BootAnimation.cpp revision 42a1d08df7d417fd4e67eabc91ff05ee77fd9995
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "BootAnimation" 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <math.h> 22#include <fcntl.h> 23#include <utils/misc.h> 24#include <signal.h> 25 26#include <cutils/properties.h> 27 28#include <androidfw/AssetManager.h> 29#include <binder/IPCThreadState.h> 30#include <utils/Atomic.h> 31#include <utils/Errors.h> 32#include <utils/Log.h> 33#include <utils/threads.h> 34 35#include <ui/PixelFormat.h> 36#include <ui/Rect.h> 37#include <ui/Region.h> 38#include <ui/DisplayInfo.h> 39 40#include <gui/ISurfaceComposer.h> 41#include <gui/Surface.h> 42#include <gui/SurfaceComposerClient.h> 43 44#include <SkBitmap.h> 45#include <SkStream.h> 46#include <SkImageDecoder.h> 47 48#include <GLES/gl.h> 49#include <GLES/glext.h> 50#include <EGL/eglext.h> 51 52#include "BootAnimation.h" 53 54#define OEM_BOOTANIMATION_FILE "/oem/media/bootanimation.zip" 55#define SYSTEM_BOOTANIMATION_FILE "/system/media/bootanimation.zip" 56#define SYSTEM_ENCRYPTED_BOOTANIMATION_FILE "/system/media/bootanimation-encrypted.zip" 57#define EXIT_PROP_NAME "service.bootanim.exit" 58 59extern "C" int clock_nanosleep(clockid_t clock_id, int flags, 60 const struct timespec *request, 61 struct timespec *remain); 62 63namespace android { 64 65static const int ANIM_ENTRY_NAME_MAX = 256; 66 67// --------------------------------------------------------------------------- 68 69BootAnimation::BootAnimation() : Thread(false), mZip(NULL) 70{ 71 mSession = new SurfaceComposerClient(); 72} 73 74BootAnimation::~BootAnimation() { 75 if (mZip != NULL) { 76 delete mZip; 77 } 78} 79 80void BootAnimation::onFirstRef() { 81 status_t err = mSession->linkToComposerDeath(this); 82 ALOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err)); 83 if (err == NO_ERROR) { 84 run("BootAnimation", PRIORITY_DISPLAY); 85 } 86} 87 88sp<SurfaceComposerClient> BootAnimation::session() const { 89 return mSession; 90} 91 92 93void BootAnimation::binderDied(const wp<IBinder>&) 94{ 95 // woah, surfaceflinger died! 96 ALOGD("SurfaceFlinger died, exiting..."); 97 98 // calling requestExit() is not enough here because the Surface code 99 // might be blocked on a condition variable that will never be updated. 100 kill( getpid(), SIGKILL ); 101 requestExit(); 102} 103 104status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, 105 const char* name) { 106 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); 107 if (!asset) 108 return NO_INIT; 109 SkBitmap bitmap; 110 SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), 111 &bitmap, kUnknown_SkColorType, SkImageDecoder::kDecodePixels_Mode); 112 asset->close(); 113 delete asset; 114 115 // ensure we can call getPixels(). No need to call unlock, since the 116 // bitmap will go out of scope when we return from this method. 117 bitmap.lockPixels(); 118 119 const int w = bitmap.width(); 120 const int h = bitmap.height(); 121 const void* p = bitmap.getPixels(); 122 123 GLint crop[4] = { 0, h, w, -h }; 124 texture->w = w; 125 texture->h = h; 126 127 glGenTextures(1, &texture->name); 128 glBindTexture(GL_TEXTURE_2D, texture->name); 129 130 switch (bitmap.colorType()) { 131 case kAlpha_8_SkColorType: 132 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, 133 GL_UNSIGNED_BYTE, p); 134 break; 135 case kARGB_4444_SkColorType: 136 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 137 GL_UNSIGNED_SHORT_4_4_4_4, p); 138 break; 139 case kN32_SkColorType: 140 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 141 GL_UNSIGNED_BYTE, p); 142 break; 143 case kRGB_565_SkColorType: 144 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, 145 GL_UNSIGNED_SHORT_5_6_5, p); 146 break; 147 default: 148 break; 149 } 150 151 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 152 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 153 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 154 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 155 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 156 return NO_ERROR; 157} 158 159status_t BootAnimation::initTexture(const Animation::Frame& frame) 160{ 161 //StopWatch watch("blah"); 162 163 SkBitmap bitmap; 164 SkMemoryStream stream(frame.map->getDataPtr(), frame.map->getDataLength()); 165 SkImageDecoder* codec = SkImageDecoder::Factory(&stream); 166 if (codec) { 167 codec->setDitherImage(false); 168 codec->decode(&stream, &bitmap, 169 kN32_SkColorType, 170 SkImageDecoder::kDecodePixels_Mode); 171 delete codec; 172 } 173 174 // FileMap memory is never released until application exit. 175 // Release it now as the texture is already loaded and the memory used for 176 // the packed resource can be released. 177 frame.map->release(); 178 179 // ensure we can call getPixels(). No need to call unlock, since the 180 // bitmap will go out of scope when we return from this method. 181 bitmap.lockPixels(); 182 183 const int w = bitmap.width(); 184 const int h = bitmap.height(); 185 const void* p = bitmap.getPixels(); 186 187 GLint crop[4] = { 0, h, w, -h }; 188 int tw = 1 << (31 - __builtin_clz(w)); 189 int th = 1 << (31 - __builtin_clz(h)); 190 if (tw < w) tw <<= 1; 191 if (th < h) th <<= 1; 192 193 switch (bitmap.colorType()) { 194 case kN32_SkColorType: 195 if (tw != w || th != h) { 196 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, 197 GL_UNSIGNED_BYTE, 0); 198 glTexSubImage2D(GL_TEXTURE_2D, 0, 199 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p); 200 } else { 201 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, 202 GL_UNSIGNED_BYTE, p); 203 } 204 break; 205 206 case kRGB_565_SkColorType: 207 if (tw != w || th != h) { 208 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, 209 GL_UNSIGNED_SHORT_5_6_5, 0); 210 glTexSubImage2D(GL_TEXTURE_2D, 0, 211 0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p); 212 } else { 213 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, 214 GL_UNSIGNED_SHORT_5_6_5, p); 215 } 216 break; 217 default: 218 break; 219 } 220 221 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 222 223 return NO_ERROR; 224} 225 226status_t BootAnimation::readyToRun() { 227 mAssets.addDefaultAssets(); 228 229 sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay( 230 ISurfaceComposer::eDisplayIdMain)); 231 DisplayInfo dinfo; 232 status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo); 233 if (status) 234 return -1; 235 236 // create the native surface 237 sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"), 238 dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565); 239 240 SurfaceComposerClient::openGlobalTransaction(); 241 control->setLayer(0x40000000); 242 SurfaceComposerClient::closeGlobalTransaction(); 243 244 sp<Surface> s = control->getSurface(); 245 246 // initialize opengl and egl 247 const EGLint attribs[] = { 248 EGL_RED_SIZE, 8, 249 EGL_GREEN_SIZE, 8, 250 EGL_BLUE_SIZE, 8, 251 EGL_DEPTH_SIZE, 0, 252 EGL_NONE 253 }; 254 EGLint w, h, dummy; 255 EGLint numConfigs; 256 EGLConfig config; 257 EGLSurface surface; 258 EGLContext context; 259 260 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 261 262 eglInitialize(display, 0, 0); 263 eglChooseConfig(display, attribs, &config, 1, &numConfigs); 264 surface = eglCreateWindowSurface(display, config, s.get(), NULL); 265 context = eglCreateContext(display, config, NULL, NULL); 266 eglQuerySurface(display, surface, EGL_WIDTH, &w); 267 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 268 269 if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) 270 return NO_INIT; 271 272 mDisplay = display; 273 mContext = context; 274 mSurface = surface; 275 mWidth = w; 276 mHeight = h; 277 mFlingerSurfaceControl = control; 278 mFlingerSurface = s; 279 280 // If the device has encryption turned on or is in process 281 // of being encrypted we show the encrypted boot animation. 282 char decrypt[PROPERTY_VALUE_MAX]; 283 property_get("vold.decrypt", decrypt, ""); 284 285 bool encryptedAnimation = atoi(decrypt) != 0 || !strcmp("trigger_restart_min_framework", decrypt); 286 287 ZipFileRO* zipFile = NULL; 288 if ((encryptedAnimation && 289 (access(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, R_OK) == 0) && 290 ((zipFile = ZipFileRO::open(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE)) != NULL)) || 291 292 ((access(OEM_BOOTANIMATION_FILE, R_OK) == 0) && 293 ((zipFile = ZipFileRO::open(OEM_BOOTANIMATION_FILE)) != NULL)) || 294 295 ((access(SYSTEM_BOOTANIMATION_FILE, R_OK) == 0) && 296 ((zipFile = ZipFileRO::open(SYSTEM_BOOTANIMATION_FILE)) != NULL))) { 297 mZip = zipFile; 298 } 299 300 return NO_ERROR; 301} 302 303bool BootAnimation::threadLoop() 304{ 305 bool r; 306 // We have no bootanimation file, so we use the stock android logo 307 // animation. 308 if (mZip == NULL) { 309 r = android(); 310 } else { 311 r = movie(); 312 } 313 314 eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 315 eglDestroyContext(mDisplay, mContext); 316 eglDestroySurface(mDisplay, mSurface); 317 mFlingerSurface.clear(); 318 mFlingerSurfaceControl.clear(); 319 eglTerminate(mDisplay); 320 IPCThreadState::self()->stopProcess(); 321 return r; 322} 323 324bool BootAnimation::android() 325{ 326 initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); 327 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); 328 329 // clear screen 330 glShadeModel(GL_FLAT); 331 glDisable(GL_DITHER); 332 glDisable(GL_SCISSOR_TEST); 333 glClearColor(0,0,0,1); 334 glClear(GL_COLOR_BUFFER_BIT); 335 eglSwapBuffers(mDisplay, mSurface); 336 337 glEnable(GL_TEXTURE_2D); 338 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 339 340 const GLint xc = (mWidth - mAndroid[0].w) / 2; 341 const GLint yc = (mHeight - mAndroid[0].h) / 2; 342 const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h); 343 344 glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(), 345 updateRect.height()); 346 347 // Blend state 348 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 349 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 350 351 const nsecs_t startTime = systemTime(); 352 do { 353 nsecs_t now = systemTime(); 354 double time = now - startTime; 355 float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w; 356 GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w; 357 GLint x = xc - offset; 358 359 glDisable(GL_SCISSOR_TEST); 360 glClear(GL_COLOR_BUFFER_BIT); 361 362 glEnable(GL_SCISSOR_TEST); 363 glDisable(GL_BLEND); 364 glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); 365 glDrawTexiOES(x, yc, 0, mAndroid[1].w, mAndroid[1].h); 366 glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h); 367 368 glEnable(GL_BLEND); 369 glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); 370 glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h); 371 372 EGLBoolean res = eglSwapBuffers(mDisplay, mSurface); 373 if (res == EGL_FALSE) 374 break; 375 376 // 12fps: don't animate too fast to preserve CPU 377 const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now); 378 if (sleepTime > 0) 379 usleep(sleepTime); 380 381 checkExit(); 382 } while (!exitPending()); 383 384 glDeleteTextures(1, &mAndroid[0].name); 385 glDeleteTextures(1, &mAndroid[1].name); 386 return false; 387} 388 389 390void BootAnimation::checkExit() { 391 // Allow surface flinger to gracefully request shutdown 392 char value[PROPERTY_VALUE_MAX]; 393 property_get(EXIT_PROP_NAME, value, "0"); 394 int exitnow = atoi(value); 395 if (exitnow) { 396 requestExit(); 397 } 398} 399 400bool BootAnimation::movie() 401{ 402 ZipEntryRO desc = mZip->findEntryByName("desc.txt"); 403 ALOGE_IF(!desc, "couldn't find desc.txt"); 404 if (!desc) { 405 return false; 406 } 407 408 FileMap* descMap = mZip->createEntryFileMap(desc); 409 mZip->releaseEntry(desc); 410 ALOGE_IF(!descMap, "descMap is null"); 411 if (!descMap) { 412 return false; 413 } 414 415 String8 desString((char const*)descMap->getDataPtr(), 416 descMap->getDataLength()); 417 descMap->release(); 418 char const* s = desString.string(); 419 420 Animation animation; 421 422 // Parse the description file 423 for (;;) { 424 const char* endl = strstr(s, "\n"); 425 if (!endl) break; 426 String8 line(s, endl - s); 427 const char* l = line.string(); 428 int fps, width, height, count, pause; 429 char path[ANIM_ENTRY_NAME_MAX]; 430 char pathType; 431 if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) { 432 //LOGD("> w=%d, h=%d, fps=%d", width, height, fps); 433 animation.width = width; 434 animation.height = height; 435 animation.fps = fps; 436 } 437 else if (sscanf(l, " %c %d %d %s", &pathType, &count, &pause, path) == 4) { 438 //LOGD("> type=%c, count=%d, pause=%d, path=%s", pathType, count, pause, path); 439 Animation::Part part; 440 part.playUntilComplete = pathType == 'c'; 441 part.count = count; 442 part.pause = pause; 443 part.path = path; 444 animation.parts.add(part); 445 } 446 447 s = ++endl; 448 } 449 450 // read all the data structures 451 const size_t pcount = animation.parts.size(); 452 void *cookie = NULL; 453 if (!mZip->startIteration(&cookie)) { 454 return false; 455 } 456 457 ZipEntryRO entry; 458 char name[ANIM_ENTRY_NAME_MAX]; 459 while ((entry = mZip->nextEntry(cookie)) != NULL) { 460 const int foundEntryName = mZip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX); 461 if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) { 462 ALOGE("Error fetching entry file name"); 463 continue; 464 } 465 466 const String8 entryName(name); 467 const String8 path(entryName.getPathDir()); 468 const String8 leaf(entryName.getPathLeaf()); 469 if (leaf.size() > 0) { 470 for (size_t j=0 ; j<pcount ; j++) { 471 if (path == animation.parts[j].path) { 472 int method; 473 // supports only stored png files 474 if (mZip->getEntryInfo(entry, &method, NULL, NULL, NULL, NULL, NULL)) { 475 if (method == ZipFileRO::kCompressStored) { 476 FileMap* map = mZip->createEntryFileMap(entry); 477 if (map) { 478 Animation::Frame frame; 479 frame.name = leaf; 480 frame.map = map; 481 Animation::Part& part(animation.parts.editItemAt(j)); 482 part.frames.add(frame); 483 } 484 } 485 } 486 } 487 } 488 } 489 } 490 491 mZip->endIteration(cookie); 492 493 // clear screen 494 glShadeModel(GL_FLAT); 495 glDisable(GL_DITHER); 496 glDisable(GL_SCISSOR_TEST); 497 glDisable(GL_BLEND); 498 glClearColor(0,0,0,1); 499 glClear(GL_COLOR_BUFFER_BIT); 500 501 eglSwapBuffers(mDisplay, mSurface); 502 503 glBindTexture(GL_TEXTURE_2D, 0); 504 glEnable(GL_TEXTURE_2D); 505 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 506 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 507 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 508 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 509 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 510 511 const int xc = (mWidth - animation.width) / 2; 512 const int yc = ((mHeight - animation.height) / 2); 513 nsecs_t lastFrame = systemTime(); 514 nsecs_t frameDuration = s2ns(1) / animation.fps; 515 516 Region clearReg(Rect(mWidth, mHeight)); 517 clearReg.subtractSelf(Rect(xc, yc, xc+animation.width, yc+animation.height)); 518 519 for (size_t i=0 ; i<pcount ; i++) { 520 const Animation::Part& part(animation.parts[i]); 521 const size_t fcount = part.frames.size(); 522 glBindTexture(GL_TEXTURE_2D, 0); 523 524 for (int r=0 ; !part.count || r<part.count ; r++) { 525 // Exit any non playuntil complete parts immediately 526 if(exitPending() && !part.playUntilComplete) 527 break; 528 529 for (size_t j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) { 530 const Animation::Frame& frame(part.frames[j]); 531 nsecs_t lastFrame = systemTime(); 532 533 if (r > 0) { 534 glBindTexture(GL_TEXTURE_2D, frame.tid); 535 } else { 536 if (part.count != 1) { 537 glGenTextures(1, &frame.tid); 538 glBindTexture(GL_TEXTURE_2D, frame.tid); 539 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 540 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 541 } 542 initTexture(frame); 543 } 544 545 if (!clearReg.isEmpty()) { 546 Region::const_iterator head(clearReg.begin()); 547 Region::const_iterator tail(clearReg.end()); 548 glEnable(GL_SCISSOR_TEST); 549 while (head != tail) { 550 const Rect& r(*head++); 551 glScissor(r.left, mHeight - r.bottom, 552 r.width(), r.height()); 553 glClear(GL_COLOR_BUFFER_BIT); 554 } 555 glDisable(GL_SCISSOR_TEST); 556 } 557 glDrawTexiOES(xc, yc, 0, animation.width, animation.height); 558 eglSwapBuffers(mDisplay, mSurface); 559 560 nsecs_t now = systemTime(); 561 nsecs_t delay = frameDuration - (now - lastFrame); 562 //ALOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay)); 563 lastFrame = now; 564 565 if (delay > 0) { 566 struct timespec spec; 567 spec.tv_sec = (now + delay) / 1000000000; 568 spec.tv_nsec = (now + delay) % 1000000000; 569 int err; 570 do { 571 err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL); 572 } while (err<0 && errno == EINTR); 573 } 574 575 checkExit(); 576 } 577 578 usleep(part.pause * ns2us(frameDuration)); 579 580 // For infinite parts, we've now played them at least once, so perhaps exit 581 if(exitPending() && !part.count) 582 break; 583 } 584 585 // free the textures for this part 586 if (part.count != 1) { 587 for (size_t j=0 ; j<fcount ; j++) { 588 const Animation::Frame& frame(part.frames[j]); 589 glDeleteTextures(1, &frame.tid); 590 } 591 } 592 } 593 594 return false; 595} 596 597// --------------------------------------------------------------------------- 598 599} 600; // namespace android 601