1a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/*
2a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Copyright (C) 2010 The Android Open Source Project
3a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
4a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Licensed under the Apache License, Version 2.0 (the "License");
5a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * you may not use this file except in compliance with the License.
6a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * You may obtain a copy of the License at
7a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
8a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *      http://www.apache.org/licenses/LICENSE-2.0
9a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
10a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Unless required by applicable law or agreed to in writing, software
11a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * distributed under the License is distributed on an "AS IS" BASIS,
12a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * See the License for the specific language governing permissions and
14a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * limitations under the License.
15a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
16a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
17a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haasepackage android.animation;
18a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
19c615c6fc9caca76cd96998f86e1f1e6393aeadbbTor Norbyeimport android.annotation.CallSuper;
207764b920f21e0b9250122ff26533d5dac98df6b3George Mountimport android.annotation.IntDef;
210a815bb94fa2aad016a10fe23633efc5682d2a7cTeng-Hui Zhuimport android.annotation.TestApi;
22a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Looper;
2318772ea228f3d292629c4f0b5f6392d047e0530dRomain Guyimport android.os.Trace;
242970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haaseimport android.util.AndroidRuntimeException;
25c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brownimport android.util.Log;
26a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AccelerateDecelerateInterpolator;
2713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liuimport android.view.animation.Animation;
28a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AnimationUtils;
2927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haaseimport android.view.animation.LinearInterpolator;
30a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
317764b920f21e0b9250122ff26533d5dac98df6b3George Mountimport java.lang.annotation.Retention;
327764b920f21e0b9250122ff26533d5dac98df6b3George Mountimport java.lang.annotation.RetentionPolicy;
33a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.ArrayList;
34a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.HashMap;
35a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
36a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/**
37a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * This class provides a simple timing engine for running animations
38a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * which calculate animated values and set them on target objects.
39a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
40a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>There is a single timing pulse that all animations use. It runs in a
41a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * custom handler to ensure that property changes happen on the UI thread.</p>
42a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
43a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>By default, ValueAnimator uses non-linear time interpolation, via the
44a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
45a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * out of an animation. This behavior can be changed by calling
46e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase * {@link ValueAnimator#setInterpolator(TimeInterpolator)}.</p>
473aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez *
48d430753cba09acb07af8b313286f247c78a41a32Chet Haase * <p>Animators can be created from either code or resource files. Here is an example
49d430753cba09acb07af8b313286f247c78a41a32Chet Haase * of a ValueAnimator resource file:</p>
50d430753cba09acb07af8b313286f247c78a41a32Chet Haase *
51d430753cba09acb07af8b313286f247c78a41a32Chet Haase * {@sample development/samples/ApiDemos/res/anim/animator.xml ValueAnimatorResources}
52d430753cba09acb07af8b313286f247c78a41a32Chet Haase *
5321b93c1f662c2d399fa0769b05383be8308b2ecfDoris Liu * <p>Starting from API 23, it is also possible to use a combination of {@link PropertyValuesHolder}
5421b93c1f662c2d399fa0769b05383be8308b2ecfDoris Liu * and {@link Keyframe} resource tags to create a multi-step animation.
55d430753cba09acb07af8b313286f247c78a41a32Chet Haase * Note that you can specify explicit fractional values (from 0 to 1) for
56d430753cba09acb07af8b313286f247c78a41a32Chet Haase * each keyframe to determine when, in the overall duration, the animation should arrive at that
57d430753cba09acb07af8b313286f247c78a41a32Chet Haase * value. Alternatively, you can leave the fractions off and the keyframes will be equally
58d430753cba09acb07af8b313286f247c78a41a32Chet Haase * distributed within the total duration:</p>
59d430753cba09acb07af8b313286f247c78a41a32Chet Haase *
60d430753cba09acb07af8b313286f247c78a41a32Chet Haase * {@sample development/samples/ApiDemos/res/anim/value_animator_pvh_kf.xml
61d430753cba09acb07af8b313286f247c78a41a32Chet Haase * ValueAnimatorKeyframeResources}
62d430753cba09acb07af8b313286f247c78a41a32Chet Haase *
633aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <div class="special reference">
643aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <h3>Developer Guides</h3>
653aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <p>For more information about animating with {@code ValueAnimator}, read the
663aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#value-animator">Property
673aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * Animation</a> developer guide.</p>
683aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * </div>
69a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
7018772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy@SuppressWarnings("unchecked")
715c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liupublic class ValueAnimator extends Animator implements AnimationHandler.AnimationFrameCallback {
72c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    private static final String TAG = "ValueAnimator";
73c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    private static final boolean DEBUG = false;
74a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
75a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
76a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal constants
77a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
78d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private static float sDurationScale = 1.0f;
79a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
80a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
81a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal variables
82a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * NOTE: This object implements the clone() method, making a deep copy of any referenced
83a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * objects. As other non-trivial fields are added to this class, make sure to add logic
84a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to clone() to make deep copies of them.
85a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
86a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
87c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    /**
88c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * The first time that the animation's animateFrame() method is called. This time is used to
89c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * determine elapsed time (and therefore the elapsed fraction) in subsequent calls
90c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * to animateFrame().
91c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     *
92c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * Whenever mStartTime is set, you must also update mStartTimeCommitted.
93c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     */
9413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    long mStartTime = -1;
95a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
96a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
97c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * When true, the start time has been firmly committed as a chosen reference point in
98c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * time by which the progress of the animation will be evaluated.  When false, the
99c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * start time may be updated when the first animation frame is committed so as
100c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * to compensate for jank that may have occurred between when the start time was
101c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * initialized and when the frame was actually drawn.
102c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     *
103c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * This flag is generally set to false during the first frame of the animation
104c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * when the animation playing state transitions from STOPPED to RUNNING or
105c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * resumes after having been paused.  This flag is set to true when the start time
106c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * is firmly committed and should not be further compensated for jank.
107c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     */
108c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    boolean mStartTimeCommitted;
109c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown
110c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    /**
111a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
112a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to a value.
113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1140d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    float mSeekFraction = -1;
115a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1168aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    /**
1178aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * Set on the next frame after pause() is called, used to calculate a new startTime
1188aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * or delayStartTime which allows the animator to continue from the point at which
1198aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * it was paused. If negative, has not yet been set.
1208aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     */
1218aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    private long mPauseTime;
1228aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
1238aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    /**
1248aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * Set when an animator is resumed. This triggers logic in the next frame which
1258aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * actually resumes the animator.
1268aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     */
1278aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    private boolean mResumed = false;
1288aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
129a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The time interpolator to be used if none is set on the animation
130e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private static final TimeInterpolator sDefaultInterpolator =
131e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase            new AccelerateDecelerateInterpolator();
132a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
133a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
134f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * Flag to indicate whether this animator is playing in reverse mode, specifically
135f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * by being started or interrupted by a call to reverse(). This flag is different than
136f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * mPlayingBackwards, which indicates merely whether the current iteration of the
137f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * animator is playing in reverse. It is used in corner cases to determine proper end
138f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * behavior.
139f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     */
140f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase    private boolean mReversing;
141f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase
142f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase    /**
143fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * Tracks the overall fraction of the animation, ranging from 0 to mRepeatCount + 1
144a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
145fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private float mOverallFraction = 0f;
146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
148a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Tracks current elapsed/eased fraction, for querying in getAnimatedFraction().
149fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * This is calculated by interpolating the fraction (range: [0, 1]) in the current iteration.
150a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
151a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    private float mCurrentFraction = 0f;
152a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
153a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
1543618d30f8ab6018025b11869676b309c3b4961cfDoris Liu     * Tracks the time (in milliseconds) when the last frame arrived.
155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
15613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    private long mLastFrameTime = -1;
15713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
15813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    /**
15913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * Tracks the time (in milliseconds) when the first frame arrived. Note the frame may arrive
16013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * during the start delay.
16113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     */
16213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    private long mFirstFrameTime = -1;
163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
165b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Additional playing state to indicate whether an animator has been start()'d. There is
166b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * some lag between a call to start() and the first animation frame. We should still note
167b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * that the animation has been started, even if it's first animation frame has not yet
168b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * happened, and reflect that state in isRunning().
169b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Note that delayed animations are different: they are not started until their first
170b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * animation frame, which occurs after their delay elapses.
171b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     */
1728b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    private boolean mRunning = false;
1738b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
1748b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    /**
1758b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * Additional playing state to indicate whether an animator has been start()'d, whether or
1768b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * not there is a nonzero startDelay.
1778b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     */
178b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    private boolean mStarted = false;
179b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase
180b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    /**
1818aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * Tracks whether we've notified listeners of the onAnimationStart() event. This can be
18217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * complex to keep track of since we notify listeners at different times depending on
18317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * startDelay and whether start() was called before end().
18417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     */
18517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    private boolean mStartListenersCalled = false;
18617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase
18717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    /**
188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that denotes whether the animation is set up and ready to go. Used to
189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set up animation that has not yet been started.
190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    boolean mInitialized = false;
192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1933dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu    /**
1943dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu     * Flag that tracks whether animation has been requested to end.
1953dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu     */
1963dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu    private boolean mAnimationEndRequested = false;
1973dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu
198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // Backing variables
200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // How long the animation should last in ms
203fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private long mDuration = 300;
204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
205fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    // The amount of time in ms to delay starting the animation after start() is called. Note
206fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    // that this start delay is unscaled. When there is a duration scale set on the animator, the
207fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    // scaling factor will be applied to this delay.
208fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private long mStartDelay = 0;
209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of times the animation will repeat. The default is 0, which means the animation
211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // will play only once
212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatCount = 0;
213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation will start from the beginning on every new cycle. REVERSE means the animation
217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will reverse directions on each iteration.
218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatMode = RESTART;
220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
22213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * Whether or not the animator should register for its own animation callback to receive
22313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * animation pulse.
22413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     */
22513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    private boolean mSelfPulse = true;
22613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
22713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    /**
2285c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu     * Whether or not the animator has been requested to start without pulsing. This flag gets set
2295c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu     * in startWithoutPulsing(), and reset in start().
2305c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu     */
2315c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu    private boolean mSuppressSelfPulseRequested = false;
2325c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu
2335c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu    /**
234a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator to be used. The elapsed fraction of the animation will be passed
235a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * through this interpolator to calculate the interpolated fraction, which is then used to
236a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * calculate the animated values.
237a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
238e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private TimeInterpolator mInterpolator = sDefaultInterpolator;
239a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
240a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
241a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The set of listeners to be sent events through the life of an animation.
242a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
243d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
244a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
245a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
246a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The property/value sets being animated.
247a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
248a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    PropertyValuesHolder[] mValues;
249a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
250a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
251a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * A hashmap of the PropertyValuesHolder objects. This map is used to lookup animated values
252a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by property name during calls to getAnimatedValue(String).
253a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
254a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    HashMap<String, PropertyValuesHolder> mValuesMap;
255a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
256a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
257a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Public constants
258a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
259a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
2607764b920f21e0b9250122ff26533d5dac98df6b3George Mount    /** @hide */
2617764b920f21e0b9250122ff26533d5dac98df6b3George Mount    @IntDef({RESTART, REVERSE})
2627764b920f21e0b9250122ff26533d5dac98df6b3George Mount    @Retention(RetentionPolicy.SOURCE)
2637764b920f21e0b9250122ff26533d5dac98df6b3George Mount    public @interface RepeatMode {}
2647764b920f21e0b9250122ff26533d5dac98df6b3George Mount
265a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
266a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
267a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation restarts from the beginning.
268a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
269a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int RESTART = 1;
270a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
271a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
272a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation reverses direction on every iteration.
273a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
274a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int REVERSE = 2;
275a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
276a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This value used used with the {@link #setRepeatCount(int)} property to repeat
277a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation indefinitely.
278a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
279a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int INFINITE = -1;
280a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
281c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    /**
282c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     * @hide
283c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     */
2840a815bb94fa2aad016a10fe23633efc5682d2a7cTeng-Hui Zhu    @TestApi
285c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    public static void setDurationScale(float durationScale) {
286c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase        sDurationScale = durationScale;
287c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    }
288c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase
289a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
290ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown     * @hide
291ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown     */
2920a815bb94fa2aad016a10fe23633efc5682d2a7cTeng-Hui Zhu    @TestApi
293ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    public static float getDurationScale() {
294ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown        return sDurationScale;
295ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    }
296ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown
297ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    /**
29849a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * Returns whether animators are currently enabled, system-wide. By default, all
29949a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * animators are enabled. This can change if either the user sets a Developer Option
30049a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * to set the animator duration scale to 0 or by Battery Savery mode being enabled
30149a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * (which disables all animations).
30249a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     *
30349a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * <p>Developers should not typically need to call this method, but should an app wish
30449a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * to show a different experience when animators are disabled, this return value
30549a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * can be used as a decider of which experience to offer.
30649a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     *
30749a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * @return boolean Whether animators are currently enabled. The default value is
30849a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * <code>true</code>.
30949a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     */
31049a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase    public static boolean areAnimatorsEnabled() {
31149a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase        return !(sDurationScale == 0);
31249a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase    }
31349a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase
31449a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase    /**
315a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Creates a new ValueAnimator object. This default constructor is primarily for
3162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * use internally; the factory methods which take parameters are more generally
317a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * useful.
318a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
319a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator() {
320a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
321a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
322a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
3232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between int values. A single
3242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
329a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
3302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
33241f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase     */
3332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofInt(int... values) {
3342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setIntValues(values);
3362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3401ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * Constructs and returns a ValueAnimator that animates between color values. A single
3411ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * value implies that that value is the one being animated to. However, this is not typically
3421ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * useful in a ValueAnimator object because there is no way for the object to determine the
3431ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3441ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * from the target object and property being animated). Therefore, there should typically
3451ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * be two or more values.
3461ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     *
3471ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * @param values A set of values that the animation will animate between over time.
3481ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * @return A ValueAnimator object that is set up to animate between the given values.
3491ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     */
3501ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount    public static ValueAnimator ofArgb(int... values) {
3511ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        ValueAnimator anim = new ValueAnimator();
3521ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        anim.setIntValues(values);
3531ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        anim.setEvaluator(ArgbEvaluator.getInstance());
3541ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        return anim;
3551ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount    }
3561ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount
3571ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount    /**
3582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between float values. A single
3592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofFloat(float... values) {
3692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setFloatValues(values);
3712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between the values
3762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * specified in the PropertyValuesHolder objects.
3772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of PropertyValuesHolder objects whose values will be animated
3792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between over time.
3802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... values) {
3832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setValues(values);
3852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between Object values. A single
3892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
395fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     * <p><strong>Note:</strong> The Object values are stored as references to the original
396fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     * objects, which means that changes to those objects after this method is called will
397fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     * affect the values on the animator. If the objects will be mutated externally after
398fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     * this method is called, callers should pass a copy of those objects instead.
399fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     *
4002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>Since ValueAnimator does not know how to animate between arbitrary Objects, this
4012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * factory method also takes a TypeEvaluator object that the ValueAnimator will use
4022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * to perform that interpolation.
4032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param evaluator A TypeEvaluator that will be called on each animation frame to
4052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * provide the ncessry interpolation between the Object values to derive the animated
4062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value.
4072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
4082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
4092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofObject(TypeEvaluator evaluator, Object... values) {
4112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
4122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setObjectValues(values);
4132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setEvaluator(evaluator);
4142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
4152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
4162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
4172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
4182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets int values that will be animated between. A single
4192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
4202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
4212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
4222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
4232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
4242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
4262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
4272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
4282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
4302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setIntValues(int... values) {
4322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
4342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
43618772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofInt("", values));
4372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setIntValues(values);
4402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
4432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
4442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
4452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
4462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets float values that will be animated between. A single
4472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
4482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
4492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
4502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
4512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
4522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
4542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
4552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
4562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
4582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setFloatValues(float... values) {
4602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
46241f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase        }
4632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
46418772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofFloat("", values));
4652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setFloatValues(values);
4682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
4712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
4722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
4732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
4742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the values to animate between for this animation. A single
4752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
4762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
4772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
4782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
4792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
4802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
481fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     * <p><strong>Note:</strong> The Object values are stored as references to the original
482fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     * objects, which means that changes to those objects after this method is called will
483fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     * affect the values on the animator. If the objects will be mutated externally after
484fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     * this method is called, callers should pass a copy of those objects instead.
485fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     *
4862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
4872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
4882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
4892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate
4912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between these value objects. ValueAnimator only knows how to interpolate between the
4922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * primitive types specified in the other setValues() methods.</p>
4932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values The set of values to animate between.
4952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setObjectValues(Object... values) {
4972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
4992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
5002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
50118772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofObject("", null, values));
5022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
5032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
5042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setObjectValues(values);
5052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
5062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
5072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
508a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
509a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
510a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
511a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the values, per property, being animated between. This function is called internally
512f76a50ce8fdc6aea22cabc77b2977a1a15a79630Ken Wakasa     * by the constructors of ValueAnimator that take a list of values. But a ValueAnimator can
513a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be constructed without values and this method can be called to set the values manually
514a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * instead.
515a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
516a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values, per property, being animated between.
517a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
518a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setValues(PropertyValuesHolder... values) {
519a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = values.length;
520a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValues = values;
521a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
522a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
52318772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            PropertyValuesHolder valuesHolder = values[i];
524a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
525a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
5260e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        // New property/values/target should cause re-initialization prior to starting
5270e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        mInitialized = false;
528a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
529a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
530a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
531a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the values that this ValueAnimator animates between. These values are stored in
532a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects, even if the ValueAnimator was created with a simple list
533a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of value objects instead.
534a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
535a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return PropertyValuesHolder[] An array of PropertyValuesHolder objects which hold the
536a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values, per property, that define the animation.
537a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
538a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public PropertyValuesHolder[] getValues() {
539a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mValues;
540a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
541a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
542a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
543a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This function is called immediately before processing the first animation
544a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
545a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called after that delay ends.
546a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * It takes care of the final initialization steps for the
547a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
548a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
549a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  <p>Overrides of this method should call the superclass method to ensure
550a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  that internal mechanisms for the animation are set up correctly.</p>
551a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
552c615c6fc9caca76cd96998f86e1f1e6393aeadbbTor Norbye    @CallSuper
553a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void initAnimation() {
554a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized) {
555a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = mValues.length;
556a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
557a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mValues[i].init();
558a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
559a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInitialized = true;
560a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
561a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
562a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
563a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
5642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the length of the animation. The default duration is 300 milliseconds.
565a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
56627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param duration The length of the animation, in milliseconds. This value cannot
56727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * be negative.
5682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return ValueAnimator The object called with setDuration(). This return
5692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value makes it easier to compose statements together that construct and then set the
5702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * duration, as in <code>ValueAnimator.ofInt(0, 10).setDuration(500).start()</code>.
571a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
572c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    @Override
5732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public ValueAnimator setDuration(long duration) {
57427c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        if (duration < 0) {
57527c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            throw new IllegalArgumentException("Animators cannot have negative duration: " +
57627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase                    duration);
57727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        }
578fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        mDuration = duration;
5792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return this;
580a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
581a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
582fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private long getScaledDuration() {
583fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return (long)(mDuration * sDurationScale);
5847a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown    }
5857a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown
586a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
5872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Gets the length of the animation. The default duration is 300 milliseconds.
588a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
589a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The length of the animation, in milliseconds.
590a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
591c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    @Override
592a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getDuration() {
593fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return mDuration;
594a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
595a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
5961309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu    @Override
5971309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu    public long getTotalDuration() {
5981309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu        if (mRepeatCount == INFINITE) {
5991309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu            return DURATION_INFINITE;
6001309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu        } else {
601fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            return mStartDelay + (mDuration * (mRepeatCount + 1));
6021309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu        }
6031309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu    }
6041309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu
6051309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu    /**
606a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the position of the animation to the specified point in time. This time should
607a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be between 0 and the total duration of the animation, including any repetition. If
608a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation has not yet been started, then it will not advance forward after it is
609a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set to this time; it will simply set the time to this value and perform any appropriate
610a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * actions based on that time. If the animation is already running, then setCurrentPlayTime()
611a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will set the current playing time to this value and continue playing from that point.
612a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
613a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
614a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
615a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setCurrentPlayTime(long playTime) {
616fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        float fraction = mDuration > 0 ? (float) playTime / mDuration : 1;
6170d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase        setCurrentFraction(fraction);
6180d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    }
6190d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase
6200d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    /**
6210d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * Sets the position of the animation to the specified fraction. This fraction should
6220d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * be between 0 and the total fraction of the animation, including any repetition. That is,
6230d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * a fraction of 0 will position the animation at the beginning, a value of 1 at the end,
624f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * and a value of 2 at the end of a reversing animator that repeats once. If
6250d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * the animation has not yet been started, then it will not advance forward after it is
6260d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * set to this fraction; it will simply set the fraction to this value and perform any
6270d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * appropriate actions based on that fraction. If the animation is already running, then
6280d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * setCurrentFraction() will set the current fraction to this value and continue
6295a5afe010d2f8fb7e8f00858b8a305b4745c0469Eino-Ville Talvala     * playing from that point. {@link Animator.AnimatorListener} events are not called
630f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * due to changing the fraction; those events are only processed while the animation
631f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * is running.
6320d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     *
633f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * @param fraction The fraction to which the animation is advanced or rewound. Values
634f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * outside the range of 0 to the maximum fraction for the animator will be clamped to
635f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * the correct range.
6360d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     */
6370d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    public void setCurrentFraction(float fraction) {
638a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
639fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        fraction = clampFraction(fraction);
640c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown        mStartTimeCommitted = true; // do not allow start time to be compensated for jank
6413b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu        if (isPulsingInternal()) {
6423b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu            long seekTime = (long) (getScaledDuration() * fraction);
6433b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu            long currentTime = AnimationUtils.currentAnimationTimeMillis();
6443b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu            // Only modify the start time when the animation is running. Seek fraction will ensure
6453b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu            // non-running animations skip to the correct start time.
6463b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu            mStartTime = currentTime - seekTime;
6473b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu        } else {
6483b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu            // If the animation loop hasn't started, or during start delay, the startTime will be
6493b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu            // adjusted once the delay has passed based on seek fraction.
6500d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase            mSeekFraction = fraction;
651a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
652fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        mOverallFraction = fraction;
65313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        final float currentIterationFraction = getCurrentIterationFraction(fraction, mReversing);
654fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        animateValue(currentIterationFraction);
655fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    }
656fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu
657fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    /**
658fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * Calculates current iteration based on the overall fraction. The overall fraction will be
659fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * in the range of [0, mRepeatCount + 1]. Both current iteration and fraction in the current
660fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * iteration can be derived from it.
661fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     */
662fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private int getCurrentIteration(float fraction) {
663fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        fraction = clampFraction(fraction);
664fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        // If the overall fraction is a positive integer, we consider the current iteration to be
665fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        // complete. In other words, the fraction for the current iteration would be 1, and the
666fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        // current iteration would be overall fraction - 1.
667fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        double iteration = Math.floor(fraction);
668fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        if (fraction == iteration && fraction > 0) {
669fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            iteration--;
670fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        }
671fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return (int) iteration;
672fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    }
673fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu
674fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    /**
675fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * Calculates the fraction of the current iteration, taking into account whether the animation
676fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * should be played backwards. E.g. When the animation is played backwards in an iteration,
677fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * the fraction for that iteration will go from 1f to 0f.
678fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     */
67913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    private float getCurrentIterationFraction(float fraction, boolean inReverse) {
680fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        fraction = clampFraction(fraction);
681fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        int iteration = getCurrentIteration(fraction);
682fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        float currentFraction = fraction - iteration;
68313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        return shouldPlayBackward(iteration, inReverse) ? 1f - currentFraction : currentFraction;
684fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    }
685fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu
686fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    /**
687fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * Clamps fraction into the correct range: [0, mRepeatCount + 1]. If repeat count is infinite,
688fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * no upper bound will be set for the fraction.
689fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     *
690fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * @param fraction fraction to be clamped
691fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * @return fraction clamped into the range of [0, mRepeatCount + 1]
692fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     */
693fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private float clampFraction(float fraction) {
694fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        if (fraction < 0) {
695fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            fraction = 0;
696fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        } else if (mRepeatCount != INFINITE) {
697fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            fraction = Math.min(fraction, mRepeatCount + 1);
698fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        }
699fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return fraction;
700fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    }
701fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu
702fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    /**
703fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * Calculates the direction of animation playing (i.e. forward or backward), based on 1)
704fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * whether the entire animation is being reversed, 2) repeat mode applied to the current
705fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * iteration.
706fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     */
70713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    private boolean shouldPlayBackward(int iteration, boolean inReverse) {
708fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        if (iteration > 0 && mRepeatMode == REVERSE &&
709fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                (iteration < (mRepeatCount + 1) || mRepeatCount == INFINITE)) {
710fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            // if we were seeked to some other iteration in a reversing animator,
711fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            // figure out the correct direction to start playing based on the iteration
71213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            if (inReverse) {
713fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                return (iteration % 2) == 0;
714fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            } else {
715fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                return (iteration % 2) != 0;
716fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            }
717fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        } else {
71813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            return inReverse;
719f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        }
720a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
721a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
722a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
723a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Gets the current position of the animation in time, which is equal to the current
724a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * time minus the time that the animation started. An animation that is not yet started will
7254365e5a13755ffbdb977586c90b8b515add599aaChet Haase     * return a value of zero, unless the animation has has its play time set via
7264365e5a13755ffbdb977586c90b8b515add599aaChet Haase     * {@link #setCurrentPlayTime(long)} or {@link #setCurrentFraction(float)}, in which case
7274365e5a13755ffbdb977586c90b8b515add599aaChet Haase     * it will return the time that was set.
728a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
729a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The current position in time of the animation.
730a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
731a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getCurrentPlayTime() {
7324365e5a13755ffbdb977586c90b8b515add599aaChet Haase        if (!mInitialized || (!mStarted && mSeekFraction < 0)) {
733a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return 0;
734a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
7354365e5a13755ffbdb977586c90b8b515add599aaChet Haase        if (mSeekFraction >= 0) {
736fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            return (long) (mDuration * mSeekFraction);
7374365e5a13755ffbdb977586c90b8b515add599aaChet Haase        }
738fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        float durationScale = sDurationScale == 0 ? 1 : sDurationScale;
739fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return (long) ((AnimationUtils.currentAnimationTimeMillis() - mStartTime) / durationScale);
740a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
741a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
742a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
743a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
744a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
745a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
746a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of milliseconds to delay running the animation
747a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
748c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    @Override
749a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getStartDelay() {
750fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return mStartDelay;
751a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
752a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
753a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
754a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
75561045c518b18a7cee30954fe45f9db8c14e705e1Doris Liu     * {@link #start()} is called. Note that the start delay should always be non-negative. Any
75661045c518b18a7cee30954fe45f9db8c14e705e1Doris Liu     * negative start delay will be clamped to 0 on N and above.
75761045c518b18a7cee30954fe45f9db8c14e705e1Doris Liu     *
758a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param startDelay The amount of the delay, in milliseconds
759a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
760c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    @Override
761a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setStartDelay(long startDelay) {
76261045c518b18a7cee30954fe45f9db8c14e705e1Doris Liu        // Clamp start delay to non-negative range.
76361045c518b18a7cee30954fe45f9db8c14e705e1Doris Liu        if (startDelay < 0) {
76461045c518b18a7cee30954fe45f9db8c14e705e1Doris Liu            Log.w(TAG, "Start delay should always be non-negative");
76561045c518b18a7cee30954fe45f9db8c14e705e1Doris Liu            startDelay = 0;
76661045c518b18a7cee30954fe45f9db8c14e705e1Doris Liu        }
767fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        mStartDelay = startDelay;
768a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
769a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
770a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
771a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
772a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
773a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
774a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
775a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
776a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
77796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
77896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
77996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
7802b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * Note that this method should be called from the same thread that {@link #start()} is
7812b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * called in order to check the frame delay for that animation. A runtime exception will be
7822b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * thrown if the calling thread does not have a Looper.
7832b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     *
784a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the requested time between frames, in milliseconds
785a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
786a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static long getFrameDelay() {
7873618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        return AnimationHandler.getInstance().getFrameDelay();
788a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
789a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
790a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
791a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
792a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
793a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
794a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
795a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
796a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
79796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
79896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
79996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
8002b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * Note that this method should be called from the same thread that {@link #start()} is
8012b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * called in order to have the new frame delay take effect on that animation. A runtime
8022b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * exception will be thrown if the calling thread does not have a Looper.
8032b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     *
804a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param frameDelay the requested time between frames, in milliseconds
805a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
806a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static void setFrameDelay(long frameDelay) {
8073618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        AnimationHandler.getInstance().setFrameDelay(frameDelay);
808a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
809a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
810a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
811a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
812a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * property being animated. This value is only sensible while the animation is running. The main
813a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
814a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
815a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
816a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
817a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
818a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the single property being animated. If there are several properties being animated
819a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * (specified by several PropertyValuesHolder objects in the constructor), this function
820a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * returns the animated value for the first of those objects.
821a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
822a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue() {
823a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mValues != null && mValues.length > 0) {
824a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return mValues[0].getAnimatedValue();
825a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
826a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Shouldn't get here; should always have values unless ValueAnimator was set up wrong
827a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return null;
828a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
829a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
830a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
831a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
832a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The main purpose for this read-only property is to retrieve the value from the
833a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code> during a call to
834a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
835a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
836a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
837a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated for the named property
838a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by this <code>ValueAnimator</code>.
839a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
840a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue(String propertyName) {
841a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder valuesHolder = mValuesMap.get(propertyName);
842a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (valuesHolder != null) {
843a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return valuesHolder.getAnimatedValue();
844a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
845a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // At least avoid crashing if called with bogus propertyName
846a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return null;
847a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
848a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
849a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
850a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
851a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets how many times the animation should be repeated. If the repeat
852a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * count is 0, the animation is never repeated. If the repeat count is
853a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
854a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * into account. The repeat count is 0 by default.
855a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
856a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the number of times the animation should be repeated
857a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
858a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatCount(int value) {
859a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatCount = value;
860a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
861a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
862a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines how many times the animation should repeat. The default value
863a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is 0.
864a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
865a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of times the animation should repeat, or {@link #INFINITE}
866a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
867a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatCount() {
868a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatCount;
869a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
870a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
871a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
872a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end. This
873a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * setting is applied only when the repeat count is either greater than
874a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
875a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
876a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value {@link #RESTART} or {@link #REVERSE}
877a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
8787764b920f21e0b9250122ff26533d5dac98df6b3George Mount    public void setRepeatMode(@RepeatMode int value) {
879a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatMode = value;
880a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
881a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
882a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
883a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end.
884a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
885a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return either one of {@link #REVERSE} or {@link #RESTART}
886a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
8877764b920f21e0b9250122ff26533d5dac98df6b3George Mount    @RepeatMode
888a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatMode() {
889a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatMode;
890a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
891a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
892a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
893a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Adds a listener to the set of listeners that are sent update events through the life of
894a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation. This method is called on all listeners for every frame of the animation,
895a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * after the values for the animation have been calculated.
896a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
897a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be added to the current set of listeners for this animation.
898a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
899a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void addUpdateListener(AnimatorUpdateListener listener) {
900a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
901a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
902a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
903a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.add(listener);
904a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
905a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
906a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
9073060421045d4d9e411797f91bb509824b03e33fbJim Miller     * Removes all listeners from the set listening to frame updates for this animation.
9083060421045d4d9e411797f91bb509824b03e33fbJim Miller     */
9093060421045d4d9e411797f91bb509824b03e33fbJim Miller    public void removeAllUpdateListeners() {
9103060421045d4d9e411797f91bb509824b03e33fbJim Miller        if (mUpdateListeners == null) {
9113060421045d4d9e411797f91bb509824b03e33fbJim Miller            return;
9123060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
9133060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners.clear();
9143060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners = null;
9153060421045d4d9e411797f91bb509824b03e33fbJim Miller    }
9163060421045d4d9e411797f91bb509824b03e33fbJim Miller
9173060421045d4d9e411797f91bb509824b03e33fbJim Miller    /**
918a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Removes a listener from the set listening to frame updates for this animation.
919a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
920a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be removed from the current set of update listeners
921a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * for this animation.
922a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
923a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void removeUpdateListener(AnimatorUpdateListener listener) {
924a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
925a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return;
926a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
927a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.remove(listener);
928a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners.size() == 0) {
929a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = null;
930a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
931a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
932a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
933a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
934a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
935a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator used in calculating the elapsed fraction of this animation. The
936a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * interpolator determines whether the animation runs with linear or non-linear motion,
937a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * such as acceleration and deceleration. The default value is
938a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link android.view.animation.AccelerateDecelerateInterpolator}
939a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
94027c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param value the interpolator to be used by this animation. A value of <code>null</code>
94127c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * will result in linear interpolation.
942a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
943a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
944e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public void setInterpolator(TimeInterpolator value) {
945a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null) {
946a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInterpolator = value;
94727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        } else {
94827c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            mInterpolator = new LinearInterpolator();
949a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
950a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
951a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
952a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
953a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the timing interpolator that this ValueAnimator uses.
954a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
955a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The timing interpolator for this ValueAnimator.
956a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
957430742f09063574271e6c4091de13b9b9e762514Chet Haase    @Override
958e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public TimeInterpolator getInterpolator() {
959a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mInterpolator;
960a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
961a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
962a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
963a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type evaluator to be used when calculating the animated values of this animation.
964b2ab04ffb6894f399d5c9ceb15f64eb17b654426Chet Haase     * The system will automatically assign a float or int evaluator based on the type
965a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
966a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * are not one of these primitive types, or if different evaluation is desired (such as is
967a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * necessary with int values that represent colors), a custom evaluator needs to be assigned.
96853ee3316bcb3590ff156b3fd7108903c0817c35dChet Haase     * For example, when running an animation on color values, the {@link ArgbEvaluator}
969a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be used to get correct RGB color interpolation.
970a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
971a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>If this ValueAnimator has only one set of values being animated between, this evaluator
972a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will be used for that set. If there are several sets of values being animated, which is
973fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase     * the case if PropertyValuesHolder objects were set on the ValueAnimator, then the evaluator
974a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is assigned just to the first PropertyValuesHolder object.</p>
975a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
976a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the evaluator to be used this animation
977a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
978a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setEvaluator(TypeEvaluator value) {
979a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null && mValues != null && mValues.length > 0) {
980a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[0].setEvaluator(value);
981a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
982a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
983a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
98417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    private void notifyStartListeners() {
98517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        if (mListeners != null && !mStartListenersCalled) {
98617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            ArrayList<AnimatorListener> tmpListeners =
98717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
98817cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            int numListeners = tmpListeners.size();
98917cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            for (int i = 0; i < numListeners; ++i) {
99013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                tmpListeners.get(i).onAnimationStart(this, mReversing);
99117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            }
99217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        }
99317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        mStartListenersCalled = true;
99417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    }
99517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase
996a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
997a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Start the animation playing. This version of start() takes a boolean flag that indicates
998a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * whether the animation should play in reverse. The flag is usually false, but may be set
9992970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * to true if called from the reverse() method.
10002970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     *
10012970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * <p>The animation started by calling this method will be run on the thread that called
10022970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this method. This thread should have a Looper on it (a runtime exception will be thrown if
10032970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this is not the case). Also, if the animation will animate
10042970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * properties of objects in the view hierarchy, then the calling thread should be the UI
10052970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * thread for that view hierarchy.</p>
1006a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1007a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playBackwards Whether the ValueAnimator should start playing in reverse.
1008a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
10095c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu    private void start(boolean playBackwards) {
10102970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (Looper.myLooper() == null) {
10112970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
10123060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
1013f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        mReversing = playBackwards;
10145c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu        mSelfPulse = !mSuppressSelfPulseRequested;
1015fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        // Special case: reversing from seek-to-0 should act as if not seeked at all.
1016fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        if (playBackwards && mSeekFraction != -1 && mSeekFraction != 0) {
1017fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            if (mRepeatCount == INFINITE) {
1018fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                // Calculate the fraction of the current iteration.
1019fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                float fraction = (float) (mSeekFraction - Math.floor(mSeekFraction));
1020fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                mSeekFraction = 1 - fraction;
1021f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            } else {
1022fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                mSeekFraction = 1 + mRepeatCount - mSeekFraction;
1023f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            }
1024f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        }
10258b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mStarted = true;
10268aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        mPaused = false;
10273618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        mRunning = false;
1028543a7ed7af992c5f62a9df1a20f3a2397d3e6ec3Justin Klaassen        mAnimationEndRequested = false;
1029caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu        // Resets mLastFrameTime when start() is called, so that if the animation was running,
1030caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu        // calling start() would put the animation in the
1031caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu        // started-but-not-yet-reached-the-first-frame phase.
103213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        mLastFrameTime = -1;
103313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        mFirstFrameTime = -1;
10346d4520920526cc44063ff2e665adb08e9a3c8a64Doris Liu        mStartTime = -1;
10353b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu        addAnimationCallback(0);
1036f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu
103713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (mStartDelay == 0 || mSeekFraction >= 0 || mReversing) {
1038f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu            // If there's no start delay, init the animation and notify start listeners right away
1039fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            // to be consistent with the previous behavior. Otherwise, postpone this until the first
1040fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            // frame after the start delay.
1041f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu            startAnimation();
1042b199da785b0174a2addcf0c4c31304d005dc69e9Doris Liu            if (mSeekFraction == -1) {
1043b199da785b0174a2addcf0c4c31304d005dc69e9Doris Liu                // No seek, start at play time 0. Note that the reason we are not using fraction 0
1044b199da785b0174a2addcf0c4c31304d005dc69e9Doris Liu                // is because for animations with 0 duration, we want to be consistent with pre-N
1045b199da785b0174a2addcf0c4c31304d005dc69e9Doris Liu                // behavior: skip to the final value immediately.
1046b199da785b0174a2addcf0c4c31304d005dc69e9Doris Liu                setCurrentPlayTime(0);
1047b199da785b0174a2addcf0c4c31304d005dc69e9Doris Liu            } else {
1048b199da785b0174a2addcf0c4c31304d005dc69e9Doris Liu                setCurrentFraction(mSeekFraction);
1049b199da785b0174a2addcf0c4c31304d005dc69e9Doris Liu            }
1050f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu        }
1051a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1052a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
105313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    void startWithoutPulsing(boolean inReverse) {
10545c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu        mSuppressSelfPulseRequested = true;
10555c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu        if (inReverse) {
10565c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu            reverse();
10575c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu        } else {
10585c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu            start();
10595c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu        }
10605c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu        mSuppressSelfPulseRequested = false;
106113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    }
106213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
1063a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1064a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void start() {
10655c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu        start(false);
1066a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1067a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1068a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1069a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void cancel() {
10703618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (Looper.myLooper() == null) {
10713618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
10723618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        }
10733dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu
10743dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        // If end has already been requested, through a previous end() or cancel() call, no-op
10753dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        // until animation starts again.
10763dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        if (mAnimationEndRequested) {
10773dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu            return;
10783dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        }
10793dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu
10802970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // Only cancel if the animation is actually running or has been started and is about
10812970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // to run
10823618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        // Only notify listeners if the animator has actually started
10833618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if ((mStarted || mRunning) && mListeners != null) {
10843618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            if (!mRunning) {
10853618d30f8ab6018025b11869676b309c3b4961cfDoris Liu                // If it's not yet running, then start listeners weren't called. Call them now.
10863618d30f8ab6018025b11869676b309c3b4961cfDoris Liu                notifyStartListeners();
10873618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            }
10883618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            ArrayList<AnimatorListener> tmpListeners =
10893618d30f8ab6018025b11869676b309c3b4961cfDoris Liu                    (ArrayList<AnimatorListener>) mListeners.clone();
10903618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            for (AnimatorListener listener : tmpListeners) {
10913618d30f8ab6018025b11869676b309c3b4961cfDoris Liu                listener.onAnimationCancel(this);
10927dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase            }
10932970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        }
10943618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        endAnimation();
10953618d30f8ab6018025b11869676b309c3b4961cfDoris Liu
1096a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1097a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1098a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1099a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void end() {
11003618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (Looper.myLooper() == null) {
11013618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
11023618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        }
11033618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (!mRunning) {
1104a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Special case if the animation has not yet started; get it ready for ending
11053618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            startAnimation();
110617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            mStarted = true;
1107add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        } else if (!mInitialized) {
1108add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            initAnimation();
1109e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        }
111013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        animateValue(shouldPlayBackward(mRepeatCount, mReversing) ? 0f : 1f);
11113618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        endAnimation();
1112a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1114a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
11158aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    public void resume() {
1116a06b3f19d498e2c387e7a976f94d3cd5f1d77c35George Mount        if (Looper.myLooper() == null) {
1117a06b3f19d498e2c387e7a976f94d3cd5f1d77c35George Mount            throw new AndroidRuntimeException("Animators may only be resumed from the same " +
1118a06b3f19d498e2c387e7a976f94d3cd5f1d77c35George Mount                    "thread that the animator was started on");
1119a06b3f19d498e2c387e7a976f94d3cd5f1d77c35George Mount        }
1120a06b3f19d498e2c387e7a976f94d3cd5f1d77c35George Mount        if (mPaused && !mResumed) {
11218aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mResumed = true;
1122a06b3f19d498e2c387e7a976f94d3cd5f1d77c35George Mount            if (mPauseTime > 0) {
112313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                addAnimationCallback(0);
1124a06b3f19d498e2c387e7a976f94d3cd5f1d77c35George Mount            }
11258aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        }
11268aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        super.resume();
11278aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    }
11288aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
11298aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    @Override
11308aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    public void pause() {
11318aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        boolean previouslyPaused = mPaused;
11328aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        super.pause();
11338aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        if (!previouslyPaused && mPaused) {
11348aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mPauseTime = -1;
11358aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mResumed = false;
11368aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        }
11378aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    }
11388aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
11398aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    @Override
1140a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public boolean isRunning() {
11413618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        return mRunning;
11428b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    }
11438b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
11448b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    @Override
11458b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    public boolean isStarted() {
11468b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return mStarted;
1147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1148a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1149a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1150a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Plays the ValueAnimator in reverse. If the animation is already running,
1151a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * it will stop itself and play backwards from the point reached when reverse was called.
1152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * If the animation is not currently running, then it will start from the end and
1153a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * play backwards. This behavior is only set for the current animation; future playing
1154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animation will use the default behavior of playing forward.
1155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
11567bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    @Override
1157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void reverse() {
1158caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu        if (isPulsingInternal()) {
1159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentTime = AnimationUtils.currentAnimationTimeMillis();
1160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentPlayTime = currentTime - mStartTime;
1161fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            long timeLeft = getScaledDuration() - currentPlayTime;
1162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartTime = currentTime - timeLeft;
1163c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown            mStartTimeCommitted = true; // do not allow start time to be compensated for jank
1164f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            mReversing = !mReversing;
1165f43fb2a57f152b5760d8792fec26f36d46b23817Chet Haase        } else if (mStarted) {
1166caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu            mReversing = !mReversing;
1167f43fb2a57f152b5760d8792fec26f36d46b23817Chet Haase            end();
1168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
11695c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu            start(true);
1170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
11747bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui     * @hide
11757bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui     */
11767bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    @Override
11777bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    public boolean canReverse() {
11787bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui        return true;
11797bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    }
11807bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui
11817bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    /**
1182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to end an animation by removing it from the animations list. Must be
1183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
11853dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu    private void endAnimation() {
11863dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        if (mAnimationEndRequested) {
11873dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu            return;
11883dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        }
118913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        removeAnimationCallback();
11903dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu
11913dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        mAnimationEndRequested = true;
11928aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        mPaused = false;
11930eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount        boolean notify = (mStarted || mRunning) && mListeners != null;
11940eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount        if (notify && !mRunning) {
11950eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount            // If it's not yet running, then start listeners weren't called. Call them now.
11960eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount            notifyStartListeners();
11970eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount        }
11980eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount        mRunning = false;
11990eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount        mStarted = false;
12000eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount        mStartListenersCalled = false;
120113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        mLastFrameTime = -1;
120213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        mFirstFrameTime = -1;
12036d4520920526cc44063ff2e665adb08e9a3c8a64Doris Liu        mStartTime = -1;
12040eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount        if (notify && mListeners != null) {
1205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
1206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
12077c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
12087c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
120913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                tmpListeners.get(i).onAnimationEnd(this, mReversing);
1210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
12126d4520920526cc44063ff2e665adb08e9a3c8a64Doris Liu        // mReversing needs to be reset *after* notifying the listeners for the end callbacks.
121313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        mReversing = false;
12149b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
12159b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase            Trace.asyncTraceEnd(Trace.TRACE_TAG_VIEW, getNameForTrace(),
12169b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase                    System.identityHashCode(this));
12179b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        }
1218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to start an animation by adding it to the active animations list. Must be
1222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
12243618d30f8ab6018025b11869676b309c3b4961cfDoris Liu    private void startAnimation() {
12259b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
12269b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase            Trace.asyncTraceBegin(Trace.TRACE_TAG_VIEW, getNameForTrace(),
12279b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase                    System.identityHashCode(this));
12289b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        }
122966d48566537bd2d037e1eff919542731b93fa85cDoris Liu
123066d48566537bd2d037e1eff919542731b93fa85cDoris Liu        mAnimationEndRequested = false;
1231a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
12323618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        mRunning = true;
1233fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        if (mSeekFraction >= 0) {
1234fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            mOverallFraction = mSeekFraction;
1235fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        } else {
1236fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            mOverallFraction = 0f;
1237fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        }
12383618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (mListeners != null) {
123917cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            notifyStartListeners();
1240a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1241a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1242caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu
1243caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu    /**
1244caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu     * Internal only: This tracks whether the animation has gotten on the animation loop. Note
1245caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu     * this is different than {@link #isRunning()} in that the latter tracks the time after start()
1246caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu     * is called (or after start delay if any), which may be before the animation loop starts.
1247caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu     */
1248caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu    private boolean isPulsingInternal() {
124913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        return mLastFrameTime >= 0;
1250caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu    }
1251a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1252a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1253fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase     * Returns the name of this animator for debugging purposes.
1254fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase     */
1255fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase    String getNameForTrace() {
1256fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase        return "animator";
1257fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase    }
1258fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase
1259a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1260c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * Applies an adjustment to the animation to compensate for jank between when
1261c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * the animation first ran and when the frame was drawn.
12623618d30f8ab6018025b11869676b309c3b4961cfDoris Liu     * @hide
1263c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     */
12643618d30f8ab6018025b11869676b309c3b4961cfDoris Liu    public void commitAnimationFrame(long frameTime) {
1265c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown        if (!mStartTimeCommitted) {
1266c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown            mStartTimeCommitted = true;
12673618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            long adjustment = frameTime - mLastFrameTime;
12683618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            if (adjustment > 0) {
1269c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown                mStartTime += adjustment;
1270c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown                if (DEBUG) {
1271c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown                    Log.d(TAG, "Adjusted start time by " + adjustment + " ms: " + toString());
1272c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown                }
1273c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown            }
1274c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown        }
1275c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    }
1276c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown
1277c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    /**
1278a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This internal function processes a single animation frame for a given animation. The
1279a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * currentTime parameter is the timing pulse sent by the handler, used to calculate the
1280a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed duration, and therefore
1281a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the elapsed fraction, of the animation. The return value indicates whether the animation
1282a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be ended (which happens when the elapsed time of the animation exceeds the
1283a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation's duration, including the repeatCount).
1284a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1285a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current time, as tracked by the static timing handler
1286a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return true if the animation's duration, including any repetitions due to
12873618d30f8ab6018025b11869676b309c3b4961cfDoris Liu     * <code>repeatCount</code> has been exceeded and the animation should be ended.
1288a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
12893618d30f8ab6018025b11869676b309c3b4961cfDoris Liu    boolean animateBasedOnTime(long currentTime) {
1290a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        boolean done = false;
12913618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (mRunning) {
129256b0b570890dbb7baa00da95f5be2eb3e0122f0aDoris Liu            final long scaledDuration = getScaledDuration();
129356b0b570890dbb7baa00da95f5be2eb3e0122f0aDoris Liu            final float fraction = scaledDuration > 0 ?
129456b0b570890dbb7baa00da95f5be2eb3e0122f0aDoris Liu                    (float)(currentTime - mStartTime) / scaledDuration : 1f;
1295fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            final float lastFraction = mOverallFraction;
1296fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            final boolean newIteration = (int) fraction > (int) lastFraction;
1297fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            final boolean lastIterationFinished = (fraction >= mRepeatCount + 1) &&
1298fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                    (mRepeatCount != INFINITE);
129956b0b570890dbb7baa00da95f5be2eb3e0122f0aDoris Liu            if (scaledDuration == 0) {
130056b0b570890dbb7baa00da95f5be2eb3e0122f0aDoris Liu                // 0 duration animator, ignore the repeat count and skip to the end
130156b0b570890dbb7baa00da95f5be2eb3e0122f0aDoris Liu                done = true;
130256b0b570890dbb7baa00da95f5be2eb3e0122f0aDoris Liu            } else if (newIteration && !lastIterationFinished) {
1303fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                // Time to repeat
1304fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                if (mListeners != null) {
1305fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                    int numListeners = mListeners.size();
1306fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                    for (int i = 0; i < numListeners; ++i) {
1307fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                        mListeners.get(i).onAnimationRepeat(this);
1308a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1309a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                }
1310fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            } else if (lastIterationFinished) {
1311fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                done = true;
1312a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1313fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            mOverallFraction = clampFraction(fraction);
131413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            float currentIterationFraction = getCurrentIterationFraction(
131513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                    mOverallFraction, mReversing);
1316fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            animateValue(currentIterationFraction);
1317a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1318a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return done;
1319a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1320a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1321a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
132213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * Internal use only.
132313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     *
132413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * This method does not modify any fields of the animation. It should be called when seeking
132513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * in an AnimatorSet. When the last play time and current play time are of different repeat
132613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * iterations,
132713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * {@link android.view.animation.Animation.AnimationListener#onAnimationRepeat(Animation)}
132813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * will be called.
132913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     */
133013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    @Override
133113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    void animateBasedOnPlayTime(long currentPlayTime, long lastPlayTime, boolean inReverse) {
133213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (currentPlayTime < 0 || lastPlayTime < 0) {
133313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            throw new UnsupportedOperationException("Error: Play time should never be negative.");
133413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
133513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
133613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        initAnimation();
133713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        // Check whether repeat callback is needed only when repeat count is non-zero
133813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (mRepeatCount > 0) {
133913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            int iteration = (int) (currentPlayTime / mDuration);
134013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            int lastIteration = (int) (lastPlayTime / mDuration);
134113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
134213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            // Clamp iteration to [0, mRepeatCount]
134313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            iteration = Math.min(iteration, mRepeatCount);
134413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            lastIteration = Math.min(lastIteration, mRepeatCount);
134513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
134613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            if (iteration != lastIteration) {
134713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                if (mListeners != null) {
134813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                    int numListeners = mListeners.size();
134913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                    for (int i = 0; i < numListeners; ++i) {
135013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                        mListeners.get(i).onAnimationRepeat(this);
135113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                    }
135213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                }
135313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            }
135413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
135513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
135613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (mRepeatCount != INFINITE && currentPlayTime >= (mRepeatCount + 1) * mDuration) {
135713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            skipToEndValue(inReverse);
135813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        } else {
135913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            // Find the current fraction:
136013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            float fraction = currentPlayTime / (float) mDuration;
136113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            fraction = getCurrentIterationFraction(fraction, inReverse);
136213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            animateValue(fraction);
136313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
136413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    }
136513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
136613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    /**
136713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * Internal use only.
136813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * Skips the animation value to end/start, depending on whether the play direction is forward
136913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * or backward.
137013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     *
137113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * @param inReverse whether the end value is based on a reverse direction. If yes, this is
137213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     *                  equivalent to skip to start value in a forward playing direction.
137313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     */
137413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    void skipToEndValue(boolean inReverse) {
137513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        initAnimation();
137613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        float endFraction = inReverse ? 0f : 1f;
137713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (mRepeatCount % 2 == 1 && mRepeatMode == REVERSE) {
137813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            // This would end on fraction = 0
137913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            endFraction = 0f;
138013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
138113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        animateValue(endFraction);
138213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    }
138313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
13845c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu    @Override
13855c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu    boolean isInitialized() {
13865c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu        return mInitialized;
13875c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu    }
13885c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu
138913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    /**
139020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * Processes a frame of the animation, adjusting the start time if needed.
139120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     *
139220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * @param frameTime The frame time.
139320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * @return true if the animation has ended.
13943618d30f8ab6018025b11869676b309c3b4961cfDoris Liu     * @hide
139520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     */
139613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    public final boolean doAnimationFrame(long frameTime) {
13976d4520920526cc44063ff2e665adb08e9a3c8a64Doris Liu        if (mStartTime < 0) {
13986d4520920526cc44063ff2e665adb08e9a3c8a64Doris Liu            // First frame. If there is start delay, start delay count down will happen *after* this
13996d4520920526cc44063ff2e665adb08e9a3c8a64Doris Liu            // frame.
14002ac6547824ff217a89b726fa633dfd60c6f7bd89Doris Liu            mStartTime = mReversing ? frameTime : frameTime + (long) (mStartDelay * sDurationScale);
140113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
140213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
140313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        // Handle pause/resume
140413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (mPaused) {
140513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            mPauseTime = frameTime;
140613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            removeAnimationCallback();
140713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            return false;
140813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        } else if (mResumed) {
140913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            mResumed = false;
141013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            if (mPauseTime > 0) {
141113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                // Offset by the duration that the animation was paused
141213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                mStartTime += (frameTime - mPauseTime);
141313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            }
141413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
141513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
141613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (!mRunning) {
14176d4520920526cc44063ff2e665adb08e9a3c8a64Doris Liu            // If not running, that means the animation is in the start delay phase of a forward
14186d4520920526cc44063ff2e665adb08e9a3c8a64Doris Liu            // running animation. In the case of reversing, we want to run start delay in the end.
14196d4520920526cc44063ff2e665adb08e9a3c8a64Doris Liu            if (mStartTime > frameTime && mSeekFraction == -1) {
14206d4520920526cc44063ff2e665adb08e9a3c8a64Doris Liu                // This is when no seek fraction is set during start delay. If developers change the
14216d4520920526cc44063ff2e665adb08e9a3c8a64Doris Liu                // seek fraction during the delay, animation will start from the seeked position
14226d4520920526cc44063ff2e665adb08e9a3c8a64Doris Liu                // right away.
142313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                return false;
142413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            } else {
14256d4520920526cc44063ff2e665adb08e9a3c8a64Doris Liu                // If mRunning is not set by now, that means non-zero start delay,
14266d4520920526cc44063ff2e665adb08e9a3c8a64Doris Liu                // no seeking, not reversing. At this point, start delay has passed.
142713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                mRunning = true;
14286d4520920526cc44063ff2e665adb08e9a3c8a64Doris Liu                startAnimation();
142913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            }
143013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
143113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
143213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (mLastFrameTime < 0) {
14336d4520920526cc44063ff2e665adb08e9a3c8a64Doris Liu            if (mSeekFraction >= 0) {
1434fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                long seekTime = (long) (getScaledDuration() * mSeekFraction);
14350d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase                mStartTime = frameTime - seekTime;
14360d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase                mSeekFraction = -1;
143720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            }
1438c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown            mStartTimeCommitted = false; // allow start time to be compensated for jank
143920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        }
1440f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu        mLastFrameTime = frameTime;
144120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // The frame time might be before the start time during the first frame of
144220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // an animation.  The "current time" must always be on or after the start
144320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // time to avoid animating frames at negative time intervals.  In practice, this
144420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // is very rare and only happens when seeking backwards.
144520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        final long currentTime = Math.max(frameTime, mStartTime);
14463618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        boolean finished = animateBasedOnTime(currentTime);
14473618d30f8ab6018025b11869676b309c3b4961cfDoris Liu
14483618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (finished) {
14493618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            endAnimation();
14503618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        }
145113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        return finished;
145213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    }
145313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
14545c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu    @Override
14555c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu    boolean pulseAnimationFrame(long frameTime) {
14565c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu        if (mSelfPulse) {
14575c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu            // Pulse animation frame will *always* be after calling start(). If mSelfPulse isn't
14585c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu            // set to false at this point, that means child animators did not call super's start().
14595c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu            // This can happen when the Animator is just a non-animating wrapper around a real
14605c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu            // functional animation. In this case, we can't really pulse a frame into the animation,
14615c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu            // because the animation cannot necessarily be properly initialized (i.e. no start/end
14625c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu            // values set).
14635c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu            return false;
14645c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu        }
14655c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu        return doAnimationFrame(frameTime);
14665c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu    }
14675c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu
146813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    private void addOneShotCommitCallback() {
146913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (!mSelfPulse) {
147013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            return;
147113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
14724a526c124554e75dc4bc11a682645a73bd47d501Winson Chung        getAnimationHandler().addOneShotCommitCallback(this);
147313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    }
147413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
147513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    private void removeAnimationCallback() {
147613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (!mSelfPulse) {
147713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            return;
147813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
14794a526c124554e75dc4bc11a682645a73bd47d501Winson Chung        getAnimationHandler().removeCallback(this);
148013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    }
148113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
148213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    private void addAnimationCallback(long delay) {
148313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (!mSelfPulse) {
148413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            return;
148513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
14864a526c124554e75dc4bc11a682645a73bd47d501Winson Chung        getAnimationHandler().addAnimationFrameCallback(this, delay);
148720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    }
148820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown
148920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    /**
1490a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Returns the current animation fraction, which is the elapsed/interpolated fraction used in
1491a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * the most recent frame update on the animation.
1492a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     *
1493a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * @return Elapsed/interpolated fraction of the animation.
1494a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
1495a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    public float getAnimatedFraction() {
1496a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        return mCurrentFraction;
1497a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    }
1498a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
1499a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
1500a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This method is called with the elapsed fraction of the animation during every
1501a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation frame. This function turns the elapsed fraction into an interpolated fraction
1502a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * and then into an animated value (from the evaluator. The function is called mostly during
1503a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation updates, but it is also called when the <code>end()</code>
1504a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called, to set the final value on the property.
1505a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1506a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>Overrides of this method must call the superclass to perform the calculation
1507a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animated value.</p>
1508a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1509a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param fraction The elapsed fraction of the animation.
1510a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1511c615c6fc9caca76cd96998f86e1f1e6393aeadbbTor Norbye    @CallSuper
1512a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void animateValue(float fraction) {
1513a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        fraction = mInterpolator.getInterpolation(fraction);
1514a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        mCurrentFraction = fraction;
1515a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = mValues.length;
1516a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
1517a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[i].calculateValue(fraction);
1518a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1519a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1520a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = mUpdateListeners.size();
1521a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1522a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mUpdateListeners.get(i).onAnimationUpdate(this);
1523a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1524a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1525a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1526a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1527a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1528a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator clone() {
1529a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        final ValueAnimator anim = (ValueAnimator) super.clone();
1530a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1531d422dc358f0100106dc07d7b903201eb9b043b11Yigit Boyar            anim.mUpdateListeners = new ArrayList<AnimatorUpdateListener>(mUpdateListeners);
1532a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
15330d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase        anim.mSeekFraction = -1;
1534f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        anim.mReversing = false;
1535a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mInitialized = false;
153626e9a19900bae56b012425a114685d42dfa2fde1ztenghui        anim.mStarted = false;
153726e9a19900bae56b012425a114685d42dfa2fde1ztenghui        anim.mRunning = false;
153826e9a19900bae56b012425a114685d42dfa2fde1ztenghui        anim.mPaused = false;
153926e9a19900bae56b012425a114685d42dfa2fde1ztenghui        anim.mResumed = false;
154026e9a19900bae56b012425a114685d42dfa2fde1ztenghui        anim.mStartListenersCalled = false;
154113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        anim.mStartTime = -1;
1542e1b5c2b48a5cf1dd3712dde35b59bc18851b4018ztenghui        anim.mStartTimeCommitted = false;
15433dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        anim.mAnimationEndRequested = false;
154413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        anim.mPauseTime = -1;
154513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        anim.mLastFrameTime = -1;
154613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        anim.mFirstFrameTime = -1;
1547fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        anim.mOverallFraction = 0;
1548e1b5c2b48a5cf1dd3712dde35b59bc18851b4018ztenghui        anim.mCurrentFraction = 0;
15495c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu        anim.mSelfPulse = true;
15505c71b8cc4ae3e76ce7c7462fff9426c8e96ea5f7Doris Liu        anim.mSuppressSelfPulseRequested = false;
155126e9a19900bae56b012425a114685d42dfa2fde1ztenghui
1552a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder[] oldValues = mValues;
1553a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (oldValues != null) {
1554a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = oldValues.length;
1555a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValues = new PropertyValuesHolder[numValues];
1556a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
1557a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1558d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                PropertyValuesHolder newValuesHolder = oldValues[i].clone();
1559d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValues[i] = newValuesHolder;
1560d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValuesMap.put(newValuesHolder.getPropertyName(), newValuesHolder);
1561a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1562a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1563a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return anim;
1564a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1565a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1566a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1567a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Implementors of this interface can add themselves as update listeners
1568a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to an <code>ValueAnimator</code> instance to receive callbacks on every animation
1569a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame, after the current frame's values have been calculated for that
1570a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code>.
1571a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1572a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static interface AnimatorUpdateListener {
1573a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
1574a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * <p>Notifies the occurrence of another frame of the animation.</p>
1575a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         *
1576a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * @param animation The animation which was repeated.
1577a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
1578a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        void onAnimationUpdate(ValueAnimator animation);
1579a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1580a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1581599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick
1582599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    /**
1583599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Return the number of animations currently running.
1584599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
15859c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * Used by StrictMode internally to annotate violations.
15869c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * May be called on arbitrary threads!
1587599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1588599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * @hide
1589599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     */
1590599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    public static int getCurrentAnimationsCount() {
15913618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        return AnimationHandler.getAnimationCount();
15928901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    }
1593e9140a72b1059574046a624b471b2c3a35806496Chet Haase
1594e9140a72b1059574046a624b471b2c3a35806496Chet Haase    @Override
1595e9140a72b1059574046a624b471b2c3a35806496Chet Haase    public String toString() {
1596e9140a72b1059574046a624b471b2c3a35806496Chet Haase        String returnVal = "ValueAnimator@" + Integer.toHexString(hashCode());
1597e9140a72b1059574046a624b471b2c3a35806496Chet Haase        if (mValues != null) {
1598e9140a72b1059574046a624b471b2c3a35806496Chet Haase            for (int i = 0; i < mValues.length; ++i) {
1599e9140a72b1059574046a624b471b2c3a35806496Chet Haase                returnVal += "\n    " + mValues[i].toString();
1600e9140a72b1059574046a624b471b2c3a35806496Chet Haase            }
1601e9140a72b1059574046a624b471b2c3a35806496Chet Haase        }
1602e9140a72b1059574046a624b471b2c3a35806496Chet Haase        return returnVal;
1603e9140a72b1059574046a624b471b2c3a35806496Chet Haase    }
1604d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck
1605d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    /**
1606d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <p>Whether or not the ValueAnimator is allowed to run asynchronously off of
1607d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * the UI thread. This is a hint that informs the ValueAnimator that it is
1608d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * OK to run the animation off-thread, however ValueAnimator may decide
1609d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * that it must run the animation on the UI thread anyway. For example if there
1610d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * is an {@link AnimatorUpdateListener} the animation will run on the UI thread,
1611d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * regardless of the value of this hint.</p>
1612d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *
1613d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <p>Regardless of whether or not the animation runs asynchronously, all
1614d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * listener callbacks will be called on the UI thread.</p>
1615d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *
1616d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <p>To be able to use this hint the following must be true:</p>
1617d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <ol>
1618d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>{@link #getAnimatedFraction()} is not needed (it will return undefined values).</li>
1619d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>The animator is immutable while {@link #isStarted()} is true. Requests
1620d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    to change values, duration, delay, etc... may be ignored.</li>
1621d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>Lifecycle callback events may be asynchronous. Events such as
1622d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    {@link Animator.AnimatorListener#onAnimationEnd(Animator)} or
1623d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    {@link Animator.AnimatorListener#onAnimationRepeat(Animator)} may end up delayed
1624d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    as they must be posted back to the UI thread, and any actions performed
1625d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    by those callbacks (such as starting new animations) will not happen
1626d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    in the same frame.</li>
1627d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>State change requests ({@link #cancel()}, {@link #end()}, {@link #reverse()}, etc...)
1628d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    may be asynchronous. It is guaranteed that all state changes that are
1629d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    performed on the UI thread in the same frame will be applied as a single
1630d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    atomic update, however that frame may be the current frame,
1631d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    the next frame, or some future frame. This will also impact the observed
1632d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    state of the Animator. For example, {@link #isStarted()} may still return true
1633d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    after a call to {@link #end()}. Using the lifecycle callbacks is preferred over
1634d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    queries to {@link #isStarted()}, {@link #isRunning()}, and {@link #isPaused()}
1635d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    for this reason.</li>
1636d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * </ol>
1637d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * @hide
1638d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     */
1639c01bd1167a1b08d59557f214ddc48cf24d3b8d0aJohn Reck    @Override
1640d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    public void setAllowRunningAsynchronously(boolean mayRunAsync) {
1641d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck        // It is up to subclasses to support this, if they can.
1642d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    }
16434a526c124554e75dc4bc11a682645a73bd47d501Winson Chung
16444a526c124554e75dc4bc11a682645a73bd47d501Winson Chung    /**
16454a526c124554e75dc4bc11a682645a73bd47d501Winson Chung     * @return The {@link AnimationHandler} that will be used to schedule updates for this animator.
16464a526c124554e75dc4bc11a682645a73bd47d501Winson Chung     * @hide
16474a526c124554e75dc4bc11a682645a73bd47d501Winson Chung     */
16484a526c124554e75dc4bc11a682645a73bd47d501Winson Chung    public AnimationHandler getAnimationHandler() {
16494a526c124554e75dc4bc11a682645a73bd47d501Winson Chung        return AnimationHandler.getInstance();
16504a526c124554e75dc4bc11a682645a73bd47d501Winson Chung    }
1651599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick}
1652