AudioFlinger.h revision d805b718b1fd2d5407ef665c8d4bb42e63dc71a9
1/* 2** 3** Copyright 2007, The Android Open Source Project 4** 5** Licensed under the Apache License, Version 2.0 (the "License"); 6** you may not use this file except in compliance with the License. 7** You may obtain a copy of the License at 8** 9** http://www.apache.org/licenses/LICENSE-2.0 10** 11** Unless required by applicable law or agreed to in writing, software 12** distributed under the License is distributed on an "AS IS" BASIS, 13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14** See the License for the specific language governing permissions and 15** limitations under the License. 16*/ 17 18#ifndef ANDROID_AUDIO_FLINGER_H 19#define ANDROID_AUDIO_FLINGER_H 20 21#include <stdint.h> 22#include <sys/types.h> 23#include <limits.h> 24 25#include <common_time/cc_helper.h> 26 27#include <media/IAudioFlinger.h> 28#include <media/IAudioFlingerClient.h> 29#include <media/IAudioTrack.h> 30#include <media/IAudioRecord.h> 31#include <media/AudioSystem.h> 32#include <media/AudioTrack.h> 33 34#include <utils/Atomic.h> 35#include <utils/Errors.h> 36#include <utils/threads.h> 37#include <utils/SortedVector.h> 38#include <utils/TypeHelpers.h> 39#include <utils/Vector.h> 40 41#include <binder/BinderService.h> 42#include <binder/MemoryDealer.h> 43 44#include <system/audio.h> 45#include <hardware/audio.h> 46 47#include "AudioBufferProvider.h" 48 49#include <powermanager/IPowerManager.h> 50 51namespace android { 52 53class audio_track_cblk_t; 54class effect_param_cblk_t; 55class AudioMixer; 56class AudioBuffer; 57class AudioResampler; 58 59// ---------------------------------------------------------------------------- 60 61static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3); 62 63class AudioFlinger : 64 public BinderService<AudioFlinger>, 65 public BnAudioFlinger 66{ 67 friend class BinderService<AudioFlinger>; 68public: 69 static const char* getServiceName() { return "media.audio_flinger"; } 70 71 virtual status_t dump(int fd, const Vector<String16>& args); 72 73 // IAudioFlinger interface, in binder opcode order 74 virtual sp<IAudioTrack> createTrack( 75 pid_t pid, 76 audio_stream_type_t streamType, 77 uint32_t sampleRate, 78 audio_format_t format, 79 uint32_t channelMask, 80 int frameCount, 81 uint32_t flags, 82 const sp<IMemory>& sharedBuffer, 83 audio_io_handle_t output, 84 bool isTimed, 85 int *sessionId, 86 status_t *status); 87 88 virtual sp<IAudioRecord> openRecord( 89 pid_t pid, 90 audio_io_handle_t input, 91 uint32_t sampleRate, 92 audio_format_t format, 93 uint32_t channelMask, 94 int frameCount, 95 uint32_t flags, 96 int *sessionId, 97 status_t *status); 98 99 virtual uint32_t sampleRate(audio_io_handle_t output) const; 100 virtual int channelCount(audio_io_handle_t output) const; 101 virtual audio_format_t format(audio_io_handle_t output) const; 102 virtual size_t frameCount(audio_io_handle_t output) const; 103 virtual uint32_t latency(audio_io_handle_t output) const; 104 105 virtual status_t setMasterVolume(float value); 106 virtual status_t setMasterMute(bool muted); 107 108 virtual float masterVolume() const; 109 virtual float masterVolumeSW() const; 110 virtual bool masterMute() const; 111 112 virtual status_t setStreamVolume(audio_stream_type_t stream, float value, 113 audio_io_handle_t output); 114 virtual status_t setStreamMute(audio_stream_type_t stream, bool muted); 115 116 virtual float streamVolume(audio_stream_type_t stream, 117 audio_io_handle_t output) const; 118 virtual bool streamMute(audio_stream_type_t stream) const; 119 120 virtual status_t setMode(audio_mode_t mode); 121 122 virtual status_t setMicMute(bool state); 123 virtual bool getMicMute() const; 124 125 virtual status_t setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs); 126 virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys) const; 127 128 virtual void registerClient(const sp<IAudioFlingerClient>& client); 129 130 virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const; 131 132 virtual audio_io_handle_t openOutput(uint32_t *pDevices, 133 uint32_t *pSamplingRate, 134 audio_format_t *pFormat, 135 uint32_t *pChannels, 136 uint32_t *pLatencyMs, 137 uint32_t flags); 138 139 virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1, 140 audio_io_handle_t output2); 141 142 virtual status_t closeOutput(audio_io_handle_t output); 143 144 virtual status_t suspendOutput(audio_io_handle_t output); 145 146 virtual status_t restoreOutput(audio_io_handle_t output); 147 148 virtual audio_io_handle_t openInput(uint32_t *pDevices, 149 uint32_t *pSamplingRate, 150 audio_format_t *pFormat, 151 uint32_t *pChannels, 152 audio_in_acoustics_t acoustics); 153 154 virtual status_t closeInput(audio_io_handle_t input); 155 156 virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output); 157 158 virtual status_t setVoiceVolume(float volume); 159 160 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, 161 audio_io_handle_t output) const; 162 163 virtual unsigned int getInputFramesLost(audio_io_handle_t ioHandle) const; 164 165 virtual int newAudioSessionId(); 166 167 virtual void acquireAudioSessionId(int audioSession); 168 169 virtual void releaseAudioSessionId(int audioSession); 170 171 virtual status_t queryNumberEffects(uint32_t *numEffects) const; 172 173 virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const; 174 175 virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid, 176 effect_descriptor_t *descriptor) const; 177 178 virtual sp<IEffect> createEffect(pid_t pid, 179 effect_descriptor_t *pDesc, 180 const sp<IEffectClient>& effectClient, 181 int32_t priority, 182 audio_io_handle_t io, 183 int sessionId, 184 status_t *status, 185 int *id, 186 int *enabled); 187 188 virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput, 189 audio_io_handle_t dstOutput); 190 191 virtual status_t onTransact( 192 uint32_t code, 193 const Parcel& data, 194 Parcel* reply, 195 uint32_t flags); 196 197 // end of IAudioFlinger interface 198 199private: 200 audio_mode_t getMode() const { return mMode; } 201 202 bool btNrecIsOff() const { return mBtNrecIsOff; } 203 204 AudioFlinger(); 205 virtual ~AudioFlinger(); 206 207 // call in any IAudioFlinger method that accesses mPrimaryHardwareDev 208 status_t initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; } 209 210 virtual void onFirstRef(); 211 audio_hw_device_t* findSuitableHwDev_l(uint32_t devices); 212 void purgeStaleEffects_l(); 213 214 static nsecs_t mStandbyTimeInNsecs; 215 216 // Internal dump utilites. 217 status_t dumpPermissionDenial(int fd, const Vector<String16>& args); 218 status_t dumpClients(int fd, const Vector<String16>& args); 219 status_t dumpInternals(int fd, const Vector<String16>& args); 220 221 // --- Client --- 222 class Client : public RefBase { 223 public: 224 Client(const sp<AudioFlinger>& audioFlinger, pid_t pid); 225 virtual ~Client(); 226 sp<MemoryDealer> heap() const; 227 pid_t pid() const { return mPid; } 228 sp<AudioFlinger> audioFlinger() const { return mAudioFlinger; } 229 230 bool reserveTimedTrack(); 231 void releaseTimedTrack(); 232 233 private: 234 Client(const Client&); 235 Client& operator = (const Client&); 236 const sp<AudioFlinger> mAudioFlinger; 237 const sp<MemoryDealer> mMemoryDealer; 238 const pid_t mPid; 239 240 Mutex mTimedTrackLock; 241 int mTimedTrackCount; 242 }; 243 244 // --- Notification Client --- 245 class NotificationClient : public IBinder::DeathRecipient { 246 public: 247 NotificationClient(const sp<AudioFlinger>& audioFlinger, 248 const sp<IAudioFlingerClient>& client, 249 pid_t pid); 250 virtual ~NotificationClient(); 251 252 sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; } 253 254 // IBinder::DeathRecipient 255 virtual void binderDied(const wp<IBinder>& who); 256 257 private: 258 NotificationClient(const NotificationClient&); 259 NotificationClient& operator = (const NotificationClient&); 260 261 const sp<AudioFlinger> mAudioFlinger; 262 const pid_t mPid; 263 const sp<IAudioFlingerClient> mAudioFlingerClient; 264 }; 265 266 class TrackHandle; 267 class RecordHandle; 268 class RecordThread; 269 class PlaybackThread; 270 class MixerThread; 271 class DirectOutputThread; 272 class DuplicatingThread; 273 class Track; 274 class RecordTrack; 275 class EffectModule; 276 class EffectHandle; 277 class EffectChain; 278 struct AudioStreamOut; 279 struct AudioStreamIn; 280 281 class ThreadBase : public Thread { 282 public: 283 284 enum type_t { 285 MIXER, // Thread class is MixerThread 286 DIRECT, // Thread class is DirectOutputThread 287 DUPLICATING, // Thread class is DuplicatingThread 288 RECORD // Thread class is RecordThread 289 }; 290 291 ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type); 292 virtual ~ThreadBase(); 293 294 status_t dumpBase(int fd, const Vector<String16>& args); 295 status_t dumpEffectChains(int fd, const Vector<String16>& args); 296 297 void clearPowerManager(); 298 299 // base for record and playback 300 class TrackBase : public AudioBufferProvider, public RefBase { 301 302 public: 303 enum track_state { 304 IDLE, 305 TERMINATED, 306 // These are order-sensitive; do not change order without reviewing the impact. 307 // In particular there are assumptions about > STOPPED. 308 STOPPED, 309 RESUMING, 310 ACTIVE, 311 PAUSING, 312 PAUSED 313 }; 314 315 TrackBase(ThreadBase *thread, 316 const sp<Client>& client, 317 uint32_t sampleRate, 318 audio_format_t format, 319 uint32_t channelMask, 320 int frameCount, 321 const sp<IMemory>& sharedBuffer, 322 int sessionId); 323 virtual ~TrackBase(); 324 325 virtual status_t start(pid_t tid) = 0; 326 virtual void stop() = 0; 327 sp<IMemory> getCblk() const { return mCblkMemory; } 328 audio_track_cblk_t* cblk() const { return mCblk; } 329 int sessionId() const { return mSessionId; } 330 331 protected: 332 friend class ThreadBase; 333 friend class RecordHandle; 334 friend class PlaybackThread; 335 friend class RecordThread; 336 friend class MixerThread; 337 friend class DirectOutputThread; 338 339 TrackBase(const TrackBase&); 340 TrackBase& operator = (const TrackBase&); 341 342 // AudioBufferProvider interface 343 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0; 344 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 345 346 audio_format_t format() const { 347 return mFormat; 348 } 349 350 int channelCount() const { return mChannelCount; } 351 352 uint32_t channelMask() const { return mChannelMask; } 353 354 int sampleRate() const; // FIXME inline after cblk sr moved 355 356 void* getBuffer(uint32_t offset, uint32_t frames) const; 357 358 bool isStopped() const { 359 return mState == STOPPED; 360 } 361 362 bool isTerminated() const { 363 return mState == TERMINATED; 364 } 365 366 bool step(); 367 void reset(); 368 369 const wp<ThreadBase> mThread; 370 /*const*/ sp<Client> mClient; // see explanation at ~TrackBase() why not const 371 sp<IMemory> mCblkMemory; 372 audio_track_cblk_t* mCblk; 373 void* mBuffer; 374 void* mBufferEnd; 375 uint32_t mFrameCount; 376 // we don't really need a lock for these 377 track_state mState; 378 const audio_format_t mFormat; 379 bool mStepServerFailed; 380 const int mSessionId; 381 uint8_t mChannelCount; 382 uint32_t mChannelMask; 383 }; 384 385 class ConfigEvent { 386 public: 387 ConfigEvent() : mEvent(0), mParam(0) {} 388 389 int mEvent; 390 int mParam; 391 }; 392 393 class PMDeathRecipient : public IBinder::DeathRecipient { 394 public: 395 PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {} 396 virtual ~PMDeathRecipient() {} 397 398 // IBinder::DeathRecipient 399 virtual void binderDied(const wp<IBinder>& who); 400 401 private: 402 PMDeathRecipient(const PMDeathRecipient&); 403 PMDeathRecipient& operator = (const PMDeathRecipient&); 404 405 wp<ThreadBase> mThread; 406 }; 407 408 virtual status_t initCheck() const = 0; 409 type_t type() const { return mType; } 410 uint32_t sampleRate() const { return mSampleRate; } 411 int channelCount() const { return mChannelCount; } 412 audio_format_t format() const { return mFormat; } 413 size_t frameCount() const { return mFrameCount; } 414 void wakeUp() { mWaitWorkCV.broadcast(); } 415 // Should be "virtual status_t requestExitAndWait()" and override same 416 // method in Thread, but Thread::requestExitAndWait() is not yet virtual. 417 void exit(); 418 virtual bool checkForNewParameters_l() = 0; 419 virtual status_t setParameters(const String8& keyValuePairs); 420 virtual String8 getParameters(const String8& keys) = 0; 421 virtual void audioConfigChanged_l(int event, int param = 0) = 0; 422 void sendConfigEvent(int event, int param = 0); 423 void sendConfigEvent_l(int event, int param = 0); 424 void processConfigEvents(); 425 audio_io_handle_t id() const { return mId;} 426 bool standby() const { return mStandby; } 427 uint32_t device() const { return mDevice; } 428 virtual audio_stream_t* stream() = 0; 429 430 sp<EffectHandle> createEffect_l( 431 const sp<AudioFlinger::Client>& client, 432 const sp<IEffectClient>& effectClient, 433 int32_t priority, 434 int sessionId, 435 effect_descriptor_t *desc, 436 int *enabled, 437 status_t *status); 438 void disconnectEffect(const sp< EffectModule>& effect, 439 const wp<EffectHandle>& handle, 440 bool unpinIfLast); 441 442 // return values for hasAudioSession (bit field) 443 enum effect_state { 444 EFFECT_SESSION = 0x1, // the audio session corresponds to at least one 445 // effect 446 TRACK_SESSION = 0x2 // the audio session corresponds to at least one 447 // track 448 }; 449 450 // get effect chain corresponding to session Id. 451 sp<EffectChain> getEffectChain(int sessionId); 452 // same as getEffectChain() but must be called with ThreadBase mutex locked 453 sp<EffectChain> getEffectChain_l(int sessionId); 454 // add an effect chain to the chain list (mEffectChains) 455 virtual status_t addEffectChain_l(const sp<EffectChain>& chain) = 0; 456 // remove an effect chain from the chain list (mEffectChains) 457 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0; 458 // lock all effect chains Mutexes. Must be called before releasing the 459 // ThreadBase mutex before processing the mixer and effects. This guarantees the 460 // integrity of the chains during the process. 461 // Also sets the parameter 'effectChains' to current value of mEffectChains. 462 void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains); 463 // unlock effect chains after process 464 void unlockEffectChains(const Vector<sp<EffectChain> >& effectChains); 465 // set audio mode to all effect chains 466 void setMode(audio_mode_t mode); 467 // get effect module with corresponding ID on specified audio session 468 sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId); 469 // add and effect module. Also creates the effect chain is none exists for 470 // the effects audio session 471 status_t addEffect_l(const sp< EffectModule>& effect); 472 // remove and effect module. Also removes the effect chain is this was the last 473 // effect 474 void removeEffect_l(const sp< EffectModule>& effect); 475 // detach all tracks connected to an auxiliary effect 476 virtual void detachAuxEffect_l(int effectId) {} 477 // returns either EFFECT_SESSION if effects on this audio session exist in one 478 // chain, or TRACK_SESSION if tracks on this audio session exist, or both 479 virtual uint32_t hasAudioSession(int sessionId) = 0; 480 // the value returned by default implementation is not important as the 481 // strategy is only meaningful for PlaybackThread which implements this method 482 virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; } 483 484 // suspend or restore effect according to the type of effect passed. a NULL 485 // type pointer means suspend all effects in the session 486 void setEffectSuspended(const effect_uuid_t *type, 487 bool suspend, 488 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 489 // check if some effects must be suspended/restored when an effect is enabled 490 // or disabled 491 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 492 bool enabled, 493 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 494 void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect, 495 bool enabled, 496 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 497 mutable Mutex mLock; 498 499 protected: 500 501 // entry describing an effect being suspended in mSuspendedSessions keyed vector 502 class SuspendedSessionDesc : public RefBase { 503 public: 504 SuspendedSessionDesc() : mRefCount(0) {} 505 506 int mRefCount; // number of active suspend requests 507 effect_uuid_t mType; // effect type UUID 508 }; 509 510 void acquireWakeLock(); 511 void acquireWakeLock_l(); 512 void releaseWakeLock(); 513 void releaseWakeLock_l(); 514 void setEffectSuspended_l(const effect_uuid_t *type, 515 bool suspend, 516 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 517 // updated mSuspendedSessions when an effect suspended or restored 518 void updateSuspendedSessions_l(const effect_uuid_t *type, 519 bool suspend, 520 int sessionId); 521 // check if some effects must be suspended when an effect chain is added 522 void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain); 523 524 friend class AudioFlinger; 525 friend class Track; 526 friend class TrackBase; 527 friend class PlaybackThread; 528 friend class MixerThread; 529 friend class DirectOutputThread; 530 friend class DuplicatingThread; 531 friend class RecordThread; 532 friend class RecordTrack; 533 534 const type_t mType; 535 Condition mWaitWorkCV; 536 const sp<AudioFlinger> mAudioFlinger; 537 uint32_t mSampleRate; 538 size_t mFrameCount; 539 uint32_t mChannelMask; 540 uint16_t mChannelCount; 541 size_t mFrameSize; 542 audio_format_t mFormat; 543 Condition mParamCond; 544 Vector<String8> mNewParameters; 545 status_t mParamStatus; 546 Vector<ConfigEvent> mConfigEvents; 547 bool mStandby; 548 const audio_io_handle_t mId; 549 Vector< sp<EffectChain> > mEffectChains; 550 uint32_t mDevice; // output device for PlaybackThread 551 // input + output devices for RecordThread 552 static const int kNameLength = 32; 553 char mName[kNameLength]; 554 sp<IPowerManager> mPowerManager; 555 sp<IBinder> mWakeLockToken; 556 const sp<PMDeathRecipient> mDeathRecipient; 557 // list of suspended effects per session and per type. The first vector is 558 // keyed by session ID, the second by type UUID timeLow field 559 KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > > mSuspendedSessions; 560 }; 561 562 struct stream_type_t { 563 stream_type_t() 564 : volume(1.0f), 565 mute(false), 566 valid(true) 567 { 568 } 569 float volume; 570 bool mute; 571 bool valid; 572 }; 573 574 // --- PlaybackThread --- 575 class PlaybackThread : public ThreadBase { 576 public: 577 578 enum mixer_state { 579 MIXER_IDLE, // no active tracks 580 MIXER_TRACKS_ENABLED, // at least one active track, but no track has any data ready 581 MIXER_TRACKS_READY // at least one active track, and at least one track has data 582 // standby mode does not have an enum value 583 // suspend by audio policy manager is orthogonal to mixer state 584 }; 585 586 // playback track 587 class Track : public TrackBase { 588 public: 589 Track( PlaybackThread *thread, 590 const sp<Client>& client, 591 audio_stream_type_t streamType, 592 uint32_t sampleRate, 593 audio_format_t format, 594 uint32_t channelMask, 595 int frameCount, 596 const sp<IMemory>& sharedBuffer, 597 int sessionId); 598 virtual ~Track(); 599 600 void dump(char* buffer, size_t size); 601 virtual status_t start(pid_t tid); 602 virtual void stop(); 603 void pause(); 604 605 void flush(); 606 void destroy(); 607 void mute(bool); 608 int name() const { 609 return mName; 610 } 611 612 audio_stream_type_t streamType() const { 613 return mStreamType; 614 } 615 status_t attachAuxEffect(int EffectId); 616 void setAuxBuffer(int EffectId, int32_t *buffer); 617 int32_t *auxBuffer() const { return mAuxBuffer; } 618 void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; } 619 int16_t *mainBuffer() const { return mMainBuffer; } 620 int auxEffectId() const { return mAuxEffectId; } 621 622 protected: 623 friend class ThreadBase; 624 friend class TrackHandle; 625 friend class PlaybackThread; 626 friend class MixerThread; 627 friend class DirectOutputThread; 628 629 Track(const Track&); 630 Track& operator = (const Track&); 631 632 // AudioBufferProvider interface 633 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS); 634 // releaseBuffer() not overridden 635 636 virtual uint32_t framesReady() const; 637 638 bool isMuted() const { return mMute; } 639 bool isPausing() const { 640 return mState == PAUSING; 641 } 642 bool isPaused() const { 643 return mState == PAUSED; 644 } 645 bool isReady() const; 646 void setPaused() { mState = PAUSED; } 647 void reset(); 648 649 bool isOutputTrack() const { 650 return (mStreamType == AUDIO_STREAM_CNT); 651 } 652 653 virtual bool isTimedTrack() const { return false; } 654 655 // we don't really need a lock for these 656 volatile bool mMute; 657 // FILLED state is used for suppressing volume ramp at begin of playing 658 enum {FS_FILLING, FS_FILLED, FS_ACTIVE}; 659 mutable uint8_t mFillingUpStatus; 660 int8_t mRetryCount; 661 sp<IMemory> mSharedBuffer; 662 bool mResetDone; 663 audio_stream_type_t mStreamType; 664 int mName; 665 int16_t *mMainBuffer; 666 int32_t *mAuxBuffer; 667 int mAuxEffectId; 668 bool mHasVolumeController; 669 }; // end of Track 670 671 class TimedTrack : public Track { 672 public: 673 static sp<TimedTrack> create(PlaybackThread *thread, 674 const sp<Client>& client, 675 audio_stream_type_t streamType, 676 uint32_t sampleRate, 677 audio_format_t format, 678 uint32_t channelMask, 679 int frameCount, 680 const sp<IMemory>& sharedBuffer, 681 int sessionId); 682 ~TimedTrack(); 683 684 class TimedBuffer { 685 public: 686 TimedBuffer(); 687 TimedBuffer(const sp<IMemory>& buffer, int64_t pts); 688 const sp<IMemory>& buffer() const { return mBuffer; } 689 int64_t pts() const { return mPTS; } 690 int position() const { return mPosition; } 691 void setPosition(int pos) { mPosition = pos; } 692 private: 693 sp<IMemory> mBuffer; 694 int64_t mPTS; 695 int mPosition; 696 }; 697 698 virtual bool isTimedTrack() const { return true; } 699 700 virtual uint32_t framesReady() const; 701 702 // AudioBufferProvider interface 703 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts); 704 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 705 706 void timedYieldSamples(AudioBufferProvider::Buffer* buffer); 707 void timedYieldSilence(uint32_t numFrames, 708 AudioBufferProvider::Buffer* buffer); 709 710 status_t allocateTimedBuffer(size_t size, 711 sp<IMemory>* buffer); 712 status_t queueTimedBuffer(const sp<IMemory>& buffer, 713 int64_t pts); 714 status_t setMediaTimeTransform(const LinearTransform& xform, 715 TimedAudioTrack::TargetTimeline target); 716 void trimTimedBufferQueue_l(); 717 718 private: 719 TimedTrack(PlaybackThread *thread, 720 const sp<Client>& client, 721 audio_stream_type_t streamType, 722 uint32_t sampleRate, 723 audio_format_t format, 724 uint32_t channelMask, 725 int frameCount, 726 const sp<IMemory>& sharedBuffer, 727 int sessionId); 728 729 uint64_t mLocalTimeFreq; 730 LinearTransform mLocalTimeToSampleTransform; 731 sp<MemoryDealer> mTimedMemoryDealer; 732 Vector<TimedBuffer> mTimedBufferQueue; 733 uint8_t* mTimedSilenceBuffer; 734 uint32_t mTimedSilenceBufferSize; 735 mutable Mutex mTimedBufferQueueLock; 736 bool mTimedAudioOutputOnTime; 737 CCHelper mCCHelper; 738 739 Mutex mMediaTimeTransformLock; 740 LinearTransform mMediaTimeTransform; 741 bool mMediaTimeTransformValid; 742 TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget; 743 }; 744 745 746 // playback track 747 class OutputTrack : public Track { 748 public: 749 750 class Buffer: public AudioBufferProvider::Buffer { 751 public: 752 int16_t *mBuffer; 753 }; 754 755 OutputTrack(PlaybackThread *thread, 756 DuplicatingThread *sourceThread, 757 uint32_t sampleRate, 758 audio_format_t format, 759 uint32_t channelMask, 760 int frameCount); 761 virtual ~OutputTrack(); 762 763 virtual status_t start(pid_t tid); 764 virtual void stop(); 765 bool write(int16_t* data, uint32_t frames); 766 bool bufferQueueEmpty() const { return mBufferQueue.size() == 0; } 767 bool isActive() const { return mActive; } 768 const wp<ThreadBase>& thread() const { return mThread; } 769 770 private: 771 772 enum { 773 NO_MORE_BUFFERS = 0x80000001, // same in AudioTrack.h, ok to be different value 774 }; 775 776 status_t obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs); 777 void clearBufferQueue(); 778 779 // Maximum number of pending buffers allocated by OutputTrack::write() 780 static const uint8_t kMaxOverFlowBuffers = 10; 781 782 Vector < Buffer* > mBufferQueue; 783 AudioBufferProvider::Buffer mOutBuffer; 784 bool mActive; 785 DuplicatingThread* const mSourceThread; // for waitTimeMs() in write() 786 }; // end of OutputTrack 787 788 PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, 789 audio_io_handle_t id, uint32_t device, type_t type); 790 virtual ~PlaybackThread(); 791 792 virtual status_t dump(int fd, const Vector<String16>& args); 793 794 // Thread virtuals 795 virtual status_t readyToRun(); 796 virtual void onFirstRef(); 797 798 virtual status_t initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; } 799 800 virtual uint32_t latency() const; 801 802 void setMasterVolume(float value); 803 void setMasterMute(bool muted); 804 805 void setStreamVolume(audio_stream_type_t stream, float value); 806 void setStreamMute(audio_stream_type_t stream, bool muted); 807 808 float streamVolume(audio_stream_type_t stream) const; 809 810 sp<Track> createTrack_l( 811 const sp<AudioFlinger::Client>& client, 812 audio_stream_type_t streamType, 813 uint32_t sampleRate, 814 audio_format_t format, 815 uint32_t channelMask, 816 int frameCount, 817 const sp<IMemory>& sharedBuffer, 818 int sessionId, 819 bool isTimed, 820 status_t *status); 821 822 AudioStreamOut* getOutput() const; 823 AudioStreamOut* clearOutput(); 824 virtual audio_stream_t* stream(); 825 826 void suspend() { mSuspended++; } 827 void restore() { if (mSuspended) mSuspended--; } 828 bool isSuspended() const { return (mSuspended != 0); } 829 virtual String8 getParameters(const String8& keys); 830 virtual void audioConfigChanged_l(int event, int param = 0); 831 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames); 832 int16_t *mixBuffer() const { return mMixBuffer; }; 833 834 virtual void detachAuxEffect_l(int effectId); 835 status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track, 836 int EffectId); 837 status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track, 838 int EffectId); 839 840 virtual status_t addEffectChain_l(const sp<EffectChain>& chain); 841 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); 842 virtual uint32_t hasAudioSession(int sessionId); 843 virtual uint32_t getStrategyForSession_l(int sessionId); 844 845 void setStreamValid(audio_stream_type_t streamType, bool valid); 846 847 protected: 848 int16_t* mMixBuffer; 849 int mSuspended; 850 int mBytesWritten; 851 private: 852 // mMasterMute is in both PlaybackThread and in AudioFlinger. When a 853 // PlaybackThread needs to find out if master-muted, it checks it's local 854 // copy rather than the one in AudioFlinger. This optimization saves a lock. 855 bool mMasterMute; 856 void setMasterMute_l(bool muted) { mMasterMute = muted; } 857 protected: 858 SortedVector< wp<Track> > mActiveTracks; 859 860 virtual int getTrackName_l() = 0; 861 virtual void deleteTrackName_l(int name) = 0; 862 virtual uint32_t activeSleepTimeUs(); 863 virtual uint32_t idleSleepTimeUs() = 0; 864 virtual uint32_t suspendSleepTimeUs() = 0; 865 866 // Code snippets that are temporarily lifted up out of threadLoop() until the merge 867 void checkSilentMode_l(); 868 869 private: 870 871 friend class AudioFlinger; 872 friend class OutputTrack; 873 friend class Track; 874 friend class TrackBase; 875 friend class MixerThread; 876 friend class DirectOutputThread; 877 friend class DuplicatingThread; 878 879 PlaybackThread(const Client&); 880 PlaybackThread& operator = (const PlaybackThread&); 881 882 status_t addTrack_l(const sp<Track>& track); 883 void destroyTrack_l(const sp<Track>& track); 884 void removeTrack_l(const sp<Track>& track); 885 886 void readOutputParameters(); 887 888 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 889 status_t dumpTracks(int fd, const Vector<String16>& args); 890 891 SortedVector< sp<Track> > mTracks; 892 // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread 893 stream_type_t mStreamTypes[AUDIO_STREAM_CNT + 1]; 894 AudioStreamOut *mOutput; 895 float mMasterVolume; 896 nsecs_t mLastWriteTime; 897 int mNumWrites; 898 int mNumDelayedWrites; 899 bool mInWrite; 900 }; 901 902 class MixerThread : public PlaybackThread { 903 public: 904 MixerThread (const sp<AudioFlinger>& audioFlinger, 905 AudioStreamOut* output, 906 audio_io_handle_t id, 907 uint32_t device, 908 type_t type = MIXER); 909 virtual ~MixerThread(); 910 911 // Thread virtuals 912 virtual bool threadLoop(); 913 914 void invalidateTracks(audio_stream_type_t streamType); 915 virtual bool checkForNewParameters_l(); 916 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 917 918 protected: 919 mixer_state prepareTracks_l(const SortedVector< wp<Track> >& activeTracks, 920 Vector< sp<Track> > *tracksToRemove); 921 virtual int getTrackName_l(); 922 virtual void deleteTrackName_l(int name); 923 virtual uint32_t idleSleepTimeUs(); 924 virtual uint32_t suspendSleepTimeUs(); 925 926 AudioMixer* mAudioMixer; 927 mixer_state mPrevMixerStatus; // previous status returned by prepareTracks_l() 928 }; 929 930 class DirectOutputThread : public PlaybackThread { 931 public: 932 933 DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, 934 audio_io_handle_t id, uint32_t device); 935 virtual ~DirectOutputThread(); 936 937 // Thread virtuals 938 virtual bool threadLoop(); 939 940 virtual bool checkForNewParameters_l(); 941 942 protected: 943 virtual int getTrackName_l(); 944 virtual void deleteTrackName_l(int name); 945 virtual uint32_t activeSleepTimeUs(); 946 virtual uint32_t idleSleepTimeUs(); 947 virtual uint32_t suspendSleepTimeUs(); 948 949 private: 950 void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp); 951 952 // volumes last sent to audio HAL with stream->set_volume() 953 // FIXME use standard representation and names 954 float mLeftVolFloat; 955 float mRightVolFloat; 956 uint16_t mLeftVolShort; 957 uint16_t mRightVolShort; 958 }; 959 960 class DuplicatingThread : public MixerThread { 961 public: 962 DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, 963 audio_io_handle_t id); 964 virtual ~DuplicatingThread(); 965 966 // Thread virtuals 967 virtual bool threadLoop(); 968 void addOutputTrack(MixerThread* thread); 969 void removeOutputTrack(MixerThread* thread); 970 uint32_t waitTimeMs() { return mWaitTimeMs; } 971 protected: 972 virtual uint32_t activeSleepTimeUs(); 973 974 private: 975 bool outputsReady(const SortedVector<sp<OutputTrack> > &outputTracks); 976 void updateWaitTime(); 977 978 SortedVector < sp<OutputTrack> > mOutputTracks; 979 uint32_t mWaitTimeMs; 980 }; 981 982 PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const; 983 MixerThread *checkMixerThread_l(audio_io_handle_t output) const; 984 RecordThread *checkRecordThread_l(audio_io_handle_t input) const; 985 // no range check, AudioFlinger::mLock held 986 bool streamMute_l(audio_stream_type_t stream) const 987 { return mStreamTypes[stream].mute; } 988 // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held 989 float streamVolume_l(audio_stream_type_t stream) const 990 { return mStreamTypes[stream].volume; } 991 void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, void *param2); 992 993 // allocate an audio_io_handle_t, session ID, or effect ID 994 uint32_t nextUniqueId(); 995 996 status_t moveEffectChain_l(int sessionId, 997 PlaybackThread *srcThread, 998 PlaybackThread *dstThread, 999 bool reRegister); 1000 // return thread associated with primary hardware device, or NULL 1001 PlaybackThread *primaryPlaybackThread_l() const; 1002 uint32_t primaryOutputDevice_l() const; 1003 1004 friend class AudioBuffer; 1005 1006 // server side of the client's IAudioTrack 1007 class TrackHandle : public android::BnAudioTrack { 1008 public: 1009 TrackHandle(const sp<PlaybackThread::Track>& track); 1010 virtual ~TrackHandle(); 1011 virtual sp<IMemory> getCblk() const; 1012 virtual status_t start(pid_t tid); 1013 virtual void stop(); 1014 virtual void flush(); 1015 virtual void mute(bool); 1016 virtual void pause(); 1017 virtual status_t attachAuxEffect(int effectId); 1018 virtual status_t allocateTimedBuffer(size_t size, 1019 sp<IMemory>* buffer); 1020 virtual status_t queueTimedBuffer(const sp<IMemory>& buffer, 1021 int64_t pts); 1022 virtual status_t setMediaTimeTransform(const LinearTransform& xform, 1023 int target); 1024 virtual status_t onTransact( 1025 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 1026 private: 1027 const sp<PlaybackThread::Track> mTrack; 1028 }; 1029 1030 friend class Client; 1031 friend class PlaybackThread::Track; 1032 1033 1034 void removeClient_l(pid_t pid); 1035 void removeNotificationClient(pid_t pid); 1036 1037 1038 // record thread 1039 class RecordThread : public ThreadBase, public AudioBufferProvider 1040 { 1041 public: 1042 1043 // record track 1044 class RecordTrack : public TrackBase { 1045 public: 1046 RecordTrack(RecordThread *thread, 1047 const sp<Client>& client, 1048 uint32_t sampleRate, 1049 audio_format_t format, 1050 uint32_t channelMask, 1051 int frameCount, 1052 int sessionId); 1053 virtual ~RecordTrack(); 1054 1055 virtual status_t start(pid_t tid); 1056 virtual void stop(); 1057 1058 bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; } 1059 bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; } 1060 1061 void dump(char* buffer, size_t size); 1062 1063 private: 1064 friend class AudioFlinger; 1065 friend class RecordThread; 1066 1067 RecordTrack(const RecordTrack&); 1068 RecordTrack& operator = (const RecordTrack&); 1069 1070 // AudioBufferProvider interface 1071 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS); 1072 // releaseBuffer() not overridden 1073 1074 bool mOverflow; 1075 }; 1076 1077 1078 RecordThread(const sp<AudioFlinger>& audioFlinger, 1079 AudioStreamIn *input, 1080 uint32_t sampleRate, 1081 uint32_t channels, 1082 audio_io_handle_t id, 1083 uint32_t device); 1084 virtual ~RecordThread(); 1085 1086 virtual bool threadLoop(); 1087 virtual status_t readyToRun(); 1088 virtual void onFirstRef(); 1089 1090 virtual status_t initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; } 1091 sp<AudioFlinger::RecordThread::RecordTrack> createRecordTrack_l( 1092 const sp<AudioFlinger::Client>& client, 1093 uint32_t sampleRate, 1094 audio_format_t format, 1095 int channelMask, 1096 int frameCount, 1097 int sessionId, 1098 status_t *status); 1099 1100 status_t start(RecordTrack* recordTrack); 1101 status_t start(RecordTrack* recordTrack, pid_t tid); 1102 void stop(RecordTrack* recordTrack); 1103 status_t dump(int fd, const Vector<String16>& args); 1104 AudioStreamIn* getInput() const; 1105 AudioStreamIn* clearInput(); 1106 virtual audio_stream_t* stream(); 1107 1108 // AudioBufferProvider interface 1109 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts); 1110 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 1111 1112 virtual bool checkForNewParameters_l(); 1113 virtual String8 getParameters(const String8& keys); 1114 virtual void audioConfigChanged_l(int event, int param = 0); 1115 void readInputParameters(); 1116 virtual unsigned int getInputFramesLost(); 1117 1118 virtual status_t addEffectChain_l(const sp<EffectChain>& chain); 1119 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); 1120 virtual uint32_t hasAudioSession(int sessionId); 1121 RecordTrack* track(); 1122 1123 private: 1124 RecordThread(); 1125 AudioStreamIn *mInput; 1126 RecordTrack* mTrack; 1127 sp<RecordTrack> mActiveTrack; 1128 Condition mStartStopCond; 1129 AudioResampler *mResampler; 1130 int32_t *mRsmpOutBuffer; 1131 int16_t *mRsmpInBuffer; 1132 size_t mRsmpInIndex; 1133 size_t mInputBytes; 1134 const int mReqChannelCount; 1135 const uint32_t mReqSampleRate; 1136 ssize_t mBytesRead; 1137 }; 1138 1139 // server side of the client's IAudioRecord 1140 class RecordHandle : public android::BnAudioRecord { 1141 public: 1142 RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack); 1143 virtual ~RecordHandle(); 1144 virtual sp<IMemory> getCblk() const; 1145 virtual status_t start(pid_t tid); 1146 virtual void stop(); 1147 virtual status_t onTransact( 1148 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 1149 private: 1150 const sp<RecordThread::RecordTrack> mRecordTrack; 1151 }; 1152 1153 //--- Audio Effect Management 1154 1155 // EffectModule and EffectChain classes both have their own mutex to protect 1156 // state changes or resource modifications. Always respect the following order 1157 // if multiple mutexes must be acquired to avoid cross deadlock: 1158 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule 1159 1160 // The EffectModule class is a wrapper object controlling the effect engine implementation 1161 // in the effect library. It prevents concurrent calls to process() and command() functions 1162 // from different client threads. It keeps a list of EffectHandle objects corresponding 1163 // to all client applications using this effect and notifies applications of effect state, 1164 // control or parameter changes. It manages the activation state machine to send appropriate 1165 // reset, enable, disable commands to effect engine and provide volume 1166 // ramping when effects are activated/deactivated. 1167 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by 1168 // the attached track(s) to accumulate their auxiliary channel. 1169 class EffectModule: public RefBase { 1170 public: 1171 EffectModule(ThreadBase *thread, 1172 const wp<AudioFlinger::EffectChain>& chain, 1173 effect_descriptor_t *desc, 1174 int id, 1175 int sessionId); 1176 virtual ~EffectModule(); 1177 1178 enum effect_state { 1179 IDLE, 1180 RESTART, 1181 STARTING, 1182 ACTIVE, 1183 STOPPING, 1184 STOPPED, 1185 DESTROYED 1186 }; 1187 1188 int id() const { return mId; } 1189 void process(); 1190 void updateState(); 1191 status_t command(uint32_t cmdCode, 1192 uint32_t cmdSize, 1193 void *pCmdData, 1194 uint32_t *replySize, 1195 void *pReplyData); 1196 1197 void reset_l(); 1198 status_t configure(); 1199 status_t init(); 1200 effect_state state() const { 1201 return mState; 1202 } 1203 uint32_t status() { 1204 return mStatus; 1205 } 1206 int sessionId() const { 1207 return mSessionId; 1208 } 1209 status_t setEnabled(bool enabled); 1210 bool isEnabled() const; 1211 bool isProcessEnabled() const; 1212 1213 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; } 1214 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; } 1215 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; } 1216 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; } 1217 void setChain(const wp<EffectChain>& chain) { mChain = chain; } 1218 void setThread(const wp<ThreadBase>& thread) { mThread = thread; } 1219 const wp<ThreadBase>& thread() { return mThread; } 1220 1221 status_t addHandle(const sp<EffectHandle>& handle); 1222 void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast); 1223 size_t removeHandle (const wp<EffectHandle>& handle); 1224 1225 effect_descriptor_t& desc() { return mDescriptor; } 1226 wp<EffectChain>& chain() { return mChain; } 1227 1228 status_t setDevice(uint32_t device); 1229 status_t setVolume(uint32_t *left, uint32_t *right, bool controller); 1230 status_t setMode(audio_mode_t mode); 1231 status_t start(); 1232 status_t stop(); 1233 void setSuspended(bool suspended); 1234 bool suspended() const; 1235 1236 sp<EffectHandle> controlHandle(); 1237 1238 bool isPinned() const { return mPinned; } 1239 void unPin() { mPinned = false; } 1240 1241 status_t dump(int fd, const Vector<String16>& args); 1242 1243 protected: 1244 friend class EffectHandle; 1245 friend class AudioFlinger; 1246 bool mPinned; 1247 1248 // Maximum time allocated to effect engines to complete the turn off sequence 1249 static const uint32_t MAX_DISABLE_TIME_MS = 10000; 1250 1251 EffectModule(const EffectModule&); 1252 EffectModule& operator = (const EffectModule&); 1253 1254 status_t start_l(); 1255 status_t stop_l(); 1256 1257mutable Mutex mLock; // mutex for process, commands and handles list protection 1258 wp<ThreadBase> mThread; // parent thread 1259 wp<EffectChain> mChain; // parent effect chain 1260 int mId; // this instance unique ID 1261 int mSessionId; // audio session ID 1262 effect_descriptor_t mDescriptor;// effect descriptor received from effect engine 1263 effect_config_t mConfig; // input and output audio configuration 1264 effect_handle_t mEffectInterface; // Effect module C API 1265 status_t mStatus; // initialization status 1266 effect_state mState; // current activation state 1267 Vector< wp<EffectHandle> > mHandles; // list of client handles 1268 // First handle in mHandles has highest priority and controls the effect module 1269 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after 1270 // sending disable command. 1271 uint32_t mDisableWaitCnt; // current process() calls count during disable period. 1272 bool mSuspended; // effect is suspended: temporarily disabled by framework 1273 }; 1274 1275 // The EffectHandle class implements the IEffect interface. It provides resources 1276 // to receive parameter updates, keeps track of effect control 1277 // ownership and state and has a pointer to the EffectModule object it is controlling. 1278 // There is one EffectHandle object for each application controlling (or using) 1279 // an effect module. 1280 // The EffectHandle is obtained by calling AudioFlinger::createEffect(). 1281 class EffectHandle: public android::BnEffect { 1282 public: 1283 1284 EffectHandle(const sp<EffectModule>& effect, 1285 const sp<AudioFlinger::Client>& client, 1286 const sp<IEffectClient>& effectClient, 1287 int32_t priority); 1288 virtual ~EffectHandle(); 1289 1290 // IEffect 1291 virtual status_t enable(); 1292 virtual status_t disable(); 1293 virtual status_t command(uint32_t cmdCode, 1294 uint32_t cmdSize, 1295 void *pCmdData, 1296 uint32_t *replySize, 1297 void *pReplyData); 1298 virtual void disconnect(); 1299 private: 1300 void disconnect(bool unpinIfLast); 1301 public: 1302 virtual sp<IMemory> getCblk() const { return mCblkMemory; } 1303 virtual status_t onTransact(uint32_t code, const Parcel& data, 1304 Parcel* reply, uint32_t flags); 1305 1306 1307 // Give or take control of effect module 1308 // - hasControl: true if control is given, false if removed 1309 // - signal: true client app should be signaled of change, false otherwise 1310 // - enabled: state of the effect when control is passed 1311 void setControl(bool hasControl, bool signal, bool enabled); 1312 void commandExecuted(uint32_t cmdCode, 1313 uint32_t cmdSize, 1314 void *pCmdData, 1315 uint32_t replySize, 1316 void *pReplyData); 1317 void setEnabled(bool enabled); 1318 bool enabled() const { return mEnabled; } 1319 1320 // Getters 1321 int id() const { return mEffect->id(); } 1322 int priority() const { return mPriority; } 1323 bool hasControl() const { return mHasControl; } 1324 sp<EffectModule> effect() const { return mEffect; } 1325 1326 void dump(char* buffer, size_t size); 1327 1328 protected: 1329 friend class AudioFlinger; 1330 friend class EffectModule; 1331 EffectHandle(const EffectHandle&); 1332 EffectHandle& operator =(const EffectHandle&); 1333 1334 sp<EffectModule> mEffect; // pointer to controlled EffectModule 1335 sp<IEffectClient> mEffectClient; // callback interface for client notifications 1336 /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect() 1337 sp<IMemory> mCblkMemory; // shared memory for control block 1338 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via shared memory 1339 uint8_t* mBuffer; // pointer to parameter area in shared memory 1340 int mPriority; // client application priority to control the effect 1341 bool mHasControl; // true if this handle is controlling the effect 1342 bool mEnabled; // cached enable state: needed when the effect is 1343 // restored after being suspended 1344 }; 1345 1346 // the EffectChain class represents a group of effects associated to one audio session. 1347 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread). 1348 // The EffecChain with session ID 0 contains global effects applied to the output mix. 1349 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks) 1350 // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding 1351 // in the effect process order. When attached to a track (session ID != 0), it also provide it's own 1352 // input buffer used by the track as accumulation buffer. 1353 class EffectChain: public RefBase { 1354 public: 1355 EffectChain(const wp<ThreadBase>& wThread, int sessionId); 1356 EffectChain(ThreadBase *thread, int sessionId); 1357 virtual ~EffectChain(); 1358 1359 // special key used for an entry in mSuspendedEffects keyed vector 1360 // corresponding to a suspend all request. 1361 static const int kKeyForSuspendAll = 0; 1362 1363 // minimum duration during which we force calling effect process when last track on 1364 // a session is stopped or removed to allow effect tail to be rendered 1365 static const int kProcessTailDurationMs = 1000; 1366 1367 void process_l(); 1368 1369 void lock() { 1370 mLock.lock(); 1371 } 1372 void unlock() { 1373 mLock.unlock(); 1374 } 1375 1376 status_t addEffect_l(const sp<EffectModule>& handle); 1377 size_t removeEffect_l(const sp<EffectModule>& handle); 1378 1379 int sessionId() const { return mSessionId; } 1380 void setSessionId(int sessionId) { mSessionId = sessionId; } 1381 1382 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor); 1383 sp<EffectModule> getEffectFromId_l(int id); 1384 sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type); 1385 bool setVolume_l(uint32_t *left, uint32_t *right); 1386 void setDevice_l(uint32_t device); 1387 void setMode_l(audio_mode_t mode); 1388 1389 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) { 1390 mInBuffer = buffer; 1391 mOwnInBuffer = ownsBuffer; 1392 } 1393 int16_t *inBuffer() const { 1394 return mInBuffer; 1395 } 1396 void setOutBuffer(int16_t *buffer) { 1397 mOutBuffer = buffer; 1398 } 1399 int16_t *outBuffer() const { 1400 return mOutBuffer; 1401 } 1402 1403 void incTrackCnt() { android_atomic_inc(&mTrackCnt); } 1404 void decTrackCnt() { android_atomic_dec(&mTrackCnt); } 1405 int32_t trackCnt() const { return mTrackCnt;} 1406 1407 void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); 1408 mTailBufferCount = mMaxTailBuffers; } 1409 void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); } 1410 int32_t activeTrackCnt() const { return mActiveTrackCnt;} 1411 1412 uint32_t strategy() const { return mStrategy; } 1413 void setStrategy(uint32_t strategy) 1414 { mStrategy = strategy; } 1415 1416 // suspend effect of the given type 1417 void setEffectSuspended_l(const effect_uuid_t *type, 1418 bool suspend); 1419 // suspend all eligible effects 1420 void setEffectSuspendedAll_l(bool suspend); 1421 // check if effects should be suspend or restored when a given effect is enable or disabled 1422 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 1423 bool enabled); 1424 1425 status_t dump(int fd, const Vector<String16>& args); 1426 1427 protected: 1428 friend class AudioFlinger; 1429 EffectChain(const EffectChain&); 1430 EffectChain& operator =(const EffectChain&); 1431 1432 class SuspendedEffectDesc : public RefBase { 1433 public: 1434 SuspendedEffectDesc() : mRefCount(0) {} 1435 1436 int mRefCount; 1437 effect_uuid_t mType; 1438 wp<EffectModule> mEffect; 1439 }; 1440 1441 // get a list of effect modules to suspend when an effect of the type 1442 // passed is enabled. 1443 void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects); 1444 1445 // get an effect module if it is currently enable 1446 sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type); 1447 // true if the effect whose descriptor is passed can be suspended 1448 // OEMs can modify the rules implemented in this method to exclude specific effect 1449 // types or implementations from the suspend/restore mechanism. 1450 bool isEffectEligibleForSuspend(const effect_descriptor_t& desc); 1451 1452 wp<ThreadBase> mThread; // parent mixer thread 1453 Mutex mLock; // mutex protecting effect list 1454 Vector<sp<EffectModule> > mEffects; // list of effect modules 1455 int mSessionId; // audio session ID 1456 int16_t *mInBuffer; // chain input buffer 1457 int16_t *mOutBuffer; // chain output buffer 1458 volatile int32_t mActiveTrackCnt; // number of active tracks connected 1459 volatile int32_t mTrackCnt; // number of tracks connected 1460 int32_t mTailBufferCount; // current effect tail buffer count 1461 int32_t mMaxTailBuffers; // maximum effect tail buffers 1462 bool mOwnInBuffer; // true if the chain owns its input buffer 1463 int mVolumeCtrlIdx; // index of insert effect having control over volume 1464 uint32_t mLeftVolume; // previous volume on left channel 1465 uint32_t mRightVolume; // previous volume on right channel 1466 uint32_t mNewLeftVolume; // new volume on left channel 1467 uint32_t mNewRightVolume; // new volume on right channel 1468 uint32_t mStrategy; // strategy for this effect chain 1469 // mSuspendedEffects lists all effect currently suspended in the chain 1470 // use effect type UUID timelow field as key. There is no real risk of identical 1471 // timeLow fields among effect type UUIDs. 1472 KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects; 1473 }; 1474 1475 // AudioStreamOut and AudioStreamIn are immutable, so their fields are const. 1476 // For emphasis, we could also make all pointers to them be "const *", 1477 // but that would clutter the code unnecessarily. 1478 1479 struct AudioStreamOut { 1480 audio_hw_device_t* const hwDev; 1481 audio_stream_out_t* const stream; 1482 1483 AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) : 1484 hwDev(dev), stream(out) {} 1485 }; 1486 1487 struct AudioStreamIn { 1488 audio_hw_device_t* const hwDev; 1489 audio_stream_in_t* const stream; 1490 1491 AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) : 1492 hwDev(dev), stream(in) {} 1493 }; 1494 1495 // for mAudioSessionRefs only 1496 struct AudioSessionRef { 1497 // FIXME rename parameter names when fields get "m" prefix 1498 AudioSessionRef(int sessionid_, pid_t pid_) : 1499 sessionid(sessionid_), pid(pid_), cnt(1) {} 1500 const int sessionid; 1501 const pid_t pid; 1502 int cnt; 1503 }; 1504 1505 friend class RecordThread; 1506 friend class PlaybackThread; 1507 1508 enum master_volume_support { 1509 // MVS_NONE: 1510 // Audio HAL has no support for master volume, either setting or 1511 // getting. All master volume control must be implemented in SW by the 1512 // AudioFlinger mixing core. 1513 MVS_NONE, 1514 1515 // MVS_SETONLY: 1516 // Audio HAL has support for setting master volume, but not for getting 1517 // master volume (original HAL design did not include a getter). 1518 // AudioFlinger needs to keep track of the last set master volume in 1519 // addition to needing to set an initial, default, master volume at HAL 1520 // load time. 1521 MVS_SETONLY, 1522 1523 // MVS_FULL: 1524 // Audio HAL has support both for setting and getting master volume. 1525 // AudioFlinger should send all set and get master volume requests 1526 // directly to the HAL. 1527 MVS_FULL, 1528 }; 1529 1530 mutable Mutex mLock; 1531 1532 DefaultKeyedVector< pid_t, wp<Client> > mClients; // see ~Client() 1533 1534 mutable Mutex mHardwareLock; 1535 1536 // These two fields are immutable after onFirstRef(), so no lock needed to access 1537 audio_hw_device_t* mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL 1538 Vector<audio_hw_device_t*> mAudioHwDevs; 1539 1540 // for dump, indicates which hardware operation is currently in progress (but not stream ops) 1541 enum hardware_call_state { 1542 AUDIO_HW_IDLE = 0, // no operation in progress 1543 AUDIO_HW_INIT, // init_check 1544 AUDIO_HW_OUTPUT_OPEN, // open_output_stream 1545 AUDIO_HW_OUTPUT_CLOSE, // unused 1546 AUDIO_HW_INPUT_OPEN, // unused 1547 AUDIO_HW_INPUT_CLOSE, // unused 1548 AUDIO_HW_STANDBY, // unused 1549 AUDIO_HW_SET_MASTER_VOLUME, // set_master_volume 1550 AUDIO_HW_GET_ROUTING, // unused 1551 AUDIO_HW_SET_ROUTING, // unused 1552 AUDIO_HW_GET_MODE, // unused 1553 AUDIO_HW_SET_MODE, // set_mode 1554 AUDIO_HW_GET_MIC_MUTE, // get_mic_mute 1555 AUDIO_HW_SET_MIC_MUTE, // set_mic_mute 1556 AUDIO_HW_SET_VOICE_VOLUME, // set_voice_volume 1557 AUDIO_HW_SET_PARAMETER, // set_parameters 1558 AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size 1559 AUDIO_HW_GET_MASTER_VOLUME, // get_master_volume 1560 AUDIO_HW_GET_PARAMETER, // get_parameters 1561 }; 1562 1563 mutable hardware_call_state mHardwareStatus; // for dump only 1564 1565 1566 DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> > mPlaybackThreads; 1567 stream_type_t mStreamTypes[AUDIO_STREAM_CNT]; 1568 1569 // both are protected by mLock 1570 float mMasterVolume; 1571 float mMasterVolumeSW; 1572 master_volume_support mMasterVolumeSupportLvl; 1573 bool mMasterMute; 1574 1575 DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> > mRecordThreads; 1576 1577 DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients; 1578 volatile int32_t mNextUniqueId; // updated by android_atomic_inc 1579 audio_mode_t mMode; 1580 bool mBtNrecIsOff; 1581 1582 // protected by mLock 1583 Vector<AudioSessionRef*> mAudioSessionRefs; 1584 1585 float masterVolume_l() const; 1586 float masterVolumeSW_l() const { return mMasterVolumeSW; } 1587 bool masterMute_l() const { return mMasterMute; } 1588 1589private: 1590 sp<Client> registerPid_l(pid_t pid); // always returns non-0 1591 1592}; 1593 1594 1595// ---------------------------------------------------------------------------- 1596 1597}; // namespace android 1598 1599#endif // ANDROID_AUDIO_FLINGER_H 1600