AudioFlinger.h revision feb0db689c17dced50afaee54c659f1676e2d505
1/* //device/include/server/AudioFlinger/AudioFlinger.h
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <media/IAudioFlinger.h>
26#include <media/IAudioFlingerClient.h>
27#include <media/IAudioTrack.h>
28#include <media/IAudioRecord.h>
29#include <media/AudioTrack.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/threads.h>
34#include <utils/SortedVector.h>
35#include <utils/TypeHelpers.h>
36#include <utils/Vector.h>
37
38#include <binder/BinderService.h>
39#include <binder/MemoryDealer.h>
40
41#include <system/audio.h>
42#include <hardware/audio.h>
43
44#include "AudioBufferProvider.h"
45
46#include <powermanager/IPowerManager.h>
47
48namespace android {
49
50class audio_track_cblk_t;
51class effect_param_cblk_t;
52class AudioMixer;
53class AudioBuffer;
54class AudioResampler;
55
56// ----------------------------------------------------------------------------
57
58#define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
59#define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
60
61
62// ----------------------------------------------------------------------------
63
64static const nsecs_t kStandbyTimeInNsecs = seconds(3);
65
66class AudioFlinger :
67    public BinderService<AudioFlinger>,
68    public BnAudioFlinger
69{
70    friend class BinderService<AudioFlinger>;
71public:
72    static char const* getServiceName() { return "media.audio_flinger"; }
73
74    virtual     status_t    dump(int fd, const Vector<String16>& args);
75
76    // IAudioFlinger interface
77    virtual sp<IAudioTrack> createTrack(
78                                pid_t pid,
79                                int streamType,
80                                uint32_t sampleRate,
81                                uint32_t format,
82                                uint32_t channelMask,
83                                int frameCount,
84                                uint32_t flags,
85                                const sp<IMemory>& sharedBuffer,
86                                int output,
87                                int *sessionId,
88                                status_t *status);
89
90    virtual     uint32_t    sampleRate(int output) const;
91    virtual     int         channelCount(int output) const;
92    virtual     uint32_t    format(int output) const;
93    virtual     size_t      frameCount(int output) const;
94    virtual     uint32_t    latency(int output) const;
95
96    virtual     status_t    setMasterVolume(float value);
97    virtual     status_t    setMasterMute(bool muted);
98
99    virtual     float       masterVolume() const;
100    virtual     bool        masterMute() const;
101
102    virtual     status_t    setStreamVolume(int stream, float value, int output);
103    virtual     status_t    setStreamMute(int stream, bool muted);
104
105    virtual     float       streamVolume(int stream, int output) const;
106    virtual     bool        streamMute(int stream) const;
107
108    virtual     status_t    setMode(int mode);
109
110    virtual     status_t    setMicMute(bool state);
111    virtual     bool        getMicMute() const;
112
113    virtual     status_t    setParameters(int ioHandle, const String8& keyValuePairs);
114    virtual     String8     getParameters(int ioHandle, const String8& keys);
115
116    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
117
118    virtual     size_t      getInputBufferSize(uint32_t sampleRate, int format, int channelCount);
119    virtual     unsigned int  getInputFramesLost(int ioHandle);
120
121    virtual int openOutput(uint32_t *pDevices,
122                                    uint32_t *pSamplingRate,
123                                    uint32_t *pFormat,
124                                    uint32_t *pChannels,
125                                    uint32_t *pLatencyMs,
126                                    uint32_t flags);
127
128    virtual int openDuplicateOutput(int output1, int output2);
129
130    virtual status_t closeOutput(int output);
131
132    virtual status_t suspendOutput(int output);
133
134    virtual status_t restoreOutput(int output);
135
136    virtual int openInput(uint32_t *pDevices,
137                            uint32_t *pSamplingRate,
138                            uint32_t *pFormat,
139                            uint32_t *pChannels,
140                            uint32_t acoustics);
141
142    virtual status_t closeInput(int input);
143
144    virtual status_t setStreamOutput(uint32_t stream, int output);
145
146    virtual status_t setVoiceVolume(float volume);
147
148    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output);
149
150    virtual int newAudioSessionId();
151
152    virtual status_t queryNumberEffects(uint32_t *numEffects);
153
154    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor);
155
156    virtual status_t getEffectDescriptor(effect_uuid_t *pUuid, effect_descriptor_t *descriptor);
157
158    virtual sp<IEffect> createEffect(pid_t pid,
159                        effect_descriptor_t *pDesc,
160                        const sp<IEffectClient>& effectClient,
161                        int32_t priority,
162                        int io,
163                        int sessionId,
164                        status_t *status,
165                        int *id,
166                        int *enabled);
167
168    virtual status_t moveEffects(int session, int srcOutput, int dstOutput);
169
170    enum hardware_call_state {
171        AUDIO_HW_IDLE = 0,
172        AUDIO_HW_INIT,
173        AUDIO_HW_OUTPUT_OPEN,
174        AUDIO_HW_OUTPUT_CLOSE,
175        AUDIO_HW_INPUT_OPEN,
176        AUDIO_HW_INPUT_CLOSE,
177        AUDIO_HW_STANDBY,
178        AUDIO_HW_SET_MASTER_VOLUME,
179        AUDIO_HW_GET_ROUTING,
180        AUDIO_HW_SET_ROUTING,
181        AUDIO_HW_GET_MODE,
182        AUDIO_HW_SET_MODE,
183        AUDIO_HW_GET_MIC_MUTE,
184        AUDIO_HW_SET_MIC_MUTE,
185        AUDIO_SET_VOICE_VOLUME,
186        AUDIO_SET_PARAMETER,
187    };
188
189    // record interface
190    virtual sp<IAudioRecord> openRecord(
191                                pid_t pid,
192                                int input,
193                                uint32_t sampleRate,
194                                uint32_t format,
195                                uint32_t channelMask,
196                                int frameCount,
197                                uint32_t flags,
198                                int *sessionId,
199                                status_t *status);
200
201    virtual     status_t    onTransact(
202                                uint32_t code,
203                                const Parcel& data,
204                                Parcel* reply,
205                                uint32_t flags);
206
207                uint32_t    getMode() { return mMode; }
208
209private:
210                            AudioFlinger();
211    virtual                 ~AudioFlinger();
212
213    status_t                initCheck() const;
214    virtual     void        onFirstRef();
215    audio_hw_device_t*      findSuitableHwDev_l(uint32_t devices);
216
217    // Internal dump utilites.
218    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
219    status_t dumpClients(int fd, const Vector<String16>& args);
220    status_t dumpInternals(int fd, const Vector<String16>& args);
221
222    // --- Client ---
223    class Client : public RefBase {
224    public:
225                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
226        virtual             ~Client();
227        const sp<MemoryDealer>&     heap() const;
228        pid_t               pid() const { return mPid; }
229        sp<AudioFlinger>    audioFlinger() { return mAudioFlinger; }
230
231    private:
232                            Client(const Client&);
233                            Client& operator = (const Client&);
234        sp<AudioFlinger>    mAudioFlinger;
235        sp<MemoryDealer>    mMemoryDealer;
236        pid_t               mPid;
237    };
238
239    // --- Notification Client ---
240    class NotificationClient : public IBinder::DeathRecipient {
241    public:
242                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
243                                                const sp<IAudioFlingerClient>& client,
244                                                pid_t pid);
245        virtual             ~NotificationClient();
246
247                sp<IAudioFlingerClient>    client() { return mClient; }
248
249                // IBinder::DeathRecipient
250                virtual     void        binderDied(const wp<IBinder>& who);
251
252    private:
253                            NotificationClient(const NotificationClient&);
254                            NotificationClient& operator = (const NotificationClient&);
255
256        sp<AudioFlinger>        mAudioFlinger;
257        pid_t                   mPid;
258        sp<IAudioFlingerClient> mClient;
259    };
260
261    class TrackHandle;
262    class RecordHandle;
263    class RecordThread;
264    class PlaybackThread;
265    class MixerThread;
266    class DirectOutputThread;
267    class DuplicatingThread;
268    class Track;
269    class RecordTrack;
270    class EffectModule;
271    class EffectHandle;
272    class EffectChain;
273    struct AudioStreamOut;
274    struct AudioStreamIn;
275
276    class ThreadBase : public Thread {
277    public:
278        ThreadBase (const sp<AudioFlinger>& audioFlinger, int id, uint32_t device);
279        virtual             ~ThreadBase();
280
281
282        enum type {
283            MIXER,              // Thread class is MixerThread
284            DIRECT,             // Thread class is DirectOutputThread
285            DUPLICATING,        // Thread class is DuplicatingThread
286            RECORD              // Thread class is RecordThread
287        };
288
289        status_t dumpBase(int fd, const Vector<String16>& args);
290        status_t dumpEffectChains(int fd, const Vector<String16>& args);
291
292        void clearPowerManager();
293
294        // base for record and playback
295        class TrackBase : public AudioBufferProvider, public RefBase {
296
297        public:
298            enum track_state {
299                IDLE,
300                TERMINATED,
301                STOPPED,
302                RESUMING,
303                ACTIVE,
304                PAUSING,
305                PAUSED
306            };
307
308            enum track_flags {
309                STEPSERVER_FAILED = 0x01, //  StepServer could not acquire cblk->lock mutex
310                SYSTEM_FLAGS_MASK = 0x0000ffffUL,
311                // The upper 16 bits are used for track-specific flags.
312            };
313
314                                TrackBase(const wp<ThreadBase>& thread,
315                                        const sp<Client>& client,
316                                        uint32_t sampleRate,
317                                        uint32_t format,
318                                        uint32_t channelMask,
319                                        int frameCount,
320                                        uint32_t flags,
321                                        const sp<IMemory>& sharedBuffer,
322                                        int sessionId);
323                                ~TrackBase();
324
325            virtual status_t    start() = 0;
326            virtual void        stop() = 0;
327                    sp<IMemory> getCblk() const;
328                    audio_track_cblk_t* cblk() const { return mCblk; }
329                    int         sessionId() { return mSessionId; }
330
331        protected:
332            friend class ThreadBase;
333            friend class RecordHandle;
334            friend class PlaybackThread;
335            friend class RecordThread;
336            friend class MixerThread;
337            friend class DirectOutputThread;
338
339                                TrackBase(const TrackBase&);
340                                TrackBase& operator = (const TrackBase&);
341
342            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0;
343            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
344
345            uint32_t format() const {
346                return mFormat;
347            }
348
349            int channelCount() const ;
350
351            uint32_t channelMask() const;
352
353            int sampleRate() const;
354
355            void* getBuffer(uint32_t offset, uint32_t frames) const;
356
357            bool isStopped() const {
358                return mState == STOPPED;
359            }
360
361            bool isTerminated() const {
362                return mState == TERMINATED;
363            }
364
365            bool step();
366            void reset();
367
368            wp<ThreadBase>      mThread;
369            sp<Client>          mClient;
370            sp<IMemory>         mCblkMemory;
371            audio_track_cblk_t* mCblk;
372            void*               mBuffer;
373            void*               mBufferEnd;
374            uint32_t            mFrameCount;
375            // we don't really need a lock for these
376            int                 mState;
377            int                 mClientTid;
378            uint32_t            mFormat;
379            uint32_t            mFlags;
380            int                 mSessionId;
381            uint8_t             mChannelCount;
382            uint32_t            mChannelMask;
383        };
384
385        class ConfigEvent {
386        public:
387            ConfigEvent() : mEvent(0), mParam(0) {}
388
389            int mEvent;
390            int mParam;
391        };
392
393        class PMDeathRecipient : public IBinder::DeathRecipient {
394        public:
395                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
396            virtual     ~PMDeathRecipient() {}
397
398            // IBinder::DeathRecipient
399            virtual     void        binderDied(const wp<IBinder>& who);
400
401        private:
402                        PMDeathRecipient(const PMDeathRecipient&);
403                        PMDeathRecipient& operator = (const PMDeathRecipient&);
404
405            wp<ThreadBase> mThread;
406        };
407
408        virtual     status_t    initCheck() const = 0;
409                    int         type() const { return mType; }
410                    uint32_t    sampleRate() const;
411                    int         channelCount() const;
412                    uint32_t    format() const;
413                    size_t      frameCount() const;
414                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
415                    void        exit();
416        virtual     bool        checkForNewParameters_l() = 0;
417        virtual     status_t    setParameters(const String8& keyValuePairs);
418        virtual     String8     getParameters(const String8& keys) = 0;
419        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
420                    void        sendConfigEvent(int event, int param = 0);
421                    void        sendConfigEvent_l(int event, int param = 0);
422                    void        processConfigEvents();
423                    int         id() const { return mId;}
424                    bool        standby() { return mStandby; }
425                    uint32_t    device() { return mDevice; }
426        virtual     audio_stream_t* stream() = 0;
427
428                    sp<EffectHandle> createEffect_l(
429                                        const sp<AudioFlinger::Client>& client,
430                                        const sp<IEffectClient>& effectClient,
431                                        int32_t priority,
432                                        int sessionId,
433                                        effect_descriptor_t *desc,
434                                        int *enabled,
435                                        status_t *status);
436                    void disconnectEffect(const sp< EffectModule>& effect,
437                                          const wp<EffectHandle>& handle);
438
439                    // return values for hasAudioSession (bit field)
440                    enum effect_state {
441                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
442                                                // effect
443                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
444                                                // track
445                    };
446
447                    // get effect chain corresponding to session Id.
448                    sp<EffectChain> getEffectChain(int sessionId);
449                    // same as getEffectChain() but must be called with ThreadBase mutex locked
450                    sp<EffectChain> getEffectChain_l(int sessionId);
451                    // add an effect chain to the chain list (mEffectChains)
452        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
453                    // remove an effect chain from the chain list (mEffectChains)
454        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
455                    // lock mall effect chains Mutexes. Must be called before releasing the
456                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
457                    // integrity of the chains during the process.
458                    void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
459                    // unlock effect chains after process
460                    void unlockEffectChains(Vector<sp <EffectChain> >& effectChains);
461                    // set audio mode to all effect chains
462                    void setMode(uint32_t mode);
463                    // get effect module with corresponding ID on specified audio session
464                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
465                    // add and effect module. Also creates the effect chain is none exists for
466                    // the effects audio session
467                    status_t addEffect_l(const sp< EffectModule>& effect);
468                    // remove and effect module. Also removes the effect chain is this was the last
469                    // effect
470                    void removeEffect_l(const sp< EffectModule>& effect);
471                    // detach all tracks connected to an auxiliary effect
472        virtual     void detachAuxEffect_l(int effectId) {}
473                    // returns either EFFECT_SESSION if effects on this audio session exist in one
474                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
475                    virtual uint32_t hasAudioSession(int sessionId) = 0;
476                    // the value returned by default implementation is not important as the
477                    // strategy is only meaningful for PlaybackThread which implements this method
478                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
479
480        mutable     Mutex                   mLock;
481
482    protected:
483
484                    void        acquireWakeLock();
485                    void        acquireWakeLock_l();
486                    void        releaseWakeLock();
487                    void        releaseWakeLock_l();
488
489        friend class Track;
490        friend class TrackBase;
491        friend class PlaybackThread;
492        friend class MixerThread;
493        friend class DirectOutputThread;
494        friend class DuplicatingThread;
495        friend class RecordThread;
496        friend class RecordTrack;
497
498                    int                     mType;
499                    Condition               mWaitWorkCV;
500                    sp<AudioFlinger>        mAudioFlinger;
501                    uint32_t                mSampleRate;
502                    size_t                  mFrameCount;
503                    uint32_t                mChannelMask;
504                    uint16_t                mChannelCount;
505                    uint16_t                mFrameSize;
506                    uint32_t                mFormat;
507                    Condition               mParamCond;
508                    Vector<String8>         mNewParameters;
509                    status_t                mParamStatus;
510                    Vector<ConfigEvent *>   mConfigEvents;
511                    bool                    mStandby;
512                    int                     mId;
513                    bool                    mExiting;
514                    Vector< sp<EffectChain> > mEffectChains;
515                    uint32_t                mDevice;    // output device for PlaybackThread
516                                                        // input + output devices for RecordThread
517                    static const int        kNameLength = 32;
518                    char                    mName[kNameLength];
519                    sp<IPowerManager>       mPowerManager;
520                    sp<IBinder>             mWakeLockToken;
521                    sp<PMDeathRecipient>    mDeathRecipient;
522    };
523
524    // --- PlaybackThread ---
525    class PlaybackThread : public ThreadBase {
526    public:
527
528        enum mixer_state {
529            MIXER_IDLE,
530            MIXER_TRACKS_ENABLED,
531            MIXER_TRACKS_READY
532        };
533
534        // playback track
535        class Track : public TrackBase {
536        public:
537                                Track(  const wp<ThreadBase>& thread,
538                                        const sp<Client>& client,
539                                        int streamType,
540                                        uint32_t sampleRate,
541                                        uint32_t format,
542                                        uint32_t channelMask,
543                                        int frameCount,
544                                        const sp<IMemory>& sharedBuffer,
545                                        int sessionId);
546                                ~Track();
547
548                    void        dump(char* buffer, size_t size);
549            virtual status_t    start();
550            virtual void        stop();
551                    void        pause();
552
553                    void        flush();
554                    void        destroy();
555                    void        mute(bool);
556                    void        setVolume(float left, float right);
557                    int name() const {
558                        return mName;
559                    }
560
561                    int type() const {
562                        return mStreamType;
563                    }
564                    status_t    attachAuxEffect(int EffectId);
565                    void        setAuxBuffer(int EffectId, int32_t *buffer);
566                    int32_t     *auxBuffer() { return mAuxBuffer; }
567                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
568                    int16_t     *mainBuffer() { return mMainBuffer; }
569                    int         auxEffectId() { return mAuxEffectId; }
570
571
572        protected:
573            friend class ThreadBase;
574            friend class AudioFlinger;
575            friend class TrackHandle;
576            friend class PlaybackThread;
577            friend class MixerThread;
578            friend class DirectOutputThread;
579
580                                Track(const Track&);
581                                Track& operator = (const Track&);
582
583            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
584            bool isMuted() { return mMute; }
585            bool isPausing() const {
586                return mState == PAUSING;
587            }
588            bool isPaused() const {
589                return mState == PAUSED;
590            }
591            bool isReady() const;
592            void setPaused() { mState = PAUSED; }
593            void reset();
594
595            bool isOutputTrack() const {
596                return (mStreamType == AUDIO_STREAM_CNT);
597            }
598
599            // we don't really need a lock for these
600            float               mVolume[2];
601            volatile bool       mMute;
602            // FILLED state is used for suppressing volume ramp at begin of playing
603            enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
604            mutable uint8_t     mFillingUpStatus;
605            int8_t              mRetryCount;
606            sp<IMemory>         mSharedBuffer;
607            bool                mResetDone;
608            int                 mStreamType;
609            int                 mName;
610            int16_t             *mMainBuffer;
611            int32_t             *mAuxBuffer;
612            int                 mAuxEffectId;
613            bool                mHasVolumeController;
614        };  // end of Track
615
616
617        // playback track
618        class OutputTrack : public Track {
619        public:
620
621            class Buffer: public AudioBufferProvider::Buffer {
622            public:
623                int16_t *mBuffer;
624            };
625
626                                OutputTrack(  const wp<ThreadBase>& thread,
627                                        DuplicatingThread *sourceThread,
628                                        uint32_t sampleRate,
629                                        uint32_t format,
630                                        uint32_t channelMask,
631                                        int frameCount);
632                                ~OutputTrack();
633
634            virtual status_t    start();
635            virtual void        stop();
636                    bool        write(int16_t* data, uint32_t frames);
637                    bool        bufferQueueEmpty() { return (mBufferQueue.size() == 0) ? true : false; }
638                    bool        isActive() { return mActive; }
639            wp<ThreadBase>&     thread()  { return mThread; }
640
641        private:
642
643            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
644            void                clearBufferQueue();
645
646            // Maximum number of pending buffers allocated by OutputTrack::write()
647            static const uint8_t kMaxOverFlowBuffers = 10;
648
649            Vector < Buffer* >          mBufferQueue;
650            AudioBufferProvider::Buffer mOutBuffer;
651            bool                        mActive;
652            DuplicatingThread*          mSourceThread;
653        };  // end of OutputTrack
654
655        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
656        virtual             ~PlaybackThread();
657
658        virtual     status_t    dump(int fd, const Vector<String16>& args);
659
660        // Thread virtuals
661        virtual     status_t    readyToRun();
662        virtual     void        onFirstRef();
663
664        virtual     status_t    initCheck() const { return (mOutput == 0) ? NO_INIT : NO_ERROR; }
665
666        virtual     uint32_t    latency() const;
667
668        virtual     status_t    setMasterVolume(float value);
669        virtual     status_t    setMasterMute(bool muted);
670
671        virtual     float       masterVolume() const;
672        virtual     bool        masterMute() const;
673
674        virtual     status_t    setStreamVolume(int stream, float value);
675        virtual     status_t    setStreamMute(int stream, bool muted);
676
677        virtual     float       streamVolume(int stream) const;
678        virtual     bool        streamMute(int stream) const;
679
680                    sp<Track>   createTrack_l(
681                                    const sp<AudioFlinger::Client>& client,
682                                    int streamType,
683                                    uint32_t sampleRate,
684                                    uint32_t format,
685                                    uint32_t channelMask,
686                                    int frameCount,
687                                    const sp<IMemory>& sharedBuffer,
688                                    int sessionId,
689                                    status_t *status);
690
691                    AudioStreamOut* getOutput() { return mOutput; }
692                    virtual audio_stream_t* stream() { return &mOutput->stream->common; }
693
694                    void        suspend() { mSuspended++; }
695                    void        restore() { if (mSuspended) mSuspended--; }
696                    bool        isSuspended() { return (mSuspended != 0); }
697        virtual     String8     getParameters(const String8& keys);
698        virtual     void        audioConfigChanged_l(int event, int param = 0);
699        virtual     status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
700                    int16_t     *mixBuffer() { return mMixBuffer; };
701
702        virtual     void detachAuxEffect_l(int effectId);
703                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
704                            int EffectId);
705                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
706                            int EffectId);
707
708                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
709                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
710                    virtual uint32_t hasAudioSession(int sessionId);
711                    virtual uint32_t getStrategyForSession_l(int sessionId);
712
713        struct  stream_type_t {
714            stream_type_t()
715                :   volume(1.0f),
716                    mute(false)
717            {
718            }
719            float       volume;
720            bool        mute;
721        };
722
723    protected:
724        int16_t*                        mMixBuffer;
725        int                             mSuspended;
726        int                             mBytesWritten;
727        bool                            mMasterMute;
728        SortedVector< wp<Track> >       mActiveTracks;
729
730        virtual int             getTrackName_l() = 0;
731        virtual void            deleteTrackName_l(int name) = 0;
732        virtual uint32_t        activeSleepTimeUs() = 0;
733        virtual uint32_t        idleSleepTimeUs() = 0;
734        virtual uint32_t        suspendSleepTimeUs() = 0;
735
736    private:
737
738        friend class AudioFlinger;
739        friend class OutputTrack;
740        friend class Track;
741        friend class TrackBase;
742        friend class MixerThread;
743        friend class DirectOutputThread;
744        friend class DuplicatingThread;
745
746        PlaybackThread(const Client&);
747        PlaybackThread& operator = (const PlaybackThread&);
748
749        status_t    addTrack_l(const sp<Track>& track);
750        void        destroyTrack_l(const sp<Track>& track);
751        void        removeTrack_l(const sp<Track>& track);
752
753        void        readOutputParameters();
754
755        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
756        status_t    dumpTracks(int fd, const Vector<String16>& args);
757
758        SortedVector< sp<Track> >       mTracks;
759        // mStreamTypes[] uses 1 additionnal stream type internally for the OutputTrack used by DuplicatingThread
760        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
761        AudioStreamOut*                 mOutput;
762        float                           mMasterVolume;
763        nsecs_t                         mLastWriteTime;
764        int                             mNumWrites;
765        int                             mNumDelayedWrites;
766        bool                            mInWrite;
767    };
768
769    class MixerThread : public PlaybackThread {
770    public:
771        MixerThread (const sp<AudioFlinger>& audioFlinger,
772                     AudioStreamOut* output,
773                     int id,
774                     uint32_t device);
775        virtual             ~MixerThread();
776
777        // Thread virtuals
778        virtual     bool        threadLoop();
779
780                    void        invalidateTracks(int streamType);
781        virtual     bool        checkForNewParameters_l();
782        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
783
784    protected:
785                    uint32_t    prepareTracks_l(const SortedVector< wp<Track> >& activeTracks,
786                                                Vector< sp<Track> > *tracksToRemove);
787        virtual     int         getTrackName_l();
788        virtual     void        deleteTrackName_l(int name);
789        virtual     uint32_t    activeSleepTimeUs();
790        virtual     uint32_t    idleSleepTimeUs();
791        virtual     uint32_t    suspendSleepTimeUs();
792
793        AudioMixer*                     mAudioMixer;
794    };
795
796    class DirectOutputThread : public PlaybackThread {
797    public:
798
799        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
800        ~DirectOutputThread();
801
802        // Thread virtuals
803        virtual     bool        threadLoop();
804
805        virtual     bool        checkForNewParameters_l();
806
807    protected:
808        virtual     int         getTrackName_l();
809        virtual     void        deleteTrackName_l(int name);
810        virtual     uint32_t    activeSleepTimeUs();
811        virtual     uint32_t    idleSleepTimeUs();
812        virtual     uint32_t    suspendSleepTimeUs();
813
814    private:
815        void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp);
816
817        float mLeftVolFloat;
818        float mRightVolFloat;
819        uint16_t mLeftVolShort;
820        uint16_t mRightVolShort;
821    };
822
823    class DuplicatingThread : public MixerThread {
824    public:
825        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, int id);
826        ~DuplicatingThread();
827
828        // Thread virtuals
829        virtual     bool        threadLoop();
830                    void        addOutputTrack(MixerThread* thread);
831                    void        removeOutputTrack(MixerThread* thread);
832                    uint32_t    waitTimeMs() { return mWaitTimeMs; }
833    protected:
834        virtual     uint32_t    activeSleepTimeUs();
835
836    private:
837                    bool        outputsReady(SortedVector< sp<OutputTrack> > &outputTracks);
838                    void        updateWaitTime();
839
840        SortedVector < sp<OutputTrack> >  mOutputTracks;
841                    uint32_t    mWaitTimeMs;
842    };
843
844              PlaybackThread *checkPlaybackThread_l(int output) const;
845              MixerThread *checkMixerThread_l(int output) const;
846              RecordThread *checkRecordThread_l(int input) const;
847              float streamVolumeInternal(int stream) const { return mStreamTypes[stream].volume; }
848              void audioConfigChanged_l(int event, int ioHandle, void *param2);
849
850              uint32_t nextUniqueId();
851              status_t moveEffectChain_l(int session,
852                                     AudioFlinger::PlaybackThread *srcThread,
853                                     AudioFlinger::PlaybackThread *dstThread,
854                                     bool reRegister);
855              PlaybackThread *primaryPlaybackThread_l();
856              uint32_t primaryOutputDevice_l();
857
858    friend class AudioBuffer;
859
860    class TrackHandle : public android::BnAudioTrack {
861    public:
862                            TrackHandle(const sp<PlaybackThread::Track>& track);
863        virtual             ~TrackHandle();
864        virtual status_t    start();
865        virtual void        stop();
866        virtual void        flush();
867        virtual void        mute(bool);
868        virtual void        pause();
869        virtual void        setVolume(float left, float right);
870        virtual sp<IMemory> getCblk() const;
871        virtual status_t    attachAuxEffect(int effectId);
872        virtual status_t onTransact(
873            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
874    private:
875        sp<PlaybackThread::Track> mTrack;
876    };
877
878    friend class Client;
879    friend class PlaybackThread::Track;
880
881
882                void        removeClient_l(pid_t pid);
883                void        removeNotificationClient(pid_t pid);
884
885
886    // record thread
887    class RecordThread : public ThreadBase, public AudioBufferProvider
888    {
889    public:
890
891        // record track
892        class RecordTrack : public TrackBase {
893        public:
894                                RecordTrack(const wp<ThreadBase>& thread,
895                                        const sp<Client>& client,
896                                        uint32_t sampleRate,
897                                        uint32_t format,
898                                        uint32_t channelMask,
899                                        int frameCount,
900                                        uint32_t flags,
901                                        int sessionId);
902                                ~RecordTrack();
903
904            virtual status_t    start();
905            virtual void        stop();
906
907                    bool        overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
908                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
909
910                    void        dump(char* buffer, size_t size);
911        private:
912            friend class AudioFlinger;
913            friend class RecordThread;
914
915                                RecordTrack(const RecordTrack&);
916                                RecordTrack& operator = (const RecordTrack&);
917
918            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
919
920            bool                mOverflow;
921        };
922
923
924                RecordThread(const sp<AudioFlinger>& audioFlinger,
925                        AudioStreamIn *input,
926                        uint32_t sampleRate,
927                        uint32_t channels,
928                        int id,
929                        uint32_t device);
930                ~RecordThread();
931
932        virtual bool        threadLoop();
933        virtual status_t    readyToRun() { return NO_ERROR; }
934        virtual void        onFirstRef();
935
936        virtual status_t    initCheck() const { return (mInput == 0) ? NO_INIT : NO_ERROR; }
937                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
938                        const sp<AudioFlinger::Client>& client,
939                        uint32_t sampleRate,
940                        int format,
941                        int channelMask,
942                        int frameCount,
943                        uint32_t flags,
944                        int sessionId,
945                        status_t *status);
946
947                status_t    start(RecordTrack* recordTrack);
948                void        stop(RecordTrack* recordTrack);
949                status_t    dump(int fd, const Vector<String16>& args);
950                AudioStreamIn* getInput() { return mInput; }
951                virtual audio_stream_t* stream() { return &mInput->stream->common; }
952
953
954                void        setTrack(RecordTrack *recordTrack) { mTrack = recordTrack; }
955        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer);
956        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
957        virtual bool        checkForNewParameters_l();
958        virtual String8     getParameters(const String8& keys);
959        virtual void        audioConfigChanged_l(int event, int param = 0);
960                void        readInputParameters();
961        virtual unsigned int  getInputFramesLost();
962
963        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
964        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
965        virtual uint32_t hasAudioSession(int sessionId);
966
967    private:
968                RecordThread();
969                AudioStreamIn                       *mInput;
970                RecordTrack*                        mTrack;
971                sp<RecordTrack>                     mActiveTrack;
972                Condition                           mStartStopCond;
973                AudioResampler                      *mResampler;
974                int32_t                             *mRsmpOutBuffer;
975                int16_t                             *mRsmpInBuffer;
976                size_t                              mRsmpInIndex;
977                size_t                              mInputBytes;
978                int                                 mReqChannelCount;
979                uint32_t                            mReqSampleRate;
980                ssize_t                             mBytesRead;
981    };
982
983    class RecordHandle : public android::BnAudioRecord {
984    public:
985        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
986        virtual             ~RecordHandle();
987        virtual status_t    start();
988        virtual void        stop();
989        virtual sp<IMemory> getCblk() const;
990        virtual status_t onTransact(
991            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
992    private:
993        sp<RecordThread::RecordTrack> mRecordTrack;
994    };
995
996    //--- Audio Effect Management
997
998    // EffectModule and EffectChain classes both have their own mutex to protect
999    // state changes or resource modifications. Always respect the following order
1000    // if multiple mutexes must be acquired to avoid cross deadlock:
1001    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1002
1003    // The EffectModule class is a wrapper object controlling the effect engine implementation
1004    // in the effect library. It prevents concurrent calls to process() and command() functions
1005    // from different client threads. It keeps a list of EffectHandle objects corresponding
1006    // to all client applications using this effect and notifies applications of effect state,
1007    // control or parameter changes. It manages the activation state machine to send appropriate
1008    // reset, enable, disable commands to effect engine and provide volume
1009    // ramping when effects are activated/deactivated.
1010    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1011    // the attached track(s) to accumulate their auxiliary channel.
1012    class EffectModule: public RefBase {
1013    public:
1014        EffectModule(const wp<ThreadBase>& wThread,
1015                        const wp<AudioFlinger::EffectChain>& chain,
1016                        effect_descriptor_t *desc,
1017                        int id,
1018                        int sessionId);
1019        ~EffectModule();
1020
1021        enum effect_state {
1022            IDLE,
1023            RESTART,
1024            STARTING,
1025            ACTIVE,
1026            STOPPING,
1027            STOPPED
1028        };
1029
1030        int         id() { return mId; }
1031        void process();
1032        void updateState();
1033        status_t command(uint32_t cmdCode,
1034                         uint32_t cmdSize,
1035                         void *pCmdData,
1036                         uint32_t *replySize,
1037                         void *pReplyData);
1038
1039        void reset_l();
1040        status_t configure();
1041        status_t init();
1042        uint32_t state() {
1043            return mState;
1044        }
1045        uint32_t status() {
1046            return mStatus;
1047        }
1048        int sessionId() {
1049            return mSessionId;
1050        }
1051        status_t    setEnabled(bool enabled);
1052        bool isEnabled();
1053        bool isProcessEnabled();
1054
1055        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1056        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1057        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1058        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1059        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1060        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1061
1062        status_t addHandle(sp<EffectHandle>& handle);
1063        void disconnect(const wp<EffectHandle>& handle);
1064        size_t removeHandle (const wp<EffectHandle>& handle);
1065
1066        effect_descriptor_t& desc() { return mDescriptor; }
1067        wp<EffectChain>&     chain() { return mChain; }
1068
1069        status_t         setDevice(uint32_t device);
1070        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1071        status_t         setMode(uint32_t mode);
1072
1073        status_t         dump(int fd, const Vector<String16>& args);
1074
1075    protected:
1076
1077        // Maximum time allocated to effect engines to complete the turn off sequence
1078        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1079
1080        EffectModule(const EffectModule&);
1081        EffectModule& operator = (const EffectModule&);
1082
1083        status_t start_l();
1084        status_t stop_l();
1085
1086        Mutex               mLock;      // mutex for process, commands and handles list protection
1087        wp<ThreadBase>      mThread;    // parent thread
1088        wp<EffectChain>     mChain;     // parent effect chain
1089        int                 mId;        // this instance unique ID
1090        int                 mSessionId; // audio session ID
1091        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1092        effect_config_t     mConfig;    // input and output audio configuration
1093        effect_handle_t  mEffectInterface; // Effect module C API
1094        status_t mStatus;               // initialization status
1095        uint32_t mState;                // current activation state (effect_state)
1096        Vector< wp<EffectHandle> > mHandles;    // list of client handles
1097        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1098                                        // sending disable command.
1099        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1100    };
1101
1102    // The EffectHandle class implements the IEffect interface. It provides resources
1103    // to receive parameter updates, keeps track of effect control
1104    // ownership and state and has a pointer to the EffectModule object it is controlling.
1105    // There is one EffectHandle object for each application controlling (or using)
1106    // an effect module.
1107    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1108    class EffectHandle: public android::BnEffect {
1109    public:
1110
1111        EffectHandle(const sp<EffectModule>& effect,
1112                const sp<AudioFlinger::Client>& client,
1113                const sp<IEffectClient>& effectClient,
1114                int32_t priority);
1115        virtual ~EffectHandle();
1116
1117        // IEffect
1118        virtual status_t enable();
1119        virtual status_t disable();
1120        virtual status_t command(uint32_t cmdCode,
1121                                 uint32_t cmdSize,
1122                                 void *pCmdData,
1123                                 uint32_t *replySize,
1124                                 void *pReplyData);
1125        virtual void disconnect();
1126        virtual sp<IMemory> getCblk() const;
1127        virtual status_t onTransact(uint32_t code, const Parcel& data,
1128                Parcel* reply, uint32_t flags);
1129
1130
1131        // Give or take control of effect module
1132        void setControl(bool hasControl, bool signal);
1133        void commandExecuted(uint32_t cmdCode,
1134                             uint32_t cmdSize,
1135                             void *pCmdData,
1136                             uint32_t replySize,
1137                             void *pReplyData);
1138        void setEnabled(bool enabled);
1139
1140        // Getters
1141        int id() { return mEffect->id(); }
1142        int priority() { return mPriority; }
1143        bool hasControl() { return mHasControl; }
1144        sp<EffectModule> effect() { return mEffect; }
1145
1146        void dump(char* buffer, size_t size);
1147
1148    protected:
1149
1150        EffectHandle(const EffectHandle&);
1151        EffectHandle& operator =(const EffectHandle&);
1152
1153        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1154        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1155        sp<Client>          mClient;        // client for shared memory allocation
1156        sp<IMemory>         mCblkMemory;    // shared memory for control block
1157        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1158        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1159        int mPriority;                      // client application priority to control the effect
1160        bool mHasControl;                   // true if this handle is controlling the effect
1161    };
1162
1163    // the EffectChain class represents a group of effects associated to one audio session.
1164    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1165    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1166    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1167    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1168    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1169    // input buffer used by the track as accumulation buffer.
1170    class EffectChain: public RefBase {
1171    public:
1172        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1173        ~EffectChain();
1174
1175        void process_l();
1176
1177        void lock() {
1178            mLock.lock();
1179        }
1180        void unlock() {
1181            mLock.unlock();
1182        }
1183
1184        status_t addEffect_l(const sp<EffectModule>& handle);
1185        size_t removeEffect_l(const sp<EffectModule>& handle);
1186
1187        int sessionId() { return mSessionId; }
1188        void setSessionId(int sessionId) { mSessionId = sessionId; }
1189
1190        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1191        sp<EffectModule> getEffectFromId_l(int id);
1192        bool setVolume_l(uint32_t *left, uint32_t *right);
1193        void setDevice_l(uint32_t device);
1194        void setMode_l(uint32_t mode);
1195
1196        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1197            mInBuffer = buffer;
1198            mOwnInBuffer = ownsBuffer;
1199        }
1200        int16_t *inBuffer() {
1201            return mInBuffer;
1202        }
1203        void setOutBuffer(int16_t *buffer) {
1204            mOutBuffer = buffer;
1205        }
1206        int16_t *outBuffer() {
1207            return mOutBuffer;
1208        }
1209
1210        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1211        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1212        int32_t trackCnt() { return mTrackCnt;}
1213
1214        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); }
1215        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1216        int32_t activeTrackCnt() { return mActiveTrackCnt;}
1217
1218        uint32_t strategy() { return mStrategy; }
1219        void setStrategy(uint32_t strategy)
1220                 { mStrategy = strategy; }
1221
1222        status_t dump(int fd, const Vector<String16>& args);
1223
1224    protected:
1225
1226        EffectChain(const EffectChain&);
1227        EffectChain& operator =(const EffectChain&);
1228
1229        wp<ThreadBase> mThread;     // parent mixer thread
1230        Mutex mLock;                // mutex protecting effect list
1231        Vector<sp<EffectModule> > mEffects; // list of effect modules
1232        int mSessionId;             // audio session ID
1233        int16_t *mInBuffer;         // chain input buffer
1234        int16_t *mOutBuffer;        // chain output buffer
1235        volatile int32_t mActiveTrackCnt;  // number of active tracks connected
1236        volatile int32_t mTrackCnt;        // number of tracks connected
1237        bool mOwnInBuffer;          // true if the chain owns its input buffer
1238        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1239        uint32_t mLeftVolume;       // previous volume on left channel
1240        uint32_t mRightVolume;      // previous volume on right channel
1241        uint32_t mNewLeftVolume;       // new volume on left channel
1242        uint32_t mNewRightVolume;      // new volume on right channel
1243        uint32_t mStrategy; // strategy for this effect chain
1244    };
1245
1246    struct AudioStreamOut {
1247        audio_hw_device_t   *hwDev;
1248        audio_stream_out_t  *stream;
1249
1250        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1251            hwDev(dev), stream(out) {}
1252    };
1253
1254    struct AudioStreamIn {
1255        audio_hw_device_t   *hwDev;
1256        audio_stream_in_t   *stream;
1257
1258        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1259            hwDev(dev), stream(in) {}
1260    };
1261
1262    friend class RecordThread;
1263    friend class PlaybackThread;
1264
1265    mutable     Mutex                               mLock;
1266
1267                DefaultKeyedVector< pid_t, wp<Client> >     mClients;
1268
1269                mutable     Mutex                   mHardwareLock;
1270                audio_hw_device_t*                  mPrimaryHardwareDev;
1271                Vector<audio_hw_device_t*>          mAudioHwDevs;
1272    mutable     int                                 mHardwareStatus;
1273
1274
1275                DefaultKeyedVector< int, sp<PlaybackThread> >  mPlaybackThreads;
1276                PlaybackThread::stream_type_t       mStreamTypes[AUDIO_STREAM_CNT];
1277                float                               mMasterVolume;
1278                bool                                mMasterMute;
1279
1280                DefaultKeyedVector< int, sp<RecordThread> >    mRecordThreads;
1281
1282                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1283                volatile int32_t                    mNextUniqueId;
1284                uint32_t mMode;
1285
1286};
1287
1288
1289// ----------------------------------------------------------------------------
1290
1291}; // namespace android
1292
1293#endif // ANDROID_AUDIO_FLINGER_H
1294