mStandby;   // Whether thread is currently in standby.
740                    audio_devices_t         mOutDevice;   // output device
741                    audio_devices_t         mInDevice;    // input device
742                    audio_source_t          mAudioSource; // (see audio.h, audio_source_t)
743
744                    const audio_io_handle_t mId;
745                    Vector< sp<EffectChain> > mEffectChains;
746
747                    static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
748                    char                    mName[kNameLength];
749                    sp<IPowerManager>       mPowerManager;
750                    sp<IBinder>             mWakeLockToken;
751                    const sp<PMDeathRecipient> mDeathRecipient;
752                    // list of suspended effects per session and per type. The first vector is
753                    // keyed by session ID, the second by type UUID timeLow field
754                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >
755                                            mSuspendedSessions;
756    };
757
758    struct  stream_type_t {
759        stream_type_t()
760            :   volume(1.0f),
761                mute(false)
762        {
763        }
764        float       volume;
765        bool        mute;
766    };
767
768    // --- PlaybackThread ---
769    class PlaybackThread : public ThreadBase {
770    public:
771
772        enum mixer_state {
773            MIXER_IDLE,             // no active tracks
774            MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
775            MIXER_TRACKS_READY      // at least one active track, and at least one track has data
776            // standby mode does not have an enum value
777            // suspend by audio policy manager is orthogonal to mixer state
778        };
779
780        // playback track
781        class Track : public TrackBase, public VolumeProvider {
782        public:
783                                Track(  PlaybackThread *thread,
784                                        const sp<Client>& client,
785                                        audio_stream_type_t streamType,
786                                        uint32_t sampleRate,
787                                        audio_format_t format,
788                                        audio_channel_mask_t channelMask,
789                                        int frameCount,
790                                        const sp<IMemory>& sharedBuffer,
791                                        int sessionId,
792                                        IAudioFlinger::track_flags_t flags);
793            virtual             ~Track();
794
795            static  void        appendDumpHeader(String8& result);
796                    void        dump(char* buffer, size_t size);
797            virtual status_t    start(AudioSystem::sync_event_t event =
798                                            AudioSystem::SYNC_EVENT_NONE,
799                                     int triggerSession = 0);
800            virtual void        stop();
801                    void        pause();
802
803                    void        flush();
804                    void        destroy();
805                    void        mute(bool);
806                    int         name() const { return mName; }
807
808                    audio_stream_type_t streamType() const {
809                        return mStreamType;
810                    }
811                    status_t    attachAuxEffect(int EffectId);
812                    void        setAuxBuffer(int EffectId, int32_t *buffer);
813                    int32_t     *auxBuffer() const { return mAuxBuffer; }
814                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
815                    int16_t     *mainBuffer() const { return mMainBuffer; }
816                    int         auxEffectId() const { return mAuxEffectId; }
817
818        // implement FastMixerState::VolumeProvider interface
819            virtual uint32_t    getVolumeLR();
820
821            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
822
823        protected:
824            // for numerous
825            friend class PlaybackThread;
826            friend class MixerThread;
827            friend class DirectOutputThread;
828
829                                Track(const Track&);
830                                Track& operator = (const Track&);
831
832            // AudioBufferProvider interface
833            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
834                                           int64_t pts = kInvalidPTS);
835            // releaseBuffer() not overridden
836
837            virtual size_t framesReady() const;
838
839            bool isMuted() const { return mMute; }
840            bool isPausing() const {
841                return mState == PAUSING;
842            }
843            bool isPaused() const {
844                return mState == PAUSED;
845            }
846            bool isResuming() const {
847                return mState == RESUMING;
848            }
849            bool isReady() const;
850            void setPaused() { mState = PAUSED; }
851            void reset();
852
853            bool isOutputTrack() const {
854                return (mStreamType == AUDIO_STREAM_CNT);
855            }
856
857            sp<IMemory> sharedBuffer() const { return mSharedBuffer; }
858
859            bool presentationComplete(size_t framesWritten, size_t audioHalFrames);
860
861        public:
862            void triggerEvents(AudioSystem::sync_event_t type);
863            virtual bool isTimedTrack() const { return false; }
864            bool isFastTrack() const { return (mFlags & IAudioFlinger::TRACK_FAST) != 0; }
865            virtual bool isOut() const;
866
867        protected:
868
869            // written by Track::mute() called by binder thread(s), without a mutex or barrier.
870            // read by Track::isMuted() called by playback thread, also without a mutex or barrier.
871            // The lack of mutex or barrier is safe because the mute status is only used by itself.
872            bool                mMute;
873
874            // FILLED state is used for suppressing volume ramp at begin of playing
875            enum {FS_INVALID, FS_FILLING, FS_FILLED, FS_ACTIVE};
876            mutable uint8_t     mFillingUpStatus;
877            int8_t              mRetryCount;
878            const sp<IMemory>   mSharedBuffer;
879            bool                mResetDone;
880            const audio_stream_type_t mStreamType;
881            int                 mName;      // track name on the normal mixer,
882                                            // allocated statically at track creation time,
883                                            // and is even allocated (though unused) for fast tracks
884                                            // FIXME don't allocate track name for fast tracks
885            int16_t             *mMainBuffer;
886            int32_t             *mAuxBuffer;
887            int                 mAuxEffectId;
888            bool                mHasVolumeController;
889            size_t              mPresentationCompleteFrames; // number of frames written to the
890                                            // audio HAL when this track will be fully rendered
891        private:
892            IAudioFlinger::track_flags_t mFlags;
893
894            // The following fields are only for fast tracks, and should be in a subclass
895            int                 mFastIndex; // index within FastMixerState::mFastTracks[];
896                                            // either mFastIndex == -1 if not isFastTrack()
897                                            // or 0 < mFastIndex < FastMixerState::kMaxFast because
898                                            // index 0 is reserved for normal mixer's submix;
899                                            // index is allocated statically at track creation time
900                                            // but the slot is only used if track is active
901            FastTrackUnderruns  mObservedUnderruns; // Most recently observed value of
902                                            // mFastMixerDumpState.mTracks[mFastIndex].mUnderruns
903            uint32_t            mUnderrunCount; // Counter of total number of underruns, never reset
904            volatile float      mCachedVolume;  // combined master volume and stream type volume;
905                                                // 'volatile' means accessed without lock or
906                                                // barrier, but is read/written atomically
907        };  // end of Track
908
909        class TimedTrack : public Track {
910          public:
911            static sp<TimedTrack> create(PlaybackThread *thread,
912                                         const sp<Client>& client,
913                                         audio_stream_type_t streamType,
914                                         uint32_t sampleRate,
915                                         audio_format_t format,
916                                         audio_channel_mask_t channelMask,
917                                         int frameCount,
918                                         const sp<IMemory>& sharedBuffer,
919                                         int sessionId);
920            virtual ~TimedTrack();
921
922            class TimedBuffer {
923              public:
924                TimedBuffer();
925                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
926                const sp<IMemory>& buffer() const { return mBuffer; }
927                int64_t pts() const { return mPTS; }
928                uint32_t position() const { return mPosition; }
929                void setPosition(uint32_t pos) { mPosition = pos; }
930              private:
931                sp<IMemory> mBuffer;
932                int64_t     mPTS;
933                uint32_t    mPosition;
934            };
935
936            // Mixer facing methods.
937            virtual bool isTimedTrack() const { return true; }
938            virtual size_t framesReady() const;
939
940            // AudioBufferProvider interface
941            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
942                                           int64_t pts);
943            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
944
945            // Client/App facing methods.
946            status_t    allocateTimedBuffer(size_t size,
947                                            sp<IMemory>* buffer);
948            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
949                                         int64_t pts);
950            status_t    setMediaTimeTransform(const LinearTransform& xform,
951                                              TimedAudioTrack::TargetTimeline target);
952
953          private:
954            TimedTrack(PlaybackThread *thread,
955                       const sp<Client>& client,
956                       audio_stream_type_t streamType,
957                       uint32_t sampleRate,
958                       audio_format_t format,
959                       audio_channel_mask_t channelMask,
960                       int frameCount,
961                       const sp<IMemory>& sharedBuffer,
962                       int sessionId);
963
964            void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer);
965            void timedYieldSilence_l(uint32_t numFrames,
966                                     AudioBufferProvider::Buffer* buffer);
967            void trimTimedBufferQueue_l();
968            void trimTimedBufferQueueHead_l(const char* logTag);
969            void updateFramesPendingAfterTrim_l(const TimedBuffer& buf,
970                                                const char* logTag);
971
972            uint64_t            mLocalTimeFreq;
973            LinearTransform     mLocalTimeToSampleTransform;
974            LinearTransform     mMediaTimeToSampleTransform;
975            sp<MemoryDealer>    mTimedMemoryDealer;
976
977            Vector<TimedBuffer> mTimedBufferQueue;
978            bool                mQueueHeadInFlight;
979            bool                mTrimQueueHeadOnRelease;
980            uint32_t            mFramesPendingInQueue;
981
982            uint8_t*            mTimedSilenceBuffer;
983            uint32_t            mTimedSilenceBufferSize;
984            mutable Mutex       mTimedBufferQueueLock;
985            bool                mTimedAudioOutputOnTime;
986            CCHelper            mCCHelper;
987
988            Mutex               mMediaTimeTransformLock;
989            LinearTransform     mMediaTimeTransform;
990            bool                mMediaTimeTransformValid;
991            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
992        };
993
994
995        // playback track
996        class OutputTrack : public Track {
997        public:
998
999            class Buffer : public AudioBufferProvider::Buffer {
1000            public:
1001                int16_t *mBuffer;
1002            };
1003
1004                                OutputTrack(PlaybackThread *thread,
1005                                        DuplicatingThread *sourceThread,
1006                                        uint32_t sampleRate,
1007                                        audio_format_t format,
1008                                        audio_channel_mask_t channelMask,
1009                                        int frameCount);
1010            virtual             ~OutputTrack();
1011
1012            virtual status_t    start(AudioSystem::sync_event_t event =
1013                                            AudioSystem::SYNC_EVENT_NONE,
1014                                     int triggerSession = 0);
1015            virtual void        stop();
1016                    bool        write(int16_t* data, uint32_t frames);
1017                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
1018                    bool        isActive() const { return mActive; }
1019            const wp<ThreadBase>& thread() const { return mThread; }
1020
1021        private:
1022
1023            enum {
1024                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
1025            };
1026
1027            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer,
1028                                             uint32_t waitTimeMs);
1029            void                clearBufferQueue();
1030
1031            // Maximum number of pending buffers allocated by OutputTrack::write()
1032            static const uint8_t kMaxOverFlowBuffers = 10;
1033
1034            Vector < Buffer* >          mBufferQueue;
1035            AudioBufferProvider::Buffer mOutBuffer;
1036            bool                        mActive;
1037            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
1038        };  // end of OutputTrack
1039
1040        PlaybackThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1041                       audio_io_handle_t id, audio_devices_t device, type_t type);
1042        virtual             ~PlaybackThread();
1043
1044                    void        dump(int fd, const Vector<String16>& args);
1045
1046        // Thread virtuals
1047        virtual     status_t    readyToRun();
1048        virtual     bool        threadLoop();
1049
1050        // RefBase
1051        virtual     void        onFirstRef();
1052
1053protected:
1054        // Code snippets that were lifted up out of threadLoop()
1055        virtual     void        threadLoop_mix() = 0;
1056        virtual     void        threadLoop_sleepTime() = 0;
1057        virtual     void        threadLoop_write();
1058        virtual     void        threadLoop_standby();
1059        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
1060
1061                    // prepareTracks_l reads and writes mActiveTracks, and returns
1062                    // the pending set of tracks to remove via Vector 'tracksToRemove'.  The caller
1063                    // is responsible for clearing or destroying this Vector later on, when it
1064                    // is safe to do so. That will drop the final ref count and destroy the tracks.
1065        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
1066
1067        // ThreadBase virtuals
1068        virtual     void        preExit();
1069
1070public:
1071
1072        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
1073
1074                    // return estimated latency in milliseconds, as reported by HAL
1075                    uint32_t    latency() const;
1076                    // same, but lock must already be held
1077                    uint32_t    latency_l() const;
1078
1079                    void        setMasterVolume(float value);
1080                    void        setMasterMute(bool muted);
1081
1082                    void        setStreamVolume(audio_stream_type_t stream, float value);
1083                    void        setStreamMute(audio_stream_type_t stream, bool muted);
1084
1085                    float       streamVolume(audio_stream_type_t stream) const;
1086
1087                    sp<Track>   createTrack_l(
1088                                    const sp<AudioFlinger::Client>& client,
1089                                    audio_stream_type_t streamType,
1090                                    uint32_t sampleRate,
1091                                    audio_format_t format,
1092                                    audio_channel_mask_t channelMask,
1093                                    int frameCount,
1094                                    const sp<IMemory>& sharedBuffer,
1095                                    int sessionId,
1096                                    IAudioFlinger::track_flags_t *flags,
1097                                    pid_t tid,
1098                                    status_t *status);
1099
1100                    AudioStreamOut* getOutput() const;
1101                    AudioStreamOut* clearOutput();
1102                    virtual audio_stream_t* stream() const;
1103
1104                    // a very large number of suspend() will eventually wraparound, but unlikely
1105                    void        suspend() { (void) android_atomic_inc(&mSuspended); }
1106                    void        restore()
1107                                    {
1108                                        // if restore() is done without suspend(), get back into
1109                                        // range so that the next suspend() will operate correctly
1110                                        if (android_atomic_dec(&mSuspended) <= 0) {
1111                                            android_atomic_release_store(0, &mSuspended);
1112                                        }
1113                                    }
1114                    bool        isSuspended() const
1115                                    { return android_atomic_acquire_load(&mSuspended) > 0; }
1116
1117        virtual     String8     getParameters(const String8& keys);
1118        virtual     void        audioConfigChanged_l(int event, int param = 0);
1119                    status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
1120                    int16_t     *mixBuffer() const { return mMixBuffer; };
1121
1122        virtual     void detachAuxEffect_l(int effectId);
1123                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
1124                            int EffectId);
1125                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
1126                            int EffectId);
1127
1128                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1129                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1130                    virtual uint32_t hasAudioSession(int sessionId) const;
1131                    virtual uint32_t getStrategyForSession_l(int sessionId);
1132
1133
1134                    virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1135                    virtual bool     isValidSyncEvent(const sp<SyncEvent>& event) const;
1136                            void     invalidateTracks(audio_stream_type_t streamType);
1137
1138
1139    protected:
1140        int16_t*                        mMixBuffer;
1141
1142        // suspend count, > 0 means suspended.  While suspended, the thread continues to pull from
1143        // tracks and mix, but doesn't write to HAL.  A2DP and SCO HAL implementations can't handle
1144        // concurrent use of both of them, so Audio Policy Service suspends one of the threads to
1145        // workaround that restriction.
1146        // 'volatile' means accessed via atomic operations and no lock.
1147        volatile int32_t                mSuspended;
1148
1149        int                             mBytesWritten;
1150    private:
1151        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
1152        // PlaybackThread needs to find out if master-muted, it checks it's local
1153        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
1154        bool                            mMasterMute;
1155                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
1156    protected:
1157        SortedVector< wp<Track> >       mActiveTracks;  // FIXME check if this could be sp<>
1158
1159        // Allocate a track name for a given channel mask.
1160        //   Returns name >= 0 if successful, -1 on failure.
1161        virtual int             getTrackName_l(audio_channel_mask_t channelMask, int sessionId) = 0;
1162        virtual void            deleteTrackName_l(int name) = 0;
1163
1164        // Time to sleep between cycles when:
1165        virtual uint32_t        activeSleepTimeUs() const;      // mixer state MIXER_TRACKS_ENABLED
1166        virtual uint32_t        idleSleepTimeUs() const = 0;    // mixer state MIXER_IDLE
1167        virtual uint32_t        suspendSleepTimeUs() const = 0; // audio policy manager suspended us
1168        // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write()
1169        // No sleep in standby mode; waits on a condition
1170
1171        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
1172                    void        checkSilentMode_l();
1173
1174        // Non-trivial for DUPLICATING only
1175        virtual     void        saveOutputTracks() { }
1176        virtual     void        clearOutputTracks() { }
1177
1178        // Cache various calculated values, at threadLoop() entry and after a parameter change
1179        virtual     void        cacheParameters_l();
1180
1181        virtual     uint32_t    correctLatency(uint32_t latency) const;
1182
1183    private:
1184
1185        friend class AudioFlinger;      // for numerous
1186
1187        PlaybackThread(const Client&);
1188        PlaybackThread& operator = (const PlaybackThread&);
1189
1190        status_t    addTrack_l(const sp<Track>& track);
1191        void        destroyTrack_l(const sp<Track>& track);
1192        void        removeTrack_l(const sp<Track>& track);
1193
1194        void        readOutputParameters();
1195
1196        virtual void dumpInternals(int fd, const Vector<String16>& args);
1197        void        dumpTracks(int fd, const Vector<String16>& args);
1198
1199        SortedVector< sp<Track> >       mTracks;
1200        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by
1201        // DuplicatingThread
1202        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
1203        AudioStreamOut                  *mOutput;
1204
1205        float                           mMasterVolume;
1206        nsecs_t                         mLastWriteTime;
1207        int                             mNumWrites;
1208        int                             mNumDelayedWrites;
1209        bool                            mInWrite;
1210
1211        // FIXME rename these former local variables of threadLoop to standard "m" names
1212        nsecs_t                         standbyTime;
1213        size_t                          mixBufferSize;
1214
1215        // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
1216        uint32_t                        activeSleepTime;
1217        uint32_t                        idleSleepTime;
1218
1219        uint32_t                        sleepTime;
1220
1221        // mixer status returned by prepareTracks_l()
1222        mixer_state                     mMixerStatus; // current cycle
1223                                                      // previous cycle when in prepareTracks_l()
1224        mixer_state                     mMixerStatusIgnoringFastTracks;
1225                                                      // FIXME or a separate ready state per track
1226
1227        // FIXME move these declarations into the specific sub-class that needs them
1228        // MIXER only
1229        uint32_t                        sleepTimeShift;
1230
1231        // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
1232        nsecs_t                         standbyDelay;
1233
1234        // MIXER only
1235        nsecs_t                         maxPeriod;
1236
1237        // DUPLICATING only
1238        uint32_t                        writeFrames;
1239
1240    private:
1241        // The HAL output sink is treated as non-blocking, but current implementation is blocking
1242        sp<NBAIO_Sink>          mOutputSink;
1243        // If a fast mixer is present, the blocking pipe sink, otherwise clear
1244        sp<NBAIO_Sink>          mPipeSink;
1245        // The current sink for the normal mixer to write it's (sub)mix, mOutputSink or mPipeSink
1246        sp<NBAIO_Sink>          mNormalSink;
1247        // For dumpsys
1248        sp<NBAIO_Sink>          mTeeSink;
1249        sp<NBAIO_Source>        mTeeSource;
1250        uint32_t                mScreenState;   // cached copy of gScreenState
1251    public:
1252        virtual     bool        hasFastMixer() const = 0;
1253        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const
1254                                    { FastTrackUnderruns dummy; return dummy; }
1255
1256    protected:
1257                    // accessed by both binder threads and within threadLoop(), lock on mutex needed
1258                    unsigned    mFastTrackAvailMask;    // bit i set if fast track [i] is available
1259
1260    };
1261
1262    class MixerThread : public PlaybackThread {
1263    public:
1264        MixerThread(const sp<AudioFlinger>& audioFlinger,
1265                    AudioStreamOut* output,
1266                    audio_io_handle_t id,
1267                    audio_devices_t device,
1268                    type_t type = MIXER);
1269        virtual             ~MixerThread();
1270
1271        // Thread virtuals
1272
1273        virtual     bool        checkForNewParameters_l();
1274        virtual     void        dumpInternals(int fd, const Vector<String16>& args);
1275
1276    protected:
1277        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1278        virtual     int         getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
1279        virtual     void        deleteTrackName_l(int name);
1280        virtual     uint32_t    idleSleepTimeUs() const;
1281        virtual     uint32_t    suspendSleepTimeUs() const;
1282        virtual     void        cacheParameters_l();
1283
1284        // threadLoop snippets
1285        virtual     void        threadLoop_write();
1286        virtual     void        threadLoop_standby();
1287        virtual     void        threadLoop_mix();
1288        virtual     void        threadLoop_sleepTime();
1289        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
1290        virtual     uint32_t    correctLatency(uint32_t latency) const;
1291
1292                    AudioMixer* mAudioMixer;    // normal mixer
1293    private:
1294                    // one-time initialization, no locks required
1295                    FastMixer*  mFastMixer;         // non-NULL if there is also a fast mixer
1296                    sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread
1297
1298                    // contents are not guaranteed to be consistent, no locks required
1299                    FastMixerDumpState mFastMixerDumpState;
1300#ifdef STATE_QUEUE_DUMP
1301                    StateQueueObserverDump mStateQueueObserverDump;
1302                    StateQueueMutatorDump  mStateQueueMutatorDump;
1303#endif
1304                    AudioWatchdogDump mAudioWatchdogDump;
1305
1306                    // accessible only within the threadLoop(), no locks required
1307                    //          mFastMixer->sq()    // for mutating and pushing state
1308                    int32_t     mFastMixerFutex;    // for cold idle
1309
1310    public:
1311        virtual     bool        hasFastMixer() const { return mFastMixer != NULL; }
1312        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const {
1313                                  ALOG_ASSERT(fastIndex < FastMixerState::kMaxFastTracks);
1314                                  return mFastMixerDumpState.mTracks[fastIndex].mUnderruns;
1315                                }
1316    };
1317
1318    class DirectOutputThread : public PlaybackThread {
1319    public:
1320
1321        DirectOutputThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1322                           audio_io_handle_t id, audio_devices_t device);
1323        virtual                 ~DirectOutputThread();
1324
1325        // Thread virtuals
1326
1327        virtual     bool        checkForNewParameters_l();
1328
1329    protected:
1330        virtual     int         getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
1331        virtual     void        deleteTrackName_l(int name);
1332        virtual     uint32_t    activeSleepTimeUs() const;
1333        virtual     uint32_t    idleSleepTimeUs() const;
1334        virtual     uint32_t    suspendSleepTimeUs() const;
1335        virtual     void        cacheParameters_l();
1336
1337        // threadLoop snippets
1338        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1339        virtual     void        threadLoop_mix();
1340        virtual     void        threadLoop_sleepTime();
1341
1342    private:
1343        // volumes last sent to audio HAL with stream->set_volume()
1344        float mLeftVolFloat;
1345        float mRightVolFloat;
1346
1347        // prepareTracks_l() tells threadLoop_mix() the name of the single active track
1348        sp<Track>               mActiveTrack;
1349    public:
1350        virtual     bool        hasFastMixer() const { return false; }
1351    };
1352
1353    class DuplicatingThread : public MixerThread {
1354    public:
1355        DuplicatingThread(const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1356                          audio_io_handle_t id);
1357        virtual                 ~DuplicatingThread();
1358
1359        // Thread virtuals
1360                    void        addOutputTrack(MixerThread* thread);
1361                    void        removeOutputTrack(MixerThread* thread);
1362                    uint32_t    waitTimeMs() const { return mWaitTimeMs; }
1363    protected:
1364        virtual     uint32_t    activeSleepTimeUs() const;
1365
1366    private:
1367                    bool        outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks);
1368    protected:
1369        // threadLoop snippets
1370        virtual     void        threadLoop_mix();
1371        virtual     void        threadLoop_sleepTime();
1372        virtual     void        threadLoop_write();
1373        virtual     void        threadLoop_standby();
1374        virtual     void        cacheParameters_l();
1375
1376    private:
1377        // called from threadLoop, addOutputTrack, removeOutputTrack
1378        virtual     void        updateWaitTime_l();
1379    protected:
1380        virtual     void        saveOutputTracks();
1381        virtual     void        clearOutputTracks();
1382    private:
1383
1384                    uint32_t    mWaitTimeMs;
1385        SortedVector < sp<OutputTrack> >  outputTracks;
1386        SortedVector < sp<OutputTrack> >  mOutputTracks;
1387    public:
1388        virtual     bool        hasFastMixer() const { return false; }
1389    };
1390
1391              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1392              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1393              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1394              // no range check, AudioFlinger::mLock held
1395              bool streamMute_l(audio_stream_type_t stream) const
1396                                { return mStreamTypes[stream].mute; }
1397              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
1398              float streamVolume_l(audio_stream_type_t stream) const
1399                                { return mStreamTypes[stream].volume; }
1400              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
1401
1402              // allocate an audio_io_handle_t, session ID, or effect ID
1403              uint32_t nextUniqueId();
1404
1405              status_t moveEffectChain_l(int sessionId,
1406                                     PlaybackThread *srcThread,
1407                                     PlaybackThread *dstThread,
1408                                     bool reRegister);
1409              // return thread associated with primary hardware device, or NULL
1410              PlaybackThread *primaryPlaybackThread_l() const;
1411              audio_devices_t primaryOutputDevice_l() const;
1412
1413              sp<PlaybackThread> getEffectThread_l(int sessionId, int EffectId);
1414
1415    // server side of the client's IAudioTrack
1416    class TrackHandle : public android::BnAudioTrack {
1417    public:
1418                            TrackHandle(const sp<PlaybackThread::Track>& track);
1419        virtual             ~TrackHandle();
1420        virtual sp<IMemory> getCblk() const;
1421        virtual status_t    start();
1422        virtual void        stop();
1423        virtual void        flush();
1424        virtual void        mute(bool);
1425        virtual void        pause();
1426        virtual status_t    attachAuxEffect(int effectId);
1427        virtual status_t    allocateTimedBuffer(size_t size,
1428                                                sp<IMemory>* buffer);
1429        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1430                                             int64_t pts);
1431        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1432                                                  int target);
1433        virtual status_t onTransact(
1434            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1435    private:
1436        const sp<PlaybackThread::Track> mTrack;
1437    };
1438
1439                void        removeClient_l(pid_t pid);
1440                void        removeNotificationClient(pid_t pid);
1441
1442
1443    // record thread
1444    class RecordThread : public ThreadBase, public AudioBufferProvider
1445                            // derives from AudioBufferProvider interface for use by resampler
1446    {
1447    public:
1448
1449        // record track
1450        class RecordTrack : public TrackBase {
1451        public:
1452                                RecordTrack(RecordThread *thread,
1453                                        const sp<Client>& client,
1454                                        uint32_t sampleRate,
1455                                        audio_format_t format,
1456                                        audio_channel_mask_t channelMask,
1457                                        int frameCount,
1458                                        int sessionId);
1459            virtual             ~RecordTrack();
1460
1461            virtual status_t    start(AudioSystem::sync_event_t event, int triggerSession);
1462            virtual void        stop();
1463
1464                    void        destroy();
1465
1466                    // clear the buffer overflow flag
1467                    void        clearOverflow() { mOverflow = false; }
1468                    // set the buffer overflow flag and return previous value
1469                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true;
1470                                                        return tmp; }
1471
1472            static  void        appendDumpHeader(String8& result);
1473                    void        dump(char* buffer, size_t size);
1474
1475            virtual bool isOut() const;
1476
1477        private:
1478            friend class AudioFlinger;  // for mState
1479
1480                                RecordTrack(const RecordTrack&);
1481                                RecordTrack& operator = (const RecordTrack&);
1482
1483            // AudioBufferProvider interface
1484            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
1485                                           int64_t pts = kInvalidPTS);
1486            // releaseBuffer() not overridden
1487
1488            bool                mOverflow;  // overflow on most recent attempt to fill client buffer
1489        };
1490
1491                RecordThread(const sp<AudioFlinger>& audioFlinger,
1492                        AudioStreamIn *input,
1493                        uint32_t sampleRate,
1494                        audio_channel_mask_t channelMask,
1495                        audio_io_handle_t id,
1496                        audio_devices_t device,
1497                        const sp<NBAIO_Sink>& teeSink);
1498                virtual     ~RecordThread();
1499
1500        // no addTrack_l ?
1501        void        destroyTrack_l(const sp<RecordTrack>& track);
1502        void        removeTrack_l(const sp<RecordTrack>& track);
1503
1504        void        dumpInternals(int fd, const Vector<String16>& args);
1505        void        dumpTracks(int fd, const Vector<String16>& args);
1506
1507        // Thread virtuals
1508        virtual bool        threadLoop();
1509        virtual status_t    readyToRun();
1510
1511        // RefBase
1512        virtual void        onFirstRef();
1513
1514        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1515                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1516                        const sp<AudioFlinger::Client>& client,
1517                        uint32_t sampleRate,
1518                        audio_format_t format,
1519                        audio_channel_mask_t channelMask,
1520                        int frameCount,
1521                        int sessionId,
1522                        IAudioFlinger::track_flags_t flags,
1523                        pid_t tid,
1524                        status_t *status);
1525
1526                status_t    start(RecordTrack* recordTrack,
1527                                  AudioSystem::sync_event_t event,
1528                                  int triggerSession);
1529
1530                // ask the thread to stop the specified track, and
1531                // return true if the caller should then do it's part of the stopping process
1532                bool        stop_l(RecordTrack* recordTrack);
1533
1534                void        dump(int fd, const Vector<String16>& args);
1535                AudioStreamIn* clearInput();
1536                virtual audio_stream_t* stream() const;
1537
1538        // AudioBufferProvider interface
1539        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1540        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1541
1542        virtual bool        checkForNewParameters_l();
1543        virtual String8     getParameters(const String8& keys);
1544        virtual void        audioConfigChanged_l(int event, int param = 0);
1545                void        readInputParameters();
1546        virtual unsigned int  getInputFramesLost();
1547
1548        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1549        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1550        virtual uint32_t hasAudioSession(int sessionId) const;
1551
1552                // Return the set of unique session IDs across all tracks.
1553                // The keys are the session IDs, and the associated values are meaningless.
1554                // FIXME replace by Set [and implement Bag/Multiset for other uses].
1555                KeyedVector<int, bool> sessionIds() const;
1556
1557        virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1558        virtual bool     isValidSyncEvent(const sp<SyncEvent>& event) const;
1559
1560        static void syncStartEventCallback(const wp<SyncEvent>& event);
1561               void handleSyncStartEvent(const sp<SyncEvent>& event);
1562
1563    private:
1564                void clearSyncStartEvent();
1565
1566                // Enter standby if not already in standby, and set mStandby flag
1567                void standby();
1568
1569                // Call the HAL standby method unconditionally, and don't change mStandby flag
1570                void inputStandBy();
1571
1572                AudioStreamIn                       *mInput;
1573                SortedVector < sp<RecordTrack> >    mTracks;
1574                // mActiveTrack has dual roles:  it indicates the current active track, and
1575                // is used together with mStartStopCond to indicate start()/stop() progress
1576                sp<RecordTrack>                     mActiveTrack;
1577                Condition                           mStartStopCond;
1578                AudioResampler                      *mResampler;
1579                int32_t                             *mRsmpOutBuffer;
1580                int16_t                             *mRsmpInBuffer;
1581                size_t                              mRsmpInIndex;
1582                size_t                              mInputBytes;
1583                const int                           mReqChannelCount;
1584                const uint32_t                      mReqSampleRate;
1585                ssize_t                             mBytesRead;
1586                // sync event triggering actual audio capture. Frames read before this event will
1587                // be dropped and therefore not read by the application.
1588                sp<SyncEvent>                       mSyncStartEvent;
1589                // number of captured frames to drop after the start sync event has been received.
1590                // when < 0, maximum frames to drop before starting capture even if sync event is
1591                // not received
1592                ssize_t                             mFramestoDrop;
1593
1594                // For dumpsys
1595                const sp<NBAIO_Sink>                mTeeSink;
1596    };
1597
1598    // server side of the client's IAudioRecord
1599    class RecordHandle : public android::BnAudioRecord {
1600    public:
1601        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1602        virtual             ~RecordHandle();
1603        virtual sp<IMemory> getCblk() const;
1604        virtual status_t    start(int /*AudioSystem::sync_event_t*/ event, int triggerSession);
1605        virtual void        stop();
1606        virtual status_t onTransact(
1607            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1608    private:
1609        const sp<RecordThread::RecordTrack> mRecordTrack;
1610
1611        // for use from destructor
1612        void                stop_nonvirtual();
1613    };
1614
1615    //--- Audio Effect Management
1616
1617    // EffectModule and EffectChain classes both have their own mutex to protect
1618    // state changes or resource modifications. Always respect the following order
1619    // if multiple mutexes must be acquired to avoid cross deadlock:
1620    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1621
1622    // The EffectModule class is a wrapper object controlling the effect engine implementation
1623    // in the effect library. It prevents concurrent calls to process() and command() functions
1624    // from different client threads. It keeps a list of EffectHandle objects corresponding
1625    // to all client applications using this effect and notifies applications of effect state,
1626    // control or parameter changes. It manages the activation state machine to send appropriate
1627    // reset, enable, disable commands to effect engine and provide volume
1628    // ramping when effects are activated/deactivated.
1629    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1630    // the attached track(s) to accumulate their auxiliary channel.
1631    class EffectModule : public RefBase {
1632    public:
1633        EffectModule(ThreadBase *thread,
1634                        const wp<AudioFlinger::EffectChain>& chain,
1635                        effect_descriptor_t *desc,
1636                        int id,
1637                        int sessionId);
1638        virtual ~EffectModule();
1639
1640        enum effect_state {
1641            IDLE,
1642            RESTART,
1643            STARTING,
1644            ACTIVE,
1645            STOPPING,
1646            STOPPED,
1647            DESTROYED
1648        };
1649
1650        int         id() const { return mId; }
1651        void process();
1652        void updateState();
1653        status_t command(uint32_t cmdCode,
1654                         uint32_t cmdSize,
1655                         void *pCmdData,
1656                         uint32_t *replySize,
1657                         void *pReplyData);
1658
1659        void reset_l();
1660        status_t configure();
1661        status_t init();
1662        effect_state state() const {
1663            return mState;
1664        }
1665        uint32_t status() {
1666            return mStatus;
1667        }
1668        int sessionId() const {
1669            return mSessionId;
1670        }
1671        status_t    setEnabled(bool enabled);
1672        status_t    setEnabled_l(bool enabled);
1673        bool isEnabled() const;
1674        bool isProcessEnabled() const;
1675
1676        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1677        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1678        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1679        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1680        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1681        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1682        const wp<ThreadBase>& thread() { return mThread; }
1683
1684        status_t addHandle(EffectHandle *handle);
1685        size_t disconnect(EffectHandle *handle, bool unpinIfLast);
1686        size_t removeHandle(EffectHandle *handle);
1687
1688        const effect_descriptor_t& desc() const { return mDescriptor; }
1689        wp<EffectChain>&     chain() { return mChain; }
1690
1691        status_t         setDevice(audio_devices_t device);
1692        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1693        status_t         setMode(audio_mode_t mode);
1694        status_t         setAudioSource(audio_source_t source);
1695        status_t         start();
1696        status_t         stop();
1697        void             setSuspended(bool suspended);
1698        bool             suspended() const;
1699
1700        EffectHandle*    controlHandle_l();
1701
1702        bool             isPinned() const { return mPinned; }
1703        void             unPin() { mPinned = false; }
1704        bool             purgeHandles();
1705        void             lock() { mLock.lock(); }
1706        void             unlock() { mLock.unlock(); }
1707
1708        void             dump(int fd, const Vector<String16>& args);
1709
1710    protected:
1711        friend class AudioFlinger;      // for mHandles
1712        bool                mPinned;
1713
1714        // Maximum time allocated to effect engines to complete the turn off sequence
1715        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1716
1717        EffectModule(const EffectModule&);
1718        EffectModule& operator = (const EffectModule&);
1719
1720        status_t start_l();
1721        status_t stop_l();
1722
1723mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1724        wp<ThreadBase>      mThread;    // parent thread
1725        wp<EffectChain>     mChain;     // parent effect chain
1726        const int           mId;        // this instance unique ID
1727        const int           mSessionId; // audio session ID
1728        const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1729        effect_config_t     mConfig;    // input and output audio configuration
1730        effect_handle_t  mEffectInterface; // Effect module C API
1731        status_t            mStatus;    // initialization status
1732        effect_state        mState;     // current activation state
1733        Vector<EffectHandle *> mHandles;    // list of client handles
1734                    // First handle in mHandles has highest priority and controls the effect module
1735        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1736                                        // sending disable command.
1737        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1738        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1739    };
1740
1741    // The EffectHandle class implements the IEffect interface. It provides resources
1742    // to receive parameter updates, keeps track of effect control
1743    // ownership and state and has a pointer to the EffectModule object it is controlling.
1744    // There is one EffectHandle object for each application controlling (or using)
1745    // an effect module.
1746    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1747    class EffectHandle: public android::BnEffect {
1748    public:
1749
1750        EffectHandle(const sp<EffectModule>& effect,
1751                const sp<AudioFlinger::Client>& client,
1752                const sp<IEffectClient>& effectClient,
1753                int32_t priority);
1754        virtual ~EffectHandle();
1755
1756        // IEffect
1757        virtual status_t enable();
1758        virtual status_t disable();
1759        virtual status_t command(uint32_t cmdCode,
1760                                 uint32_t cmdSize,
1761                                 void *pCmdData,
1762                                 uint32_t *replySize,
1763                                 void *pReplyData);
1764        virtual void disconnect();
1765    private:
1766                void disconnect(bool unpinIfLast);
1767    public:
1768        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1769        virtual status_t onTransact(uint32_t code, const Parcel& data,
1770                Parcel* reply, uint32_t flags);
1771
1772
1773        // Give or take control of effect module
1774        // - hasControl: true if control is given, false if removed
1775        // - signal: true client app should be signaled of change, false otherwise
1776        // - enabled: state of the effect when control is passed
1777        void setControl(bool hasControl, bool signal, bool enabled);
1778        void commandExecuted(uint32_t cmdCode,
1779                             uint32_t cmdSize,
1780                             void *pCmdData,
1781                             uint32_t replySize,
1782                             void *pReplyData);
1783        void setEnabled(bool enabled);
1784        bool enabled() const { return mEnabled; }
1785
1786        // Getters
1787        int id() const { return mEffect->id(); }
1788        int priority() const { return mPriority; }
1789        bool hasControl() const { return mHasControl; }
1790        sp<EffectModule> effect() const { return mEffect; }
1791        // destroyed_l() must be called with the associated EffectModule mLock held
1792        bool destroyed_l() const { return mDestroyed; }
1793
1794        void dump(char* buffer, size_t size);
1795
1796    protected:
1797        friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
1798        EffectHandle(const EffectHandle&);
1799        EffectHandle& operator =(const EffectHandle&);
1800
1801        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1802        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1803        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1804        sp<IMemory>         mCblkMemory;    // shared memory for control block
1805        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via
1806                                            // shared memory
1807        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1808        int mPriority;                      // client application priority to control the effect
1809        bool mHasControl;                   // true if this handle is controlling the effect
1810        bool mEnabled;                      // cached enable state: needed when the effect is
1811                                            // restored after being suspended
1812        bool mDestroyed;                    // Set to true by destructor. Access with EffectModule
1813                                            // mLock held
1814    };
1815
1816    // the EffectChain class represents a group of effects associated to one audio session.
1817    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1818    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1819    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
1820    // tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
1821    // order corresponding in the effect process order. When attached to a track (session ID != 0),
1822    // it also provide it's own input buffer used by the track as accumulation buffer.
1823    class EffectChain : public RefBase {
1824    public:
1825        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1826        EffectChain(ThreadBase *thread, int sessionId);
1827        virtual ~EffectChain();
1828
1829        // special key used for an entry in mSuspendedEffects keyed vector
1830        // corresponding to a suspend all request.
1831        static const int        kKeyForSuspendAll = 0;
1832
1833        // minimum duration during which we force calling effect process when last track on
1834        // a session is stopped or removed to allow effect tail to be rendered
1835        static const int        kProcessTailDurationMs = 1000;
1836
1837        void process_l();
1838
1839        void lock() {
1840            mLock.lock();
1841        }
1842        void unlock() {
1843            mLock.unlock();
1844        }
1845
1846        status_t addEffect_l(const sp<EffectModule>& handle);
1847        size_t removeEffect_l(const sp<EffectModule>& handle);
1848
1849        int sessionId() const { return mSessionId; }
1850        void setSessionId(int sessionId) { mSessionId = sessionId; }
1851
1852        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1853        sp<EffectModule> getEffectFromId_l(int id);
1854        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1855        bool setVolume_l(uint32_t *left, uint32_t *right);
1856        void setDevice_l(audio_devices_t device);
1857        void setMode_l(audio_mode_t mode);
1858        void setAudioSource_l(audio_source_t source);
1859
1860        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1861            mInBuffer = buffer;
1862            mOwnInBuffer = ownsBuffer;
1863        }
1864        int16_t *inBuffer() const {
1865            return mInBuffer;
1866        }
1867        void setOutBuffer(int16_t *buffer) {
1868            mOutBuffer = buffer;
1869        }
1870        int16_t *outBuffer() const {
1871            return mOutBuffer;
1872        }
1873
1874        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1875        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1876        int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
1877
1878        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1879                                   mTailBufferCount = mMaxTailBuffers; }
1880        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1881        int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
1882
1883        uint32_t strategy() const { return mStrategy; }
1884        void setStrategy(uint32_t strategy)
1885                { mStrategy = strategy; }
1886
1887        // suspend effect of the given type
1888        void setEffectSuspended_l(const effect_uuid_t *type,
1889                                  bool suspend);
1890        // suspend all eligible effects
1891        void setEffectSuspendedAll_l(bool suspend);
1892        // check if effects should be suspend or restored when a given effect is enable or disabled
1893        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1894                                              bool enabled);
1895
1896        void clearInputBuffer();
1897
1898        void dump(int fd, const Vector<String16>& args);
1899
1900    protected:
1901        friend class AudioFlinger;  // for mThread, mEffects
1902        EffectChain(const EffectChain&);
1903        EffectChain& operator =(const EffectChain&);
1904
1905        class SuspendedEffectDesc : public RefBase {
1906        public:
1907            SuspendedEffectDesc() : mRefCount(0) {}
1908
1909            int mRefCount;
1910            effect_uuid_t mType;
1911            wp<EffectModule> mEffect;
1912        };
1913
1914        // get a list of effect modules to suspend when an effect of the type
1915        // passed is enabled.
1916        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1917
1918        // get an effect module if it is currently enable
1919        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1920        // true if the effect whose descriptor is passed can be suspended
1921        // OEMs can modify the rules implemented in this method to exclude specific effect
1922        // types or implementations from the suspend/restore mechanism.
1923        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1924
1925        void clearInputBuffer_l(sp<ThreadBase> thread);
1926
1927        wp<ThreadBase> mThread;     // parent mixer thread
1928        Mutex mLock;                // mutex protecting effect list
1929        Vector< sp<EffectModule> > mEffects; // list of effect modules
1930        int mSessionId;             // audio session ID
1931        int16_t *mInBuffer;         // chain input buffer
1932        int16_t *mOutBuffer;        // chain output buffer
1933
1934        // 'volatile' here means these are accessed with atomic operations instead of mutex
1935        volatile int32_t mActiveTrackCnt;    // number of active tracks connected
1936        volatile int32_t mTrackCnt;          // number of tracks connected
1937
1938        int32_t mTailBufferCount;   // current effect tail buffer count
1939        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1940        bool mOwnInBuffer;          // true if the chain owns its input buffer
1941        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1942        uint32_t mLeftVolume;       // previous volume on left channel
1943        uint32_t mRightVolume;      // previous volume on right channel
1944        uint32_t mNewLeftVolume;       // new volume on left channel
1945        uint32_t mNewRightVolume;      // new volume on right channel
1946        uint32_t mStrategy; // strategy for this effect chain
1947        // mSuspendedEffects lists all effects currently suspended in the chain.
1948        // Use effect type UUID timelow field as key. There is no real risk of identical
1949        // timeLow fields among effect type UUIDs.
1950        // Updated by updateSuspendedSessions_l() only.
1951        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1952    };
1953
1954    class AudioHwDevice {
1955    public:
1956        enum Flags {
1957            AHWD_CAN_SET_MASTER_VOLUME  = 0x1,
1958            AHWD_CAN_SET_MASTER_MUTE    = 0x2,
1959        };
1960
1961        AudioHwDevice(const char *moduleName,
1962                      audio_hw_device_t *hwDevice,
1963                      Flags flags)
1964            : mModuleName(strdup(moduleName))
1965            , mHwDevice(hwDevice)
1966            , mFlags(flags) { }
1967        /*virtual*/ ~AudioHwDevice() { free((void *)mModuleName); }
1968
1969        bool canSetMasterVolume() const {
1970            return (0 != (mFlags & AHWD_CAN_SET_MASTER_VOLUME));
1971        }
1972
1973        bool canSetMasterMute() const {
1974            return (0 != (mFlags & AHWD_CAN_SET_MASTER_MUTE));
1975        }
1976
1977        const char *moduleName() const { return mModuleName; }
1978        audio_hw_device_t *hwDevice() const { return mHwDevice; }
1979    private:
1980        const char * const mModuleName;
1981        audio_hw_device_t * const mHwDevice;
1982        Flags mFlags;
1983    };
1984
1985    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1986    // For emphasis, we could also make all pointers to them be "const *",
1987    // but that would clutter the code unnecessarily.
1988
1989    struct AudioStreamOut {
1990        AudioHwDevice* const audioHwDev;
1991        audio_stream_out_t* const stream;
1992
1993        audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
1994
1995        AudioStreamOut(AudioHwDevice *dev, audio_stream_out_t *out) :
1996            audioHwDev(dev), stream(out) {}
1997    };
1998
1999    struct AudioStreamIn {
2000        AudioHwDevice* const audioHwDev;
2001        audio_stream_in_t* const stream;
2002
2003        audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
2004
2005        AudioStreamIn(AudioHwDevice *dev, audio_stream_in_t *in) :
2006            audioHwDev(dev), stream(in) {}
2007    };
2008
2009    // for mAudioSessionRefs only
2010    struct AudioSessionRef {
2011        AudioSessionRef(int sessionid, pid_t pid) :
2012            mSessionid(sessionid), mPid(pid), mCnt(1) {}
2013        const int   mSessionid;
2014        const pid_t mPid;
2015        int         mCnt;
2016    };
2017
2018    mutable     Mutex                               mLock;
2019
2020                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
2021
2022                mutable     Mutex                   mHardwareLock;
2023                // NOTE: If both mLock and mHardwareLock mutexes must be held,
2024                // always take mLock before mHardwareLock
2025
2026                // These two fields are immutable after onFirstRef(), so no lock needed to access
2027                AudioHwDevice*                      mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
2028                DefaultKeyedVector<audio_module_handle_t, AudioHwDevice*>  mAudioHwDevs;
2029
2030    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
2031    enum hardware_call_state {
2032        AUDIO_HW_IDLE = 0,              // no operation in progress
2033        AUDIO_HW_INIT,                  // init_check
2034        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
2035        AUDIO_HW_OUTPUT_CLOSE,          // unused
2036        AUDIO_HW_INPUT_OPEN,            // unused
2037        AUDIO_HW_INPUT_CLOSE,           // unused
2038        AUDIO_HW_STANDBY,               // unused
2039        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
2040        AUDIO_HW_GET_ROUTING,           // unused
2041        AUDIO_HW_SET_ROUTING,           // unused
2042        AUDIO_HW_GET_MODE,              // unused
2043        AUDIO_HW_SET_MODE,              // set_mode
2044        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
2045        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
2046        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
2047        AUDIO_HW_SET_PARAMETER,         // set_parameters
2048        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
2049        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
2050        AUDIO_HW_GET_PARAMETER,         // get_parameters
2051        AUDIO_HW_SET_MASTER_MUTE,       // set_master_mute
2052        AUDIO_HW_GET_MASTER_MUTE,       // get_master_mute
2053    };
2054
2055    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
2056
2057
2058                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
2059                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
2060
2061                // member variables below are protected by mLock
2062                float                               mMasterVolume;
2063                bool                                mMasterMute;
2064                // end of variables protected by mLock
2065
2066                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
2067
2068                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
2069                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
2070                audio_mode_t                        mMode;
2071                bool                                mBtNrecIsOff;
2072
2073                // protected by mLock
2074                Vector<AudioSessionRef*> mAudioSessionRefs;
2075
2076                float       masterVolume_l() const;
2077                bool        masterMute_l() const;
2078                audio_module_handle_t loadHwModule_l(const char *name);
2079
2080                Vector < sp<SyncEvent> > mPendingSyncEvents; // sync events awaiting for a session
2081                                                             // to be created
2082
2083private:
2084    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
2085
2086    // for use from destructor
2087    status_t    closeOutput_nonvirtual(audio_io_handle_t output);
2088    status_t    closeInput_nonvirtual(audio_io_handle_t input);
2089
2090    // all record threads serially share a common tee sink, which is re-created on format change
2091    sp<NBAIO_Sink>   mRecordTeeSink;
2092    sp<NBAIO_Source> mRecordTeeSource;
2093
2094public:
2095    static void dumpTee(int fd, const sp<NBAIO_Source>& source, audio_io_handle_t id = 0);
2096};
2097
2098
2099// ----------------------------------------------------------------------------
2100
2101}; // namespace android
2102
2103#endif // ANDROID_AUDIO_FLINGER_H
2104