Animator.java revision d953d08e9299072130d9f4411cbcf6678bbce822
117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase/*
217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase * Copyright (C) 2010 The Android Open Source Project
317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase *
417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase * Licensed under the Apache License, Version 2.0 (the "License");
517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase * you may not use this file except in compliance with the License.
617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase * You may obtain a copy of the License at
717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase *
817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase *      http://www.apache.org/licenses/LICENSE-2.0
917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase *
1017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase * Unless required by applicable law or agreed to in writing, software
1117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase * distributed under the License is distributed on an "AS IS" BASIS,
1217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
1317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase * See the License for the specific language governing permissions and
1417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase * limitations under the License.
1517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase */
1617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
1717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haasepackage android.animation;
1817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
19f54a8d7c479485174941c38f151ea7083c658da3Chet Haaseimport android.content.Context;
20f54a8d7c479485174941c38f151ea7083c658da3Chet Haaseimport android.content.res.TypedArray;
2117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haaseimport android.os.Handler;
2217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haaseimport android.os.Message;
23f54a8d7c479485174941c38f151ea7083c658da3Chet Haaseimport android.util.AttributeSet;
2417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haaseimport android.view.animation.AccelerateDecelerateInterpolator;
2517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haaseimport android.view.animation.AnimationUtils;
2617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haaseimport android.view.animation.Interpolator;
2717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
2817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haaseimport java.util.ArrayList;
29d953d08e9299072130d9f4411cbcf6678bbce822Chet Haaseimport java.util.HashMap;
3017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
3117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase/**
3217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase * This class provides a simple timing engine for running animations
3317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase * which calculate animated values and set them on target objects.
3417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase *
35010dbaa1236cf2dcdc62c29049468e90188acaaeChet Haase * <p>There is a single timing pulse that all animations use. It runs in a
36010dbaa1236cf2dcdc62c29049468e90188acaaeChet Haase * custom handler to ensure that property changes happen on the UI thread.</p>
37010dbaa1236cf2dcdc62c29049468e90188acaaeChet Haase *
38010dbaa1236cf2dcdc62c29049468e90188acaaeChet Haase * <p>By default, Animator uses non-linear time interpolation, via the
39010dbaa1236cf2dcdc62c29049468e90188acaaeChet Haase * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
40010dbaa1236cf2dcdc62c29049468e90188acaaeChet Haase * out of an animation. This behavior can be changed by calling
41010dbaa1236cf2dcdc62c29049468e90188acaaeChet Haase * {@link Animator#setInterpolator(Interpolator)}.</p>
4217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase */
43d953d08e9299072130d9f4411cbcf6678bbce822Chet Haasepublic class Animator<T> extends Animatable {
4417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
4517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
4617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Internal constants
4717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
4817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
4917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /*
5017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * The default amount of time in ms between animation frames
5117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
5217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static final long DEFAULT_FRAME_DELAY = 30;
5317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
5417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
5517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Messages sent to timing handler: START is sent when an animation first begins, FRAME is sent
5617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * by the handler to itself to process the next animation frame
5717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
5817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static final int ANIMATION_START = 0;
5917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static final int ANIMATION_FRAME = 1;
6017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
6117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
6217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Values used with internal variable mPlayingState to indicate the current state of an
6317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * animation.
6417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
6517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static final int STOPPED    = 0; // Not yet playing
6617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static final int RUNNING    = 1; // Playing normally
6717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static final int CANCELED   = 2; // cancel() called - need to end it
6817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static final int ENDED      = 3; // end() called - need to end it
695d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase    private static final int SEEKED     = 4; // Seeked to some time value
7017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
7117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
72f54a8d7c479485174941c38f151ea7083c658da3Chet Haase     * Enum values used in XML attributes to indicate the value for mValueType
73f54a8d7c479485174941c38f151ea7083c658da3Chet Haase     */
74f54a8d7c479485174941c38f151ea7083c658da3Chet Haase    private static final int VALUE_TYPE_FLOAT       = 0;
75f54a8d7c479485174941c38f151ea7083c658da3Chet Haase    private static final int VALUE_TYPE_INT         = 1;
76f54a8d7c479485174941c38f151ea7083c658da3Chet Haase    private static final int VALUE_TYPE_DOUBLE      = 2;
77f54a8d7c479485174941c38f151ea7083c658da3Chet Haase    private static final int VALUE_TYPE_COLOR       = 3;
78f54a8d7c479485174941c38f151ea7083c658da3Chet Haase    private static final int VALUE_TYPE_CUSTOM      = 4;
79f54a8d7c479485174941c38f151ea7083c658da3Chet Haase
80f54a8d7c479485174941c38f151ea7083c658da3Chet Haase    /**
8117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Internal variables
8217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
8317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
8417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
8517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    // The first time that the animation's animateFrame() method is called. This time is used to
8617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    // determine elapsed time (and therefore the elapsed fraction) in subsequent calls
8717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    // to animateFrame()
8817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private long mStartTime;
8917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
905d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase    /**
915d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
925d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     * to a value.
935d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     */
945d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase    private long mSeekTime = -1;
955d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase
9617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    // The static sAnimationHandler processes the internal timing loop on which all animations
9717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    // are based
9817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static AnimationHandler sAnimationHandler;
9917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
10017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    // The static list of all active animations
10117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static final ArrayList<Animator> sAnimations = new ArrayList<Animator>();
10217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
10317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    // The set of animations to be started on the next animation frame
10417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static final ArrayList<Animator> sPendingAnimations = new ArrayList<Animator>();
10517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
10617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    // The time interpolator to be used if none is set on the animation
10717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static final Interpolator sDefaultInterpolator = new AccelerateDecelerateInterpolator();
10817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
10917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    // type evaluators for the three primitive types handled by this implementation
11017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static final TypeEvaluator sIntEvaluator = new IntEvaluator();
11117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static final TypeEvaluator sFloatEvaluator = new FloatEvaluator();
11217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static final TypeEvaluator sDoubleEvaluator = new DoubleEvaluator();
11317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
11417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
11517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Used to indicate whether the animation is currently playing in reverse. This causes the
11617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * elapsed fraction to be inverted to calculate the appropriate values.
11717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
11817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private boolean mPlayingBackwards = false;
11917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
12017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
12117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * This variable tracks the current iteration that is playing. When mCurrentIteration exceeds the
12217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * repeatCount (if repeatCount!=INFINITE), the animation ends
12317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
12417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private int mCurrentIteration = 0;
12517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
12617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
12717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Tracks whether a startDelay'd animation has begun playing through the startDelay.
12817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
12917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private boolean mStartedDelay = false;
13017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
13117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
13217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Tracks the time at which the animation began playing through its startDelay. This is
13317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * different from the mStartTime variable, which is used to track when the animation became
13417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * active (which is when the startDelay expired and the animation was added to the active
13517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * animations list).
13617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
13717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private long mDelayStartTime;
13817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
13917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
14017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Flag that represents the current state of the animation. Used to figure out when to start
14117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * an animation (if state == STOPPED). Also used to end an animation that
14217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * has been cancel()'d or end()'d since the last animation frame. Possible values are
14317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * STOPPED, RUNNING, ENDED, CANCELED.
14417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
14517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private int mPlayingState = STOPPED;
14617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
14717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
14817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Internal collections used to avoid set collisions as animations start and end while being
14917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * processed.
15017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
15117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static final ArrayList<Animator> sEndingAnims = new ArrayList<Animator>();
15217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static final ArrayList<Animator> sDelayedAnims = new ArrayList<Animator>();
15317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static final ArrayList<Animator> sReadyAnims = new ArrayList<Animator>();
15417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
1555d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase    /**
1565d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     * Flag that denotes whether the animation is set up and ready to go. Used by seek() to
1575d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     * set up animation that has not yet been started.
1585d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     */
1595d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase    private boolean mInitialized = false;
1605d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase
16117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    //
16217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    // Backing variables
16317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    //
16417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
16517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    // How long the animation should last in ms
16617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private long mDuration;
16717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
16817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    // The amount of time in ms to delay starting the animation after start() is called
16917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private long mStartDelay = 0;
17017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
17117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    // The number of milliseconds between animation frames
17217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static long sFrameDelay = DEFAULT_FRAME_DELAY;
17317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
17417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    // The number of times the animation will repeat. The default is 0, which means the animation
17517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    // will play only once
17617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private int mRepeatCount = 0;
17717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
17817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
17917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
18017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * animation will start from the beginning on every new cycle. REVERSE means the animation
18117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * will reverse directions on each iteration.
18217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
18317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private int mRepeatMode = RESTART;
18417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
18517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
18617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * The time interpolator to be used. The elapsed fraction of the animation will be passed
18717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * through this interpolator to calculate the interpolated fraction, which is then used to
18817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * calculate the animated values.
18917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
19017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private Interpolator mInterpolator = sDefaultInterpolator;
19117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
19217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
19317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * The set of listeners to be sent events through the life of an animation.
19417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
19517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
19617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
19717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
198d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * The property/value sets being animated.
19917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
200d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase    HashMap<String, PropertyValuesHolder> mValues;
20117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
20217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
203d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * This value is used in the simple/common case of animating just one value; the user
204d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * may call getAnimatedValue(), which should return the value of the first (and only)
205d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * ProeprtyValuesHolder animated value, which is looked up using this string.
2063dd207a6dbd5d9244dc7fe213d5caa3cddaff0dbChet Haase     */
207d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase    String mFirstPropertyName;
208d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase
2093dd207a6dbd5d9244dc7fe213d5caa3cddaff0dbChet Haase
2103dd207a6dbd5d9244dc7fe213d5caa3cddaff0dbChet Haase    /**
21117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * The type of the values, as determined by the valueFrom/valueTo properties.
21217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
21317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    Class mValueType;
21417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
21517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
21617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Public constants
21717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
21817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
21917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
22017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
22117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * or a positive value, the animation restarts from the beginning.
22217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
22317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public static final int RESTART = 1;
22417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
22517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
22617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * or a positive value, the animation reverses direction on every iteration.
22717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
22817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public static final int REVERSE = 2;
22917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
23017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * This value used used with the {@link #setRepeatCount(int)} property to repeat
23117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * the animation indefinitely.
23217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
23317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public static final int INFINITE = -1;
23417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
235f54a8d7c479485174941c38f151ea7083c658da3Chet Haase    /**
236f54a8d7c479485174941c38f151ea7083c658da3Chet Haase     * Creates a new animation whose parameters come from the specified context and
237f54a8d7c479485174941c38f151ea7083c658da3Chet Haase     * attributes set.
238f54a8d7c479485174941c38f151ea7083c658da3Chet Haase     *
239f54a8d7c479485174941c38f151ea7083c658da3Chet Haase     * @param context the application environment
240f54a8d7c479485174941c38f151ea7083c658da3Chet Haase     * @param attrs the set of attributes holding the animation parameters
241f54a8d7c479485174941c38f151ea7083c658da3Chet Haase     */
242f54a8d7c479485174941c38f151ea7083c658da3Chet Haase    public Animator(Context context, AttributeSet attrs) {
243f54a8d7c479485174941c38f151ea7083c658da3Chet Haase        TypedArray a =
244f54a8d7c479485174941c38f151ea7083c658da3Chet Haase                context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.Animator);
245f54a8d7c479485174941c38f151ea7083c658da3Chet Haase
246f54a8d7c479485174941c38f151ea7083c658da3Chet Haase        mDuration = (long) a.getInt(com.android.internal.R.styleable.Animator_duration, 0);
247f54a8d7c479485174941c38f151ea7083c658da3Chet Haase
248f54a8d7c479485174941c38f151ea7083c658da3Chet Haase        mStartDelay = (long) a.getInt(com.android.internal.R.styleable.Animator_startOffset, 0);
249f54a8d7c479485174941c38f151ea7083c658da3Chet Haase
250f54a8d7c479485174941c38f151ea7083c658da3Chet Haase        final int resID =
251f54a8d7c479485174941c38f151ea7083c658da3Chet Haase                a.getResourceId(com.android.internal.R.styleable.Animator_interpolator, 0);
252f54a8d7c479485174941c38f151ea7083c658da3Chet Haase        if (resID > 0) {
253f54a8d7c479485174941c38f151ea7083c658da3Chet Haase            setInterpolator(AnimationUtils.loadInterpolator(context, resID));
254f54a8d7c479485174941c38f151ea7083c658da3Chet Haase        }
255f54a8d7c479485174941c38f151ea7083c658da3Chet Haase        int valueType = a.getInt(com.android.internal.R.styleable.Animator_valueType,
256f54a8d7c479485174941c38f151ea7083c658da3Chet Haase                VALUE_TYPE_FLOAT);
257f54a8d7c479485174941c38f151ea7083c658da3Chet Haase
258d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        Object valueFrom = null;
259d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        Object valueTo = null;
260d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase
261f54a8d7c479485174941c38f151ea7083c658da3Chet Haase        switch (valueType) {
262f54a8d7c479485174941c38f151ea7083c658da3Chet Haase            case VALUE_TYPE_FLOAT:
263d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                valueFrom = a.getFloat(com.android.internal.R.styleable.Animator_valueFrom, 0f);
264d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                valueTo = a.getFloat(com.android.internal.R.styleable.Animator_valueTo, 0f);
265f54a8d7c479485174941c38f151ea7083c658da3Chet Haase                mValueType = float.class;
266f54a8d7c479485174941c38f151ea7083c658da3Chet Haase                break;
267f54a8d7c479485174941c38f151ea7083c658da3Chet Haase            case VALUE_TYPE_INT:
268d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                valueFrom = a.getInt(com.android.internal.R.styleable.Animator_valueFrom, 0);
269d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                valueTo = a.getInt(com.android.internal.R.styleable.Animator_valueTo, 0);
270f54a8d7c479485174941c38f151ea7083c658da3Chet Haase                mValueType = int.class;
271f54a8d7c479485174941c38f151ea7083c658da3Chet Haase                break;
272f54a8d7c479485174941c38f151ea7083c658da3Chet Haase            case VALUE_TYPE_DOUBLE:
273d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                valueFrom = (double)
274f54a8d7c479485174941c38f151ea7083c658da3Chet Haase                        a.getFloat(com.android.internal.R.styleable.Animator_valueFrom, 0f);
275d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                valueTo = (double)
276f54a8d7c479485174941c38f151ea7083c658da3Chet Haase                        a.getFloat(com.android.internal.R.styleable.Animator_valueTo, 0f);
277f54a8d7c479485174941c38f151ea7083c658da3Chet Haase                mValueType = double.class;
278f54a8d7c479485174941c38f151ea7083c658da3Chet Haase                break;
279f54a8d7c479485174941c38f151ea7083c658da3Chet Haase            case VALUE_TYPE_COLOR:
280d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                valueFrom = a.getInt(com.android.internal.R.styleable.Animator_valueFrom, 0);
281d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                valueTo = a.getInt(com.android.internal.R.styleable.Animator_valueTo, 0);
282d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                setEvaluator(new RGBEvaluator());
283f54a8d7c479485174941c38f151ea7083c658da3Chet Haase                mValueType = int.class;
284f54a8d7c479485174941c38f151ea7083c658da3Chet Haase                break;
285f54a8d7c479485174941c38f151ea7083c658da3Chet Haase            case VALUE_TYPE_CUSTOM:
286f54a8d7c479485174941c38f151ea7083c658da3Chet Haase                // TODO: How to get an 'Object' value?
287d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                valueFrom = a.getFloat(com.android.internal.R.styleable.Animator_valueFrom, 0f);
288d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                valueTo = a.getFloat(com.android.internal.R.styleable.Animator_valueTo, 0f);
289f54a8d7c479485174941c38f151ea7083c658da3Chet Haase                mValueType = Object.class;
290f54a8d7c479485174941c38f151ea7083c658da3Chet Haase                break;
291f54a8d7c479485174941c38f151ea7083c658da3Chet Haase        }
292f54a8d7c479485174941c38f151ea7083c658da3Chet Haase
293d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        mValues = new HashMap<String, PropertyValuesHolder>(1);
294d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        mFirstPropertyName = "";
295d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        PropertyValuesHolder valuesHolder = new PropertyValuesHolder(mFirstPropertyName,
296d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                valueFrom, valueTo);
297d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        mValues.put(mFirstPropertyName, valuesHolder);
298d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase
299f54a8d7c479485174941c38f151ea7083c658da3Chet Haase        mRepeatCount = a.getInt(com.android.internal.R.styleable.Animator_repeatCount, mRepeatCount);
300f54a8d7c479485174941c38f151ea7083c658da3Chet Haase        mRepeatMode = a.getInt(com.android.internal.R.styleable.Animator_repeatMode, RESTART);
301f54a8d7c479485174941c38f151ea7083c658da3Chet Haase
302f54a8d7c479485174941c38f151ea7083c658da3Chet Haase        a.recycle();
303f54a8d7c479485174941c38f151ea7083c658da3Chet Haase    }
304f54a8d7c479485174941c38f151ea7083c658da3Chet Haase
30517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
30617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
307d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * Constructs an Animator object with the specified duration and set of
308d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * values. If the values are a set of PropertyValuesHolder objects, then these objects
309d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * define the potentially multiple properties being animated and the values the properties are
310d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * animated between. Otherwise, the values define a single set of values animated between.
3113dd207a6dbd5d9244dc7fe213d5caa3cddaff0dbChet Haase     *
3123dd207a6dbd5d9244dc7fe213d5caa3cddaff0dbChet Haase     * @param duration The length of the animation, in milliseconds.
313d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * @param values The set of values to animate between. If these values are not
314d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * PropertyValuesHolder objects, then there should be more than one value, since the values
315d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * determine the interval to animate between.
3163dd207a6dbd5d9244dc7fe213d5caa3cddaff0dbChet Haase     */
317d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase    public Animator(long duration, T...values) {
3183dd207a6dbd5d9244dc7fe213d5caa3cddaff0dbChet Haase        mDuration = duration;
319d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        if (values.length > 0) {
320d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            setValues(values);
321d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        }
322fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase    }
323fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase
324d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase    public void setValues(PropertyValuesHolder... values) {
325d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        int numValues = values.length;
326d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        mValues = new HashMap<String, PropertyValuesHolder>(numValues);
327d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        for (int i = 0; i < numValues; ++i) {
328d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            PropertyValuesHolder valuesHolder = (PropertyValuesHolder) values[i];
329d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            mValues.put(valuesHolder.getPropertyName(), valuesHolder);
330d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        }
331d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        if (numValues > 0 && values[0] != null) {
332d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            mFirstPropertyName = ((PropertyValuesHolder) values[0]).getPropertyName();
333d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        } else {
334d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            mFirstPropertyName = "";
335d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        }
336fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase    }
337fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase
338fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase    /**
339d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * Sets the values to animate between for this animation. If <code>values</code> is
340d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * a set of PropertyValuesHolder objects, these objects will become the set of properties
341d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * animated and the values that those properties are animated between. Otherwise, this method
342d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * will set only one set of values for the Animator. Also, if the values are not
343d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * PropertyValuesHolder objects and if there are already multiple sets of
344d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * values defined for this Animator via
345d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * more than one PropertyValuesHolder objects, this method will set the values for
346d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * the first of those objects.
347fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase     *
348d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * @param values The set of values to animate between.
349fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase     */
350d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase    public void setValues(T... values) {
351d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        if (values[0] instanceof PropertyValuesHolder) {
352d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            int numValues = values.length;
353d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            mValues = new HashMap<String, PropertyValuesHolder>(numValues);
354d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            for (int i = 0; i < numValues; ++i) {
355d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                PropertyValuesHolder valuesHolder = (PropertyValuesHolder) values[i];
356d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                mValues.put(valuesHolder.getPropertyName(), valuesHolder);
357d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            }
358d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            if (numValues > 0 && values[0] != null) {
359d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                mFirstPropertyName = ((PropertyValuesHolder) values[0]).getPropertyName();
360d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            } else {
361d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                mFirstPropertyName = "";
362d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            }
363d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        } else {
364d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            if (mValues == null) {
365d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                setValues(new PropertyValuesHolder[]{
366d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                        new PropertyValuesHolder("", (Object[])values)});
367d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            } else {
368d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                PropertyValuesHolder valuesHolder = mValues.get(mFirstPropertyName);
369d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase                valuesHolder.setValues(values);
370d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            }
371d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        }
372fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase    }
373fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase
374fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase    /**
375fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase     * This function is called immediately before processing the first animation
376fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
377fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase     * function is called after that delay ends.
378fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase     * It takes care of the final initialization steps for the
379fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase     * animation.
380fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase     *
381fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase     *  <p>Overrides of this method should call the superclass method to ensure
382fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase     *  that internal mechanisms for the animation are set up correctly.</p>
383fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase     */
384fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase    void initAnimation() {
385d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        for (PropertyValuesHolder pvHolder: mValues.values()) {
386d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            pvHolder.init();
387fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase        }
388fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase        mCurrentIteration = 0;
3895d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase        mInitialized = true;
3905d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase    }
3915d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase
3925d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase    /**
3935d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     * Sets the position of the animation to the specified point in time. This time should
3945d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     * be between 0 and the total duration of the animation, including any repetition. If
3955d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     * the animation has not yet been started, then it will not advance forward after it is
3965d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     * set to this time; it will simply set the time to this value and perform any appropriate
3975d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     * actions based on that time. If the animation is already running, then seek() will
3985d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     * set the current playing time to this value and continue playing from that point.
3995d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     *
4005d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
4015d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     */
4025d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase    public void setCurrentPlayTime(long playTime) {
4035d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase        if (!mInitialized) {
4045d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase            initAnimation();
4055d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase        }
4065d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase        long currentTime = AnimationUtils.currentAnimationTimeMillis();
4075d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase        if (mPlayingState != RUNNING) {
4085d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase            mSeekTime = playTime;
4095d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase            mPlayingState = SEEKED;
4105d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase        }
4115d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase        mStartTime = currentTime - playTime;
4125d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase        animationFrame(currentTime);
4135d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase    }
4145d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase
4155d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase    /**
4165d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     * Gets the current position of the animation in time, which is equal to the current
4175d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     * time minus the time that the animation started. An animation that is not yet started will
4185d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     * return a value of zero.
4195d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     *
4205d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     * @return The current position in time of the animation.
4215d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase     */
4225d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase    public long getCurrentPlayTime() {
4235d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase        if (!mInitialized) {
4245d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase            return 0;
4255d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase        }
4265d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase        return AnimationUtils.currentAnimationTimeMillis() - mStartTime;
427fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase    }
428fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase
429fe591563f8529305bd52e1f0640e83b9a93d562fChet Haase    /**
43017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * This custom, static handler handles the timing pulse that is shared by
43117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * all active animations. This approach ensures that the setting of animation
43217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * values will happen on the UI thread and that all animations will share
43317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * the same times for calculating their values, which makes synchronizing
43417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * animations possible.
43517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     *
43617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
43717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private static class AnimationHandler extends Handler {
43817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        /**
43917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase         * There are only two messages that we care about: ANIMATION_START and
44017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase         * ANIMATION_FRAME. The START message is sent when an animation's start()
44117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase         * method is called. It cannot start synchronously when start() is called
44217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase         * because the call may be on the wrong thread, and it would also not be
44317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase         * synchronized with other animations because it would not start on a common
44417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase         * timing pulse. So each animation sends a START message to the handler, which
44517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase         * causes the handler to place the animation on the active animations queue and
44617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase         * start processing frames for that animation.
44717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase         * The FRAME message is the one that is sent over and over while there are any
44817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase         * active animations to process.
44917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase         */
45017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        @Override
45117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        public void handleMessage(Message msg) {
45217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            boolean callAgain = true;
45317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            switch (msg.what) {
45417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                // TODO: should we avoid sending frame message when starting if we
45517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                // were already running?
45617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                case ANIMATION_START:
45717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    if (sAnimations.size() > 0 || sDelayedAnims.size() > 0) {
45817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        callAgain = false;
45917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    }
46017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    // pendingAnims holds any animations that have requested to be started
46117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    // We're going to clear sPendingAnimations, but starting animation may
46217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    // cause more to be added to the pending list (for example, if one animation
46317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    // starting triggers another starting). So we loop until sPendingAnimations
46417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    // is empty.
46517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    while (sPendingAnimations.size() > 0) {
46617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        ArrayList<Animator> pendingCopy =
46717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                                (ArrayList<Animator>) sPendingAnimations.clone();
46817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        sPendingAnimations.clear();
46917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        int count = pendingCopy.size();
47017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        for (int i = 0; i < count; ++i) {
47117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                            Animator anim = pendingCopy.get(i);
47217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                            // If the animation has a startDelay, place it on the delayed list
47317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                            if (anim.mStartDelay == 0) {
47417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                                anim.startAnimation();
47517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                            } else {
47617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                                sDelayedAnims.add(anim);
47717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                            }
47817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        }
47917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    }
48017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    // fall through to process first frame of new animations
48117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                case ANIMATION_FRAME:
48217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    // currentTime holds the common time for all animations processed
48317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    // during this frame
48417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    long currentTime = AnimationUtils.currentAnimationTimeMillis();
48517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
48617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    // First, process animations currently sitting on the delayed queue, adding
48717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    // them to the active animations if they are ready
48817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    int numDelayedAnims = sDelayedAnims.size();
48917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    for (int i = 0; i < numDelayedAnims; ++i) {
49017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        Animator anim = sDelayedAnims.get(i);
49117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        if (anim.delayedAnimationFrame(currentTime)) {
49217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                            sReadyAnims.add(anim);
49317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        }
49417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    }
49517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    int numReadyAnims = sReadyAnims.size();
49617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    if (numReadyAnims > 0) {
49717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        for (int i = 0; i < numReadyAnims; ++i) {
49817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                            Animator anim = sReadyAnims.get(i);
49917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                            anim.startAnimation();
50017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                            sDelayedAnims.remove(anim);
50117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        }
50217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        sReadyAnims.clear();
50317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    }
50417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
50517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    // Now process all active animations. The return value from animationFrame()
50617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    // tells the handler whether it should now be ended
50717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    int numAnims = sAnimations.size();
50817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    for (int i = 0; i < numAnims; ++i) {
50917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        Animator anim = sAnimations.get(i);
51017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        if (anim.animationFrame(currentTime)) {
51117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                            sEndingAnims.add(anim);
51217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        }
51317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    }
51417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    if (sEndingAnims.size() > 0) {
51517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        for (int i = 0; i < sEndingAnims.size(); ++i) {
51617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                            sEndingAnims.get(i).endAnimation();
51717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        }
51817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        sEndingAnims.clear();
51917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    }
52017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
52117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    // If there are still active or delayed animations, call the handler again
52217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    // after the frameDelay
52317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    if (callAgain && (!sAnimations.isEmpty() || !sDelayedAnims.isEmpty())) {
52417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        sendEmptyMessageDelayed(ANIMATION_FRAME, sFrameDelay);
52517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    }
52617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    break;
52717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            }
52817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        }
52917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
53017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
53117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
53217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
53317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * {@link #start()} is called.
53417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     *
53517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @return the number of milliseconds to delay running the animation
53617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
53717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public long getStartDelay() {
53817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        return mStartDelay;
53917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
54017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
54117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
54217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
54317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * {@link #start()} is called.
54417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
54517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @param startDelay The amount of the delay, in milliseconds
54617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
54717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public void setStartDelay(long startDelay) {
54817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        this.mStartDelay = startDelay;
54917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
55017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
55117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
55217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
55317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
55417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * frames may be different, depending on system load and capabilities. This is a static
55517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * function because the same delay will be applied to all animations, since they are all
55617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * run off of a single timing loop.
55717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     *
55817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @return the requested time between frames, in milliseconds
55917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
56017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public static long getFrameDelay() {
56117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        return sFrameDelay;
56217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
56317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
56417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
56517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
56617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
56717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * frames may be different, depending on system load and capabilities. This is a static
56817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * function because the same delay will be applied to all animations, since they are all
56917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * run off of a single timing loop.
57017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     *
57117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @param frameDelay the requested time between frames, in milliseconds
57217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
57317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public static void setFrameDelay(long frameDelay) {
57417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        sFrameDelay = frameDelay;
57517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
57617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
57717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
578d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * The most recent value calculated by this <code>Animator</code> when there is just one
579d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * property being animated. This value is only sensible while the animation is running. The main
58017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * purpose for this read-only property is to retrieve the value from the <code>Animator</code>
58117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(Animator)}, which
58217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * is called during each animation frame, immediately after the value is calculated.
58317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     *
58417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @return animatedValue The value most recently calculated by this <code>Animator</code> for
585d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * the single property being animated. If there are several properties being animated
586d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * (specified by several PropertyValuesHolder objects in the constructor), this function
587d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * returns the animated value for the first of those objects.
58817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
58917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public Object getAnimatedValue() {
590d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        return getAnimatedValue(mFirstPropertyName);
591d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase    }
592d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase
593d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase    /**
594d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * The most recent value calculated by this <code>Animator</code> for <code>propertyName</code>.
595d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * The main purpose for this read-only property is to retrieve the value from the
596d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * <code>Animator</code> during a call to
597d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * {@link AnimatorUpdateListener#onAnimationUpdate(Animator)}, which
598d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * is called during each animation frame, immediately after the value is calculated.
599d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     *
600d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * @return animatedValue The value most recently calculated for the named property
601d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * by this <code>Animator</code>.
602d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     */
603d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase    public Object getAnimatedValue(String propertyName) {
604d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        return mValues.get(mFirstPropertyName).getAnimatedValue();
60517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
60617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
60717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
60817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Sets how many times the animation should be repeated. If the repeat
60917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * count is 0, the animation is never repeated. If the repeat count is
61017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
61117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * into account. The repeat count is 0 by default.
61217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     *
61317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @param value the number of times the animation should be repeated
61417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
61517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public void setRepeatCount(int value) {
61617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        mRepeatCount = value;
61717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
61817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
61917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Defines how many times the animation should repeat. The default value
62017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * is 0.
62117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     *
62217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @return the number of times the animation should repeat, or {@link #INFINITE}
62317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
62417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public int getRepeatCount() {
62517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        return mRepeatCount;
62617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
62717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
62817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
62917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Defines what this animation should do when it reaches the end. This
63017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * setting is applied only when the repeat count is either greater than
63117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
63217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     *
63317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @param value {@link #RESTART} or {@link #REVERSE}
63417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
63517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public void setRepeatMode(int value) {
63617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        mRepeatMode = value;
63717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
63817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
63917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
64017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Defines what this animation should do when it reaches the end.
64117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     *
64217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @return either one of {@link #REVERSE} or {@link #RESTART}
64317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
64417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public int getRepeatMode() {
64517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        return mRepeatMode;
64617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
64717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
64817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
64917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Adds a listener to the set of listeners that are sent update events through the life of
65017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * an animation. This method is called on all listeners for every frame of the animation,
65117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * after the values for the animation have been calculated.
65217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     *
65317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @param listener the listener to be added to the current set of listeners for this animation.
65417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
65517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public void addUpdateListener(AnimatorUpdateListener listener) {
65617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        if (mUpdateListeners == null) {
65717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
65817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        }
65917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        mUpdateListeners.add(listener);
66017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
66117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
66217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
66317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Removes a listener from the set listening to frame updates for this animation.
66417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     *
66517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @param listener the listener to be removed from the current set of update listeners
66617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * for this animation.
66717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
66817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public void removeUpdateListener(AnimatorUpdateListener listener) {
66917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        if (mUpdateListeners == null) {
67017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            return;
67117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        }
67217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        mUpdateListeners.remove(listener);
67317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        if (mUpdateListeners.size() == 0) {
67417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            mUpdateListeners = null;
67517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        }
67617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
67717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
67817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
67917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
68017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * The time interpolator used in calculating the elapsed fraction of this animation. The
68117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * interpolator determines whether the animation runs with linear or non-linear motion,
68217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * such as acceleration and deceleration. The default value is
68317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * {@link android.view.animation.AccelerateDecelerateInterpolator}
68417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     *
68517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @param value the interpolator to be used by this animation
68617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
68717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public void setInterpolator(Interpolator value) {
68817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        if (value != null) {
68917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            mInterpolator = value;
69017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        }
69117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
69217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
69317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
69417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * The type evaluator to be used when calculating the animated values of this animation.
69517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * The system will automatically assign a float, int, or double evaluator based on the type
69617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
69717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * are not one of these primitive types, or if different evaluation is desired (such as is
69817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * necessary with int values that represent colors), a custom evaluator needs to be assigned.
69917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * For example, when running an animation on color values, the {@link RGBEvaluator}
70017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * should be used to get correct RGB color interpolation.
70117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     *
702d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * <p>If this Animator has only one set of values being animated between, this evaluator
703d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * will be used for that set. If there are several sets of values being animated, which is
704d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * the case if PropertyValuesHOlder objects were set on the Animator, then the evaluator
705d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * is assigned just to the first PropertyValuesHolder object.</p>
706d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     *
70717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @param value the evaluator to be used this animation
70817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
70917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public void setEvaluator(TypeEvaluator value) {
710d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        if (value != null && mValues != null) {
711d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            mValues.get(mFirstPropertyName).setEvaluator(value);
71217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        }
71317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
71417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
715d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase    /**
716d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * Start the animation playing. This version of start() takes a boolean flag that indicates
717d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * whether the animation should play in reverse. The flag is usually false, but may be set
718d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * to true if called from the reverse() method/
719d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     *
720d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     * @param playBackwards Whether the Animator should start playing in reverse.
721d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase     */
7225c7649857246333572eb332b505ad617365ef5faChet Haase    private void start(boolean playBackwards) {
7235c7649857246333572eb332b505ad617365ef5faChet Haase        mPlayingBackwards = playBackwards;
7245d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase        mPlayingState = STOPPED;
72517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        sPendingAnimations.add(this);
72617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        if (sAnimationHandler == null) {
72717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            sAnimationHandler = new AnimationHandler();
72817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        }
72917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        // TODO: does this put too many messages on the queue if the handler
73017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        // is already running?
73117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        sAnimationHandler.sendEmptyMessage(ANIMATION_START);
73217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
73317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
7345c7649857246333572eb332b505ad617365ef5faChet Haase    @Override
7355c7649857246333572eb332b505ad617365ef5faChet Haase    public void start() {
7365c7649857246333572eb332b505ad617365ef5faChet Haase        start(false);
7375c7649857246333572eb332b505ad617365ef5faChet Haase    }
7385c7649857246333572eb332b505ad617365ef5faChet Haase
7395c7649857246333572eb332b505ad617365ef5faChet Haase    @Override
74017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public void cancel() {
74117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        if (mListeners != null) {
74217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            ArrayList<AnimatableListener> tmpListeners =
74317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    (ArrayList<AnimatableListener>) mListeners.clone();
74417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            for (AnimatableListener listener : tmpListeners) {
74517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                listener.onAnimationCancel(this);
74617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            }
74717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        }
74817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        // Just set the CANCELED flag - this causes the animation to end the next time a frame
74917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        // is processed.
75017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        mPlayingState = CANCELED;
75117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
75217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
7535c7649857246333572eb332b505ad617365ef5faChet Haase    @Override
75417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public void end() {
75517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        // Just set the ENDED flag - this causes the animation to end the next time a frame
75617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        // is processed.
75717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        mPlayingState = ENDED;
75817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
75917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
76017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
7615c7649857246333572eb332b505ad617365ef5faChet Haase     * Returns whether this Animator is currently running (having been started and not yet ended).
7625c7649857246333572eb332b505ad617365ef5faChet Haase     * @return Wehther the Animator is running.
7635c7649857246333572eb332b505ad617365ef5faChet Haase     */
7645c7649857246333572eb332b505ad617365ef5faChet Haase    public boolean isRunning() {
7655c7649857246333572eb332b505ad617365ef5faChet Haase        return mPlayingState == RUNNING;
7665c7649857246333572eb332b505ad617365ef5faChet Haase    }
7675c7649857246333572eb332b505ad617365ef5faChet Haase
7685c7649857246333572eb332b505ad617365ef5faChet Haase    /**
7695c7649857246333572eb332b505ad617365ef5faChet Haase     * Plays the Animator in reverse. If the animation is already running,
7705c7649857246333572eb332b505ad617365ef5faChet Haase     * it will stop itself and play backwards from the point reached when reverse was called.
7715c7649857246333572eb332b505ad617365ef5faChet Haase     * If the animation is not currently running, then it will start from the end and
7725c7649857246333572eb332b505ad617365ef5faChet Haase     * play backwards. This behavior is only set for the current animation; future playing
7735c7649857246333572eb332b505ad617365ef5faChet Haase     * of the animation will use the default behavior of playing forward.
7745c7649857246333572eb332b505ad617365ef5faChet Haase     */
7755c7649857246333572eb332b505ad617365ef5faChet Haase    public void reverse() {
7765c7649857246333572eb332b505ad617365ef5faChet Haase        mPlayingBackwards = !mPlayingBackwards;
7775c7649857246333572eb332b505ad617365ef5faChet Haase        if (mPlayingState == RUNNING) {
7785c7649857246333572eb332b505ad617365ef5faChet Haase            long currentTime = AnimationUtils.currentAnimationTimeMillis();
7795c7649857246333572eb332b505ad617365ef5faChet Haase            long currentPlayTime = currentTime - mStartTime;
7805c7649857246333572eb332b505ad617365ef5faChet Haase            long timeLeft = mDuration - currentPlayTime;
7815c7649857246333572eb332b505ad617365ef5faChet Haase            mStartTime = currentTime - timeLeft;
7825c7649857246333572eb332b505ad617365ef5faChet Haase        } else {
7835c7649857246333572eb332b505ad617365ef5faChet Haase            start(true);
7845c7649857246333572eb332b505ad617365ef5faChet Haase        }
7855c7649857246333572eb332b505ad617365ef5faChet Haase    }
7865c7649857246333572eb332b505ad617365ef5faChet Haase
7875c7649857246333572eb332b505ad617365ef5faChet Haase    /**
78817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Called internally to end an animation by removing it from the animations list. Must be
78917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * called on the UI thread.
79017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
79117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private void endAnimation() {
79217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        sAnimations.remove(this);
79317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        if (mListeners != null) {
79417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            ArrayList<AnimatableListener> tmpListeners =
79517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    (ArrayList<AnimatableListener>) mListeners.clone();
79617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            for (AnimatableListener listener : tmpListeners) {
79717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                listener.onAnimationEnd(this);
79817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            }
79917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        }
80017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        mPlayingState = STOPPED;
80117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
80217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
80317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
80417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Called internally to start an animation by adding it to the active animations list. Must be
80517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * called on the UI thread.
80617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
80717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private void startAnimation() {
80817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        initAnimation();
80917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        sAnimations.add(this);
81017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        if (mListeners != null) {
81117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            ArrayList<AnimatableListener> tmpListeners =
81217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    (ArrayList<AnimatableListener>) mListeners.clone();
81317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            for (AnimatableListener listener : tmpListeners) {
81417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                listener.onAnimationStart(this);
81517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            }
81617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        }
81717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
81817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
81917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
82017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Internal function called to process an animation frame on an animation that is currently
82117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * sleeping through its <code>startDelay</code> phase. The return value indicates whether it
82217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * should be woken up and put on the active animations queue.
82317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     *
82417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @param currentTime The current animation time, used to calculate whether the animation
82517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * has exceeded its <code>startDelay</code> and should be started.
82617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @return True if the animation's <code>startDelay</code> has been exceeded and the animation
82717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * should be added to the set of active animations.
82817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
82917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private boolean delayedAnimationFrame(long currentTime) {
83017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        if (!mStartedDelay) {
83117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            mStartedDelay = true;
83217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            mDelayStartTime = currentTime;
83317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        } else {
83417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            long deltaTime = currentTime - mDelayStartTime;
83517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            if (deltaTime > mStartDelay) {
83617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                // startDelay ended - start the anim and record the
83717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                // mStartTime appropriately
83817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                mStartTime = currentTime - (deltaTime - mStartDelay);
83917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                mPlayingState = RUNNING;
84017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                return true;
84117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            }
84217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        }
84317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        return false;
84417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
84517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
84617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
84717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * This internal function processes a single animation frame for a given animation. The
84817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * currentTime parameter is the timing pulse sent by the handler, used to calculate the
84917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * elapsed duration, and therefore
85017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * the elapsed fraction, of the animation. The return value indicates whether the animation
85117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * should be ended (which happens when the elapsed time of the animation exceeds the
85217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * animation's duration, including the repeatCount).
85317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     *
85417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @param currentTime The current time, as tracked by the static timing handler
85517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @return true if the animation's duration, including any repetitions due to
85617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * <code>repeatCount</code> has been exceeded and the animation should be ended.
85717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
85817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    private boolean animationFrame(long currentTime) {
85917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        boolean done = false;
86017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
86117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        if (mPlayingState == STOPPED) {
86217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            mPlayingState = RUNNING;
8635d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase            if (mSeekTime < 0) {
8645d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase                mStartTime = currentTime;
8655d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase            } else {
8665d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase                mStartTime = currentTime - mSeekTime;
8675d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase                // Now that we're playing, reset the seek time
8685d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase                mSeekTime = -1;
8695d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase            }
87017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        }
87117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        switch (mPlayingState) {
87217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        case RUNNING:
8735d7b50b800b9898f5ca0b2b4d8b73ed6a4ee1749Chet Haase        case SEEKED:
87417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            float fraction = (float)(currentTime - mStartTime) / mDuration;
87517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            if (fraction >= 1f) {
87617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                if (mCurrentIteration < mRepeatCount || mRepeatCount == INFINITE) {
87717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    // Time to repeat
87817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    if (mListeners != null) {
87917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        for (AnimatableListener listener : mListeners) {
88017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                            listener.onAnimationRepeat(this);
88117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        }
88217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    }
88317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    ++mCurrentIteration;
88417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    if (mRepeatMode == REVERSE) {
88517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                        mPlayingBackwards = mPlayingBackwards ? false : true;
88617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    }
88717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    // TODO: doesn't account for fraction going Wayyyyy over 1, like 2+
88817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    fraction = fraction - 1f;
88917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    mStartTime += mDuration;
89017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                } else {
89117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    done = true;
89217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                    fraction = Math.min(fraction, 1.0f);
89317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                }
89417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            }
89517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            if (mPlayingBackwards) {
89617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                fraction = 1f - fraction;
89717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            }
89817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            animateValue(fraction);
89917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            break;
90017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        case ENDED:
90117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            // The final value set on the target varies, depending on whether the animation
90217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            // was supposed to repeat an odd number of times
90317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            if (mRepeatCount > 0 && (mRepeatCount & 0x01) == 1) {
90417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                animateValue(0f);
90517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            } else {
90617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                animateValue(1f);
90717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            }
90817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            // Fall through to set done flag
90917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        case CANCELED:
91017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            done = true;
91117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            break;
91217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        }
91317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
91417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        return done;
91517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
91617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
91717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
91817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * This method is called with the elapsed fraction of the animation during every
91917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * animation frame. This function turns the elapsed fraction into an interpolated fraction
92017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * and then into an animated value (from the evaluator. The function is called mostly during
92117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * animation updates, but it is also called when the <code>end()</code>
92217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * function is called, to set the final value on the property.
92317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     *
92417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * <p>Overrides of this method must call the superclass to perform the calculation
92517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * of the animated value.</p>
92617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     *
92717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * @param fraction The elapsed fraction of the animation.
92817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
92917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    void animateValue(float fraction) {
93017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        fraction = mInterpolator.getInterpolation(fraction);
931d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase        for (PropertyValuesHolder valuesHolder : mValues.values()) {
932d953d08e9299072130d9f4411cbcf6678bbce822Chet Haase            valuesHolder.calculateValue(fraction);
9333dd207a6dbd5d9244dc7fe213d5caa3cddaff0dbChet Haase        }
93417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        if (mUpdateListeners != null) {
93517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            int numListeners = mUpdateListeners.size();
93617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            for (int i = 0; i < numListeners; ++i) {
93717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase                mUpdateListeners.get(i).onAnimationUpdate(this);
93817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase            }
93917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        }
94017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
94117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
94217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    /**
94317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * Implementors of this interface can add themselves as update listeners
94417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * to an <code>Animator</code> instance to receive callbacks on every animation
94517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * frame, after the current frame's values have been calculated for that
94617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     * <code>Animator</code>.
94717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase     */
94817fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    public static interface AnimatorUpdateListener {
94917fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        /**
95017fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase         * <p>Notifies the occurrence of another frame of the animation.</p>
95117fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase         *
95217fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase         * @param animation The animation which was repeated.
95317fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase         */
95417fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase        void onAnimationUpdate(Animator animation);
95517fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase
95617fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase    }
95717fb4b0d1cfbad1f026fec704c86640f070b4c2fChet Haase}