AudioFlinger.h revision a075db4ff9b086ac2885df77bb6da0869293df92
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46
47#include "AudioBufferProvider.h"
48
49#include <powermanager/IPowerManager.h>
50
51namespace android {
52
53class audio_track_cblk_t;
54class effect_param_cblk_t;
55class AudioMixer;
56class AudioBuffer;
57class AudioResampler;
58
59// ----------------------------------------------------------------------------
60
61// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
62// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
63// Adding full support for > 2 channel capture or playback would require more than simply changing
64// this #define.  There is an independent hard-coded upper limit in AudioMixer;
65// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
66// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
67// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
68#define FCC_2 2     // FCC_2 = Fixed Channel Count 2
69
70static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
71
72class AudioFlinger :
73    public BinderService<AudioFlinger>,
74    public BnAudioFlinger
75{
76    friend class BinderService<AudioFlinger>;   // for AudioFlinger()
77public:
78    static const char* getServiceName() { return "media.audio_flinger"; }
79
80    virtual     status_t    dump(int fd, const Vector<String16>& args);
81
82    // IAudioFlinger interface, in binder opcode order
83    virtual sp<IAudioTrack> createTrack(
84                                pid_t pid,
85                                audio_stream_type_t streamType,
86                                uint32_t sampleRate,
87                                audio_format_t format,
88                                uint32_t channelMask,
89                                int frameCount,
90                                IAudioFlinger::track_flags_t flags,
91                                const sp<IMemory>& sharedBuffer,
92                                audio_io_handle_t output,
93                                int *sessionId,
94                                status_t *status);
95
96    virtual sp<IAudioRecord> openRecord(
97                                pid_t pid,
98                                audio_io_handle_t input,
99                                uint32_t sampleRate,
100                                audio_format_t format,
101                                uint32_t channelMask,
102                                int frameCount,
103                                IAudioFlinger::track_flags_t flags,
104                                int *sessionId,
105                                status_t *status);
106
107    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
108    virtual     int         channelCount(audio_io_handle_t output) const;
109    virtual     audio_format_t format(audio_io_handle_t output) const;
110    virtual     size_t      frameCount(audio_io_handle_t output) const;
111    virtual     uint32_t    latency(audio_io_handle_t output) const;
112
113    virtual     status_t    setMasterVolume(float value);
114    virtual     status_t    setMasterMute(bool muted);
115
116    virtual     float       masterVolume() const;
117    virtual     float       masterVolumeSW() const;
118    virtual     bool        masterMute() const;
119
120    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
121                                            audio_io_handle_t output);
122    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
123
124    virtual     float       streamVolume(audio_stream_type_t stream,
125                                         audio_io_handle_t output) const;
126    virtual     bool        streamMute(audio_stream_type_t stream) const;
127
128    virtual     status_t    setMode(audio_mode_t mode);
129
130    virtual     status_t    setMicMute(bool state);
131    virtual     bool        getMicMute() const;
132
133    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
134    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
135
136    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
137
138    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const;
139
140    virtual audio_io_handle_t openOutput(uint32_t *pDevices,
141                                    uint32_t *pSamplingRate,
142                                    audio_format_t *pFormat,
143                                    uint32_t *pChannels,
144                                    uint32_t *pLatencyMs,
145                                    audio_policy_output_flags_t flags);
146
147    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
148                                                  audio_io_handle_t output2);
149
150    virtual status_t closeOutput(audio_io_handle_t output);
151
152    virtual status_t suspendOutput(audio_io_handle_t output);
153
154    virtual status_t restoreOutput(audio_io_handle_t output);
155
156    virtual audio_io_handle_t openInput(uint32_t *pDevices,
157                            uint32_t *pSamplingRate,
158                            audio_format_t *pFormat,
159                            uint32_t *pChannels,
160                            audio_in_acoustics_t acoustics);
161
162    virtual status_t closeInput(audio_io_handle_t input);
163
164    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
165
166    virtual status_t setVoiceVolume(float volume);
167
168    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
169                                       audio_io_handle_t output) const;
170
171    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
172
173    virtual int newAudioSessionId();
174
175    virtual void acquireAudioSessionId(int audioSession);
176
177    virtual void releaseAudioSessionId(int audioSession);
178
179    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
180
181    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
182
183    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
184                                         effect_descriptor_t *descriptor) const;
185
186    virtual sp<IEffect> createEffect(pid_t pid,
187                        effect_descriptor_t *pDesc,
188                        const sp<IEffectClient>& effectClient,
189                        int32_t priority,
190                        audio_io_handle_t io,
191                        int sessionId,
192                        status_t *status,
193                        int *id,
194                        int *enabled);
195
196    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
197                        audio_io_handle_t dstOutput);
198
199    virtual     status_t    onTransact(
200                                uint32_t code,
201                                const Parcel& data,
202                                Parcel* reply,
203                                uint32_t flags);
204
205    // end of IAudioFlinger interface
206
207private:
208               audio_mode_t getMode() const { return mMode; }
209
210                bool        btNrecIsOff() const { return mBtNrecIsOff; }
211
212                            AudioFlinger();
213    virtual                 ~AudioFlinger();
214
215    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
216    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
217
218    // RefBase
219    virtual     void        onFirstRef();
220
221    audio_hw_device_t*      findSuitableHwDev_l(uint32_t devices);
222    void                    purgeStaleEffects_l();
223
224    // standby delay for MIXER and DUPLICATING playback threads is read from property
225    // ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs
226    static nsecs_t          mStandbyTimeInNsecs;
227
228    // Internal dump utilites.
229    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
230    status_t dumpClients(int fd, const Vector<String16>& args);
231    status_t dumpInternals(int fd, const Vector<String16>& args);
232
233    // --- Client ---
234    class Client : public RefBase {
235    public:
236                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
237        virtual             ~Client();
238        sp<MemoryDealer>    heap() const;
239        pid_t               pid() const { return mPid; }
240        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
241
242        bool reserveTimedTrack();
243        void releaseTimedTrack();
244
245    private:
246                            Client(const Client&);
247                            Client& operator = (const Client&);
248        const sp<AudioFlinger> mAudioFlinger;
249        const sp<MemoryDealer> mMemoryDealer;
250        const pid_t         mPid;
251
252        Mutex               mTimedTrackLock;
253        int                 mTimedTrackCount;
254    };
255
256    // --- Notification Client ---
257    class NotificationClient : public IBinder::DeathRecipient {
258    public:
259                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
260                                                const sp<IAudioFlingerClient>& client,
261                                                pid_t pid);
262        virtual             ~NotificationClient();
263
264                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
265
266                // IBinder::DeathRecipient
267                virtual     void        binderDied(const wp<IBinder>& who);
268
269    private:
270                            NotificationClient(const NotificationClient&);
271                            NotificationClient& operator = (const NotificationClient&);
272
273        const sp<AudioFlinger>  mAudioFlinger;
274        const pid_t             mPid;
275        const sp<IAudioFlingerClient> mAudioFlingerClient;
276    };
277
278    class TrackHandle;
279    class RecordHandle;
280    class RecordThread;
281    class PlaybackThread;
282    class MixerThread;
283    class DirectOutputThread;
284    class DuplicatingThread;
285    class Track;
286    class RecordTrack;
287    class EffectModule;
288    class EffectHandle;
289    class EffectChain;
290    struct AudioStreamOut;
291    struct AudioStreamIn;
292
293    class ThreadBase : public Thread {
294    public:
295
296        enum type_t {
297            MIXER,              // Thread class is MixerThread
298            DIRECT,             // Thread class is DirectOutputThread
299            DUPLICATING,        // Thread class is DuplicatingThread
300            RECORD              // Thread class is RecordThread
301        };
302
303        ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type);
304        virtual             ~ThreadBase();
305
306        status_t dumpBase(int fd, const Vector<String16>& args);
307        status_t dumpEffectChains(int fd, const Vector<String16>& args);
308
309        void clearPowerManager();
310
311        // base for record and playback
312        class TrackBase : public AudioBufferProvider, public RefBase {
313
314        public:
315            enum track_state {
316                IDLE,
317                TERMINATED,
318                // These are order-sensitive; do not change order without reviewing the impact.
319                // In particular there are assumptions about > STOPPED.
320                STOPPED,
321                RESUMING,
322                ACTIVE,
323                PAUSING,
324                PAUSED
325            };
326
327                                TrackBase(ThreadBase *thread,
328                                        const sp<Client>& client,
329                                        uint32_t sampleRate,
330                                        audio_format_t format,
331                                        uint32_t channelMask,
332                                        int frameCount,
333                                        const sp<IMemory>& sharedBuffer,
334                                        int sessionId);
335            virtual             ~TrackBase();
336
337            virtual status_t    start(pid_t tid) = 0;
338            virtual void        stop() = 0;
339                    sp<IMemory> getCblk() const { return mCblkMemory; }
340                    audio_track_cblk_t* cblk() const { return mCblk; }
341                    int         sessionId() const { return mSessionId; }
342
343        protected:
344                                TrackBase(const TrackBase&);
345                                TrackBase& operator = (const TrackBase&);
346
347            // AudioBufferProvider interface
348            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
349            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
350
351            audio_format_t format() const {
352                return mFormat;
353            }
354
355            int channelCount() const { return mChannelCount; }
356
357            uint32_t channelMask() const { return mChannelMask; }
358
359            int sampleRate() const; // FIXME inline after cblk sr moved
360
361            void* getBuffer(uint32_t offset, uint32_t frames) const;
362
363            bool isStopped() const {
364                return mState == STOPPED;
365            }
366
367            bool isTerminated() const {
368                return mState == TERMINATED;
369            }
370
371            bool step();
372            void reset();
373
374            const wp<ThreadBase> mThread;
375            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
376            sp<IMemory>         mCblkMemory;
377            audio_track_cblk_t* mCblk;
378            void*               mBuffer;
379            void*               mBufferEnd;
380            uint32_t            mFrameCount;
381            // we don't really need a lock for these
382            track_state         mState;
383            const audio_format_t mFormat;
384            bool                mStepServerFailed;
385            const int           mSessionId;
386            uint8_t             mChannelCount;
387            uint32_t            mChannelMask;
388        };
389
390        class ConfigEvent {
391        public:
392            ConfigEvent() : mEvent(0), mParam(0) {}
393
394            int mEvent;
395            int mParam;
396        };
397
398        class PMDeathRecipient : public IBinder::DeathRecipient {
399        public:
400                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
401            virtual     ~PMDeathRecipient() {}
402
403            // IBinder::DeathRecipient
404            virtual     void        binderDied(const wp<IBinder>& who);
405
406        private:
407                        PMDeathRecipient(const PMDeathRecipient&);
408                        PMDeathRecipient& operator = (const PMDeathRecipient&);
409
410            wp<ThreadBase> mThread;
411        };
412
413        virtual     status_t    initCheck() const = 0;
414                    type_t      type() const { return mType; }
415                    uint32_t    sampleRate() const { return mSampleRate; }
416                    int         channelCount() const { return mChannelCount; }
417                    audio_format_t format() const { return mFormat; }
418                    size_t      frameCount() const { return mFrameCount; }
419                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
420        // Should be "virtual status_t requestExitAndWait()" and override same
421        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
422                    void        exit();
423        virtual     bool        checkForNewParameters_l() = 0;
424        virtual     status_t    setParameters(const String8& keyValuePairs);
425        virtual     String8     getParameters(const String8& keys) = 0;
426        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
427                    void        sendConfigEvent(int event, int param = 0);
428                    void        sendConfigEvent_l(int event, int param = 0);
429                    void        processConfigEvents();
430                    audio_io_handle_t id() const { return mId;}
431                    bool        standby() const { return mStandby; }
432                    uint32_t    device() const { return mDevice; }
433        virtual     audio_stream_t* stream() = 0;
434
435                    sp<EffectHandle> createEffect_l(
436                                        const sp<AudioFlinger::Client>& client,
437                                        const sp<IEffectClient>& effectClient,
438                                        int32_t priority,
439                                        int sessionId,
440                                        effect_descriptor_t *desc,
441                                        int *enabled,
442                                        status_t *status);
443                    void disconnectEffect(const sp< EffectModule>& effect,
444                                          const wp<EffectHandle>& handle,
445                                          bool unpinIfLast);
446
447                    // return values for hasAudioSession (bit field)
448                    enum effect_state {
449                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
450                                                // effect
451                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
452                                                // track
453                    };
454
455                    // get effect chain corresponding to session Id.
456                    sp<EffectChain> getEffectChain(int sessionId);
457                    // same as getEffectChain() but must be called with ThreadBase mutex locked
458                    sp<EffectChain> getEffectChain_l(int sessionId);
459                    // add an effect chain to the chain list (mEffectChains)
460        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
461                    // remove an effect chain from the chain list (mEffectChains)
462        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
463                    // lock all effect chains Mutexes. Must be called before releasing the
464                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
465                    // integrity of the chains during the process.
466                    // Also sets the parameter 'effectChains' to current value of mEffectChains.
467                    void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains);
468                    // unlock effect chains after process
469                    void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains);
470                    // set audio mode to all effect chains
471                    void setMode(audio_mode_t mode);
472                    // get effect module with corresponding ID on specified audio session
473                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
474                    // add and effect module. Also creates the effect chain is none exists for
475                    // the effects audio session
476                    status_t addEffect_l(const sp< EffectModule>& effect);
477                    // remove and effect module. Also removes the effect chain is this was the last
478                    // effect
479                    void removeEffect_l(const sp< EffectModule>& effect);
480                    // detach all tracks connected to an auxiliary effect
481        virtual     void detachAuxEffect_l(int effectId) {}
482                    // returns either EFFECT_SESSION if effects on this audio session exist in one
483                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
484                    virtual uint32_t hasAudioSession(int sessionId) = 0;
485                    // the value returned by default implementation is not important as the
486                    // strategy is only meaningful for PlaybackThread which implements this method
487                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
488
489                    // suspend or restore effect according to the type of effect passed. a NULL
490                    // type pointer means suspend all effects in the session
491                    void setEffectSuspended(const effect_uuid_t *type,
492                                            bool suspend,
493                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
494                    // check if some effects must be suspended/restored when an effect is enabled
495                    // or disabled
496                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
497                                                     bool enabled,
498                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
499                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
500                                                       bool enabled,
501                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
502        mutable     Mutex                   mLock;
503
504    protected:
505
506                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
507                    class SuspendedSessionDesc : public RefBase {
508                    public:
509                        SuspendedSessionDesc() : mRefCount(0) {}
510
511                        int mRefCount;          // number of active suspend requests
512                        effect_uuid_t mType;    // effect type UUID
513                    };
514
515                    void        acquireWakeLock();
516                    void        acquireWakeLock_l();
517                    void        releaseWakeLock();
518                    void        releaseWakeLock_l();
519                    void setEffectSuspended_l(const effect_uuid_t *type,
520                                              bool suspend,
521                                              int sessionId = AUDIO_SESSION_OUTPUT_MIX);
522                    // updated mSuspendedSessions when an effect suspended or restored
523                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
524                                                          bool suspend,
525                                                          int sessionId);
526                    // check if some effects must be suspended when an effect chain is added
527                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
528
529        friend class AudioFlinger;      // for mEffectChains
530
531                    const type_t            mType;
532
533                    // Used by parameters, config events, addTrack_l, exit
534                    Condition               mWaitWorkCV;
535
536                    const sp<AudioFlinger>  mAudioFlinger;
537                    uint32_t                mSampleRate;
538                    size_t                  mFrameCount;
539                    uint32_t                mChannelMask;
540                    uint16_t                mChannelCount;
541                    size_t                  mFrameSize;
542                    audio_format_t          mFormat;
543
544                    // Parameter sequence by client: binder thread calling setParameters():
545                    //  1. Lock mLock
546                    //  2. Append to mNewParameters
547                    //  3. mWaitWorkCV.signal
548                    //  4. mParamCond.waitRelative with timeout
549                    //  5. read mParamStatus
550                    //  6. mWaitWorkCV.signal
551                    //  7. Unlock
552                    //
553                    // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
554                    // 1. Lock mLock
555                    // 2. If there is an entry in mNewParameters proceed ...
556                    // 2. Read first entry in mNewParameters
557                    // 3. Process
558                    // 4. Remove first entry from mNewParameters
559                    // 5. Set mParamStatus
560                    // 6. mParamCond.signal
561                    // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
562                    // 8. Unlock
563                    Condition               mParamCond;
564                    Vector<String8>         mNewParameters;
565                    status_t                mParamStatus;
566
567                    Vector<ConfigEvent>     mConfigEvents;
568                    bool                    mStandby;
569                    const audio_io_handle_t mId;
570                    Vector< sp<EffectChain> > mEffectChains;
571                    uint32_t                mDevice;    // output device for PlaybackThread
572                                                        // input + output devices for RecordThread
573                    static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
574                    char                    mName[kNameLength];
575                    sp<IPowerManager>       mPowerManager;
576                    sp<IBinder>             mWakeLockToken;
577                    const sp<PMDeathRecipient> mDeathRecipient;
578                    // list of suspended effects per session and per type. The first vector is
579                    // keyed by session ID, the second by type UUID timeLow field
580                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >  mSuspendedSessions;
581    };
582
583    struct  stream_type_t {
584        stream_type_t()
585            :   volume(1.0f),
586                mute(false),
587                valid(true)
588        {
589        }
590        float       volume;
591        bool        mute;
592        bool        valid;
593    };
594
595    // --- PlaybackThread ---
596    class PlaybackThread : public ThreadBase {
597    public:
598
599        enum mixer_state {
600            MIXER_IDLE,             // no active tracks
601            MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
602            MIXER_TRACKS_READY      // at least one active track, and at least one track has data
603            // standby mode does not have an enum value
604            // suspend by audio policy manager is orthogonal to mixer state
605        };
606
607        // playback track
608        class Track : public TrackBase {
609        public:
610                                Track(  PlaybackThread *thread,
611                                        const sp<Client>& client,
612                                        audio_stream_type_t streamType,
613                                        uint32_t sampleRate,
614                                        audio_format_t format,
615                                        uint32_t channelMask,
616                                        int frameCount,
617                                        const sp<IMemory>& sharedBuffer,
618                                        int sessionId);
619            virtual             ~Track();
620
621                    void        dump(char* buffer, size_t size);
622            virtual status_t    start(pid_t tid);
623            virtual void        stop();
624                    void        pause();
625
626                    void        flush();
627                    void        destroy();
628                    void        mute(bool);
629                    int name() const {
630                        return mName;
631                    }
632
633                    audio_stream_type_t streamType() const {
634                        return mStreamType;
635                    }
636                    status_t    attachAuxEffect(int EffectId);
637                    void        setAuxBuffer(int EffectId, int32_t *buffer);
638                    int32_t     *auxBuffer() const { return mAuxBuffer; }
639                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
640                    int16_t     *mainBuffer() const { return mMainBuffer; }
641                    int         auxEffectId() const { return mAuxEffectId; }
642
643        protected:
644            // for numerous
645            friend class PlaybackThread;
646            friend class MixerThread;
647            friend class DirectOutputThread;
648
649                                Track(const Track&);
650                                Track& operator = (const Track&);
651
652            // AudioBufferProvider interface
653            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
654            // releaseBuffer() not overridden
655
656            virtual uint32_t framesReady() const;
657
658            bool isMuted() const { return mMute; }
659            bool isPausing() const {
660                return mState == PAUSING;
661            }
662            bool isPaused() const {
663                return mState == PAUSED;
664            }
665            bool isReady() const;
666            void setPaused() { mState = PAUSED; }
667            void reset();
668
669            bool isOutputTrack() const {
670                return (mStreamType == AUDIO_STREAM_CNT);
671            }
672
673        public:
674            virtual bool isTimedTrack() const { return false; }
675        protected:
676
677            // we don't really need a lock for these
678            volatile bool       mMute;
679            // FILLED state is used for suppressing volume ramp at begin of playing
680            enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
681            mutable uint8_t     mFillingUpStatus;
682            int8_t              mRetryCount;
683            sp<IMemory>         mSharedBuffer;
684            bool                mResetDone;
685            audio_stream_type_t mStreamType;
686            int                 mName;
687            int16_t             *mMainBuffer;
688            int32_t             *mAuxBuffer;
689            int                 mAuxEffectId;
690            bool                mHasVolumeController;
691        };  // end of Track
692
693        class TimedTrack : public Track {
694          public:
695            static sp<TimedTrack> create(PlaybackThread *thread,
696                                         const sp<Client>& client,
697                                         audio_stream_type_t streamType,
698                                         uint32_t sampleRate,
699                                         audio_format_t format,
700                                         uint32_t channelMask,
701                                         int frameCount,
702                                         const sp<IMemory>& sharedBuffer,
703                                         int sessionId);
704            ~TimedTrack();
705
706            class TimedBuffer {
707              public:
708                TimedBuffer();
709                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
710                const sp<IMemory>& buffer() const { return mBuffer; }
711                int64_t pts() const { return mPTS; }
712                int position() const { return mPosition; }
713                void setPosition(int pos) { mPosition = pos; }
714              private:
715                sp<IMemory> mBuffer;
716                int64_t mPTS;
717                int mPosition;
718            };
719
720            virtual bool isTimedTrack() const { return true; }
721
722            virtual uint32_t framesReady() const;
723
724            // AudioBufferProvider interface
725            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
726            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
727
728            void timedYieldSamples(AudioBufferProvider::Buffer* buffer);
729            void timedYieldSilence(uint32_t numFrames,
730                                   AudioBufferProvider::Buffer* buffer);
731
732            status_t    allocateTimedBuffer(size_t size,
733                                            sp<IMemory>* buffer);
734            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
735                                         int64_t pts);
736            status_t    setMediaTimeTransform(const LinearTransform& xform,
737                                              TimedAudioTrack::TargetTimeline target);
738            void        trimTimedBufferQueue_l();
739
740          private:
741            TimedTrack(PlaybackThread *thread,
742                       const sp<Client>& client,
743                       audio_stream_type_t streamType,
744                       uint32_t sampleRate,
745                       audio_format_t format,
746                       uint32_t channelMask,
747                       int frameCount,
748                       const sp<IMemory>& sharedBuffer,
749                       int sessionId);
750
751            uint64_t            mLocalTimeFreq;
752            LinearTransform     mLocalTimeToSampleTransform;
753            sp<MemoryDealer>    mTimedMemoryDealer;
754            Vector<TimedBuffer> mTimedBufferQueue;
755            uint8_t*            mTimedSilenceBuffer;
756            uint32_t            mTimedSilenceBufferSize;
757            mutable Mutex       mTimedBufferQueueLock;
758            bool                mTimedAudioOutputOnTime;
759            CCHelper            mCCHelper;
760
761            Mutex               mMediaTimeTransformLock;
762            LinearTransform     mMediaTimeTransform;
763            bool                mMediaTimeTransformValid;
764            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
765        };
766
767
768        // playback track
769        class OutputTrack : public Track {
770        public:
771
772            class Buffer: public AudioBufferProvider::Buffer {
773            public:
774                int16_t *mBuffer;
775            };
776
777                                OutputTrack(PlaybackThread *thread,
778                                        DuplicatingThread *sourceThread,
779                                        uint32_t sampleRate,
780                                        audio_format_t format,
781                                        uint32_t channelMask,
782                                        int frameCount);
783            virtual             ~OutputTrack();
784
785            virtual status_t    start(pid_t tid);
786            virtual void        stop();
787                    bool        write(int16_t* data, uint32_t frames);
788                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
789                    bool        isActive() const { return mActive; }
790            const wp<ThreadBase>& thread() const { return mThread; }
791
792        private:
793
794            enum {
795                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
796            };
797
798            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
799            void                clearBufferQueue();
800
801            // Maximum number of pending buffers allocated by OutputTrack::write()
802            static const uint8_t kMaxOverFlowBuffers = 10;
803
804            Vector < Buffer* >          mBufferQueue;
805            AudioBufferProvider::Buffer mOutBuffer;
806            bool                        mActive;
807            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
808        };  // end of OutputTrack
809
810        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
811                        audio_io_handle_t id, uint32_t device, type_t type);
812        virtual             ~PlaybackThread();
813
814                    status_t    dump(int fd, const Vector<String16>& args);
815
816        // Thread virtuals
817        virtual     status_t    readyToRun();
818        virtual     bool        threadLoop();
819
820        // RefBase
821        virtual     void        onFirstRef();
822
823protected:
824        // Code snippets that were lifted up out of threadLoop()
825        virtual     void        threadLoop_mix() = 0;
826        virtual     void        threadLoop_sleepTime() = 0;
827        virtual     void        threadLoop_write();
828        virtual     void        threadLoop_standby();
829
830                    // prepareTracks_l reads and writes mActiveTracks, and also returns the
831                    // pending set of tracks to remove via Vector 'tracksToRemove'.  The caller is
832                    // responsible for clearing or destroying this Vector later on, when it
833                    // is safe to do so. That will drop the final ref count and destroy the tracks.
834        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
835
836public:
837
838        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
839
840                    // return estimated latency in milliseconds, as reported by HAL
841                    uint32_t    latency() const;
842
843                    void        setMasterVolume(float value);
844                    void        setMasterMute(bool muted);
845
846                    void        setStreamVolume(audio_stream_type_t stream, float value);
847                    void        setStreamMute(audio_stream_type_t stream, bool muted);
848
849                    float       streamVolume(audio_stream_type_t stream) const;
850
851                    sp<Track>   createTrack_l(
852                                    const sp<AudioFlinger::Client>& client,
853                                    audio_stream_type_t streamType,
854                                    uint32_t sampleRate,
855                                    audio_format_t format,
856                                    uint32_t channelMask,
857                                    int frameCount,
858                                    const sp<IMemory>& sharedBuffer,
859                                    int sessionId,
860                                    bool isTimed,
861                                    status_t *status);
862
863                    AudioStreamOut* getOutput() const;
864                    AudioStreamOut* clearOutput();
865                    virtual audio_stream_t* stream();
866
867                    void        suspend() { mSuspended++; }
868                    void        restore() { if (mSuspended > 0) mSuspended--; }
869                    bool        isSuspended() const { return (mSuspended > 0); }
870        virtual     String8     getParameters(const String8& keys);
871        virtual     void        audioConfigChanged_l(int event, int param = 0);
872                    status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
873                    int16_t     *mixBuffer() const { return mMixBuffer; };
874
875        virtual     void detachAuxEffect_l(int effectId);
876                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
877                            int EffectId);
878                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
879                            int EffectId);
880
881                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
882                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
883                    virtual uint32_t hasAudioSession(int sessionId);
884                    virtual uint32_t getStrategyForSession_l(int sessionId);
885
886                            void setStreamValid(audio_stream_type_t streamType, bool valid);
887
888    protected:
889        int16_t*                        mMixBuffer;
890        uint32_t                        mSuspended;     // suspend count, > 0 means suspended
891        int                             mBytesWritten;
892    private:
893        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
894        // PlaybackThread needs to find out if master-muted, it checks it's local
895        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
896        bool                            mMasterMute;
897                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
898    protected:
899        SortedVector< wp<Track> >       mActiveTracks;
900
901        virtual int             getTrackName_l() = 0;
902        virtual void            deleteTrackName_l(int name) = 0;
903        virtual uint32_t        activeSleepTimeUs();
904        virtual uint32_t        idleSleepTimeUs() = 0;
905        virtual uint32_t        suspendSleepTimeUs() = 0;
906
907        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
908                    void        checkSilentMode_l();
909
910        // Non-trivial for DUPLICATING only
911        virtual     void        saveOutputTracks() { }
912        virtual     void        clearOutputTracks() { }
913
914        // Cache various calculated values, at threadLoop() entry and after a parameter change
915        virtual     void        cacheParameters_l();
916
917    private:
918
919        friend class AudioFlinger;      // for numerous
920
921        PlaybackThread(const Client&);
922        PlaybackThread& operator = (const PlaybackThread&);
923
924        status_t    addTrack_l(const sp<Track>& track);
925        void        destroyTrack_l(const sp<Track>& track);
926        void        removeTrack_l(const sp<Track>& track);
927
928        void        readOutputParameters();
929
930        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
931        status_t    dumpTracks(int fd, const Vector<String16>& args);
932
933        SortedVector< sp<Track> >       mTracks;
934        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
935        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
936        AudioStreamOut                  *mOutput;
937        float                           mMasterVolume;
938        nsecs_t                         mLastWriteTime;
939        int                             mNumWrites;
940        int                             mNumDelayedWrites;
941        bool                            mInWrite;
942
943        // FIXME rename these former local variables of threadLoop to standard "m" names
944        nsecs_t                         standbyTime;
945        size_t                          mixBufferSize;
946
947        // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
948        uint32_t                        activeSleepTime;
949        uint32_t                        idleSleepTime;
950
951        uint32_t                        sleepTime;
952
953        // mixer status returned by prepareTracks_l()
954        mixer_state                     mMixerStatus;       // current cycle
955        mixer_state                     mPrevMixerStatus;   // previous cycle
956
957        // FIXME move these declarations into the specific sub-class that needs them
958        // MIXER only
959        bool                            longStandbyExit;
960        uint32_t                        sleepTimeShift;
961
962        // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
963        nsecs_t                         standbyDelay;
964
965        // MIXER only
966        nsecs_t                         maxPeriod;
967
968        // DUPLICATING only
969        uint32_t                        writeFrames;
970    };
971
972    class MixerThread : public PlaybackThread {
973    public:
974        MixerThread (const sp<AudioFlinger>& audioFlinger,
975                     AudioStreamOut* output,
976                     audio_io_handle_t id,
977                     uint32_t device,
978                     type_t type = MIXER);
979        virtual             ~MixerThread();
980
981        // Thread virtuals
982
983                    void        invalidateTracks(audio_stream_type_t streamType);
984        virtual     bool        checkForNewParameters_l();
985        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
986
987    protected:
988        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
989        virtual     int         getTrackName_l();
990        virtual     void        deleteTrackName_l(int name);
991        virtual     uint32_t    idleSleepTimeUs();
992        virtual     uint32_t    suspendSleepTimeUs();
993        virtual     void        cacheParameters_l();
994
995        // threadLoop snippets
996        virtual     void        threadLoop_mix();
997        virtual     void        threadLoop_sleepTime();
998
999                    AudioMixer* mAudioMixer;
1000    };
1001
1002    class DirectOutputThread : public PlaybackThread {
1003    public:
1004
1005        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1006                            audio_io_handle_t id, uint32_t device);
1007        virtual                 ~DirectOutputThread();
1008
1009        // Thread virtuals
1010
1011        virtual     bool        checkForNewParameters_l();
1012
1013    protected:
1014        virtual     int         getTrackName_l();
1015        virtual     void        deleteTrackName_l(int name);
1016        virtual     uint32_t    activeSleepTimeUs();
1017        virtual     uint32_t    idleSleepTimeUs();
1018        virtual     uint32_t    suspendSleepTimeUs();
1019        virtual     void        cacheParameters_l();
1020
1021        // threadLoop snippets
1022        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1023        virtual     void        threadLoop_mix();
1024        virtual     void        threadLoop_sleepTime();
1025
1026        // volumes last sent to audio HAL with stream->set_volume()
1027        // FIXME use standard representation and names
1028        float mLeftVolFloat;
1029        float mRightVolFloat;
1030        uint16_t mLeftVolShort;
1031        uint16_t mRightVolShort;
1032
1033        // FIXME rename these former local variables of threadLoop to standard names
1034        // next 3 were local to the while !exitingPending loop
1035        bool rampVolume;
1036        uint16_t leftVol;
1037        uint16_t rightVol;
1038
1039private:
1040        // prepareTracks_l() tells threadLoop_mix() the name of the single active track
1041        sp<Track>               mActiveTrack;
1042    };
1043
1044    class DuplicatingThread : public MixerThread {
1045    public:
1046        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1047                           audio_io_handle_t id);
1048        virtual                 ~DuplicatingThread();
1049
1050        // Thread virtuals
1051                    void        addOutputTrack(MixerThread* thread);
1052                    void        removeOutputTrack(MixerThread* thread);
1053                    uint32_t    waitTimeMs() { return mWaitTimeMs; }
1054    protected:
1055        virtual     uint32_t    activeSleepTimeUs();
1056
1057    private:
1058                    bool        outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks);
1059    protected:
1060        // threadLoop snippets
1061        virtual     void        threadLoop_mix();
1062        virtual     void        threadLoop_sleepTime();
1063        virtual     void        threadLoop_write();
1064        virtual     void        threadLoop_standby();
1065        virtual     void        cacheParameters_l();
1066
1067    private:
1068        // called from threadLoop, addOutputTrack, removeOutputTrack
1069        virtual     void        updateWaitTime_l();
1070    protected:
1071        virtual     void        saveOutputTracks();
1072        virtual     void        clearOutputTracks();
1073    private:
1074
1075                    uint32_t    mWaitTimeMs;
1076        SortedVector < sp<OutputTrack> >  outputTracks;
1077        SortedVector < sp<OutputTrack> >  mOutputTracks;
1078    };
1079
1080              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1081              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1082              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1083              // no range check, AudioFlinger::mLock held
1084              bool streamMute_l(audio_stream_type_t stream) const
1085                                { return mStreamTypes[stream].mute; }
1086              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
1087              float streamVolume_l(audio_stream_type_t stream) const
1088                                { return mStreamTypes[stream].volume; }
1089              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
1090
1091              // allocate an audio_io_handle_t, session ID, or effect ID
1092              uint32_t nextUniqueId();
1093
1094              status_t moveEffectChain_l(int sessionId,
1095                                     PlaybackThread *srcThread,
1096                                     PlaybackThread *dstThread,
1097                                     bool reRegister);
1098              // return thread associated with primary hardware device, or NULL
1099              PlaybackThread *primaryPlaybackThread_l() const;
1100              uint32_t primaryOutputDevice_l() const;
1101
1102    // server side of the client's IAudioTrack
1103    class TrackHandle : public android::BnAudioTrack {
1104    public:
1105                            TrackHandle(const sp<PlaybackThread::Track>& track);
1106        virtual             ~TrackHandle();
1107        virtual sp<IMemory> getCblk() const;
1108        virtual status_t    start(pid_t tid);
1109        virtual void        stop();
1110        virtual void        flush();
1111        virtual void        mute(bool);
1112        virtual void        pause();
1113        virtual status_t    attachAuxEffect(int effectId);
1114        virtual status_t    allocateTimedBuffer(size_t size,
1115                                                sp<IMemory>* buffer);
1116        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1117                                             int64_t pts);
1118        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1119                                                  int target);
1120        virtual status_t onTransact(
1121            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1122    private:
1123        const sp<PlaybackThread::Track> mTrack;
1124    };
1125
1126                void        removeClient_l(pid_t pid);
1127                void        removeNotificationClient(pid_t pid);
1128
1129
1130    // record thread
1131    class RecordThread : public ThreadBase, public AudioBufferProvider
1132    {
1133    public:
1134
1135        // record track
1136        class RecordTrack : public TrackBase {
1137        public:
1138                                RecordTrack(RecordThread *thread,
1139                                        const sp<Client>& client,
1140                                        uint32_t sampleRate,
1141                                        audio_format_t format,
1142                                        uint32_t channelMask,
1143                                        int frameCount,
1144                                        int sessionId);
1145            virtual             ~RecordTrack();
1146
1147            virtual status_t    start(pid_t tid);
1148            virtual void        stop();
1149
1150                    bool        overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
1151                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
1152
1153                    void        dump(char* buffer, size_t size);
1154
1155        private:
1156            friend class AudioFlinger;  // for mState
1157
1158                                RecordTrack(const RecordTrack&);
1159                                RecordTrack& operator = (const RecordTrack&);
1160
1161            // AudioBufferProvider interface
1162            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
1163            // releaseBuffer() not overridden
1164
1165            bool                mOverflow;
1166        };
1167
1168
1169                RecordThread(const sp<AudioFlinger>& audioFlinger,
1170                        AudioStreamIn *input,
1171                        uint32_t sampleRate,
1172                        uint32_t channels,
1173                        audio_io_handle_t id,
1174                        uint32_t device);
1175                virtual     ~RecordThread();
1176
1177        // Thread
1178        virtual bool        threadLoop();
1179        virtual status_t    readyToRun();
1180
1181        // RefBase
1182        virtual void        onFirstRef();
1183
1184        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1185                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1186                        const sp<AudioFlinger::Client>& client,
1187                        uint32_t sampleRate,
1188                        audio_format_t format,
1189                        int channelMask,
1190                        int frameCount,
1191                        int sessionId,
1192                        status_t *status);
1193
1194                status_t    start(RecordTrack* recordTrack);
1195                status_t    start(RecordTrack* recordTrack, pid_t tid);
1196                void        stop(RecordTrack* recordTrack);
1197                status_t    dump(int fd, const Vector<String16>& args);
1198                AudioStreamIn* getInput() const;
1199                AudioStreamIn* clearInput();
1200                virtual audio_stream_t* stream();
1201
1202        // AudioBufferProvider interface
1203        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1204        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1205
1206        virtual bool        checkForNewParameters_l();
1207        virtual String8     getParameters(const String8& keys);
1208        virtual void        audioConfigChanged_l(int event, int param = 0);
1209                void        readInputParameters();
1210        virtual unsigned int  getInputFramesLost();
1211
1212        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1213        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1214        virtual uint32_t hasAudioSession(int sessionId);
1215                RecordTrack* track();
1216
1217    private:
1218                RecordThread();
1219                AudioStreamIn                       *mInput;
1220                RecordTrack*                        mTrack;
1221                sp<RecordTrack>                     mActiveTrack;
1222                Condition                           mStartStopCond;
1223                AudioResampler                      *mResampler;
1224                int32_t                             *mRsmpOutBuffer;
1225                int16_t                             *mRsmpInBuffer;
1226                size_t                              mRsmpInIndex;
1227                size_t                              mInputBytes;
1228                const int                           mReqChannelCount;
1229                const uint32_t                      mReqSampleRate;
1230                ssize_t                             mBytesRead;
1231    };
1232
1233    // server side of the client's IAudioRecord
1234    class RecordHandle : public android::BnAudioRecord {
1235    public:
1236        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1237        virtual             ~RecordHandle();
1238        virtual sp<IMemory> getCblk() const;
1239        virtual status_t    start(pid_t tid);
1240        virtual void        stop();
1241        virtual status_t onTransact(
1242            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1243    private:
1244        const sp<RecordThread::RecordTrack> mRecordTrack;
1245    };
1246
1247    //--- Audio Effect Management
1248
1249    // EffectModule and EffectChain classes both have their own mutex to protect
1250    // state changes or resource modifications. Always respect the following order
1251    // if multiple mutexes must be acquired to avoid cross deadlock:
1252    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1253
1254    // The EffectModule class is a wrapper object controlling the effect engine implementation
1255    // in the effect library. It prevents concurrent calls to process() and command() functions
1256    // from different client threads. It keeps a list of EffectHandle objects corresponding
1257    // to all client applications using this effect and notifies applications of effect state,
1258    // control or parameter changes. It manages the activation state machine to send appropriate
1259    // reset, enable, disable commands to effect engine and provide volume
1260    // ramping when effects are activated/deactivated.
1261    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1262    // the attached track(s) to accumulate their auxiliary channel.
1263    class EffectModule: public RefBase {
1264    public:
1265        EffectModule(ThreadBase *thread,
1266                        const wp<AudioFlinger::EffectChain>& chain,
1267                        effect_descriptor_t *desc,
1268                        int id,
1269                        int sessionId);
1270        virtual ~EffectModule();
1271
1272        enum effect_state {
1273            IDLE,
1274            RESTART,
1275            STARTING,
1276            ACTIVE,
1277            STOPPING,
1278            STOPPED,
1279            DESTROYED
1280        };
1281
1282        int         id() const { return mId; }
1283        void process();
1284        void updateState();
1285        status_t command(uint32_t cmdCode,
1286                         uint32_t cmdSize,
1287                         void *pCmdData,
1288                         uint32_t *replySize,
1289                         void *pReplyData);
1290
1291        void reset_l();
1292        status_t configure();
1293        status_t init();
1294        effect_state state() const {
1295            return mState;
1296        }
1297        uint32_t status() {
1298            return mStatus;
1299        }
1300        int sessionId() const {
1301            return mSessionId;
1302        }
1303        status_t    setEnabled(bool enabled);
1304        bool isEnabled() const;
1305        bool isProcessEnabled() const;
1306
1307        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1308        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1309        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1310        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1311        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1312        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1313        const wp<ThreadBase>& thread() { return mThread; }
1314
1315        status_t addHandle(const sp<EffectHandle>& handle);
1316        void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast);
1317        size_t removeHandle (const wp<EffectHandle>& handle);
1318
1319        effect_descriptor_t& desc() { return mDescriptor; }
1320        wp<EffectChain>&     chain() { return mChain; }
1321
1322        status_t         setDevice(uint32_t device);
1323        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1324        status_t         setMode(audio_mode_t mode);
1325        status_t         start();
1326        status_t         stop();
1327        void             setSuspended(bool suspended);
1328        bool             suspended() const;
1329
1330        sp<EffectHandle> controlHandle();
1331
1332        bool             isPinned() const { return mPinned; }
1333        void             unPin() { mPinned = false; }
1334
1335        status_t         dump(int fd, const Vector<String16>& args);
1336
1337    protected:
1338        friend class AudioFlinger;      // for mHandles
1339        bool                mPinned;
1340
1341        // Maximum time allocated to effect engines to complete the turn off sequence
1342        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1343
1344        EffectModule(const EffectModule&);
1345        EffectModule& operator = (const EffectModule&);
1346
1347        status_t start_l();
1348        status_t stop_l();
1349
1350mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1351        wp<ThreadBase>      mThread;    // parent thread
1352        wp<EffectChain>     mChain;     // parent effect chain
1353        int                 mId;        // this instance unique ID
1354        int                 mSessionId; // audio session ID
1355        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1356        effect_config_t     mConfig;    // input and output audio configuration
1357        effect_handle_t  mEffectInterface; // Effect module C API
1358        status_t            mStatus;    // initialization status
1359        effect_state        mState;     // current activation state
1360        Vector< wp<EffectHandle> > mHandles;    // list of client handles
1361                    // First handle in mHandles has highest priority and controls the effect module
1362        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1363                                        // sending disable command.
1364        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1365        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1366    };
1367
1368    // The EffectHandle class implements the IEffect interface. It provides resources
1369    // to receive parameter updates, keeps track of effect control
1370    // ownership and state and has a pointer to the EffectModule object it is controlling.
1371    // There is one EffectHandle object for each application controlling (or using)
1372    // an effect module.
1373    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1374    class EffectHandle: public android::BnEffect {
1375    public:
1376
1377        EffectHandle(const sp<EffectModule>& effect,
1378                const sp<AudioFlinger::Client>& client,
1379                const sp<IEffectClient>& effectClient,
1380                int32_t priority);
1381        virtual ~EffectHandle();
1382
1383        // IEffect
1384        virtual status_t enable();
1385        virtual status_t disable();
1386        virtual status_t command(uint32_t cmdCode,
1387                                 uint32_t cmdSize,
1388                                 void *pCmdData,
1389                                 uint32_t *replySize,
1390                                 void *pReplyData);
1391        virtual void disconnect();
1392    private:
1393                void disconnect(bool unpinIfLast);
1394    public:
1395        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1396        virtual status_t onTransact(uint32_t code, const Parcel& data,
1397                Parcel* reply, uint32_t flags);
1398
1399
1400        // Give or take control of effect module
1401        // - hasControl: true if control is given, false if removed
1402        // - signal: true client app should be signaled of change, false otherwise
1403        // - enabled: state of the effect when control is passed
1404        void setControl(bool hasControl, bool signal, bool enabled);
1405        void commandExecuted(uint32_t cmdCode,
1406                             uint32_t cmdSize,
1407                             void *pCmdData,
1408                             uint32_t replySize,
1409                             void *pReplyData);
1410        void setEnabled(bool enabled);
1411        bool enabled() const { return mEnabled; }
1412
1413        // Getters
1414        int id() const { return mEffect->id(); }
1415        int priority() const { return mPriority; }
1416        bool hasControl() const { return mHasControl; }
1417        sp<EffectModule> effect() const { return mEffect; }
1418
1419        void dump(char* buffer, size_t size);
1420
1421    protected:
1422        friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
1423        EffectHandle(const EffectHandle&);
1424        EffectHandle& operator =(const EffectHandle&);
1425
1426        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1427        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1428        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1429        sp<IMemory>         mCblkMemory;    // shared memory for control block
1430        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1431        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1432        int mPriority;                      // client application priority to control the effect
1433        bool mHasControl;                   // true if this handle is controlling the effect
1434        bool mEnabled;                      // cached enable state: needed when the effect is
1435                                            // restored after being suspended
1436    };
1437
1438    // the EffectChain class represents a group of effects associated to one audio session.
1439    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1440    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1441    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1442    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1443    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1444    // input buffer used by the track as accumulation buffer.
1445    class EffectChain: public RefBase {
1446    public:
1447        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1448        EffectChain(ThreadBase *thread, int sessionId);
1449        virtual ~EffectChain();
1450
1451        // special key used for an entry in mSuspendedEffects keyed vector
1452        // corresponding to a suspend all request.
1453        static const int        kKeyForSuspendAll = 0;
1454
1455        // minimum duration during which we force calling effect process when last track on
1456        // a session is stopped or removed to allow effect tail to be rendered
1457        static const int        kProcessTailDurationMs = 1000;
1458
1459        void process_l();
1460
1461        void lock() {
1462            mLock.lock();
1463        }
1464        void unlock() {
1465            mLock.unlock();
1466        }
1467
1468        status_t addEffect_l(const sp<EffectModule>& handle);
1469        size_t removeEffect_l(const sp<EffectModule>& handle);
1470
1471        int sessionId() const { return mSessionId; }
1472        void setSessionId(int sessionId) { mSessionId = sessionId; }
1473
1474        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1475        sp<EffectModule> getEffectFromId_l(int id);
1476        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1477        bool setVolume_l(uint32_t *left, uint32_t *right);
1478        void setDevice_l(uint32_t device);
1479        void setMode_l(audio_mode_t mode);
1480
1481        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1482            mInBuffer = buffer;
1483            mOwnInBuffer = ownsBuffer;
1484        }
1485        int16_t *inBuffer() const {
1486            return mInBuffer;
1487        }
1488        void setOutBuffer(int16_t *buffer) {
1489            mOutBuffer = buffer;
1490        }
1491        int16_t *outBuffer() const {
1492            return mOutBuffer;
1493        }
1494
1495        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1496        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1497        int32_t trackCnt() const { return mTrackCnt;}
1498
1499        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1500                                   mTailBufferCount = mMaxTailBuffers; }
1501        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1502        int32_t activeTrackCnt() const { return mActiveTrackCnt;}
1503
1504        uint32_t strategy() const { return mStrategy; }
1505        void setStrategy(uint32_t strategy)
1506                { mStrategy = strategy; }
1507
1508        // suspend effect of the given type
1509        void setEffectSuspended_l(const effect_uuid_t *type,
1510                                  bool suspend);
1511        // suspend all eligible effects
1512        void setEffectSuspendedAll_l(bool suspend);
1513        // check if effects should be suspend or restored when a given effect is enable or disabled
1514        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1515                                              bool enabled);
1516
1517        status_t dump(int fd, const Vector<String16>& args);
1518
1519    protected:
1520        friend class AudioFlinger;  // for mThread, mEffects
1521        EffectChain(const EffectChain&);
1522        EffectChain& operator =(const EffectChain&);
1523
1524        class SuspendedEffectDesc : public RefBase {
1525        public:
1526            SuspendedEffectDesc() : mRefCount(0) {}
1527
1528            int mRefCount;
1529            effect_uuid_t mType;
1530            wp<EffectModule> mEffect;
1531        };
1532
1533        // get a list of effect modules to suspend when an effect of the type
1534        // passed is enabled.
1535        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1536
1537        // get an effect module if it is currently enable
1538        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1539        // true if the effect whose descriptor is passed can be suspended
1540        // OEMs can modify the rules implemented in this method to exclude specific effect
1541        // types or implementations from the suspend/restore mechanism.
1542        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1543
1544        wp<ThreadBase> mThread;     // parent mixer thread
1545        Mutex mLock;                // mutex protecting effect list
1546        Vector< sp<EffectModule> > mEffects; // list of effect modules
1547        int mSessionId;             // audio session ID
1548        int16_t *mInBuffer;         // chain input buffer
1549        int16_t *mOutBuffer;        // chain output buffer
1550        volatile int32_t mActiveTrackCnt;  // number of active tracks connected
1551        volatile int32_t mTrackCnt;        // number of tracks connected
1552        int32_t mTailBufferCount;   // current effect tail buffer count
1553        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1554        bool mOwnInBuffer;          // true if the chain owns its input buffer
1555        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1556        uint32_t mLeftVolume;       // previous volume on left channel
1557        uint32_t mRightVolume;      // previous volume on right channel
1558        uint32_t mNewLeftVolume;       // new volume on left channel
1559        uint32_t mNewRightVolume;      // new volume on right channel
1560        uint32_t mStrategy; // strategy for this effect chain
1561        // mSuspendedEffects lists all effect currently suspended in the chain
1562        // use effect type UUID timelow field as key. There is no real risk of identical
1563        // timeLow fields among effect type UUIDs.
1564        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1565    };
1566
1567    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1568    // For emphasis, we could also make all pointers to them be "const *",
1569    // but that would clutter the code unnecessarily.
1570
1571    struct AudioStreamOut {
1572        audio_hw_device_t*  const hwDev;
1573        audio_stream_out_t* const stream;
1574
1575        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1576            hwDev(dev), stream(out) {}
1577    };
1578
1579    struct AudioStreamIn {
1580        audio_hw_device_t* const hwDev;
1581        audio_stream_in_t* const stream;
1582
1583        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1584            hwDev(dev), stream(in) {}
1585    };
1586
1587    // for mAudioSessionRefs only
1588    struct AudioSessionRef {
1589        AudioSessionRef(int sessionid, pid_t pid) :
1590            mSessionid(sessionid), mPid(pid), mCnt(1) {}
1591        const int   mSessionid;
1592        const pid_t mPid;
1593        int         mCnt;
1594    };
1595
1596    enum master_volume_support {
1597        // MVS_NONE:
1598        // Audio HAL has no support for master volume, either setting or
1599        // getting.  All master volume control must be implemented in SW by the
1600        // AudioFlinger mixing core.
1601        MVS_NONE,
1602
1603        // MVS_SETONLY:
1604        // Audio HAL has support for setting master volume, but not for getting
1605        // master volume (original HAL design did not include a getter).
1606        // AudioFlinger needs to keep track of the last set master volume in
1607        // addition to needing to set an initial, default, master volume at HAL
1608        // load time.
1609        MVS_SETONLY,
1610
1611        // MVS_FULL:
1612        // Audio HAL has support both for setting and getting master volume.
1613        // AudioFlinger should send all set and get master volume requests
1614        // directly to the HAL.
1615        MVS_FULL,
1616    };
1617
1618    mutable     Mutex                               mLock;
1619
1620                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
1621
1622                mutable     Mutex                   mHardwareLock;
1623
1624                // These two fields are immutable after onFirstRef(), so no lock needed to access
1625                audio_hw_device_t*                  mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
1626                Vector<audio_hw_device_t*>          mAudioHwDevs;
1627
1628    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
1629    enum hardware_call_state {
1630        AUDIO_HW_IDLE = 0,              // no operation in progress
1631        AUDIO_HW_INIT,                  // init_check
1632        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
1633        AUDIO_HW_OUTPUT_CLOSE,          // unused
1634        AUDIO_HW_INPUT_OPEN,            // unused
1635        AUDIO_HW_INPUT_CLOSE,           // unused
1636        AUDIO_HW_STANDBY,               // unused
1637        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
1638        AUDIO_HW_GET_ROUTING,           // unused
1639        AUDIO_HW_SET_ROUTING,           // unused
1640        AUDIO_HW_GET_MODE,              // unused
1641        AUDIO_HW_SET_MODE,              // set_mode
1642        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
1643        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
1644        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
1645        AUDIO_HW_SET_PARAMETER,         // set_parameters
1646        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
1647        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
1648        AUDIO_HW_GET_PARAMETER,         // get_parameters
1649    };
1650
1651    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
1652
1653
1654                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
1655                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
1656
1657                // both are protected by mLock
1658                float                               mMasterVolume;
1659                float                               mMasterVolumeSW;
1660                master_volume_support               mMasterVolumeSupportLvl;
1661                bool                                mMasterMute;
1662
1663                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
1664
1665                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1666                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
1667                audio_mode_t                        mMode;
1668                bool                                mBtNrecIsOff;
1669
1670                // protected by mLock
1671                Vector<AudioSessionRef*> mAudioSessionRefs;
1672
1673                float       masterVolume_l() const;
1674                float       masterVolumeSW_l() const  { return mMasterVolumeSW; }
1675                bool        masterMute_l() const    { return mMasterMute; }
1676
1677private:
1678    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
1679
1680};
1681
1682
1683// ----------------------------------------------------------------------------
1684
1685}; // namespace android
1686
1687#endif // ANDROID_AUDIO_FLINGER_H
1688