AudioFlinger.h revision d06785bebf7e43d4a011b62a252771373ada910c
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46#include <hardware/audio_policy.h>
47
48#include <media/AudioBufferProvider.h>
49#include <media/ExtendedAudioBufferProvider.h>
50#include "FastMixer.h"
51#include <media/nbaio/NBAIO.h>
52#include "AudioWatchdog.h"
53
54#include <powermanager/IPowerManager.h>
55
56namespace android {
57
58class audio_track_cblk_t;
59class effect_param_cblk_t;
60class AudioMixer;
61class AudioBuffer;
62class AudioResampler;
63class FastMixer;
64
65// ----------------------------------------------------------------------------
66
67// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
68// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
69// Adding full support for > 2 channel capture or playback would require more than simply changing
70// this #define.  There is an independent hard-coded upper limit in AudioMixer;
71// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
72// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
73// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
74#define FCC_2 2     // FCC_2 = Fixed Channel Count 2
75
76static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
77
78class AudioFlinger :
79    public BinderService<AudioFlinger>,
80    public BnAudioFlinger
81{
82    friend class BinderService<AudioFlinger>;   // for AudioFlinger()
83public:
84    static const char* getServiceName() { return "media.audio_flinger"; }
85
86    virtual     status_t    dump(int fd, const Vector<String16>& args);
87
88    // IAudioFlinger interface, in binder opcode order
89    virtual sp<IAudioTrack> createTrack(
90                                pid_t pid,
91                                audio_stream_type_t streamType,
92                                uint32_t sampleRate,
93                                audio_format_t format,
94                                audio_channel_mask_t channelMask,
95                                int frameCount,
96                                IAudioFlinger::track_flags_t flags,
97                                const sp<IMemory>& sharedBuffer,
98                                audio_io_handle_t output,
99                                pid_t tid,
100                                int *sessionId,
101                                status_t *status);
102
103    virtual sp<IAudioRecord> openRecord(
104                                pid_t pid,
105                                audio_io_handle_t input,
106                                uint32_t sampleRate,
107                                audio_format_t format,
108                                audio_channel_mask_t channelMask,
109                                int frameCount,
110                                IAudioFlinger::track_flags_t flags,
111                                pid_t tid,
112                                int *sessionId,
113                                status_t *status);
114
115    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
116    virtual     int         channelCount(audio_io_handle_t output) const;
117    virtual     audio_format_t format(audio_io_handle_t output) const;
118    virtual     size_t      frameCount(audio_io_handle_t output) const;
119    virtual     uint32_t    latency(audio_io_handle_t output) const;
120
121    virtual     status_t    setMasterVolume(float value);
122    virtual     status_t    setMasterMute(bool muted);
123
124    virtual     float       masterVolume() const;
125    virtual     bool        masterMute() const;
126
127    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
128                                            audio_io_handle_t output);
129    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
130
131    virtual     float       streamVolume(audio_stream_type_t stream,
132                                         audio_io_handle_t output) const;
133    virtual     bool        streamMute(audio_stream_type_t stream) const;
134
135    virtual     status_t    setMode(audio_mode_t mode);
136
137    virtual     status_t    setMicMute(bool state);
138    virtual     bool        getMicMute() const;
139
140    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
141    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
142
143    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
144
145    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format,
146                                               audio_channel_mask_t channelMask) const;
147
148    virtual audio_io_handle_t openOutput(audio_module_handle_t module,
149                                         audio_devices_t *pDevices,
150                                         uint32_t *pSamplingRate,
151                                         audio_format_t *pFormat,
152                                         audio_channel_mask_t *pChannelMask,
153                                         uint32_t *pLatencyMs,
154                                         audio_output_flags_t flags);
155
156    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
157                                                  audio_io_handle_t output2);
158
159    virtual status_t closeOutput(audio_io_handle_t output);
160
161    virtual status_t suspendOutput(audio_io_handle_t output);
162
163    virtual status_t restoreOutput(audio_io_handle_t output);
164
165    virtual audio_io_handle_t openInput(audio_module_handle_t module,
166                                        audio_devices_t *pDevices,
167                                        uint32_t *pSamplingRate,
168                                        audio_format_t *pFormat,
169                                        audio_channel_mask_t *pChannelMask);
170
171    virtual status_t closeInput(audio_io_handle_t input);
172
173    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
174
175    virtual status_t setVoiceVolume(float volume);
176
177    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
178                                       audio_io_handle_t output) const;
179
180    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
181
182    virtual int newAudioSessionId();
183
184    virtual void acquireAudioSessionId(int audioSession);
185
186    virtual void releaseAudioSessionId(int audioSession);
187
188    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
189
190    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
191
192    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
193                                         effect_descriptor_t *descriptor) const;
194
195    virtual sp<IEffect> createEffect(pid_t pid,
196                        effect_descriptor_t *pDesc,
197                        const sp<IEffectClient>& effectClient,
198                        int32_t priority,
199                        audio_io_handle_t io,
200                        int sessionId,
201                        status_t *status,
202                        int *id,
203                        int *enabled);
204
205    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
206                        audio_io_handle_t dstOutput);
207
208    virtual audio_module_handle_t loadHwModule(const char *name);
209
210    virtual int32_t getPrimaryOutputSamplingRate();
211    virtual int32_t getPrimaryOutputFrameCount();
212
213    virtual     status_t    onTransact(
214                                uint32_t code,
215                                const Parcel& data,
216                                Parcel* reply,
217                                uint32_t flags);
218
219    // end of IAudioFlinger interface
220
221    class SyncEvent;
222
223    typedef void (*sync_event_callback_t)(const wp<SyncEvent>& event) ;
224
225    class SyncEvent : public RefBase {
226    public:
227        SyncEvent(AudioSystem::sync_event_t type,
228                  int triggerSession,
229                  int listenerSession,
230                  sync_event_callback_t callBack,
231                  void *cookie)
232        : mType(type), mTriggerSession(triggerSession), mListenerSession(listenerSession),
233          mCallback(callBack), mCookie(cookie)
234        {}
235
236        virtual ~SyncEvent() {}
237
238        void trigger() { Mutex::Autolock _l(mLock); if (mCallback) mCallback(this); }
239        bool isCancelled() const { Mutex::Autolock _l(mLock); return (mCallback == NULL); }
240        void cancel() { Mutex::Autolock _l(mLock); mCallback = NULL; }
241        AudioSystem::sync_event_t type() const { return mType; }
242        int triggerSession() const { return mTriggerSession; }
243        int listenerSession() const { return mListenerSession; }
244        void *cookie() const { return mCookie; }
245
246    private:
247          const AudioSystem::sync_event_t mType;
248          const int mTriggerSession;
249          const int mListenerSession;
250          sync_event_callback_t mCallback;
251          void * const mCookie;
252          mutable Mutex mLock;
253    };
254
255    sp<SyncEvent> createSyncEvent(AudioSystem::sync_event_t type,
256                                        int triggerSession,
257                                        int listenerSession,
258                                        sync_event_callback_t callBack,
259                                        void *cookie);
260
261private:
262    class AudioHwDevice;    // fwd declaration for findSuitableHwDev_l
263
264               audio_mode_t getMode() const { return mMode; }
265
266                bool        btNrecIsOff() const { return mBtNrecIsOff; }
267
268                            AudioFlinger();
269    virtual                 ~AudioFlinger();
270
271    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
272    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
273
274    // RefBase
275    virtual     void        onFirstRef();
276
277    AudioHwDevice*          findSuitableHwDev_l(audio_module_handle_t module, audio_devices_t devices);
278    void                    purgeStaleEffects_l();
279
280    // standby delay for MIXER and DUPLICATING playback threads is read from property
281    // ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs
282    static nsecs_t          mStandbyTimeInNsecs;
283
284    // Internal dump utilities.
285    void dumpPermissionDenial(int fd, const Vector<String16>& args);
286    void dumpClients(int fd, const Vector<String16>& args);
287    void dumpInternals(int fd, const Vector<String16>& args);
288
289    // --- Client ---
290    class Client : public RefBase {
291    public:
292                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
293        virtual             ~Client();
294        sp<MemoryDealer>    heap() const;
295        pid_t               pid() const { return mPid; }
296        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
297
298        bool reserveTimedTrack();
299        void releaseTimedTrack();
300
301    private:
302                            Client(const Client&);
303                            Client& operator = (const Client&);
304        const sp<AudioFlinger> mAudioFlinger;
305        const sp<MemoryDealer> mMemoryDealer;
306        const pid_t         mPid;
307
308        Mutex               mTimedTrackLock;
309        int                 mTimedTrackCount;
310    };
311
312    // --- Notification Client ---
313    class NotificationClient : public IBinder::DeathRecipient {
314    public:
315                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
316                                                const sp<IAudioFlingerClient>& client,
317                                                pid_t pid);
318        virtual             ~NotificationClient();
319
320                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
321
322                // IBinder::DeathRecipient
323                virtual     void        binderDied(const wp<IBinder>& who);
324
325    private:
326                            NotificationClient(const NotificationClient&);
327                            NotificationClient& operator = (const NotificationClient&);
328
329        const sp<AudioFlinger>  mAudioFlinger;
330        const pid_t             mPid;
331        const sp<IAudioFlingerClient> mAudioFlingerClient;
332    };
333
334    class TrackHandle;
335    class RecordHandle;
336    class RecordThread;
337    class PlaybackThread;
338    class MixerThread;
339    class DirectOutputThread;
340    class DuplicatingThread;
341    class Track;
342    class RecordTrack;
343    class EffectModule;
344    class EffectHandle;
345    class EffectChain;
346    struct AudioStreamOut;
347    struct AudioStreamIn;
348
349    class ThreadBase : public Thread {
350    public:
351
352        enum type_t {
353            MIXER,              // Thread class is MixerThread
354            DIRECT,             // Thread class is DirectOutputThread
355            DUPLICATING,        // Thread class is DuplicatingThread
356            RECORD              // Thread class is RecordThread
357        };
358
359        ThreadBase(const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id,
360                    audio_devices_t outDevice, audio_devices_t inDevice, type_t type);
361        virtual             ~ThreadBase();
362
363        void dumpBase(int fd, const Vector<String16>& args);
364        void dumpEffectChains(int fd, const Vector<String16>& args);
365
366        void clearPowerManager();
367
368        // base for record and playback
369        class TrackBase : public ExtendedAudioBufferProvider, public RefBase {
370
371        public:
372            enum track_state {
373                IDLE,
374                TERMINATED,
375                FLUSHED,
376                STOPPED,
377                // next 2 states are currently used for fast tracks only
378                STOPPING_1,     // waiting for first underrun
379                STOPPING_2,     // waiting for presentation complete
380                RESUMING,
381                ACTIVE,
382                PAUSING,
383                PAUSED
384            };
385
386                                TrackBase(ThreadBase *thread,
387                                        const sp<Client>& client,
388                                        uint32_t sampleRate,
389                                        audio_format_t format,
390                                        audio_channel_mask_t channelMask,
391                                        int frameCount,
392                                        const sp<IMemory>& sharedBuffer,
393                                        int sessionId);
394            virtual             ~TrackBase();
395
396            virtual status_t    start(AudioSystem::sync_event_t event,
397                                     int triggerSession) = 0;
398            virtual void        stop() = 0;
399                    sp<IMemory> getCblk() const { return mCblkMemory; }
400                    audio_track_cblk_t* cblk() const { return mCblk; }
401                    int         sessionId() const { return mSessionId; }
402            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
403
404        protected:
405                                TrackBase(const TrackBase&);
406                                TrackBase& operator = (const TrackBase&);
407
408            // AudioBufferProvider interface
409            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
410            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
411
412            // ExtendedAudioBufferProvider interface is only needed for Track,
413            // but putting it in TrackBase avoids the complexity of virtual inheritance
414            virtual size_t  framesReady() const { return SIZE_MAX; }
415
416            audio_format_t format() const {
417                return mFormat;
418            }
419
420            int channelCount() const { return mChannelCount; }
421
422            audio_channel_mask_t channelMask() const { return mChannelMask; }
423
424            int sampleRate() const; // FIXME inline after cblk sr moved
425
426            // Return a pointer to the start of a contiguous slice of the track buffer.
427            // Parameter 'offset' is the requested start position, expressed in
428            // monotonically increasing frame units relative to the track epoch.
429            // Parameter 'frames' is the requested length, also in frame units.
430            // Always returns non-NULL.  It is the caller's responsibility to
431            // verify that this will be successful; the result of calling this
432            // function with invalid 'offset' or 'frames' is undefined.
433            void* getBuffer(uint32_t offset, uint32_t frames) const;
434
435            bool isStopped() const {
436                return (mState == STOPPED || mState == FLUSHED);
437            }
438
439            // for fast tracks only
440            bool isStopping() const {
441                return mState == STOPPING_1 || mState == STOPPING_2;
442            }
443            bool isStopping_1() const {
444                return mState == STOPPING_1;
445            }
446            bool isStopping_2() const {
447                return mState == STOPPING_2;
448            }
449
450            bool isTerminated() const {
451                return mState == TERMINATED;
452            }
453
454            bool step();
455            void reset();
456
457            const wp<ThreadBase> mThread;
458            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
459            sp<IMemory>         mCblkMemory;
460            audio_track_cblk_t* mCblk;
461            void*               mBuffer;    // start of track buffer, typically in shared memory
462            void*               mBufferEnd; // &mBuffer[mFrameCount * frameSize], where frameSize
463                                            //   is based on mChannelCount and 16-bit samples
464            uint32_t            mFrameCount;
465            // we don't really need a lock for these
466            track_state         mState;
467            const uint32_t      mSampleRate;    // initial sample rate only; for tracks which
468                                // support dynamic rates, the current value is in control block
469            const audio_format_t mFormat;
470            bool                mStepServerFailed;
471            const int           mSessionId;
472            uint8_t             mChannelCount;
473            audio_channel_mask_t mChannelMask;
474            Vector < sp<SyncEvent> >mSyncEvents;
475        };
476
477        enum {
478            CFG_EVENT_IO,
479            CFG_EVENT_PRIO
480        };
481
482        class ConfigEvent {
483        public:
484            ConfigEvent(int type) : mType(type) {}
485            virtual ~ConfigEvent() {}
486
487                     int type() const { return mType; }
488
489            virtual  void dump(char *buffer, size_t size) = 0;
490
491        private:
492            const int mType;
493        };
494
495        class IoConfigEvent : public ConfigEvent {
496        public:
497            IoConfigEvent(int event, int param) :
498                ConfigEvent(CFG_EVENT_IO), mEvent(event), mParam(event) {}
499            virtual ~IoConfigEvent() {}
500
501                    int event() const { return mEvent; }
502                    int param() const { return mParam; }
503
504            virtual  void dump(char *buffer, size_t size) {
505                snprintf(buffer, size, "IO event: event %d, param %d\n", mEvent, mParam);
506            }
507
508        private:
509            const int mEvent;
510            const int mParam;
511        };
512
513        class PrioConfigEvent : public ConfigEvent {
514        public:
515            PrioConfigEvent(pid_t pid, pid_t tid, int32_t prio) :
516                ConfigEvent(CFG_EVENT_PRIO), mPid(pid), mTid(tid), mPrio(prio) {}
517            virtual ~PrioConfigEvent() {}
518
519                    pid_t pid() const { return mPid; }
520                    pid_t tid() const { return mTid; }
521                    int32_t prio() const { return mPrio; }
522
523            virtual  void dump(char *buffer, size_t size) {
524                snprintf(buffer, size, "Prio event: pid %d, tid %d, prio %d\n", mPid, mTid, mPrio);
525            }
526
527        private:
528            const pid_t mPid;
529            const pid_t mTid;
530            const int32_t mPrio;
531        };
532
533
534        class PMDeathRecipient : public IBinder::DeathRecipient {
535        public:
536                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
537            virtual     ~PMDeathRecipient() {}
538
539            // IBinder::DeathRecipient
540            virtual     void        binderDied(const wp<IBinder>& who);
541
542        private:
543                        PMDeathRecipient(const PMDeathRecipient&);
544                        PMDeathRecipient& operator = (const PMDeathRecipient&);
545
546            wp<ThreadBase> mThread;
547        };
548
549        virtual     status_t    initCheck() const = 0;
550
551                    // static externally-visible
552                    type_t      type() const { return mType; }
553                    audio_io_handle_t id() const { return mId;}
554
555                    // dynamic externally-visible
556                    uint32_t    sampleRate() const { return mSampleRate; }
557                    int         channelCount() const { return mChannelCount; }
558                    audio_channel_mask_t channelMask() const { return mChannelMask; }
559                    audio_format_t format() const { return mFormat; }
560                    // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects,
561                    // and returns the normal mix buffer's frame count.
562                    size_t      frameCount() const { return mNormalFrameCount; }
563                    // Return's the HAL's frame count i.e. fast mixer buffer size.
564                    size_t      frameCountHAL() const { return mFrameCount; }
565
566        // Should be "virtual status_t requestExitAndWait()" and override same
567        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
568                    void        exit();
569        virtual     bool        checkForNewParameters_l() = 0;
570        virtual     status_t    setParameters(const String8& keyValuePairs);
571        virtual     String8     getParameters(const String8& keys) = 0;
572        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
573                    void        sendIoConfigEvent(int event, int param = 0);
574                    void        sendIoConfigEvent_l(int event, int param = 0);
575                    void        sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio);
576                    void        processConfigEvents();
577
578                    // see note at declaration of mStandby, mOutDevice and mInDevice
579                    bool        standby() const { return mStandby; }
580                    audio_devices_t outDevice() const { return mOutDevice; }
581                    audio_devices_t inDevice() const { return mInDevice; }
582
583        virtual     audio_stream_t* stream() const = 0;
584
585                    sp<EffectHandle> createEffect_l(
586                                        const sp<AudioFlinger::Client>& client,
587                                        const sp<IEffectClient>& effectClient,
588                                        int32_t priority,
589                                        int sessionId,
590                                        effect_descriptor_t *desc,
591                                        int *enabled,
592                                        status_t *status);
593                    void disconnectEffect(const sp< EffectModule>& effect,
594                                          EffectHandle *handle,
595                                          bool unpinIfLast);
596
597                    // return values for hasAudioSession (bit field)
598                    enum effect_state {
599                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
600                                                // effect
601                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
602                                                // track
603                    };
604
605                    // get effect chain corresponding to session Id.
606                    sp<EffectChain> getEffectChain(int sessionId);
607                    // same as getEffectChain() but must be called with ThreadBase mutex locked
608                    sp<EffectChain> getEffectChain_l(int sessionId) const;
609                    // add an effect chain to the chain list (mEffectChains)
610        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
611                    // remove an effect chain from the chain list (mEffectChains)
612        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
613                    // lock all effect chains Mutexes. Must be called before releasing the
614                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
615                    // integrity of the chains during the process.
616                    // Also sets the parameter 'effectChains' to current value of mEffectChains.
617                    void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains);
618                    // unlock effect chains after process
619                    void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains);
620                    // set audio mode to all effect chains
621                    void setMode(audio_mode_t mode);
622                    // get effect module with corresponding ID on specified audio session
623                    sp<AudioFlinger::EffectModule> getEffect(int sessionId, int effectId);
624                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
625                    // add and effect module. Also creates the effect chain is none exists for
626                    // the effects audio session
627                    status_t addEffect_l(const sp< EffectModule>& effect);
628                    // remove and effect module. Also removes the effect chain is this was the last
629                    // effect
630                    void removeEffect_l(const sp< EffectModule>& effect);
631                    // detach all tracks connected to an auxiliary effect
632        virtual     void detachAuxEffect_l(int effectId) {}
633                    // returns either EFFECT_SESSION if effects on this audio session exist in one
634                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
635                    virtual uint32_t hasAudioSession(int sessionId) const = 0;
636                    // the value returned by default implementation is not important as the
637                    // strategy is only meaningful for PlaybackThread which implements this method
638                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
639
640                    // suspend or restore effect according to the type of effect passed. a NULL
641                    // type pointer means suspend all effects in the session
642                    void setEffectSuspended(const effect_uuid_t *type,
643                                            bool suspend,
644                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
645                    // check if some effects must be suspended/restored when an effect is enabled
646                    // or disabled
647                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
648                                                     bool enabled,
649                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
650                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
651                                                       bool enabled,
652                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
653
654                    virtual status_t    setSyncEvent(const sp<SyncEvent>& event) = 0;
655                    virtual bool        isValidSyncEvent(const sp<SyncEvent>& event) const = 0;
656
657
658        mutable     Mutex                   mLock;
659
660    protected:
661
662                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
663                    class SuspendedSessionDesc : public RefBase {
664                    public:
665                        SuspendedSessionDesc() : mRefCount(0) {}
666
667                        int mRefCount;          // number of active suspend requests
668                        effect_uuid_t mType;    // effect type UUID
669                    };
670
671                    void        acquireWakeLock();
672                    void        acquireWakeLock_l();
673                    void        releaseWakeLock();
674                    void        releaseWakeLock_l();
675                    void setEffectSuspended_l(const effect_uuid_t *type,
676                                              bool suspend,
677                                              int sessionId);
678                    // updated mSuspendedSessions when an effect suspended or restored
679                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
680                                                          bool suspend,
681                                                          int sessionId);
682                    // check if some effects must be suspended when an effect chain is added
683                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
684
685        virtual     void        preExit() { }
686
687        friend class AudioFlinger;      // for mEffectChains
688
689                    const type_t            mType;
690
691                    // Used by parameters, config events, addTrack_l, exit
692                    Condition               mWaitWorkCV;
693
694                    const sp<AudioFlinger>  mAudioFlinger;
695                    uint32_t                mSampleRate;
696                    size_t                  mFrameCount;       // output HAL, direct output, record
697                    size_t                  mNormalFrameCount; // normal mixer and effects
698                    audio_channel_mask_t    mChannelMask;
699                    uint16_t                mChannelCount;
700                    size_t                  mFrameSize;
701                    audio_format_t          mFormat;
702
703                    // Parameter sequence by client: binder thread calling setParameters():
704                    //  1. Lock mLock
705                    //  2. Append to mNewParameters
706                    //  3. mWaitWorkCV.signal
707                    //  4. mParamCond.waitRelative with timeout
708                    //  5. read mParamStatus
709                    //  6. mWaitWorkCV.signal
710                    //  7. Unlock
711                    //
712                    // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
713                    // 1. Lock mLock
714                    // 2. If there is an entry in mNewParameters proceed ...
715                    // 2. Read first entry in mNewParameters
716                    // 3. Process
717                    // 4. Remove first entry from mNewParameters
718                    // 5. Set mParamStatus
719                    // 6. mParamCond.signal
720                    // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
721                    // 8. Unlock
722                    Condition               mParamCond;
723                    Vector<String8>         mNewParameters;
724                    status_t                mParamStatus;
725
726                    Vector<ConfigEvent *>     mConfigEvents;
727
728                    // These fields are written and read by thread itself without lock or barrier,
729                    // and read by other threads without lock or barrier via standby() , outDevice()
730                    // and inDevice().
731                    // Because of the absence of a lock or barrier, any other thread that reads
732                    // these fields must use the information in isolation, or be prepared to deal
733                    // with possibility that it might be inconsistent with other information.
734                    bool                    mStandby;   // Whether thread is currently in standby.
735                    audio_devices_t         mOutDevice;   // output device
736                    audio_devices_t         mInDevice;    // input device
737                    audio_source_t          mAudioSource; // (see audio.h, audio_source_t)
738
739                    const audio_io_handle_t mId;
740                    Vector< sp<EffectChain> > mEffectChains;
741
742                    static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
743                    char                    mName[kNameLength];
744                    sp<IPowerManager>       mPowerManager;
745                    sp<IBinder>             mWakeLockToken;
746                    const sp<PMDeathRecipient> mDeathRecipient;
747                    // list of suspended effects per session and per type. The first vector is
748                    // keyed by session ID, the second by type UUID timeLow field
749                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >  mSuspendedSessions;
750    };
751
752    struct  stream_type_t {
753        stream_type_t()
754            :   volume(1.0f),
755                mute(false)
756        {
757        }
758        float       volume;
759        bool        mute;
760    };
761
762    // --- PlaybackThread ---
763    class PlaybackThread : public ThreadBase {
764    public:
765
766        enum mixer_state {
767            MIXER_IDLE,             // no active tracks
768            MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
769            MIXER_TRACKS_READY      // at least one active track, and at least one track has data
770            // standby mode does not have an enum value
771            // suspend by audio policy manager is orthogonal to mixer state
772        };
773
774        // playback track
775        class Track : public TrackBase, public VolumeProvider {
776        public:
777                                Track(  PlaybackThread *thread,
778                                        const sp<Client>& client,
779                                        audio_stream_type_t streamType,
780                                        uint32_t sampleRate,
781                                        audio_format_t format,
782                                        audio_channel_mask_t channelMask,
783                                        int frameCount,
784                                        const sp<IMemory>& sharedBuffer,
785                                        int sessionId,
786                                        IAudioFlinger::track_flags_t flags);
787            virtual             ~Track();
788
789            static  void        appendDumpHeader(String8& result);
790                    void        dump(char* buffer, size_t size);
791            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
792                                     int triggerSession = 0);
793            virtual void        stop();
794                    void        pause();
795
796                    void        flush();
797                    void        destroy();
798                    void        mute(bool);
799                    int         name() const { return mName; }
800
801                    audio_stream_type_t streamType() const {
802                        return mStreamType;
803                    }
804                    status_t    attachAuxEffect(int EffectId);
805                    void        setAuxBuffer(int EffectId, int32_t *buffer);
806                    int32_t     *auxBuffer() const { return mAuxBuffer; }
807                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
808                    int16_t     *mainBuffer() const { return mMainBuffer; }
809                    int         auxEffectId() const { return mAuxEffectId; }
810
811        // implement FastMixerState::VolumeProvider interface
812            virtual uint32_t    getVolumeLR();
813
814            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
815
816        protected:
817            // for numerous
818            friend class PlaybackThread;
819            friend class MixerThread;
820            friend class DirectOutputThread;
821
822                                Track(const Track&);
823                                Track& operator = (const Track&);
824
825            // AudioBufferProvider interface
826            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
827            // releaseBuffer() not overridden
828
829            virtual size_t framesReady() const;
830
831            bool isMuted() const { return mMute; }
832            bool isPausing() const {
833                return mState == PAUSING;
834            }
835            bool isPaused() const {
836                return mState == PAUSED;
837            }
838            bool isResuming() const {
839                return mState == RESUMING;
840            }
841            bool isReady() const;
842            void setPaused() { mState = PAUSED; }
843            void reset();
844
845            bool isOutputTrack() const {
846                return (mStreamType == AUDIO_STREAM_CNT);
847            }
848
849            sp<IMemory> sharedBuffer() const { return mSharedBuffer; }
850
851            bool presentationComplete(size_t framesWritten, size_t audioHalFrames);
852
853        public:
854            void triggerEvents(AudioSystem::sync_event_t type);
855            virtual bool isTimedTrack() const { return false; }
856            bool isFastTrack() const { return (mFlags & IAudioFlinger::TRACK_FAST) != 0; }
857
858        protected:
859
860            // written by Track::mute() called by binder thread(s), without a mutex or barrier.
861            // read by Track::isMuted() called by playback thread, also without a mutex or barrier.
862            // The lack of mutex or barrier is safe because the mute status is only used by itself.
863            bool                mMute;
864
865            // FILLED state is used for suppressing volume ramp at begin of playing
866            enum {FS_INVALID, FS_FILLING, FS_FILLED, FS_ACTIVE};
867            mutable uint8_t     mFillingUpStatus;
868            int8_t              mRetryCount;
869            const sp<IMemory>   mSharedBuffer;
870            bool                mResetDone;
871            const audio_stream_type_t mStreamType;
872            int                 mName;      // track name on the normal mixer,
873                                            // allocated statically at track creation time,
874                                            // and is even allocated (though unused) for fast tracks
875                                            // FIXME don't allocate track name for fast tracks
876            int16_t             *mMainBuffer;
877            int32_t             *mAuxBuffer;
878            int                 mAuxEffectId;
879            bool                mHasVolumeController;
880            size_t              mPresentationCompleteFrames; // number of frames written to the audio HAL
881                                                       // when this track will be fully rendered
882        private:
883            IAudioFlinger::track_flags_t mFlags;
884
885            // The following fields are only for fast tracks, and should be in a subclass
886            int                 mFastIndex; // index within FastMixerState::mFastTracks[];
887                                            // either mFastIndex == -1 if not isFastTrack()
888                                            // or 0 < mFastIndex < FastMixerState::kMaxFast because
889                                            // index 0 is reserved for normal mixer's submix;
890                                            // index is allocated statically at track creation time
891                                            // but the slot is only used if track is active
892            FastTrackUnderruns  mObservedUnderruns; // Most recently observed value of
893                                            // mFastMixerDumpState.mTracks[mFastIndex].mUnderruns
894            uint32_t            mUnderrunCount; // Counter of total number of underruns, never reset
895            volatile float      mCachedVolume;  // combined master volume and stream type volume;
896                                                // 'volatile' means accessed without lock or
897                                                // barrier, but is read/written atomically
898        };  // end of Track
899
900        class TimedTrack : public Track {
901          public:
902            static sp<TimedTrack> create(PlaybackThread *thread,
903                                         const sp<Client>& client,
904                                         audio_stream_type_t streamType,
905                                         uint32_t sampleRate,
906                                         audio_format_t format,
907                                         audio_channel_mask_t channelMask,
908                                         int frameCount,
909                                         const sp<IMemory>& sharedBuffer,
910                                         int sessionId);
911            virtual ~TimedTrack();
912
913            class TimedBuffer {
914              public:
915                TimedBuffer();
916                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
917                const sp<IMemory>& buffer() const { return mBuffer; }
918                int64_t pts() const { return mPTS; }
919                uint32_t position() const { return mPosition; }
920                void setPosition(uint32_t pos) { mPosition = pos; }
921              private:
922                sp<IMemory> mBuffer;
923                int64_t     mPTS;
924                uint32_t    mPosition;
925            };
926
927            // Mixer facing methods.
928            virtual bool isTimedTrack() const { return true; }
929            virtual size_t framesReady() const;
930
931            // AudioBufferProvider interface
932            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
933                                           int64_t pts);
934            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
935
936            // Client/App facing methods.
937            status_t    allocateTimedBuffer(size_t size,
938                                            sp<IMemory>* buffer);
939            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
940                                         int64_t pts);
941            status_t    setMediaTimeTransform(const LinearTransform& xform,
942                                              TimedAudioTrack::TargetTimeline target);
943
944          private:
945            TimedTrack(PlaybackThread *thread,
946                       const sp<Client>& client,
947                       audio_stream_type_t streamType,
948                       uint32_t sampleRate,
949                       audio_format_t format,
950                       audio_channel_mask_t channelMask,
951                       int frameCount,
952                       const sp<IMemory>& sharedBuffer,
953                       int sessionId);
954
955            void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer);
956            void timedYieldSilence_l(uint32_t numFrames,
957                                     AudioBufferProvider::Buffer* buffer);
958            void trimTimedBufferQueue_l();
959            void trimTimedBufferQueueHead_l(const char* logTag);
960            void updateFramesPendingAfterTrim_l(const TimedBuffer& buf,
961                                                const char* logTag);
962
963            uint64_t            mLocalTimeFreq;
964            LinearTransform     mLocalTimeToSampleTransform;
965            LinearTransform     mMediaTimeToSampleTransform;
966            sp<MemoryDealer>    mTimedMemoryDealer;
967
968            Vector<TimedBuffer> mTimedBufferQueue;
969            bool                mQueueHeadInFlight;
970            bool                mTrimQueueHeadOnRelease;
971            uint32_t            mFramesPendingInQueue;
972
973            uint8_t*            mTimedSilenceBuffer;
974            uint32_t            mTimedSilenceBufferSize;
975            mutable Mutex       mTimedBufferQueueLock;
976            bool                mTimedAudioOutputOnTime;
977            CCHelper            mCCHelper;
978
979            Mutex               mMediaTimeTransformLock;
980            LinearTransform     mMediaTimeTransform;
981            bool                mMediaTimeTransformValid;
982            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
983        };
984
985
986        // playback track
987        class OutputTrack : public Track {
988        public:
989
990            class Buffer : public AudioBufferProvider::Buffer {
991            public:
992                int16_t *mBuffer;
993            };
994
995                                OutputTrack(PlaybackThread *thread,
996                                        DuplicatingThread *sourceThread,
997                                        uint32_t sampleRate,
998                                        audio_format_t format,
999                                        audio_channel_mask_t channelMask,
1000                                        int frameCount);
1001            virtual             ~OutputTrack();
1002
1003            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
1004                                     int triggerSession = 0);
1005            virtual void        stop();
1006                    bool        write(int16_t* data, uint32_t frames);
1007                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
1008                    bool        isActive() const { return mActive; }
1009            const wp<ThreadBase>& thread() const { return mThread; }
1010
1011        private:
1012
1013            enum {
1014                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
1015            };
1016
1017            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
1018            void                clearBufferQueue();
1019
1020            // Maximum number of pending buffers allocated by OutputTrack::write()
1021            static const uint8_t kMaxOverFlowBuffers = 10;
1022
1023            Vector < Buffer* >          mBufferQueue;
1024            AudioBufferProvider::Buffer mOutBuffer;
1025            bool                        mActive;
1026            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
1027        };  // end of OutputTrack
1028
1029        PlaybackThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1030                       audio_io_handle_t id, audio_devices_t device, type_t type);
1031        virtual             ~PlaybackThread();
1032
1033                    void        dump(int fd, const Vector<String16>& args);
1034
1035        // Thread virtuals
1036        virtual     status_t    readyToRun();
1037        virtual     bool        threadLoop();
1038
1039        // RefBase
1040        virtual     void        onFirstRef();
1041
1042protected:
1043        // Code snippets that were lifted up out of threadLoop()
1044        virtual     void        threadLoop_mix() = 0;
1045        virtual     void        threadLoop_sleepTime() = 0;
1046        virtual     void        threadLoop_write();
1047        virtual     void        threadLoop_standby();
1048        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
1049
1050                    // prepareTracks_l reads and writes mActiveTracks, and returns
1051                    // the pending set of tracks to remove via Vector 'tracksToRemove'.  The caller
1052                    // is responsible for clearing or destroying this Vector later on, when it
1053                    // is safe to do so. That will drop the final ref count and destroy the tracks.
1054        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
1055
1056        // ThreadBase virtuals
1057        virtual     void        preExit();
1058
1059public:
1060
1061        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
1062
1063                    // return estimated latency in milliseconds, as reported by HAL
1064                    uint32_t    latency() const;
1065                    // same, but lock must already be held
1066                    uint32_t    latency_l() const;
1067
1068                    void        setMasterVolume(float value);
1069                    void        setMasterMute(bool muted);
1070
1071                    void        setStreamVolume(audio_stream_type_t stream, float value);
1072                    void        setStreamMute(audio_stream_type_t stream, bool muted);
1073
1074                    float       streamVolume(audio_stream_type_t stream) const;
1075
1076                    sp<Track>   createTrack_l(
1077                                    const sp<AudioFlinger::Client>& client,
1078                                    audio_stream_type_t streamType,
1079                                    uint32_t sampleRate,
1080                                    audio_format_t format,
1081                                    audio_channel_mask_t channelMask,
1082                                    int frameCount,
1083                                    const sp<IMemory>& sharedBuffer,
1084                                    int sessionId,
1085                                    IAudioFlinger::track_flags_t flags,
1086                                    pid_t tid,
1087                                    status_t *status);
1088
1089                    AudioStreamOut* getOutput() const;
1090                    AudioStreamOut* clearOutput();
1091                    virtual audio_stream_t* stream() const;
1092
1093                    // a very large number of suspend() will eventually wraparound, but unlikely
1094                    void        suspend() { (void) android_atomic_inc(&mSuspended); }
1095                    void        restore()
1096                                    {
1097                                        // if restore() is done without suspend(), get back into
1098                                        // range so that the next suspend() will operate correctly
1099                                        if (android_atomic_dec(&mSuspended) <= 0) {
1100                                            android_atomic_release_store(0, &mSuspended);
1101                                        }
1102                                    }
1103                    bool        isSuspended() const
1104                                    { return android_atomic_acquire_load(&mSuspended) > 0; }
1105
1106        virtual     String8     getParameters(const String8& keys);
1107        virtual     void        audioConfigChanged_l(int event, int param = 0);
1108                    status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
1109                    int16_t     *mixBuffer() const { return mMixBuffer; };
1110
1111        virtual     void detachAuxEffect_l(int effectId);
1112                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
1113                            int EffectId);
1114                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
1115                            int EffectId);
1116
1117                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1118                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1119                    virtual uint32_t hasAudioSession(int sessionId) const;
1120                    virtual uint32_t getStrategyForSession_l(int sessionId);
1121
1122
1123                    virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1124                    virtual bool     isValidSyncEvent(const sp<SyncEvent>& event) const;
1125                            void     invalidateTracks(audio_stream_type_t streamType);
1126
1127
1128    protected:
1129        int16_t*                        mMixBuffer;
1130
1131        // suspend count, > 0 means suspended.  While suspended, the thread continues to pull from
1132        // tracks and mix, but doesn't write to HAL.  A2DP and SCO HAL implementations can't handle
1133        // concurrent use of both of them, so Audio Policy Service suspends one of the threads to
1134        // workaround that restriction.
1135        // 'volatile' means accessed via atomic operations and no lock.
1136        volatile int32_t                mSuspended;
1137
1138        int                             mBytesWritten;
1139    private:
1140        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
1141        // PlaybackThread needs to find out if master-muted, it checks it's local
1142        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
1143        bool                            mMasterMute;
1144                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
1145    protected:
1146        SortedVector< wp<Track> >       mActiveTracks;  // FIXME check if this could be sp<>
1147
1148        // Allocate a track name for a given channel mask.
1149        //   Returns name >= 0 if successful, -1 on failure.
1150        virtual int             getTrackName_l(audio_channel_mask_t channelMask, int sessionId) = 0;
1151        virtual void            deleteTrackName_l(int name) = 0;
1152
1153        // Time to sleep between cycles when:
1154        virtual uint32_t        activeSleepTimeUs() const;      // mixer state MIXER_TRACKS_ENABLED
1155        virtual uint32_t        idleSleepTimeUs() const = 0;    // mixer state MIXER_IDLE
1156        virtual uint32_t        suspendSleepTimeUs() const = 0; // audio policy manager suspended us
1157        // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write()
1158        // No sleep in standby mode; waits on a condition
1159
1160        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
1161                    void        checkSilentMode_l();
1162
1163        // Non-trivial for DUPLICATING only
1164        virtual     void        saveOutputTracks() { }
1165        virtual     void        clearOutputTracks() { }
1166
1167        // Cache various calculated values, at threadLoop() entry and after a parameter change
1168        virtual     void        cacheParameters_l();
1169
1170        virtual     uint32_t    correctLatency(uint32_t latency) const;
1171
1172    private:
1173
1174        friend class AudioFlinger;      // for numerous
1175
1176        PlaybackThread(const Client&);
1177        PlaybackThread& operator = (const PlaybackThread&);
1178
1179        status_t    addTrack_l(const sp<Track>& track);
1180        void        destroyTrack_l(const sp<Track>& track);
1181        void        removeTrack_l(const sp<Track>& track);
1182
1183        void        readOutputParameters();
1184
1185        virtual void dumpInternals(int fd, const Vector<String16>& args);
1186        void        dumpTracks(int fd, const Vector<String16>& args);
1187
1188        SortedVector< sp<Track> >       mTracks;
1189        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
1190        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
1191        AudioStreamOut                  *mOutput;
1192
1193        float                           mMasterVolume;
1194        nsecs_t                         mLastWriteTime;
1195        int                             mNumWrites;
1196        int                             mNumDelayedWrites;
1197        bool                            mInWrite;
1198
1199        // FIXME rename these former local variables of threadLoop to standard "m" names
1200        nsecs_t                         standbyTime;
1201        size_t                          mixBufferSize;
1202
1203        // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
1204        uint32_t                        activeSleepTime;
1205        uint32_t                        idleSleepTime;
1206
1207        uint32_t                        sleepTime;
1208
1209        // mixer status returned by prepareTracks_l()
1210        mixer_state                     mMixerStatus; // current cycle
1211                                                      // previous cycle when in prepareTracks_l()
1212        mixer_state                     mMixerStatusIgnoringFastTracks;
1213                                                      // FIXME or a separate ready state per track
1214
1215        // FIXME move these declarations into the specific sub-class that needs them
1216        // MIXER only
1217        uint32_t                        sleepTimeShift;
1218
1219        // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
1220        nsecs_t                         standbyDelay;
1221
1222        // MIXER only
1223        nsecs_t                         maxPeriod;
1224
1225        // DUPLICATING only
1226        uint32_t                        writeFrames;
1227
1228    private:
1229        // The HAL output sink is treated as non-blocking, but current implementation is blocking
1230        sp<NBAIO_Sink>          mOutputSink;
1231        // If a fast mixer is present, the blocking pipe sink, otherwise clear
1232        sp<NBAIO_Sink>          mPipeSink;
1233        // The current sink for the normal mixer to write it's (sub)mix, mOutputSink or mPipeSink
1234        sp<NBAIO_Sink>          mNormalSink;
1235        // For dumpsys
1236        sp<NBAIO_Sink>          mTeeSink;
1237        sp<NBAIO_Source>        mTeeSource;
1238        uint32_t                mScreenState;   // cached copy of gScreenState
1239    public:
1240        virtual     bool        hasFastMixer() const = 0;
1241        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const
1242                                    { FastTrackUnderruns dummy; return dummy; }
1243
1244    protected:
1245                    // accessed by both binder threads and within threadLoop(), lock on mutex needed
1246                    unsigned    mFastTrackAvailMask;    // bit i set if fast track [i] is available
1247
1248    };
1249
1250    class MixerThread : public PlaybackThread {
1251    public:
1252        MixerThread(const sp<AudioFlinger>& audioFlinger,
1253                    AudioStreamOut* output,
1254                    audio_io_handle_t id,
1255                    audio_devices_t device,
1256                    type_t type = MIXER);
1257        virtual             ~MixerThread();
1258
1259        // Thread virtuals
1260
1261        virtual     bool        checkForNewParameters_l();
1262        virtual     void        dumpInternals(int fd, const Vector<String16>& args);
1263
1264    protected:
1265        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1266        virtual     int         getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
1267        virtual     void        deleteTrackName_l(int name);
1268        virtual     uint32_t    idleSleepTimeUs() const;
1269        virtual     uint32_t    suspendSleepTimeUs() const;
1270        virtual     void        cacheParameters_l();
1271
1272        // threadLoop snippets
1273        virtual     void        threadLoop_write();
1274        virtual     void        threadLoop_standby();
1275        virtual     void        threadLoop_mix();
1276        virtual     void        threadLoop_sleepTime();
1277        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
1278        virtual     uint32_t    correctLatency(uint32_t latency) const;
1279
1280                    AudioMixer* mAudioMixer;    // normal mixer
1281    private:
1282                    // one-time initialization, no locks required
1283                    FastMixer*  mFastMixer;         // non-NULL if there is also a fast mixer
1284                    sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread
1285
1286                    // contents are not guaranteed to be consistent, no locks required
1287                    FastMixerDumpState mFastMixerDumpState;
1288#ifdef STATE_QUEUE_DUMP
1289                    StateQueueObserverDump mStateQueueObserverDump;
1290                    StateQueueMutatorDump  mStateQueueMutatorDump;
1291#endif
1292                    AudioWatchdogDump mAudioWatchdogDump;
1293
1294                    // accessible only within the threadLoop(), no locks required
1295                    //          mFastMixer->sq()    // for mutating and pushing state
1296                    int32_t     mFastMixerFutex;    // for cold idle
1297
1298    public:
1299        virtual     bool        hasFastMixer() const { return mFastMixer != NULL; }
1300        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const {
1301                                  ALOG_ASSERT(fastIndex < FastMixerState::kMaxFastTracks);
1302                                  return mFastMixerDumpState.mTracks[fastIndex].mUnderruns;
1303                                }
1304    };
1305
1306    class DirectOutputThread : public PlaybackThread {
1307    public:
1308
1309        DirectOutputThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1310                           audio_io_handle_t id, audio_devices_t device);
1311        virtual                 ~DirectOutputThread();
1312
1313        // Thread virtuals
1314
1315        virtual     bool        checkForNewParameters_l();
1316
1317    protected:
1318        virtual     int         getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
1319        virtual     void        deleteTrackName_l(int name);
1320        virtual     uint32_t    activeSleepTimeUs() const;
1321        virtual     uint32_t    idleSleepTimeUs() const;
1322        virtual     uint32_t    suspendSleepTimeUs() const;
1323        virtual     void        cacheParameters_l();
1324
1325        // threadLoop snippets
1326        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1327        virtual     void        threadLoop_mix();
1328        virtual     void        threadLoop_sleepTime();
1329
1330    private:
1331        // volumes last sent to audio HAL with stream->set_volume()
1332        float mLeftVolFloat;
1333        float mRightVolFloat;
1334
1335        // prepareTracks_l() tells threadLoop_mix() the name of the single active track
1336        sp<Track>               mActiveTrack;
1337    public:
1338        virtual     bool        hasFastMixer() const { return false; }
1339    };
1340
1341    class DuplicatingThread : public MixerThread {
1342    public:
1343        DuplicatingThread(const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1344                          audio_io_handle_t id);
1345        virtual                 ~DuplicatingThread();
1346
1347        // Thread virtuals
1348                    void        addOutputTrack(MixerThread* thread);
1349                    void        removeOutputTrack(MixerThread* thread);
1350                    uint32_t    waitTimeMs() const { return mWaitTimeMs; }
1351    protected:
1352        virtual     uint32_t    activeSleepTimeUs() const;
1353
1354    private:
1355                    bool        outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks);
1356    protected:
1357        // threadLoop snippets
1358        virtual     void        threadLoop_mix();
1359        virtual     void        threadLoop_sleepTime();
1360        virtual     void        threadLoop_write();
1361        virtual     void        threadLoop_standby();
1362        virtual     void        cacheParameters_l();
1363
1364    private:
1365        // called from threadLoop, addOutputTrack, removeOutputTrack
1366        virtual     void        updateWaitTime_l();
1367    protected:
1368        virtual     void        saveOutputTracks();
1369        virtual     void        clearOutputTracks();
1370    private:
1371
1372                    uint32_t    mWaitTimeMs;
1373        SortedVector < sp<OutputTrack> >  outputTracks;
1374        SortedVector < sp<OutputTrack> >  mOutputTracks;
1375    public:
1376        virtual     bool        hasFastMixer() const { return false; }
1377    };
1378
1379              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1380              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1381              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1382              // no range check, AudioFlinger::mLock held
1383              bool streamMute_l(audio_stream_type_t stream) const
1384                                { return mStreamTypes[stream].mute; }
1385              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
1386              float streamVolume_l(audio_stream_type_t stream) const
1387                                { return mStreamTypes[stream].volume; }
1388              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
1389
1390              // allocate an audio_io_handle_t, session ID, or effect ID
1391              uint32_t nextUniqueId();
1392
1393              status_t moveEffectChain_l(int sessionId,
1394                                     PlaybackThread *srcThread,
1395                                     PlaybackThread *dstThread,
1396                                     bool reRegister);
1397              // return thread associated with primary hardware device, or NULL
1398              PlaybackThread *primaryPlaybackThread_l() const;
1399              audio_devices_t primaryOutputDevice_l() const;
1400
1401              sp<PlaybackThread> getEffectThread_l(int sessionId, int EffectId);
1402
1403    // server side of the client's IAudioTrack
1404    class TrackHandle : public android::BnAudioTrack {
1405    public:
1406                            TrackHandle(const sp<PlaybackThread::Track>& track);
1407        virtual             ~TrackHandle();
1408        virtual sp<IMemory> getCblk() const;
1409        virtual status_t    start();
1410        virtual void        stop();
1411        virtual void        flush();
1412        virtual void        mute(bool);
1413        virtual void        pause();
1414        virtual status_t    attachAuxEffect(int effectId);
1415        virtual status_t    allocateTimedBuffer(size_t size,
1416                                                sp<IMemory>* buffer);
1417        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1418                                             int64_t pts);
1419        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1420                                                  int target);
1421        virtual status_t onTransact(
1422            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1423    private:
1424        const sp<PlaybackThread::Track> mTrack;
1425    };
1426
1427                void        removeClient_l(pid_t pid);
1428                void        removeNotificationClient(pid_t pid);
1429
1430
1431    // record thread
1432    class RecordThread : public ThreadBase, public AudioBufferProvider
1433                            // derives from AudioBufferProvider interface for use by resampler
1434    {
1435    public:
1436
1437        // record track
1438        class RecordTrack : public TrackBase {
1439        public:
1440                                RecordTrack(RecordThread *thread,
1441                                        const sp<Client>& client,
1442                                        uint32_t sampleRate,
1443                                        audio_format_t format,
1444                                        audio_channel_mask_t channelMask,
1445                                        int frameCount,
1446                                        int sessionId);
1447            virtual             ~RecordTrack();
1448
1449            virtual status_t    start(AudioSystem::sync_event_t event, int triggerSession);
1450            virtual void        stop();
1451
1452                    void        destroy();
1453
1454                    // clear the buffer overflow flag
1455                    void        clearOverflow() { mOverflow = false; }
1456                    // set the buffer overflow flag and return previous value
1457                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
1458
1459            static  void        appendDumpHeader(String8& result);
1460                    void        dump(char* buffer, size_t size);
1461
1462        private:
1463            friend class AudioFlinger;  // for mState
1464
1465                                RecordTrack(const RecordTrack&);
1466                                RecordTrack& operator = (const RecordTrack&);
1467
1468            // AudioBufferProvider interface
1469            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
1470            // releaseBuffer() not overridden
1471
1472            bool                mOverflow;  // overflow on most recent attempt to fill client buffer
1473        };
1474
1475                RecordThread(const sp<AudioFlinger>& audioFlinger,
1476                        AudioStreamIn *input,
1477                        uint32_t sampleRate,
1478                        audio_channel_mask_t channelMask,
1479                        audio_io_handle_t id,
1480                        audio_devices_t device,
1481                        const sp<NBAIO_Sink>& teeSink);
1482                virtual     ~RecordThread();
1483
1484        // no addTrack_l ?
1485        void        destroyTrack_l(const sp<RecordTrack>& track);
1486        void        removeTrack_l(const sp<RecordTrack>& track);
1487
1488        void        dumpInternals(int fd, const Vector<String16>& args);
1489        void        dumpTracks(int fd, const Vector<String16>& args);
1490
1491        // Thread virtuals
1492        virtual bool        threadLoop();
1493        virtual status_t    readyToRun();
1494
1495        // RefBase
1496        virtual void        onFirstRef();
1497
1498        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1499                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1500                        const sp<AudioFlinger::Client>& client,
1501                        uint32_t sampleRate,
1502                        audio_format_t format,
1503                        audio_channel_mask_t channelMask,
1504                        int frameCount,
1505                        int sessionId,
1506                        IAudioFlinger::track_flags_t flags,
1507                        pid_t tid,
1508                        status_t *status);
1509
1510                status_t    start(RecordTrack* recordTrack,
1511                                  AudioSystem::sync_event_t event,
1512                                  int triggerSession);
1513
1514                // ask the thread to stop the specified track, and
1515                // return true if the caller should then do it's part of the stopping process
1516                bool        stop_l(RecordTrack* recordTrack);
1517
1518                void        dump(int fd, const Vector<String16>& args);
1519                AudioStreamIn* clearInput();
1520                virtual audio_stream_t* stream() const;
1521
1522        // AudioBufferProvider interface
1523        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1524        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1525
1526        virtual bool        checkForNewParameters_l();
1527        virtual String8     getParameters(const String8& keys);
1528        virtual void        audioConfigChanged_l(int event, int param = 0);
1529                void        readInputParameters();
1530        virtual unsigned int  getInputFramesLost();
1531
1532        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1533        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1534        virtual uint32_t hasAudioSession(int sessionId) const;
1535
1536                // Return the set of unique session IDs across all tracks.
1537                // The keys are the session IDs, and the associated values are meaningless.
1538                // FIXME replace by Set [and implement Bag/Multiset for other uses].
1539                KeyedVector<int, bool> sessionIds() const;
1540
1541        virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1542        virtual bool     isValidSyncEvent(const sp<SyncEvent>& event) const;
1543
1544        static void syncStartEventCallback(const wp<SyncEvent>& event);
1545               void handleSyncStartEvent(const sp<SyncEvent>& event);
1546
1547    private:
1548                void clearSyncStartEvent();
1549
1550                // Enter standby if not already in standby, and set mStandby flag
1551                void standby();
1552
1553                // Call the HAL standby method unconditionally, and don't change mStandby flag
1554                void inputStandBy();
1555
1556                AudioStreamIn                       *mInput;
1557                SortedVector < sp<RecordTrack> >    mTracks;
1558                // mActiveTrack has dual roles:  it indicates the current active track, and
1559                // is used together with mStartStopCond to indicate start()/stop() progress
1560                sp<RecordTrack>                     mActiveTrack;
1561                Condition                           mStartStopCond;
1562                AudioResampler                      *mResampler;
1563                int32_t                             *mRsmpOutBuffer;
1564                int16_t                             *mRsmpInBuffer;
1565                size_t                              mRsmpInIndex;
1566                size_t                              mInputBytes;
1567                const int                           mReqChannelCount;
1568                const uint32_t                      mReqSampleRate;
1569                ssize_t                             mBytesRead;
1570                // sync event triggering actual audio capture. Frames read before this event will
1571                // be dropped and therefore not read by the application.
1572                sp<SyncEvent>                       mSyncStartEvent;
1573                // number of captured frames to drop after the start sync event has been received.
1574                // when < 0, maximum frames to drop before starting capture even if sync event is
1575                // not received
1576                ssize_t                             mFramestoDrop;
1577
1578                // For dumpsys
1579                const sp<NBAIO_Sink>                mTeeSink;
1580    };
1581
1582    // server side of the client's IAudioRecord
1583    class RecordHandle : public android::BnAudioRecord {
1584    public:
1585        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1586        virtual             ~RecordHandle();
1587        virtual sp<IMemory> getCblk() const;
1588        virtual status_t    start(int /*AudioSystem::sync_event_t*/ event, int triggerSession);
1589        virtual void        stop();
1590        virtual status_t onTransact(
1591            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1592    private:
1593        const sp<RecordThread::RecordTrack> mRecordTrack;
1594
1595        // for use from destructor
1596        void                stop_nonvirtual();
1597    };
1598
1599    //--- Audio Effect Management
1600
1601    // EffectModule and EffectChain classes both have their own mutex to protect
1602    // state changes or resource modifications. Always respect the following order
1603    // if multiple mutexes must be acquired to avoid cross deadlock:
1604    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1605
1606    // The EffectModule class is a wrapper object controlling the effect engine implementation
1607    // in the effect library. It prevents concurrent calls to process() and command() functions
1608    // from different client threads. It keeps a list of EffectHandle objects corresponding
1609    // to all client applications using this effect and notifies applications of effect state,
1610    // control or parameter changes. It manages the activation state machine to send appropriate
1611    // reset, enable, disable commands to effect engine and provide volume
1612    // ramping when effects are activated/deactivated.
1613    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1614    // the attached track(s) to accumulate their auxiliary channel.
1615    class EffectModule : public RefBase {
1616    public:
1617        EffectModule(ThreadBase *thread,
1618                        const wp<AudioFlinger::EffectChain>& chain,
1619                        effect_descriptor_t *desc,
1620                        int id,
1621                        int sessionId);
1622        virtual ~EffectModule();
1623
1624        enum effect_state {
1625            IDLE,
1626            RESTART,
1627            STARTING,
1628            ACTIVE,
1629            STOPPING,
1630            STOPPED,
1631            DESTROYED
1632        };
1633
1634        int         id() const { return mId; }
1635        void process();
1636        void updateState();
1637        status_t command(uint32_t cmdCode,
1638                         uint32_t cmdSize,
1639                         void *pCmdData,
1640                         uint32_t *replySize,
1641                         void *pReplyData);
1642
1643        void reset_l();
1644        status_t configure();
1645        status_t init();
1646        effect_state state() const {
1647            return mState;
1648        }
1649        uint32_t status() {
1650            return mStatus;
1651        }
1652        int sessionId() const {
1653            return mSessionId;
1654        }
1655        status_t    setEnabled(bool enabled);
1656        status_t    setEnabled_l(bool enabled);
1657        bool isEnabled() const;
1658        bool isProcessEnabled() const;
1659
1660        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1661        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1662        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1663        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1664        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1665        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1666        const wp<ThreadBase>& thread() { return mThread; }
1667
1668        status_t addHandle(EffectHandle *handle);
1669        size_t disconnect(EffectHandle *handle, bool unpinIfLast);
1670        size_t removeHandle(EffectHandle *handle);
1671
1672        const effect_descriptor_t& desc() const { return mDescriptor; }
1673        wp<EffectChain>&     chain() { return mChain; }
1674
1675        status_t         setDevice(audio_devices_t device);
1676        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1677        status_t         setMode(audio_mode_t mode);
1678        status_t         setAudioSource(audio_source_t source);
1679        status_t         start();
1680        status_t         stop();
1681        void             setSuspended(bool suspended);
1682        bool             suspended() const;
1683
1684        EffectHandle*    controlHandle_l();
1685
1686        bool             isPinned() const { return mPinned; }
1687        void             unPin() { mPinned = false; }
1688        bool             purgeHandles();
1689        void             lock() { mLock.lock(); }
1690        void             unlock() { mLock.unlock(); }
1691
1692        void             dump(int fd, const Vector<String16>& args);
1693
1694    protected:
1695        friend class AudioFlinger;      // for mHandles
1696        bool                mPinned;
1697
1698        // Maximum time allocated to effect engines to complete the turn off sequence
1699        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1700
1701        EffectModule(const EffectModule&);
1702        EffectModule& operator = (const EffectModule&);
1703
1704        status_t start_l();
1705        status_t stop_l();
1706
1707mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1708        wp<ThreadBase>      mThread;    // parent thread
1709        wp<EffectChain>     mChain;     // parent effect chain
1710        const int           mId;        // this instance unique ID
1711        const int           mSessionId; // audio session ID
1712        const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1713        effect_config_t     mConfig;    // input and output audio configuration
1714        effect_handle_t  mEffectInterface; // Effect module C API
1715        status_t            mStatus;    // initialization status
1716        effect_state        mState;     // current activation state
1717        Vector<EffectHandle *> mHandles;    // list of client handles
1718                    // First handle in mHandles has highest priority and controls the effect module
1719        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1720                                        // sending disable command.
1721        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1722        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1723    };
1724
1725    // The EffectHandle class implements the IEffect interface. It provides resources
1726    // to receive parameter updates, keeps track of effect control
1727    // ownership and state and has a pointer to the EffectModule object it is controlling.
1728    // There is one EffectHandle object for each application controlling (or using)
1729    // an effect module.
1730    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1731    class EffectHandle: public android::BnEffect {
1732    public:
1733
1734        EffectHandle(const sp<EffectModule>& effect,
1735                const sp<AudioFlinger::Client>& client,
1736                const sp<IEffectClient>& effectClient,
1737                int32_t priority);
1738        virtual ~EffectHandle();
1739
1740        // IEffect
1741        virtual status_t enable();
1742        virtual status_t disable();
1743        virtual status_t command(uint32_t cmdCode,
1744                                 uint32_t cmdSize,
1745                                 void *pCmdData,
1746                                 uint32_t *replySize,
1747                                 void *pReplyData);
1748        virtual void disconnect();
1749    private:
1750                void disconnect(bool unpinIfLast);
1751    public:
1752        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1753        virtual status_t onTransact(uint32_t code, const Parcel& data,
1754                Parcel* reply, uint32_t flags);
1755
1756
1757        // Give or take control of effect module
1758        // - hasControl: true if control is given, false if removed
1759        // - signal: true client app should be signaled of change, false otherwise
1760        // - enabled: state of the effect when control is passed
1761        void setControl(bool hasControl, bool signal, bool enabled);
1762        void commandExecuted(uint32_t cmdCode,
1763                             uint32_t cmdSize,
1764                             void *pCmdData,
1765                             uint32_t replySize,
1766                             void *pReplyData);
1767        void setEnabled(bool enabled);
1768        bool enabled() const { return mEnabled; }
1769
1770        // Getters
1771        int id() const { return mEffect->id(); }
1772        int priority() const { return mPriority; }
1773        bool hasControl() const { return mHasControl; }
1774        sp<EffectModule> effect() const { return mEffect; }
1775        // destroyed_l() must be called with the associated EffectModule mLock held
1776        bool destroyed_l() const { return mDestroyed; }
1777
1778        void dump(char* buffer, size_t size);
1779
1780    protected:
1781        friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
1782        EffectHandle(const EffectHandle&);
1783        EffectHandle& operator =(const EffectHandle&);
1784
1785        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1786        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1787        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1788        sp<IMemory>         mCblkMemory;    // shared memory for control block
1789        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1790        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1791        int mPriority;                      // client application priority to control the effect
1792        bool mHasControl;                   // true if this handle is controlling the effect
1793        bool mEnabled;                      // cached enable state: needed when the effect is
1794                                            // restored after being suspended
1795        bool mDestroyed;                    // Set to true by destructor. Access with EffectModule
1796                                            // mLock held
1797    };
1798
1799    // the EffectChain class represents a group of effects associated to one audio session.
1800    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1801    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1802    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1803    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1804    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1805    // input buffer used by the track as accumulation buffer.
1806    class EffectChain : public RefBase {
1807    public:
1808        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1809        EffectChain(ThreadBase *thread, int sessionId);
1810        virtual ~EffectChain();
1811
1812        // special key used for an entry in mSuspendedEffects keyed vector
1813        // corresponding to a suspend all request.
1814        static const int        kKeyForSuspendAll = 0;
1815
1816        // minimum duration during which we force calling effect process when last track on
1817        // a session is stopped or removed to allow effect tail to be rendered
1818        static const int        kProcessTailDurationMs = 1000;
1819
1820        void process_l();
1821
1822        void lock() {
1823            mLock.lock();
1824        }
1825        void unlock() {
1826            mLock.unlock();
1827        }
1828
1829        status_t addEffect_l(const sp<EffectModule>& handle);
1830        size_t removeEffect_l(const sp<EffectModule>& handle);
1831
1832        int sessionId() const { return mSessionId; }
1833        void setSessionId(int sessionId) { mSessionId = sessionId; }
1834
1835        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1836        sp<EffectModule> getEffectFromId_l(int id);
1837        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1838        bool setVolume_l(uint32_t *left, uint32_t *right);
1839        void setDevice_l(audio_devices_t device);
1840        void setMode_l(audio_mode_t mode);
1841        void setAudioSource_l(audio_source_t source);
1842
1843        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1844            mInBuffer = buffer;
1845            mOwnInBuffer = ownsBuffer;
1846        }
1847        int16_t *inBuffer() const {
1848            return mInBuffer;
1849        }
1850        void setOutBuffer(int16_t *buffer) {
1851            mOutBuffer = buffer;
1852        }
1853        int16_t *outBuffer() const {
1854            return mOutBuffer;
1855        }
1856
1857        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1858        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1859        int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
1860
1861        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1862                                   mTailBufferCount = mMaxTailBuffers; }
1863        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1864        int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
1865
1866        uint32_t strategy() const { return mStrategy; }
1867        void setStrategy(uint32_t strategy)
1868                { mStrategy = strategy; }
1869
1870        // suspend effect of the given type
1871        void setEffectSuspended_l(const effect_uuid_t *type,
1872                                  bool suspend);
1873        // suspend all eligible effects
1874        void setEffectSuspendedAll_l(bool suspend);
1875        // check if effects should be suspend or restored when a given effect is enable or disabled
1876        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1877                                              bool enabled);
1878
1879        void clearInputBuffer();
1880
1881        void dump(int fd, const Vector<String16>& args);
1882
1883    protected:
1884        friend class AudioFlinger;  // for mThread, mEffects
1885        EffectChain(const EffectChain&);
1886        EffectChain& operator =(const EffectChain&);
1887
1888        class SuspendedEffectDesc : public RefBase {
1889        public:
1890            SuspendedEffectDesc() : mRefCount(0) {}
1891
1892            int mRefCount;
1893            effect_uuid_t mType;
1894            wp<EffectModule> mEffect;
1895        };
1896
1897        // get a list of effect modules to suspend when an effect of the type
1898        // passed is enabled.
1899        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1900
1901        // get an effect module if it is currently enable
1902        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1903        // true if the effect whose descriptor is passed can be suspended
1904        // OEMs can modify the rules implemented in this method to exclude specific effect
1905        // types or implementations from the suspend/restore mechanism.
1906        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1907
1908        void clearInputBuffer_l(sp<ThreadBase> thread);
1909
1910        wp<ThreadBase> mThread;     // parent mixer thread
1911        Mutex mLock;                // mutex protecting effect list
1912        Vector< sp<EffectModule> > mEffects; // list of effect modules
1913        int mSessionId;             // audio session ID
1914        int16_t *mInBuffer;         // chain input buffer
1915        int16_t *mOutBuffer;        // chain output buffer
1916
1917        // 'volatile' here means these are accessed with atomic operations instead of mutex
1918        volatile int32_t mActiveTrackCnt;    // number of active tracks connected
1919        volatile int32_t mTrackCnt;          // number of tracks connected
1920
1921        int32_t mTailBufferCount;   // current effect tail buffer count
1922        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1923        bool mOwnInBuffer;          // true if the chain owns its input buffer
1924        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1925        uint32_t mLeftVolume;       // previous volume on left channel
1926        uint32_t mRightVolume;      // previous volume on right channel
1927        uint32_t mNewLeftVolume;       // new volume on left channel
1928        uint32_t mNewRightVolume;      // new volume on right channel
1929        uint32_t mStrategy; // strategy for this effect chain
1930        // mSuspendedEffects lists all effects currently suspended in the chain.
1931        // Use effect type UUID timelow field as key. There is no real risk of identical
1932        // timeLow fields among effect type UUIDs.
1933        // Updated by updateSuspendedSessions_l() only.
1934        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1935    };
1936
1937    class AudioHwDevice {
1938    public:
1939        enum Flags {
1940            AHWD_CAN_SET_MASTER_VOLUME  = 0x1,
1941            AHWD_CAN_SET_MASTER_MUTE    = 0x2,
1942        };
1943
1944        AudioHwDevice(const char *moduleName,
1945                      audio_hw_device_t *hwDevice,
1946                      Flags flags)
1947            : mModuleName(strdup(moduleName))
1948            , mHwDevice(hwDevice)
1949            , mFlags(flags) { }
1950        /*virtual*/ ~AudioHwDevice() { free((void *)mModuleName); }
1951
1952        bool canSetMasterVolume() const {
1953            return (0 != (mFlags & AHWD_CAN_SET_MASTER_VOLUME));
1954        }
1955
1956        bool canSetMasterMute() const {
1957            return (0 != (mFlags & AHWD_CAN_SET_MASTER_MUTE));
1958        }
1959
1960        const char *moduleName() const { return mModuleName; }
1961        audio_hw_device_t *hwDevice() const { return mHwDevice; }
1962    private:
1963        const char * const mModuleName;
1964        audio_hw_device_t * const mHwDevice;
1965        Flags mFlags;
1966    };
1967
1968    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1969    // For emphasis, we could also make all pointers to them be "const *",
1970    // but that would clutter the code unnecessarily.
1971
1972    struct AudioStreamOut {
1973        AudioHwDevice* const audioHwDev;
1974        audio_stream_out_t* const stream;
1975
1976        audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
1977
1978        AudioStreamOut(AudioHwDevice *dev, audio_stream_out_t *out) :
1979            audioHwDev(dev), stream(out) {}
1980    };
1981
1982    struct AudioStreamIn {
1983        AudioHwDevice* const audioHwDev;
1984        audio_stream_in_t* const stream;
1985
1986        audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
1987
1988        AudioStreamIn(AudioHwDevice *dev, audio_stream_in_t *in) :
1989            audioHwDev(dev), stream(in) {}
1990    };
1991
1992    // for mAudioSessionRefs only
1993    struct AudioSessionRef {
1994        AudioSessionRef(int sessionid, pid_t pid) :
1995            mSessionid(sessionid), mPid(pid), mCnt(1) {}
1996        const int   mSessionid;
1997        const pid_t mPid;
1998        int         mCnt;
1999    };
2000
2001    mutable     Mutex                               mLock;
2002
2003                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
2004
2005                mutable     Mutex                   mHardwareLock;
2006                // NOTE: If both mLock and mHardwareLock mutexes must be held,
2007                // always take mLock before mHardwareLock
2008
2009                // These two fields are immutable after onFirstRef(), so no lock needed to access
2010                AudioHwDevice*                      mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
2011                DefaultKeyedVector<audio_module_handle_t, AudioHwDevice*>  mAudioHwDevs;
2012
2013    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
2014    enum hardware_call_state {
2015        AUDIO_HW_IDLE = 0,              // no operation in progress
2016        AUDIO_HW_INIT,                  // init_check
2017        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
2018        AUDIO_HW_OUTPUT_CLOSE,          // unused
2019        AUDIO_HW_INPUT_OPEN,            // unused
2020        AUDIO_HW_INPUT_CLOSE,           // unused
2021        AUDIO_HW_STANDBY,               // unused
2022        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
2023        AUDIO_HW_GET_ROUTING,           // unused
2024        AUDIO_HW_SET_ROUTING,           // unused
2025        AUDIO_HW_GET_MODE,              // unused
2026        AUDIO_HW_SET_MODE,              // set_mode
2027        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
2028        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
2029        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
2030        AUDIO_HW_SET_PARAMETER,         // set_parameters
2031        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
2032        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
2033        AUDIO_HW_GET_PARAMETER,         // get_parameters
2034        AUDIO_HW_SET_MASTER_MUTE,       // set_master_mute
2035        AUDIO_HW_GET_MASTER_MUTE,       // get_master_mute
2036    };
2037
2038    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
2039
2040
2041                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
2042                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
2043
2044                // member variables below are protected by mLock
2045                float                               mMasterVolume;
2046                bool                                mMasterMute;
2047                // end of variables protected by mLock
2048
2049                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
2050
2051                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
2052                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
2053                audio_mode_t                        mMode;
2054                bool                                mBtNrecIsOff;
2055
2056                // protected by mLock
2057                Vector<AudioSessionRef*> mAudioSessionRefs;
2058
2059                float       masterVolume_l() const;
2060                bool        masterMute_l() const;
2061                audio_module_handle_t loadHwModule_l(const char *name);
2062
2063                Vector < sp<SyncEvent> > mPendingSyncEvents; // sync events awaiting for a session
2064                                                             // to be created
2065
2066private:
2067    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
2068
2069    // for use from destructor
2070    status_t    closeOutput_nonvirtual(audio_io_handle_t output);
2071    status_t    closeInput_nonvirtual(audio_io_handle_t input);
2072
2073    // all record threads serially share a common tee sink, which is re-created on format change
2074    sp<NBAIO_Sink>   mRecordTeeSink;
2075    sp<NBAIO_Source> mRecordTeeSource;
2076
2077public:
2078    static void dumpTee(int fd, const sp<NBAIO_Source>& source, audio_io_handle_t id = 0);
2079};
2080
2081
2082// ----------------------------------------------------------------------------
2083
2084}; // namespace android
2085
2086#endif // ANDROID_AUDIO_FLINGER_H
2087