AudioFlinger.h revision fe3156ec6fd9fa57dde913fd8567530d095a6550
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46#include <hardware/audio_policy.h>
47
48#include <media/AudioBufferProvider.h>
49#include <media/ExtendedAudioBufferProvider.h>
50#include "FastMixer.h"
51#include <media/nbaio/NBAIO.h>
52#include "AudioWatchdog.h"
53
54#include <powermanager/IPowerManager.h>
55
56namespace android {
57
58class audio_track_cblk_t;
59class effect_param_cblk_t;
60class AudioMixer;
61class AudioBuffer;
62class AudioResampler;
63class FastMixer;
64
65// ----------------------------------------------------------------------------
66
67// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
68// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
69// Adding full support for > 2 channel capture or playback would require more than simply changing
70// this #define.  There is an independent hard-coded upper limit in AudioMixer;
71// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
72// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
73// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
74#define FCC_2 2     // FCC_2 = Fixed Channel Count 2
75
76static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
77
78class AudioFlinger :
79    public BinderService<AudioFlinger>,
80    public BnAudioFlinger
81{
82    friend class BinderService<AudioFlinger>;   // for AudioFlinger()
83public:
84    static const char* getServiceName() { return "media.audio_flinger"; }
85
86    virtual     status_t    dump(int fd, const Vector<String16>& args);
87
88    // IAudioFlinger interface, in binder opcode order
89    virtual sp<IAudioTrack> createTrack(
90                                pid_t pid,
91                                audio_stream_type_t streamType,
92                                uint32_t sampleRate,
93                                audio_format_t format,
94                                audio_channel_mask_t channelMask,
95                                int frameCount,
96                                IAudioFlinger::track_flags_t flags,
97                                const sp<IMemory>& sharedBuffer,
98                                audio_io_handle_t output,
99                                pid_t tid,
100                                int *sessionId,
101                                status_t *status);
102
103    virtual sp<IAudioRecord> openRecord(
104                                pid_t pid,
105                                audio_io_handle_t input,
106                                uint32_t sampleRate,
107                                audio_format_t format,
108                                audio_channel_mask_t channelMask,
109                                int frameCount,
110                                IAudioFlinger::track_flags_t flags,
111                                pid_t tid,
112                                int *sessionId,
113                                status_t *status);
114
115    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
116    virtual     int         channelCount(audio_io_handle_t output) const;
117    virtual     audio_format_t format(audio_io_handle_t output) const;
118    virtual     size_t      frameCount(audio_io_handle_t output) const;
119    virtual     uint32_t    latency(audio_io_handle_t output) const;
120
121    virtual     status_t    setMasterVolume(float value);
122    virtual     status_t    setMasterMute(bool muted);
123
124    virtual     float       masterVolume() const;
125    virtual     bool        masterMute() const;
126
127    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
128                                            audio_io_handle_t output);
129    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
130
131    virtual     float       streamVolume(audio_stream_type_t stream,
132                                         audio_io_handle_t output) const;
133    virtual     bool        streamMute(audio_stream_type_t stream) const;
134
135    virtual     status_t    setMode(audio_mode_t mode);
136
137    virtual     status_t    setMicMute(bool state);
138    virtual     bool        getMicMute() const;
139
140    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
141    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
142
143    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
144
145    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format,
146                                               audio_channel_mask_t channelMask) const;
147
148    virtual audio_io_handle_t openOutput(audio_module_handle_t module,
149                                         audio_devices_t *pDevices,
150                                         uint32_t *pSamplingRate,
151                                         audio_format_t *pFormat,
152                                         audio_channel_mask_t *pChannelMask,
153                                         uint32_t *pLatencyMs,
154                                         audio_output_flags_t flags);
155
156    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
157                                                  audio_io_handle_t output2);
158
159    virtual status_t closeOutput(audio_io_handle_t output);
160
161    virtual status_t suspendOutput(audio_io_handle_t output);
162
163    virtual status_t restoreOutput(audio_io_handle_t output);
164
165    virtual audio_io_handle_t openInput(audio_module_handle_t module,
166                                        audio_devices_t *pDevices,
167                                        uint32_t *pSamplingRate,
168                                        audio_format_t *pFormat,
169                                        audio_channel_mask_t *pChannelMask);
170
171    virtual status_t closeInput(audio_io_handle_t input);
172
173    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
174
175    virtual status_t setVoiceVolume(float volume);
176
177    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
178                                       audio_io_handle_t output) const;
179
180    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
181
182    virtual int newAudioSessionId();
183
184    virtual void acquireAudioSessionId(int audioSession);
185
186    virtual void releaseAudioSessionId(int audioSession);
187
188    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
189
190    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
191
192    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
193                                         effect_descriptor_t *descriptor) const;
194
195    virtual sp<IEffect> createEffect(pid_t pid,
196                        effect_descriptor_t *pDesc,
197                        const sp<IEffectClient>& effectClient,
198                        int32_t priority,
199                        audio_io_handle_t io,
200                        int sessionId,
201                        status_t *status,
202                        int *id,
203                        int *enabled);
204
205    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
206                        audio_io_handle_t dstOutput);
207
208    virtual audio_module_handle_t loadHwModule(const char *name);
209
210    virtual     status_t    onTransact(
211                                uint32_t code,
212                                const Parcel& data,
213                                Parcel* reply,
214                                uint32_t flags);
215
216    // end of IAudioFlinger interface
217
218    class SyncEvent;
219
220    typedef void (*sync_event_callback_t)(const wp<SyncEvent>& event) ;
221
222    class SyncEvent : public RefBase {
223    public:
224        SyncEvent(AudioSystem::sync_event_t type,
225                  int triggerSession,
226                  int listenerSession,
227                  sync_event_callback_t callBack,
228                  void *cookie)
229        : mType(type), mTriggerSession(triggerSession), mListenerSession(listenerSession),
230          mCallback(callBack), mCookie(cookie)
231        {}
232
233        virtual ~SyncEvent() {}
234
235        void trigger() { Mutex::Autolock _l(mLock); if (mCallback) mCallback(this); }
236        bool isCancelled() const { Mutex::Autolock _l(mLock); return (mCallback == NULL); }
237        void cancel() { Mutex::Autolock _l(mLock); mCallback = NULL; }
238        AudioSystem::sync_event_t type() const { return mType; }
239        int triggerSession() const { return mTriggerSession; }
240        int listenerSession() const { return mListenerSession; }
241        void *cookie() const { return mCookie; }
242
243    private:
244          const AudioSystem::sync_event_t mType;
245          const int mTriggerSession;
246          const int mListenerSession;
247          sync_event_callback_t mCallback;
248          void * const mCookie;
249          mutable Mutex mLock;
250    };
251
252    sp<SyncEvent> createSyncEvent(AudioSystem::sync_event_t type,
253                                        int triggerSession,
254                                        int listenerSession,
255                                        sync_event_callback_t callBack,
256                                        void *cookie);
257
258private:
259    class AudioHwDevice;    // fwd declaration for findSuitableHwDev_l
260
261               audio_mode_t getMode() const { return mMode; }
262
263                bool        btNrecIsOff() const { return mBtNrecIsOff; }
264
265                            AudioFlinger();
266    virtual                 ~AudioFlinger();
267
268    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
269    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
270
271    // RefBase
272    virtual     void        onFirstRef();
273
274    AudioHwDevice*          findSuitableHwDev_l(audio_module_handle_t module, audio_devices_t devices);
275    void                    purgeStaleEffects_l();
276
277    // standby delay for MIXER and DUPLICATING playback threads is read from property
278    // ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs
279    static nsecs_t          mStandbyTimeInNsecs;
280
281    // Internal dump utilities.
282    void dumpPermissionDenial(int fd, const Vector<String16>& args);
283    void dumpClients(int fd, const Vector<String16>& args);
284    void dumpInternals(int fd, const Vector<String16>& args);
285
286    // --- Client ---
287    class Client : public RefBase {
288    public:
289                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
290        virtual             ~Client();
291        sp<MemoryDealer>    heap() const;
292        pid_t               pid() const { return mPid; }
293        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
294
295        bool reserveTimedTrack();
296        void releaseTimedTrack();
297
298    private:
299                            Client(const Client&);
300                            Client& operator = (const Client&);
301        const sp<AudioFlinger> mAudioFlinger;
302        const sp<MemoryDealer> mMemoryDealer;
303        const pid_t         mPid;
304
305        Mutex               mTimedTrackLock;
306        int                 mTimedTrackCount;
307    };
308
309    // --- Notification Client ---
310    class NotificationClient : public IBinder::DeathRecipient {
311    public:
312                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
313                                                const sp<IAudioFlingerClient>& client,
314                                                pid_t pid);
315        virtual             ~NotificationClient();
316
317                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
318
319                // IBinder::DeathRecipient
320                virtual     void        binderDied(const wp<IBinder>& who);
321
322    private:
323                            NotificationClient(const NotificationClient&);
324                            NotificationClient& operator = (const NotificationClient&);
325
326        const sp<AudioFlinger>  mAudioFlinger;
327        const pid_t             mPid;
328        const sp<IAudioFlingerClient> mAudioFlingerClient;
329    };
330
331    class TrackHandle;
332    class RecordHandle;
333    class RecordThread;
334    class PlaybackThread;
335    class MixerThread;
336    class DirectOutputThread;
337    class DuplicatingThread;
338    class Track;
339    class RecordTrack;
340    class EffectModule;
341    class EffectHandle;
342    class EffectChain;
343    struct AudioStreamOut;
344    struct AudioStreamIn;
345
346    class ThreadBase : public Thread {
347    public:
348
349        enum type_t {
350            MIXER,              // Thread class is MixerThread
351            DIRECT,             // Thread class is DirectOutputThread
352            DUPLICATING,        // Thread class is DuplicatingThread
353            RECORD              // Thread class is RecordThread
354        };
355
356        ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id,
357                    audio_devices_t outDevice, audio_devices_t inDevice, type_t type);
358        virtual             ~ThreadBase();
359
360        void dumpBase(int fd, const Vector<String16>& args);
361        void dumpEffectChains(int fd, const Vector<String16>& args);
362
363        void clearPowerManager();
364
365        // base for record and playback
366        class TrackBase : public ExtendedAudioBufferProvider, public RefBase {
367
368        public:
369            enum track_state {
370                IDLE,
371                TERMINATED,
372                FLUSHED,
373                STOPPED,
374                // next 2 states are currently used for fast tracks only
375                STOPPING_1,     // waiting for first underrun
376                STOPPING_2,     // waiting for presentation complete
377                RESUMING,
378                ACTIVE,
379                PAUSING,
380                PAUSED
381            };
382
383                                TrackBase(ThreadBase *thread,
384                                        const sp<Client>& client,
385                                        uint32_t sampleRate,
386                                        audio_format_t format,
387                                        audio_channel_mask_t channelMask,
388                                        int frameCount,
389                                        const sp<IMemory>& sharedBuffer,
390                                        int sessionId);
391            virtual             ~TrackBase();
392
393            virtual status_t    start(AudioSystem::sync_event_t event,
394                                     int triggerSession) = 0;
395            virtual void        stop() = 0;
396                    sp<IMemory> getCblk() const { return mCblkMemory; }
397                    audio_track_cblk_t* cblk() const { return mCblk; }
398                    int         sessionId() const { return mSessionId; }
399            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
400
401        protected:
402                                TrackBase(const TrackBase&);
403                                TrackBase& operator = (const TrackBase&);
404
405            // AudioBufferProvider interface
406            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
407            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
408
409            // ExtendedAudioBufferProvider interface is only needed for Track,
410            // but putting it in TrackBase avoids the complexity of virtual inheritance
411            virtual size_t  framesReady() const { return SIZE_MAX; }
412
413            audio_format_t format() const {
414                return mFormat;
415            }
416
417            int channelCount() const { return mChannelCount; }
418
419            audio_channel_mask_t channelMask() const { return mChannelMask; }
420
421            int sampleRate() const; // FIXME inline after cblk sr moved
422
423            // Return a pointer to the start of a contiguous slice of the track buffer.
424            // Parameter 'offset' is the requested start position, expressed in
425            // monotonically increasing frame units relative to the track epoch.
426            // Parameter 'frames' is the requested length, also in frame units.
427            // Always returns non-NULL.  It is the caller's responsibility to
428            // verify that this will be successful; the result of calling this
429            // function with invalid 'offset' or 'frames' is undefined.
430            void* getBuffer(uint32_t offset, uint32_t frames) const;
431
432            bool isStopped() const {
433                return (mState == STOPPED || mState == FLUSHED);
434            }
435
436            // for fast tracks only
437            bool isStopping() const {
438                return mState == STOPPING_1 || mState == STOPPING_2;
439            }
440            bool isStopping_1() const {
441                return mState == STOPPING_1;
442            }
443            bool isStopping_2() const {
444                return mState == STOPPING_2;
445            }
446
447            bool isTerminated() const {
448                return mState == TERMINATED;
449            }
450
451            bool step();
452            void reset();
453
454            const wp<ThreadBase> mThread;
455            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
456            sp<IMemory>         mCblkMemory;
457            audio_track_cblk_t* mCblk;
458            void*               mBuffer;    // start of track buffer, typically in shared memory
459            void*               mBufferEnd; // &mBuffer[mFrameCount * frameSize], where frameSize
460                                            //   is based on mChannelCount and 16-bit samples
461            uint32_t            mFrameCount;
462            // we don't really need a lock for these
463            track_state         mState;
464            const uint32_t      mSampleRate;    // initial sample rate only; for tracks which
465                                // support dynamic rates, the current value is in control block
466            const audio_format_t mFormat;
467            bool                mStepServerFailed;
468            const int           mSessionId;
469            uint8_t             mChannelCount;
470            audio_channel_mask_t mChannelMask;
471            Vector < sp<SyncEvent> >mSyncEvents;
472        };
473
474        class ConfigEvent {
475        public:
476            ConfigEvent() : mEvent(0), mParam(0) {}
477
478            int mEvent;
479            int mParam;
480        };
481
482        class PMDeathRecipient : public IBinder::DeathRecipient {
483        public:
484                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
485            virtual     ~PMDeathRecipient() {}
486
487            // IBinder::DeathRecipient
488            virtual     void        binderDied(const wp<IBinder>& who);
489
490        private:
491                        PMDeathRecipient(const PMDeathRecipient&);
492                        PMDeathRecipient& operator = (const PMDeathRecipient&);
493
494            wp<ThreadBase> mThread;
495        };
496
497        virtual     status_t    initCheck() const = 0;
498
499                    // static externally-visible
500                    type_t      type() const { return mType; }
501                    audio_io_handle_t id() const { return mId;}
502
503                    // dynamic externally-visible
504                    uint32_t    sampleRate() const { return mSampleRate; }
505                    int         channelCount() const { return mChannelCount; }
506                    audio_channel_mask_t channelMask() const { return mChannelMask; }
507                    audio_format_t format() const { return mFormat; }
508                    // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects,
509                    // and returns the normal mix buffer's frame count.  No API for HAL frame count.
510                    size_t      frameCount() const { return mNormalFrameCount; }
511
512        // Should be "virtual status_t requestExitAndWait()" and override same
513        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
514                    void        exit();
515        virtual     bool        checkForNewParameters_l() = 0;
516        virtual     status_t    setParameters(const String8& keyValuePairs);
517        virtual     String8     getParameters(const String8& keys) = 0;
518        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
519                    void        sendConfigEvent(int event, int param = 0);
520                    void        sendConfigEvent_l(int event, int param = 0);
521                    void        processConfigEvents();
522
523                    // see note at declaration of mStandby, mOutDevice and mInDevice
524                    bool        standby() const { return mStandby; }
525                    audio_devices_t outDevice() const { return mOutDevice; }
526                    audio_devices_t inDevice() const { return mInDevice; }
527
528        virtual     audio_stream_t* stream() const = 0;
529
530                    sp<EffectHandle> createEffect_l(
531                                        const sp<AudioFlinger::Client>& client,
532                                        const sp<IEffectClient>& effectClient,
533                                        int32_t priority,
534                                        int sessionId,
535                                        effect_descriptor_t *desc,
536                                        int *enabled,
537                                        status_t *status);
538                    void disconnectEffect(const sp< EffectModule>& effect,
539                                          EffectHandle *handle,
540                                          bool unpinIfLast);
541
542                    // return values for hasAudioSession (bit field)
543                    enum effect_state {
544                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
545                                                // effect
546                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
547                                                // track
548                    };
549
550                    // get effect chain corresponding to session Id.
551                    sp<EffectChain> getEffectChain(int sessionId);
552                    // same as getEffectChain() but must be called with ThreadBase mutex locked
553                    sp<EffectChain> getEffectChain_l(int sessionId) const;
554                    // add an effect chain to the chain list (mEffectChains)
555        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
556                    // remove an effect chain from the chain list (mEffectChains)
557        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
558                    // lock all effect chains Mutexes. Must be called before releasing the
559                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
560                    // integrity of the chains during the process.
561                    // Also sets the parameter 'effectChains' to current value of mEffectChains.
562                    void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains);
563                    // unlock effect chains after process
564                    void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains);
565                    // set audio mode to all effect chains
566                    void setMode(audio_mode_t mode);
567                    // get effect module with corresponding ID on specified audio session
568                    sp<AudioFlinger::EffectModule> getEffect(int sessionId, int effectId);
569                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
570                    // add and effect module. Also creates the effect chain is none exists for
571                    // the effects audio session
572                    status_t addEffect_l(const sp< EffectModule>& effect);
573                    // remove and effect module. Also removes the effect chain is this was the last
574                    // effect
575                    void removeEffect_l(const sp< EffectModule>& effect);
576                    // detach all tracks connected to an auxiliary effect
577        virtual     void detachAuxEffect_l(int effectId) {}
578                    // returns either EFFECT_SESSION if effects on this audio session exist in one
579                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
580                    virtual uint32_t hasAudioSession(int sessionId) const = 0;
581                    // the value returned by default implementation is not important as the
582                    // strategy is only meaningful for PlaybackThread which implements this method
583                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
584
585                    // suspend or restore effect according to the type of effect passed. a NULL
586                    // type pointer means suspend all effects in the session
587                    void setEffectSuspended(const effect_uuid_t *type,
588                                            bool suspend,
589                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
590                    // check if some effects must be suspended/restored when an effect is enabled
591                    // or disabled
592                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
593                                                     bool enabled,
594                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
595                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
596                                                       bool enabled,
597                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
598
599                    virtual status_t    setSyncEvent(const sp<SyncEvent>& event) = 0;
600                    virtual bool        isValidSyncEvent(const sp<SyncEvent>& event) const = 0;
601
602
603        mutable     Mutex                   mLock;
604
605    protected:
606
607                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
608                    class SuspendedSessionDesc : public RefBase {
609                    public:
610                        SuspendedSessionDesc() : mRefCount(0) {}
611
612                        int mRefCount;          // number of active suspend requests
613                        effect_uuid_t mType;    // effect type UUID
614                    };
615
616                    void        acquireWakeLock();
617                    void        acquireWakeLock_l();
618                    void        releaseWakeLock();
619                    void        releaseWakeLock_l();
620                    void setEffectSuspended_l(const effect_uuid_t *type,
621                                              bool suspend,
622                                              int sessionId);
623                    // updated mSuspendedSessions when an effect suspended or restored
624                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
625                                                          bool suspend,
626                                                          int sessionId);
627                    // check if some effects must be suspended when an effect chain is added
628                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
629
630        friend class AudioFlinger;      // for mEffectChains
631
632                    const type_t            mType;
633
634                    // Used by parameters, config events, addTrack_l, exit
635                    Condition               mWaitWorkCV;
636
637                    const sp<AudioFlinger>  mAudioFlinger;
638                    uint32_t                mSampleRate;
639                    size_t                  mFrameCount;       // output HAL, direct output, record
640                    size_t                  mNormalFrameCount; // normal mixer and effects
641                    audio_channel_mask_t    mChannelMask;
642                    uint16_t                mChannelCount;
643                    size_t                  mFrameSize;
644                    audio_format_t          mFormat;
645
646                    // Parameter sequence by client: binder thread calling setParameters():
647                    //  1. Lock mLock
648                    //  2. Append to mNewParameters
649                    //  3. mWaitWorkCV.signal
650                    //  4. mParamCond.waitRelative with timeout
651                    //  5. read mParamStatus
652                    //  6. mWaitWorkCV.signal
653                    //  7. Unlock
654                    //
655                    // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
656                    // 1. Lock mLock
657                    // 2. If there is an entry in mNewParameters proceed ...
658                    // 2. Read first entry in mNewParameters
659                    // 3. Process
660                    // 4. Remove first entry from mNewParameters
661                    // 5. Set mParamStatus
662                    // 6. mParamCond.signal
663                    // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
664                    // 8. Unlock
665                    Condition               mParamCond;
666                    Vector<String8>         mNewParameters;
667                    status_t                mParamStatus;
668
669                    Vector<ConfigEvent>     mConfigEvents;
670
671                    // These fields are written and read by thread itself without lock or barrier,
672                    // and read by other threads without lock or barrier via standby() , outDevice()
673                    // and inDevice().
674                    // Because of the absence of a lock or barrier, any other thread that reads
675                    // these fields must use the information in isolation, or be prepared to deal
676                    // with possibility that it might be inconsistent with other information.
677                    bool                    mStandby;   // Whether thread is currently in standby.
678                    audio_devices_t         mOutDevice;   // output device
679                    audio_devices_t         mInDevice;    // input device
680                    audio_source_t          mAudioSource; // (see audio.h, audio_source_t)
681
682                    const audio_io_handle_t mId;
683                    Vector< sp<EffectChain> > mEffectChains;
684
685                    static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
686                    char                    mName[kNameLength];
687                    sp<IPowerManager>       mPowerManager;
688                    sp<IBinder>             mWakeLockToken;
689                    const sp<PMDeathRecipient> mDeathRecipient;
690                    // list of suspended effects per session and per type. The first vector is
691                    // keyed by session ID, the second by type UUID timeLow field
692                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >  mSuspendedSessions;
693    };
694
695    struct  stream_type_t {
696        stream_type_t()
697            :   volume(1.0f),
698                mute(false)
699        {
700        }
701        float       volume;
702        bool        mute;
703    };
704
705    // --- PlaybackThread ---
706    class PlaybackThread : public ThreadBase {
707    public:
708
709        enum mixer_state {
710            MIXER_IDLE,             // no active tracks
711            MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
712            MIXER_TRACKS_READY      // at least one active track, and at least one track has data
713            // standby mode does not have an enum value
714            // suspend by audio policy manager is orthogonal to mixer state
715        };
716
717        // playback track
718        class Track : public TrackBase, public VolumeProvider {
719        public:
720                                Track(  PlaybackThread *thread,
721                                        const sp<Client>& client,
722                                        audio_stream_type_t streamType,
723                                        uint32_t sampleRate,
724                                        audio_format_t format,
725                                        audio_channel_mask_t channelMask,
726                                        int frameCount,
727                                        const sp<IMemory>& sharedBuffer,
728                                        int sessionId,
729                                        IAudioFlinger::track_flags_t flags);
730            virtual             ~Track();
731
732            static  void        appendDumpHeader(String8& result);
733                    void        dump(char* buffer, size_t size);
734            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
735                                     int triggerSession = 0);
736            virtual void        stop();
737                    void        pause();
738
739                    void        flush();
740                    void        destroy();
741                    void        mute(bool);
742                    int         name() const { return mName; }
743
744                    audio_stream_type_t streamType() const {
745                        return mStreamType;
746                    }
747                    status_t    attachAuxEffect(int EffectId);
748                    void        setAuxBuffer(int EffectId, int32_t *buffer);
749                    int32_t     *auxBuffer() const { return mAuxBuffer; }
750                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
751                    int16_t     *mainBuffer() const { return mMainBuffer; }
752                    int         auxEffectId() const { return mAuxEffectId; }
753
754        // implement FastMixerState::VolumeProvider interface
755            virtual uint32_t    getVolumeLR();
756            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
757
758        protected:
759            // for numerous
760            friend class PlaybackThread;
761            friend class MixerThread;
762            friend class DirectOutputThread;
763
764                                Track(const Track&);
765                                Track& operator = (const Track&);
766
767            // AudioBufferProvider interface
768            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
769            // releaseBuffer() not overridden
770
771            virtual size_t framesReady() const;
772
773            bool isMuted() const { return mMute; }
774            bool isPausing() const {
775                return mState == PAUSING;
776            }
777            bool isPaused() const {
778                return mState == PAUSED;
779            }
780            bool isResuming() const {
781                return mState == RESUMING;
782            }
783            bool isReady() const;
784            void setPaused() { mState = PAUSED; }
785            void reset();
786
787            bool isOutputTrack() const {
788                return (mStreamType == AUDIO_STREAM_CNT);
789            }
790
791            sp<IMemory> sharedBuffer() const { return mSharedBuffer; }
792
793            bool presentationComplete(size_t framesWritten, size_t audioHalFrames);
794
795        public:
796            void triggerEvents(AudioSystem::sync_event_t type);
797            virtual bool isTimedTrack() const { return false; }
798            bool isFastTrack() const { return (mFlags & IAudioFlinger::TRACK_FAST) != 0; }
799
800        protected:
801
802            // written by Track::mute() called by binder thread(s), without a mutex or barrier.
803            // read by Track::isMuted() called by playback thread, also without a mutex or barrier.
804            // The lack of mutex or barrier is safe because the mute status is only used by itself.
805            bool                mMute;
806
807            // FILLED state is used for suppressing volume ramp at begin of playing
808            enum {FS_INVALID, FS_FILLING, FS_FILLED, FS_ACTIVE};
809            mutable uint8_t     mFillingUpStatus;
810            int8_t              mRetryCount;
811            const sp<IMemory>   mSharedBuffer;
812            bool                mResetDone;
813            const audio_stream_type_t mStreamType;
814            int                 mName;      // track name on the normal mixer,
815                                            // allocated statically at track creation time,
816                                            // and is even allocated (though unused) for fast tracks
817                                            // FIXME don't allocate track name for fast tracks
818            int16_t             *mMainBuffer;
819            int32_t             *mAuxBuffer;
820            int                 mAuxEffectId;
821            bool                mHasVolumeController;
822            size_t              mPresentationCompleteFrames; // number of frames written to the audio HAL
823                                                       // when this track will be fully rendered
824        private:
825            IAudioFlinger::track_flags_t mFlags;
826
827            // The following fields are only for fast tracks, and should be in a subclass
828            int                 mFastIndex; // index within FastMixerState::mFastTracks[];
829                                            // either mFastIndex == -1 if not isFastTrack()
830                                            // or 0 < mFastIndex < FastMixerState::kMaxFast because
831                                            // index 0 is reserved for normal mixer's submix;
832                                            // index is allocated statically at track creation time
833                                            // but the slot is only used if track is active
834            FastTrackUnderruns  mObservedUnderruns; // Most recently observed value of
835                                            // mFastMixerDumpState.mTracks[mFastIndex].mUnderruns
836            uint32_t            mUnderrunCount; // Counter of total number of underruns, never reset
837            volatile float      mCachedVolume;  // combined master volume and stream type volume;
838                                                // 'volatile' means accessed without lock or
839                                                // barrier, but is read/written atomically
840        };  // end of Track
841
842        class TimedTrack : public Track {
843          public:
844            static sp<TimedTrack> create(PlaybackThread *thread,
845                                         const sp<Client>& client,
846                                         audio_stream_type_t streamType,
847                                         uint32_t sampleRate,
848                                         audio_format_t format,
849                                         audio_channel_mask_t channelMask,
850                                         int frameCount,
851                                         const sp<IMemory>& sharedBuffer,
852                                         int sessionId);
853            virtual ~TimedTrack();
854
855            class TimedBuffer {
856              public:
857                TimedBuffer();
858                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
859                const sp<IMemory>& buffer() const { return mBuffer; }
860                int64_t pts() const { return mPTS; }
861                uint32_t position() const { return mPosition; }
862                void setPosition(uint32_t pos) { mPosition = pos; }
863              private:
864                sp<IMemory> mBuffer;
865                int64_t     mPTS;
866                uint32_t    mPosition;
867            };
868
869            // Mixer facing methods.
870            virtual bool isTimedTrack() const { return true; }
871            virtual size_t framesReady() const;
872
873            // AudioBufferProvider interface
874            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
875                                           int64_t pts);
876            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
877
878            // Client/App facing methods.
879            status_t    allocateTimedBuffer(size_t size,
880                                            sp<IMemory>* buffer);
881            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
882                                         int64_t pts);
883            status_t    setMediaTimeTransform(const LinearTransform& xform,
884                                              TimedAudioTrack::TargetTimeline target);
885
886          private:
887            TimedTrack(PlaybackThread *thread,
888                       const sp<Client>& client,
889                       audio_stream_type_t streamType,
890                       uint32_t sampleRate,
891                       audio_format_t format,
892                       audio_channel_mask_t channelMask,
893                       int frameCount,
894                       const sp<IMemory>& sharedBuffer,
895                       int sessionId);
896
897            void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer);
898            void timedYieldSilence_l(uint32_t numFrames,
899                                     AudioBufferProvider::Buffer* buffer);
900            void trimTimedBufferQueue_l();
901            void trimTimedBufferQueueHead_l(const char* logTag);
902            void updateFramesPendingAfterTrim_l(const TimedBuffer& buf,
903                                                const char* logTag);
904
905            uint64_t            mLocalTimeFreq;
906            LinearTransform     mLocalTimeToSampleTransform;
907            LinearTransform     mMediaTimeToSampleTransform;
908            sp<MemoryDealer>    mTimedMemoryDealer;
909
910            Vector<TimedBuffer> mTimedBufferQueue;
911            bool                mQueueHeadInFlight;
912            bool                mTrimQueueHeadOnRelease;
913            uint32_t            mFramesPendingInQueue;
914
915            uint8_t*            mTimedSilenceBuffer;
916            uint32_t            mTimedSilenceBufferSize;
917            mutable Mutex       mTimedBufferQueueLock;
918            bool                mTimedAudioOutputOnTime;
919            CCHelper            mCCHelper;
920
921            Mutex               mMediaTimeTransformLock;
922            LinearTransform     mMediaTimeTransform;
923            bool                mMediaTimeTransformValid;
924            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
925        };
926
927
928        // playback track
929        class OutputTrack : public Track {
930        public:
931
932            class Buffer: public AudioBufferProvider::Buffer {
933            public:
934                int16_t *mBuffer;
935            };
936
937                                OutputTrack(PlaybackThread *thread,
938                                        DuplicatingThread *sourceThread,
939                                        uint32_t sampleRate,
940                                        audio_format_t format,
941                                        audio_channel_mask_t channelMask,
942                                        int frameCount);
943            virtual             ~OutputTrack();
944
945            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
946                                     int triggerSession = 0);
947            virtual void        stop();
948                    bool        write(int16_t* data, uint32_t frames);
949                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
950                    bool        isActive() const { return mActive; }
951            const wp<ThreadBase>& thread() const { return mThread; }
952
953        private:
954
955            enum {
956                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
957            };
958
959            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
960            void                clearBufferQueue();
961
962            // Maximum number of pending buffers allocated by OutputTrack::write()
963            static const uint8_t kMaxOverFlowBuffers = 10;
964
965            Vector < Buffer* >          mBufferQueue;
966            AudioBufferProvider::Buffer mOutBuffer;
967            bool                        mActive;
968            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
969        };  // end of OutputTrack
970
971        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
972                        audio_io_handle_t id, audio_devices_t device, type_t type);
973        virtual             ~PlaybackThread();
974
975                    void        dump(int fd, const Vector<String16>& args);
976
977        // Thread virtuals
978        virtual     status_t    readyToRun();
979        virtual     bool        threadLoop();
980
981        // RefBase
982        virtual     void        onFirstRef();
983
984protected:
985        // Code snippets that were lifted up out of threadLoop()
986        virtual     void        threadLoop_mix() = 0;
987        virtual     void        threadLoop_sleepTime() = 0;
988        virtual     void        threadLoop_write();
989        virtual     void        threadLoop_standby();
990        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
991
992                    // prepareTracks_l reads and writes mActiveTracks, and returns
993                    // the pending set of tracks to remove via Vector 'tracksToRemove'.  The caller
994                    // is responsible for clearing or destroying this Vector later on, when it
995                    // is safe to do so. That will drop the final ref count and destroy the tracks.
996        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
997
998public:
999
1000        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
1001
1002                    // return estimated latency in milliseconds, as reported by HAL
1003                    uint32_t    latency() const;
1004                    // same, but lock must already be held
1005                    uint32_t    latency_l() const;
1006
1007                    void        setMasterVolume(float value);
1008                    void        setMasterMute(bool muted);
1009
1010                    void        setStreamVolume(audio_stream_type_t stream, float value);
1011                    void        setStreamMute(audio_stream_type_t stream, bool muted);
1012
1013                    float       streamVolume(audio_stream_type_t stream) const;
1014
1015                    sp<Track>   createTrack_l(
1016                                    const sp<AudioFlinger::Client>& client,
1017                                    audio_stream_type_t streamType,
1018                                    uint32_t sampleRate,
1019                                    audio_format_t format,
1020                                    audio_channel_mask_t channelMask,
1021                                    int frameCount,
1022                                    const sp<IMemory>& sharedBuffer,
1023                                    int sessionId,
1024                                    IAudioFlinger::track_flags_t flags,
1025                                    pid_t tid,
1026                                    status_t *status);
1027
1028                    AudioStreamOut* getOutput() const;
1029                    AudioStreamOut* clearOutput();
1030                    virtual audio_stream_t* stream() const;
1031
1032                    // a very large number of suspend() will eventually wraparound, but unlikely
1033                    void        suspend() { (void) android_atomic_inc(&mSuspended); }
1034                    void        restore()
1035                                    {
1036                                        // if restore() is done without suspend(), get back into
1037                                        // range so that the next suspend() will operate correctly
1038                                        if (android_atomic_dec(&mSuspended) <= 0) {
1039                                            android_atomic_release_store(0, &mSuspended);
1040                                        }
1041                                    }
1042                    bool        isSuspended() const
1043                                    { return android_atomic_acquire_load(&mSuspended) > 0; }
1044
1045        virtual     String8     getParameters(const String8& keys);
1046        virtual     void        audioConfigChanged_l(int event, int param = 0);
1047                    status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
1048                    int16_t     *mixBuffer() const { return mMixBuffer; };
1049
1050        virtual     void detachAuxEffect_l(int effectId);
1051                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
1052                            int EffectId);
1053                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
1054                            int EffectId);
1055
1056                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1057                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1058                    virtual uint32_t hasAudioSession(int sessionId) const;
1059                    virtual uint32_t getStrategyForSession_l(int sessionId);
1060
1061
1062                    virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1063                    virtual bool     isValidSyncEvent(const sp<SyncEvent>& event) const;
1064                            void     invalidateTracks(audio_stream_type_t streamType);
1065
1066
1067    protected:
1068        int16_t*                        mMixBuffer;
1069
1070        // suspend count, > 0 means suspended.  While suspended, the thread continues to pull from
1071        // tracks and mix, but doesn't write to HAL.  A2DP and SCO HAL implementations can't handle
1072        // concurrent use of both of them, so Audio Policy Service suspends one of the threads to
1073        // workaround that restriction.
1074        // 'volatile' means accessed via atomic operations and no lock.
1075        volatile int32_t                mSuspended;
1076
1077        int                             mBytesWritten;
1078    private:
1079        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
1080        // PlaybackThread needs to find out if master-muted, it checks it's local
1081        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
1082        bool                            mMasterMute;
1083                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
1084    protected:
1085        SortedVector< wp<Track> >       mActiveTracks;  // FIXME check if this could be sp<>
1086
1087        // Allocate a track name for a given channel mask.
1088        //   Returns name >= 0 if successful, -1 on failure.
1089        virtual int             getTrackName_l(audio_channel_mask_t channelMask, int sessionId) = 0;
1090        virtual void            deleteTrackName_l(int name) = 0;
1091
1092        // Time to sleep between cycles when:
1093        virtual uint32_t        activeSleepTimeUs() const;      // mixer state MIXER_TRACKS_ENABLED
1094        virtual uint32_t        idleSleepTimeUs() const = 0;    // mixer state MIXER_IDLE
1095        virtual uint32_t        suspendSleepTimeUs() const = 0; // audio policy manager suspended us
1096        // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write()
1097        // No sleep in standby mode; waits on a condition
1098
1099        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
1100                    void        checkSilentMode_l();
1101
1102        // Non-trivial for DUPLICATING only
1103        virtual     void        saveOutputTracks() { }
1104        virtual     void        clearOutputTracks() { }
1105
1106        // Cache various calculated values, at threadLoop() entry and after a parameter change
1107        virtual     void        cacheParameters_l();
1108
1109        virtual     uint32_t    correctLatency(uint32_t latency) const;
1110
1111    private:
1112
1113        friend class AudioFlinger;      // for numerous
1114
1115        PlaybackThread(const Client&);
1116        PlaybackThread& operator = (const PlaybackThread&);
1117
1118        status_t    addTrack_l(const sp<Track>& track);
1119        void        destroyTrack_l(const sp<Track>& track);
1120        void        removeTrack_l(const sp<Track>& track);
1121
1122        void        readOutputParameters();
1123
1124        virtual void dumpInternals(int fd, const Vector<String16>& args);
1125        void        dumpTracks(int fd, const Vector<String16>& args);
1126
1127        SortedVector< sp<Track> >       mTracks;
1128        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
1129        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
1130        AudioStreamOut                  *mOutput;
1131
1132        float                           mMasterVolume;
1133        nsecs_t                         mLastWriteTime;
1134        int                             mNumWrites;
1135        int                             mNumDelayedWrites;
1136        bool                            mInWrite;
1137
1138        // FIXME rename these former local variables of threadLoop to standard "m" names
1139        nsecs_t                         standbyTime;
1140        size_t                          mixBufferSize;
1141
1142        // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
1143        uint32_t                        activeSleepTime;
1144        uint32_t                        idleSleepTime;
1145
1146        uint32_t                        sleepTime;
1147
1148        // mixer status returned by prepareTracks_l()
1149        mixer_state                     mMixerStatus; // current cycle
1150                                                      // previous cycle when in prepareTracks_l()
1151        mixer_state                     mMixerStatusIgnoringFastTracks;
1152                                                      // FIXME or a separate ready state per track
1153
1154        // FIXME move these declarations into the specific sub-class that needs them
1155        // MIXER only
1156        uint32_t                        sleepTimeShift;
1157
1158        // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
1159        nsecs_t                         standbyDelay;
1160
1161        // MIXER only
1162        nsecs_t                         maxPeriod;
1163
1164        // DUPLICATING only
1165        uint32_t                        writeFrames;
1166
1167    private:
1168        // The HAL output sink is treated as non-blocking, but current implementation is blocking
1169        sp<NBAIO_Sink>          mOutputSink;
1170        // If a fast mixer is present, the blocking pipe sink, otherwise clear
1171        sp<NBAIO_Sink>          mPipeSink;
1172        // The current sink for the normal mixer to write it's (sub)mix, mOutputSink or mPipeSink
1173        sp<NBAIO_Sink>          mNormalSink;
1174        // For dumpsys
1175        sp<NBAIO_Sink>          mTeeSink;
1176        sp<NBAIO_Source>        mTeeSource;
1177        uint32_t                mScreenState;   // cached copy of gScreenState
1178    public:
1179        virtual     bool        hasFastMixer() const = 0;
1180        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const
1181                                    { FastTrackUnderruns dummy; return dummy; }
1182
1183    protected:
1184                    // accessed by both binder threads and within threadLoop(), lock on mutex needed
1185                    unsigned    mFastTrackAvailMask;    // bit i set if fast track [i] is available
1186
1187    };
1188
1189    class MixerThread : public PlaybackThread {
1190    public:
1191        MixerThread (const sp<AudioFlinger>& audioFlinger,
1192                     AudioStreamOut* output,
1193                     audio_io_handle_t id,
1194                     audio_devices_t device,
1195                     type_t type = MIXER);
1196        virtual             ~MixerThread();
1197
1198        // Thread virtuals
1199
1200        virtual     bool        checkForNewParameters_l();
1201        virtual     void        dumpInternals(int fd, const Vector<String16>& args);
1202
1203    protected:
1204        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1205        virtual     int         getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
1206        virtual     void        deleteTrackName_l(int name);
1207        virtual     uint32_t    idleSleepTimeUs() const;
1208        virtual     uint32_t    suspendSleepTimeUs() const;
1209        virtual     void        cacheParameters_l();
1210
1211        // threadLoop snippets
1212        virtual     void        threadLoop_write();
1213        virtual     void        threadLoop_standby();
1214        virtual     void        threadLoop_mix();
1215        virtual     void        threadLoop_sleepTime();
1216        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
1217        virtual     uint32_t    correctLatency(uint32_t latency) const;
1218
1219                    AudioMixer* mAudioMixer;    // normal mixer
1220    private:
1221                    // one-time initialization, no locks required
1222                    FastMixer*  mFastMixer;         // non-NULL if there is also a fast mixer
1223                    sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread
1224
1225                    // contents are not guaranteed to be consistent, no locks required
1226                    FastMixerDumpState mFastMixerDumpState;
1227#ifdef STATE_QUEUE_DUMP
1228                    StateQueueObserverDump mStateQueueObserverDump;
1229                    StateQueueMutatorDump  mStateQueueMutatorDump;
1230#endif
1231                    AudioWatchdogDump mAudioWatchdogDump;
1232
1233                    // accessible only within the threadLoop(), no locks required
1234                    //          mFastMixer->sq()    // for mutating and pushing state
1235                    int32_t     mFastMixerFutex;    // for cold idle
1236
1237    public:
1238        virtual     bool        hasFastMixer() const { return mFastMixer != NULL; }
1239        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const {
1240                                  ALOG_ASSERT(fastIndex < FastMixerState::kMaxFastTracks);
1241                                  return mFastMixerDumpState.mTracks[fastIndex].mUnderruns;
1242                                }
1243    };
1244
1245    class DirectOutputThread : public PlaybackThread {
1246    public:
1247
1248        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1249                            audio_io_handle_t id, audio_devices_t device);
1250        virtual                 ~DirectOutputThread();
1251
1252        // Thread virtuals
1253
1254        virtual     bool        checkForNewParameters_l();
1255
1256    protected:
1257        virtual     int         getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
1258        virtual     void        deleteTrackName_l(int name);
1259        virtual     uint32_t    activeSleepTimeUs() const;
1260        virtual     uint32_t    idleSleepTimeUs() const;
1261        virtual     uint32_t    suspendSleepTimeUs() const;
1262        virtual     void        cacheParameters_l();
1263
1264        // threadLoop snippets
1265        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1266        virtual     void        threadLoop_mix();
1267        virtual     void        threadLoop_sleepTime();
1268
1269        // volumes last sent to audio HAL with stream->set_volume()
1270        float mLeftVolFloat;
1271        float mRightVolFloat;
1272
1273private:
1274        // prepareTracks_l() tells threadLoop_mix() the name of the single active track
1275        sp<Track>               mActiveTrack;
1276    public:
1277        virtual     bool        hasFastMixer() const { return false; }
1278    };
1279
1280    class DuplicatingThread : public MixerThread {
1281    public:
1282        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1283                           audio_io_handle_t id);
1284        virtual                 ~DuplicatingThread();
1285
1286        // Thread virtuals
1287                    void        addOutputTrack(MixerThread* thread);
1288                    void        removeOutputTrack(MixerThread* thread);
1289                    uint32_t    waitTimeMs() const { return mWaitTimeMs; }
1290    protected:
1291        virtual     uint32_t    activeSleepTimeUs() const;
1292
1293    private:
1294                    bool        outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks);
1295    protected:
1296        // threadLoop snippets
1297        virtual     void        threadLoop_mix();
1298        virtual     void        threadLoop_sleepTime();
1299        virtual     void        threadLoop_write();
1300        virtual     void        threadLoop_standby();
1301        virtual     void        cacheParameters_l();
1302
1303    private:
1304        // called from threadLoop, addOutputTrack, removeOutputTrack
1305        virtual     void        updateWaitTime_l();
1306    protected:
1307        virtual     void        saveOutputTracks();
1308        virtual     void        clearOutputTracks();
1309    private:
1310
1311                    uint32_t    mWaitTimeMs;
1312        SortedVector < sp<OutputTrack> >  outputTracks;
1313        SortedVector < sp<OutputTrack> >  mOutputTracks;
1314    public:
1315        virtual     bool        hasFastMixer() const { return false; }
1316    };
1317
1318              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1319              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1320              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1321              // no range check, AudioFlinger::mLock held
1322              bool streamMute_l(audio_stream_type_t stream) const
1323                                { return mStreamTypes[stream].mute; }
1324              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
1325              float streamVolume_l(audio_stream_type_t stream) const
1326                                { return mStreamTypes[stream].volume; }
1327              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
1328
1329              // allocate an audio_io_handle_t, session ID, or effect ID
1330              uint32_t nextUniqueId();
1331
1332              status_t moveEffectChain_l(int sessionId,
1333                                     PlaybackThread *srcThread,
1334                                     PlaybackThread *dstThread,
1335                                     bool reRegister);
1336              // return thread associated with primary hardware device, or NULL
1337              PlaybackThread *primaryPlaybackThread_l() const;
1338              audio_devices_t primaryOutputDevice_l() const;
1339
1340              sp<PlaybackThread> getEffectThread_l(int sessionId, int EffectId);
1341
1342    // server side of the client's IAudioTrack
1343    class TrackHandle : public android::BnAudioTrack {
1344    public:
1345                            TrackHandle(const sp<PlaybackThread::Track>& track);
1346        virtual             ~TrackHandle();
1347        virtual sp<IMemory> getCblk() const;
1348        virtual status_t    start();
1349        virtual void        stop();
1350        virtual void        flush();
1351        virtual void        mute(bool);
1352        virtual void        pause();
1353        virtual status_t    attachAuxEffect(int effectId);
1354        virtual status_t    allocateTimedBuffer(size_t size,
1355                                                sp<IMemory>* buffer);
1356        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1357                                             int64_t pts);
1358        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1359                                                  int target);
1360        virtual status_t onTransact(
1361            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1362    private:
1363        const sp<PlaybackThread::Track> mTrack;
1364    };
1365
1366                void        removeClient_l(pid_t pid);
1367                void        removeNotificationClient(pid_t pid);
1368
1369
1370    // record thread
1371    class RecordThread : public ThreadBase, public AudioBufferProvider
1372                            // derives from AudioBufferProvider interface for use by resampler
1373    {
1374    public:
1375
1376        // record track
1377        class RecordTrack : public TrackBase {
1378        public:
1379                                RecordTrack(RecordThread *thread,
1380                                        const sp<Client>& client,
1381                                        uint32_t sampleRate,
1382                                        audio_format_t format,
1383                                        audio_channel_mask_t channelMask,
1384                                        int frameCount,
1385                                        int sessionId);
1386            virtual             ~RecordTrack();
1387
1388            virtual status_t    start(AudioSystem::sync_event_t event, int triggerSession);
1389            virtual void        stop();
1390
1391                    void        destroy();
1392
1393                    // clear the buffer overflow flag
1394                    void        clearOverflow() { mOverflow = false; }
1395                    // set the buffer overflow flag and return previous value
1396                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
1397
1398            static  void        appendDumpHeader(String8& result);
1399                    void        dump(char* buffer, size_t size);
1400
1401        private:
1402            friend class AudioFlinger;  // for mState
1403
1404                                RecordTrack(const RecordTrack&);
1405                                RecordTrack& operator = (const RecordTrack&);
1406
1407            // AudioBufferProvider interface
1408            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
1409            // releaseBuffer() not overridden
1410
1411            bool                mOverflow;  // overflow on most recent attempt to fill client buffer
1412        };
1413
1414                RecordThread(const sp<AudioFlinger>& audioFlinger,
1415                        AudioStreamIn *input,
1416                        uint32_t sampleRate,
1417                        audio_channel_mask_t channelMask,
1418                        audio_io_handle_t id,
1419                        audio_devices_t device);
1420                virtual     ~RecordThread();
1421
1422        // no addTrack_l ?
1423        void        destroyTrack_l(const sp<RecordTrack>& track);
1424        void        removeTrack_l(const sp<RecordTrack>& track);
1425
1426        void        dumpInternals(int fd, const Vector<String16>& args);
1427        void        dumpTracks(int fd, const Vector<String16>& args);
1428
1429        // Thread virtuals
1430        virtual bool        threadLoop();
1431        virtual status_t    readyToRun();
1432
1433        // RefBase
1434        virtual void        onFirstRef();
1435
1436        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1437                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1438                        const sp<AudioFlinger::Client>& client,
1439                        uint32_t sampleRate,
1440                        audio_format_t format,
1441                        audio_channel_mask_t channelMask,
1442                        int frameCount,
1443                        int sessionId,
1444                        IAudioFlinger::track_flags_t flags,
1445                        pid_t tid,
1446                        status_t *status);
1447
1448                status_t    start(RecordTrack* recordTrack,
1449                                  AudioSystem::sync_event_t event,
1450                                  int triggerSession);
1451
1452                // ask the thread to stop the specified track, and
1453                // return true if the caller should then do it's part of the stopping process
1454                bool        stop_l(RecordTrack* recordTrack);
1455
1456                void        dump(int fd, const Vector<String16>& args);
1457                AudioStreamIn* clearInput();
1458                virtual audio_stream_t* stream() const;
1459
1460        // AudioBufferProvider interface
1461        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1462        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1463
1464        virtual bool        checkForNewParameters_l();
1465        virtual String8     getParameters(const String8& keys);
1466        virtual void        audioConfigChanged_l(int event, int param = 0);
1467                void        readInputParameters();
1468        virtual unsigned int  getInputFramesLost();
1469
1470        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1471        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1472        virtual uint32_t hasAudioSession(int sessionId) const;
1473
1474                // Return the set of unique session IDs across all tracks.
1475                // The keys are the session IDs, and the associated values are meaningless.
1476                // FIXME replace by Set [and implement Bag/Multiset for other uses].
1477                KeyedVector<int, bool> sessionIds() const;
1478
1479        virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1480        virtual bool     isValidSyncEvent(const sp<SyncEvent>& event) const;
1481
1482        static void syncStartEventCallback(const wp<SyncEvent>& event);
1483               void handleSyncStartEvent(const sp<SyncEvent>& event);
1484
1485    private:
1486                void clearSyncStartEvent();
1487
1488                // Enter standby if not already in standby, and set mStandby flag
1489                void standby();
1490
1491                // Call the HAL standby method unconditionally, and don't change mStandby flag
1492                void inputStandBy();
1493
1494                AudioStreamIn                       *mInput;
1495                SortedVector < sp<RecordTrack> >    mTracks;
1496                // mActiveTrack has dual roles:  it indicates the current active track, and
1497                // is used together with mStartStopCond to indicate start()/stop() progress
1498                sp<RecordTrack>                     mActiveTrack;
1499                Condition                           mStartStopCond;
1500                AudioResampler                      *mResampler;
1501                int32_t                             *mRsmpOutBuffer;
1502                int16_t                             *mRsmpInBuffer;
1503                size_t                              mRsmpInIndex;
1504                size_t                              mInputBytes;
1505                const int                           mReqChannelCount;
1506                const uint32_t                      mReqSampleRate;
1507                ssize_t                             mBytesRead;
1508                // sync event triggering actual audio capture. Frames read before this event will
1509                // be dropped and therefore not read by the application.
1510                sp<SyncEvent>                       mSyncStartEvent;
1511                // number of captured frames to drop after the start sync event has been received.
1512                // when < 0, maximum frames to drop before starting capture even if sync event is
1513                // not received
1514                ssize_t                             mFramestoDrop;
1515    };
1516
1517    // server side of the client's IAudioRecord
1518    class RecordHandle : public android::BnAudioRecord {
1519    public:
1520        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1521        virtual             ~RecordHandle();
1522        virtual sp<IMemory> getCblk() const;
1523        virtual status_t    start(int /*AudioSystem::sync_event_t*/ event, int triggerSession);
1524        virtual void        stop();
1525        virtual status_t onTransact(
1526            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1527    private:
1528        const sp<RecordThread::RecordTrack> mRecordTrack;
1529
1530        // for use from destructor
1531        void                stop_nonvirtual();
1532    };
1533
1534    //--- Audio Effect Management
1535
1536    // EffectModule and EffectChain classes both have their own mutex to protect
1537    // state changes or resource modifications. Always respect the following order
1538    // if multiple mutexes must be acquired to avoid cross deadlock:
1539    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1540
1541    // The EffectModule class is a wrapper object controlling the effect engine implementation
1542    // in the effect library. It prevents concurrent calls to process() and command() functions
1543    // from different client threads. It keeps a list of EffectHandle objects corresponding
1544    // to all client applications using this effect and notifies applications of effect state,
1545    // control or parameter changes. It manages the activation state machine to send appropriate
1546    // reset, enable, disable commands to effect engine and provide volume
1547    // ramping when effects are activated/deactivated.
1548    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1549    // the attached track(s) to accumulate their auxiliary channel.
1550    class EffectModule: public RefBase {
1551    public:
1552        EffectModule(ThreadBase *thread,
1553                        const wp<AudioFlinger::EffectChain>& chain,
1554                        effect_descriptor_t *desc,
1555                        int id,
1556                        int sessionId);
1557        virtual ~EffectModule();
1558
1559        enum effect_state {
1560            IDLE,
1561            RESTART,
1562            STARTING,
1563            ACTIVE,
1564            STOPPING,
1565            STOPPED,
1566            DESTROYED
1567        };
1568
1569        int         id() const { return mId; }
1570        void process();
1571        void updateState();
1572        status_t command(uint32_t cmdCode,
1573                         uint32_t cmdSize,
1574                         void *pCmdData,
1575                         uint32_t *replySize,
1576                         void *pReplyData);
1577
1578        void reset_l();
1579        status_t configure();
1580        status_t init();
1581        effect_state state() const {
1582            return mState;
1583        }
1584        uint32_t status() {
1585            return mStatus;
1586        }
1587        int sessionId() const {
1588            return mSessionId;
1589        }
1590        status_t    setEnabled(bool enabled);
1591        status_t    setEnabled_l(bool enabled);
1592        bool isEnabled() const;
1593        bool isProcessEnabled() const;
1594
1595        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1596        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1597        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1598        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1599        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1600        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1601        const wp<ThreadBase>& thread() { return mThread; }
1602
1603        status_t addHandle(EffectHandle *handle);
1604        size_t disconnect(EffectHandle *handle, bool unpinIfLast);
1605        size_t removeHandle(EffectHandle *handle);
1606
1607        const effect_descriptor_t& desc() const { return mDescriptor; }
1608        wp<EffectChain>&     chain() { return mChain; }
1609
1610        status_t         setDevice(audio_devices_t device);
1611        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1612        status_t         setMode(audio_mode_t mode);
1613        status_t         setAudioSource(audio_source_t source);
1614        status_t         start();
1615        status_t         stop();
1616        void             setSuspended(bool suspended);
1617        bool             suspended() const;
1618
1619        EffectHandle*    controlHandle_l();
1620
1621        bool             isPinned() const { return mPinned; }
1622        void             unPin() { mPinned = false; }
1623        bool             purgeHandles();
1624        void             lock() { mLock.lock(); }
1625        void             unlock() { mLock.unlock(); }
1626
1627        void             dump(int fd, const Vector<String16>& args);
1628
1629    protected:
1630        friend class AudioFlinger;      // for mHandles
1631        bool                mPinned;
1632
1633        // Maximum time allocated to effect engines to complete the turn off sequence
1634        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1635
1636        EffectModule(const EffectModule&);
1637        EffectModule& operator = (const EffectModule&);
1638
1639        status_t start_l();
1640        status_t stop_l();
1641
1642mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1643        wp<ThreadBase>      mThread;    // parent thread
1644        wp<EffectChain>     mChain;     // parent effect chain
1645        const int           mId;        // this instance unique ID
1646        const int           mSessionId; // audio session ID
1647        const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1648        effect_config_t     mConfig;    // input and output audio configuration
1649        effect_handle_t  mEffectInterface; // Effect module C API
1650        status_t            mStatus;    // initialization status
1651        effect_state        mState;     // current activation state
1652        Vector<EffectHandle *> mHandles;    // list of client handles
1653                    // First handle in mHandles has highest priority and controls the effect module
1654        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1655                                        // sending disable command.
1656        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1657        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1658    };
1659
1660    // The EffectHandle class implements the IEffect interface. It provides resources
1661    // to receive parameter updates, keeps track of effect control
1662    // ownership and state and has a pointer to the EffectModule object it is controlling.
1663    // There is one EffectHandle object for each application controlling (or using)
1664    // an effect module.
1665    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1666    class EffectHandle: public android::BnEffect {
1667    public:
1668
1669        EffectHandle(const sp<EffectModule>& effect,
1670                const sp<AudioFlinger::Client>& client,
1671                const sp<IEffectClient>& effectClient,
1672                int32_t priority);
1673        virtual ~EffectHandle();
1674
1675        // IEffect
1676        virtual status_t enable();
1677        virtual status_t disable();
1678        virtual status_t command(uint32_t cmdCode,
1679                                 uint32_t cmdSize,
1680                                 void *pCmdData,
1681                                 uint32_t *replySize,
1682                                 void *pReplyData);
1683        virtual void disconnect();
1684    private:
1685                void disconnect(bool unpinIfLast);
1686    public:
1687        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1688        virtual status_t onTransact(uint32_t code, const Parcel& data,
1689                Parcel* reply, uint32_t flags);
1690
1691
1692        // Give or take control of effect module
1693        // - hasControl: true if control is given, false if removed
1694        // - signal: true client app should be signaled of change, false otherwise
1695        // - enabled: state of the effect when control is passed
1696        void setControl(bool hasControl, bool signal, bool enabled);
1697        void commandExecuted(uint32_t cmdCode,
1698                             uint32_t cmdSize,
1699                             void *pCmdData,
1700                             uint32_t replySize,
1701                             void *pReplyData);
1702        void setEnabled(bool enabled);
1703        bool enabled() const { return mEnabled; }
1704
1705        // Getters
1706        int id() const { return mEffect->id(); }
1707        int priority() const { return mPriority; }
1708        bool hasControl() const { return mHasControl; }
1709        sp<EffectModule> effect() const { return mEffect; }
1710        // destroyed_l() must be called with the associated EffectModule mLock held
1711        bool destroyed_l() const { return mDestroyed; }
1712
1713        void dump(char* buffer, size_t size);
1714
1715    protected:
1716        friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
1717        EffectHandle(const EffectHandle&);
1718        EffectHandle& operator =(const EffectHandle&);
1719
1720        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1721        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1722        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1723        sp<IMemory>         mCblkMemory;    // shared memory for control block
1724        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1725        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1726        int mPriority;                      // client application priority to control the effect
1727        bool mHasControl;                   // true if this handle is controlling the effect
1728        bool mEnabled;                      // cached enable state: needed when the effect is
1729                                            // restored after being suspended
1730        bool mDestroyed;                    // Set to true by destructor. Access with EffectModule
1731                                            // mLock held
1732    };
1733
1734    // the EffectChain class represents a group of effects associated to one audio session.
1735    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1736    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1737    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1738    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1739    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1740    // input buffer used by the track as accumulation buffer.
1741    class EffectChain: public RefBase {
1742    public:
1743        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1744        EffectChain(ThreadBase *thread, int sessionId);
1745        virtual ~EffectChain();
1746
1747        // special key used for an entry in mSuspendedEffects keyed vector
1748        // corresponding to a suspend all request.
1749        static const int        kKeyForSuspendAll = 0;
1750
1751        // minimum duration during which we force calling effect process when last track on
1752        // a session is stopped or removed to allow effect tail to be rendered
1753        static const int        kProcessTailDurationMs = 1000;
1754
1755        void process_l();
1756
1757        void lock() {
1758            mLock.lock();
1759        }
1760        void unlock() {
1761            mLock.unlock();
1762        }
1763
1764        status_t addEffect_l(const sp<EffectModule>& handle);
1765        size_t removeEffect_l(const sp<EffectModule>& handle);
1766
1767        int sessionId() const { return mSessionId; }
1768        void setSessionId(int sessionId) { mSessionId = sessionId; }
1769
1770        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1771        sp<EffectModule> getEffectFromId_l(int id);
1772        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1773        bool setVolume_l(uint32_t *left, uint32_t *right);
1774        void setDevice_l(audio_devices_t device);
1775        void setMode_l(audio_mode_t mode);
1776        void setAudioSource_l(audio_source_t source);
1777
1778        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1779            mInBuffer = buffer;
1780            mOwnInBuffer = ownsBuffer;
1781        }
1782        int16_t *inBuffer() const {
1783            return mInBuffer;
1784        }
1785        void setOutBuffer(int16_t *buffer) {
1786            mOutBuffer = buffer;
1787        }
1788        int16_t *outBuffer() const {
1789            return mOutBuffer;
1790        }
1791
1792        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1793        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1794        int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
1795
1796        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1797                                   mTailBufferCount = mMaxTailBuffers; }
1798        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1799        int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
1800
1801        uint32_t strategy() const { return mStrategy; }
1802        void setStrategy(uint32_t strategy)
1803                { mStrategy = strategy; }
1804
1805        // suspend effect of the given type
1806        void setEffectSuspended_l(const effect_uuid_t *type,
1807                                  bool suspend);
1808        // suspend all eligible effects
1809        void setEffectSuspendedAll_l(bool suspend);
1810        // check if effects should be suspend or restored when a given effect is enable or disabled
1811        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1812                                              bool enabled);
1813
1814        void clearInputBuffer();
1815
1816        void dump(int fd, const Vector<String16>& args);
1817
1818    protected:
1819        friend class AudioFlinger;  // for mThread, mEffects
1820        EffectChain(const EffectChain&);
1821        EffectChain& operator =(const EffectChain&);
1822
1823        class SuspendedEffectDesc : public RefBase {
1824        public:
1825            SuspendedEffectDesc() : mRefCount(0) {}
1826
1827            int mRefCount;
1828            effect_uuid_t mType;
1829            wp<EffectModule> mEffect;
1830        };
1831
1832        // get a list of effect modules to suspend when an effect of the type
1833        // passed is enabled.
1834        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1835
1836        // get an effect module if it is currently enable
1837        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1838        // true if the effect whose descriptor is passed can be suspended
1839        // OEMs can modify the rules implemented in this method to exclude specific effect
1840        // types or implementations from the suspend/restore mechanism.
1841        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1842
1843        void clearInputBuffer_l(sp<ThreadBase> thread);
1844
1845        wp<ThreadBase> mThread;     // parent mixer thread
1846        Mutex mLock;                // mutex protecting effect list
1847        Vector< sp<EffectModule> > mEffects; // list of effect modules
1848        int mSessionId;             // audio session ID
1849        int16_t *mInBuffer;         // chain input buffer
1850        int16_t *mOutBuffer;        // chain output buffer
1851
1852        // 'volatile' here means these are accessed with atomic operations instead of mutex
1853        volatile int32_t mActiveTrackCnt;    // number of active tracks connected
1854        volatile int32_t mTrackCnt;          // number of tracks connected
1855
1856        int32_t mTailBufferCount;   // current effect tail buffer count
1857        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1858        bool mOwnInBuffer;          // true if the chain owns its input buffer
1859        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1860        uint32_t mLeftVolume;       // previous volume on left channel
1861        uint32_t mRightVolume;      // previous volume on right channel
1862        uint32_t mNewLeftVolume;       // new volume on left channel
1863        uint32_t mNewRightVolume;      // new volume on right channel
1864        uint32_t mStrategy; // strategy for this effect chain
1865        // mSuspendedEffects lists all effects currently suspended in the chain.
1866        // Use effect type UUID timelow field as key. There is no real risk of identical
1867        // timeLow fields among effect type UUIDs.
1868        // Updated by updateSuspendedSessions_l() only.
1869        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1870    };
1871
1872    class AudioHwDevice {
1873    public:
1874        enum Flags {
1875            AHWD_CAN_SET_MASTER_VOLUME  = 0x1,
1876            AHWD_CAN_SET_MASTER_MUTE    = 0x2,
1877        };
1878
1879        AudioHwDevice(const char *moduleName,
1880                      audio_hw_device_t *hwDevice,
1881                      Flags flags)
1882            : mModuleName(strdup(moduleName))
1883            , mHwDevice(hwDevice)
1884            , mFlags(flags) { }
1885        /*virtual*/ ~AudioHwDevice() { free((void *)mModuleName); }
1886
1887        bool canSetMasterVolume() const {
1888            return (0 != (mFlags & AHWD_CAN_SET_MASTER_VOLUME));
1889        }
1890
1891        bool canSetMasterMute() const {
1892            return (0 != (mFlags & AHWD_CAN_SET_MASTER_MUTE));
1893        }
1894
1895        const char *moduleName() const { return mModuleName; }
1896        audio_hw_device_t *hwDevice() const { return mHwDevice; }
1897    private:
1898        const char * const mModuleName;
1899        audio_hw_device_t * const mHwDevice;
1900        Flags mFlags;
1901    };
1902
1903    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1904    // For emphasis, we could also make all pointers to them be "const *",
1905    // but that would clutter the code unnecessarily.
1906
1907    struct AudioStreamOut {
1908        AudioHwDevice* const audioHwDev;
1909        audio_stream_out_t* const stream;
1910
1911        audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
1912
1913        AudioStreamOut(AudioHwDevice *dev, audio_stream_out_t *out) :
1914            audioHwDev(dev), stream(out) {}
1915    };
1916
1917    struct AudioStreamIn {
1918        AudioHwDevice* const audioHwDev;
1919        audio_stream_in_t* const stream;
1920
1921        audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
1922
1923        AudioStreamIn(AudioHwDevice *dev, audio_stream_in_t *in) :
1924            audioHwDev(dev), stream(in) {}
1925    };
1926
1927    // for mAudioSessionRefs only
1928    struct AudioSessionRef {
1929        AudioSessionRef(int sessionid, pid_t pid) :
1930            mSessionid(sessionid), mPid(pid), mCnt(1) {}
1931        const int   mSessionid;
1932        const pid_t mPid;
1933        int         mCnt;
1934    };
1935
1936    mutable     Mutex                               mLock;
1937
1938                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
1939
1940                mutable     Mutex                   mHardwareLock;
1941                // NOTE: If both mLock and mHardwareLock mutexes must be held,
1942                // always take mLock before mHardwareLock
1943
1944                // These two fields are immutable after onFirstRef(), so no lock needed to access
1945                AudioHwDevice*                      mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
1946                DefaultKeyedVector<audio_module_handle_t, AudioHwDevice*>  mAudioHwDevs;
1947
1948    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
1949    enum hardware_call_state {
1950        AUDIO_HW_IDLE = 0,              // no operation in progress
1951        AUDIO_HW_INIT,                  // init_check
1952        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
1953        AUDIO_HW_OUTPUT_CLOSE,          // unused
1954        AUDIO_HW_INPUT_OPEN,            // unused
1955        AUDIO_HW_INPUT_CLOSE,           // unused
1956        AUDIO_HW_STANDBY,               // unused
1957        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
1958        AUDIO_HW_GET_ROUTING,           // unused
1959        AUDIO_HW_SET_ROUTING,           // unused
1960        AUDIO_HW_GET_MODE,              // unused
1961        AUDIO_HW_SET_MODE,              // set_mode
1962        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
1963        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
1964        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
1965        AUDIO_HW_SET_PARAMETER,         // set_parameters
1966        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
1967        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
1968        AUDIO_HW_GET_PARAMETER,         // get_parameters
1969        AUDIO_HW_SET_MASTER_MUTE,       // set_master_mute
1970        AUDIO_HW_GET_MASTER_MUTE,       // get_master_mute
1971    };
1972
1973    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
1974
1975
1976                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
1977                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
1978
1979                // member variables below are protected by mLock
1980                float                               mMasterVolume;
1981                bool                                mMasterMute;
1982                // end of variables protected by mLock
1983
1984                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
1985
1986                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1987                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
1988                audio_mode_t                        mMode;
1989                bool                                mBtNrecIsOff;
1990
1991                // protected by mLock
1992                Vector<AudioSessionRef*> mAudioSessionRefs;
1993
1994                float       masterVolume_l() const;
1995                bool        masterMute_l() const;
1996                audio_module_handle_t loadHwModule_l(const char *name);
1997
1998                Vector < sp<SyncEvent> > mPendingSyncEvents; // sync events awaiting for a session
1999                                                             // to be created
2000
2001private:
2002    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
2003
2004    // for use from destructor
2005    status_t    closeOutput_nonvirtual(audio_io_handle_t output);
2006    status_t    closeInput_nonvirtual(audio_io_handle_t input);
2007};
2008
2009
2010// ----------------------------------------------------------------------------
2011
2012}; // namespace android
2013
2014#endif // ANDROID_AUDIO_FLINGER_H
2015