AudioFlinger.h revision b8ba0a979067a4efb0b3819bf17770793e41c15e
1/* //device/include/server/AudioFlinger/AudioFlinger.h
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <media/IAudioFlinger.h>
26#include <media/IAudioFlingerClient.h>
27#include <media/IAudioTrack.h>
28#include <media/IAudioRecord.h>
29#include <media/AudioTrack.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/threads.h>
34#include <utils/SortedVector.h>
35#include <utils/TypeHelpers.h>
36#include <utils/Vector.h>
37
38#include <binder/BinderService.h>
39#include <binder/MemoryDealer.h>
40
41#include <system/audio.h>
42#include <hardware/audio.h>
43
44#include "AudioBufferProvider.h"
45
46#include <powermanager/IPowerManager.h>
47
48namespace android {
49
50class audio_track_cblk_t;
51class effect_param_cblk_t;
52class AudioMixer;
53class AudioBuffer;
54class AudioResampler;
55
56// ----------------------------------------------------------------------------
57
58#define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
59#define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
60
61
62// ----------------------------------------------------------------------------
63
64static const nsecs_t kStandbyTimeInNsecs = seconds(3);
65
66class AudioFlinger :
67    public BinderService<AudioFlinger>,
68    public BnAudioFlinger
69{
70    friend class BinderService<AudioFlinger>;
71public:
72    static char const* getServiceName() { return "media.audio_flinger"; }
73
74    virtual     status_t    dump(int fd, const Vector<String16>& args);
75
76    // IAudioFlinger interface
77    virtual sp<IAudioTrack> createTrack(
78                                pid_t pid,
79                                int streamType,
80                                uint32_t sampleRate,
81                                uint32_t format,
82                                uint32_t channelMask,
83                                int frameCount,
84                                uint32_t flags,
85                                const sp<IMemory>& sharedBuffer,
86                                int output,
87                                int *sessionId,
88                                status_t *status);
89
90    virtual     uint32_t    sampleRate(int output) const;
91    virtual     int         channelCount(int output) const;
92    virtual     uint32_t    format(int output) const;
93    virtual     size_t      frameCount(int output) const;
94    virtual     uint32_t    latency(int output) const;
95
96    virtual     status_t    setMasterVolume(float value);
97    virtual     status_t    setMasterMute(bool muted);
98
99    virtual     float       masterVolume() const;
100    virtual     bool        masterMute() const;
101
102    virtual     status_t    setStreamVolume(int stream, float value, int output);
103    virtual     status_t    setStreamMute(int stream, bool muted);
104
105    virtual     float       streamVolume(int stream, int output) const;
106    virtual     bool        streamMute(int stream) const;
107
108    virtual     status_t    setMode(int mode);
109
110    virtual     status_t    setMicMute(bool state);
111    virtual     bool        getMicMute() const;
112
113    virtual     status_t    setParameters(int ioHandle, const String8& keyValuePairs);
114    virtual     String8     getParameters(int ioHandle, const String8& keys);
115
116    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
117
118    virtual     size_t      getInputBufferSize(uint32_t sampleRate, int format, int channelCount);
119    virtual     unsigned int  getInputFramesLost(int ioHandle);
120
121    virtual int openOutput(uint32_t *pDevices,
122                                    uint32_t *pSamplingRate,
123                                    uint32_t *pFormat,
124                                    uint32_t *pChannels,
125                                    uint32_t *pLatencyMs,
126                                    uint32_t flags);
127
128    virtual int openDuplicateOutput(int output1, int output2);
129
130    virtual status_t closeOutput(int output);
131
132    virtual status_t suspendOutput(int output);
133
134    virtual status_t restoreOutput(int output);
135
136    virtual int openInput(uint32_t *pDevices,
137                            uint32_t *pSamplingRate,
138                            uint32_t *pFormat,
139                            uint32_t *pChannels,
140                            uint32_t acoustics);
141
142    virtual status_t closeInput(int input);
143
144    virtual status_t setStreamOutput(uint32_t stream, int output);
145
146    virtual status_t setVoiceVolume(float volume);
147
148    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output);
149
150    virtual int newAudioSessionId();
151
152    virtual status_t queryNumberEffects(uint32_t *numEffects);
153
154    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor);
155
156    virtual status_t getEffectDescriptor(effect_uuid_t *pUuid, effect_descriptor_t *descriptor);
157
158    virtual sp<IEffect> createEffect(pid_t pid,
159                        effect_descriptor_t *pDesc,
160                        const sp<IEffectClient>& effectClient,
161                        int32_t priority,
162                        int io,
163                        int sessionId,
164                        status_t *status,
165                        int *id,
166                        int *enabled);
167
168    virtual status_t moveEffects(int session, int srcOutput, int dstOutput);
169
170    enum hardware_call_state {
171        AUDIO_HW_IDLE = 0,
172        AUDIO_HW_INIT,
173        AUDIO_HW_OUTPUT_OPEN,
174        AUDIO_HW_OUTPUT_CLOSE,
175        AUDIO_HW_INPUT_OPEN,
176        AUDIO_HW_INPUT_CLOSE,
177        AUDIO_HW_STANDBY,
178        AUDIO_HW_SET_MASTER_VOLUME,
179        AUDIO_HW_GET_ROUTING,
180        AUDIO_HW_SET_ROUTING,
181        AUDIO_HW_GET_MODE,
182        AUDIO_HW_SET_MODE,
183        AUDIO_HW_GET_MIC_MUTE,
184        AUDIO_HW_SET_MIC_MUTE,
185        AUDIO_SET_VOICE_VOLUME,
186        AUDIO_SET_PARAMETER,
187    };
188
189    // record interface
190    virtual sp<IAudioRecord> openRecord(
191                                pid_t pid,
192                                int input,
193                                uint32_t sampleRate,
194                                uint32_t format,
195                                uint32_t channelMask,
196                                int frameCount,
197                                uint32_t flags,
198                                int *sessionId,
199                                status_t *status);
200
201    virtual     status_t    onTransact(
202                                uint32_t code,
203                                const Parcel& data,
204                                Parcel* reply,
205                                uint32_t flags);
206
207                uint32_t    getMode() { return mMode; }
208
209private:
210                            AudioFlinger();
211    virtual                 ~AudioFlinger();
212
213    status_t                initCheck() const;
214    virtual     void        onFirstRef();
215    audio_hw_device_t*      findSuitableHwDev_l(uint32_t devices);
216
217    // Internal dump utilites.
218    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
219    status_t dumpClients(int fd, const Vector<String16>& args);
220    status_t dumpInternals(int fd, const Vector<String16>& args);
221
222    // --- Client ---
223    class Client : public RefBase {
224    public:
225                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
226        virtual             ~Client();
227        const sp<MemoryDealer>&     heap() const;
228        pid_t               pid() const { return mPid; }
229        sp<AudioFlinger>    audioFlinger() { return mAudioFlinger; }
230
231    private:
232                            Client(const Client&);
233                            Client& operator = (const Client&);
234        sp<AudioFlinger>    mAudioFlinger;
235        sp<MemoryDealer>    mMemoryDealer;
236        pid_t               mPid;
237    };
238
239    // --- Notification Client ---
240    class NotificationClient : public IBinder::DeathRecipient {
241    public:
242                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
243                                                const sp<IAudioFlingerClient>& client,
244                                                pid_t pid);
245        virtual             ~NotificationClient();
246
247                sp<IAudioFlingerClient>    client() { return mClient; }
248
249                // IBinder::DeathRecipient
250                virtual     void        binderDied(const wp<IBinder>& who);
251
252    private:
253                            NotificationClient(const NotificationClient&);
254                            NotificationClient& operator = (const NotificationClient&);
255
256        sp<AudioFlinger>        mAudioFlinger;
257        pid_t                   mPid;
258        sp<IAudioFlingerClient> mClient;
259    };
260
261    class TrackHandle;
262    class RecordHandle;
263    class RecordThread;
264    class PlaybackThread;
265    class MixerThread;
266    class DirectOutputThread;
267    class DuplicatingThread;
268    class Track;
269    class RecordTrack;
270    class EffectModule;
271    class EffectHandle;
272    class EffectChain;
273    struct AudioStreamOut;
274    struct AudioStreamIn;
275
276    class ThreadBase : public Thread {
277    public:
278        ThreadBase (const sp<AudioFlinger>& audioFlinger, int id, uint32_t device);
279        virtual             ~ThreadBase();
280
281
282        enum type {
283            MIXER,              // Thread class is MixerThread
284            DIRECT,             // Thread class is DirectOutputThread
285            DUPLICATING,        // Thread class is DuplicatingThread
286            RECORD              // Thread class is RecordThread
287        };
288
289        status_t dumpBase(int fd, const Vector<String16>& args);
290        status_t dumpEffectChains(int fd, const Vector<String16>& args);
291
292        void clearPowerManager();
293
294        // base for record and playback
295        class TrackBase : public AudioBufferProvider, public RefBase {
296
297        public:
298            enum track_state {
299                IDLE,
300                TERMINATED,
301                STOPPED,
302                RESUMING,
303                ACTIVE,
304                PAUSING,
305                PAUSED
306            };
307
308            enum track_flags {
309                STEPSERVER_FAILED = 0x01, //  StepServer could not acquire cblk->lock mutex
310                SYSTEM_FLAGS_MASK = 0x0000ffffUL,
311                // The upper 16 bits are used for track-specific flags.
312            };
313
314                                TrackBase(const wp<ThreadBase>& thread,
315                                        const sp<Client>& client,
316                                        uint32_t sampleRate,
317                                        uint32_t format,
318                                        uint32_t channelMask,
319                                        int frameCount,
320                                        uint32_t flags,
321                                        const sp<IMemory>& sharedBuffer,
322                                        int sessionId);
323                                ~TrackBase();
324
325            virtual status_t    start() = 0;
326            virtual void        stop() = 0;
327                    sp<IMemory> getCblk() const;
328                    audio_track_cblk_t* cblk() const { return mCblk; }
329                    int         sessionId() { return mSessionId; }
330
331        protected:
332            friend class ThreadBase;
333            friend class RecordHandle;
334            friend class PlaybackThread;
335            friend class RecordThread;
336            friend class MixerThread;
337            friend class DirectOutputThread;
338
339                                TrackBase(const TrackBase&);
340                                TrackBase& operator = (const TrackBase&);
341
342            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0;
343            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
344
345            uint32_t format() const {
346                return mFormat;
347            }
348
349            int channelCount() const ;
350
351            uint32_t channelMask() const;
352
353            int sampleRate() const;
354
355            void* getBuffer(uint32_t offset, uint32_t frames) const;
356
357            bool isStopped() const {
358                return mState == STOPPED;
359            }
360
361            bool isTerminated() const {
362                return mState == TERMINATED;
363            }
364
365            bool step();
366            void reset();
367
368            wp<ThreadBase>      mThread;
369            sp<Client>          mClient;
370            sp<IMemory>         mCblkMemory;
371            audio_track_cblk_t* mCblk;
372            void*               mBuffer;
373            void*               mBufferEnd;
374            uint32_t            mFrameCount;
375            // we don't really need a lock for these
376            int                 mState;
377            int                 mClientTid;
378            uint32_t            mFormat;
379            uint32_t            mFlags;
380            int                 mSessionId;
381            uint8_t             mChannelCount;
382            uint32_t            mChannelMask;
383        };
384
385        class ConfigEvent {
386        public:
387            ConfigEvent() : mEvent(0), mParam(0) {}
388
389            int mEvent;
390            int mParam;
391        };
392
393        class PMDeathRecipient : public IBinder::DeathRecipient {
394        public:
395                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
396            virtual     ~PMDeathRecipient() {}
397
398            // IBinder::DeathRecipient
399            virtual     void        binderDied(const wp<IBinder>& who);
400
401        private:
402                        PMDeathRecipient(const PMDeathRecipient&);
403                        PMDeathRecipient& operator = (const PMDeathRecipient&);
404
405            wp<ThreadBase> mThread;
406        };
407
408        virtual     status_t    initCheck() const = 0;
409                    int         type() const { return mType; }
410                    uint32_t    sampleRate() const;
411                    int         channelCount() const;
412                    uint32_t    format() const;
413                    size_t      frameCount() const;
414                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
415                    void        exit();
416        virtual     bool        checkForNewParameters_l() = 0;
417        virtual     status_t    setParameters(const String8& keyValuePairs);
418        virtual     String8     getParameters(const String8& keys) = 0;
419        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
420                    void        sendConfigEvent(int event, int param = 0);
421                    void        sendConfigEvent_l(int event, int param = 0);
422                    void        processConfigEvents();
423                    int         id() const { return mId;}
424                    bool        standby() { return mStandby; }
425                    uint32_t    device() { return mDevice; }
426        virtual     audio_stream_t* stream() = 0;
427
428                    sp<EffectHandle> createEffect_l(
429                                        const sp<AudioFlinger::Client>& client,
430                                        const sp<IEffectClient>& effectClient,
431                                        int32_t priority,
432                                        int sessionId,
433                                        effect_descriptor_t *desc,
434                                        int *enabled,
435                                        status_t *status);
436                    void disconnectEffect(const sp< EffectModule>& effect,
437                                          const wp<EffectHandle>& handle);
438
439                    // return values for hasAudioSession (bit field)
440                    enum effect_state {
441                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
442                                                // effect
443                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
444                                                // track
445                    };
446
447                    // get effect chain corresponding to session Id.
448                    sp<EffectChain> getEffectChain(int sessionId);
449                    // same as getEffectChain() but must be called with ThreadBase mutex locked
450                    sp<EffectChain> getEffectChain_l(int sessionId);
451                    // add an effect chain to the chain list (mEffectChains)
452        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
453                    // remove an effect chain from the chain list (mEffectChains)
454        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
455                    // lock mall effect chains Mutexes. Must be called before releasing the
456                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
457                    // integrity of the chains during the process.
458                    void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
459                    // unlock effect chains after process
460                    void unlockEffectChains(Vector<sp <EffectChain> >& effectChains);
461                    // set audio mode to all effect chains
462                    void setMode(uint32_t mode);
463                    // get effect module with corresponding ID on specified audio session
464                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
465                    // add and effect module. Also creates the effect chain is none exists for
466                    // the effects audio session
467                    status_t addEffect_l(const sp< EffectModule>& effect);
468                    // remove and effect module. Also removes the effect chain is this was the last
469                    // effect
470                    void removeEffect_l(const sp< EffectModule>& effect);
471                    // detach all tracks connected to an auxiliary effect
472        virtual     void detachAuxEffect_l(int effectId) {}
473                    // returns either EFFECT_SESSION if effects on this audio session exist in one
474                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
475                    virtual uint32_t hasAudioSession(int sessionId) = 0;
476                    // the value returned by default implementation is not important as the
477                    // strategy is only meaningful for PlaybackThread which implements this method
478                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
479
480        mutable     Mutex                   mLock;
481
482    protected:
483
484                    void        acquireWakeLock();
485                    void        acquireWakeLock_l();
486                    void        releaseWakeLock();
487                    void        releaseWakeLock_l();
488
489        friend class Track;
490        friend class TrackBase;
491        friend class PlaybackThread;
492        friend class MixerThread;
493        friend class DirectOutputThread;
494        friend class DuplicatingThread;
495        friend class RecordThread;
496        friend class RecordTrack;
497
498                    int                     mType;
499                    Condition               mWaitWorkCV;
500                    sp<AudioFlinger>        mAudioFlinger;
501                    uint32_t                mSampleRate;
502                    size_t                  mFrameCount;
503                    uint32_t                mChannelMask;
504                    uint16_t                mChannelCount;
505                    uint16_t                mFrameSize;
506                    uint32_t                mFormat;
507                    Condition               mParamCond;
508                    Vector<String8>         mNewParameters;
509                    status_t                mParamStatus;
510                    Vector<ConfigEvent *>   mConfigEvents;
511                    bool                    mStandby;
512                    int                     mId;
513                    bool                    mExiting;
514                    Vector< sp<EffectChain> > mEffectChains;
515                    uint32_t                mDevice;    // output device for PlaybackThread
516                                                        // input + output devices for RecordThread
517                    static const int        kNameLength = 32;
518                    char                    mName[kNameLength];
519                    sp<IPowerManager>       mPowerManager;
520                    sp<IBinder>             mWakeLockToken;
521                    sp<PMDeathRecipient>    mDeathRecipient;
522    };
523
524    // --- PlaybackThread ---
525    class PlaybackThread : public ThreadBase {
526    public:
527
528        enum mixer_state {
529            MIXER_IDLE,
530            MIXER_TRACKS_ENABLED,
531            MIXER_TRACKS_READY
532        };
533
534        // playback track
535        class Track : public TrackBase {
536        public:
537                                Track(  const wp<ThreadBase>& thread,
538                                        const sp<Client>& client,
539                                        int streamType,
540                                        uint32_t sampleRate,
541                                        uint32_t format,
542                                        uint32_t channelMask,
543                                        int frameCount,
544                                        const sp<IMemory>& sharedBuffer,
545                                        int sessionId);
546                                ~Track();
547
548                    void        dump(char* buffer, size_t size);
549            virtual status_t    start();
550            virtual void        stop();
551                    void        pause();
552
553                    void        flush();
554                    void        destroy();
555                    void        mute(bool);
556                    void        setVolume(float left, float right);
557                    int name() const {
558                        return mName;
559                    }
560
561                    int type() const {
562                        return mStreamType;
563                    }
564                    status_t    attachAuxEffect(int EffectId);
565                    void        setAuxBuffer(int EffectId, int32_t *buffer);
566                    int32_t     *auxBuffer() { return mAuxBuffer; }
567                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
568                    int16_t     *mainBuffer() { return mMainBuffer; }
569                    int         auxEffectId() { return mAuxEffectId; }
570
571
572        protected:
573            friend class ThreadBase;
574            friend class AudioFlinger;
575            friend class TrackHandle;
576            friend class PlaybackThread;
577            friend class MixerThread;
578            friend class DirectOutputThread;
579
580                                Track(const Track&);
581                                Track& operator = (const Track&);
582
583            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
584            bool isMuted() { return mMute; }
585            bool isPausing() const {
586                return mState == PAUSING;
587            }
588            bool isPaused() const {
589                return mState == PAUSED;
590            }
591            bool isReady() const;
592            void setPaused() { mState = PAUSED; }
593            void reset();
594
595            bool isOutputTrack() const {
596                return (mStreamType == AUDIO_STREAM_CNT);
597            }
598
599            // we don't really need a lock for these
600            float               mVolume[2];
601            volatile bool       mMute;
602            // FILLED state is used for suppressing volume ramp at begin of playing
603            enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
604            mutable uint8_t     mFillingUpStatus;
605            int8_t              mRetryCount;
606            sp<IMemory>         mSharedBuffer;
607            bool                mResetDone;
608            int                 mStreamType;
609            int                 mName;
610            int16_t             *mMainBuffer;
611            int32_t             *mAuxBuffer;
612            int                 mAuxEffectId;
613            bool                mHasVolumeController;
614        };  // end of Track
615
616
617        // playback track
618        class OutputTrack : public Track {
619        public:
620
621            class Buffer: public AudioBufferProvider::Buffer {
622            public:
623                int16_t *mBuffer;
624            };
625
626                                OutputTrack(  const wp<ThreadBase>& thread,
627                                        DuplicatingThread *sourceThread,
628                                        uint32_t sampleRate,
629                                        uint32_t format,
630                                        uint32_t channelMask,
631                                        int frameCount);
632                                ~OutputTrack();
633
634            virtual status_t    start();
635            virtual void        stop();
636                    bool        write(int16_t* data, uint32_t frames);
637                    bool        bufferQueueEmpty() { return (mBufferQueue.size() == 0) ? true : false; }
638                    bool        isActive() { return mActive; }
639            wp<ThreadBase>&     thread()  { return mThread; }
640
641        private:
642
643            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
644            void                clearBufferQueue();
645
646            // Maximum number of pending buffers allocated by OutputTrack::write()
647            static const uint8_t kMaxOverFlowBuffers = 10;
648
649            Vector < Buffer* >          mBufferQueue;
650            AudioBufferProvider::Buffer mOutBuffer;
651            bool                        mActive;
652            DuplicatingThread*          mSourceThread;
653        };  // end of OutputTrack
654
655        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
656        virtual             ~PlaybackThread();
657
658        virtual     status_t    dump(int fd, const Vector<String16>& args);
659
660        // Thread virtuals
661        virtual     status_t    readyToRun();
662        virtual     void        onFirstRef();
663
664        virtual     status_t    initCheck() const { return (mOutput == 0) ? NO_INIT : NO_ERROR; }
665
666        virtual     uint32_t    latency() const;
667
668        virtual     status_t    setMasterVolume(float value);
669        virtual     status_t    setMasterMute(bool muted);
670
671        virtual     float       masterVolume() const;
672        virtual     bool        masterMute() const;
673
674        virtual     status_t    setStreamVolume(int stream, float value);
675        virtual     status_t    setStreamMute(int stream, bool muted);
676
677        virtual     float       streamVolume(int stream) const;
678        virtual     bool        streamMute(int stream) const;
679
680                    sp<Track>   createTrack_l(
681                                    const sp<AudioFlinger::Client>& client,
682                                    int streamType,
683                                    uint32_t sampleRate,
684                                    uint32_t format,
685                                    uint32_t channelMask,
686                                    int frameCount,
687                                    const sp<IMemory>& sharedBuffer,
688                                    int sessionId,
689                                    status_t *status);
690
691                    AudioStreamOut* getOutput();
692                    AudioStreamOut* clearOutput();
693                    virtual audio_stream_t* stream();
694
695                    void        suspend() { mSuspended++; }
696                    void        restore() { if (mSuspended) mSuspended--; }
697                    bool        isSuspended() { return (mSuspended != 0); }
698        virtual     String8     getParameters(const String8& keys);
699        virtual     void        audioConfigChanged_l(int event, int param = 0);
700        virtual     status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
701                    int16_t     *mixBuffer() { return mMixBuffer; };
702
703        virtual     void detachAuxEffect_l(int effectId);
704                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
705                            int EffectId);
706                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
707                            int EffectId);
708
709                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
710                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
711                    virtual uint32_t hasAudioSession(int sessionId);
712                    virtual uint32_t getStrategyForSession_l(int sessionId);
713
714        struct  stream_type_t {
715            stream_type_t()
716                :   volume(1.0f),
717                    mute(false)
718            {
719            }
720            float       volume;
721            bool        mute;
722        };
723
724    protected:
725        int16_t*                        mMixBuffer;
726        int                             mSuspended;
727        int                             mBytesWritten;
728        bool                            mMasterMute;
729        SortedVector< wp<Track> >       mActiveTracks;
730
731        virtual int             getTrackName_l() = 0;
732        virtual void            deleteTrackName_l(int name) = 0;
733        virtual uint32_t        activeSleepTimeUs() = 0;
734        virtual uint32_t        idleSleepTimeUs() = 0;
735        virtual uint32_t        suspendSleepTimeUs() = 0;
736
737    private:
738
739        friend class AudioFlinger;
740        friend class OutputTrack;
741        friend class Track;
742        friend class TrackBase;
743        friend class MixerThread;
744        friend class DirectOutputThread;
745        friend class DuplicatingThread;
746
747        PlaybackThread(const Client&);
748        PlaybackThread& operator = (const PlaybackThread&);
749
750        status_t    addTrack_l(const sp<Track>& track);
751        void        destroyTrack_l(const sp<Track>& track);
752        void        removeTrack_l(const sp<Track>& track);
753
754        void        readOutputParameters();
755
756        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
757        status_t    dumpTracks(int fd, const Vector<String16>& args);
758
759        SortedVector< sp<Track> >       mTracks;
760        // mStreamTypes[] uses 1 additionnal stream type internally for the OutputTrack used by DuplicatingThread
761        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
762        AudioStreamOut*                 mOutput;
763        float                           mMasterVolume;
764        nsecs_t                         mLastWriteTime;
765        int                             mNumWrites;
766        int                             mNumDelayedWrites;
767        bool                            mInWrite;
768    };
769
770    class MixerThread : public PlaybackThread {
771    public:
772        MixerThread (const sp<AudioFlinger>& audioFlinger,
773                     AudioStreamOut* output,
774                     int id,
775                     uint32_t device);
776        virtual             ~MixerThread();
777
778        // Thread virtuals
779        virtual     bool        threadLoop();
780
781                    void        invalidateTracks(int streamType);
782        virtual     bool        checkForNewParameters_l();
783        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
784
785    protected:
786                    uint32_t    prepareTracks_l(const SortedVector< wp<Track> >& activeTracks,
787                                                Vector< sp<Track> > *tracksToRemove);
788        virtual     int         getTrackName_l();
789        virtual     void        deleteTrackName_l(int name);
790        virtual     uint32_t    activeSleepTimeUs();
791        virtual     uint32_t    idleSleepTimeUs();
792        virtual     uint32_t    suspendSleepTimeUs();
793
794        AudioMixer*                     mAudioMixer;
795    };
796
797    class DirectOutputThread : public PlaybackThread {
798    public:
799
800        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
801        ~DirectOutputThread();
802
803        // Thread virtuals
804        virtual     bool        threadLoop();
805
806        virtual     bool        checkForNewParameters_l();
807
808    protected:
809        virtual     int         getTrackName_l();
810        virtual     void        deleteTrackName_l(int name);
811        virtual     uint32_t    activeSleepTimeUs();
812        virtual     uint32_t    idleSleepTimeUs();
813        virtual     uint32_t    suspendSleepTimeUs();
814
815    private:
816        void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp);
817
818        float mLeftVolFloat;
819        float mRightVolFloat;
820        uint16_t mLeftVolShort;
821        uint16_t mRightVolShort;
822    };
823
824    class DuplicatingThread : public MixerThread {
825    public:
826        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, int id);
827        ~DuplicatingThread();
828
829        // Thread virtuals
830        virtual     bool        threadLoop();
831                    void        addOutputTrack(MixerThread* thread);
832                    void        removeOutputTrack(MixerThread* thread);
833                    uint32_t    waitTimeMs() { return mWaitTimeMs; }
834    protected:
835        virtual     uint32_t    activeSleepTimeUs();
836
837    private:
838                    bool        outputsReady(SortedVector< sp<OutputTrack> > &outputTracks);
839                    void        updateWaitTime();
840
841        SortedVector < sp<OutputTrack> >  mOutputTracks;
842                    uint32_t    mWaitTimeMs;
843    };
844
845              PlaybackThread *checkPlaybackThread_l(int output) const;
846              MixerThread *checkMixerThread_l(int output) const;
847              RecordThread *checkRecordThread_l(int input) const;
848              float streamVolumeInternal(int stream) const { return mStreamTypes[stream].volume; }
849              void audioConfigChanged_l(int event, int ioHandle, void *param2);
850
851              uint32_t nextUniqueId();
852              status_t moveEffectChain_l(int session,
853                                     AudioFlinger::PlaybackThread *srcThread,
854                                     AudioFlinger::PlaybackThread *dstThread,
855                                     bool reRegister);
856              PlaybackThread *primaryPlaybackThread_l();
857              uint32_t primaryOutputDevice_l();
858
859    friend class AudioBuffer;
860
861    class TrackHandle : public android::BnAudioTrack {
862    public:
863                            TrackHandle(const sp<PlaybackThread::Track>& track);
864        virtual             ~TrackHandle();
865        virtual status_t    start();
866        virtual void        stop();
867        virtual void        flush();
868        virtual void        mute(bool);
869        virtual void        pause();
870        virtual void        setVolume(float left, float right);
871        virtual sp<IMemory> getCblk() const;
872        virtual status_t    attachAuxEffect(int effectId);
873        virtual status_t onTransact(
874            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
875    private:
876        sp<PlaybackThread::Track> mTrack;
877    };
878
879    friend class Client;
880    friend class PlaybackThread::Track;
881
882
883                void        removeClient_l(pid_t pid);
884                void        removeNotificationClient(pid_t pid);
885
886
887    // record thread
888    class RecordThread : public ThreadBase, public AudioBufferProvider
889    {
890    public:
891
892        // record track
893        class RecordTrack : public TrackBase {
894        public:
895                                RecordTrack(const wp<ThreadBase>& thread,
896                                        const sp<Client>& client,
897                                        uint32_t sampleRate,
898                                        uint32_t format,
899                                        uint32_t channelMask,
900                                        int frameCount,
901                                        uint32_t flags,
902                                        int sessionId);
903                                ~RecordTrack();
904
905            virtual status_t    start();
906            virtual void        stop();
907
908                    bool        overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
909                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
910
911                    void        dump(char* buffer, size_t size);
912        private:
913            friend class AudioFlinger;
914            friend class RecordThread;
915
916                                RecordTrack(const RecordTrack&);
917                                RecordTrack& operator = (const RecordTrack&);
918
919            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
920
921            bool                mOverflow;
922        };
923
924
925                RecordThread(const sp<AudioFlinger>& audioFlinger,
926                        AudioStreamIn *input,
927                        uint32_t sampleRate,
928                        uint32_t channels,
929                        int id,
930                        uint32_t device);
931                ~RecordThread();
932
933        virtual bool        threadLoop();
934        virtual status_t    readyToRun();
935        virtual void        onFirstRef();
936
937        virtual status_t    initCheck() const { return (mInput == 0) ? NO_INIT : NO_ERROR; }
938                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
939                        const sp<AudioFlinger::Client>& client,
940                        uint32_t sampleRate,
941                        int format,
942                        int channelMask,
943                        int frameCount,
944                        uint32_t flags,
945                        int sessionId,
946                        status_t *status);
947
948                status_t    start(RecordTrack* recordTrack);
949                void        stop(RecordTrack* recordTrack);
950                status_t    dump(int fd, const Vector<String16>& args);
951                AudioStreamIn* getInput();
952                AudioStreamIn* clearInput();
953                virtual audio_stream_t* stream();
954
955
956                void        setTrack(RecordTrack *recordTrack) { mTrack = recordTrack; }
957        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer);
958        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
959        virtual bool        checkForNewParameters_l();
960        virtual String8     getParameters(const String8& keys);
961        virtual void        audioConfigChanged_l(int event, int param = 0);
962                void        readInputParameters();
963        virtual unsigned int  getInputFramesLost();
964
965        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
966        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
967        virtual uint32_t hasAudioSession(int sessionId);
968
969    private:
970                RecordThread();
971                AudioStreamIn                       *mInput;
972                RecordTrack*                        mTrack;
973                sp<RecordTrack>                     mActiveTrack;
974                Condition                           mStartStopCond;
975                AudioResampler                      *mResampler;
976                int32_t                             *mRsmpOutBuffer;
977                int16_t                             *mRsmpInBuffer;
978                size_t                              mRsmpInIndex;
979                size_t                              mInputBytes;
980                int                                 mReqChannelCount;
981                uint32_t                            mReqSampleRate;
982                ssize_t                             mBytesRead;
983    };
984
985    class RecordHandle : public android::BnAudioRecord {
986    public:
987        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
988        virtual             ~RecordHandle();
989        virtual status_t    start();
990        virtual void        stop();
991        virtual sp<IMemory> getCblk() const;
992        virtual status_t onTransact(
993            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
994    private:
995        sp<RecordThread::RecordTrack> mRecordTrack;
996    };
997
998    //--- Audio Effect Management
999
1000    // EffectModule and EffectChain classes both have their own mutex to protect
1001    // state changes or resource modifications. Always respect the following order
1002    // if multiple mutexes must be acquired to avoid cross deadlock:
1003    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1004
1005    // The EffectModule class is a wrapper object controlling the effect engine implementation
1006    // in the effect library. It prevents concurrent calls to process() and command() functions
1007    // from different client threads. It keeps a list of EffectHandle objects corresponding
1008    // to all client applications using this effect and notifies applications of effect state,
1009    // control or parameter changes. It manages the activation state machine to send appropriate
1010    // reset, enable, disable commands to effect engine and provide volume
1011    // ramping when effects are activated/deactivated.
1012    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1013    // the attached track(s) to accumulate their auxiliary channel.
1014    class EffectModule: public RefBase {
1015    public:
1016        EffectModule(const wp<ThreadBase>& wThread,
1017                        const wp<AudioFlinger::EffectChain>& chain,
1018                        effect_descriptor_t *desc,
1019                        int id,
1020                        int sessionId);
1021        ~EffectModule();
1022
1023        enum effect_state {
1024            IDLE,
1025            RESTART,
1026            STARTING,
1027            ACTIVE,
1028            STOPPING,
1029            STOPPED,
1030            DESTROYED
1031        };
1032
1033        int         id() { return mId; }
1034        void process();
1035        void updateState();
1036        status_t command(uint32_t cmdCode,
1037                         uint32_t cmdSize,
1038                         void *pCmdData,
1039                         uint32_t *replySize,
1040                         void *pReplyData);
1041
1042        void reset_l();
1043        status_t configure();
1044        status_t init();
1045        uint32_t state() {
1046            return mState;
1047        }
1048        uint32_t status() {
1049            return mStatus;
1050        }
1051        int sessionId() {
1052            return mSessionId;
1053        }
1054        status_t    setEnabled(bool enabled);
1055        bool isEnabled();
1056        bool isProcessEnabled();
1057
1058        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1059        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1060        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1061        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1062        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1063        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1064
1065        status_t addHandle(sp<EffectHandle>& handle);
1066        void disconnect(const wp<EffectHandle>& handle);
1067        size_t removeHandle (const wp<EffectHandle>& handle);
1068
1069        effect_descriptor_t& desc() { return mDescriptor; }
1070        wp<EffectChain>&     chain() { return mChain; }
1071
1072        status_t         setDevice(uint32_t device);
1073        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1074        status_t         setMode(uint32_t mode);
1075        status_t         stop();
1076
1077        status_t         dump(int fd, const Vector<String16>& args);
1078
1079    protected:
1080
1081        // Maximum time allocated to effect engines to complete the turn off sequence
1082        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1083
1084        EffectModule(const EffectModule&);
1085        EffectModule& operator = (const EffectModule&);
1086
1087        status_t start_l();
1088        status_t stop_l();
1089
1090        Mutex               mLock;      // mutex for process, commands and handles list protection
1091        wp<ThreadBase>      mThread;    // parent thread
1092        wp<EffectChain>     mChain;     // parent effect chain
1093        int                 mId;        // this instance unique ID
1094        int                 mSessionId; // audio session ID
1095        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1096        effect_config_t     mConfig;    // input and output audio configuration
1097        effect_handle_t  mEffectInterface; // Effect module C API
1098        status_t mStatus;               // initialization status
1099        uint32_t mState;                // current activation state (effect_state)
1100        Vector< wp<EffectHandle> > mHandles;    // list of client handles
1101        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1102                                        // sending disable command.
1103        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1104    };
1105
1106    // The EffectHandle class implements the IEffect interface. It provides resources
1107    // to receive parameter updates, keeps track of effect control
1108    // ownership and state and has a pointer to the EffectModule object it is controlling.
1109    // There is one EffectHandle object for each application controlling (or using)
1110    // an effect module.
1111    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1112    class EffectHandle: public android::BnEffect {
1113    public:
1114
1115        EffectHandle(const sp<EffectModule>& effect,
1116                const sp<AudioFlinger::Client>& client,
1117                const sp<IEffectClient>& effectClient,
1118                int32_t priority);
1119        virtual ~EffectHandle();
1120
1121        // IEffect
1122        virtual status_t enable();
1123        virtual status_t disable();
1124        virtual status_t command(uint32_t cmdCode,
1125                                 uint32_t cmdSize,
1126                                 void *pCmdData,
1127                                 uint32_t *replySize,
1128                                 void *pReplyData);
1129        virtual void disconnect();
1130        virtual sp<IMemory> getCblk() const;
1131        virtual status_t onTransact(uint32_t code, const Parcel& data,
1132                Parcel* reply, uint32_t flags);
1133
1134
1135        // Give or take control of effect module
1136        void setControl(bool hasControl, bool signal);
1137        void commandExecuted(uint32_t cmdCode,
1138                             uint32_t cmdSize,
1139                             void *pCmdData,
1140                             uint32_t replySize,
1141                             void *pReplyData);
1142        void setEnabled(bool enabled);
1143
1144        // Getters
1145        int id() { return mEffect->id(); }
1146        int priority() { return mPriority; }
1147        bool hasControl() { return mHasControl; }
1148        sp<EffectModule> effect() { return mEffect; }
1149
1150        void dump(char* buffer, size_t size);
1151
1152    protected:
1153
1154        EffectHandle(const EffectHandle&);
1155        EffectHandle& operator =(const EffectHandle&);
1156
1157        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1158        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1159        sp<Client>          mClient;        // client for shared memory allocation
1160        sp<IMemory>         mCblkMemory;    // shared memory for control block
1161        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1162        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1163        int mPriority;                      // client application priority to control the effect
1164        bool mHasControl;                   // true if this handle is controlling the effect
1165    };
1166
1167    // the EffectChain class represents a group of effects associated to one audio session.
1168    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1169    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1170    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1171    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1172    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1173    // input buffer used by the track as accumulation buffer.
1174    class EffectChain: public RefBase {
1175    public:
1176        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1177        ~EffectChain();
1178
1179        void process_l();
1180
1181        void lock() {
1182            mLock.lock();
1183        }
1184        void unlock() {
1185            mLock.unlock();
1186        }
1187
1188        status_t addEffect_l(const sp<EffectModule>& handle);
1189        size_t removeEffect_l(const sp<EffectModule>& handle);
1190
1191        int sessionId() { return mSessionId; }
1192        void setSessionId(int sessionId) { mSessionId = sessionId; }
1193
1194        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1195        sp<EffectModule> getEffectFromId_l(int id);
1196        bool setVolume_l(uint32_t *left, uint32_t *right);
1197        void setDevice_l(uint32_t device);
1198        void setMode_l(uint32_t mode);
1199
1200        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1201            mInBuffer = buffer;
1202            mOwnInBuffer = ownsBuffer;
1203        }
1204        int16_t *inBuffer() {
1205            return mInBuffer;
1206        }
1207        void setOutBuffer(int16_t *buffer) {
1208            mOutBuffer = buffer;
1209        }
1210        int16_t *outBuffer() {
1211            return mOutBuffer;
1212        }
1213
1214        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1215        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1216        int32_t trackCnt() { return mTrackCnt;}
1217
1218        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); }
1219        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1220        int32_t activeTrackCnt() { return mActiveTrackCnt;}
1221
1222        uint32_t strategy() { return mStrategy; }
1223        void setStrategy(uint32_t strategy)
1224                 { mStrategy = strategy; }
1225
1226        status_t dump(int fd, const Vector<String16>& args);
1227
1228    protected:
1229
1230        EffectChain(const EffectChain&);
1231        EffectChain& operator =(const EffectChain&);
1232
1233        wp<ThreadBase> mThread;     // parent mixer thread
1234        Mutex mLock;                // mutex protecting effect list
1235        Vector<sp<EffectModule> > mEffects; // list of effect modules
1236        int mSessionId;             // audio session ID
1237        int16_t *mInBuffer;         // chain input buffer
1238        int16_t *mOutBuffer;        // chain output buffer
1239        volatile int32_t mActiveTrackCnt;  // number of active tracks connected
1240        volatile int32_t mTrackCnt;        // number of tracks connected
1241        bool mOwnInBuffer;          // true if the chain owns its input buffer
1242        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1243        uint32_t mLeftVolume;       // previous volume on left channel
1244        uint32_t mRightVolume;      // previous volume on right channel
1245        uint32_t mNewLeftVolume;       // new volume on left channel
1246        uint32_t mNewRightVolume;      // new volume on right channel
1247        uint32_t mStrategy; // strategy for this effect chain
1248    };
1249
1250    struct AudioStreamOut {
1251        audio_hw_device_t   *hwDev;
1252        audio_stream_out_t  *stream;
1253
1254        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1255            hwDev(dev), stream(out) {}
1256    };
1257
1258    struct AudioStreamIn {
1259        audio_hw_device_t   *hwDev;
1260        audio_stream_in_t   *stream;
1261
1262        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1263            hwDev(dev), stream(in) {}
1264    };
1265
1266    friend class RecordThread;
1267    friend class PlaybackThread;
1268
1269    mutable     Mutex                               mLock;
1270
1271                DefaultKeyedVector< pid_t, wp<Client> >     mClients;
1272
1273                mutable     Mutex                   mHardwareLock;
1274                audio_hw_device_t*                  mPrimaryHardwareDev;
1275                Vector<audio_hw_device_t*>          mAudioHwDevs;
1276    mutable     int                                 mHardwareStatus;
1277
1278
1279                DefaultKeyedVector< int, sp<PlaybackThread> >  mPlaybackThreads;
1280                PlaybackThread::stream_type_t       mStreamTypes[AUDIO_STREAM_CNT];
1281                float                               mMasterVolume;
1282                bool                                mMasterMute;
1283
1284                DefaultKeyedVector< int, sp<RecordThread> >    mRecordThreads;
1285
1286                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1287                volatile int32_t                    mNextUniqueId;
1288                uint32_t mMode;
1289
1290};
1291
1292
1293// ----------------------------------------------------------------------------
1294
1295}; // namespace android
1296
1297#endif // ANDROID_AUDIO_FLINGER_H
1298