AudioFlinger.h revision 9fbdee13d09447550dd22ae72c2dbabdce7f0a80
1/* 2** 3** Copyright 2007, The Android Open Source Project 4** 5** Licensed under the Apache License, Version 2.0 (the "License"); 6** you may not use this file except in compliance with the License. 7** You may obtain a copy of the License at 8** 9** http://www.apache.org/licenses/LICENSE-2.0 10** 11** Unless required by applicable law or agreed to in writing, software 12** distributed under the License is distributed on an "AS IS" BASIS, 13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14** See the License for the specific language governing permissions and 15** limitations under the License. 16*/ 17 18#ifndef ANDROID_AUDIO_FLINGER_H 19#define ANDROID_AUDIO_FLINGER_H 20 21#include <stdint.h> 22#include <sys/types.h> 23#include <limits.h> 24 25#include <common_time/cc_helper.h> 26 27#include <media/IAudioFlinger.h> 28#include <media/IAudioFlingerClient.h> 29#include <media/IAudioTrack.h> 30#include <media/IAudioRecord.h> 31#include <media/AudioSystem.h> 32#include <media/AudioTrack.h> 33 34#include <utils/Atomic.h> 35#include <utils/Errors.h> 36#include <utils/threads.h> 37#include <utils/SortedVector.h> 38#include <utils/TypeHelpers.h> 39#include <utils/Vector.h> 40 41#include <binder/BinderService.h> 42#include <binder/MemoryDealer.h> 43 44#include <system/audio.h> 45#include <hardware/audio.h> 46#include <hardware/audio_policy.h> 47 48#include "AudioBufferProvider.h" 49 50#include <powermanager/IPowerManager.h> 51 52namespace android { 53 54class audio_track_cblk_t; 55class effect_param_cblk_t; 56class AudioMixer; 57class AudioBuffer; 58class AudioResampler; 59 60// ---------------------------------------------------------------------------- 61 62// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback. 63// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect. 64// Adding full support for > 2 channel capture or playback would require more than simply changing 65// this #define. There is an independent hard-coded upper limit in AudioMixer; 66// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels. 67// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions. 68// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc. 69#define FCC_2 2 // FCC_2 = Fixed Channel Count 2 70 71static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3); 72 73class AudioFlinger : 74 public BinderService<AudioFlinger>, 75 public BnAudioFlinger 76{ 77 friend class BinderService<AudioFlinger>; // for AudioFlinger() 78public: 79 static const char* getServiceName() { return "media.audio_flinger"; } 80 81 virtual status_t dump(int fd, const Vector<String16>& args); 82 83 // IAudioFlinger interface, in binder opcode order 84 virtual sp<IAudioTrack> createTrack( 85 pid_t pid, 86 audio_stream_type_t streamType, 87 uint32_t sampleRate, 88 audio_format_t format, 89 uint32_t channelMask, 90 int frameCount, 91 IAudioFlinger::track_flags_t flags, 92 const sp<IMemory>& sharedBuffer, 93 audio_io_handle_t output, 94 int *sessionId, 95 status_t *status); 96 97 virtual sp<IAudioRecord> openRecord( 98 pid_t pid, 99 audio_io_handle_t input, 100 uint32_t sampleRate, 101 audio_format_t format, 102 uint32_t channelMask, 103 int frameCount, 104 IAudioFlinger::track_flags_t flags, 105 int *sessionId, 106 status_t *status); 107 108 virtual uint32_t sampleRate(audio_io_handle_t output) const; 109 virtual int channelCount(audio_io_handle_t output) const; 110 virtual audio_format_t format(audio_io_handle_t output) const; 111 virtual size_t frameCount(audio_io_handle_t output) const; 112 virtual uint32_t latency(audio_io_handle_t output) const; 113 114 virtual status_t setMasterVolume(float value); 115 virtual status_t setMasterMute(bool muted); 116 117 virtual float masterVolume() const; 118 virtual float masterVolumeSW() const; 119 virtual bool masterMute() const; 120 121 virtual status_t setStreamVolume(audio_stream_type_t stream, float value, 122 audio_io_handle_t output); 123 virtual status_t setStreamMute(audio_stream_type_t stream, bool muted); 124 125 virtual float streamVolume(audio_stream_type_t stream, 126 audio_io_handle_t output) const; 127 virtual bool streamMute(audio_stream_type_t stream) const; 128 129 virtual status_t setMode(audio_mode_t mode); 130 131 virtual status_t setMicMute(bool state); 132 virtual bool getMicMute() const; 133 134 virtual status_t setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs); 135 virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys) const; 136 137 virtual void registerClient(const sp<IAudioFlingerClient>& client); 138 139 virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const; 140 141 virtual audio_io_handle_t openOutput(audio_module_handle_t module, 142 audio_devices_t *pDevices, 143 uint32_t *pSamplingRate, 144 audio_format_t *pFormat, 145 audio_channel_mask_t *pChannelMask, 146 uint32_t *pLatencyMs, 147 audio_policy_output_flags_t flags); 148 149 virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1, 150 audio_io_handle_t output2); 151 152 virtual status_t closeOutput(audio_io_handle_t output); 153 154 virtual status_t suspendOutput(audio_io_handle_t output); 155 156 virtual status_t restoreOutput(audio_io_handle_t output); 157 158 virtual audio_io_handle_t openInput(audio_module_handle_t module, 159 audio_devices_t *pDevices, 160 uint32_t *pSamplingRate, 161 audio_format_t *pFormat, 162 audio_channel_mask_t *pChannelMask); 163 164 virtual status_t closeInput(audio_io_handle_t input); 165 166 virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output); 167 168 virtual status_t setVoiceVolume(float volume); 169 170 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, 171 audio_io_handle_t output) const; 172 173 virtual unsigned int getInputFramesLost(audio_io_handle_t ioHandle) const; 174 175 virtual int newAudioSessionId(); 176 177 virtual void acquireAudioSessionId(int audioSession); 178 179 virtual void releaseAudioSessionId(int audioSession); 180 181 virtual status_t queryNumberEffects(uint32_t *numEffects) const; 182 183 virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const; 184 185 virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid, 186 effect_descriptor_t *descriptor) const; 187 188 virtual sp<IEffect> createEffect(pid_t pid, 189 effect_descriptor_t *pDesc, 190 const sp<IEffectClient>& effectClient, 191 int32_t priority, 192 audio_io_handle_t io, 193 int sessionId, 194 status_t *status, 195 int *id, 196 int *enabled); 197 198 virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput, 199 audio_io_handle_t dstOutput); 200 201 virtual audio_module_handle_t loadHwModule(const char *name); 202 203 virtual status_t onTransact( 204 uint32_t code, 205 const Parcel& data, 206 Parcel* reply, 207 uint32_t flags); 208 209 // end of IAudioFlinger interface 210 211 class SyncEvent; 212 213 typedef void (*sync_event_callback_t)(const wp<SyncEvent>& event) ; 214 215 class SyncEvent : public RefBase { 216 public: 217 SyncEvent(AudioSystem::sync_event_t type, 218 int triggerSession, 219 int listenerSession, 220 sync_event_callback_t callBack, 221 void *cookie) 222 : mType(type), mTriggerSession(triggerSession), mListenerSession(listenerSession), 223 mCallback(callBack), mCookie(cookie) 224 {} 225 226 virtual ~SyncEvent() {} 227 228 void trigger() { Mutex::Autolock _l(mLock); if (mCallback) mCallback(this); } 229 void cancel() {Mutex::Autolock _l(mLock); mCallback = NULL; } 230 AudioSystem::sync_event_t type() const { return mType; } 231 int triggerSession() const { return mTriggerSession; } 232 int listenerSession() const { return mListenerSession; } 233 void *cookie() const { return mCookie; } 234 235 private: 236 const AudioSystem::sync_event_t mType; 237 const int mTriggerSession; 238 const int mListenerSession; 239 sync_event_callback_t mCallback; 240 void * const mCookie; 241 Mutex mLock; 242 }; 243 244 sp<SyncEvent> createSyncEvent(AudioSystem::sync_event_t type, 245 int triggerSession, 246 int listenerSession, 247 sync_event_callback_t callBack, 248 void *cookie); 249private: 250 audio_mode_t getMode() const { return mMode; } 251 252 bool btNrecIsOff() const { return mBtNrecIsOff; } 253 254 AudioFlinger(); 255 virtual ~AudioFlinger(); 256 257 // call in any IAudioFlinger method that accesses mPrimaryHardwareDev 258 status_t initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; } 259 260 // RefBase 261 virtual void onFirstRef(); 262 263 audio_hw_device_t* findSuitableHwDev_l(audio_module_handle_t module, uint32_t devices); 264 void purgeStaleEffects_l(); 265 266 // standby delay for MIXER and DUPLICATING playback threads is read from property 267 // ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs 268 static nsecs_t mStandbyTimeInNsecs; 269 270 // Internal dump utilites. 271 status_t dumpPermissionDenial(int fd, const Vector<String16>& args); 272 status_t dumpClients(int fd, const Vector<String16>& args); 273 status_t dumpInternals(int fd, const Vector<String16>& args); 274 275 // --- Client --- 276 class Client : public RefBase { 277 public: 278 Client(const sp<AudioFlinger>& audioFlinger, pid_t pid); 279 virtual ~Client(); 280 sp<MemoryDealer> heap() const; 281 pid_t pid() const { return mPid; } 282 sp<AudioFlinger> audioFlinger() const { return mAudioFlinger; } 283 284 bool reserveTimedTrack(); 285 void releaseTimedTrack(); 286 287 private: 288 Client(const Client&); 289 Client& operator = (const Client&); 290 const sp<AudioFlinger> mAudioFlinger; 291 const sp<MemoryDealer> mMemoryDealer; 292 const pid_t mPid; 293 294 Mutex mTimedTrackLock; 295 int mTimedTrackCount; 296 }; 297 298 // --- Notification Client --- 299 class NotificationClient : public IBinder::DeathRecipient { 300 public: 301 NotificationClient(const sp<AudioFlinger>& audioFlinger, 302 const sp<IAudioFlingerClient>& client, 303 pid_t pid); 304 virtual ~NotificationClient(); 305 306 sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; } 307 308 // IBinder::DeathRecipient 309 virtual void binderDied(const wp<IBinder>& who); 310 311 private: 312 NotificationClient(const NotificationClient&); 313 NotificationClient& operator = (const NotificationClient&); 314 315 const sp<AudioFlinger> mAudioFlinger; 316 const pid_t mPid; 317 const sp<IAudioFlingerClient> mAudioFlingerClient; 318 }; 319 320 class TrackHandle; 321 class RecordHandle; 322 class RecordThread; 323 class PlaybackThread; 324 class MixerThread; 325 class DirectOutputThread; 326 class DuplicatingThread; 327 class Track; 328 class RecordTrack; 329 class EffectModule; 330 class EffectHandle; 331 class EffectChain; 332 struct AudioStreamOut; 333 struct AudioStreamIn; 334 335 class ThreadBase : public Thread { 336 public: 337 338 enum type_t { 339 MIXER, // Thread class is MixerThread 340 DIRECT, // Thread class is DirectOutputThread 341 DUPLICATING, // Thread class is DuplicatingThread 342 RECORD // Thread class is RecordThread 343 }; 344 345 ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type); 346 virtual ~ThreadBase(); 347 348 status_t dumpBase(int fd, const Vector<String16>& args); 349 status_t dumpEffectChains(int fd, const Vector<String16>& args); 350 351 void clearPowerManager(); 352 353 // base for record and playback 354 class TrackBase : public AudioBufferProvider, public RefBase { 355 356 public: 357 enum track_state { 358 IDLE, 359 TERMINATED, 360 // These are order-sensitive; do not change order without reviewing the impact. 361 // In particular there are assumptions about > STOPPED. 362 STOPPED, 363 RESUMING, 364 ACTIVE, 365 PAUSING, 366 PAUSED 367 }; 368 369 TrackBase(ThreadBase *thread, 370 const sp<Client>& client, 371 uint32_t sampleRate, 372 audio_format_t format, 373 uint32_t channelMask, 374 int frameCount, 375 const sp<IMemory>& sharedBuffer, 376 int sessionId); 377 virtual ~TrackBase(); 378 379 virtual status_t start(pid_t tid, 380 AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE, 381 int triggerSession = 0) = 0; 382 virtual void stop() = 0; 383 sp<IMemory> getCblk() const { return mCblkMemory; } 384 audio_track_cblk_t* cblk() const { return mCblk; } 385 int sessionId() const { return mSessionId; } 386 virtual status_t setSyncEvent(const sp<SyncEvent>& event); 387 388 protected: 389 TrackBase(const TrackBase&); 390 TrackBase& operator = (const TrackBase&); 391 392 // AudioBufferProvider interface 393 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0; 394 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 395 396 audio_format_t format() const { 397 return mFormat; 398 } 399 400 int channelCount() const { return mChannelCount; } 401 402 uint32_t channelMask() const { return mChannelMask; } 403 404 int sampleRate() const; // FIXME inline after cblk sr moved 405 406 void* getBuffer(uint32_t offset, uint32_t frames) const; 407 408 bool isStopped() const { 409 return mState == STOPPED; 410 } 411 412 bool isTerminated() const { 413 return mState == TERMINATED; 414 } 415 416 bool step(); 417 void reset(); 418 419 const wp<ThreadBase> mThread; 420 /*const*/ sp<Client> mClient; // see explanation at ~TrackBase() why not const 421 sp<IMemory> mCblkMemory; 422 audio_track_cblk_t* mCblk; 423 void* mBuffer; 424 void* mBufferEnd; 425 uint32_t mFrameCount; 426 // we don't really need a lock for these 427 track_state mState; 428 const audio_format_t mFormat; 429 bool mStepServerFailed; 430 const int mSessionId; 431 uint8_t mChannelCount; 432 uint32_t mChannelMask; 433 Vector < sp<SyncEvent> >mSyncEvents; 434 }; 435 436 class ConfigEvent { 437 public: 438 ConfigEvent() : mEvent(0), mParam(0) {} 439 440 int mEvent; 441 int mParam; 442 }; 443 444 class PMDeathRecipient : public IBinder::DeathRecipient { 445 public: 446 PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {} 447 virtual ~PMDeathRecipient() {} 448 449 // IBinder::DeathRecipient 450 virtual void binderDied(const wp<IBinder>& who); 451 452 private: 453 PMDeathRecipient(const PMDeathRecipient&); 454 PMDeathRecipient& operator = (const PMDeathRecipient&); 455 456 wp<ThreadBase> mThread; 457 }; 458 459 virtual status_t initCheck() const = 0; 460 type_t type() const { return mType; } 461 uint32_t sampleRate() const { return mSampleRate; } 462 int channelCount() const { return mChannelCount; } 463 audio_format_t format() const { return mFormat; } 464 size_t frameCount() const { return mFrameCount; } 465 void wakeUp() { mWaitWorkCV.broadcast(); } 466 // Should be "virtual status_t requestExitAndWait()" and override same 467 // method in Thread, but Thread::requestExitAndWait() is not yet virtual. 468 void exit(); 469 virtual bool checkForNewParameters_l() = 0; 470 virtual status_t setParameters(const String8& keyValuePairs); 471 virtual String8 getParameters(const String8& keys) = 0; 472 virtual void audioConfigChanged_l(int event, int param = 0) = 0; 473 void sendConfigEvent(int event, int param = 0); 474 void sendConfigEvent_l(int event, int param = 0); 475 void processConfigEvents(); 476 audio_io_handle_t id() const { return mId;} 477 bool standby() const { return mStandby; } 478 uint32_t device() const { return mDevice; } 479 virtual audio_stream_t* stream() const = 0; 480 481 sp<EffectHandle> createEffect_l( 482 const sp<AudioFlinger::Client>& client, 483 const sp<IEffectClient>& effectClient, 484 int32_t priority, 485 int sessionId, 486 effect_descriptor_t *desc, 487 int *enabled, 488 status_t *status); 489 void disconnectEffect(const sp< EffectModule>& effect, 490 const wp<EffectHandle>& handle, 491 bool unpinIfLast); 492 493 // return values for hasAudioSession (bit field) 494 enum effect_state { 495 EFFECT_SESSION = 0x1, // the audio session corresponds to at least one 496 // effect 497 TRACK_SESSION = 0x2 // the audio session corresponds to at least one 498 // track 499 }; 500 501 // get effect chain corresponding to session Id. 502 sp<EffectChain> getEffectChain(int sessionId); 503 // same as getEffectChain() but must be called with ThreadBase mutex locked 504 sp<EffectChain> getEffectChain_l(int sessionId); 505 // add an effect chain to the chain list (mEffectChains) 506 virtual status_t addEffectChain_l(const sp<EffectChain>& chain) = 0; 507 // remove an effect chain from the chain list (mEffectChains) 508 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0; 509 // lock all effect chains Mutexes. Must be called before releasing the 510 // ThreadBase mutex before processing the mixer and effects. This guarantees the 511 // integrity of the chains during the process. 512 // Also sets the parameter 'effectChains' to current value of mEffectChains. 513 void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains); 514 // unlock effect chains after process 515 void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains); 516 // set audio mode to all effect chains 517 void setMode(audio_mode_t mode); 518 // get effect module with corresponding ID on specified audio session 519 sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId); 520 // add and effect module. Also creates the effect chain is none exists for 521 // the effects audio session 522 status_t addEffect_l(const sp< EffectModule>& effect); 523 // remove and effect module. Also removes the effect chain is this was the last 524 // effect 525 void removeEffect_l(const sp< EffectModule>& effect); 526 // detach all tracks connected to an auxiliary effect 527 virtual void detachAuxEffect_l(int effectId) {} 528 // returns either EFFECT_SESSION if effects on this audio session exist in one 529 // chain, or TRACK_SESSION if tracks on this audio session exist, or both 530 virtual uint32_t hasAudioSession(int sessionId) = 0; 531 // the value returned by default implementation is not important as the 532 // strategy is only meaningful for PlaybackThread which implements this method 533 virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; } 534 535 // suspend or restore effect according to the type of effect passed. a NULL 536 // type pointer means suspend all effects in the session 537 void setEffectSuspended(const effect_uuid_t *type, 538 bool suspend, 539 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 540 // check if some effects must be suspended/restored when an effect is enabled 541 // or disabled 542 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 543 bool enabled, 544 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 545 void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect, 546 bool enabled, 547 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 548 549 virtual status_t setSyncEvent(const sp<SyncEvent>& event) = 0; 550 virtual bool isValidSyncEvent(const sp<SyncEvent>& event) = 0; 551 552 553 mutable Mutex mLock; 554 555 protected: 556 557 // entry describing an effect being suspended in mSuspendedSessions keyed vector 558 class SuspendedSessionDesc : public RefBase { 559 public: 560 SuspendedSessionDesc() : mRefCount(0) {} 561 562 int mRefCount; // number of active suspend requests 563 effect_uuid_t mType; // effect type UUID 564 }; 565 566 void acquireWakeLock(); 567 void acquireWakeLock_l(); 568 void releaseWakeLock(); 569 void releaseWakeLock_l(); 570 void setEffectSuspended_l(const effect_uuid_t *type, 571 bool suspend, 572 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 573 // updated mSuspendedSessions when an effect suspended or restored 574 void updateSuspendedSessions_l(const effect_uuid_t *type, 575 bool suspend, 576 int sessionId); 577 // check if some effects must be suspended when an effect chain is added 578 void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain); 579 580 friend class AudioFlinger; // for mEffectChains 581 582 const type_t mType; 583 584 // Used by parameters, config events, addTrack_l, exit 585 Condition mWaitWorkCV; 586 587 const sp<AudioFlinger> mAudioFlinger; 588 uint32_t mSampleRate; 589 size_t mFrameCount; 590 uint32_t mChannelMask; 591 uint16_t mChannelCount; 592 size_t mFrameSize; 593 audio_format_t mFormat; 594 595 // Parameter sequence by client: binder thread calling setParameters(): 596 // 1. Lock mLock 597 // 2. Append to mNewParameters 598 // 3. mWaitWorkCV.signal 599 // 4. mParamCond.waitRelative with timeout 600 // 5. read mParamStatus 601 // 6. mWaitWorkCV.signal 602 // 7. Unlock 603 // 604 // Parameter sequence by server: threadLoop calling checkForNewParameters_l(): 605 // 1. Lock mLock 606 // 2. If there is an entry in mNewParameters proceed ... 607 // 2. Read first entry in mNewParameters 608 // 3. Process 609 // 4. Remove first entry from mNewParameters 610 // 5. Set mParamStatus 611 // 6. mParamCond.signal 612 // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus) 613 // 8. Unlock 614 Condition mParamCond; 615 Vector<String8> mNewParameters; 616 status_t mParamStatus; 617 618 Vector<ConfigEvent> mConfigEvents; 619 bool mStandby; 620 const audio_io_handle_t mId; 621 Vector< sp<EffectChain> > mEffectChains; 622 uint32_t mDevice; // output device for PlaybackThread 623 // input + output devices for RecordThread 624 static const int kNameLength = 16; // prctl(PR_SET_NAME) limit 625 char mName[kNameLength]; 626 sp<IPowerManager> mPowerManager; 627 sp<IBinder> mWakeLockToken; 628 const sp<PMDeathRecipient> mDeathRecipient; 629 // list of suspended effects per session and per type. The first vector is 630 // keyed by session ID, the second by type UUID timeLow field 631 KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > > mSuspendedSessions; 632 }; 633 634 struct stream_type_t { 635 stream_type_t() 636 : volume(1.0f), 637 mute(false) 638 { 639 } 640 float volume; 641 bool mute; 642 }; 643 644 // --- PlaybackThread --- 645 class PlaybackThread : public ThreadBase { 646 public: 647 648 enum mixer_state { 649 MIXER_IDLE, // no active tracks 650 MIXER_TRACKS_ENABLED, // at least one active track, but no track has any data ready 651 MIXER_TRACKS_READY // at least one active track, and at least one track has data 652 // standby mode does not have an enum value 653 // suspend by audio policy manager is orthogonal to mixer state 654 }; 655 656 // playback track 657 class Track : public TrackBase { 658 public: 659 Track( PlaybackThread *thread, 660 const sp<Client>& client, 661 audio_stream_type_t streamType, 662 uint32_t sampleRate, 663 audio_format_t format, 664 uint32_t channelMask, 665 int frameCount, 666 const sp<IMemory>& sharedBuffer, 667 int sessionId, 668 IAudioFlinger::track_flags_t flags); 669 virtual ~Track(); 670 671 void dump(char* buffer, size_t size); 672 virtual status_t start(pid_t tid, 673 AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE, 674 int triggerSession = 0); 675 virtual void stop(); 676 void pause(); 677 678 void flush(); 679 void destroy(); 680 void mute(bool); 681 int name() const { 682 return mName; 683 } 684 685 audio_stream_type_t streamType() const { 686 return mStreamType; 687 } 688 status_t attachAuxEffect(int EffectId); 689 void setAuxBuffer(int EffectId, int32_t *buffer); 690 int32_t *auxBuffer() const { return mAuxBuffer; } 691 void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; } 692 int16_t *mainBuffer() const { return mMainBuffer; } 693 int auxEffectId() const { return mAuxEffectId; } 694 695 bool isFastTrack() const 696 { return (mFlags & IAudioFlinger::TRACK_FAST) != 0; } 697 698 protected: 699 // for numerous 700 friend class PlaybackThread; 701 friend class MixerThread; 702 friend class DirectOutputThread; 703 704 Track(const Track&); 705 Track& operator = (const Track&); 706 707 // AudioBufferProvider interface 708 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS); 709 // releaseBuffer() not overridden 710 711 virtual uint32_t framesReady() const; 712 713 bool isMuted() const { return mMute; } 714 bool isPausing() const { 715 return mState == PAUSING; 716 } 717 bool isPaused() const { 718 return mState == PAUSED; 719 } 720 bool isReady() const; 721 void setPaused() { mState = PAUSED; } 722 void reset(); 723 724 bool isOutputTrack() const { 725 return (mStreamType == AUDIO_STREAM_CNT); 726 } 727 728 bool presentationComplete(size_t framesWritten, size_t audioHalFrames); 729 void triggerEvents(AudioSystem::sync_event_t type); 730 731 public: 732 virtual bool isTimedTrack() const { return false; } 733 protected: 734 735 // we don't really need a lock for these 736 volatile bool mMute; 737 // FILLED state is used for suppressing volume ramp at begin of playing 738 enum {FS_FILLING, FS_FILLED, FS_ACTIVE}; 739 mutable uint8_t mFillingUpStatus; 740 int8_t mRetryCount; 741 const sp<IMemory> mSharedBuffer; 742 bool mResetDone; 743 const audio_stream_type_t mStreamType; 744 int mName; 745 int16_t *mMainBuffer; 746 int32_t *mAuxBuffer; 747 int mAuxEffectId; 748 bool mHasVolumeController; 749 size_t mPresentationCompleteFrames; // number of frames written to the audio HAL 750 // when this track will be fully rendered 751 private: 752 IAudioFlinger::track_flags_t mFlags; 753 }; // end of Track 754 755 class TimedTrack : public Track { 756 public: 757 static sp<TimedTrack> create(PlaybackThread *thread, 758 const sp<Client>& client, 759 audio_stream_type_t streamType, 760 uint32_t sampleRate, 761 audio_format_t format, 762 uint32_t channelMask, 763 int frameCount, 764 const sp<IMemory>& sharedBuffer, 765 int sessionId); 766 ~TimedTrack(); 767 768 class TimedBuffer { 769 public: 770 TimedBuffer(); 771 TimedBuffer(const sp<IMemory>& buffer, int64_t pts); 772 const sp<IMemory>& buffer() const { return mBuffer; } 773 int64_t pts() const { return mPTS; } 774 int position() const { return mPosition; } 775 void setPosition(int pos) { mPosition = pos; } 776 private: 777 sp<IMemory> mBuffer; 778 int64_t mPTS; 779 int mPosition; 780 }; 781 782 virtual bool isTimedTrack() const { return true; } 783 784 virtual uint32_t framesReady() const; 785 786 // AudioBufferProvider interface 787 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts); 788 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 789 void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer); 790 void timedYieldSilence_l(uint32_t numFrames, 791 AudioBufferProvider::Buffer* buffer); 792 793 status_t allocateTimedBuffer(size_t size, 794 sp<IMemory>* buffer); 795 status_t queueTimedBuffer(const sp<IMemory>& buffer, 796 int64_t pts); 797 status_t setMediaTimeTransform(const LinearTransform& xform, 798 TimedAudioTrack::TargetTimeline target); 799 void trimTimedBufferQueue_l(); 800 801 private: 802 TimedTrack(PlaybackThread *thread, 803 const sp<Client>& client, 804 audio_stream_type_t streamType, 805 uint32_t sampleRate, 806 audio_format_t format, 807 uint32_t channelMask, 808 int frameCount, 809 const sp<IMemory>& sharedBuffer, 810 int sessionId); 811 812 uint64_t mLocalTimeFreq; 813 LinearTransform mLocalTimeToSampleTransform; 814 LinearTransform mMediaTimeToSampleTransform; 815 sp<MemoryDealer> mTimedMemoryDealer; 816 817 Vector<TimedBuffer> mTimedBufferQueue; 818 bool mQueueHeadInFlight; 819 bool mTrimQueueHeadOnRelease; 820 821 uint8_t* mTimedSilenceBuffer; 822 uint32_t mTimedSilenceBufferSize; 823 mutable Mutex mTimedBufferQueueLock; 824 bool mTimedAudioOutputOnTime; 825 CCHelper mCCHelper; 826 827 Mutex mMediaTimeTransformLock; 828 LinearTransform mMediaTimeTransform; 829 bool mMediaTimeTransformValid; 830 TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget; 831 }; 832 833 834 // playback track 835 class OutputTrack : public Track { 836 public: 837 838 class Buffer: public AudioBufferProvider::Buffer { 839 public: 840 int16_t *mBuffer; 841 }; 842 843 OutputTrack(PlaybackThread *thread, 844 DuplicatingThread *sourceThread, 845 uint32_t sampleRate, 846 audio_format_t format, 847 uint32_t channelMask, 848 int frameCount); 849 virtual ~OutputTrack(); 850 851 virtual status_t start(pid_t tid, 852 AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE, 853 int triggerSession = 0); 854 virtual void stop(); 855 bool write(int16_t* data, uint32_t frames); 856 bool bufferQueueEmpty() const { return mBufferQueue.size() == 0; } 857 bool isActive() const { return mActive; } 858 const wp<ThreadBase>& thread() const { return mThread; } 859 860 private: 861 862 enum { 863 NO_MORE_BUFFERS = 0x80000001, // same in AudioTrack.h, ok to be different value 864 }; 865 866 status_t obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs); 867 void clearBufferQueue(); 868 869 // Maximum number of pending buffers allocated by OutputTrack::write() 870 static const uint8_t kMaxOverFlowBuffers = 10; 871 872 Vector < Buffer* > mBufferQueue; 873 AudioBufferProvider::Buffer mOutBuffer; 874 bool mActive; 875 DuplicatingThread* const mSourceThread; // for waitTimeMs() in write() 876 }; // end of OutputTrack 877 878 PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, 879 audio_io_handle_t id, uint32_t device, type_t type); 880 virtual ~PlaybackThread(); 881 882 status_t dump(int fd, const Vector<String16>& args); 883 884 // Thread virtuals 885 virtual status_t readyToRun(); 886 virtual bool threadLoop(); 887 888 // RefBase 889 virtual void onFirstRef(); 890 891protected: 892 // Code snippets that were lifted up out of threadLoop() 893 virtual void threadLoop_mix() = 0; 894 virtual void threadLoop_sleepTime() = 0; 895 virtual void threadLoop_write(); 896 virtual void threadLoop_standby(); 897 898 // prepareTracks_l reads and writes mActiveTracks, and also returns the 899 // pending set of tracks to remove via Vector 'tracksToRemove'. The caller is 900 // responsible for clearing or destroying this Vector later on, when it 901 // is safe to do so. That will drop the final ref count and destroy the tracks. 902 virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0; 903 904public: 905 906 virtual status_t initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; } 907 908 // return estimated latency in milliseconds, as reported by HAL 909 uint32_t latency() const; 910 911 void setMasterVolume(float value); 912 void setMasterMute(bool muted); 913 914 void setStreamVolume(audio_stream_type_t stream, float value); 915 void setStreamMute(audio_stream_type_t stream, bool muted); 916 917 float streamVolume(audio_stream_type_t stream) const; 918 919 sp<Track> createTrack_l( 920 const sp<AudioFlinger::Client>& client, 921 audio_stream_type_t streamType, 922 uint32_t sampleRate, 923 audio_format_t format, 924 uint32_t channelMask, 925 int frameCount, 926 const sp<IMemory>& sharedBuffer, 927 int sessionId, 928 IAudioFlinger::track_flags_t flags, 929 status_t *status); 930 931 AudioStreamOut* getOutput() const; 932 AudioStreamOut* clearOutput(); 933 virtual audio_stream_t* stream() const; 934 935 void suspend() { mSuspended++; } 936 void restore() { if (mSuspended > 0) mSuspended--; } 937 bool isSuspended() const { return (mSuspended > 0); } 938 virtual String8 getParameters(const String8& keys); 939 virtual void audioConfigChanged_l(int event, int param = 0); 940 status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames); 941 int16_t *mixBuffer() const { return mMixBuffer; }; 942 943 virtual void detachAuxEffect_l(int effectId); 944 status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track, 945 int EffectId); 946 status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track, 947 int EffectId); 948 949 virtual status_t addEffectChain_l(const sp<EffectChain>& chain); 950 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); 951 virtual uint32_t hasAudioSession(int sessionId); 952 virtual uint32_t getStrategyForSession_l(int sessionId); 953 954 955 virtual status_t setSyncEvent(const sp<SyncEvent>& event); 956 virtual bool isValidSyncEvent(const sp<SyncEvent>& event); 957 958 protected: 959 int16_t* mMixBuffer; 960 uint32_t mSuspended; // suspend count, > 0 means suspended 961 int mBytesWritten; 962 private: 963 // mMasterMute is in both PlaybackThread and in AudioFlinger. When a 964 // PlaybackThread needs to find out if master-muted, it checks it's local 965 // copy rather than the one in AudioFlinger. This optimization saves a lock. 966 bool mMasterMute; 967 void setMasterMute_l(bool muted) { mMasterMute = muted; } 968 protected: 969 SortedVector< wp<Track> > mActiveTracks; 970 971 // Allocate a track name for a given channel mask. 972 // Returns name >= 0 if successful, -1 on failure. 973 virtual int getTrackName_l(audio_channel_mask_t channelMask) = 0; 974 virtual void deleteTrackName_l(int name) = 0; 975 976 // Time to sleep between cycles when: 977 virtual uint32_t activeSleepTimeUs() const; // mixer state MIXER_TRACKS_ENABLED 978 virtual uint32_t idleSleepTimeUs() const = 0; // mixer state MIXER_IDLE 979 virtual uint32_t suspendSleepTimeUs() const = 0; // audio policy manager suspended us 980 // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write() 981 // No sleep in standby mode; waits on a condition 982 983 // Code snippets that are temporarily lifted up out of threadLoop() until the merge 984 void checkSilentMode_l(); 985 986 // Non-trivial for DUPLICATING only 987 virtual void saveOutputTracks() { } 988 virtual void clearOutputTracks() { } 989 990 // Cache various calculated values, at threadLoop() entry and after a parameter change 991 virtual void cacheParameters_l(); 992 993 private: 994 995 friend class AudioFlinger; // for numerous 996 997 PlaybackThread(const Client&); 998 PlaybackThread& operator = (const PlaybackThread&); 999 1000 status_t addTrack_l(const sp<Track>& track); 1001 void destroyTrack_l(const sp<Track>& track); 1002 void removeTrack_l(const sp<Track>& track); 1003 1004 void readOutputParameters(); 1005 1006 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 1007 status_t dumpTracks(int fd, const Vector<String16>& args); 1008 1009 SortedVector< sp<Track> > mTracks; 1010 // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread 1011 stream_type_t mStreamTypes[AUDIO_STREAM_CNT + 1]; 1012 AudioStreamOut *mOutput; 1013 float mMasterVolume; 1014 nsecs_t mLastWriteTime; 1015 int mNumWrites; 1016 int mNumDelayedWrites; 1017 bool mInWrite; 1018 1019 // FIXME rename these former local variables of threadLoop to standard "m" names 1020 nsecs_t standbyTime; 1021 size_t mixBufferSize; 1022 1023 // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l() 1024 uint32_t activeSleepTime; 1025 uint32_t idleSleepTime; 1026 1027 uint32_t sleepTime; 1028 1029 // mixer status returned by prepareTracks_l() 1030 mixer_state mMixerStatus; // current cycle 1031 mixer_state mPrevMixerStatus; // previous cycle 1032 1033 // FIXME move these declarations into the specific sub-class that needs them 1034 // MIXER only 1035 bool longStandbyExit; 1036 uint32_t sleepTimeShift; 1037 1038 // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value 1039 nsecs_t standbyDelay; 1040 1041 // MIXER only 1042 nsecs_t maxPeriod; 1043 1044 // DUPLICATING only 1045 uint32_t writeFrames; 1046 }; 1047 1048 class MixerThread : public PlaybackThread { 1049 public: 1050 MixerThread (const sp<AudioFlinger>& audioFlinger, 1051 AudioStreamOut* output, 1052 audio_io_handle_t id, 1053 uint32_t device, 1054 type_t type = MIXER); 1055 virtual ~MixerThread(); 1056 1057 // Thread virtuals 1058 1059 void invalidateTracks(audio_stream_type_t streamType); 1060 virtual bool checkForNewParameters_l(); 1061 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 1062 1063 protected: 1064 virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove); 1065 virtual int getTrackName_l(audio_channel_mask_t channelMask); 1066 virtual void deleteTrackName_l(int name); 1067 virtual uint32_t idleSleepTimeUs() const; 1068 virtual uint32_t suspendSleepTimeUs() const; 1069 virtual void cacheParameters_l(); 1070 1071 // threadLoop snippets 1072 virtual void threadLoop_mix(); 1073 virtual void threadLoop_sleepTime(); 1074 1075 AudioMixer* mAudioMixer; 1076 }; 1077 1078 class DirectOutputThread : public PlaybackThread { 1079 public: 1080 1081 DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, 1082 audio_io_handle_t id, uint32_t device); 1083 virtual ~DirectOutputThread(); 1084 1085 // Thread virtuals 1086 1087 virtual bool checkForNewParameters_l(); 1088 1089 protected: 1090 virtual int getTrackName_l(audio_channel_mask_t channelMask); 1091 virtual void deleteTrackName_l(int name); 1092 virtual uint32_t activeSleepTimeUs() const; 1093 virtual uint32_t idleSleepTimeUs() const; 1094 virtual uint32_t suspendSleepTimeUs() const; 1095 virtual void cacheParameters_l(); 1096 1097 // threadLoop snippets 1098 virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove); 1099 virtual void threadLoop_mix(); 1100 virtual void threadLoop_sleepTime(); 1101 1102 // volumes last sent to audio HAL with stream->set_volume() 1103 // FIXME use standard representation and names 1104 float mLeftVolFloat; 1105 float mRightVolFloat; 1106 uint16_t mLeftVolShort; 1107 uint16_t mRightVolShort; 1108 1109 // FIXME rename these former local variables of threadLoop to standard names 1110 // next 3 were local to the while !exitingPending loop 1111 bool rampVolume; 1112 uint16_t leftVol; 1113 uint16_t rightVol; 1114 1115private: 1116 // prepareTracks_l() tells threadLoop_mix() the name of the single active track 1117 sp<Track> mActiveTrack; 1118 }; 1119 1120 class DuplicatingThread : public MixerThread { 1121 public: 1122 DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, 1123 audio_io_handle_t id); 1124 virtual ~DuplicatingThread(); 1125 1126 // Thread virtuals 1127 void addOutputTrack(MixerThread* thread); 1128 void removeOutputTrack(MixerThread* thread); 1129 uint32_t waitTimeMs() const { return mWaitTimeMs; } 1130 protected: 1131 virtual uint32_t activeSleepTimeUs() const; 1132 1133 private: 1134 bool outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks); 1135 protected: 1136 // threadLoop snippets 1137 virtual void threadLoop_mix(); 1138 virtual void threadLoop_sleepTime(); 1139 virtual void threadLoop_write(); 1140 virtual void threadLoop_standby(); 1141 virtual void cacheParameters_l(); 1142 1143 private: 1144 // called from threadLoop, addOutputTrack, removeOutputTrack 1145 virtual void updateWaitTime_l(); 1146 protected: 1147 virtual void saveOutputTracks(); 1148 virtual void clearOutputTracks(); 1149 private: 1150 1151 uint32_t mWaitTimeMs; 1152 SortedVector < sp<OutputTrack> > outputTracks; 1153 SortedVector < sp<OutputTrack> > mOutputTracks; 1154 }; 1155 1156 PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const; 1157 MixerThread *checkMixerThread_l(audio_io_handle_t output) const; 1158 RecordThread *checkRecordThread_l(audio_io_handle_t input) const; 1159 // no range check, AudioFlinger::mLock held 1160 bool streamMute_l(audio_stream_type_t stream) const 1161 { return mStreamTypes[stream].mute; } 1162 // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held 1163 float streamVolume_l(audio_stream_type_t stream) const 1164 { return mStreamTypes[stream].volume; } 1165 void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2); 1166 1167 // allocate an audio_io_handle_t, session ID, or effect ID 1168 uint32_t nextUniqueId(); 1169 1170 status_t moveEffectChain_l(int sessionId, 1171 PlaybackThread *srcThread, 1172 PlaybackThread *dstThread, 1173 bool reRegister); 1174 // return thread associated with primary hardware device, or NULL 1175 PlaybackThread *primaryPlaybackThread_l() const; 1176 uint32_t primaryOutputDevice_l() const; 1177 1178 // server side of the client's IAudioTrack 1179 class TrackHandle : public android::BnAudioTrack { 1180 public: 1181 TrackHandle(const sp<PlaybackThread::Track>& track); 1182 virtual ~TrackHandle(); 1183 virtual sp<IMemory> getCblk() const; 1184 virtual status_t start(pid_t tid); 1185 virtual void stop(); 1186 virtual void flush(); 1187 virtual void mute(bool); 1188 virtual void pause(); 1189 virtual status_t attachAuxEffect(int effectId); 1190 virtual status_t allocateTimedBuffer(size_t size, 1191 sp<IMemory>* buffer); 1192 virtual status_t queueTimedBuffer(const sp<IMemory>& buffer, 1193 int64_t pts); 1194 virtual status_t setMediaTimeTransform(const LinearTransform& xform, 1195 int target); 1196 virtual status_t onTransact( 1197 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 1198 private: 1199 const sp<PlaybackThread::Track> mTrack; 1200 }; 1201 1202 void removeClient_l(pid_t pid); 1203 void removeNotificationClient(pid_t pid); 1204 1205 1206 // record thread 1207 class RecordThread : public ThreadBase, public AudioBufferProvider 1208 { 1209 public: 1210 1211 // record track 1212 class RecordTrack : public TrackBase { 1213 public: 1214 RecordTrack(RecordThread *thread, 1215 const sp<Client>& client, 1216 uint32_t sampleRate, 1217 audio_format_t format, 1218 uint32_t channelMask, 1219 int frameCount, 1220 int sessionId); 1221 virtual ~RecordTrack(); 1222 1223 virtual status_t start(pid_t tid, 1224 AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE, 1225 int triggerSession = 0); 1226 virtual void stop(); 1227 1228 bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; } 1229 bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; } 1230 1231 void dump(char* buffer, size_t size); 1232 1233 private: 1234 friend class AudioFlinger; // for mState 1235 1236 RecordTrack(const RecordTrack&); 1237 RecordTrack& operator = (const RecordTrack&); 1238 1239 // AudioBufferProvider interface 1240 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS); 1241 // releaseBuffer() not overridden 1242 1243 bool mOverflow; 1244 }; 1245 1246 1247 RecordThread(const sp<AudioFlinger>& audioFlinger, 1248 AudioStreamIn *input, 1249 uint32_t sampleRate, 1250 uint32_t channels, 1251 audio_io_handle_t id, 1252 uint32_t device); 1253 virtual ~RecordThread(); 1254 1255 // Thread 1256 virtual bool threadLoop(); 1257 virtual status_t readyToRun(); 1258 1259 // RefBase 1260 virtual void onFirstRef(); 1261 1262 virtual status_t initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; } 1263 sp<AudioFlinger::RecordThread::RecordTrack> createRecordTrack_l( 1264 const sp<AudioFlinger::Client>& client, 1265 uint32_t sampleRate, 1266 audio_format_t format, 1267 int channelMask, 1268 int frameCount, 1269 int sessionId, 1270 status_t *status); 1271 1272 status_t start(RecordTrack* recordTrack, pid_t tid, 1273 AudioSystem::sync_event_t event, 1274 int triggerSession); 1275 void stop(RecordTrack* recordTrack); 1276 status_t dump(int fd, const Vector<String16>& args); 1277 AudioStreamIn* getInput() const; 1278 AudioStreamIn* clearInput(); 1279 virtual audio_stream_t* stream() const; 1280 1281 // AudioBufferProvider interface 1282 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts); 1283 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 1284 1285 virtual bool checkForNewParameters_l(); 1286 virtual String8 getParameters(const String8& keys); 1287 virtual void audioConfigChanged_l(int event, int param = 0); 1288 void readInputParameters(); 1289 virtual unsigned int getInputFramesLost(); 1290 1291 virtual status_t addEffectChain_l(const sp<EffectChain>& chain); 1292 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); 1293 virtual uint32_t hasAudioSession(int sessionId); 1294 RecordTrack* track(); 1295 1296 virtual status_t setSyncEvent(const sp<SyncEvent>& event); 1297 virtual bool isValidSyncEvent(const sp<SyncEvent>& event); 1298 1299 static void syncStartEventCallback(const wp<SyncEvent>& event); 1300 void handleSyncStartEvent(const sp<SyncEvent>& event); 1301 1302 private: 1303 void clearSyncStartEvent(); 1304 1305 RecordThread(); 1306 AudioStreamIn *mInput; 1307 RecordTrack* mTrack; 1308 sp<RecordTrack> mActiveTrack; 1309 Condition mStartStopCond; 1310 AudioResampler *mResampler; 1311 int32_t *mRsmpOutBuffer; 1312 int16_t *mRsmpInBuffer; 1313 size_t mRsmpInIndex; 1314 size_t mInputBytes; 1315 const int mReqChannelCount; 1316 const uint32_t mReqSampleRate; 1317 ssize_t mBytesRead; 1318 // sync event triggering actual audio capture. Frames read before this event will 1319 // be dropped and therefore not read by the application. 1320 sp<SyncEvent> mSyncStartEvent; 1321 // number of captured frames to drop after the start sync event has been received. 1322 ssize_t mFramestoDrop; 1323 }; 1324 1325 // server side of the client's IAudioRecord 1326 class RecordHandle : public android::BnAudioRecord { 1327 public: 1328 RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack); 1329 virtual ~RecordHandle(); 1330 virtual sp<IMemory> getCblk() const; 1331 virtual status_t start(pid_t tid, int event, int triggerSession); 1332 virtual void stop(); 1333 virtual status_t onTransact( 1334 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 1335 private: 1336 const sp<RecordThread::RecordTrack> mRecordTrack; 1337 }; 1338 1339 //--- Audio Effect Management 1340 1341 // EffectModule and EffectChain classes both have their own mutex to protect 1342 // state changes or resource modifications. Always respect the following order 1343 // if multiple mutexes must be acquired to avoid cross deadlock: 1344 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule 1345 1346 // The EffectModule class is a wrapper object controlling the effect engine implementation 1347 // in the effect library. It prevents concurrent calls to process() and command() functions 1348 // from different client threads. It keeps a list of EffectHandle objects corresponding 1349 // to all client applications using this effect and notifies applications of effect state, 1350 // control or parameter changes. It manages the activation state machine to send appropriate 1351 // reset, enable, disable commands to effect engine and provide volume 1352 // ramping when effects are activated/deactivated. 1353 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by 1354 // the attached track(s) to accumulate their auxiliary channel. 1355 class EffectModule: public RefBase { 1356 public: 1357 EffectModule(ThreadBase *thread, 1358 const wp<AudioFlinger::EffectChain>& chain, 1359 effect_descriptor_t *desc, 1360 int id, 1361 int sessionId); 1362 virtual ~EffectModule(); 1363 1364 enum effect_state { 1365 IDLE, 1366 RESTART, 1367 STARTING, 1368 ACTIVE, 1369 STOPPING, 1370 STOPPED, 1371 DESTROYED 1372 }; 1373 1374 int id() const { return mId; } 1375 void process(); 1376 void updateState(); 1377 status_t command(uint32_t cmdCode, 1378 uint32_t cmdSize, 1379 void *pCmdData, 1380 uint32_t *replySize, 1381 void *pReplyData); 1382 1383 void reset_l(); 1384 status_t configure(); 1385 status_t init(); 1386 effect_state state() const { 1387 return mState; 1388 } 1389 uint32_t status() { 1390 return mStatus; 1391 } 1392 int sessionId() const { 1393 return mSessionId; 1394 } 1395 status_t setEnabled(bool enabled); 1396 bool isEnabled() const; 1397 bool isProcessEnabled() const; 1398 1399 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; } 1400 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; } 1401 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; } 1402 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; } 1403 void setChain(const wp<EffectChain>& chain) { mChain = chain; } 1404 void setThread(const wp<ThreadBase>& thread) { mThread = thread; } 1405 const wp<ThreadBase>& thread() { return mThread; } 1406 1407 status_t addHandle(const sp<EffectHandle>& handle); 1408 void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast); 1409 size_t removeHandle (const wp<EffectHandle>& handle); 1410 1411 effect_descriptor_t& desc() { return mDescriptor; } 1412 wp<EffectChain>& chain() { return mChain; } 1413 1414 status_t setDevice(uint32_t device); 1415 status_t setVolume(uint32_t *left, uint32_t *right, bool controller); 1416 status_t setMode(audio_mode_t mode); 1417 status_t start(); 1418 status_t stop(); 1419 void setSuspended(bool suspended); 1420 bool suspended() const; 1421 1422 sp<EffectHandle> controlHandle(); 1423 1424 bool isPinned() const { return mPinned; } 1425 void unPin() { mPinned = false; } 1426 1427 status_t dump(int fd, const Vector<String16>& args); 1428 1429 protected: 1430 friend class AudioFlinger; // for mHandles 1431 bool mPinned; 1432 1433 // Maximum time allocated to effect engines to complete the turn off sequence 1434 static const uint32_t MAX_DISABLE_TIME_MS = 10000; 1435 1436 EffectModule(const EffectModule&); 1437 EffectModule& operator = (const EffectModule&); 1438 1439 status_t start_l(); 1440 status_t stop_l(); 1441 1442mutable Mutex mLock; // mutex for process, commands and handles list protection 1443 wp<ThreadBase> mThread; // parent thread 1444 wp<EffectChain> mChain; // parent effect chain 1445 int mId; // this instance unique ID 1446 int mSessionId; // audio session ID 1447 effect_descriptor_t mDescriptor;// effect descriptor received from effect engine 1448 effect_config_t mConfig; // input and output audio configuration 1449 effect_handle_t mEffectInterface; // Effect module C API 1450 status_t mStatus; // initialization status 1451 effect_state mState; // current activation state 1452 Vector< wp<EffectHandle> > mHandles; // list of client handles 1453 // First handle in mHandles has highest priority and controls the effect module 1454 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after 1455 // sending disable command. 1456 uint32_t mDisableWaitCnt; // current process() calls count during disable period. 1457 bool mSuspended; // effect is suspended: temporarily disabled by framework 1458 }; 1459 1460 // The EffectHandle class implements the IEffect interface. It provides resources 1461 // to receive parameter updates, keeps track of effect control 1462 // ownership and state and has a pointer to the EffectModule object it is controlling. 1463 // There is one EffectHandle object for each application controlling (or using) 1464 // an effect module. 1465 // The EffectHandle is obtained by calling AudioFlinger::createEffect(). 1466 class EffectHandle: public android::BnEffect { 1467 public: 1468 1469 EffectHandle(const sp<EffectModule>& effect, 1470 const sp<AudioFlinger::Client>& client, 1471 const sp<IEffectClient>& effectClient, 1472 int32_t priority); 1473 virtual ~EffectHandle(); 1474 1475 // IEffect 1476 virtual status_t enable(); 1477 virtual status_t disable(); 1478 virtual status_t command(uint32_t cmdCode, 1479 uint32_t cmdSize, 1480 void *pCmdData, 1481 uint32_t *replySize, 1482 void *pReplyData); 1483 virtual void disconnect(); 1484 private: 1485 void disconnect(bool unpinIfLast); 1486 public: 1487 virtual sp<IMemory> getCblk() const { return mCblkMemory; } 1488 virtual status_t onTransact(uint32_t code, const Parcel& data, 1489 Parcel* reply, uint32_t flags); 1490 1491 1492 // Give or take control of effect module 1493 // - hasControl: true if control is given, false if removed 1494 // - signal: true client app should be signaled of change, false otherwise 1495 // - enabled: state of the effect when control is passed 1496 void setControl(bool hasControl, bool signal, bool enabled); 1497 void commandExecuted(uint32_t cmdCode, 1498 uint32_t cmdSize, 1499 void *pCmdData, 1500 uint32_t replySize, 1501 void *pReplyData); 1502 void setEnabled(bool enabled); 1503 bool enabled() const { return mEnabled; } 1504 1505 // Getters 1506 int id() const { return mEffect->id(); } 1507 int priority() const { return mPriority; } 1508 bool hasControl() const { return mHasControl; } 1509 sp<EffectModule> effect() const { return mEffect; } 1510 1511 void dump(char* buffer, size_t size); 1512 1513 protected: 1514 friend class AudioFlinger; // for mEffect, mHasControl, mEnabled 1515 EffectHandle(const EffectHandle&); 1516 EffectHandle& operator =(const EffectHandle&); 1517 1518 sp<EffectModule> mEffect; // pointer to controlled EffectModule 1519 sp<IEffectClient> mEffectClient; // callback interface for client notifications 1520 /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect() 1521 sp<IMemory> mCblkMemory; // shared memory for control block 1522 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via shared memory 1523 uint8_t* mBuffer; // pointer to parameter area in shared memory 1524 int mPriority; // client application priority to control the effect 1525 bool mHasControl; // true if this handle is controlling the effect 1526 bool mEnabled; // cached enable state: needed when the effect is 1527 // restored after being suspended 1528 }; 1529 1530 // the EffectChain class represents a group of effects associated to one audio session. 1531 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread). 1532 // The EffecChain with session ID 0 contains global effects applied to the output mix. 1533 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks) 1534 // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding 1535 // in the effect process order. When attached to a track (session ID != 0), it also provide it's own 1536 // input buffer used by the track as accumulation buffer. 1537 class EffectChain: public RefBase { 1538 public: 1539 EffectChain(const wp<ThreadBase>& wThread, int sessionId); 1540 EffectChain(ThreadBase *thread, int sessionId); 1541 virtual ~EffectChain(); 1542 1543 // special key used for an entry in mSuspendedEffects keyed vector 1544 // corresponding to a suspend all request. 1545 static const int kKeyForSuspendAll = 0; 1546 1547 // minimum duration during which we force calling effect process when last track on 1548 // a session is stopped or removed to allow effect tail to be rendered 1549 static const int kProcessTailDurationMs = 1000; 1550 1551 void process_l(); 1552 1553 void lock() { 1554 mLock.lock(); 1555 } 1556 void unlock() { 1557 mLock.unlock(); 1558 } 1559 1560 status_t addEffect_l(const sp<EffectModule>& handle); 1561 size_t removeEffect_l(const sp<EffectModule>& handle); 1562 1563 int sessionId() const { return mSessionId; } 1564 void setSessionId(int sessionId) { mSessionId = sessionId; } 1565 1566 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor); 1567 sp<EffectModule> getEffectFromId_l(int id); 1568 sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type); 1569 bool setVolume_l(uint32_t *left, uint32_t *right); 1570 void setDevice_l(uint32_t device); 1571 void setMode_l(audio_mode_t mode); 1572 1573 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) { 1574 mInBuffer = buffer; 1575 mOwnInBuffer = ownsBuffer; 1576 } 1577 int16_t *inBuffer() const { 1578 return mInBuffer; 1579 } 1580 void setOutBuffer(int16_t *buffer) { 1581 mOutBuffer = buffer; 1582 } 1583 int16_t *outBuffer() const { 1584 return mOutBuffer; 1585 } 1586 1587 void incTrackCnt() { android_atomic_inc(&mTrackCnt); } 1588 void decTrackCnt() { android_atomic_dec(&mTrackCnt); } 1589 int32_t trackCnt() const { return mTrackCnt;} 1590 1591 void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); 1592 mTailBufferCount = mMaxTailBuffers; } 1593 void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); } 1594 int32_t activeTrackCnt() const { return mActiveTrackCnt;} 1595 1596 uint32_t strategy() const { return mStrategy; } 1597 void setStrategy(uint32_t strategy) 1598 { mStrategy = strategy; } 1599 1600 // suspend effect of the given type 1601 void setEffectSuspended_l(const effect_uuid_t *type, 1602 bool suspend); 1603 // suspend all eligible effects 1604 void setEffectSuspendedAll_l(bool suspend); 1605 // check if effects should be suspend or restored when a given effect is enable or disabled 1606 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 1607 bool enabled); 1608 1609 status_t dump(int fd, const Vector<String16>& args); 1610 1611 protected: 1612 friend class AudioFlinger; // for mThread, mEffects 1613 EffectChain(const EffectChain&); 1614 EffectChain& operator =(const EffectChain&); 1615 1616 class SuspendedEffectDesc : public RefBase { 1617 public: 1618 SuspendedEffectDesc() : mRefCount(0) {} 1619 1620 int mRefCount; 1621 effect_uuid_t mType; 1622 wp<EffectModule> mEffect; 1623 }; 1624 1625 // get a list of effect modules to suspend when an effect of the type 1626 // passed is enabled. 1627 void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects); 1628 1629 // get an effect module if it is currently enable 1630 sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type); 1631 // true if the effect whose descriptor is passed can be suspended 1632 // OEMs can modify the rules implemented in this method to exclude specific effect 1633 // types or implementations from the suspend/restore mechanism. 1634 bool isEffectEligibleForSuspend(const effect_descriptor_t& desc); 1635 1636 wp<ThreadBase> mThread; // parent mixer thread 1637 Mutex mLock; // mutex protecting effect list 1638 Vector< sp<EffectModule> > mEffects; // list of effect modules 1639 int mSessionId; // audio session ID 1640 int16_t *mInBuffer; // chain input buffer 1641 int16_t *mOutBuffer; // chain output buffer 1642 volatile int32_t mActiveTrackCnt; // number of active tracks connected 1643 volatile int32_t mTrackCnt; // number of tracks connected 1644 int32_t mTailBufferCount; // current effect tail buffer count 1645 int32_t mMaxTailBuffers; // maximum effect tail buffers 1646 bool mOwnInBuffer; // true if the chain owns its input buffer 1647 int mVolumeCtrlIdx; // index of insert effect having control over volume 1648 uint32_t mLeftVolume; // previous volume on left channel 1649 uint32_t mRightVolume; // previous volume on right channel 1650 uint32_t mNewLeftVolume; // new volume on left channel 1651 uint32_t mNewRightVolume; // new volume on right channel 1652 uint32_t mStrategy; // strategy for this effect chain 1653 // mSuspendedEffects lists all effects currently suspended in the chain. 1654 // Use effect type UUID timelow field as key. There is no real risk of identical 1655 // timeLow fields among effect type UUIDs. 1656 // Updated by updateSuspendedSessions_l() only. 1657 KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects; 1658 }; 1659 1660 // AudioStreamOut and AudioStreamIn are immutable, so their fields are const. 1661 // For emphasis, we could also make all pointers to them be "const *", 1662 // but that would clutter the code unnecessarily. 1663 1664 struct AudioStreamOut { 1665 audio_hw_device_t* const hwDev; 1666 audio_stream_out_t* const stream; 1667 1668 AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) : 1669 hwDev(dev), stream(out) {} 1670 }; 1671 1672 struct AudioStreamIn { 1673 audio_hw_device_t* const hwDev; 1674 audio_stream_in_t* const stream; 1675 1676 AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) : 1677 hwDev(dev), stream(in) {} 1678 }; 1679 1680 // for mAudioSessionRefs only 1681 struct AudioSessionRef { 1682 AudioSessionRef(int sessionid, pid_t pid) : 1683 mSessionid(sessionid), mPid(pid), mCnt(1) {} 1684 const int mSessionid; 1685 const pid_t mPid; 1686 int mCnt; 1687 }; 1688 1689 enum master_volume_support { 1690 // MVS_NONE: 1691 // Audio HAL has no support for master volume, either setting or 1692 // getting. All master volume control must be implemented in SW by the 1693 // AudioFlinger mixing core. 1694 MVS_NONE, 1695 1696 // MVS_SETONLY: 1697 // Audio HAL has support for setting master volume, but not for getting 1698 // master volume (original HAL design did not include a getter). 1699 // AudioFlinger needs to keep track of the last set master volume in 1700 // addition to needing to set an initial, default, master volume at HAL 1701 // load time. 1702 MVS_SETONLY, 1703 1704 // MVS_FULL: 1705 // Audio HAL has support both for setting and getting master volume. 1706 // AudioFlinger should send all set and get master volume requests 1707 // directly to the HAL. 1708 MVS_FULL, 1709 }; 1710 1711 class AudioHwDevice { 1712 public: 1713 AudioHwDevice(const char *moduleName, audio_hw_device_t *hwDevice) : 1714 mModuleName(strdup(moduleName)), mHwDevice(hwDevice){} 1715 ~AudioHwDevice() { free((void *)mModuleName); } 1716 1717 const char *moduleName() const { return mModuleName; } 1718 audio_hw_device_t *hwDevice() const { return mHwDevice; } 1719 private: 1720 const char * const mModuleName; 1721 audio_hw_device_t * const mHwDevice; 1722 }; 1723 1724 mutable Mutex mLock; 1725 1726 DefaultKeyedVector< pid_t, wp<Client> > mClients; // see ~Client() 1727 1728 mutable Mutex mHardwareLock; 1729 // NOTE: If both mLock and mHardwareLock mutexes must be held, 1730 // always take mLock before mHardwareLock 1731 1732 // These two fields are immutable after onFirstRef(), so no lock needed to access 1733 audio_hw_device_t* mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL 1734 DefaultKeyedVector<audio_module_handle_t, AudioHwDevice*> mAudioHwDevs; 1735 1736 // for dump, indicates which hardware operation is currently in progress (but not stream ops) 1737 enum hardware_call_state { 1738 AUDIO_HW_IDLE = 0, // no operation in progress 1739 AUDIO_HW_INIT, // init_check 1740 AUDIO_HW_OUTPUT_OPEN, // open_output_stream 1741 AUDIO_HW_OUTPUT_CLOSE, // unused 1742 AUDIO_HW_INPUT_OPEN, // unused 1743 AUDIO_HW_INPUT_CLOSE, // unused 1744 AUDIO_HW_STANDBY, // unused 1745 AUDIO_HW_SET_MASTER_VOLUME, // set_master_volume 1746 AUDIO_HW_GET_ROUTING, // unused 1747 AUDIO_HW_SET_ROUTING, // unused 1748 AUDIO_HW_GET_MODE, // unused 1749 AUDIO_HW_SET_MODE, // set_mode 1750 AUDIO_HW_GET_MIC_MUTE, // get_mic_mute 1751 AUDIO_HW_SET_MIC_MUTE, // set_mic_mute 1752 AUDIO_HW_SET_VOICE_VOLUME, // set_voice_volume 1753 AUDIO_HW_SET_PARAMETER, // set_parameters 1754 AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size 1755 AUDIO_HW_GET_MASTER_VOLUME, // get_master_volume 1756 AUDIO_HW_GET_PARAMETER, // get_parameters 1757 }; 1758 1759 mutable hardware_call_state mHardwareStatus; // for dump only 1760 1761 1762 DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> > mPlaybackThreads; 1763 stream_type_t mStreamTypes[AUDIO_STREAM_CNT]; 1764 1765 // both are protected by mLock 1766 float mMasterVolume; 1767 float mMasterVolumeSW; 1768 master_volume_support mMasterVolumeSupportLvl; 1769 bool mMasterMute; 1770 1771 DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> > mRecordThreads; 1772 1773 DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients; 1774 volatile int32_t mNextUniqueId; // updated by android_atomic_inc 1775 audio_mode_t mMode; 1776 bool mBtNrecIsOff; 1777 1778 // protected by mLock 1779 Vector<AudioSessionRef*> mAudioSessionRefs; 1780 1781 float masterVolume_l() const; 1782 float masterVolumeSW_l() const { return mMasterVolumeSW; } 1783 bool masterMute_l() const { return mMasterMute; } 1784 audio_module_handle_t loadHwModule_l(const char *name); 1785 1786 Vector < sp<SyncEvent> > mPendingSyncEvents; // sync events awaiting for a session 1787 // to be created 1788 1789private: 1790 sp<Client> registerPid_l(pid_t pid); // always returns non-0 1791 1792}; 1793 1794 1795// ---------------------------------------------------------------------------- 1796 1797}; // namespace android 1798 1799#endif // ANDROID_AUDIO_FLINGER_H 1800