AudioFlinger.h revision cc0f1cfb69ce8b8985fc2c0984847a06a13ad22d
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46#include <hardware/audio_policy.h>
47
48#include <media/AudioBufferProvider.h>
49#include <media/ExtendedAudioBufferProvider.h>
50#include "FastMixer.h"
51#include <media/nbaio/NBAIO.h>
52#include "AudioWatchdog.h"
53
54#include <powermanager/IPowerManager.h>
55
56namespace android {
57
58class audio_track_cblk_t;
59class effect_param_cblk_t;
60class AudioMixer;
61class AudioBuffer;
62class AudioResampler;
63class FastMixer;
64
65// ----------------------------------------------------------------------------
66
67// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
68// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
69// Adding full support for > 2 channel capture or playback would require more than simply changing
70// this #define.  There is an independent hard-coded upper limit in AudioMixer;
71// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
72// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
73// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
74#define FCC_2 2     // FCC_2 = Fixed Channel Count 2
75
76static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
77
78class AudioFlinger :
79    public BinderService<AudioFlinger>,
80    public BnAudioFlinger
81{
82    friend class BinderService<AudioFlinger>;   // for AudioFlinger()
83public:
84    static const char* getServiceName() { return "media.audio_flinger"; }
85
86    virtual     status_t    dump(int fd, const Vector<String16>& args);
87
88    // IAudioFlinger interface, in binder opcode order
89    virtual sp<IAudioTrack> createTrack(
90                                pid_t pid,
91                                audio_stream_type_t streamType,
92                                uint32_t sampleRate,
93                                audio_format_t format,
94                                audio_channel_mask_t channelMask,
95                                int frameCount,
96                                IAudioFlinger::track_flags_t flags,
97                                const sp<IMemory>& sharedBuffer,
98                                audio_io_handle_t output,
99                                pid_t tid,
100                                int *sessionId,
101                                status_t *status);
102
103    virtual sp<IAudioRecord> openRecord(
104                                pid_t pid,
105                                audio_io_handle_t input,
106                                uint32_t sampleRate,
107                                audio_format_t format,
108                                audio_channel_mask_t channelMask,
109                                int frameCount,
110                                IAudioFlinger::track_flags_t flags,
111                                pid_t tid,
112                                int *sessionId,
113                                status_t *status);
114
115    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
116    virtual     int         channelCount(audio_io_handle_t output) const;
117    virtual     audio_format_t format(audio_io_handle_t output) const;
118    virtual     size_t      frameCount(audio_io_handle_t output) const;
119    virtual     uint32_t    latency(audio_io_handle_t output) const;
120
121    virtual     status_t    setMasterVolume(float value);
122    virtual     status_t    setMasterMute(bool muted);
123
124    virtual     float       masterVolume() const;
125    virtual     bool        masterMute() const;
126
127    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
128                                            audio_io_handle_t output);
129    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
130
131    virtual     float       streamVolume(audio_stream_type_t stream,
132                                         audio_io_handle_t output) const;
133    virtual     bool        streamMute(audio_stream_type_t stream) const;
134
135    virtual     status_t    setMode(audio_mode_t mode);
136
137    virtual     status_t    setMicMute(bool state);
138    virtual     bool        getMicMute() const;
139
140    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
141    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
142
143    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
144
145    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format,
146                                               audio_channel_mask_t channelMask) const;
147
148    virtual audio_io_handle_t openOutput(audio_module_handle_t module,
149                                         audio_devices_t *pDevices,
150                                         uint32_t *pSamplingRate,
151                                         audio_format_t *pFormat,
152                                         audio_channel_mask_t *pChannelMask,
153                                         uint32_t *pLatencyMs,
154                                         audio_output_flags_t flags);
155
156    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
157                                                  audio_io_handle_t output2);
158
159    virtual status_t closeOutput(audio_io_handle_t output);
160
161    virtual status_t suspendOutput(audio_io_handle_t output);
162
163    virtual status_t restoreOutput(audio_io_handle_t output);
164
165    virtual audio_io_handle_t openInput(audio_module_handle_t module,
166                                        audio_devices_t *pDevices,
167                                        uint32_t *pSamplingRate,
168                                        audio_format_t *pFormat,
169                                        audio_channel_mask_t *pChannelMask);
170
171    virtual status_t closeInput(audio_io_handle_t input);
172
173    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
174
175    virtual status_t setVoiceVolume(float volume);
176
177    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
178                                       audio_io_handle_t output) const;
179
180    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
181
182    virtual int newAudioSessionId();
183
184    virtual void acquireAudioSessionId(int audioSession);
185
186    virtual void releaseAudioSessionId(int audioSession);
187
188    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
189
190    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
191
192    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
193                                         effect_descriptor_t *descriptor) const;
194
195    virtual sp<IEffect> createEffect(pid_t pid,
196                        effect_descriptor_t *pDesc,
197                        const sp<IEffectClient>& effectClient,
198                        int32_t priority,
199                        audio_io_handle_t io,
200                        int sessionId,
201                        status_t *status,
202                        int *id,
203                        int *enabled);
204
205    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
206                        audio_io_handle_t dstOutput);
207
208    virtual audio_module_handle_t loadHwModule(const char *name);
209
210    virtual int32_t getPrimaryOutputSamplingRate();
211    virtual int32_t getPrimaryOutputFrameCount();
212
213    virtual     status_t    onTransact(
214                                uint32_t code,
215                                const Parcel& data,
216                                Parcel* reply,
217                                uint32_t flags);
218
219    // end of IAudioFlinger interface
220
221    class SyncEvent;
222
223    typedef void (*sync_event_callback_t)(const wp<SyncEvent>& event) ;
224
225    class SyncEvent : public RefBase {
226    public:
227        SyncEvent(AudioSystem::sync_event_t type,
228                  int triggerSession,
229                  int listenerSession,
230                  sync_event_callback_t callBack,
231                  void *cookie)
232        : mType(type), mTriggerSession(triggerSession), mListenerSession(listenerSession),
233          mCallback(callBack), mCookie(cookie)
234        {}
235
236        virtual ~SyncEvent() {}
237
238        void trigger() { Mutex::Autolock _l(mLock); if (mCallback) mCallback(this); }
239        bool isCancelled() const { Mutex::Autolock _l(mLock); return (mCallback == NULL); }
240        void cancel() { Mutex::Autolock _l(mLock); mCallback = NULL; }
241        AudioSystem::sync_event_t type() const { return mType; }
242        int triggerSession() const { return mTriggerSession; }
243        int listenerSession() const { return mListenerSession; }
244        void *cookie() const { return mCookie; }
245
246    private:
247          const AudioSystem::sync_event_t mType;
248          const int mTriggerSession;
249          const int mListenerSession;
250          sync_event_callback_t mCallback;
251          void * const mCookie;
252          mutable Mutex mLock;
253    };
254
255    sp<SyncEvent> createSyncEvent(AudioSystem::sync_event_t type,
256                                        int triggerSession,
257                                        int listenerSession,
258                                        sync_event_callback_t callBack,
259                                        void *cookie);
260
261private:
262    class AudioHwDevice;    // fwd declaration for findSuitableHwDev_l
263
264               audio_mode_t getMode() const { return mMode; }
265
266                bool        btNrecIsOff() const { return mBtNrecIsOff; }
267
268                            AudioFlinger();
269    virtual                 ~AudioFlinger();
270
271    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
272    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
273
274    // RefBase
275    virtual     void        onFirstRef();
276
277    AudioHwDevice*          findSuitableHwDev_l(audio_module_handle_t module, audio_devices_t devices);
278    void                    purgeStaleEffects_l();
279
280    // standby delay for MIXER and DUPLICATING playback threads is read from property
281    // ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs
282    static nsecs_t          mStandbyTimeInNsecs;
283
284    // Internal dump utilities.
285    void dumpPermissionDenial(int fd, const Vector<String16>& args);
286    void dumpClients(int fd, const Vector<String16>& args);
287    void dumpInternals(int fd, const Vector<String16>& args);
288
289    // --- Client ---
290    class Client : public RefBase {
291    public:
292                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
293        virtual             ~Client();
294        sp<MemoryDealer>    heap() const;
295        pid_t               pid() const { return mPid; }
296        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
297
298        bool reserveTimedTrack();
299        void releaseTimedTrack();
300
301    private:
302                            Client(const Client&);
303                            Client& operator = (const Client&);
304        const sp<AudioFlinger> mAudioFlinger;
305        const sp<MemoryDealer> mMemoryDealer;
306        const pid_t         mPid;
307
308        Mutex               mTimedTrackLock;
309        int                 mTimedTrackCount;
310    };
311
312    // --- Notification Client ---
313    class NotificationClient : public IBinder::DeathRecipient {
314    public:
315                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
316                                                const sp<IAudioFlingerClient>& client,
317                                                pid_t pid);
318        virtual             ~NotificationClient();
319
320                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
321
322                // IBinder::DeathRecipient
323                virtual     void        binderDied(const wp<IBinder>& who);
324
325    private:
326                            NotificationClient(const NotificationClient&);
327                            NotificationClient& operator = (const NotificationClient&);
328
329        const sp<AudioFlinger>  mAudioFlinger;
330        const pid_t             mPid;
331        const sp<IAudioFlingerClient> mAudioFlingerClient;
332    };
333
334    class TrackHandle;
335    class RecordHandle;
336    class RecordThread;
337    class PlaybackThread;
338    class MixerThread;
339    class DirectOutputThread;
340    class DuplicatingThread;
341    class Track;
342    class RecordTrack;
343    class EffectModule;
344    class EffectHandle;
345    class EffectChain;
346    struct AudioStreamOut;
347    struct AudioStreamIn;
348
349    class ThreadBase : public Thread {
350    public:
351
352        enum type_t {
353            MIXER,              // Thread class is MixerThread
354            DIRECT,             // Thread class is DirectOutputThread
355            DUPLICATING,        // Thread class is DuplicatingThread
356            RECORD              // Thread class is RecordThread
357        };
358
359        ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id,
360                    audio_devices_t outDevice, audio_devices_t inDevice, type_t type);
361        virtual             ~ThreadBase();
362
363        void dumpBase(int fd, const Vector<String16>& args);
364        void dumpEffectChains(int fd, const Vector<String16>& args);
365
366        void clearPowerManager();
367
368        // base for record and playback
369        class TrackBase : public ExtendedAudioBufferProvider, public RefBase {
370
371        public:
372            enum track_state {
373                IDLE,
374                TERMINATED,
375                FLUSHED,
376                STOPPED,
377                // next 2 states are currently used for fast tracks only
378                STOPPING_1,     // waiting for first underrun
379                STOPPING_2,     // waiting for presentation complete
380                RESUMING,
381                ACTIVE,
382                PAUSING,
383                PAUSED
384            };
385
386                                TrackBase(ThreadBase *thread,
387                                        const sp<Client>& client,
388                                        uint32_t sampleRate,
389                                        audio_format_t format,
390                                        audio_channel_mask_t channelMask,
391                                        int frameCount,
392                                        const sp<IMemory>& sharedBuffer,
393                                        int sessionId);
394            virtual             ~TrackBase();
395
396            virtual status_t    start(AudioSystem::sync_event_t event,
397                                     int triggerSession) = 0;
398            virtual void        stop() = 0;
399                    sp<IMemory> getCblk() const { return mCblkMemory; }
400                    audio_track_cblk_t* cblk() const { return mCblk; }
401                    int         sessionId() const { return mSessionId; }
402            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
403
404        protected:
405                                TrackBase(const TrackBase&);
406                                TrackBase& operator = (const TrackBase&);
407
408            // AudioBufferProvider interface
409            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
410            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
411
412            // ExtendedAudioBufferProvider interface is only needed for Track,
413            // but putting it in TrackBase avoids the complexity of virtual inheritance
414            virtual size_t  framesReady() const { return SIZE_MAX; }
415
416            audio_format_t format() const {
417                return mFormat;
418            }
419
420            int channelCount() const { return mChannelCount; }
421
422            audio_channel_mask_t channelMask() const { return mChannelMask; }
423
424            int sampleRate() const; // FIXME inline after cblk sr moved
425
426            // Return a pointer to the start of a contiguous slice of the track buffer.
427            // Parameter 'offset' is the requested start position, expressed in
428            // monotonically increasing frame units relative to the track epoch.
429            // Parameter 'frames' is the requested length, also in frame units.
430            // Always returns non-NULL.  It is the caller's responsibility to
431            // verify that this will be successful; the result of calling this
432            // function with invalid 'offset' or 'frames' is undefined.
433            void* getBuffer(uint32_t offset, uint32_t frames) const;
434
435            bool isStopped() const {
436                return (mState == STOPPED || mState == FLUSHED);
437            }
438
439            // for fast tracks only
440            bool isStopping() const {
441                return mState == STOPPING_1 || mState == STOPPING_2;
442            }
443            bool isStopping_1() const {
444                return mState == STOPPING_1;
445            }
446            bool isStopping_2() const {
447                return mState == STOPPING_2;
448            }
449
450            bool isTerminated() const {
451                return mState == TERMINATED;
452            }
453
454            bool step();
455            void reset();
456
457            const wp<ThreadBase> mThread;
458            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
459            sp<IMemory>         mCblkMemory;
460            audio_track_cblk_t* mCblk;
461            void*               mBuffer;    // start of track buffer, typically in shared memory
462            void*               mBufferEnd; // &mBuffer[mFrameCount * frameSize], where frameSize
463                                            //   is based on mChannelCount and 16-bit samples
464            uint32_t            mFrameCount;
465            // we don't really need a lock for these
466            track_state         mState;
467            const uint32_t      mSampleRate;    // initial sample rate only; for tracks which
468                                // support dynamic rates, the current value is in control block
469            const audio_format_t mFormat;
470            bool                mStepServerFailed;
471            const int           mSessionId;
472            uint8_t             mChannelCount;
473            audio_channel_mask_t mChannelMask;
474            Vector < sp<SyncEvent> >mSyncEvents;
475        };
476
477        enum {
478            CFG_EVENT_IO,
479            CFG_EVENT_PRIO
480        };
481
482        class ConfigEvent {
483        public:
484            ConfigEvent(int type) : mType(type) {}
485            virtual ~ConfigEvent() {}
486
487                     int type() const { return mType; }
488
489            virtual  void dump(char *buffer, size_t size) = 0;
490
491        private:
492            const int mType;
493        };
494
495        class IoConfigEvent : public ConfigEvent {
496        public:
497            IoConfigEvent(int event, int param) :
498                ConfigEvent(CFG_EVENT_IO), mEvent(event), mParam(event) {}
499            virtual ~IoConfigEvent() {}
500
501                    int event() const { return mEvent; }
502                    int param() const { return mParam; }
503
504            virtual  void dump(char *buffer, size_t size) {
505                snprintf(buffer, size, "IO event: event %d, param %d\n", mEvent, mParam);
506            }
507
508        private:
509            const int mEvent;
510            const int mParam;
511        };
512
513        class PrioConfigEvent : public ConfigEvent {
514        public:
515            PrioConfigEvent(pid_t pid, pid_t tid, int32_t prio) :
516                ConfigEvent(CFG_EVENT_PRIO), mPid(pid), mTid(tid), mPrio(prio) {}
517            virtual ~PrioConfigEvent() {}
518
519                    pid_t pid() const { return mPid; }
520                    pid_t tid() const { return mTid; }
521                    int32_t prio() const { return mPrio; }
522
523            virtual  void dump(char *buffer, size_t size) {
524                snprintf(buffer, size, "Prio event: pid %d, tid %d, prio %d\n", mPid, mTid, mPrio);
525            }
526
527        private:
528            const pid_t mPid;
529            const pid_t mTid;
530            const int32_t mPrio;
531        };
532
533
534        class PMDeathRecipient : public IBinder::DeathRecipient {
535        public:
536                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
537            virtual     ~PMDeathRecipient() {}
538
539            // IBinder::DeathRecipient
540            virtual     void        binderDied(const wp<IBinder>& who);
541
542        private:
543                        PMDeathRecipient(const PMDeathRecipient&);
544                        PMDeathRecipient& operator = (const PMDeathRecipient&);
545
546            wp<ThreadBase> mThread;
547        };
548
549        virtual     status_t    initCheck() const = 0;
550
551                    // static externally-visible
552                    type_t      type() const { return mType; }
553                    audio_io_handle_t id() const { return mId;}
554
555                    // dynamic externally-visible
556                    uint32_t    sampleRate() const { return mSampleRate; }
557                    int         channelCount() const { return mChannelCount; }
558                    audio_channel_mask_t channelMask() const { return mChannelMask; }
559                    audio_format_t format() const { return mFormat; }
560                    // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects,
561                    // and returns the normal mix buffer's frame count.
562                    size_t      frameCount() const { return mNormalFrameCount; }
563                    // Return's the HAL's frame count i.e. fast mixer buffer size.
564                    size_t      frameCountHAL() const { return mFrameCount; }
565
566        // Should be "virtual status_t requestExitAndWait()" and override same
567        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
568                    void        exit();
569        virtual     bool        checkForNewParameters_l() = 0;
570        virtual     status_t    setParameters(const String8& keyValuePairs);
571        virtual     String8     getParameters(const String8& keys) = 0;
572        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
573                    void        sendIoConfigEvent(int event, int param = 0);
574                    void        sendIoConfigEvent_l(int event, int param = 0);
575                    void        sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio);
576                    void        processConfigEvents();
577
578                    // see note at declaration of mStandby, mOutDevice and mInDevice
579                    bool        standby() const { return mStandby; }
580                    audio_devices_t outDevice() const { return mOutDevice; }
581                    audio_devices_t inDevice() const { return mInDevice; }
582
583        virtual     audio_stream_t* stream() const = 0;
584
585                    sp<EffectHandle> createEffect_l(
586                                        const sp<AudioFlinger::Client>& client,
587                                        const sp<IEffectClient>& effectClient,
588                                        int32_t priority,
589                                        int sessionId,
590                                        effect_descriptor_t *desc,
591                                        int *enabled,
592                                        status_t *status);
593                    void disconnectEffect(const sp< EffectModule>& effect,
594                                          EffectHandle *handle,
595                                          bool unpinIfLast);
596
597                    // return values for hasAudioSession (bit field)
598                    enum effect_state {
599                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
600                                                // effect
601                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
602                                                // track
603                    };
604
605                    // get effect chain corresponding to session Id.
606                    sp<EffectChain> getEffectChain(int sessionId);
607                    // same as getEffectChain() but must be called with ThreadBase mutex locked
608                    sp<EffectChain> getEffectChain_l(int sessionId) const;
609                    // add an effect chain to the chain list (mEffectChains)
610        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
611                    // remove an effect chain from the chain list (mEffectChains)
612        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
613                    // lock all effect chains Mutexes. Must be called before releasing the
614                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
615                    // integrity of the chains during the process.
616                    // Also sets the parameter 'effectChains' to current value of mEffectChains.
617                    void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains);
618                    // unlock effect chains after process
619                    void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains);
620                    // set audio mode to all effect chains
621                    void setMode(audio_mode_t mode);
622                    // get effect module with corresponding ID on specified audio session
623                    sp<AudioFlinger::EffectModule> getEffect(int sessionId, int effectId);
624                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
625                    // add and effect module. Also creates the effect chain is none exists for
626                    // the effects audio session
627                    status_t addEffect_l(const sp< EffectModule>& effect);
628                    // remove and effect module. Also removes the effect chain is this was the last
629                    // effect
630                    void removeEffect_l(const sp< EffectModule>& effect);
631                    // detach all tracks connected to an auxiliary effect
632        virtual     void detachAuxEffect_l(int effectId) {}
633                    // returns either EFFECT_SESSION if effects on this audio session exist in one
634                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
635                    virtual uint32_t hasAudioSession(int sessionId) const = 0;
636                    // the value returned by default implementation is not important as the
637                    // strategy is only meaningful for PlaybackThread which implements this method
638                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
639
640                    // suspend or restore effect according to the type of effect passed. a NULL
641                    // type pointer means suspend all effects in the session
642                    void setEffectSuspended(const effect_uuid_t *type,
643                                            bool suspend,
644                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
645                    // check if some effects must be suspended/restored when an effect is enabled
646                    // or disabled
647                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
648                                                     bool enabled,
649                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
650                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
651                                                       bool enabled,
652                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
653
654                    virtual status_t    setSyncEvent(const sp<SyncEvent>& event) = 0;
655                    virtual bool        isValidSyncEvent(const sp<SyncEvent>& event) const = 0;
656
657
658        mutable     Mutex                   mLock;
659
660    protected:
661
662                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
663                    class SuspendedSessionDesc : public RefBase {
664                    public:
665                        SuspendedSessionDesc() : mRefCount(0) {}
666
667                        int mRefCount;          // number of active suspend requests
668                        effect_uuid_t mType;    // effect type UUID
669                    };
670
671                    void        acquireWakeLock();
672                    void        acquireWakeLock_l();
673                    void        releaseWakeLock();
674                    void        releaseWakeLock_l();
675                    void setEffectSuspended_l(const effect_uuid_t *type,
676                                              bool suspend,
677                                              int sessionId);
678                    // updated mSuspendedSessions when an effect suspended or restored
679                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
680                                                          bool suspend,
681                                                          int sessionId);
682                    // check if some effects must be suspended when an effect chain is added
683                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
684
685        friend class AudioFlinger;      // for mEffectChains
686
687                    const type_t            mType;
688
689                    // Used by parameters, config events, addTrack_l, exit
690                    Condition               mWaitWorkCV;
691
692                    const sp<AudioFlinger>  mAudioFlinger;
693                    uint32_t                mSampleRate;
694                    size_t                  mFrameCount;       // output HAL, direct output, record
695                    size_t                  mNormalFrameCount; // normal mixer and effects
696                    audio_channel_mask_t    mChannelMask;
697                    uint16_t                mChannelCount;
698                    size_t                  mFrameSize;
699                    audio_format_t          mFormat;
700
701                    // Parameter sequence by client: binder thread calling setParameters():
702                    //  1. Lock mLock
703                    //  2. Append to mNewParameters
704                    //  3. mWaitWorkCV.signal
705                    //  4. mParamCond.waitRelative with timeout
706                    //  5. read mParamStatus
707                    //  6. mWaitWorkCV.signal
708                    //  7. Unlock
709                    //
710                    // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
711                    // 1. Lock mLock
712                    // 2. If there is an entry in mNewParameters proceed ...
713                    // 2. Read first entry in mNewParameters
714                    // 3. Process
715                    // 4. Remove first entry from mNewParameters
716                    // 5. Set mParamStatus
717                    // 6. mParamCond.signal
718                    // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
719                    // 8. Unlock
720                    Condition               mParamCond;
721                    Vector<String8>         mNewParameters;
722                    status_t                mParamStatus;
723
724                    Vector<ConfigEvent *>     mConfigEvents;
725
726                    // These fields are written and read by thread itself without lock or barrier,
727                    // and read by other threads without lock or barrier via standby() , outDevice()
728                    // and inDevice().
729                    // Because of the absence of a lock or barrier, any other thread that reads
730                    // these fields must use the information in isolation, or be prepared to deal
731                    // with possibility that it might be inconsistent with other information.
732                    bool                    mStandby;   // Whether thread is currently in standby.
733                    audio_devices_t         mOutDevice;   // output device
734                    audio_devices_t         mInDevice;    // input device
735                    audio_source_t          mAudioSource; // (see audio.h, audio_source_t)
736
737                    const audio_io_handle_t mId;
738                    Vector< sp<EffectChain> > mEffectChains;
739
740                    static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
741                    char                    mName[kNameLength];
742                    sp<IPowerManager>       mPowerManager;
743                    sp<IBinder>             mWakeLockToken;
744                    const sp<PMDeathRecipient> mDeathRecipient;
745                    // list of suspended effects per session and per type. The first vector is
746                    // keyed by session ID, the second by type UUID timeLow field
747                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >  mSuspendedSessions;
748    };
749
750    struct  stream_type_t {
751        stream_type_t()
752            :   volume(1.0f),
753                mute(false)
754        {
755        }
756        float       volume;
757        bool        mute;
758    };
759
760    // --- PlaybackThread ---
761    class PlaybackThread : public ThreadBase {
762    public:
763
764        enum mixer_state {
765            MIXER_IDLE,             // no active tracks
766            MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
767            MIXER_TRACKS_READY      // at least one active track, and at least one track has data
768            // standby mode does not have an enum value
769            // suspend by audio policy manager is orthogonal to mixer state
770        };
771
772        // playback track
773        class Track : public TrackBase, public VolumeProvider {
774        public:
775                                Track(  PlaybackThread *thread,
776                                        const sp<Client>& client,
777                                        audio_stream_type_t streamType,
778                                        uint32_t sampleRate,
779                                        audio_format_t format,
780                                        audio_channel_mask_t channelMask,
781                                        int frameCount,
782                                        const sp<IMemory>& sharedBuffer,
783                                        int sessionId,
784                                        IAudioFlinger::track_flags_t flags);
785            virtual             ~Track();
786
787            static  void        appendDumpHeader(String8& result);
788                    void        dump(char* buffer, size_t size);
789            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
790                                     int triggerSession = 0);
791            virtual void        stop();
792                    void        pause();
793
794                    void        flush();
795                    void        destroy();
796                    void        mute(bool);
797                    int         name() const { return mName; }
798
799                    audio_stream_type_t streamType() const {
800                        return mStreamType;
801                    }
802                    status_t    attachAuxEffect(int EffectId);
803                    void        setAuxBuffer(int EffectId, int32_t *buffer);
804                    int32_t     *auxBuffer() const { return mAuxBuffer; }
805                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
806                    int16_t     *mainBuffer() const { return mMainBuffer; }
807                    int         auxEffectId() const { return mAuxEffectId; }
808
809        // implement FastMixerState::VolumeProvider interface
810            virtual uint32_t    getVolumeLR();
811            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
812
813        protected:
814            // for numerous
815            friend class PlaybackThread;
816            friend class MixerThread;
817            friend class DirectOutputThread;
818
819                                Track(const Track&);
820                                Track& operator = (const Track&);
821
822            // AudioBufferProvider interface
823            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
824            // releaseBuffer() not overridden
825
826            virtual size_t framesReady() const;
827
828            bool isMuted() const { return mMute; }
829            bool isPausing() const {
830                return mState == PAUSING;
831            }
832            bool isPaused() const {
833                return mState == PAUSED;
834            }
835            bool isResuming() const {
836                return mState == RESUMING;
837            }
838            bool isReady() const;
839            void setPaused() { mState = PAUSED; }
840            void reset();
841
842            bool isOutputTrack() const {
843                return (mStreamType == AUDIO_STREAM_CNT);
844            }
845
846            sp<IMemory> sharedBuffer() const { return mSharedBuffer; }
847
848            bool presentationComplete(size_t framesWritten, size_t audioHalFrames);
849
850        public:
851            void triggerEvents(AudioSystem::sync_event_t type);
852            virtual bool isTimedTrack() const { return false; }
853            bool isFastTrack() const { return (mFlags & IAudioFlinger::TRACK_FAST) != 0; }
854
855        protected:
856
857            // written by Track::mute() called by binder thread(s), without a mutex or barrier.
858            // read by Track::isMuted() called by playback thread, also without a mutex or barrier.
859            // The lack of mutex or barrier is safe because the mute status is only used by itself.
860            bool                mMute;
861
862            // FILLED state is used for suppressing volume ramp at begin of playing
863            enum {FS_INVALID, FS_FILLING, FS_FILLED, FS_ACTIVE};
864            mutable uint8_t     mFillingUpStatus;
865            int8_t              mRetryCount;
866            const sp<IMemory>   mSharedBuffer;
867            bool                mResetDone;
868            const audio_stream_type_t mStreamType;
869            int                 mName;      // track name on the normal mixer,
870                                            // allocated statically at track creation time,
871                                            // and is even allocated (though unused) for fast tracks
872                                            // FIXME don't allocate track name for fast tracks
873            int16_t             *mMainBuffer;
874            int32_t             *mAuxBuffer;
875            int                 mAuxEffectId;
876            bool                mHasVolumeController;
877            size_t              mPresentationCompleteFrames; // number of frames written to the audio HAL
878                                                       // when this track will be fully rendered
879        private:
880            IAudioFlinger::track_flags_t mFlags;
881
882            // The following fields are only for fast tracks, and should be in a subclass
883            int                 mFastIndex; // index within FastMixerState::mFastTracks[];
884                                            // either mFastIndex == -1 if not isFastTrack()
885                                            // or 0 < mFastIndex < FastMixerState::kMaxFast because
886                                            // index 0 is reserved for normal mixer's submix;
887                                            // index is allocated statically at track creation time
888                                            // but the slot is only used if track is active
889            FastTrackUnderruns  mObservedUnderruns; // Most recently observed value of
890                                            // mFastMixerDumpState.mTracks[mFastIndex].mUnderruns
891            uint32_t            mUnderrunCount; // Counter of total number of underruns, never reset
892            volatile float      mCachedVolume;  // combined master volume and stream type volume;
893                                                // 'volatile' means accessed without lock or
894                                                // barrier, but is read/written atomically
895        };  // end of Track
896
897        class TimedTrack : public Track {
898          public:
899            static sp<TimedTrack> create(PlaybackThread *thread,
900                                         const sp<Client>& client,
901                                         audio_stream_type_t streamType,
902                                         uint32_t sampleRate,
903                                         audio_format_t format,
904                                         audio_channel_mask_t channelMask,
905                                         int frameCount,
906                                         const sp<IMemory>& sharedBuffer,
907                                         int sessionId);
908            virtual ~TimedTrack();
909
910            class TimedBuffer {
911              public:
912                TimedBuffer();
913                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
914                const sp<IMemory>& buffer() const { return mBuffer; }
915                int64_t pts() const { return mPTS; }
916                uint32_t position() const { return mPosition; }
917                void setPosition(uint32_t pos) { mPosition = pos; }
918              private:
919                sp<IMemory> mBuffer;
920                int64_t     mPTS;
921                uint32_t    mPosition;
922            };
923
924            // Mixer facing methods.
925            virtual bool isTimedTrack() const { return true; }
926            virtual size_t framesReady() const;
927
928            // AudioBufferProvider interface
929            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
930                                           int64_t pts);
931            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
932
933            // Client/App facing methods.
934            status_t    allocateTimedBuffer(size_t size,
935                                            sp<IMemory>* buffer);
936            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
937                                         int64_t pts);
938            status_t    setMediaTimeTransform(const LinearTransform& xform,
939                                              TimedAudioTrack::TargetTimeline target);
940
941          private:
942            TimedTrack(PlaybackThread *thread,
943                       const sp<Client>& client,
944                       audio_stream_type_t streamType,
945                       uint32_t sampleRate,
946                       audio_format_t format,
947                       audio_channel_mask_t channelMask,
948                       int frameCount,
949                       const sp<IMemory>& sharedBuffer,
950                       int sessionId);
951
952            void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer);
953            void timedYieldSilence_l(uint32_t numFrames,
954                                     AudioBufferProvider::Buffer* buffer);
955            void trimTimedBufferQueue_l();
956            void trimTimedBufferQueueHead_l(const char* logTag);
957            void updateFramesPendingAfterTrim_l(const TimedBuffer& buf,
958                                                const char* logTag);
959
960            uint64_t            mLocalTimeFreq;
961            LinearTransform     mLocalTimeToSampleTransform;
962            LinearTransform     mMediaTimeToSampleTransform;
963            sp<MemoryDealer>    mTimedMemoryDealer;
964
965            Vector<TimedBuffer> mTimedBufferQueue;
966            bool                mQueueHeadInFlight;
967            bool                mTrimQueueHeadOnRelease;
968            uint32_t            mFramesPendingInQueue;
969
970            uint8_t*            mTimedSilenceBuffer;
971            uint32_t            mTimedSilenceBufferSize;
972            mutable Mutex       mTimedBufferQueueLock;
973            bool                mTimedAudioOutputOnTime;
974            CCHelper            mCCHelper;
975
976            Mutex               mMediaTimeTransformLock;
977            LinearTransform     mMediaTimeTransform;
978            bool                mMediaTimeTransformValid;
979            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
980        };
981
982
983        // playback track
984        class OutputTrack : public Track {
985        public:
986
987            class Buffer: public AudioBufferProvider::Buffer {
988            public:
989                int16_t *mBuffer;
990            };
991
992                                OutputTrack(PlaybackThread *thread,
993                                        DuplicatingThread *sourceThread,
994                                        uint32_t sampleRate,
995                                        audio_format_t format,
996                                        audio_channel_mask_t channelMask,
997                                        int frameCount);
998            virtual             ~OutputTrack();
999
1000            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
1001                                     int triggerSession = 0);
1002            virtual void        stop();
1003                    bool        write(int16_t* data, uint32_t frames);
1004                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
1005                    bool        isActive() const { return mActive; }
1006            const wp<ThreadBase>& thread() const { return mThread; }
1007
1008        private:
1009
1010            enum {
1011                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
1012            };
1013
1014            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
1015            void                clearBufferQueue();
1016
1017            // Maximum number of pending buffers allocated by OutputTrack::write()
1018            static const uint8_t kMaxOverFlowBuffers = 10;
1019
1020            Vector < Buffer* >          mBufferQueue;
1021            AudioBufferProvider::Buffer mOutBuffer;
1022            bool                        mActive;
1023            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
1024        };  // end of OutputTrack
1025
1026        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1027                        audio_io_handle_t id, audio_devices_t device, type_t type);
1028        virtual             ~PlaybackThread();
1029
1030                    void        dump(int fd, const Vector<String16>& args);
1031
1032        // Thread virtuals
1033        virtual     status_t    readyToRun();
1034        virtual     bool        threadLoop();
1035
1036        // RefBase
1037        virtual     void        onFirstRef();
1038
1039protected:
1040        // Code snippets that were lifted up out of threadLoop()
1041        virtual     void        threadLoop_mix() = 0;
1042        virtual     void        threadLoop_sleepTime() = 0;
1043        virtual     void        threadLoop_write();
1044        virtual     void        threadLoop_standby();
1045        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
1046
1047                    // prepareTracks_l reads and writes mActiveTracks, and returns
1048                    // the pending set of tracks to remove via Vector 'tracksToRemove'.  The caller
1049                    // is responsible for clearing or destroying this Vector later on, when it
1050                    // is safe to do so. That will drop the final ref count and destroy the tracks.
1051        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
1052
1053public:
1054
1055        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
1056
1057                    // return estimated latency in milliseconds, as reported by HAL
1058                    uint32_t    latency() const;
1059                    // same, but lock must already be held
1060                    uint32_t    latency_l() const;
1061
1062                    void        setMasterVolume(float value);
1063                    void        setMasterMute(bool muted);
1064
1065                    void        setStreamVolume(audio_stream_type_t stream, float value);
1066                    void        setStreamMute(audio_stream_type_t stream, bool muted);
1067
1068                    float       streamVolume(audio_stream_type_t stream) const;
1069
1070                    sp<Track>   createTrack_l(
1071                                    const sp<AudioFlinger::Client>& client,
1072                                    audio_stream_type_t streamType,
1073                                    uint32_t sampleRate,
1074                                    audio_format_t format,
1075                                    audio_channel_mask_t channelMask,
1076                                    int frameCount,
1077                                    const sp<IMemory>& sharedBuffer,
1078                                    int sessionId,
1079                                    IAudioFlinger::track_flags_t flags,
1080                                    pid_t tid,
1081                                    status_t *status);
1082
1083                    AudioStreamOut* getOutput() const;
1084                    AudioStreamOut* clearOutput();
1085                    virtual audio_stream_t* stream() const;
1086
1087                    // a very large number of suspend() will eventually wraparound, but unlikely
1088                    void        suspend() { (void) android_atomic_inc(&mSuspended); }
1089                    void        restore()
1090                                    {
1091                                        // if restore() is done without suspend(), get back into
1092                                        // range so that the next suspend() will operate correctly
1093                                        if (android_atomic_dec(&mSuspended) <= 0) {
1094                                            android_atomic_release_store(0, &mSuspended);
1095                                        }
1096                                    }
1097                    bool        isSuspended() const
1098                                    { return android_atomic_acquire_load(&mSuspended) > 0; }
1099
1100        virtual     String8     getParameters(const String8& keys);
1101        virtual     void        audioConfigChanged_l(int event, int param = 0);
1102                    status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
1103                    int16_t     *mixBuffer() const { return mMixBuffer; };
1104
1105        virtual     void detachAuxEffect_l(int effectId);
1106                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
1107                            int EffectId);
1108                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
1109                            int EffectId);
1110
1111                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1112                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1113                    virtual uint32_t hasAudioSession(int sessionId) const;
1114                    virtual uint32_t getStrategyForSession_l(int sessionId);
1115
1116
1117                    virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1118                    virtual bool     isValidSyncEvent(const sp<SyncEvent>& event) const;
1119                            void     invalidateTracks(audio_stream_type_t streamType);
1120
1121
1122    protected:
1123        int16_t*                        mMixBuffer;
1124
1125        // suspend count, > 0 means suspended.  While suspended, the thread continues to pull from
1126        // tracks and mix, but doesn't write to HAL.  A2DP and SCO HAL implementations can't handle
1127        // concurrent use of both of them, so Audio Policy Service suspends one of the threads to
1128        // workaround that restriction.
1129        // 'volatile' means accessed via atomic operations and no lock.
1130        volatile int32_t                mSuspended;
1131
1132        int                             mBytesWritten;
1133    private:
1134        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
1135        // PlaybackThread needs to find out if master-muted, it checks it's local
1136        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
1137        bool                            mMasterMute;
1138                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
1139    protected:
1140        SortedVector< wp<Track> >       mActiveTracks;  // FIXME check if this could be sp<>
1141
1142        // Allocate a track name for a given channel mask.
1143        //   Returns name >= 0 if successful, -1 on failure.
1144        virtual int             getTrackName_l(audio_channel_mask_t channelMask, int sessionId) = 0;
1145        virtual void            deleteTrackName_l(int name) = 0;
1146
1147        // Time to sleep between cycles when:
1148        virtual uint32_t        activeSleepTimeUs() const;      // mixer state MIXER_TRACKS_ENABLED
1149        virtual uint32_t        idleSleepTimeUs() const = 0;    // mixer state MIXER_IDLE
1150        virtual uint32_t        suspendSleepTimeUs() const = 0; // audio policy manager suspended us
1151        // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write()
1152        // No sleep in standby mode; waits on a condition
1153
1154        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
1155                    void        checkSilentMode_l();
1156
1157        // Non-trivial for DUPLICATING only
1158        virtual     void        saveOutputTracks() { }
1159        virtual     void        clearOutputTracks() { }
1160
1161        // Cache various calculated values, at threadLoop() entry and after a parameter change
1162        virtual     void        cacheParameters_l();
1163
1164        virtual     uint32_t    correctLatency(uint32_t latency) const;
1165
1166    private:
1167
1168        friend class AudioFlinger;      // for numerous
1169
1170        PlaybackThread(const Client&);
1171        PlaybackThread& operator = (const PlaybackThread&);
1172
1173        status_t    addTrack_l(const sp<Track>& track);
1174        void        destroyTrack_l(const sp<Track>& track);
1175        void        removeTrack_l(const sp<Track>& track);
1176
1177        void        readOutputParameters();
1178
1179        virtual void dumpInternals(int fd, const Vector<String16>& args);
1180        void        dumpTracks(int fd, const Vector<String16>& args);
1181
1182        SortedVector< sp<Track> >       mTracks;
1183        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
1184        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
1185        AudioStreamOut                  *mOutput;
1186
1187        float                           mMasterVolume;
1188        nsecs_t                         mLastWriteTime;
1189        int                             mNumWrites;
1190        int                             mNumDelayedWrites;
1191        bool                            mInWrite;
1192
1193        // FIXME rename these former local variables of threadLoop to standard "m" names
1194        nsecs_t                         standbyTime;
1195        size_t                          mixBufferSize;
1196
1197        // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
1198        uint32_t                        activeSleepTime;
1199        uint32_t                        idleSleepTime;
1200
1201        uint32_t                        sleepTime;
1202
1203        // mixer status returned by prepareTracks_l()
1204        mixer_state                     mMixerStatus; // current cycle
1205                                                      // previous cycle when in prepareTracks_l()
1206        mixer_state                     mMixerStatusIgnoringFastTracks;
1207                                                      // FIXME or a separate ready state per track
1208
1209        // FIXME move these declarations into the specific sub-class that needs them
1210        // MIXER only
1211        uint32_t                        sleepTimeShift;
1212
1213        // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
1214        nsecs_t                         standbyDelay;
1215
1216        // MIXER only
1217        nsecs_t                         maxPeriod;
1218
1219        // DUPLICATING only
1220        uint32_t                        writeFrames;
1221
1222    private:
1223        // The HAL output sink is treated as non-blocking, but current implementation is blocking
1224        sp<NBAIO_Sink>          mOutputSink;
1225        // If a fast mixer is present, the blocking pipe sink, otherwise clear
1226        sp<NBAIO_Sink>          mPipeSink;
1227        // The current sink for the normal mixer to write it's (sub)mix, mOutputSink or mPipeSink
1228        sp<NBAIO_Sink>          mNormalSink;
1229        // For dumpsys
1230        sp<NBAIO_Sink>          mTeeSink;
1231        sp<NBAIO_Source>        mTeeSource;
1232        uint32_t                mScreenState;   // cached copy of gScreenState
1233    public:
1234        virtual     bool        hasFastMixer() const = 0;
1235        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const
1236                                    { FastTrackUnderruns dummy; return dummy; }
1237
1238    protected:
1239                    // accessed by both binder threads and within threadLoop(), lock on mutex needed
1240                    unsigned    mFastTrackAvailMask;    // bit i set if fast track [i] is available
1241
1242    };
1243
1244    class MixerThread : public PlaybackThread {
1245    public:
1246        MixerThread (const sp<AudioFlinger>& audioFlinger,
1247                     AudioStreamOut* output,
1248                     audio_io_handle_t id,
1249                     audio_devices_t device,
1250                     type_t type = MIXER);
1251        virtual             ~MixerThread();
1252
1253        // Thread virtuals
1254
1255        virtual     bool        checkForNewParameters_l();
1256        virtual     void        dumpInternals(int fd, const Vector<String16>& args);
1257
1258    protected:
1259        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1260        virtual     int         getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
1261        virtual     void        deleteTrackName_l(int name);
1262        virtual     uint32_t    idleSleepTimeUs() const;
1263        virtual     uint32_t    suspendSleepTimeUs() const;
1264        virtual     void        cacheParameters_l();
1265
1266        // threadLoop snippets
1267        virtual     void        threadLoop_write();
1268        virtual     void        threadLoop_standby();
1269        virtual     void        threadLoop_mix();
1270        virtual     void        threadLoop_sleepTime();
1271        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
1272        virtual     uint32_t    correctLatency(uint32_t latency) const;
1273
1274                    AudioMixer* mAudioMixer;    // normal mixer
1275    private:
1276                    // one-time initialization, no locks required
1277                    FastMixer*  mFastMixer;         // non-NULL if there is also a fast mixer
1278                    sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread
1279
1280                    // contents are not guaranteed to be consistent, no locks required
1281                    FastMixerDumpState mFastMixerDumpState;
1282#ifdef STATE_QUEUE_DUMP
1283                    StateQueueObserverDump mStateQueueObserverDump;
1284                    StateQueueMutatorDump  mStateQueueMutatorDump;
1285#endif
1286                    AudioWatchdogDump mAudioWatchdogDump;
1287
1288                    // accessible only within the threadLoop(), no locks required
1289                    //          mFastMixer->sq()    // for mutating and pushing state
1290                    int32_t     mFastMixerFutex;    // for cold idle
1291
1292    public:
1293        virtual     bool        hasFastMixer() const { return mFastMixer != NULL; }
1294        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const {
1295                                  ALOG_ASSERT(fastIndex < FastMixerState::kMaxFastTracks);
1296                                  return mFastMixerDumpState.mTracks[fastIndex].mUnderruns;
1297                                }
1298    };
1299
1300    class DirectOutputThread : public PlaybackThread {
1301    public:
1302
1303        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1304                            audio_io_handle_t id, audio_devices_t device);
1305        virtual                 ~DirectOutputThread();
1306
1307        // Thread virtuals
1308
1309        virtual     bool        checkForNewParameters_l();
1310
1311    protected:
1312        virtual     int         getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
1313        virtual     void        deleteTrackName_l(int name);
1314        virtual     uint32_t    activeSleepTimeUs() const;
1315        virtual     uint32_t    idleSleepTimeUs() const;
1316        virtual     uint32_t    suspendSleepTimeUs() const;
1317        virtual     void        cacheParameters_l();
1318
1319        // threadLoop snippets
1320        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1321        virtual     void        threadLoop_mix();
1322        virtual     void        threadLoop_sleepTime();
1323
1324        // volumes last sent to audio HAL with stream->set_volume()
1325        float mLeftVolFloat;
1326        float mRightVolFloat;
1327
1328private:
1329        // prepareTracks_l() tells threadLoop_mix() the name of the single active track
1330        sp<Track>               mActiveTrack;
1331    public:
1332        virtual     bool        hasFastMixer() const { return false; }
1333    };
1334
1335    class DuplicatingThread : public MixerThread {
1336    public:
1337        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1338                           audio_io_handle_t id);
1339        virtual                 ~DuplicatingThread();
1340
1341        // Thread virtuals
1342                    void        addOutputTrack(MixerThread* thread);
1343                    void        removeOutputTrack(MixerThread* thread);
1344                    uint32_t    waitTimeMs() const { return mWaitTimeMs; }
1345    protected:
1346        virtual     uint32_t    activeSleepTimeUs() const;
1347
1348    private:
1349                    bool        outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks);
1350    protected:
1351        // threadLoop snippets
1352        virtual     void        threadLoop_mix();
1353        virtual     void        threadLoop_sleepTime();
1354        virtual     void        threadLoop_write();
1355        virtual     void        threadLoop_standby();
1356        virtual     void        cacheParameters_l();
1357
1358    private:
1359        // called from threadLoop, addOutputTrack, removeOutputTrack
1360        virtual     void        updateWaitTime_l();
1361    protected:
1362        virtual     void        saveOutputTracks();
1363        virtual     void        clearOutputTracks();
1364    private:
1365
1366                    uint32_t    mWaitTimeMs;
1367        SortedVector < sp<OutputTrack> >  outputTracks;
1368        SortedVector < sp<OutputTrack> >  mOutputTracks;
1369    public:
1370        virtual     bool        hasFastMixer() const { return false; }
1371    };
1372
1373              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1374              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1375              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1376              // no range check, AudioFlinger::mLock held
1377              bool streamMute_l(audio_stream_type_t stream) const
1378                                { return mStreamTypes[stream].mute; }
1379              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
1380              float streamVolume_l(audio_stream_type_t stream) const
1381                                { return mStreamTypes[stream].volume; }
1382              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
1383
1384              // allocate an audio_io_handle_t, session ID, or effect ID
1385              uint32_t nextUniqueId();
1386
1387              status_t moveEffectChain_l(int sessionId,
1388                                     PlaybackThread *srcThread,
1389                                     PlaybackThread *dstThread,
1390                                     bool reRegister);
1391              // return thread associated with primary hardware device, or NULL
1392              PlaybackThread *primaryPlaybackThread_l() const;
1393              audio_devices_t primaryOutputDevice_l() const;
1394
1395              sp<PlaybackThread> getEffectThread_l(int sessionId, int EffectId);
1396
1397    // server side of the client's IAudioTrack
1398    class TrackHandle : public android::BnAudioTrack {
1399    public:
1400                            TrackHandle(const sp<PlaybackThread::Track>& track);
1401        virtual             ~TrackHandle();
1402        virtual sp<IMemory> getCblk() const;
1403        virtual status_t    start();
1404        virtual void        stop();
1405        virtual void        flush();
1406        virtual void        mute(bool);
1407        virtual void        pause();
1408        virtual status_t    attachAuxEffect(int effectId);
1409        virtual status_t    allocateTimedBuffer(size_t size,
1410                                                sp<IMemory>* buffer);
1411        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1412                                             int64_t pts);
1413        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1414                                                  int target);
1415        virtual status_t onTransact(
1416            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1417    private:
1418        const sp<PlaybackThread::Track> mTrack;
1419    };
1420
1421                void        removeClient_l(pid_t pid);
1422                void        removeNotificationClient(pid_t pid);
1423
1424
1425    // record thread
1426    class RecordThread : public ThreadBase, public AudioBufferProvider
1427                            // derives from AudioBufferProvider interface for use by resampler
1428    {
1429    public:
1430
1431        // record track
1432        class RecordTrack : public TrackBase {
1433        public:
1434                                RecordTrack(RecordThread *thread,
1435                                        const sp<Client>& client,
1436                                        uint32_t sampleRate,
1437                                        audio_format_t format,
1438                                        audio_channel_mask_t channelMask,
1439                                        int frameCount,
1440                                        int sessionId);
1441            virtual             ~RecordTrack();
1442
1443            virtual status_t    start(AudioSystem::sync_event_t event, int triggerSession);
1444            virtual void        stop();
1445
1446                    void        destroy();
1447
1448                    // clear the buffer overflow flag
1449                    void        clearOverflow() { mOverflow = false; }
1450                    // set the buffer overflow flag and return previous value
1451                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
1452
1453            static  void        appendDumpHeader(String8& result);
1454                    void        dump(char* buffer, size_t size);
1455
1456        private:
1457            friend class AudioFlinger;  // for mState
1458
1459                                RecordTrack(const RecordTrack&);
1460                                RecordTrack& operator = (const RecordTrack&);
1461
1462            // AudioBufferProvider interface
1463            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
1464            // releaseBuffer() not overridden
1465
1466            bool                mOverflow;  // overflow on most recent attempt to fill client buffer
1467        };
1468
1469                RecordThread(const sp<AudioFlinger>& audioFlinger,
1470                        AudioStreamIn *input,
1471                        uint32_t sampleRate,
1472                        audio_channel_mask_t channelMask,
1473                        audio_io_handle_t id,
1474                        audio_devices_t device);
1475                virtual     ~RecordThread();
1476
1477        // no addTrack_l ?
1478        void        destroyTrack_l(const sp<RecordTrack>& track);
1479        void        removeTrack_l(const sp<RecordTrack>& track);
1480
1481        void        dumpInternals(int fd, const Vector<String16>& args);
1482        void        dumpTracks(int fd, const Vector<String16>& args);
1483
1484        // Thread virtuals
1485        virtual bool        threadLoop();
1486        virtual status_t    readyToRun();
1487
1488        // RefBase
1489        virtual void        onFirstRef();
1490
1491        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1492                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1493                        const sp<AudioFlinger::Client>& client,
1494                        uint32_t sampleRate,
1495                        audio_format_t format,
1496                        audio_channel_mask_t channelMask,
1497                        int frameCount,
1498                        int sessionId,
1499                        IAudioFlinger::track_flags_t flags,
1500                        pid_t tid,
1501                        status_t *status);
1502
1503                status_t    start(RecordTrack* recordTrack,
1504                                  AudioSystem::sync_event_t event,
1505                                  int triggerSession);
1506
1507                // ask the thread to stop the specified track, and
1508                // return true if the caller should then do it's part of the stopping process
1509                bool        stop_l(RecordTrack* recordTrack);
1510
1511                void        dump(int fd, const Vector<String16>& args);
1512                AudioStreamIn* clearInput();
1513                virtual audio_stream_t* stream() const;
1514
1515        // AudioBufferProvider interface
1516        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1517        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1518
1519        virtual bool        checkForNewParameters_l();
1520        virtual String8     getParameters(const String8& keys);
1521        virtual void        audioConfigChanged_l(int event, int param = 0);
1522                void        readInputParameters();
1523        virtual unsigned int  getInputFramesLost();
1524
1525        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1526        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1527        virtual uint32_t hasAudioSession(int sessionId) const;
1528
1529                // Return the set of unique session IDs across all tracks.
1530                // The keys are the session IDs, and the associated values are meaningless.
1531                // FIXME replace by Set [and implement Bag/Multiset for other uses].
1532                KeyedVector<int, bool> sessionIds() const;
1533
1534        virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1535        virtual bool     isValidSyncEvent(const sp<SyncEvent>& event) const;
1536
1537        static void syncStartEventCallback(const wp<SyncEvent>& event);
1538               void handleSyncStartEvent(const sp<SyncEvent>& event);
1539
1540    private:
1541                void clearSyncStartEvent();
1542
1543                // Enter standby if not already in standby, and set mStandby flag
1544                void standby();
1545
1546                // Call the HAL standby method unconditionally, and don't change mStandby flag
1547                void inputStandBy();
1548
1549                AudioStreamIn                       *mInput;
1550                SortedVector < sp<RecordTrack> >    mTracks;
1551                // mActiveTrack has dual roles:  it indicates the current active track, and
1552                // is used together with mStartStopCond to indicate start()/stop() progress
1553                sp<RecordTrack>                     mActiveTrack;
1554                Condition                           mStartStopCond;
1555                AudioResampler                      *mResampler;
1556                int32_t                             *mRsmpOutBuffer;
1557                int16_t                             *mRsmpInBuffer;
1558                size_t                              mRsmpInIndex;
1559                size_t                              mInputBytes;
1560                const int                           mReqChannelCount;
1561                const uint32_t                      mReqSampleRate;
1562                ssize_t                             mBytesRead;
1563                // sync event triggering actual audio capture. Frames read before this event will
1564                // be dropped and therefore not read by the application.
1565                sp<SyncEvent>                       mSyncStartEvent;
1566                // number of captured frames to drop after the start sync event has been received.
1567                // when < 0, maximum frames to drop before starting capture even if sync event is
1568                // not received
1569                ssize_t                             mFramestoDrop;
1570    };
1571
1572    // server side of the client's IAudioRecord
1573    class RecordHandle : public android::BnAudioRecord {
1574    public:
1575        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1576        virtual             ~RecordHandle();
1577        virtual sp<IMemory> getCblk() const;
1578        virtual status_t    start(int /*AudioSystem::sync_event_t*/ event, int triggerSession);
1579        virtual void        stop();
1580        virtual status_t onTransact(
1581            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1582    private:
1583        const sp<RecordThread::RecordTrack> mRecordTrack;
1584
1585        // for use from destructor
1586        void                stop_nonvirtual();
1587    };
1588
1589    //--- Audio Effect Management
1590
1591    // EffectModule and EffectChain classes both have their own mutex to protect
1592    // state changes or resource modifications. Always respect the following order
1593    // if multiple mutexes must be acquired to avoid cross deadlock:
1594    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1595
1596    // The EffectModule class is a wrapper object controlling the effect engine implementation
1597    // in the effect library. It prevents concurrent calls to process() and command() functions
1598    // from different client threads. It keeps a list of EffectHandle objects corresponding
1599    // to all client applications using this effect and notifies applications of effect state,
1600    // control or parameter changes. It manages the activation state machine to send appropriate
1601    // reset, enable, disable commands to effect engine and provide volume
1602    // ramping when effects are activated/deactivated.
1603    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1604    // the attached track(s) to accumulate their auxiliary channel.
1605    class EffectModule: public RefBase {
1606    public:
1607        EffectModule(ThreadBase *thread,
1608                        const wp<AudioFlinger::EffectChain>& chain,
1609                        effect_descriptor_t *desc,
1610                        int id,
1611                        int sessionId);
1612        virtual ~EffectModule();
1613
1614        enum effect_state {
1615            IDLE,
1616            RESTART,
1617            STARTING,
1618            ACTIVE,
1619            STOPPING,
1620            STOPPED,
1621            DESTROYED
1622        };
1623
1624        int         id() const { return mId; }
1625        void process();
1626        void updateState();
1627        status_t command(uint32_t cmdCode,
1628                         uint32_t cmdSize,
1629                         void *pCmdData,
1630                         uint32_t *replySize,
1631                         void *pReplyData);
1632
1633        void reset_l();
1634        status_t configure();
1635        status_t init();
1636        effect_state state() const {
1637            return mState;
1638        }
1639        uint32_t status() {
1640            return mStatus;
1641        }
1642        int sessionId() const {
1643            return mSessionId;
1644        }
1645        status_t    setEnabled(bool enabled);
1646        status_t    setEnabled_l(bool enabled);
1647        bool isEnabled() const;
1648        bool isProcessEnabled() const;
1649
1650        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1651        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1652        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1653        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1654        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1655        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1656        const wp<ThreadBase>& thread() { return mThread; }
1657
1658        status_t addHandle(EffectHandle *handle);
1659        size_t disconnect(EffectHandle *handle, bool unpinIfLast);
1660        size_t removeHandle(EffectHandle *handle);
1661
1662        const effect_descriptor_t& desc() const { return mDescriptor; }
1663        wp<EffectChain>&     chain() { return mChain; }
1664
1665        status_t         setDevice(audio_devices_t device);
1666        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1667        status_t         setMode(audio_mode_t mode);
1668        status_t         setAudioSource(audio_source_t source);
1669        status_t         start();
1670        status_t         stop();
1671        void             setSuspended(bool suspended);
1672        bool             suspended() const;
1673
1674        EffectHandle*    controlHandle_l();
1675
1676        bool             isPinned() const { return mPinned; }
1677        void             unPin() { mPinned = false; }
1678        bool             purgeHandles();
1679        void             lock() { mLock.lock(); }
1680        void             unlock() { mLock.unlock(); }
1681
1682        void             dump(int fd, const Vector<String16>& args);
1683
1684    protected:
1685        friend class AudioFlinger;      // for mHandles
1686        bool                mPinned;
1687
1688        // Maximum time allocated to effect engines to complete the turn off sequence
1689        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1690
1691        EffectModule(const EffectModule&);
1692        EffectModule& operator = (const EffectModule&);
1693
1694        status_t start_l();
1695        status_t stop_l();
1696
1697mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1698        wp<ThreadBase>      mThread;    // parent thread
1699        wp<EffectChain>     mChain;     // parent effect chain
1700        const int           mId;        // this instance unique ID
1701        const int           mSessionId; // audio session ID
1702        const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1703        effect_config_t     mConfig;    // input and output audio configuration
1704        effect_handle_t  mEffectInterface; // Effect module C API
1705        status_t            mStatus;    // initialization status
1706        effect_state        mState;     // current activation state
1707        Vector<EffectHandle *> mHandles;    // list of client handles
1708                    // First handle in mHandles has highest priority and controls the effect module
1709        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1710                                        // sending disable command.
1711        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1712        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1713    };
1714
1715    // The EffectHandle class implements the IEffect interface. It provides resources
1716    // to receive parameter updates, keeps track of effect control
1717    // ownership and state and has a pointer to the EffectModule object it is controlling.
1718    // There is one EffectHandle object for each application controlling (or using)
1719    // an effect module.
1720    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1721    class EffectHandle: public android::BnEffect {
1722    public:
1723
1724        EffectHandle(const sp<EffectModule>& effect,
1725                const sp<AudioFlinger::Client>& client,
1726                const sp<IEffectClient>& effectClient,
1727                int32_t priority);
1728        virtual ~EffectHandle();
1729
1730        // IEffect
1731        virtual status_t enable();
1732        virtual status_t disable();
1733        virtual status_t command(uint32_t cmdCode,
1734                                 uint32_t cmdSize,
1735                                 void *pCmdData,
1736                                 uint32_t *replySize,
1737                                 void *pReplyData);
1738        virtual void disconnect();
1739    private:
1740                void disconnect(bool unpinIfLast);
1741    public:
1742        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1743        virtual status_t onTransact(uint32_t code, const Parcel& data,
1744                Parcel* reply, uint32_t flags);
1745
1746
1747        // Give or take control of effect module
1748        // - hasControl: true if control is given, false if removed
1749        // - signal: true client app should be signaled of change, false otherwise
1750        // - enabled: state of the effect when control is passed
1751        void setControl(bool hasControl, bool signal, bool enabled);
1752        void commandExecuted(uint32_t cmdCode,
1753                             uint32_t cmdSize,
1754                             void *pCmdData,
1755                             uint32_t replySize,
1756                             void *pReplyData);
1757        void setEnabled(bool enabled);
1758        bool enabled() const { return mEnabled; }
1759
1760        // Getters
1761        int id() const { return mEffect->id(); }
1762        int priority() const { return mPriority; }
1763        bool hasControl() const { return mHasControl; }
1764        sp<EffectModule> effect() const { return mEffect; }
1765        // destroyed_l() must be called with the associated EffectModule mLock held
1766        bool destroyed_l() const { return mDestroyed; }
1767
1768        void dump(char* buffer, size_t size);
1769
1770    protected:
1771        friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
1772        EffectHandle(const EffectHandle&);
1773        EffectHandle& operator =(const EffectHandle&);
1774
1775        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1776        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1777        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1778        sp<IMemory>         mCblkMemory;    // shared memory for control block
1779        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1780        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1781        int mPriority;                      // client application priority to control the effect
1782        bool mHasControl;                   // true if this handle is controlling the effect
1783        bool mEnabled;                      // cached enable state: needed when the effect is
1784                                            // restored after being suspended
1785        bool mDestroyed;                    // Set to true by destructor. Access with EffectModule
1786                                            // mLock held
1787    };
1788
1789    // the EffectChain class represents a group of effects associated to one audio session.
1790    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1791    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1792    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1793    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1794    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1795    // input buffer used by the track as accumulation buffer.
1796    class EffectChain: public RefBase {
1797    public:
1798        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1799        EffectChain(ThreadBase *thread, int sessionId);
1800        virtual ~EffectChain();
1801
1802        // special key used for an entry in mSuspendedEffects keyed vector
1803        // corresponding to a suspend all request.
1804        static const int        kKeyForSuspendAll = 0;
1805
1806        // minimum duration during which we force calling effect process when last track on
1807        // a session is stopped or removed to allow effect tail to be rendered
1808        static const int        kProcessTailDurationMs = 1000;
1809
1810        void process_l();
1811
1812        void lock() {
1813            mLock.lock();
1814        }
1815        void unlock() {
1816            mLock.unlock();
1817        }
1818
1819        status_t addEffect_l(const sp<EffectModule>& handle);
1820        size_t removeEffect_l(const sp<EffectModule>& handle);
1821
1822        int sessionId() const { return mSessionId; }
1823        void setSessionId(int sessionId) { mSessionId = sessionId; }
1824
1825        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1826        sp<EffectModule> getEffectFromId_l(int id);
1827        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1828        bool setVolume_l(uint32_t *left, uint32_t *right);
1829        void setDevice_l(audio_devices_t device);
1830        void setMode_l(audio_mode_t mode);
1831        void setAudioSource_l(audio_source_t source);
1832
1833        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1834            mInBuffer = buffer;
1835            mOwnInBuffer = ownsBuffer;
1836        }
1837        int16_t *inBuffer() const {
1838            return mInBuffer;
1839        }
1840        void setOutBuffer(int16_t *buffer) {
1841            mOutBuffer = buffer;
1842        }
1843        int16_t *outBuffer() const {
1844            return mOutBuffer;
1845        }
1846
1847        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1848        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1849        int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
1850
1851        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1852                                   mTailBufferCount = mMaxTailBuffers; }
1853        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1854        int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
1855
1856        uint32_t strategy() const { return mStrategy; }
1857        void setStrategy(uint32_t strategy)
1858                { mStrategy = strategy; }
1859
1860        // suspend effect of the given type
1861        void setEffectSuspended_l(const effect_uuid_t *type,
1862                                  bool suspend);
1863        // suspend all eligible effects
1864        void setEffectSuspendedAll_l(bool suspend);
1865        // check if effects should be suspend or restored when a given effect is enable or disabled
1866        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1867                                              bool enabled);
1868
1869        void clearInputBuffer();
1870
1871        void dump(int fd, const Vector<String16>& args);
1872
1873    protected:
1874        friend class AudioFlinger;  // for mThread, mEffects
1875        EffectChain(const EffectChain&);
1876        EffectChain& operator =(const EffectChain&);
1877
1878        class SuspendedEffectDesc : public RefBase {
1879        public:
1880            SuspendedEffectDesc() : mRefCount(0) {}
1881
1882            int mRefCount;
1883            effect_uuid_t mType;
1884            wp<EffectModule> mEffect;
1885        };
1886
1887        // get a list of effect modules to suspend when an effect of the type
1888        // passed is enabled.
1889        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1890
1891        // get an effect module if it is currently enable
1892        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1893        // true if the effect whose descriptor is passed can be suspended
1894        // OEMs can modify the rules implemented in this method to exclude specific effect
1895        // types or implementations from the suspend/restore mechanism.
1896        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1897
1898        void clearInputBuffer_l(sp<ThreadBase> thread);
1899
1900        wp<ThreadBase> mThread;     // parent mixer thread
1901        Mutex mLock;                // mutex protecting effect list
1902        Vector< sp<EffectModule> > mEffects; // list of effect modules
1903        int mSessionId;             // audio session ID
1904        int16_t *mInBuffer;         // chain input buffer
1905        int16_t *mOutBuffer;        // chain output buffer
1906
1907        // 'volatile' here means these are accessed with atomic operations instead of mutex
1908        volatile int32_t mActiveTrackCnt;    // number of active tracks connected
1909        volatile int32_t mTrackCnt;          // number of tracks connected
1910
1911        int32_t mTailBufferCount;   // current effect tail buffer count
1912        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1913        bool mOwnInBuffer;          // true if the chain owns its input buffer
1914        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1915        uint32_t mLeftVolume;       // previous volume on left channel
1916        uint32_t mRightVolume;      // previous volume on right channel
1917        uint32_t mNewLeftVolume;       // new volume on left channel
1918        uint32_t mNewRightVolume;      // new volume on right channel
1919        uint32_t mStrategy; // strategy for this effect chain
1920        // mSuspendedEffects lists all effects currently suspended in the chain.
1921        // Use effect type UUID timelow field as key. There is no real risk of identical
1922        // timeLow fields among effect type UUIDs.
1923        // Updated by updateSuspendedSessions_l() only.
1924        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1925    };
1926
1927    class AudioHwDevice {
1928    public:
1929        enum Flags {
1930            AHWD_CAN_SET_MASTER_VOLUME  = 0x1,
1931            AHWD_CAN_SET_MASTER_MUTE    = 0x2,
1932        };
1933
1934        AudioHwDevice(const char *moduleName,
1935                      audio_hw_device_t *hwDevice,
1936                      Flags flags)
1937            : mModuleName(strdup(moduleName))
1938            , mHwDevice(hwDevice)
1939            , mFlags(flags) { }
1940        /*virtual*/ ~AudioHwDevice() { free((void *)mModuleName); }
1941
1942        bool canSetMasterVolume() const {
1943            return (0 != (mFlags & AHWD_CAN_SET_MASTER_VOLUME));
1944        }
1945
1946        bool canSetMasterMute() const {
1947            return (0 != (mFlags & AHWD_CAN_SET_MASTER_MUTE));
1948        }
1949
1950        const char *moduleName() const { return mModuleName; }
1951        audio_hw_device_t *hwDevice() const { return mHwDevice; }
1952    private:
1953        const char * const mModuleName;
1954        audio_hw_device_t * const mHwDevice;
1955        Flags mFlags;
1956    };
1957
1958    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1959    // For emphasis, we could also make all pointers to them be "const *",
1960    // but that would clutter the code unnecessarily.
1961
1962    struct AudioStreamOut {
1963        AudioHwDevice* const audioHwDev;
1964        audio_stream_out_t* const stream;
1965
1966        audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
1967
1968        AudioStreamOut(AudioHwDevice *dev, audio_stream_out_t *out) :
1969            audioHwDev(dev), stream(out) {}
1970    };
1971
1972    struct AudioStreamIn {
1973        AudioHwDevice* const audioHwDev;
1974        audio_stream_in_t* const stream;
1975
1976        audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
1977
1978        AudioStreamIn(AudioHwDevice *dev, audio_stream_in_t *in) :
1979            audioHwDev(dev), stream(in) {}
1980    };
1981
1982    // for mAudioSessionRefs only
1983    struct AudioSessionRef {
1984        AudioSessionRef(int sessionid, pid_t pid) :
1985            mSessionid(sessionid), mPid(pid), mCnt(1) {}
1986        const int   mSessionid;
1987        const pid_t mPid;
1988        int         mCnt;
1989    };
1990
1991    mutable     Mutex                               mLock;
1992
1993                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
1994
1995                mutable     Mutex                   mHardwareLock;
1996                // NOTE: If both mLock and mHardwareLock mutexes must be held,
1997                // always take mLock before mHardwareLock
1998
1999                // These two fields are immutable after onFirstRef(), so no lock needed to access
2000                AudioHwDevice*                      mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
2001                DefaultKeyedVector<audio_module_handle_t, AudioHwDevice*>  mAudioHwDevs;
2002
2003    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
2004    enum hardware_call_state {
2005        AUDIO_HW_IDLE = 0,              // no operation in progress
2006        AUDIO_HW_INIT,                  // init_check
2007        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
2008        AUDIO_HW_OUTPUT_CLOSE,          // unused
2009        AUDIO_HW_INPUT_OPEN,            // unused
2010        AUDIO_HW_INPUT_CLOSE,           // unused
2011        AUDIO_HW_STANDBY,               // unused
2012        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
2013        AUDIO_HW_GET_ROUTING,           // unused
2014        AUDIO_HW_SET_ROUTING,           // unused
2015        AUDIO_HW_GET_MODE,              // unused
2016        AUDIO_HW_SET_MODE,              // set_mode
2017        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
2018        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
2019        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
2020        AUDIO_HW_SET_PARAMETER,         // set_parameters
2021        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
2022        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
2023        AUDIO_HW_GET_PARAMETER,         // get_parameters
2024        AUDIO_HW_SET_MASTER_MUTE,       // set_master_mute
2025        AUDIO_HW_GET_MASTER_MUTE,       // get_master_mute
2026    };
2027
2028    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
2029
2030
2031                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
2032                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
2033
2034                // member variables below are protected by mLock
2035                float                               mMasterVolume;
2036                bool                                mMasterMute;
2037                // end of variables protected by mLock
2038
2039                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
2040
2041                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
2042                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
2043                audio_mode_t                        mMode;
2044                bool                                mBtNrecIsOff;
2045
2046                // protected by mLock
2047                Vector<AudioSessionRef*> mAudioSessionRefs;
2048
2049                float       masterVolume_l() const;
2050                bool        masterMute_l() const;
2051                audio_module_handle_t loadHwModule_l(const char *name);
2052
2053                Vector < sp<SyncEvent> > mPendingSyncEvents; // sync events awaiting for a session
2054                                                             // to be created
2055
2056private:
2057    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
2058
2059    // for use from destructor
2060    status_t    closeOutput_nonvirtual(audio_io_handle_t output);
2061    status_t    closeInput_nonvirtual(audio_io_handle_t input);
2062};
2063
2064
2065// ----------------------------------------------------------------------------
2066
2067}; // namespace android
2068
2069#endif // ANDROID_AUDIO_FLINGER_H
2070