1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.animation;
18
19import android.annotation.CallSuper;
20import android.annotation.NonNull;
21import android.annotation.Nullable;
22import android.graphics.Path;
23import android.graphics.PointF;
24import android.util.Log;
25import android.util.Property;
26import android.view.animation.AccelerateDecelerateInterpolator;
27
28import java.lang.ref.WeakReference;
29
30/**
31 * This subclass of {@link ValueAnimator} provides support for animating properties on target objects.
32 * The constructors of this class take parameters to define the target object that will be animated
33 * as well as the name of the property that will be animated. Appropriate set/get functions
34 * are then determined internally and the animation will call these functions as necessary to
35 * animate the property.
36 *
37 * <p>Animators can be created from either code or resource files, as shown here:</p>
38 *
39 * {@sample development/samples/ApiDemos/res/anim/object_animator.xml ObjectAnimatorResources}
40 *
41 * <p>Starting from API 23, it is possible to use {@link PropertyValuesHolder} and
42 * {@link Keyframe} in resource files to create more complex animations. Using PropertyValuesHolders
43 * allows animators to animate several properties in parallel, as shown in this sample:</p>
44 *
45 * {@sample development/samples/ApiDemos/res/anim/object_animator_pvh.xml
46 * PropertyValuesHolderResources}
47 *
48 * <p>Using Keyframes allows animations to follow more complex paths from the start
49 * to the end values. Note that you can specify explicit fractional values (from 0 to 1) for
50 * each keyframe to determine when, in the overall duration, the animation should arrive at that
51 * value. Alternatively, you can leave the fractions off and the keyframes will be equally
52 * distributed within the total duration. Also, a keyframe with no value will derive its value
53 * from the target object when the animator starts, just like animators with only one
54 * value specified. In addition, an optional interpolator can be specified. The interpolator will
55 * be applied on the interval between the keyframe that the interpolator is set on and the previous
56 * keyframe. When no interpolator is supplied, the default {@link AccelerateDecelerateInterpolator}
57 * will be used. </p>
58 *
59 * {@sample development/samples/ApiDemos/res/anim/object_animator_pvh_kf_interpolated.xml KeyframeResources}
60 *
61 * <div class="special reference">
62 * <h3>Developer Guides</h3>
63 * <p>For more information about animating with {@code ObjectAnimator}, read the
64 * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#object-animator">Property
65 * Animation</a> developer guide.</p>
66 * </div>
67 *
68 * @see #setPropertyName(String)
69 *
70 */
71public final class ObjectAnimator extends ValueAnimator {
72    private static final String LOG_TAG = "ObjectAnimator";
73
74    private static final boolean DBG = false;
75
76    /**
77     * A weak reference to the target object on which the property exists, set
78     * in the constructor. We'll cancel the animation if this goes away.
79     */
80    private WeakReference<Object> mTarget;
81
82    private String mPropertyName;
83
84    private Property mProperty;
85
86    private boolean mAutoCancel = false;
87
88    /**
89     * Sets the name of the property that will be animated. This name is used to derive
90     * a setter function that will be called to set animated values.
91     * For example, a property name of <code>foo</code> will result
92     * in a call to the function <code>setFoo()</code> on the target object. If either
93     * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
94     * also be derived and called.
95     *
96     * <p>For best performance of the mechanism that calls the setter function determined by the
97     * name of the property being animated, use <code>float</code> or <code>int</code> typed values,
98     * and make the setter function for those properties have a <code>void</code> return value. This
99     * will cause the code to take an optimized path for these constrained circumstances. Other
100     * property types and return types will work, but will have more overhead in processing
101     * the requests due to normal reflection mechanisms.</p>
102     *
103     * <p>Note that the setter function derived from this property name
104     * must take the same parameter type as the
105     * <code>valueFrom</code> and <code>valueTo</code> properties, otherwise the call to
106     * the setter function will fail.</p>
107     *
108     * <p>If this ObjectAnimator has been set up to animate several properties together,
109     * using more than one PropertyValuesHolder objects, then setting the propertyName simply
110     * sets the propertyName in the first of those PropertyValuesHolder objects.</p>
111     *
112     * @param propertyName The name of the property being animated. Should not be null.
113     */
114    public void setPropertyName(@NonNull String propertyName) {
115        // mValues could be null if this is being constructed piecemeal. Just record the
116        // propertyName to be used later when setValues() is called if so.
117        if (mValues != null) {
118            PropertyValuesHolder valuesHolder = mValues[0];
119            String oldName = valuesHolder.getPropertyName();
120            valuesHolder.setPropertyName(propertyName);
121            mValuesMap.remove(oldName);
122            mValuesMap.put(propertyName, valuesHolder);
123        }
124        mPropertyName = propertyName;
125        // New property/values/target should cause re-initialization prior to starting
126        mInitialized = false;
127    }
128
129    /**
130     * Sets the property that will be animated. Property objects will take precedence over
131     * properties specified by the {@link #setPropertyName(String)} method. Animations should
132     * be set up to use one or the other, not both.
133     *
134     * @param property The property being animated. Should not be null.
135     */
136    public void setProperty(@NonNull Property property) {
137        // mValues could be null if this is being constructed piecemeal. Just record the
138        // propertyName to be used later when setValues() is called if so.
139        if (mValues != null) {
140            PropertyValuesHolder valuesHolder = mValues[0];
141            String oldName = valuesHolder.getPropertyName();
142            valuesHolder.setProperty(property);
143            mValuesMap.remove(oldName);
144            mValuesMap.put(mPropertyName, valuesHolder);
145        }
146        if (mProperty != null) {
147            mPropertyName = property.getName();
148        }
149        mProperty = property;
150        // New property/values/target should cause re-initialization prior to starting
151        mInitialized = false;
152    }
153
154    /**
155     * Gets the name of the property that will be animated. This name will be used to derive
156     * a setter function that will be called to set animated values.
157     * For example, a property name of <code>foo</code> will result
158     * in a call to the function <code>setFoo()</code> on the target object. If either
159     * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
160     * also be derived and called.
161     *
162     * <p>If this animator was created with a {@link Property} object instead of the
163     * string name of a property, then this method will return the {@link
164     * Property#getName() name} of that Property object instead. If this animator was
165     * created with one or more {@link PropertyValuesHolder} objects, then this method
166     * will return the {@link PropertyValuesHolder#getPropertyName() name} of that
167     * object (if there was just one) or a comma-separated list of all of the
168     * names (if there are more than one).</p>
169     */
170    @Nullable
171    public String getPropertyName() {
172        String propertyName = null;
173        if (mPropertyName != null) {
174            propertyName = mPropertyName;
175        } else if (mProperty != null) {
176            propertyName = mProperty.getName();
177        } else if (mValues != null && mValues.length > 0) {
178            for (int i = 0; i < mValues.length; ++i) {
179                if (i == 0) {
180                    propertyName = "";
181                } else {
182                    propertyName += ",";
183                }
184                propertyName += mValues[i].getPropertyName();
185            }
186        }
187        return propertyName;
188    }
189
190    @Override
191    String getNameForTrace() {
192        return "animator:" + getPropertyName();
193    }
194
195    /**
196     * Creates a new ObjectAnimator object. This default constructor is primarily for
197     * use internally; the other constructors which take parameters are more generally
198     * useful.
199     */
200    public ObjectAnimator() {
201    }
202
203    /**
204     * Private utility constructor that initializes the target object and name of the
205     * property being animated.
206     *
207     * @param target The object whose property is to be animated. This object should
208     * have a public method on it called <code>setName()</code>, where <code>name</code> is
209     * the value of the <code>propertyName</code> parameter.
210     * @param propertyName The name of the property being animated.
211     */
212    private ObjectAnimator(Object target, String propertyName) {
213        setTarget(target);
214        setPropertyName(propertyName);
215    }
216
217    /**
218     * Private utility constructor that initializes the target object and property being animated.
219     *
220     * @param target The object whose property is to be animated.
221     * @param property The property being animated.
222     */
223    private <T> ObjectAnimator(T target, Property<T, ?> property) {
224        setTarget(target);
225        setProperty(property);
226    }
227
228    /**
229     * Constructs and returns an ObjectAnimator that animates between int values. A single
230     * value implies that that value is the one being animated to, in which case the start value
231     * will be derived from the property being animated and the target object when {@link #start()}
232     * is called for the first time. Two values imply starting and ending values. More than two
233     * values imply a starting value, values to animate through along the way, and an ending value
234     * (these values will be distributed evenly across the duration of the animation).
235     *
236     * @param target The object whose property is to be animated. This object should
237     * have a public method on it called <code>setName()</code>, where <code>name</code> is
238     * the value of the <code>propertyName</code> parameter.
239     * @param propertyName The name of the property being animated.
240     * @param values A set of values that the animation will animate between over time.
241     * @return An ObjectAnimator object that is set up to animate between the given values.
242     */
243    public static ObjectAnimator ofInt(Object target, String propertyName, int... values) {
244        ObjectAnimator anim = new ObjectAnimator(target, propertyName);
245        anim.setIntValues(values);
246        return anim;
247    }
248
249    /**
250     * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
251     * using two properties. A <code>Path</code></> animation moves in two dimensions, animating
252     * coordinates <code>(x, y)</code> together to follow the line. In this variation, the
253     * coordinates are integers that are set to separate properties designated by
254     * <code>xPropertyName</code> and <code>yPropertyName</code>.
255     *
256     * @param target The object whose properties are to be animated. This object should
257     *               have public methods on it called <code>setNameX()</code> and
258     *               <code>setNameY</code>, where <code>nameX</code> and <code>nameY</code>
259     *               are the value of <code>xPropertyName</code> and <code>yPropertyName</code>
260     *               parameters, respectively.
261     * @param xPropertyName The name of the property for the x coordinate being animated.
262     * @param yPropertyName The name of the property for the y coordinate being animated.
263     * @param path The <code>Path</code> to animate values along.
264     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
265     */
266    public static ObjectAnimator ofInt(Object target, String xPropertyName, String yPropertyName,
267            Path path) {
268        PathKeyframes keyframes = KeyframeSet.ofPath(path);
269        PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName,
270                keyframes.createXIntKeyframes());
271        PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName,
272                keyframes.createYIntKeyframes());
273        return ofPropertyValuesHolder(target, x, y);
274    }
275
276    /**
277     * Constructs and returns an ObjectAnimator that animates between int values. A single
278     * value implies that that value is the one being animated to, in which case the start value
279     * will be derived from the property being animated and the target object when {@link #start()}
280     * is called for the first time. Two values imply starting and ending values. More than two
281     * values imply a starting value, values to animate through along the way, and an ending value
282     * (these values will be distributed evenly across the duration of the animation).
283     *
284     * @param target The object whose property is to be animated.
285     * @param property The property being animated.
286     * @param values A set of values that the animation will animate between over time.
287     * @return An ObjectAnimator object that is set up to animate between the given values.
288     */
289    public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> property, int... values) {
290        ObjectAnimator anim = new ObjectAnimator(target, property);
291        anim.setIntValues(values);
292        return anim;
293    }
294
295    /**
296     * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
297     * using two properties.  A <code>Path</code></> animation moves in two dimensions, animating
298     * coordinates <code>(x, y)</code> together to follow the line. In this variation, the
299     * coordinates are integers that are set to separate properties, <code>xProperty</code> and
300     * <code>yProperty</code>.
301     *
302     * @param target The object whose properties are to be animated.
303     * @param xProperty The property for the x coordinate being animated.
304     * @param yProperty The property for the y coordinate being animated.
305     * @param path The <code>Path</code> to animate values along.
306     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
307     */
308    public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> xProperty,
309            Property<T, Integer> yProperty, Path path) {
310        PathKeyframes keyframes = KeyframeSet.ofPath(path);
311        PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xProperty,
312                keyframes.createXIntKeyframes());
313        PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yProperty,
314                keyframes.createYIntKeyframes());
315        return ofPropertyValuesHolder(target, x, y);
316    }
317
318    /**
319     * Constructs and returns an ObjectAnimator that animates over int values for a multiple
320     * parameters setter. Only public methods that take only int parameters are supported.
321     * Each <code>int[]</code> contains a complete set of parameters to the setter method.
322     * At least two <code>int[]</code> values must be provided, a start and end. More than two
323     * values imply a starting value, values to animate through along the way, and an ending
324     * value (these values will be distributed evenly across the duration of the animation).
325     *
326     * @param target The object whose property is to be animated. This object may
327     * have a public method on it called <code>setName()</code>, where <code>name</code> is
328     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
329     * be the case-sensitive complete name of the public setter method.
330     * @param propertyName The name of the property being animated or the name of the setter method.
331     * @param values A set of values that the animation will animate between over time.
332     * @return An ObjectAnimator object that is set up to animate between the given values.
333     */
334    public static ObjectAnimator ofMultiInt(Object target, String propertyName, int[][] values) {
335        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, values);
336        return ofPropertyValuesHolder(target, pvh);
337    }
338
339    /**
340     * Constructs and returns an ObjectAnimator that animates the target using a multi-int setter
341     * along the given <code>Path</code>. A <code>Path</code></> animation moves in two dimensions,
342     * animating coordinates <code>(x, y)</code> together to follow the line. In this variation, the
343     * coordinates are integer x and y coordinates used in the first and second parameter of the
344     * setter, respectively.
345     *
346     * @param target The object whose property is to be animated. This object may
347     * have a public method on it called <code>setName()</code>, where <code>name</code> is
348     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
349     * be the case-sensitive complete name of the public setter method.
350     * @param propertyName The name of the property being animated or the name of the setter method.
351     * @param path The <code>Path</code> to animate values along.
352     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
353     */
354    public static ObjectAnimator ofMultiInt(Object target, String propertyName, Path path) {
355        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, path);
356        return ofPropertyValuesHolder(target, pvh);
357    }
358
359    /**
360     * Constructs and returns an ObjectAnimator that animates over values for a multiple int
361     * parameters setter. Only public methods that take only int parameters are supported.
362     * <p>At least two values must be provided, a start and end. More than two
363     * values imply a starting value, values to animate through along the way, and an ending
364     * value (these values will be distributed evenly across the duration of the animation).</p>
365     *
366     * @param target The object whose property is to be animated. This object may
367     * have a public method on it called <code>setName()</code>, where <code>name</code> is
368     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
369     * be the case-sensitive complete name of the public setter method.
370     * @param propertyName The name of the property being animated or the name of the setter method.
371     * @param converter Converts T objects into int parameters for the multi-value setter.
372     * @param evaluator A TypeEvaluator that will be called on each animation frame to
373     * provide the necessary interpolation between the Object values to derive the animated
374     * value.
375     * @param values A set of values that the animation will animate between over time.
376     * @return An ObjectAnimator object that is set up to animate between the given values.
377     */
378    @SafeVarargs
379    public static <T> ObjectAnimator ofMultiInt(Object target, String propertyName,
380            TypeConverter<T, int[]> converter, TypeEvaluator<T> evaluator, T... values) {
381        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, converter,
382                evaluator, values);
383        return ObjectAnimator.ofPropertyValuesHolder(target, pvh);
384    }
385
386    /**
387     * Constructs and returns an ObjectAnimator that animates between color values. A single
388     * value implies that that value is the one being animated to, in which case the start value
389     * will be derived from the property being animated and the target object when {@link #start()}
390     * is called for the first time. Two values imply starting and ending values. More than two
391     * values imply a starting value, values to animate through along the way, and an ending value
392     * (these values will be distributed evenly across the duration of the animation).
393     *
394     * @param target The object whose property is to be animated. This object should
395     * have a public method on it called <code>setName()</code>, where <code>name</code> is
396     * the value of the <code>propertyName</code> parameter.
397     * @param propertyName The name of the property being animated.
398     * @param values A set of values that the animation will animate between over time.
399     * @return An ObjectAnimator object that is set up to animate between the given values.
400     */
401    public static ObjectAnimator ofArgb(Object target, String propertyName, int... values) {
402        ObjectAnimator animator = ofInt(target, propertyName, values);
403        animator.setEvaluator(ArgbEvaluator.getInstance());
404        return animator;
405    }
406
407    /**
408     * Constructs and returns an ObjectAnimator that animates between color values. A single
409     * value implies that that value is the one being animated to, in which case the start value
410     * will be derived from the property being animated and the target object when {@link #start()}
411     * is called for the first time. Two values imply starting and ending values. More than two
412     * values imply a starting value, values to animate through along the way, and an ending value
413     * (these values will be distributed evenly across the duration of the animation).
414     *
415     * @param target The object whose property is to be animated.
416     * @param property The property being animated.
417     * @param values A set of values that the animation will animate between over time.
418     * @return An ObjectAnimator object that is set up to animate between the given values.
419     */
420    public static <T> ObjectAnimator ofArgb(T target, Property<T, Integer> property,
421            int... values) {
422        ObjectAnimator animator = ofInt(target, property, values);
423        animator.setEvaluator(ArgbEvaluator.getInstance());
424        return animator;
425    }
426
427    /**
428     * Constructs and returns an ObjectAnimator that animates between float values. A single
429     * value implies that that value is the one being animated to, in which case the start value
430     * will be derived from the property being animated and the target object when {@link #start()}
431     * is called for the first time. Two values imply starting and ending values. More than two
432     * values imply a starting value, values to animate through along the way, and an ending value
433     * (these values will be distributed evenly across the duration of the animation).
434     *
435     * @param target The object whose property is to be animated. This object should
436     * have a public method on it called <code>setName()</code>, where <code>name</code> is
437     * the value of the <code>propertyName</code> parameter.
438     * @param propertyName The name of the property being animated.
439     * @param values A set of values that the animation will animate between over time.
440     * @return An ObjectAnimator object that is set up to animate between the given values.
441     */
442    public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) {
443        ObjectAnimator anim = new ObjectAnimator(target, propertyName);
444        anim.setFloatValues(values);
445        return anim;
446    }
447
448    /**
449     * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
450     * using two properties. A <code>Path</code></> animation moves in two dimensions, animating
451     * coordinates <code>(x, y)</code> together to follow the line. In this variation, the
452     * coordinates are floats that are set to separate properties designated by
453     * <code>xPropertyName</code> and <code>yPropertyName</code>.
454     *
455     * @param target The object whose properties are to be animated. This object should
456     *               have public methods on it called <code>setNameX()</code> and
457     *               <code>setNameY</code>, where <code>nameX</code> and <code>nameY</code>
458     *               are the value of the <code>xPropertyName</code> and <code>yPropertyName</code>
459     *               parameters, respectively.
460     * @param xPropertyName The name of the property for the x coordinate being animated.
461     * @param yPropertyName The name of the property for the y coordinate being animated.
462     * @param path The <code>Path</code> to animate values along.
463     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
464     */
465    public static ObjectAnimator ofFloat(Object target, String xPropertyName, String yPropertyName,
466            Path path) {
467        PathKeyframes keyframes = KeyframeSet.ofPath(path);
468        PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName,
469                keyframes.createXFloatKeyframes());
470        PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName,
471                keyframes.createYFloatKeyframes());
472        return ofPropertyValuesHolder(target, x, y);
473    }
474
475    /**
476     * Constructs and returns an ObjectAnimator that animates between float values. A single
477     * value implies that that value is the one being animated to, in which case the start value
478     * will be derived from the property being animated and the target object when {@link #start()}
479     * is called for the first time. Two values imply starting and ending values. More than two
480     * values imply a starting value, values to animate through along the way, and an ending value
481     * (these values will be distributed evenly across the duration of the animation).
482     *
483     * @param target The object whose property is to be animated.
484     * @param property The property being animated.
485     * @param values A set of values that the animation will animate between over time.
486     * @return An ObjectAnimator object that is set up to animate between the given values.
487     */
488    public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> property,
489            float... values) {
490        ObjectAnimator anim = new ObjectAnimator(target, property);
491        anim.setFloatValues(values);
492        return anim;
493    }
494
495    /**
496     * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
497     * using two properties. A <code>Path</code></> animation moves in two dimensions, animating
498     * coordinates <code>(x, y)</code> together to follow the line. In this variation, the
499     * coordinates are floats that are set to separate properties, <code>xProperty</code> and
500     * <code>yProperty</code>.
501     *
502     * @param target The object whose properties are to be animated.
503     * @param xProperty The property for the x coordinate being animated.
504     * @param yProperty The property for the y coordinate being animated.
505     * @param path The <code>Path</code> to animate values along.
506     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
507     */
508    public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> xProperty,
509            Property<T, Float> yProperty, Path path) {
510        PathKeyframes keyframes = KeyframeSet.ofPath(path);
511        PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xProperty,
512                keyframes.createXFloatKeyframes());
513        PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yProperty,
514                keyframes.createYFloatKeyframes());
515        return ofPropertyValuesHolder(target, x, y);
516    }
517
518    /**
519     * Constructs and returns an ObjectAnimator that animates over float values for a multiple
520     * parameters setter. Only public methods that take only float parameters are supported.
521     * Each <code>float[]</code> contains a complete set of parameters to the setter method.
522     * At least two <code>float[]</code> values must be provided, a start and end. More than two
523     * values imply a starting value, values to animate through along the way, and an ending
524     * value (these values will be distributed evenly across the duration of the animation).
525     *
526     * @param target The object whose property is to be animated. This object may
527     * have a public method on it called <code>setName()</code>, where <code>name</code> is
528     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
529     * be the case-sensitive complete name of the public setter method.
530     * @param propertyName The name of the property being animated or the name of the setter method.
531     * @param values A set of values that the animation will animate between over time.
532     * @return An ObjectAnimator object that is set up to animate between the given values.
533     */
534    public static ObjectAnimator ofMultiFloat(Object target, String propertyName,
535            float[][] values) {
536        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, values);
537        return ofPropertyValuesHolder(target, pvh);
538    }
539
540    /**
541     * Constructs and returns an ObjectAnimator that animates the target using a multi-float setter
542     * along the given <code>Path</code>. A <code>Path</code></> animation moves in two dimensions,
543     * animating coordinates <code>(x, y)</code> together to follow the line. In this variation, the
544     * coordinates are float x and y coordinates used in the first and second parameter of the
545     * setter, respectively.
546     *
547     * @param target The object whose property is to be animated. This object may
548     * have a public method on it called <code>setName()</code>, where <code>name</code> is
549     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
550     * be the case-sensitive complete name of the public setter method.
551     * @param propertyName The name of the property being animated or the name of the setter method.
552     * @param path The <code>Path</code> to animate values along.
553     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
554     */
555    public static ObjectAnimator ofMultiFloat(Object target, String propertyName, Path path) {
556        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, path);
557        return ofPropertyValuesHolder(target, pvh);
558    }
559
560    /**
561     * Constructs and returns an ObjectAnimator that animates over values for a multiple float
562     * parameters setter. Only public methods that take only float parameters are supported.
563     * <p>At least two values must be provided, a start and end. More than two
564     * values imply a starting value, values to animate through along the way, and an ending
565     * value (these values will be distributed evenly across the duration of the animation).</p>
566     *
567     * @param target The object whose property is to be animated. This object may
568     * have a public method on it called <code>setName()</code>, where <code>name</code> is
569     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
570     * be the case-sensitive complete name of the public setter method.
571     * @param propertyName The name of the property being animated or the name of the setter method.
572     * @param converter Converts T objects into float parameters for the multi-value setter.
573     * @param evaluator A TypeEvaluator that will be called on each animation frame to
574     * provide the necessary interpolation between the Object values to derive the animated
575     * value.
576     * @param values A set of values that the animation will animate between over time.
577     * @return An ObjectAnimator object that is set up to animate between the given values.
578     */
579    @SafeVarargs
580    public static <T> ObjectAnimator ofMultiFloat(Object target, String propertyName,
581            TypeConverter<T, float[]> converter, TypeEvaluator<T> evaluator, T... values) {
582        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, converter,
583                evaluator, values);
584        return ObjectAnimator.ofPropertyValuesHolder(target, pvh);
585    }
586
587    /**
588     * Constructs and returns an ObjectAnimator that animates between Object values. A single
589     * value implies that that value is the one being animated to, in which case the start value
590     * will be derived from the property being animated and the target object when {@link #start()}
591     * is called for the first time. Two values imply starting and ending values. More than two
592     * values imply a starting value, values to animate through along the way, and an ending value
593     * (these values will be distributed evenly across the duration of the animation).
594     *
595     * <p><strong>Note:</strong> The values are stored as references to the original
596     * objects, which means that changes to those objects after this method is called will
597     * affect the values on the animator. If the objects will be mutated externally after
598     * this method is called, callers should pass a copy of those objects instead.
599     *
600     * @param target The object whose property is to be animated. This object should
601     * have a public method on it called <code>setName()</code>, where <code>name</code> is
602     * the value of the <code>propertyName</code> parameter.
603     * @param propertyName The name of the property being animated.
604     * @param evaluator A TypeEvaluator that will be called on each animation frame to
605     * provide the necessary interpolation between the Object values to derive the animated
606     * value.
607     * @param values A set of values that the animation will animate between over time.
608     * @return An ObjectAnimator object that is set up to animate between the given values.
609     */
610    public static ObjectAnimator ofObject(Object target, String propertyName,
611            TypeEvaluator evaluator, Object... values) {
612        ObjectAnimator anim = new ObjectAnimator(target, propertyName);
613        anim.setObjectValues(values);
614        anim.setEvaluator(evaluator);
615        return anim;
616    }
617
618    /**
619     * Constructs and returns an ObjectAnimator that animates a property along a <code>Path</code>.
620     * A <code>Path</code></> animation moves in two dimensions, animating coordinates
621     * <code>(x, y)</code> together to follow the line. This variant animates the coordinates
622     * in a <code>PointF</code> to follow the <code>Path</code>. If the <code>Property</code>
623     * associated with <code>propertyName</code> uses a type other than <code>PointF</code>,
624     * <code>converter</code> can be used to change from <code>PointF</code> to the type
625     * associated with the <code>Property</code>.
626     *
627     * @param target The object whose property is to be animated. This object should
628     * have a public method on it called <code>setName()</code>, where <code>name</code> is
629     * the value of the <code>propertyName</code> parameter.
630     * @param propertyName The name of the property being animated.
631     * @param converter Converts a PointF to the type associated with the setter. May be
632     *                  null if conversion is unnecessary.
633     * @param path The <code>Path</code> to animate values along.
634     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
635     */
636    @NonNull
637    public static ObjectAnimator ofObject(Object target, String propertyName,
638            @Nullable TypeConverter<PointF, ?> converter, Path path) {
639        PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(propertyName, converter, path);
640        return ofPropertyValuesHolder(target, pvh);
641    }
642
643    /**
644     * Constructs and returns an ObjectAnimator that animates between Object values. A single
645     * value implies that that value is the one being animated to, in which case the start value
646     * will be derived from the property being animated and the target object when {@link #start()}
647     * is called for the first time. Two values imply starting and ending values. More than two
648     * values imply a starting value, values to animate through along the way, and an ending value
649     * (these values will be distributed evenly across the duration of the animation).
650     *
651     * <p><strong>Note:</strong> The values are stored as references to the original
652     * objects, which means that changes to those objects after this method is called will
653     * affect the values on the animator. If the objects will be mutated externally after
654     * this method is called, callers should pass a copy of those objects instead.
655     *
656     * @param target The object whose property is to be animated.
657     * @param property The property being animated.
658     * @param evaluator A TypeEvaluator that will be called on each animation frame to
659     * provide the necessary interpolation between the Object values to derive the animated
660     * value.
661     * @param values A set of values that the animation will animate between over time.
662     * @return An ObjectAnimator object that is set up to animate between the given values.
663     */
664    @NonNull
665    @SafeVarargs
666    public static <T, V> ObjectAnimator ofObject(T target, Property<T, V> property,
667            TypeEvaluator<V> evaluator, V... values) {
668        ObjectAnimator anim = new ObjectAnimator(target, property);
669        anim.setObjectValues(values);
670        anim.setEvaluator(evaluator);
671        return anim;
672    }
673
674    /**
675     * Constructs and returns an ObjectAnimator that animates between Object values. A single
676     * value implies that that value is the one being animated to, in which case the start value
677     * will be derived from the property being animated and the target object when {@link #start()}
678     * is called for the first time. Two values imply starting and ending values. More than two
679     * values imply a starting value, values to animate through along the way, and an ending value
680     * (these values will be distributed evenly across the duration of the animation).
681     * This variant supplies a <code>TypeConverter</code> to convert from the animated values to the
682     * type of the property. If only one value is supplied, the <code>TypeConverter</code> must be a
683     * {@link android.animation.BidirectionalTypeConverter} to retrieve the current value.
684     *
685     * <p><strong>Note:</strong> The values are stored as references to the original
686     * objects, which means that changes to those objects after this method is called will
687     * affect the values on the animator. If the objects will be mutated externally after
688     * this method is called, callers should pass a copy of those objects instead.
689     *
690     * @param target The object whose property is to be animated.
691     * @param property The property being animated.
692     * @param converter Converts the animated object to the Property type.
693     * @param evaluator A TypeEvaluator that will be called on each animation frame to
694     * provide the necessary interpolation between the Object values to derive the animated
695     * value.
696     * @param values A set of values that the animation will animate between over time.
697     * @return An ObjectAnimator object that is set up to animate between the given values.
698     */
699    @NonNull
700    @SafeVarargs
701    public static <T, V, P> ObjectAnimator ofObject(T target, Property<T, P> property,
702            TypeConverter<V, P> converter, TypeEvaluator<V> evaluator, V... values) {
703        PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, evaluator,
704                values);
705        return ofPropertyValuesHolder(target, pvh);
706    }
707
708    /**
709     * Constructs and returns an ObjectAnimator that animates a property along a <code>Path</code>.
710     * A <code>Path</code></> animation moves in two dimensions, animating coordinates
711     * <code>(x, y)</code> together to follow the line. This variant animates the coordinates
712     * in a <code>PointF</code> to follow the <code>Path</code>. If <code>property</code>
713     * uses a type other than <code>PointF</code>, <code>converter</code> can be used to change
714     * from <code>PointF</code> to the type associated with the <code>Property</code>.
715     *
716     * <p>The PointF passed to <code>converter</code> or <code>property</code>, if
717     * <code>converter</code> is <code>null</code>, is reused on each animation frame and should
718     * not be stored by the setter or TypeConverter.</p>
719     *
720     * @param target The object whose property is to be animated.
721     * @param property The property being animated. Should not be null.
722     * @param converter Converts a PointF to the type associated with the setter. May be
723     *                  null if conversion is unnecessary.
724     * @param path The <code>Path</code> to animate values along.
725     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
726     */
727    @NonNull
728    public static <T, V> ObjectAnimator ofObject(T target, @NonNull Property<T, V> property,
729            @Nullable TypeConverter<PointF, V> converter, Path path) {
730        PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, path);
731        return ofPropertyValuesHolder(target, pvh);
732    }
733
734    /**
735     * Constructs and returns an ObjectAnimator that animates between the sets of values specified
736     * in <code>PropertyValueHolder</code> objects. This variant should be used when animating
737     * several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows
738     * you to associate a set of animation values with a property name.
739     *
740     * @param target The object whose property is to be animated. Depending on how the
741     * PropertyValuesObjects were constructed, the target object should either have the {@link
742     * android.util.Property} objects used to construct the PropertyValuesHolder objects or (if the
743     * PropertyValuesHOlder objects were created with property names) the target object should have
744     * public methods on it called <code>setName()</code>, where <code>name</code> is the name of
745     * the property passed in as the <code>propertyName</code> parameter for each of the
746     * PropertyValuesHolder objects.
747     * @param values A set of PropertyValuesHolder objects whose values will be animated between
748     * over time.
749     * @return An ObjectAnimator object that is set up to animate between the given values.
750     */
751    @NonNull
752    public static ObjectAnimator ofPropertyValuesHolder(Object target,
753            PropertyValuesHolder... values) {
754        ObjectAnimator anim = new ObjectAnimator();
755        anim.setTarget(target);
756        anim.setValues(values);
757        return anim;
758    }
759
760    @Override
761    public void setIntValues(int... values) {
762        if (mValues == null || mValues.length == 0) {
763            // No values yet - this animator is being constructed piecemeal. Init the values with
764            // whatever the current propertyName is
765            if (mProperty != null) {
766                setValues(PropertyValuesHolder.ofInt(mProperty, values));
767            } else {
768                setValues(PropertyValuesHolder.ofInt(mPropertyName, values));
769            }
770        } else {
771            super.setIntValues(values);
772        }
773    }
774
775    @Override
776    public void setFloatValues(float... values) {
777        if (mValues == null || mValues.length == 0) {
778            // No values yet - this animator is being constructed piecemeal. Init the values with
779            // whatever the current propertyName is
780            if (mProperty != null) {
781                setValues(PropertyValuesHolder.ofFloat(mProperty, values));
782            } else {
783                setValues(PropertyValuesHolder.ofFloat(mPropertyName, values));
784            }
785        } else {
786            super.setFloatValues(values);
787        }
788    }
789
790    @Override
791    public void setObjectValues(Object... values) {
792        if (mValues == null || mValues.length == 0) {
793            // No values yet - this animator is being constructed piecemeal. Init the values with
794            // whatever the current propertyName is
795            if (mProperty != null) {
796                setValues(PropertyValuesHolder.ofObject(mProperty, (TypeEvaluator) null, values));
797            } else {
798                setValues(PropertyValuesHolder.ofObject(mPropertyName,
799                        (TypeEvaluator) null, values));
800            }
801        } else {
802            super.setObjectValues(values);
803        }
804    }
805
806    /**
807     * autoCancel controls whether an ObjectAnimator will be canceled automatically
808     * when any other ObjectAnimator with the same target and properties is started.
809     * Setting this flag may make it easier to run different animators on the same target
810     * object without having to keep track of whether there are conflicting animators that
811     * need to be manually canceled. Canceling animators must have the same exact set of
812     * target properties, in the same order.
813     *
814     * @param cancel Whether future ObjectAnimators with the same target and properties
815     * as this ObjectAnimator will cause this ObjectAnimator to be canceled.
816     */
817    public void setAutoCancel(boolean cancel) {
818        mAutoCancel = cancel;
819    }
820
821    private boolean hasSameTargetAndProperties(@Nullable Animator anim) {
822        if (anim instanceof ObjectAnimator) {
823            PropertyValuesHolder[] theirValues = ((ObjectAnimator) anim).getValues();
824            if (((ObjectAnimator) anim).getTarget() == getTarget() &&
825                    mValues.length == theirValues.length) {
826                for (int i = 0; i < mValues.length; ++i) {
827                    PropertyValuesHolder pvhMine = mValues[i];
828                    PropertyValuesHolder pvhTheirs = theirValues[i];
829                    if (pvhMine.getPropertyName() == null ||
830                            !pvhMine.getPropertyName().equals(pvhTheirs.getPropertyName())) {
831                        return false;
832                    }
833                }
834                return true;
835            }
836        }
837        return false;
838    }
839
840    @Override
841    public void start() {
842        AnimationHandler.getInstance().autoCancelBasedOn(this);
843        if (DBG) {
844            Log.d(LOG_TAG, "Anim target, duration: " + getTarget() + ", " + getDuration());
845            for (int i = 0; i < mValues.length; ++i) {
846                PropertyValuesHolder pvh = mValues[i];
847                Log.d(LOG_TAG, "   Values[" + i + "]: " +
848                    pvh.getPropertyName() + ", " + pvh.mKeyframes.getValue(0) + ", " +
849                    pvh.mKeyframes.getValue(1));
850            }
851        }
852        super.start();
853    }
854
855    boolean shouldAutoCancel(AnimationHandler.AnimationFrameCallback anim) {
856        if (anim == null) {
857            return false;
858        }
859
860        if (anim instanceof ObjectAnimator) {
861            ObjectAnimator objAnim = (ObjectAnimator) anim;
862            if (objAnim.mAutoCancel && hasSameTargetAndProperties(objAnim)) {
863                return true;
864            }
865        }
866        return false;
867    }
868
869    /**
870     * This function is called immediately before processing the first animation
871     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
872     * function is called after that delay ends.
873     * It takes care of the final initialization steps for the
874     * animation. This includes setting mEvaluator, if the user has not yet
875     * set it up, and the setter/getter methods, if the user did not supply
876     * them.
877     *
878     *  <p>Overriders of this method should call the superclass method to cause
879     *  internal mechanisms to be set up correctly.</p>
880     */
881    @CallSuper
882    @Override
883    void initAnimation() {
884        if (!mInitialized) {
885            // mValueType may change due to setter/getter setup; do this before calling super.init(),
886            // which uses mValueType to set up the default type evaluator.
887            final Object target = getTarget();
888            if (target != null) {
889                final int numValues = mValues.length;
890                for (int i = 0; i < numValues; ++i) {
891                    mValues[i].setupSetterAndGetter(target);
892                }
893            }
894            super.initAnimation();
895        }
896    }
897
898    /**
899     * Sets the length of the animation. The default duration is 300 milliseconds.
900     *
901     * @param duration The length of the animation, in milliseconds.
902     * @return ObjectAnimator The object called with setDuration(). This return
903     * value makes it easier to compose statements together that construct and then set the
904     * duration, as in
905     * <code>ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()</code>.
906     */
907    @Override
908    @NonNull
909    public ObjectAnimator setDuration(long duration) {
910        super.setDuration(duration);
911        return this;
912    }
913
914
915    /**
916     * The target object whose property will be animated by this animation
917     *
918     * @return The object being animated
919     */
920    @Nullable
921    public Object getTarget() {
922        return mTarget == null ? null : mTarget.get();
923    }
924
925    @Override
926    public void setTarget(@Nullable Object target) {
927        final Object oldTarget = getTarget();
928        if (oldTarget != target) {
929            if (isStarted()) {
930                cancel();
931            }
932            mTarget = target == null ? null : new WeakReference<Object>(target);
933            // New target should cause re-initialization prior to starting
934            mInitialized = false;
935        }
936    }
937
938    @Override
939    public void setupStartValues() {
940        initAnimation();
941
942        final Object target = getTarget();
943        if (target != null) {
944            final int numValues = mValues.length;
945            for (int i = 0; i < numValues; ++i) {
946                mValues[i].setupStartValue(target);
947            }
948        }
949    }
950
951    @Override
952    public void setupEndValues() {
953        initAnimation();
954
955        final Object target = getTarget();
956        if (target != null) {
957            final int numValues = mValues.length;
958            for (int i = 0; i < numValues; ++i) {
959                mValues[i].setupEndValue(target);
960            }
961        }
962    }
963
964    /**
965     * This method is called with the elapsed fraction of the animation during every
966     * animation frame. This function turns the elapsed fraction into an interpolated fraction
967     * and then into an animated value (from the evaluator. The function is called mostly during
968     * animation updates, but it is also called when the <code>end()</code>
969     * function is called, to set the final value on the property.
970     *
971     * <p>Overrides of this method must call the superclass to perform the calculation
972     * of the animated value.</p>
973     *
974     * @param fraction The elapsed fraction of the animation.
975     */
976    @CallSuper
977    @Override
978    void animateValue(float fraction) {
979        final Object target = getTarget();
980        if (mTarget != null && target == null) {
981            // We lost the target reference, cancel and clean up. Note: we allow null target if the
982            /// target has never been set.
983            cancel();
984            return;
985        }
986
987        super.animateValue(fraction);
988        int numValues = mValues.length;
989        for (int i = 0; i < numValues; ++i) {
990            mValues[i].setAnimatedValue(target);
991        }
992    }
993
994    @Override
995    boolean isInitialized() {
996        return mInitialized;
997    }
998
999    @Override
1000    public ObjectAnimator clone() {
1001        final ObjectAnimator anim = (ObjectAnimator) super.clone();
1002        return anim;
1003    }
1004
1005    @Override
1006    @NonNull
1007    public String toString() {
1008        String returnVal = "ObjectAnimator@" + Integer.toHexString(hashCode()) + ", target " +
1009            getTarget();
1010        if (mValues != null) {
1011            for (int i = 0; i < mValues.length; ++i) {
1012                returnVal += "\n    " + mValues[i].toString();
1013            }
1014        }
1015        return returnVal;
1016    }
1017}
1018