AudioFlinger.h revision e33054eb968cbf8ccaee1b0ff0301403902deed6
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46#include <hardware/audio_policy.h>
47
48#include <media/AudioBufferProvider.h>
49#include <media/ExtendedAudioBufferProvider.h>
50#include "FastMixer.h"
51#include <media/nbaio/NBAIO.h>
52#include "AudioWatchdog.h"
53
54#include <powermanager/IPowerManager.h>
55
56namespace android {
57
58class audio_track_cblk_t;
59class effect_param_cblk_t;
60class AudioMixer;
61class AudioBuffer;
62class AudioResampler;
63class FastMixer;
64
65// ----------------------------------------------------------------------------
66
67// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
68// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
69// Adding full support for > 2 channel capture or playback would require more than simply changing
70// this #define.  There is an independent hard-coded upper limit in AudioMixer;
71// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
72// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
73// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
74#define FCC_2 2     // FCC_2 = Fixed Channel Count 2
75
76static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
77
78class AudioFlinger :
79    public BinderService<AudioFlinger>,
80    public BnAudioFlinger
81{
82    friend class BinderService<AudioFlinger>;   // for AudioFlinger()
83public:
84    static const char* getServiceName() { return "media.audio_flinger"; }
85
86    virtual     status_t    dump(int fd, const Vector<String16>& args);
87
88    // IAudioFlinger interface, in binder opcode order
89    virtual sp<IAudioTrack> createTrack(
90                                pid_t pid,
91                                audio_stream_type_t streamType,
92                                uint32_t sampleRate,
93                                audio_format_t format,
94                                audio_channel_mask_t channelMask,
95                                size_t frameCount,
96                                IAudioFlinger::track_flags_t *flags,
97                                const sp<IMemory>& sharedBuffer,
98                                audio_io_handle_t output,
99                                pid_t tid,
100                                int *sessionId,
101                                status_t *status);
102
103    virtual sp<IAudioRecord> openRecord(
104                                pid_t pid,
105                                audio_io_handle_t input,
106                                uint32_t sampleRate,
107                                audio_format_t format,
108                                audio_channel_mask_t channelMask,
109                                size_t frameCount,
110                                IAudioFlinger::track_flags_t flags,
111                                pid_t tid,
112                                int *sessionId,
113                                status_t *status);
114
115    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
116    virtual     int         channelCount(audio_io_handle_t output) const;
117    virtual     audio_format_t format(audio_io_handle_t output) const;
118    virtual     size_t      frameCount(audio_io_handle_t output) const;
119    virtual     uint32_t    latency(audio_io_handle_t output) const;
120
121    virtual     status_t    setMasterVolume(float value);
122    virtual     status_t    setMasterMute(bool muted);
123
124    virtual     float       masterVolume() const;
125    virtual     bool        masterMute() const;
126
127    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
128                                            audio_io_handle_t output);
129    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
130
131    virtual     float       streamVolume(audio_stream_type_t stream,
132                                         audio_io_handle_t output) const;
133    virtual     bool        streamMute(audio_stream_type_t stream) const;
134
135    virtual     status_t    setMode(audio_mode_t mode);
136
137    virtual     status_t    setMicMute(bool state);
138    virtual     bool        getMicMute() const;
139
140    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
141    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
142
143    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
144
145    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format,
146                                               audio_channel_mask_t channelMask) const;
147
148    virtual audio_io_handle_t openOutput(audio_module_handle_t module,
149                                         audio_devices_t *pDevices,
150                                         uint32_t *pSamplingRate,
151                                         audio_format_t *pFormat,
152                                         audio_channel_mask_t *pChannelMask,
153                                         uint32_t *pLatencyMs,
154                                         audio_output_flags_t flags);
155
156    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
157                                                  audio_io_handle_t output2);
158
159    virtual status_t closeOutput(audio_io_handle_t output);
160
161    virtual status_t suspendOutput(audio_io_handle_t output);
162
163    virtual status_t restoreOutput(audio_io_handle_t output);
164
165    virtual audio_io_handle_t openInput(audio_module_handle_t module,
166                                        audio_devices_t *pDevices,
167                                        uint32_t *pSamplingRate,
168                                        audio_format_t *pFormat,
169                                        audio_channel_mask_t *pChannelMask);
170
171    virtual status_t closeInput(audio_io_handle_t input);
172
173    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
174
175    virtual status_t setVoiceVolume(float volume);
176
177    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
178                                       audio_io_handle_t output) const;
179
180    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
181
182    virtual int newAudioSessionId();
183
184    virtual void acquireAudioSessionId(int audioSession);
185
186    virtual void releaseAudioSessionId(int audioSession);
187
188    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
189
190    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
191
192    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
193                                         effect_descriptor_t *descriptor) const;
194
195    virtual sp<IEffect> createEffect(pid_t pid,
196                        effect_descriptor_t *pDesc,
197                        const sp<IEffectClient>& effectClient,
198                        int32_t priority,
199                        audio_io_handle_t io,
200                        int sessionId,
201                        status_t *status,
202                        int *id,
203                        int *enabled);
204
205    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
206                        audio_io_handle_t dstOutput);
207
208    virtual audio_module_handle_t loadHwModule(const char *name);
209
210    virtual uint32_t getPrimaryOutputSamplingRate();
211    virtual size_t getPrimaryOutputFrameCount();
212
213    virtual     status_t    onTransact(
214                                uint32_t code,
215                                const Parcel& data,
216                                Parcel* reply,
217                                uint32_t flags);
218
219    // end of IAudioFlinger interface
220
221    class SyncEvent;
222
223    typedef void (*sync_event_callback_t)(const wp<SyncEvent>& event) ;
224
225    class SyncEvent : public RefBase {
226    public:
227        SyncEvent(AudioSystem::sync_event_t type,
228                  int triggerSession,
229                  int listenerSession,
230                  sync_event_callback_t callBack,
231                  void *cookie)
232        : mType(type), mTriggerSession(triggerSession), mListenerSession(listenerSession),
233          mCallback(callBack), mCookie(cookie)
234        {}
235
236        virtual ~SyncEvent() {}
237
238        void trigger() { Mutex::Autolock _l(mLock); if (mCallback) mCallback(this); }
239        bool isCancelled() const { Mutex::Autolock _l(mLock); return (mCallback == NULL); }
240        void cancel() { Mutex::Autolock _l(mLock); mCallback = NULL; }
241        AudioSystem::sync_event_t type() const { return mType; }
242        int triggerSession() const { return mTriggerSession; }
243        int listenerSession() const { return mListenerSession; }
244        void *cookie() const { return mCookie; }
245
246    private:
247          const AudioSystem::sync_event_t mType;
248          const int mTriggerSession;
249          const int mListenerSession;
250          sync_event_callback_t mCallback;
251          void * const mCookie;
252          mutable Mutex mLock;
253    };
254
255    sp<SyncEvent> createSyncEvent(AudioSystem::sync_event_t type,
256                                        int triggerSession,
257                                        int listenerSession,
258                                        sync_event_callback_t callBack,
259                                        void *cookie);
260
261private:
262    class AudioHwDevice;    // fwd declaration for findSuitableHwDev_l
263
264               audio_mode_t getMode() const { return mMode; }
265
266                bool        btNrecIsOff() const { return mBtNrecIsOff; }
267
268                            AudioFlinger();
269    virtual                 ~AudioFlinger();
270
271    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
272    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ?
273                                                        NO_INIT : NO_ERROR; }
274
275    // RefBase
276    virtual     void        onFirstRef();
277
278    AudioHwDevice*          findSuitableHwDev_l(audio_module_handle_t module,
279                                                audio_devices_t devices);
280    void                    purgeStaleEffects_l();
281
282    // standby delay for MIXER and DUPLICATING playback threads is read from property
283    // ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs
284    static nsecs_t          mStandbyTimeInNsecs;
285
286    // Internal dump utilities.
287    void dumpPermissionDenial(int fd, const Vector<String16>& args);
288    void dumpClients(int fd, const Vector<String16>& args);
289    void dumpInternals(int fd, const Vector<String16>& args);
290
291    // --- Client ---
292    class Client : public RefBase {
293    public:
294                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
295        virtual             ~Client();
296        sp<MemoryDealer>    heap() const;
297        pid_t               pid() const { return mPid; }
298        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
299
300        bool reserveTimedTrack();
301        void releaseTimedTrack();
302
303    private:
304                            Client(const Client&);
305                            Client& operator = (const Client&);
306        const sp<AudioFlinger> mAudioFlinger;
307        const sp<MemoryDealer> mMemoryDealer;
308        const pid_t         mPid;
309
310        Mutex               mTimedTrackLock;
311        int                 mTimedTrackCount;
312    };
313
314    // --- Notification Client ---
315    class NotificationClient : public IBinder::DeathRecipient {
316    public:
317                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
318                                                const sp<IAudioFlingerClient>& client,
319                                                pid_t pid);
320        virtual             ~NotificationClient();
321
322                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
323
324                // IBinder::DeathRecipient
325                virtual     void        binderDied(const wp<IBinder>& who);
326
327    private:
328                            NotificationClient(const NotificationClient&);
329                            NotificationClient& operator = (const NotificationClient&);
330
331        const sp<AudioFlinger>  mAudioFlinger;
332        const pid_t             mPid;
333        const sp<IAudioFlingerClient> mAudioFlingerClient;
334    };
335
336    class TrackHandle;
337    class RecordHandle;
338    class RecordThread;
339    class PlaybackThread;
340    class MixerThread;
341    class DirectOutputThread;
342    class DuplicatingThread;
343    class Track;
344    class RecordTrack;
345    class EffectModule;
346    class EffectHandle;
347    class EffectChain;
348    struct AudioStreamOut;
349    struct AudioStreamIn;
350
351    class ThreadBase : public Thread {
352    public:
353
354        enum type_t {
355            MIXER,              // Thread class is MixerThread
356            DIRECT,             // Thread class is DirectOutputThread
357            DUPLICATING,        // Thread class is DuplicatingThread
358            RECORD              // Thread class is RecordThread
359        };
360
361        ThreadBase(const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id,
362                    audio_devices_t outDevice, audio_devices_t inDevice, type_t type);
363        virtual             ~ThreadBase();
364
365        void dumpBase(int fd, const Vector<String16>& args);
366        void dumpEffectChains(int fd, const Vector<String16>& args);
367
368        void clearPowerManager();
369
370        // base for record and playback
371        class TrackBase : public ExtendedAudioBufferProvider, public RefBase {
372
373        public:
374            enum track_state {
375                IDLE,
376                TERMINATED,
377                FLUSHED,
378                STOPPED,
379                // next 2 states are currently used for fast tracks only
380                STOPPING_1,     // waiting for first underrun
381                STOPPING_2,     // waiting for presentation complete
382                RESUMING,
383                ACTIVE,
384                PAUSING,
385                PAUSED
386            };
387
388                                TrackBase(ThreadBase *thread,
389                                        const sp<Client>& client,
390                                        uint32_t sampleRate,
391                                        audio_format_t format,
392                                        audio_channel_mask_t channelMask,
393                                        size_t frameCount,
394                                        const sp<IMemory>& sharedBuffer,
395                                        int sessionId);
396            virtual             ~TrackBase();
397
398            virtual status_t    start(AudioSystem::sync_event_t event,
399                                     int triggerSession) = 0;
400            virtual void        stop() = 0;
401                    sp<IMemory> getCblk() const { return mCblkMemory; }
402                    audio_track_cblk_t* cblk() const { return mCblk; }
403                    int         sessionId() const { return mSessionId; }
404            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
405
406        protected:
407                                TrackBase(const TrackBase&);
408                                TrackBase& operator = (const TrackBase&);
409
410            // AudioBufferProvider interface
411            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
412            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
413
414            // ExtendedAudioBufferProvider interface is only needed for Track,
415            // but putting it in TrackBase avoids the complexity of virtual inheritance
416            virtual size_t  framesReady() const { return SIZE_MAX; }
417
418            audio_format_t format() const {
419                return mFormat;
420            }
421
422            int channelCount() const { return mChannelCount; }
423
424            audio_channel_mask_t channelMask() const { return mChannelMask; }
425
426            uint32_t sampleRate() const;    // FIXME inline after cblk sr moved
427
428            // Return a pointer to the start of a contiguous slice of the track buffer.
429            // Parameter 'offset' is the requested start position, expressed in
430            // monotonically increasing frame units relative to the track epoch.
431            // Parameter 'frames' is the requested length, also in frame units.
432            // Always returns non-NULL.  It is the caller's responsibility to
433            // verify that this will be successful; the result of calling this
434            // function with invalid 'offset' or 'frames' is undefined.
435            void* getBuffer(uint32_t offset, uint32_t frames) const;
436
437            bool isStopped() const {
438                return (mState == STOPPED || mState == FLUSHED);
439            }
440
441            // for fast tracks only
442            bool isStopping() const {
443                return mState == STOPPING_1 || mState == STOPPING_2;
444            }
445            bool isStopping_1() const {
446                return mState == STOPPING_1;
447            }
448            bool isStopping_2() const {
449                return mState == STOPPING_2;
450            }
451
452            bool isTerminated() const {
453                return mState == TERMINATED;
454            }
455
456            bool step();    // mStepCount is an implicit input
457            void reset();
458
459            virtual bool isOut() const = 0; // true for Track and TimedTrack, false for RecordTrack,
460                                            // this could be a track type if needed later
461
462            const wp<ThreadBase> mThread;
463            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
464            sp<IMemory>         mCblkMemory;
465            audio_track_cblk_t* mCblk;
466            void*               mBuffer;    // start of track buffer, typically in shared memory
467            void*               mBufferEnd; // &mBuffer[mFrameCount * frameSize], where frameSize
468                                            //   is based on mChannelCount and 16-bit samples
469            uint32_t            mStepCount; // saves AudioBufferProvider::Buffer::frameCount as of
470                                            // time of releaseBuffer() for later use by step()
471            // we don't really need a lock for these
472            track_state         mState;
473            const uint32_t      mSampleRate;    // initial sample rate only; for tracks which
474                                // support dynamic rates, the current value is in control block
475            const audio_format_t mFormat;
476            const audio_channel_mask_t mChannelMask;
477            const uint8_t       mChannelCount;
478            const size_t        mFrameSize; // AudioFlinger's view of frame size in shared memory,
479                                            // where for AudioTrack (but not AudioRecord),
480                                            // 8-bit PCM samples are stored as 16-bit
481            bool                mStepServerFailed;
482            const int           mSessionId;
483            Vector < sp<SyncEvent> >mSyncEvents;
484        };
485
486        enum {
487            CFG_EVENT_IO,
488            CFG_EVENT_PRIO
489        };
490
491        class ConfigEvent {
492        public:
493            ConfigEvent(int type) : mType(type) {}
494            virtual ~ConfigEvent() {}
495
496                     int type() const { return mType; }
497
498            virtual  void dump(char *buffer, size_t size) = 0;
499
500        private:
501            const int mType;
502        };
503
504        class IoConfigEvent : public ConfigEvent {
505        public:
506            IoConfigEvent(int event, int param) :
507                ConfigEvent(CFG_EVENT_IO), mEvent(event), mParam(event) {}
508            virtual ~IoConfigEvent() {}
509
510                    int event() const { return mEvent; }
511                    int param() const { return mParam; }
512
513            virtual  void dump(char *buffer, size_t size) {
514                snprintf(buffer, size, "IO event: event %d, param %d\n", mEvent, mParam);
515            }
516
517        private:
518            const int mEvent;
519            const int mParam;
520        };
521
522        class PrioConfigEvent : public ConfigEvent {
523        public:
524            PrioConfigEvent(pid_t pid, pid_t tid, int32_t prio) :
525                ConfigEvent(CFG_EVENT_PRIO), mPid(pid), mTid(tid), mPrio(prio) {}
526            virtual ~PrioConfigEvent() {}
527
528                    pid_t pid() const { return mPid; }
529                    pid_t tid() const { return mTid; }
530                    int32_t prio() const { return mPrio; }
531
532            virtual  void dump(char *buffer, size_t size) {
533                snprintf(buffer, size, "Prio event: pid %d, tid %d, prio %d\n", mPid, mTid, mPrio);
534            }
535
536        private:
537            const pid_t mPid;
538            const pid_t mTid;
539            const int32_t mPrio;
540        };
541
542
543        class PMDeathRecipient : public IBinder::DeathRecipient {
544        public:
545                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
546            virtual     ~PMDeathRecipient() {}
547
548            // IBinder::DeathRecipient
549            virtual     void        binderDied(const wp<IBinder>& who);
550
551        private:
552                        PMDeathRecipient(const PMDeathRecipient&);
553                        PMDeathRecipient& operator = (const PMDeathRecipient&);
554
555            wp<ThreadBase> mThread;
556        };
557
558        virtual     status_t    initCheck() const = 0;
559
560                    // static externally-visible
561                    type_t      type() const { return mType; }
562                    audio_io_handle_t id() const { return mId;}
563
564                    // dynamic externally-visible
565                    uint32_t    sampleRate() const { return mSampleRate; }
566                    int         channelCount() const { return mChannelCount; }
567                    audio_channel_mask_t channelMask() const { return mChannelMask; }
568                    audio_format_t format() const { return mFormat; }
569                    // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects,
570                    // and returns the normal mix buffer's frame count.
571                    size_t      frameCount() const { return mNormalFrameCount; }
572                    // Return's the HAL's frame count i.e. fast mixer buffer size.
573                    size_t      frameCountHAL() const { return mFrameCount; }
574
575        // Should be "virtual status_t requestExitAndWait()" and override same
576        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
577                    void        exit();
578        virtual     bool        checkForNewParameters_l() = 0;
579        virtual     status_t    setParameters(const String8& keyValuePairs);
580        virtual     String8     getParameters(const String8& keys) = 0;
581        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
582                    void        sendIoConfigEvent(int event, int param = 0);
583                    void        sendIoConfigEvent_l(int event, int param = 0);
584                    void        sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio);
585                    void        processConfigEvents();
586
587                    // see note at declaration of mStandby, mOutDevice and mInDevice
588                    bool        standby() const { return mStandby; }
589                    audio_devices_t outDevice() const { return mOutDevice; }
590                    audio_devices_t inDevice() const { return mInDevice; }
591
592        virtual     audio_stream_t* stream() const = 0;
593
594                    sp<EffectHandle> createEffect_l(
595                                        const sp<AudioFlinger::Client>& client,
596                                        const sp<IEffectClient>& effectClient,
597                                        int32_t priority,
598                                        int sessionId,
599                                        effect_descriptor_t *desc,
600                                        int *enabled,
601                                        status_t *status);
602                    void disconnectEffect(const sp< EffectModule>& effect,
603                                          EffectHandle *handle,
604                                          bool unpinIfLast);
605
606                    // return values for hasAudioSession (bit field)
607                    enum effect_state {
608                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
609                                                // effect
610                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
611                                                // track
612                    };
613
614                    // get effect chain corresponding to session Id.
615                    sp<EffectChain> getEffectChain(int sessionId);
616                    // same as getEffectChain() but must be called with ThreadBase mutex locked
617                    sp<EffectChain> getEffectChain_l(int sessionId) const;
618                    // add an effect chain to the chain list (mEffectChains)
619        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
620                    // remove an effect chain from the chain list (mEffectChains)
621        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
622                    // lock all effect chains Mutexes. Must be called before releasing the
623                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
624                    // integrity of the chains during the process.
625                    // Also sets the parameter 'effectChains' to current value of mEffectChains.
626                    void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains);
627                    // unlock effect chains after process
628                    void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains);
629                    // set audio mode to all effect chains
630                    void setMode(audio_mode_t mode);
631                    // get effect module with corresponding ID on specified audio session
632                    sp<AudioFlinger::EffectModule> getEffect(int sessionId, int effectId);
633                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
634                    // add and effect module. Also creates the effect chain is none exists for
635                    // the effects audio session
636                    status_t addEffect_l(const sp< EffectModule>& effect);
637                    // remove and effect module. Also removes the effect chain is this was the last
638                    // effect
639                    void removeEffect_l(const sp< EffectModule>& effect);
640                    // detach all tracks connected to an auxiliary effect
641        virtual     void detachAuxEffect_l(int effectId) {}
642                    // returns either EFFECT_SESSION if effects on this audio session exist in one
643                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
644                    virtual uint32_t hasAudioSession(int sessionId) const = 0;
645                    // the value returned by default implementation is not important as the
646                    // strategy is only meaningful for PlaybackThread which implements this method
647                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
648
649                    // suspend or restore effect according to the type of effect passed. a NULL
650                    // type pointer means suspend all effects in the session
651                    void setEffectSuspended(const effect_uuid_t *type,
652                                            bool suspend,
653                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
654                    // check if some effects must be suspended/restored when an effect is enabled
655                    // or disabled
656                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
657                                                     bool enabled,
658                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
659                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
660                                                       bool enabled,
661                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
662
663                    virtual status_t    setSyncEvent(const sp<SyncEvent>& event) = 0;
664                    virtual bool        isValidSyncEvent(const sp<SyncEvent>& event) const = 0;
665
666
667        mutable     Mutex                   mLock;
668
669    protected:
670
671                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
672                    class SuspendedSessionDesc : public RefBase {
673                    public:
674                        SuspendedSessionDesc() : mRefCount(0) {}
675
676                        int mRefCount;          // number of active suspend requests
677                        effect_uuid_t mType;    // effect type UUID
678                    };
679
680                    void        acquireWakeLock();
681                    void        acquireWakeLock_l();
682                    void        releaseWakeLock();
683                    void        releaseWakeLock_l();
684                    void setEffectSuspended_l(const effect_uuid_t *type,
685                                              bool suspend,
686                                              int sessionId);
687                    // updated mSuspendedSessions when an effect suspended or restored
688                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
689                                                          bool suspend,
690                                                          int sessionId);
691                    // check if some effects must be suspended when an effect chain is added
692                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
693
694        virtual     void        preExit() { }
695
696        friend class AudioFlinger;      // for mEffectChains
697
698                    const type_t            mType;
699
700                    // Used by parameters, config events, addTrack_l, exit
701                    Condition               mWaitWorkCV;
702
703                    const sp<AudioFlinger>  mAudioFlinger;
704                    uint32_t                mSampleRate;
705                    size_t                  mFrameCount;       // output HAL, direct output, record
706                    size_t                  mNormalFrameCount; // normal mixer and effects
707                    audio_channel_mask_t    mChannelMask;
708                    uint16_t                mChannelCount;
709                    size_t                  mFrameSize;
710                    audio_format_t          mFormat;
711
712                    // Parameter sequence by client: binder thread calling setParameters():
713                    //  1. Lock mLock
714                    //  2. Append to mNewParameters
715                    //  3. mWaitWorkCV.signal
716                    //  4. mParamCond.waitRelative with timeout
717                    //  5. read mParamStatus
718                    //  6. mWaitWorkCV.signal
719                    //  7. Unlock
720                    //
721                    // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
722                    // 1. Lock mLock
723                    // 2. If there is an entry in mNewParameters proceed ...
724                    // 2. Read first entry in mNewParameters
725                    // 3. Process
726                    // 4. Remove first entry from mNewParameters
727                    // 5. Set mParamStatus
728                    // 6. mParamCond.signal
729                    // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
730                    // 8. Unlock
731                    Condition               mParamCond;
732                    Vector<String8>         mNewParameters;
733                    status_t                mParamStatus;
734
735                    Vector<ConfigEvent *>     mConfigEvents;
736
737                    // These fields are written and read by thread itself without lock or barrier,
738                    // and read by other threads without lock or barrier via standby() , outDevice()
739                    // and inDevice().
740                    // Because of the absence of a lock or barrier, any other thread that reads
741                    // these fields must use the information in isolation, or be prepared to deal
742                    // with possibility that it might be inconsistent with other information.
743                    bool                    mStandby;   // Whether thread is currently in standby.
744                    audio_devices_t         mOutDevice;   // output device
745                    audio_devices_t         mInDevice;    // input device
746                    audio_source_t          mAudioSource; // (see audio.h, audio_source_t)
747
748                    const audio_io_handle_t mId;
749                    Vector< sp<EffectChain> > mEffectChains;
750
751                    static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
752                    char                    mName[kNameLength];
753                    sp<IPowerManager>       mPowerManager;
754                    sp<IBinder>             mWakeLockToken;
755                    const sp<PMDeathRecipient> mDeathRecipient;
756                    // list of suspended effects per session and per type. The first vector is
757                    // keyed by session ID, the second by type UUID timeLow field
758                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >
759                                            mSuspendedSessions;
760    };
761
762    struct  stream_type_t {
763        stream_type_t()
764            :   volume(1.0f),
765                mute(false)
766        {
767        }
768        float       volume;
769        bool        mute;
770    };
771
772    // --- PlaybackThread ---
773    class PlaybackThread : public ThreadBase {
774    public:
775
776        enum mixer_state {
777            MIXER_IDLE,             // no active tracks
778            MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
779            MIXER_TRACKS_READY      // at least one active track, and at least one track has data
780            // standby mode does not have an enum value
781            // suspend by audio policy manager is orthogonal to mixer state
782        };
783
784        // playback track
785        class Track : public TrackBase, public VolumeProvider {
786        public:
787                                Track(  PlaybackThread *thread,
788                                        const sp<Client>& client,
789                                        audio_stream_type_t streamType,
790                                        uint32_t sampleRate,
791                                        audio_format_t format,
792                                        audio_channel_mask_t channelMask,
793                                        size_t frameCount,
794                                        const sp<IMemory>& sharedBuffer,
795                                        int sessionId,
796                                        IAudioFlinger::track_flags_t flags);
797            virtual             ~Track();
798
799            static  void        appendDumpHeader(String8& result);
800                    void        dump(char* buffer, size_t size);
801            virtual status_t    start(AudioSystem::sync_event_t event =
802                                            AudioSystem::SYNC_EVENT_NONE,
803                                     int triggerSession = 0);
804            virtual void        stop();
805                    void        pause();
806
807                    void        flush();
808                    void        destroy();
809                    void        mute(bool);
810                    int         name() const { return mName; }
811
812                    audio_stream_type_t streamType() const {
813                        return mStreamType;
814                    }
815                    status_t    attachAuxEffect(int EffectId);
816                    void        setAuxBuffer(int EffectId, int32_t *buffer);
817                    int32_t     *auxBuffer() const { return mAuxBuffer; }
818                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
819                    int16_t     *mainBuffer() const { return mMainBuffer; }
820                    int         auxEffectId() const { return mAuxEffectId; }
821
822        // implement FastMixerState::VolumeProvider interface
823            virtual uint32_t    getVolumeLR();
824
825            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
826
827        protected:
828            // for numerous
829            friend class PlaybackThread;
830            friend class MixerThread;
831            friend class DirectOutputThread;
832
833                                Track(const Track&);
834                                Track& operator = (const Track&);
835
836            // AudioBufferProvider interface
837            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
838                                           int64_t pts = kInvalidPTS);
839            // releaseBuffer() not overridden
840
841            virtual size_t framesReady() const;
842
843            bool isMuted() const { return mMute; }
844            bool isPausing() const {
845                return mState == PAUSING;
846            }
847            bool isPaused() const {
848                return mState == PAUSED;
849            }
850            bool isResuming() const {
851                return mState == RESUMING;
852            }
853            bool isReady() const;
854            void setPaused() { mState = PAUSED; }
855            void reset();
856
857            bool isOutputTrack() const {
858                return (mStreamType == AUDIO_STREAM_CNT);
859            }
860
861            sp<IMemory> sharedBuffer() const { return mSharedBuffer; }
862
863            // framesWritten is cumulative, never reset, and is shared all tracks
864            // audioHalFrames is derived from output latency
865            // FIXME parameters not needed, could get them from the thread
866            bool presentationComplete(size_t framesWritten, size_t audioHalFrames);
867
868        public:
869            void triggerEvents(AudioSystem::sync_event_t type);
870            virtual bool isTimedTrack() const { return false; }
871            bool isFastTrack() const { return (mFlags & IAudioFlinger::TRACK_FAST) != 0; }
872            virtual bool isOut() const;
873
874        protected:
875
876            // written by Track::mute() called by binder thread(s), without a mutex or barrier.
877            // read by Track::isMuted() called by playback thread, also without a mutex or barrier.
878            // The lack of mutex or barrier is safe because the mute status is only used by itself.
879            bool                mMute;
880
881            // FILLED state is used for suppressing volume ramp at begin of playing
882            enum {FS_INVALID, FS_FILLING, FS_FILLED, FS_ACTIVE};
883            mutable uint8_t     mFillingUpStatus;
884            int8_t              mRetryCount;
885            const sp<IMemory>   mSharedBuffer;
886            bool                mResetDone;
887            const audio_stream_type_t mStreamType;
888            int                 mName;      // track name on the normal mixer,
889                                            // allocated statically at track creation time,
890                                            // and is even allocated (though unused) for fast tracks
891                                            // FIXME don't allocate track name for fast tracks
892            int16_t             *mMainBuffer;
893            int32_t             *mAuxBuffer;
894            int                 mAuxEffectId;
895            bool                mHasVolumeController;
896            size_t              mPresentationCompleteFrames; // number of frames written to the
897                                            // audio HAL when this track will be fully rendered
898                                            // zero means not monitoring
899        private:
900            IAudioFlinger::track_flags_t mFlags;
901
902            // The following fields are only for fast tracks, and should be in a subclass
903            int                 mFastIndex; // index within FastMixerState::mFastTracks[];
904                                            // either mFastIndex == -1 if not isFastTrack()
905                                            // or 0 < mFastIndex < FastMixerState::kMaxFast because
906                                            // index 0 is reserved for normal mixer's submix;
907                                            // index is allocated statically at track creation time
908                                            // but the slot is only used if track is active
909            FastTrackUnderruns  mObservedUnderruns; // Most recently observed value of
910                                            // mFastMixerDumpState.mTracks[mFastIndex].mUnderruns
911            uint32_t            mUnderrunCount; // Counter of total number of underruns, never reset
912            volatile float      mCachedVolume;  // combined master volume and stream type volume;
913                                                // 'volatile' means accessed without lock or
914                                                // barrier, but is read/written atomically
915        };  // end of Track
916
917        class TimedTrack : public Track {
918          public:
919            static sp<TimedTrack> create(PlaybackThread *thread,
920                                         const sp<Client>& client,
921                                         audio_stream_type_t streamType,
922                                         uint32_t sampleRate,
923                                         audio_format_t format,
924                                         audio_channel_mask_t channelMask,
925                                         size_t frameCount,
926                                         const sp<IMemory>& sharedBuffer,
927                                         int sessionId);
928            virtual ~TimedTrack();
929
930            class TimedBuffer {
931              public:
932                TimedBuffer();
933                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
934                const sp<IMemory>& buffer() const { return mBuffer; }
935                int64_t pts() const { return mPTS; }
936                uint32_t position() const { return mPosition; }
937                void setPosition(uint32_t pos) { mPosition = pos; }
938              private:
939                sp<IMemory> mBuffer;
940                int64_t     mPTS;
941                uint32_t    mPosition;
942            };
943
944            // Mixer facing methods.
945            virtual bool isTimedTrack() const { return true; }
946            virtual size_t framesReady() const;
947
948            // AudioBufferProvider interface
949            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
950                                           int64_t pts);
951            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
952
953            // Client/App facing methods.
954            status_t    allocateTimedBuffer(size_t size,
955                                            sp<IMemory>* buffer);
956            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
957                                         int64_t pts);
958            status_t    setMediaTimeTransform(const LinearTransform& xform,
959                                              TimedAudioTrack::TargetTimeline target);
960
961          private:
962            TimedTrack(PlaybackThread *thread,
963                       const sp<Client>& client,
964                       audio_stream_type_t streamType,
965                       uint32_t sampleRate,
966                       audio_format_t format,
967                       audio_channel_mask_t channelMask,
968                       size_t frameCount,
969                       const sp<IMemory>& sharedBuffer,
970                       int sessionId);
971
972            void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer);
973            void timedYieldSilence_l(uint32_t numFrames,
974                                     AudioBufferProvider::Buffer* buffer);
975            void trimTimedBufferQueue_l();
976            void trimTimedBufferQueueHead_l(const char* logTag);
977            void updateFramesPendingAfterTrim_l(const TimedBuffer& buf,
978                                                const char* logTag);
979
980            uint64_t            mLocalTimeFreq;
981            LinearTransform     mLocalTimeToSampleTransform;
982            LinearTransform     mMediaTimeToSampleTransform;
983            sp<MemoryDealer>    mTimedMemoryDealer;
984
985            Vector<TimedBuffer> mTimedBufferQueue;
986            bool                mQueueHeadInFlight;
987            bool                mTrimQueueHeadOnRelease;
988            uint32_t            mFramesPendingInQueue;
989
990            uint8_t*            mTimedSilenceBuffer;
991            uint32_t            mTimedSilenceBufferSize;
992            mutable Mutex       mTimedBufferQueueLock;
993            bool                mTimedAudioOutputOnTime;
994            CCHelper            mCCHelper;
995
996            Mutex               mMediaTimeTransformLock;
997            LinearTransform     mMediaTimeTransform;
998            bool                mMediaTimeTransformValid;
999            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
1000        };
1001
1002
1003        // playback track, used by DuplicatingThread
1004        class OutputTrack : public Track {
1005        public:
1006
1007            class Buffer : public AudioBufferProvider::Buffer {
1008            public:
1009                int16_t *mBuffer;
1010            };
1011
1012                                OutputTrack(PlaybackThread *thread,
1013                                        DuplicatingThread *sourceThread,
1014                                        uint32_t sampleRate,
1015                                        audio_format_t format,
1016                                        audio_channel_mask_t channelMask,
1017                                        size_t frameCount);
1018            virtual             ~OutputTrack();
1019
1020            virtual status_t    start(AudioSystem::sync_event_t event =
1021                                            AudioSystem::SYNC_EVENT_NONE,
1022                                     int triggerSession = 0);
1023            virtual void        stop();
1024                    bool        write(int16_t* data, uint32_t frames);
1025                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
1026                    bool        isActive() const { return mActive; }
1027            const wp<ThreadBase>& thread() const { return mThread; }
1028
1029        private:
1030
1031            enum {
1032                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
1033            };
1034
1035            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer,
1036                                             uint32_t waitTimeMs);
1037            void                clearBufferQueue();
1038
1039            // Maximum number of pending buffers allocated by OutputTrack::write()
1040            static const uint8_t kMaxOverFlowBuffers = 10;
1041
1042            Vector < Buffer* >          mBufferQueue;
1043            AudioBufferProvider::Buffer mOutBuffer;
1044            bool                        mActive;
1045            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
1046            void*                       mBuffers;   // starting address of buffers in plain memory
1047        };  // end of OutputTrack
1048
1049        PlaybackThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1050                       audio_io_handle_t id, audio_devices_t device, type_t type);
1051        virtual             ~PlaybackThread();
1052
1053                    void        dump(int fd, const Vector<String16>& args);
1054
1055        // Thread virtuals
1056        virtual     status_t    readyToRun();
1057        virtual     bool        threadLoop();
1058
1059        // RefBase
1060        virtual     void        onFirstRef();
1061
1062protected:
1063        // Code snippets that were lifted up out of threadLoop()
1064        virtual     void        threadLoop_mix() = 0;
1065        virtual     void        threadLoop_sleepTime() = 0;
1066        virtual     void        threadLoop_write();
1067        virtual     void        threadLoop_standby();
1068        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
1069
1070                    // prepareTracks_l reads and writes mActiveTracks, and returns
1071                    // the pending set of tracks to remove via Vector 'tracksToRemove'.  The caller
1072                    // is responsible for clearing or destroying this Vector later on, when it
1073                    // is safe to do so. That will drop the final ref count and destroy the tracks.
1074        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
1075
1076        // ThreadBase virtuals
1077        virtual     void        preExit();
1078
1079public:
1080
1081        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
1082
1083                    // return estimated latency in milliseconds, as reported by HAL
1084                    uint32_t    latency() const;
1085                    // same, but lock must already be held
1086                    uint32_t    latency_l() const;
1087
1088                    void        setMasterVolume(float value);
1089                    void        setMasterMute(bool muted);
1090
1091                    void        setStreamVolume(audio_stream_type_t stream, float value);
1092                    void        setStreamMute(audio_stream_type_t stream, bool muted);
1093
1094                    float       streamVolume(audio_stream_type_t stream) const;
1095
1096                    sp<Track>   createTrack_l(
1097                                    const sp<AudioFlinger::Client>& client,
1098                                    audio_stream_type_t streamType,
1099                                    uint32_t sampleRate,
1100                                    audio_format_t format,
1101                                    audio_channel_mask_t channelMask,
1102                                    size_t frameCount,
1103                                    const sp<IMemory>& sharedBuffer,
1104                                    int sessionId,
1105                                    IAudioFlinger::track_flags_t *flags,
1106                                    pid_t tid,
1107                                    status_t *status);
1108
1109                    AudioStreamOut* getOutput() const;
1110                    AudioStreamOut* clearOutput();
1111                    virtual audio_stream_t* stream() const;
1112
1113                    // a very large number of suspend() will eventually wraparound, but unlikely
1114                    void        suspend() { (void) android_atomic_inc(&mSuspended); }
1115                    void        restore()
1116                                    {
1117                                        // if restore() is done without suspend(), get back into
1118                                        // range so that the next suspend() will operate correctly
1119                                        if (android_atomic_dec(&mSuspended) <= 0) {
1120                                            android_atomic_release_store(0, &mSuspended);
1121                                        }
1122                                    }
1123                    bool        isSuspended() const
1124                                    { return android_atomic_acquire_load(&mSuspended) > 0; }
1125
1126        virtual     String8     getParameters(const String8& keys);
1127        virtual     void        audioConfigChanged_l(int event, int param = 0);
1128                    status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
1129                    int16_t     *mixBuffer() const { return mMixBuffer; };
1130
1131        virtual     void detachAuxEffect_l(int effectId);
1132                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
1133                            int EffectId);
1134                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
1135                            int EffectId);
1136
1137                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1138                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1139                    virtual uint32_t hasAudioSession(int sessionId) const;
1140                    virtual uint32_t getStrategyForSession_l(int sessionId);
1141
1142
1143                    virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1144                    virtual bool     isValidSyncEvent(const sp<SyncEvent>& event) const;
1145                            void     invalidateTracks(audio_stream_type_t streamType);
1146
1147
1148    protected:
1149        int16_t*                        mMixBuffer;
1150
1151        // suspend count, > 0 means suspended.  While suspended, the thread continues to pull from
1152        // tracks and mix, but doesn't write to HAL.  A2DP and SCO HAL implementations can't handle
1153        // concurrent use of both of them, so Audio Policy Service suspends one of the threads to
1154        // workaround that restriction.
1155        // 'volatile' means accessed via atomic operations and no lock.
1156        volatile int32_t                mSuspended;
1157
1158        int                             mBytesWritten;
1159    private:
1160        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
1161        // PlaybackThread needs to find out if master-muted, it checks it's local
1162        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
1163        bool                            mMasterMute;
1164                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
1165    protected:
1166        SortedVector< wp<Track> >       mActiveTracks;  // FIXME check if this could be sp<>
1167
1168        // Allocate a track name for a given channel mask.
1169        //   Returns name >= 0 if successful, -1 on failure.
1170        virtual int             getTrackName_l(audio_channel_mask_t channelMask, int sessionId) = 0;
1171        virtual void            deleteTrackName_l(int name) = 0;
1172
1173        // Time to sleep between cycles when:
1174        virtual uint32_t        activeSleepTimeUs() const;      // mixer state MIXER_TRACKS_ENABLED
1175        virtual uint32_t        idleSleepTimeUs() const = 0;    // mixer state MIXER_IDLE
1176        virtual uint32_t        suspendSleepTimeUs() const = 0; // audio policy manager suspended us
1177        // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write()
1178        // No sleep in standby mode; waits on a condition
1179
1180        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
1181                    void        checkSilentMode_l();
1182
1183        // Non-trivial for DUPLICATING only
1184        virtual     void        saveOutputTracks() { }
1185        virtual     void        clearOutputTracks() { }
1186
1187        // Cache various calculated values, at threadLoop() entry and after a parameter change
1188        virtual     void        cacheParameters_l();
1189
1190        virtual     uint32_t    correctLatency(uint32_t latency) const;
1191
1192    private:
1193
1194        friend class AudioFlinger;      // for numerous
1195
1196        PlaybackThread(const Client&);
1197        PlaybackThread& operator = (const PlaybackThread&);
1198
1199        status_t    addTrack_l(const sp<Track>& track);
1200        void        destroyTrack_l(const sp<Track>& track);
1201        void        removeTrack_l(const sp<Track>& track);
1202
1203        void        readOutputParameters();
1204
1205        virtual void dumpInternals(int fd, const Vector<String16>& args);
1206        void        dumpTracks(int fd, const Vector<String16>& args);
1207
1208        SortedVector< sp<Track> >       mTracks;
1209        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by
1210        // DuplicatingThread
1211        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
1212        AudioStreamOut                  *mOutput;
1213
1214        float                           mMasterVolume;
1215        nsecs_t                         mLastWriteTime;
1216        int                             mNumWrites;
1217        int                             mNumDelayedWrites;
1218        bool                            mInWrite;
1219
1220        // FIXME rename these former local variables of threadLoop to standard "m" names
1221        nsecs_t                         standbyTime;
1222        size_t                          mixBufferSize;
1223
1224        // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
1225        uint32_t                        activeSleepTime;
1226        uint32_t                        idleSleepTime;
1227
1228        uint32_t                        sleepTime;
1229
1230        // mixer status returned by prepareTracks_l()
1231        mixer_state                     mMixerStatus; // current cycle
1232                                                      // previous cycle when in prepareTracks_l()
1233        mixer_state                     mMixerStatusIgnoringFastTracks;
1234                                                      // FIXME or a separate ready state per track
1235
1236        // FIXME move these declarations into the specific sub-class that needs them
1237        // MIXER only
1238        uint32_t                        sleepTimeShift;
1239
1240        // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
1241        nsecs_t                         standbyDelay;
1242
1243        // MIXER only
1244        nsecs_t                         maxPeriod;
1245
1246        // DUPLICATING only
1247        uint32_t                        writeFrames;
1248
1249    private:
1250        // The HAL output sink is treated as non-blocking, but current implementation is blocking
1251        sp<NBAIO_Sink>          mOutputSink;
1252        // If a fast mixer is present, the blocking pipe sink, otherwise clear
1253        sp<NBAIO_Sink>          mPipeSink;
1254        // The current sink for the normal mixer to write it's (sub)mix, mOutputSink or mPipeSink
1255        sp<NBAIO_Sink>          mNormalSink;
1256        // For dumpsys
1257        sp<NBAIO_Sink>          mTeeSink;
1258        sp<NBAIO_Source>        mTeeSource;
1259        uint32_t                mScreenState;   // cached copy of gScreenState
1260    public:
1261        virtual     bool        hasFastMixer() const = 0;
1262        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const
1263                                    { FastTrackUnderruns dummy; return dummy; }
1264
1265    protected:
1266                    // accessed by both binder threads and within threadLoop(), lock on mutex needed
1267                    unsigned    mFastTrackAvailMask;    // bit i set if fast track [i] is available
1268
1269    };
1270
1271    class MixerThread : public PlaybackThread {
1272    public:
1273        MixerThread(const sp<AudioFlinger>& audioFlinger,
1274                    AudioStreamOut* output,
1275                    audio_io_handle_t id,
1276                    audio_devices_t device,
1277                    type_t type = MIXER);
1278        virtual             ~MixerThread();
1279
1280        // Thread virtuals
1281
1282        virtual     bool        checkForNewParameters_l();
1283        virtual     void        dumpInternals(int fd, const Vector<String16>& args);
1284
1285    protected:
1286        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1287        virtual     int         getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
1288        virtual     void        deleteTrackName_l(int name);
1289        virtual     uint32_t    idleSleepTimeUs() const;
1290        virtual     uint32_t    suspendSleepTimeUs() const;
1291        virtual     void        cacheParameters_l();
1292
1293        // threadLoop snippets
1294        virtual     void        threadLoop_write();
1295        virtual     void        threadLoop_standby();
1296        virtual     void        threadLoop_mix();
1297        virtual     void        threadLoop_sleepTime();
1298        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
1299        virtual     uint32_t    correctLatency(uint32_t latency) const;
1300
1301                    AudioMixer* mAudioMixer;    // normal mixer
1302    private:
1303                    // one-time initialization, no locks required
1304                    FastMixer*  mFastMixer;         // non-NULL if there is also a fast mixer
1305                    sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread
1306
1307                    // contents are not guaranteed to be consistent, no locks required
1308                    FastMixerDumpState mFastMixerDumpState;
1309#ifdef STATE_QUEUE_DUMP
1310                    StateQueueObserverDump mStateQueueObserverDump;
1311                    StateQueueMutatorDump  mStateQueueMutatorDump;
1312#endif
1313                    AudioWatchdogDump mAudioWatchdogDump;
1314
1315                    // accessible only within the threadLoop(), no locks required
1316                    //          mFastMixer->sq()    // for mutating and pushing state
1317                    int32_t     mFastMixerFutex;    // for cold idle
1318
1319    public:
1320        virtual     bool        hasFastMixer() const { return mFastMixer != NULL; }
1321        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const {
1322                                  ALOG_ASSERT(fastIndex < FastMixerState::kMaxFastTracks);
1323                                  return mFastMixerDumpState.mTracks[fastIndex].mUnderruns;
1324                                }
1325    };
1326
1327    class DirectOutputThread : public PlaybackThread {
1328    public:
1329
1330        DirectOutputThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1331                           audio_io_handle_t id, audio_devices_t device);
1332        virtual                 ~DirectOutputThread();
1333
1334        // Thread virtuals
1335
1336        virtual     bool        checkForNewParameters_l();
1337
1338    protected:
1339        virtual     int         getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
1340        virtual     void        deleteTrackName_l(int name);
1341        virtual     uint32_t    activeSleepTimeUs() const;
1342        virtual     uint32_t    idleSleepTimeUs() const;
1343        virtual     uint32_t    suspendSleepTimeUs() const;
1344        virtual     void        cacheParameters_l();
1345
1346        // threadLoop snippets
1347        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1348        virtual     void        threadLoop_mix();
1349        virtual     void        threadLoop_sleepTime();
1350
1351    private:
1352        // volumes last sent to audio HAL with stream->set_volume()
1353        float mLeftVolFloat;
1354        float mRightVolFloat;
1355
1356        // prepareTracks_l() tells threadLoop_mix() the name of the single active track
1357        sp<Track>               mActiveTrack;
1358    public:
1359        virtual     bool        hasFastMixer() const { return false; }
1360    };
1361
1362    class DuplicatingThread : public MixerThread {
1363    public:
1364        DuplicatingThread(const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1365                          audio_io_handle_t id);
1366        virtual                 ~DuplicatingThread();
1367
1368        // Thread virtuals
1369                    void        addOutputTrack(MixerThread* thread);
1370                    void        removeOutputTrack(MixerThread* thread);
1371                    uint32_t    waitTimeMs() const { return mWaitTimeMs; }
1372    protected:
1373        virtual     uint32_t    activeSleepTimeUs() const;
1374
1375    private:
1376                    bool        outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks);
1377    protected:
1378        // threadLoop snippets
1379        virtual     void        threadLoop_mix();
1380        virtual     void        threadLoop_sleepTime();
1381        virtual     void        threadLoop_write();
1382        virtual     void        threadLoop_standby();
1383        virtual     void        cacheParameters_l();
1384
1385    private:
1386        // called from threadLoop, addOutputTrack, removeOutputTrack
1387        virtual     void        updateWaitTime_l();
1388    protected:
1389        virtual     void        saveOutputTracks();
1390        virtual     void        clearOutputTracks();
1391    private:
1392
1393                    uint32_t    mWaitTimeMs;
1394        SortedVector < sp<OutputTrack> >  outputTracks;
1395        SortedVector < sp<OutputTrack> >  mOutputTracks;
1396    public:
1397        virtual     bool        hasFastMixer() const { return false; }
1398    };
1399
1400              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1401              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1402              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1403              // no range check, AudioFlinger::mLock held
1404              bool streamMute_l(audio_stream_type_t stream) const
1405                                { return mStreamTypes[stream].mute; }
1406              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
1407              float streamVolume_l(audio_stream_type_t stream) const
1408                                { return mStreamTypes[stream].volume; }
1409              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
1410
1411              // allocate an audio_io_handle_t, session ID, or effect ID
1412              uint32_t nextUniqueId();
1413
1414              status_t moveEffectChain_l(int sessionId,
1415                                     PlaybackThread *srcThread,
1416                                     PlaybackThread *dstThread,
1417                                     bool reRegister);
1418              // return thread associated with primary hardware device, or NULL
1419              PlaybackThread *primaryPlaybackThread_l() const;
1420              audio_devices_t primaryOutputDevice_l() const;
1421
1422              sp<PlaybackThread> getEffectThread_l(int sessionId, int EffectId);
1423
1424    // server side of the client's IAudioTrack
1425    class TrackHandle : public android::BnAudioTrack {
1426    public:
1427                            TrackHandle(const sp<PlaybackThread::Track>& track);
1428        virtual             ~TrackHandle();
1429        virtual sp<IMemory> getCblk() const;
1430        virtual status_t    start();
1431        virtual void        stop();
1432        virtual void        flush();
1433        virtual void        mute(bool);
1434        virtual void        pause();
1435        virtual status_t    attachAuxEffect(int effectId);
1436        virtual status_t    allocateTimedBuffer(size_t size,
1437                                                sp<IMemory>* buffer);
1438        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1439                                             int64_t pts);
1440        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1441                                                  int target);
1442        virtual status_t onTransact(
1443            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1444    private:
1445        const sp<PlaybackThread::Track> mTrack;
1446    };
1447
1448                void        removeClient_l(pid_t pid);
1449                void        removeNotificationClient(pid_t pid);
1450
1451
1452    // record thread
1453    class RecordThread : public ThreadBase, public AudioBufferProvider
1454                            // derives from AudioBufferProvider interface for use by resampler
1455    {
1456    public:
1457
1458        // record track
1459        class RecordTrack : public TrackBase {
1460        public:
1461                                RecordTrack(RecordThread *thread,
1462                                        const sp<Client>& client,
1463                                        uint32_t sampleRate,
1464                                        audio_format_t format,
1465                                        audio_channel_mask_t channelMask,
1466                                        size_t frameCount,
1467                                        int sessionId);
1468            virtual             ~RecordTrack();
1469
1470            virtual status_t    start(AudioSystem::sync_event_t event, int triggerSession);
1471            virtual void        stop();
1472
1473                    void        destroy();
1474
1475                    // clear the buffer overflow flag
1476                    void        clearOverflow() { mOverflow = false; }
1477                    // set the buffer overflow flag and return previous value
1478                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true;
1479                                                        return tmp; }
1480
1481            static  void        appendDumpHeader(String8& result);
1482                    void        dump(char* buffer, size_t size);
1483
1484            virtual bool isOut() const;
1485
1486        private:
1487            friend class AudioFlinger;  // for mState
1488
1489                                RecordTrack(const RecordTrack&);
1490                                RecordTrack& operator = (const RecordTrack&);
1491
1492            // AudioBufferProvider interface
1493            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
1494                                           int64_t pts = kInvalidPTS);
1495            // releaseBuffer() not overridden
1496
1497            bool                mOverflow;  // overflow on most recent attempt to fill client buffer
1498        };
1499
1500                RecordThread(const sp<AudioFlinger>& audioFlinger,
1501                        AudioStreamIn *input,
1502                        uint32_t sampleRate,
1503                        audio_channel_mask_t channelMask,
1504                        audio_io_handle_t id,
1505                        audio_devices_t device,
1506                        const sp<NBAIO_Sink>& teeSink);
1507                virtual     ~RecordThread();
1508
1509        // no addTrack_l ?
1510        void        destroyTrack_l(const sp<RecordTrack>& track);
1511        void        removeTrack_l(const sp<RecordTrack>& track);
1512
1513        void        dumpInternals(int fd, const Vector<String16>& args);
1514        void        dumpTracks(int fd, const Vector<String16>& args);
1515
1516        // Thread virtuals
1517        virtual bool        threadLoop();
1518        virtual status_t    readyToRun();
1519
1520        // RefBase
1521        virtual void        onFirstRef();
1522
1523        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1524                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1525                        const sp<AudioFlinger::Client>& client,
1526                        uint32_t sampleRate,
1527                        audio_format_t format,
1528                        audio_channel_mask_t channelMask,
1529                        size_t frameCount,
1530                        int sessionId,
1531                        IAudioFlinger::track_flags_t flags,
1532                        pid_t tid,
1533                        status_t *status);
1534
1535                status_t    start(RecordTrack* recordTrack,
1536                                  AudioSystem::sync_event_t event,
1537                                  int triggerSession);
1538
1539                // ask the thread to stop the specified track, and
1540                // return true if the caller should then do it's part of the stopping process
1541                bool        stop_l(RecordTrack* recordTrack);
1542
1543                void        dump(int fd, const Vector<String16>& args);
1544                AudioStreamIn* clearInput();
1545                virtual audio_stream_t* stream() const;
1546
1547        // AudioBufferProvider interface
1548        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1549        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1550
1551        virtual bool        checkForNewParameters_l();
1552        virtual String8     getParameters(const String8& keys);
1553        virtual void        audioConfigChanged_l(int event, int param = 0);
1554                void        readInputParameters();
1555        virtual unsigned int  getInputFramesLost();
1556
1557        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1558        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1559        virtual uint32_t hasAudioSession(int sessionId) const;
1560
1561                // Return the set of unique session IDs across all tracks.
1562                // The keys are the session IDs, and the associated values are meaningless.
1563                // FIXME replace by Set [and implement Bag/Multiset for other uses].
1564                KeyedVector<int, bool> sessionIds() const;
1565
1566        virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1567        virtual bool     isValidSyncEvent(const sp<SyncEvent>& event) const;
1568
1569        static void syncStartEventCallback(const wp<SyncEvent>& event);
1570               void handleSyncStartEvent(const sp<SyncEvent>& event);
1571
1572    private:
1573                void clearSyncStartEvent();
1574
1575                // Enter standby if not already in standby, and set mStandby flag
1576                void standby();
1577
1578                // Call the HAL standby method unconditionally, and don't change mStandby flag
1579                void inputStandBy();
1580
1581                AudioStreamIn                       *mInput;
1582                SortedVector < sp<RecordTrack> >    mTracks;
1583                // mActiveTrack has dual roles:  it indicates the current active track, and
1584                // is used together with mStartStopCond to indicate start()/stop() progress
1585                sp<RecordTrack>                     mActiveTrack;
1586                Condition                           mStartStopCond;
1587                AudioResampler                      *mResampler;
1588                int32_t                             *mRsmpOutBuffer;
1589                int16_t                             *mRsmpInBuffer;
1590                size_t                              mRsmpInIndex;
1591                size_t                              mInputBytes;
1592                const int                           mReqChannelCount;
1593                const uint32_t                      mReqSampleRate;
1594                ssize_t                             mBytesRead;
1595                // sync event triggering actual audio capture. Frames read before this event will
1596                // be dropped and therefore not read by the application.
1597                sp<SyncEvent>                       mSyncStartEvent;
1598                // number of captured frames to drop after the start sync event has been received.
1599                // when < 0, maximum frames to drop before starting capture even if sync event is
1600                // not received
1601                ssize_t                             mFramestoDrop;
1602
1603                // For dumpsys
1604                const sp<NBAIO_Sink>                mTeeSink;
1605    };
1606
1607    // server side of the client's IAudioRecord
1608    class RecordHandle : public android::BnAudioRecord {
1609    public:
1610        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1611        virtual             ~RecordHandle();
1612        virtual sp<IMemory> getCblk() const;
1613        virtual status_t    start(int /*AudioSystem::sync_event_t*/ event, int triggerSession);
1614        virtual void        stop();
1615        virtual status_t onTransact(
1616            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1617    private:
1618        const sp<RecordThread::RecordTrack> mRecordTrack;
1619
1620        // for use from destructor
1621        void                stop_nonvirtual();
1622    };
1623
1624    //--- Audio Effect Management
1625
1626    // EffectModule and EffectChain classes both have their own mutex to protect
1627    // state changes or resource modifications. Always respect the following order
1628    // if multiple mutexes must be acquired to avoid cross deadlock:
1629    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1630
1631    // The EffectModule class is a wrapper object controlling the effect engine implementation
1632    // in the effect library. It prevents concurrent calls to process() and command() functions
1633    // from different client threads. It keeps a list of EffectHandle objects corresponding
1634    // to all client applications using this effect and notifies applications of effect state,
1635    // control or parameter changes. It manages the activation state machine to send appropriate
1636    // reset, enable, disable commands to effect engine and provide volume
1637    // ramping when effects are activated/deactivated.
1638    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1639    // the attached track(s) to accumulate their auxiliary channel.
1640    class EffectModule : public RefBase {
1641    public:
1642        EffectModule(ThreadBase *thread,
1643                        const wp<AudioFlinger::EffectChain>& chain,
1644                        effect_descriptor_t *desc,
1645                        int id,
1646                        int sessionId);
1647        virtual ~EffectModule();
1648
1649        enum effect_state {
1650            IDLE,
1651            RESTART,
1652            STARTING,
1653            ACTIVE,
1654            STOPPING,
1655            STOPPED,
1656            DESTROYED
1657        };
1658
1659        int         id() const { return mId; }
1660        void process();
1661        void updateState();
1662        status_t command(uint32_t cmdCode,
1663                         uint32_t cmdSize,
1664                         void *pCmdData,
1665                         uint32_t *replySize,
1666                         void *pReplyData);
1667
1668        void reset_l();
1669        status_t configure();
1670        status_t init();
1671        effect_state state() const {
1672            return mState;
1673        }
1674        uint32_t status() {
1675            return mStatus;
1676        }
1677        int sessionId() const {
1678            return mSessionId;
1679        }
1680        status_t    setEnabled(bool enabled);
1681        status_t    setEnabled_l(bool enabled);
1682        bool isEnabled() const;
1683        bool isProcessEnabled() const;
1684
1685        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1686        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1687        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1688        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1689        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1690        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1691        const wp<ThreadBase>& thread() { return mThread; }
1692
1693        status_t addHandle(EffectHandle *handle);
1694        size_t disconnect(EffectHandle *handle, bool unpinIfLast);
1695        size_t removeHandle(EffectHandle *handle);
1696
1697        const effect_descriptor_t& desc() const { return mDescriptor; }
1698        wp<EffectChain>&     chain() { return mChain; }
1699
1700        status_t         setDevice(audio_devices_t device);
1701        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1702        status_t         setMode(audio_mode_t mode);
1703        status_t         setAudioSource(audio_source_t source);
1704        status_t         start();
1705        status_t         stop();
1706        void             setSuspended(bool suspended);
1707        bool             suspended() const;
1708
1709        EffectHandle*    controlHandle_l();
1710
1711        bool             isPinned() const { return mPinned; }
1712        void             unPin() { mPinned = false; }
1713        bool             purgeHandles();
1714        void             lock() { mLock.lock(); }
1715        void             unlock() { mLock.unlock(); }
1716
1717        void             dump(int fd, const Vector<String16>& args);
1718
1719    protected:
1720        friend class AudioFlinger;      // for mHandles
1721        bool                mPinned;
1722
1723        // Maximum time allocated to effect engines to complete the turn off sequence
1724        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1725
1726        EffectModule(const EffectModule&);
1727        EffectModule& operator = (const EffectModule&);
1728
1729        status_t start_l();
1730        status_t stop_l();
1731
1732mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1733        wp<ThreadBase>      mThread;    // parent thread
1734        wp<EffectChain>     mChain;     // parent effect chain
1735        const int           mId;        // this instance unique ID
1736        const int           mSessionId; // audio session ID
1737        const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1738        effect_config_t     mConfig;    // input and output audio configuration
1739        effect_handle_t  mEffectInterface; // Effect module C API
1740        status_t            mStatus;    // initialization status
1741        effect_state        mState;     // current activation state
1742        Vector<EffectHandle *> mHandles;    // list of client handles
1743                    // First handle in mHandles has highest priority and controls the effect module
1744        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1745                                        // sending disable command.
1746        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1747        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1748    };
1749
1750    // The EffectHandle class implements the IEffect interface. It provides resources
1751    // to receive parameter updates, keeps track of effect control
1752    // ownership and state and has a pointer to the EffectModule object it is controlling.
1753    // There is one EffectHandle object for each application controlling (or using)
1754    // an effect module.
1755    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1756    class EffectHandle: public android::BnEffect {
1757    public:
1758
1759        EffectHandle(const sp<EffectModule>& effect,
1760                const sp<AudioFlinger::Client>& client,
1761                const sp<IEffectClient>& effectClient,
1762                int32_t priority);
1763        virtual ~EffectHandle();
1764
1765        // IEffect
1766        virtual status_t enable();
1767        virtual status_t disable();
1768        virtual status_t command(uint32_t cmdCode,
1769                                 uint32_t cmdSize,
1770                                 void *pCmdData,
1771                                 uint32_t *replySize,
1772                                 void *pReplyData);
1773        virtual void disconnect();
1774    private:
1775                void disconnect(bool unpinIfLast);
1776    public:
1777        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1778        virtual status_t onTransact(uint32_t code, const Parcel& data,
1779                Parcel* reply, uint32_t flags);
1780
1781
1782        // Give or take control of effect module
1783        // - hasControl: true if control is given, false if removed
1784        // - signal: true client app should be signaled of change, false otherwise
1785        // - enabled: state of the effect when control is passed
1786        void setControl(bool hasControl, bool signal, bool enabled);
1787        void commandExecuted(uint32_t cmdCode,
1788                             uint32_t cmdSize,
1789                             void *pCmdData,
1790                             uint32_t replySize,
1791                             void *pReplyData);
1792        void setEnabled(bool enabled);
1793        bool enabled() const { return mEnabled; }
1794
1795        // Getters
1796        int id() const { return mEffect->id(); }
1797        int priority() const { return mPriority; }
1798        bool hasControl() const { return mHasControl; }
1799        sp<EffectModule> effect() const { return mEffect; }
1800        // destroyed_l() must be called with the associated EffectModule mLock held
1801        bool destroyed_l() const { return mDestroyed; }
1802
1803        void dump(char* buffer, size_t size);
1804
1805    protected:
1806        friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
1807        EffectHandle(const EffectHandle&);
1808        EffectHandle& operator =(const EffectHandle&);
1809
1810        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1811        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1812        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1813        sp<IMemory>         mCblkMemory;    // shared memory for control block
1814        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via
1815                                            // shared memory
1816        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1817        int mPriority;                      // client application priority to control the effect
1818        bool mHasControl;                   // true if this handle is controlling the effect
1819        bool mEnabled;                      // cached enable state: needed when the effect is
1820                                            // restored after being suspended
1821        bool mDestroyed;                    // Set to true by destructor. Access with EffectModule
1822                                            // mLock held
1823    };
1824
1825    // the EffectChain class represents a group of effects associated to one audio session.
1826    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1827    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1828    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
1829    // tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
1830    // order corresponding in the effect process order. When attached to a track (session ID != 0),
1831    // it also provide it's own input buffer used by the track as accumulation buffer.
1832    class EffectChain : public RefBase {
1833    public:
1834        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1835        EffectChain(ThreadBase *thread, int sessionId);
1836        virtual ~EffectChain();
1837
1838        // special key used for an entry in mSuspendedEffects keyed vector
1839        // corresponding to a suspend all request.
1840        static const int        kKeyForSuspendAll = 0;
1841
1842        // minimum duration during which we force calling effect process when last track on
1843        // a session is stopped or removed to allow effect tail to be rendered
1844        static const int        kProcessTailDurationMs = 1000;
1845
1846        void process_l();
1847
1848        void lock() {
1849            mLock.lock();
1850        }
1851        void unlock() {
1852            mLock.unlock();
1853        }
1854
1855        status_t addEffect_l(const sp<EffectModule>& handle);
1856        size_t removeEffect_l(const sp<EffectModule>& handle);
1857
1858        int sessionId() const { return mSessionId; }
1859        void setSessionId(int sessionId) { mSessionId = sessionId; }
1860
1861        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1862        sp<EffectModule> getEffectFromId_l(int id);
1863        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1864        bool setVolume_l(uint32_t *left, uint32_t *right);
1865        void setDevice_l(audio_devices_t device);
1866        void setMode_l(audio_mode_t mode);
1867        void setAudioSource_l(audio_source_t source);
1868
1869        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1870            mInBuffer = buffer;
1871            mOwnInBuffer = ownsBuffer;
1872        }
1873        int16_t *inBuffer() const {
1874            return mInBuffer;
1875        }
1876        void setOutBuffer(int16_t *buffer) {
1877            mOutBuffer = buffer;
1878        }
1879        int16_t *outBuffer() const {
1880            return mOutBuffer;
1881        }
1882
1883        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1884        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1885        int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
1886
1887        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1888                                   mTailBufferCount = mMaxTailBuffers; }
1889        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1890        int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
1891
1892        uint32_t strategy() const { return mStrategy; }
1893        void setStrategy(uint32_t strategy)
1894                { mStrategy = strategy; }
1895
1896        // suspend effect of the given type
1897        void setEffectSuspended_l(const effect_uuid_t *type,
1898                                  bool suspend);
1899        // suspend all eligible effects
1900        void setEffectSuspendedAll_l(bool suspend);
1901        // check if effects should be suspend or restored when a given effect is enable or disabled
1902        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1903                                              bool enabled);
1904
1905        void clearInputBuffer();
1906
1907        void dump(int fd, const Vector<String16>& args);
1908
1909    protected:
1910        friend class AudioFlinger;  // for mThread, mEffects
1911        EffectChain(const EffectChain&);
1912        EffectChain& operator =(const EffectChain&);
1913
1914        class SuspendedEffectDesc : public RefBase {
1915        public:
1916            SuspendedEffectDesc() : mRefCount(0) {}
1917
1918            int mRefCount;
1919            effect_uuid_t mType;
1920            wp<EffectModule> mEffect;
1921        };
1922
1923        // get a list of effect modules to suspend when an effect of the type
1924        // passed is enabled.
1925        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1926
1927        // get an effect module if it is currently enable
1928        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1929        // true if the effect whose descriptor is passed can be suspended
1930        // OEMs can modify the rules implemented in this method to exclude specific effect
1931        // types or implementations from the suspend/restore mechanism.
1932        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1933
1934        void clearInputBuffer_l(sp<ThreadBase> thread);
1935
1936        wp<ThreadBase> mThread;     // parent mixer thread
1937        Mutex mLock;                // mutex protecting effect list
1938        Vector< sp<EffectModule> > mEffects; // list of effect modules
1939        int mSessionId;             // audio session ID
1940        int16_t *mInBuffer;         // chain input buffer
1941        int16_t *mOutBuffer;        // chain output buffer
1942
1943        // 'volatile' here means these are accessed with atomic operations instead of mutex
1944        volatile int32_t mActiveTrackCnt;    // number of active tracks connected
1945        volatile int32_t mTrackCnt;          // number of tracks connected
1946
1947        int32_t mTailBufferCount;   // current effect tail buffer count
1948        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1949        bool mOwnInBuffer;          // true if the chain owns its input buffer
1950        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1951        uint32_t mLeftVolume;       // previous volume on left channel
1952        uint32_t mRightVolume;      // previous volume on right channel
1953        uint32_t mNewLeftVolume;       // new volume on left channel
1954        uint32_t mNewRightVolume;      // new volume on right channel
1955        uint32_t mStrategy; // strategy for this effect chain
1956        // mSuspendedEffects lists all effects currently suspended in the chain.
1957        // Use effect type UUID timelow field as key. There is no real risk of identical
1958        // timeLow fields among effect type UUIDs.
1959        // Updated by updateSuspendedSessions_l() only.
1960        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1961    };
1962
1963    class AudioHwDevice {
1964    public:
1965        enum Flags {
1966            AHWD_CAN_SET_MASTER_VOLUME  = 0x1,
1967            AHWD_CAN_SET_MASTER_MUTE    = 0x2,
1968        };
1969
1970        AudioHwDevice(const char *moduleName,
1971                      audio_hw_device_t *hwDevice,
1972                      Flags flags)
1973            : mModuleName(strdup(moduleName))
1974            , mHwDevice(hwDevice)
1975            , mFlags(flags) { }
1976        /*virtual*/ ~AudioHwDevice() { free((void *)mModuleName); }
1977
1978        bool canSetMasterVolume() const {
1979            return (0 != (mFlags & AHWD_CAN_SET_MASTER_VOLUME));
1980        }
1981
1982        bool canSetMasterMute() const {
1983            return (0 != (mFlags & AHWD_CAN_SET_MASTER_MUTE));
1984        }
1985
1986        const char *moduleName() const { return mModuleName; }
1987        audio_hw_device_t *hwDevice() const { return mHwDevice; }
1988    private:
1989        const char * const mModuleName;
1990        audio_hw_device_t * const mHwDevice;
1991        Flags mFlags;
1992    };
1993
1994    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1995    // For emphasis, we could also make all pointers to them be "const *",
1996    // but that would clutter the code unnecessarily.
1997
1998    struct AudioStreamOut {
1999        AudioHwDevice* const audioHwDev;
2000        audio_stream_out_t* const stream;
2001
2002        audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
2003
2004        AudioStreamOut(AudioHwDevice *dev, audio_stream_out_t *out) :
2005            audioHwDev(dev), stream(out) {}
2006    };
2007
2008    struct AudioStreamIn {
2009        AudioHwDevice* const audioHwDev;
2010        audio_stream_in_t* const stream;
2011
2012        audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
2013
2014        AudioStreamIn(AudioHwDevice *dev, audio_stream_in_t *in) :
2015            audioHwDev(dev), stream(in) {}
2016    };
2017
2018    // for mAudioSessionRefs only
2019    struct AudioSessionRef {
2020        AudioSessionRef(int sessionid, pid_t pid) :
2021            mSessionid(sessionid), mPid(pid), mCnt(1) {}
2022        const int   mSessionid;
2023        const pid_t mPid;
2024        int         mCnt;
2025    };
2026
2027    mutable     Mutex                               mLock;
2028
2029                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
2030
2031                mutable     Mutex                   mHardwareLock;
2032                // NOTE: If both mLock and mHardwareLock mutexes must be held,
2033                // always take mLock before mHardwareLock
2034
2035                // These two fields are immutable after onFirstRef(), so no lock needed to access
2036                AudioHwDevice*                      mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
2037                DefaultKeyedVector<audio_module_handle_t, AudioHwDevice*>  mAudioHwDevs;
2038
2039    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
2040    enum hardware_call_state {
2041        AUDIO_HW_IDLE = 0,              // no operation in progress
2042        AUDIO_HW_INIT,                  // init_check
2043        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
2044        AUDIO_HW_OUTPUT_CLOSE,          // unused
2045        AUDIO_HW_INPUT_OPEN,            // unused
2046        AUDIO_HW_INPUT_CLOSE,           // unused
2047        AUDIO_HW_STANDBY,               // unused
2048        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
2049        AUDIO_HW_GET_ROUTING,           // unused
2050        AUDIO_HW_SET_ROUTING,           // unused
2051        AUDIO_HW_GET_MODE,              // unused
2052        AUDIO_HW_SET_MODE,              // set_mode
2053        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
2054        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
2055        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
2056        AUDIO_HW_SET_PARAMETER,         // set_parameters
2057        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
2058        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
2059        AUDIO_HW_GET_PARAMETER,         // get_parameters
2060        AUDIO_HW_SET_MASTER_MUTE,       // set_master_mute
2061        AUDIO_HW_GET_MASTER_MUTE,       // get_master_mute
2062    };
2063
2064    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
2065
2066
2067                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
2068                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
2069
2070                // member variables below are protected by mLock
2071                float                               mMasterVolume;
2072                bool                                mMasterMute;
2073                // end of variables protected by mLock
2074
2075                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
2076
2077                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
2078                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
2079                audio_mode_t                        mMode;
2080                bool                                mBtNrecIsOff;
2081
2082                // protected by mLock
2083                Vector<AudioSessionRef*> mAudioSessionRefs;
2084
2085                float       masterVolume_l() const;
2086                bool        masterMute_l() const;
2087                audio_module_handle_t loadHwModule_l(const char *name);
2088
2089                Vector < sp<SyncEvent> > mPendingSyncEvents; // sync events awaiting for a session
2090                                                             // to be created
2091
2092private:
2093    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
2094
2095    // for use from destructor
2096    status_t    closeOutput_nonvirtual(audio_io_handle_t output);
2097    status_t    closeInput_nonvirtual(audio_io_handle_t input);
2098
2099    // all record threads serially share a common tee sink, which is re-created on format change
2100    sp<NBAIO_Sink>   mRecordTeeSink;
2101    sp<NBAIO_Source> mRecordTeeSource;
2102
2103public:
2104    static void dumpTee(int fd, const sp<NBAIO_Source>& source, audio_io_handle_t id = 0);
2105};
2106
2107
2108// ----------------------------------------------------------------------------
2109
2110}; // namespace android
2111
2112#endif // ANDROID_AUDIO_FLINGER_H
2113