ValueAnimator.java revision 0d1c27a713cb49de8f6f4fd0a129baa883153921
1a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/*
2a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Copyright (C) 2010 The Android Open Source Project
3a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
4a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Licensed under the Apache License, Version 2.0 (the "License");
5a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * you may not use this file except in compliance with the License.
6a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * You may obtain a copy of the License at
7a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
8a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *      http://www.apache.org/licenses/LICENSE-2.0
9a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
10a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Unless required by applicable law or agreed to in writing, software
11a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * distributed under the License is distributed on an "AS IS" BASIS,
12a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * See the License for the specific language governing permissions and
14a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * limitations under the License.
15a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
16a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
17a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haasepackage android.animation;
18a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
19d422dc358f0100106dc07d7b903201eb9b043b11Yigit Boyarimport android.content.res.ConfigurationBoundResourceCache;
20a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Looper;
2118772ea228f3d292629c4f0b5f6392d047e0530dRomain Guyimport android.os.Trace;
222970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haaseimport android.util.AndroidRuntimeException;
2396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brownimport android.view.Choreographer;
24a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AccelerateDecelerateInterpolator;
25a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AnimationUtils;
2627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haaseimport android.view.animation.LinearInterpolator;
27a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
28a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.ArrayList;
29a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.HashMap;
30a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
31a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/**
32a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * This class provides a simple timing engine for running animations
33a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * which calculate animated values and set them on target objects.
34a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
35a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>There is a single timing pulse that all animations use. It runs in a
36a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * custom handler to ensure that property changes happen on the UI thread.</p>
37a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
38a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>By default, ValueAnimator uses non-linear time interpolation, via the
39a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
40a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * out of an animation. This behavior can be changed by calling
41e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase * {@link ValueAnimator#setInterpolator(TimeInterpolator)}.</p>
423aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez *
433aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <div class="special reference">
443aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <h3>Developer Guides</h3>
453aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <p>For more information about animating with {@code ValueAnimator}, read the
463aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#value-animator">Property
473aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * Animation</a> developer guide.</p>
483aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * </div>
49a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
5018772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy@SuppressWarnings("unchecked")
512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haasepublic class ValueAnimator extends Animator {
52a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
53a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
54a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal constants
55a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
56d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private static float sDurationScale = 1.0f;
57a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
58a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
59a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Values used with internal variable mPlayingState to indicate the current state of an
60a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
61a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
62051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int STOPPED    = 0; // Not yet playing
63051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int RUNNING    = 1; // Playing normally
64051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int SEEKED     = 2; // Seeked to some time value
65a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
66a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
67a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal variables
68a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * NOTE: This object implements the clone() method, making a deep copy of any referenced
69a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * objects. As other non-trivial fields are added to this class, make sure to add logic
70a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to clone() to make deep copies of them.
71a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
72a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
73a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The first time that the animation's animateFrame() method is called. This time is used to
74a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // determine elapsed time (and therefore the elapsed fraction) in subsequent calls
75a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // to animateFrame()
76051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mStartTime;
77a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
78a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
79a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
80a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to a value.
81a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
820d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    float mSeekFraction = -1;
83a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
848aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    /**
858aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * Set on the next frame after pause() is called, used to calculate a new startTime
868aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * or delayStartTime which allows the animator to continue from the point at which
878aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * it was paused. If negative, has not yet been set.
888aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     */
898aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    private long mPauseTime;
908aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
918aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    /**
928aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * Set when an animator is resumed. This triggers logic in the next frame which
938aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * actually resumes the animator.
948aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     */
958aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    private boolean mResumed = false;
968aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
978aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
98a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The static sAnimationHandler processes the internal timing loop on which all animations
99a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // are based
100be19e030a14c8e398e8af97fa898ea80187704dfChet Haase    /**
101be19e030a14c8e398e8af97fa898ea80187704dfChet Haase     * @hide
102be19e030a14c8e398e8af97fa898ea80187704dfChet Haase     */
103be19e030a14c8e398e8af97fa898ea80187704dfChet Haase    protected static ThreadLocal<AnimationHandler> sAnimationHandler =
104e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<AnimationHandler>();
105e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The time interpolator to be used if none is set on the animation
107e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private static final TimeInterpolator sDefaultInterpolator =
108e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase            new AccelerateDecelerateInterpolator();
109a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
110a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
111a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Used to indicate whether the animation is currently playing in reverse. This causes the
112a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed fraction to be inverted to calculate the appropriate values.
113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
114a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mPlayingBackwards = false;
115a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
116a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
117a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This variable tracks the current iteration that is playing. When mCurrentIteration exceeds the
118a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * repeatCount (if repeatCount!=INFINITE), the animation ends
119a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
120a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mCurrentIteration = 0;
121a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
122a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
123a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Tracks current elapsed/eased fraction, for querying in getAnimatedFraction().
124a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
125a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    private float mCurrentFraction = 0f;
126a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
127a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
128a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks whether a startDelay'd animation has begun playing through the startDelay.
129a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
130a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mStartedDelay = false;
131a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
132a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
133a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks the time at which the animation began playing through its startDelay. This is
134a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * different from the mStartTime variable, which is used to track when the animation became
135a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * active (which is when the startDelay expired and the animation was added to the active
136a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations list).
137a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
138a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mDelayStartTime;
139a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
140a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
141a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that represents the current state of the animation. Used to figure out when to start
142a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation (if state == STOPPED). Also used to end an animation that
143a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has been cancel()'d or end()'d since the last animation frame. Possible values are
144e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase     * STOPPED, RUNNING, SEEKED.
145a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
146051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    int mPlayingState = STOPPED;
147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
148a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
149b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Additional playing state to indicate whether an animator has been start()'d. There is
150b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * some lag between a call to start() and the first animation frame. We should still note
151b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * that the animation has been started, even if it's first animation frame has not yet
152b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * happened, and reflect that state in isRunning().
153b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Note that delayed animations are different: they are not started until their first
154b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * animation frame, which occurs after their delay elapses.
155b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     */
1568b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    private boolean mRunning = false;
1578b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
1588b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    /**
1598b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * Additional playing state to indicate whether an animator has been start()'d, whether or
1608b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * not there is a nonzero startDelay.
1618b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     */
162b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    private boolean mStarted = false;
163b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase
164b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    /**
1658aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * Tracks whether we've notified listeners of the onAnimationStart() event. This can be
16617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * complex to keep track of since we notify listeners at different times depending on
16717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * startDelay and whether start() was called before end().
16817cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     */
16917cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    private boolean mStartListenersCalled = false;
17017cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase
17117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    /**
172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that denotes whether the animation is set up and ready to go. Used to
173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set up animation that has not yet been started.
174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    boolean mInitialized = false;
176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // Backing variables
179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // How long the animation should last in ms
182c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    private long mDuration = (long)(300 * sDurationScale);
183d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private long mUnscaledDuration = 300;
184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The amount of time in ms to delay starting the animation after start() is called
186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mStartDelay = 0;
187d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private long mUnscaledStartDelay = 0;
188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of times the animation will repeat. The default is 0, which means the animation
190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // will play only once
191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatCount = 0;
192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
194a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
195a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation will start from the beginning on every new cycle. REVERSE means the animation
196a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will reverse directions on each iteration.
197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatMode = RESTART;
199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator to be used. The elapsed fraction of the animation will be passed
202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * through this interpolator to calculate the interpolated fraction, which is then used to
203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * calculate the animated values.
204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
205e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private TimeInterpolator mInterpolator = sDefaultInterpolator;
206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The set of listeners to be sent events through the life of an animation.
209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
210d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The property/value sets being animated.
214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    PropertyValuesHolder[] mValues;
216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * A hashmap of the PropertyValuesHolder objects. This map is used to lookup animated values
219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by property name during calls to getAnimatedValue(String).
220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    HashMap<String, PropertyValuesHolder> mValuesMap;
222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
224a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Public constants
225a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
226a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
227a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
228a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
229a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation restarts from the beginning.
230a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
231a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int RESTART = 1;
232a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
233a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
234a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation reverses direction on every iteration.
235a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
236a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int REVERSE = 2;
237a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
238a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This value used used with the {@link #setRepeatCount(int)} property to repeat
239a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation indefinitely.
240a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
241a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int INFINITE = -1;
242a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
243c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase
244c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    /**
245c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     * @hide
246c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     */
247c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    public static void setDurationScale(float durationScale) {
248c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase        sDurationScale = durationScale;
249c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    }
250c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase
251a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
252ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown     * @hide
253ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown     */
254ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    public static float getDurationScale() {
255ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown        return sDurationScale;
256ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    }
257ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown
258ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    /**
259a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Creates a new ValueAnimator object. This default constructor is primarily for
2602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * use internally; the factory methods which take parameters are more generally
261a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * useful.
262a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
263a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator() {
264a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
265a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
266a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
2672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between int values. A single
2682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
273a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
2742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
27641f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase     */
2772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofInt(int... values) {
2782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setIntValues(values);
2802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2841ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * Constructs and returns a ValueAnimator that animates between color values. A single
2851ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * value implies that that value is the one being animated to. However, this is not typically
2861ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * useful in a ValueAnimator object because there is no way for the object to determine the
2871ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2881ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * from the target object and property being animated). Therefore, there should typically
2891ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * be two or more values.
2901ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     *
2911ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * @param values A set of values that the animation will animate between over time.
2921ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * @return A ValueAnimator object that is set up to animate between the given values.
2931ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     */
2941ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount    public static ValueAnimator ofArgb(int... values) {
2951ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        ValueAnimator anim = new ValueAnimator();
2961ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        anim.setIntValues(values);
2971ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        anim.setEvaluator(ArgbEvaluator.getInstance());
2981ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        return anim;
2991ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount    }
3001ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount
3011ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount    /**
3022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between float values. A single
3032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofFloat(float... values) {
3132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setFloatValues(values);
3152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between the values
3202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * specified in the PropertyValuesHolder objects.
3212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of PropertyValuesHolder objects whose values will be animated
3232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between over time.
3242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... values) {
3272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setValues(values);
3292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between Object values. A single
3332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>Since ValueAnimator does not know how to animate between arbitrary Objects, this
3402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * factory method also takes a TypeEvaluator object that the ValueAnimator will use
3412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * to perform that interpolation.
3422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param evaluator A TypeEvaluator that will be called on each animation frame to
3442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * provide the ncessry interpolation between the Object values to derive the animated
3452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value.
3462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofObject(TypeEvaluator evaluator, Object... values) {
3502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setObjectValues(values);
3522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setEvaluator(evaluator);
3532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets int values that will be animated between. A single
3582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setIntValues(int... values) {
3712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
3732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
37518772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofInt("", values));
3762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setIntValues(values);
3792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets float values that will be animated between. A single
3862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setFloatValues(float... values) {
3992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
40141f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase        }
4022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
40318772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofFloat("", values));
4042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setFloatValues(values);
4072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
4102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
4112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
4122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
4132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the values to animate between for this animation. A single
4142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
4152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
4162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
4172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
4182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
4192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
4212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
4222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
4232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate
4252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between these value objects. ValueAnimator only knows how to interpolate between the
4262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * primitive types specified in the other setValues() methods.</p>
4272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values The set of values to animate between.
4292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setObjectValues(Object... values) {
4312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
4332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
43518772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofObject("", null, values));
4362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setObjectValues(values);
4392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
442a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
443a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
444a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
445a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the values, per property, being animated between. This function is called internally
446f76a50ce8fdc6aea22cabc77b2977a1a15a79630Ken Wakasa     * by the constructors of ValueAnimator that take a list of values. But a ValueAnimator can
447a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be constructed without values and this method can be called to set the values manually
448a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * instead.
449a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
450a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values, per property, being animated between.
451a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
452a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setValues(PropertyValuesHolder... values) {
453a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = values.length;
454a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValues = values;
455a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
456a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
45718772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            PropertyValuesHolder valuesHolder = values[i];
458a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
459a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
4600e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        // New property/values/target should cause re-initialization prior to starting
4610e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        mInitialized = false;
462a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
463a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
464a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
465a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the values that this ValueAnimator animates between. These values are stored in
466a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects, even if the ValueAnimator was created with a simple list
467a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of value objects instead.
468a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
469a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return PropertyValuesHolder[] An array of PropertyValuesHolder objects which hold the
470a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values, per property, that define the animation.
471a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
472a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public PropertyValuesHolder[] getValues() {
473a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mValues;
474a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
475a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
476a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
477a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This function is called immediately before processing the first animation
478a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
479a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called after that delay ends.
480a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * It takes care of the final initialization steps for the
481a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
482a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
483a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  <p>Overrides of this method should call the superclass method to ensure
484a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  that internal mechanisms for the animation are set up correctly.</p>
485a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
486a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void initAnimation() {
487a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized) {
488a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = mValues.length;
489a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
490a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mValues[i].init();
491a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
492a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInitialized = true;
493a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
494a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
495a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
496a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
497a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
4982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the length of the animation. The default duration is 300 milliseconds.
499a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
50027c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param duration The length of the animation, in milliseconds. This value cannot
50127c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * be negative.
5022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return ValueAnimator The object called with setDuration(). This return
5032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value makes it easier to compose statements together that construct and then set the
5042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * duration, as in <code>ValueAnimator.ofInt(0, 10).setDuration(500).start()</code>.
505a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
5062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public ValueAnimator setDuration(long duration) {
50727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        if (duration < 0) {
50827c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            throw new IllegalArgumentException("Animators cannot have negative duration: " +
50927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase                    duration);
51027c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        }
511d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        mUnscaledDuration = duration;
5127a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown        updateScaledDuration();
5132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return this;
514a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
515a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
5167a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown    private void updateScaledDuration() {
5177a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown        mDuration = (long)(mUnscaledDuration * sDurationScale);
5187a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown    }
5197a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown
520a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
5212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Gets the length of the animation. The default duration is 300 milliseconds.
522a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
523a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The length of the animation, in milliseconds.
524a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
525a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getDuration() {
526d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        return mUnscaledDuration;
527a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
528a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
529a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
530a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the position of the animation to the specified point in time. This time should
531a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be between 0 and the total duration of the animation, including any repetition. If
532a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation has not yet been started, then it will not advance forward after it is
533a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set to this time; it will simply set the time to this value and perform any appropriate
534a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * actions based on that time. If the animation is already running, then setCurrentPlayTime()
535a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will set the current playing time to this value and continue playing from that point.
536a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
537a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
538a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
539a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setCurrentPlayTime(long playTime) {
5400d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase        float fraction = mUnscaledDuration > 0 ? (float) playTime / mUnscaledDuration :
5410d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase                playTime == 0 ? 0 : 1;
5420d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase        setCurrentFraction(fraction);
5430d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    }
5440d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase
5450d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    /**
5460d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * Sets the position of the animation to the specified fraction. This fraction should
5470d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * be between 0 and the total fraction of the animation, including any repetition. That is,
5480d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * a fraction of 0 will position the animation at the beginning, a value of 1 at the end,
5490d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * and a value of 2 at the beginning of a reversing animator that repeats once. If
5500d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * the animation has not yet been started, then it will not advance forward after it is
5510d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * set to this fraction; it will simply set the fraction to this value and perform any
5520d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * appropriate actions based on that fraction. If the animation is already running, then
5530d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * setCurrentFraction() will set the current fraction to this value and continue
5540d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * playing from that point.
5550d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     *
5560d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * @param fraction The fraction to which the animation is advanced or rewound.
5570d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     */
5580d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    public void setCurrentFraction(float fraction) {
559a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
560a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState != RUNNING) {
5610d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase            mSeekFraction = fraction;
562a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = SEEKED;
563a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
5640d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase        animateValue(fraction);
565a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
566a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
567a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
568a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Gets the current position of the animation in time, which is equal to the current
569a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * time minus the time that the animation started. An animation that is not yet started will
570a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * return a value of zero.
571a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
572a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The current position in time of the animation.
573a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
574a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getCurrentPlayTime() {
575a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized || mPlayingState == STOPPED) {
576a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return 0;
577a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
578a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return AnimationUtils.currentAnimationTimeMillis() - mStartTime;
579a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
580a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
581a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
582a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This custom, static handler handles the timing pulse that is shared by
583a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * all active animations. This approach ensures that the setting of animation
584a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values will happen on the UI thread and that all animations will share
585a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the same times for calculating their values, which makes synchronizing
586a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations possible.
587a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
58820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * The handler uses the Choreographer for executing periodic callbacks.
589be19e030a14c8e398e8af97fa898ea80187704dfChet Haase     *
590be19e030a14c8e398e8af97fa898ea80187704dfChet Haase     * @hide
591a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
59218772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy    @SuppressWarnings("unchecked")
593be19e030a14c8e398e8af97fa898ea80187704dfChet Haase    protected static class AnimationHandler implements Runnable {
5949c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        // The per-thread list of all active animations
595be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        /** @hide */
596be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        protected final ArrayList<ValueAnimator> mAnimations = new ArrayList<ValueAnimator>();
5979c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
5982936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase        // Used in doAnimationFrame() to avoid concurrent modifications of mAnimations
5992936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase        private final ArrayList<ValueAnimator> mTmpAnimations = new ArrayList<ValueAnimator>();
6002936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase
6019c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        // The per-thread set of animations to be started on the next animation frame
602be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        /** @hide */
603be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        protected final ArrayList<ValueAnimator> mPendingAnimations = new ArrayList<ValueAnimator>();
6049c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
6059c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        /**
6069c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         * Internal per-thread collections used to avoid set collisions as animations start and end
6079c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         * while being processed.
608be19e030a14c8e398e8af97fa898ea80187704dfChet Haase         * @hide
6099c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         */
610be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        protected final ArrayList<ValueAnimator> mDelayedAnims = new ArrayList<ValueAnimator>();
6119c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mEndingAnims = new ArrayList<ValueAnimator>();
6129c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mReadyAnims = new ArrayList<ValueAnimator>();
6139c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
61496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private final Choreographer mChoreographer;
6154a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown        private boolean mAnimationScheduled;
61696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
61796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private AnimationHandler() {
61896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            mChoreographer = Choreographer.getInstance();
61996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
62096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
621a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
62220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown         * Start animating on the next frame.
623a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
62420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        public void start() {
62520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            scheduleAnimation();
62696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
627a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
62820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        private void doAnimationFrame(long frameTime) {
62996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // mPendingAnimations holds any animations that have requested to be started
63096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // We're going to clear mPendingAnimations, but starting animation may
63196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // cause more to be added to the pending list (for example, if one animation
63296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // starting triggers another starting). So we loop until mPendingAnimations
63396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // is empty.
63496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            while (mPendingAnimations.size() > 0) {
63596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                ArrayList<ValueAnimator> pendingCopy =
63696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        (ArrayList<ValueAnimator>) mPendingAnimations.clone();
63796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mPendingAnimations.clear();
63896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                int count = pendingCopy.size();
63996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                for (int i = 0; i < count; ++i) {
64096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    ValueAnimator anim = pendingCopy.get(i);
64196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // If the animation has a startDelay, place it on the delayed list
64296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    if (anim.mStartDelay == 0) {
64396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        anim.startAnimation(this);
64496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    } else {
64596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        mDelayedAnims.add(anim);
646a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
64796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
64896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
649c6ffab32415a58bbb010dcd115684f9dbc249710Chet Haase            // Next, process animations currently sitting on the delayed queue, adding
65096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // them to the active animations if they are ready
65196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numDelayedAnims = mDelayedAnims.size();
65296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            for (int i = 0; i < numDelayedAnims; ++i) {
65396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                ValueAnimator anim = mDelayedAnims.get(i);
65420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                if (anim.delayedAnimationFrame(frameTime)) {
65596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mReadyAnims.add(anim);
65696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
65796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
65896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numReadyAnims = mReadyAnims.size();
65996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            if (numReadyAnims > 0) {
66096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                for (int i = 0; i < numReadyAnims; ++i) {
66196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    ValueAnimator anim = mReadyAnims.get(i);
66296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    anim.startAnimation(this);
66396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    anim.mRunning = true;
66496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mDelayedAnims.remove(anim);
66596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
66696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mReadyAnims.clear();
66796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
66896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
66996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // Now process all active animations. The return value from animationFrame()
67096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // tells the handler whether it should now be ended
67196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numAnims = mAnimations.size();
6722936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            for (int i = 0; i < numAnims; ++i) {
6732936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                mTmpAnimations.add(mAnimations.get(i));
6742936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            }
6752936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            for (int i = 0; i < numAnims; ++i) {
6762936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                ValueAnimator anim = mTmpAnimations.get(i);
6772936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                if (mAnimations.contains(anim) && anim.doAnimationFrame(frameTime)) {
67896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mEndingAnims.add(anim);
67996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
68096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
6812936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            mTmpAnimations.clear();
68296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            if (mEndingAnims.size() > 0) {
6832936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                for (int i = 0; i < mEndingAnims.size(); ++i) {
68496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mEndingAnims.get(i).endAnimation(this);
68596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
68696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mEndingAnims.clear();
68796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
68896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
68996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // If there are still active or delayed animations, schedule a future call to
69096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // onAnimate to process the next frame of the animations.
69120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            if (!mAnimations.isEmpty() || !mDelayedAnims.isEmpty()) {
69220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                scheduleAnimation();
693a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
694a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
69596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
6964a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown        // Called by the Choreographer.
69796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        @Override
6984a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown        public void run() {
6994a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown            mAnimationScheduled = false;
70020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            doAnimationFrame(mChoreographer.getFrameTime());
70120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        }
70220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown
70320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        private void scheduleAnimation() {
70420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            if (!mAnimationScheduled) {
70520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION, this, null);
70620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mAnimationScheduled = true;
70720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            }
70896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
709a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
710a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
711a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
712a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
713a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
714a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
715a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of milliseconds to delay running the animation
716a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
717a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getStartDelay() {
718d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        return mUnscaledStartDelay;
719a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
720a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
721a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
722a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
723a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
724a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
725a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param startDelay The amount of the delay, in milliseconds
726a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
727a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setStartDelay(long startDelay) {
728d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        this.mStartDelay = (long)(startDelay * sDurationScale);
729d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        mUnscaledStartDelay = startDelay;
730a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
731a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
732a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
733a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
734a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
735a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
736a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
737a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
738a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
73996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
74096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
74196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
742a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the requested time between frames, in milliseconds
743a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
744a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static long getFrameDelay() {
74596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        return Choreographer.getFrameDelay();
746a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
747a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
748a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
749a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
750a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
751a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
752a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
753a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
754a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
75596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
75696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
75796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
758a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param frameDelay the requested time between frames, in milliseconds
759a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
760a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static void setFrameDelay(long frameDelay) {
76196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        Choreographer.setFrameDelay(frameDelay);
762a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
763a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
764a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
765a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
766a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * property being animated. This value is only sensible while the animation is running. The main
767a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
768a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
769a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
770a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
771a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
772a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the single property being animated. If there are several properties being animated
773a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * (specified by several PropertyValuesHolder objects in the constructor), this function
774a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * returns the animated value for the first of those objects.
775a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
776a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue() {
777a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mValues != null && mValues.length > 0) {
778a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return mValues[0].getAnimatedValue();
779a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
780a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Shouldn't get here; should always have values unless ValueAnimator was set up wrong
781a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return null;
782a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
783a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
784a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
785a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
786a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The main purpose for this read-only property is to retrieve the value from the
787a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code> during a call to
788a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
789a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
790a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
791a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated for the named property
792a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by this <code>ValueAnimator</code>.
793a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
794a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue(String propertyName) {
795a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder valuesHolder = mValuesMap.get(propertyName);
796a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (valuesHolder != null) {
797a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return valuesHolder.getAnimatedValue();
798a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
799a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // At least avoid crashing if called with bogus propertyName
800a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return null;
801a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
802a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
803a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
804a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
805a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets how many times the animation should be repeated. If the repeat
806a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * count is 0, the animation is never repeated. If the repeat count is
807a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
808a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * into account. The repeat count is 0 by default.
809a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
810a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the number of times the animation should be repeated
811a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
812a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatCount(int value) {
813a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatCount = value;
814a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
815a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
816a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines how many times the animation should repeat. The default value
817a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is 0.
818a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
819a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of times the animation should repeat, or {@link #INFINITE}
820a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
821a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatCount() {
822a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatCount;
823a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
824a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
825a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
826a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end. This
827a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * setting is applied only when the repeat count is either greater than
828a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
829a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
830a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value {@link #RESTART} or {@link #REVERSE}
831a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
832a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatMode(int value) {
833a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatMode = value;
834a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
835a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
836a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
837a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end.
838a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
839a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return either one of {@link #REVERSE} or {@link #RESTART}
840a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
841a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatMode() {
842a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatMode;
843a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
844a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
845a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
846a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Adds a listener to the set of listeners that are sent update events through the life of
847a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation. This method is called on all listeners for every frame of the animation,
848a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * after the values for the animation have been calculated.
849a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
850a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be added to the current set of listeners for this animation.
851a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
852a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void addUpdateListener(AnimatorUpdateListener listener) {
853a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
854a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
855a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
856a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.add(listener);
857a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
858a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
859a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
8603060421045d4d9e411797f91bb509824b03e33fbJim Miller     * Removes all listeners from the set listening to frame updates for this animation.
8613060421045d4d9e411797f91bb509824b03e33fbJim Miller     */
8623060421045d4d9e411797f91bb509824b03e33fbJim Miller    public void removeAllUpdateListeners() {
8633060421045d4d9e411797f91bb509824b03e33fbJim Miller        if (mUpdateListeners == null) {
8643060421045d4d9e411797f91bb509824b03e33fbJim Miller            return;
8653060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
8663060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners.clear();
8673060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners = null;
8683060421045d4d9e411797f91bb509824b03e33fbJim Miller    }
8693060421045d4d9e411797f91bb509824b03e33fbJim Miller
8703060421045d4d9e411797f91bb509824b03e33fbJim Miller    /**
871a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Removes a listener from the set listening to frame updates for this animation.
872a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
873a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be removed from the current set of update listeners
874a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * for this animation.
875a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
876a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void removeUpdateListener(AnimatorUpdateListener listener) {
877a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
878a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return;
879a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
880a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.remove(listener);
881a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners.size() == 0) {
882a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = null;
883a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
884a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
885a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
886a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
887a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
888a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator used in calculating the elapsed fraction of this animation. The
889a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * interpolator determines whether the animation runs with linear or non-linear motion,
890a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * such as acceleration and deceleration. The default value is
891a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link android.view.animation.AccelerateDecelerateInterpolator}
892a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
89327c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param value the interpolator to be used by this animation. A value of <code>null</code>
89427c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * will result in linear interpolation.
895a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
896a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
897e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public void setInterpolator(TimeInterpolator value) {
898a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null) {
899a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInterpolator = value;
90027c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        } else {
90127c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            mInterpolator = new LinearInterpolator();
902a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
903a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
904a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
905a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
906a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the timing interpolator that this ValueAnimator uses.
907a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
908a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The timing interpolator for this ValueAnimator.
909a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
910430742f09063574271e6c4091de13b9b9e762514Chet Haase    @Override
911e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public TimeInterpolator getInterpolator() {
912a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mInterpolator;
913a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
914a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
915a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
916a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type evaluator to be used when calculating the animated values of this animation.
917b2ab04ffb6894f399d5c9ceb15f64eb17b654426Chet Haase     * The system will automatically assign a float or int evaluator based on the type
918a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
919a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * are not one of these primitive types, or if different evaluation is desired (such as is
920a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * necessary with int values that represent colors), a custom evaluator needs to be assigned.
92153ee3316bcb3590ff156b3fd7108903c0817c35dChet Haase     * For example, when running an animation on color values, the {@link ArgbEvaluator}
922a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be used to get correct RGB color interpolation.
923a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
924a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>If this ValueAnimator has only one set of values being animated between, this evaluator
925a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will be used for that set. If there are several sets of values being animated, which is
926fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase     * the case if PropertyValuesHolder objects were set on the ValueAnimator, then the evaluator
927a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is assigned just to the first PropertyValuesHolder object.</p>
928a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
929a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the evaluator to be used this animation
930a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
931a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setEvaluator(TypeEvaluator value) {
932a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null && mValues != null && mValues.length > 0) {
933a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[0].setEvaluator(value);
934a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
935a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
936a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
93717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    private void notifyStartListeners() {
93817cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        if (mListeners != null && !mStartListenersCalled) {
93917cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            ArrayList<AnimatorListener> tmpListeners =
94017cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
94117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            int numListeners = tmpListeners.size();
94217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            for (int i = 0; i < numListeners; ++i) {
94317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                tmpListeners.get(i).onAnimationStart(this);
94417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            }
94517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        }
94617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        mStartListenersCalled = true;
94717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    }
94817cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase
949a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
950a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Start the animation playing. This version of start() takes a boolean flag that indicates
951a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * whether the animation should play in reverse. The flag is usually false, but may be set
9522970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * to true if called from the reverse() method.
9532970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     *
9542970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * <p>The animation started by calling this method will be run on the thread that called
9552970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this method. This thread should have a Looper on it (a runtime exception will be thrown if
9562970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this is not the case). Also, if the animation will animate
9572970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * properties of objects in the view hierarchy, then the calling thread should be the UI
9582970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * thread for that view hierarchy.</p>
959a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
960a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playBackwards Whether the ValueAnimator should start playing in reverse.
961a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
962a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void start(boolean playBackwards) {
9632970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (Looper.myLooper() == null) {
9642970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
9653060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
9662970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        mPlayingBackwards = playBackwards;
967add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mCurrentIteration = 0;
9680d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase        int prevPlayingState = mPlayingState;
969add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mPlayingState = STOPPED;
9708b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mStarted = true;
971add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mStartedDelay = false;
9728aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        mPaused = false;
9737a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown        updateScaledDuration(); // in case the scale factor has changed since creation time
9749c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler animationHandler = getOrCreateAnimationHandler();
9759c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        animationHandler.mPendingAnimations.add(this);
9762970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (mStartDelay == 0) {
977add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            // This sets the initial value of the animation, prior to actually starting it running
9780d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase            if (prevPlayingState != SEEKED) {
9790d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase                setCurrentPlayTime(0);
9800d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase            }
981154f14508a11627d5a995b6fe2a14a83d794a6feChet Haase            mPlayingState = STOPPED;
9828b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase            mRunning = true;
98317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            notifyStartListeners();
984a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
98520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        animationHandler.start();
986a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
987a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
988a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
989a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void start() {
990a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        start(false);
991a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
992a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
993a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
994a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void cancel() {
9952970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // Only cancel if the animation is actually running or has been started and is about
9962970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // to run
9979c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = getOrCreateAnimationHandler();
9989c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (mPlayingState != STOPPED
9999c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown                || handler.mPendingAnimations.contains(this)
10009c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown                || handler.mDelayedAnims.contains(this)) {
1001b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase            // Only notify listeners if the animator has actually started
100217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            if ((mStarted || mRunning) && mListeners != null) {
100317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                if (!mRunning) {
100417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    // If it's not yet running, then start listeners weren't called. Call them now.
100517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    notifyStartListeners();
100617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                }
10077dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                ArrayList<AnimatorListener> tmpListeners =
10087dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                        (ArrayList<AnimatorListener>) mListeners.clone();
10097dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                for (AnimatorListener listener : tmpListeners) {
10107dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                    listener.onAnimationCancel(this);
10117dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                }
10127dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase            }
10139c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            endAnimation(handler);
10142970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        }
1015a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1016a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1017a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1018a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void end() {
10199c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = getOrCreateAnimationHandler();
10209c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (!handler.mAnimations.contains(this) && !handler.mPendingAnimations.contains(this)) {
1021a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Special case if the animation has not yet started; get it ready for ending
1022a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = false;
10239c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            startAnimation(handler);
102417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            mStarted = true;
1025add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        } else if (!mInitialized) {
1026add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            initAnimation();
1027e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        }
10284dd176864310e1d9519bf6b88918913e9927984fChet Haase        animateValue(mPlayingBackwards ? 0f : 1f);
10299c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        endAnimation(handler);
1030a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1031a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1032a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
10338aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    public void resume() {
10348aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        if (mPaused) {
10358aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mResumed = true;
10368aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        }
10378aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        super.resume();
10388aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    }
10398aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
10408aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    @Override
10418aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    public void pause() {
10428aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        boolean previouslyPaused = mPaused;
10438aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        super.pause();
10448aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        if (!previouslyPaused && mPaused) {
10458aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mPauseTime = -1;
10468aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mResumed = false;
10478aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        }
10488aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    }
10498aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
10508aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    @Override
1051a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public boolean isRunning() {
10528b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return (mPlayingState == RUNNING || mRunning);
10538b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    }
10548b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
10558b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    @Override
10568b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    public boolean isStarted() {
10578b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return mStarted;
1058a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1059a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1060a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1061a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Plays the ValueAnimator in reverse. If the animation is already running,
1062a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * it will stop itself and play backwards from the point reached when reverse was called.
1063a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * If the animation is not currently running, then it will start from the end and
1064a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * play backwards. This behavior is only set for the current animation; future playing
1065a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animation will use the default behavior of playing forward.
1066a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
10677bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    @Override
1068a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void reverse() {
1069a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingBackwards = !mPlayingBackwards;
1070a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == RUNNING) {
1071a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentTime = AnimationUtils.currentAnimationTimeMillis();
1072a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentPlayTime = currentTime - mStartTime;
1073a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long timeLeft = mDuration - currentPlayTime;
1074a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartTime = currentTime - timeLeft;
1075f43fb2a57f152b5760d8792fec26f36d46b23817Chet Haase        } else if (mStarted) {
1076f43fb2a57f152b5760d8792fec26f36d46b23817Chet Haase            end();
1077a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
1078a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            start(true);
1079a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1080a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1081a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1082a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
10837bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui     * @hide
10847bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui     */
10857bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    @Override
10867bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    public boolean canReverse() {
10877bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui        return true;
10887bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    }
10897bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui
10907bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    /**
1091a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to end an animation by removing it from the animations list. Must be
1092a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1093d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * @hide
1094a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1095d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    protected void endAnimation(AnimationHandler handler) {
10969c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mAnimations.remove(this);
10979c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mPendingAnimations.remove(this);
10989c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mDelayedAnims.remove(this);
1099a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = STOPPED;
11008aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        mPaused = false;
110117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        if ((mStarted || mRunning) && mListeners != null) {
110217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            if (!mRunning) {
110317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                // If it's not yet running, then start listeners weren't called. Call them now.
110417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                notifyStartListeners();
110517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase             }
1106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
1107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
11087c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
11097c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
11107c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationEnd(this);
1111a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1112a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
11138b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mRunning = false;
1114b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase        mStarted = false;
111517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        mStartListenersCalled = false;
1116caf46486f54cdc899e383dfc776ec33a81b089a1Chet Haase        mPlayingBackwards = false;
11179b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
11189b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase            Trace.asyncTraceEnd(Trace.TRACE_TAG_VIEW, getNameForTrace(),
11199b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase                    System.identityHashCode(this));
11209b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        }
1121a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1122a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1123a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1124a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to start an animation by adding it to the active animations list. Must be
1125a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1126a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
11279c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    private void startAnimation(AnimationHandler handler) {
11289b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
11299b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase            Trace.asyncTraceBegin(Trace.TRACE_TAG_VIEW, getNameForTrace(),
11309b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase                    System.identityHashCode(this));
11319b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        }
1132a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
11339c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mAnimations.add(this);
1134b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase        if (mStartDelay > 0 && mListeners != null) {
1135b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // Listeners were already notified in start() if startDelay is 0; this is
1136b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // just for delayed animations
113717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            notifyStartListeners();
1138a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1139a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1140a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1141a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1142fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase     * Returns the name of this animator for debugging purposes.
1143fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase     */
1144fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase    String getNameForTrace() {
1145fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase        return "animator";
1146fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase    }
1147fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase
1148fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase
1149fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase    /**
1150a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal function called to process an animation frame on an animation that is currently
1151a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * sleeping through its <code>startDelay</code> phase. The return value indicates whether it
1152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be woken up and put on the active animations queue.
1153a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current animation time, used to calculate whether the animation
1155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has exceeded its <code>startDelay</code> and should be started.
1156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return True if the animation's <code>startDelay</code> has been exceeded and the animation
1157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be added to the set of active animations.
1158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean delayedAnimationFrame(long currentTime) {
1160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mStartedDelay) {
1161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = true;
1162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mDelayStartTime = currentTime;
11632ed16ac6238227dab2687519268f3683f045e2acGeorge Mount        }
11642ed16ac6238227dab2687519268f3683f045e2acGeorge Mount        if (mPaused) {
11652ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            if (mPauseTime < 0) {
11662ed16ac6238227dab2687519268f3683f045e2acGeorge Mount                mPauseTime = currentTime;
11678aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            }
11682ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            return false;
11692ed16ac6238227dab2687519268f3683f045e2acGeorge Mount        } else if (mResumed) {
11702ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            mResumed = false;
11712ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            if (mPauseTime > 0) {
11722ed16ac6238227dab2687519268f3683f045e2acGeorge Mount                // Offset by the duration that the animation was paused
11732ed16ac6238227dab2687519268f3683f045e2acGeorge Mount                mDelayStartTime += (currentTime - mPauseTime);
1174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
11762ed16ac6238227dab2687519268f3683f045e2acGeorge Mount        long deltaTime = currentTime - mDelayStartTime;
11772ed16ac6238227dab2687519268f3683f045e2acGeorge Mount        if (deltaTime > mStartDelay) {
11782ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            // startDelay ended - start the anim and record the
11792ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            // mStartTime appropriately
11802ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            mStartTime = currentTime - (deltaTime - mStartDelay);
11812ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            mPlayingState = RUNNING;
11822ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            return true;
11832ed16ac6238227dab2687519268f3683f045e2acGeorge Mount        }
1184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return false;
1185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This internal function processes a single animation frame for a given animation. The
1189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * currentTime parameter is the timing pulse sent by the handler, used to calculate the
1190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed duration, and therefore
1191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the elapsed fraction, of the animation. The return value indicates whether the animation
1192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be ended (which happens when the elapsed time of the animation exceeds the
1193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation's duration, including the repeatCount).
1194a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1195a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current time, as tracked by the static timing handler
1196a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return true if the animation's duration, including any repetitions due to
11978aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * <code>repeatCount</code>, has been exceeded and the animation should be ended.
1198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1199051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    boolean animationFrame(long currentTime) {
1200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        boolean done = false;
1201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        switch (mPlayingState) {
1202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case RUNNING:
1203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case SEEKED:
120470d4ba15b1f0c1133c5aabc86de828b41e482fffChet Haase            float fraction = mDuration > 0 ? (float)(currentTime - mStartTime) / mDuration : 1f;
1205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (fraction >= 1f) {
1206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                if (mCurrentIteration < mRepeatCount || mRepeatCount == INFINITE) {
1207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Time to repeat
1208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mListeners != null) {
12097c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        int numListeners = mListeners.size();
12107c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        for (int i = 0; i < numListeners; ++i) {
12117c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                            mListeners.get(i).onAnimationRepeat(this);
1212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
1213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mRepeatMode == REVERSE) {
121518772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy                        mPlayingBackwards = !mPlayingBackwards;
1216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1217730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    mCurrentIteration += (int)fraction;
1218730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    fraction = fraction % 1f;
1219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    mStartTime += mDuration;
1220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                } else {
1221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    done = true;
1222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    fraction = Math.min(fraction, 1.0f);
1223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                }
1224a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1225a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mPlayingBackwards) {
1226a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                fraction = 1f - fraction;
1227a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1228a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            animateValue(fraction);
1229a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            break;
1230a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1231a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1232a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return done;
1233a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1234a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1235a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
123620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * Processes a frame of the animation, adjusting the start time if needed.
123720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     *
123820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * @param frameTime The frame time.
123920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * @return true if the animation has ended.
124020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     */
124120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    final boolean doAnimationFrame(long frameTime) {
124220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        if (mPlayingState == STOPPED) {
124320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            mPlayingState = RUNNING;
12440d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase            if (mSeekFraction < 0) {
124520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mStartTime = frameTime;
124620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            } else {
12470d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase                long seekTime = (long) (mDuration * mSeekFraction);
12480d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase                mStartTime = frameTime - seekTime;
12490d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase                mSeekFraction = -1;
125020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            }
125120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        }
12528aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        if (mPaused) {
12538aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            if (mPauseTime < 0) {
12548aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase                mPauseTime = frameTime;
12558aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            }
12568aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            return false;
12578aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        } else if (mResumed) {
12588aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mResumed = false;
12598aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            if (mPauseTime > 0) {
12608aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase                // Offset by the duration that the animation was paused
12618aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase                mStartTime += (frameTime - mPauseTime);
12628aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            }
12638aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        }
126420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // The frame time might be before the start time during the first frame of
126520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // an animation.  The "current time" must always be on or after the start
126620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // time to avoid animating frames at negative time intervals.  In practice, this
126720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // is very rare and only happens when seeking backwards.
126820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        final long currentTime = Math.max(frameTime, mStartTime);
126920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        return animationFrame(currentTime);
127020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    }
127120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown
127220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    /**
1273a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Returns the current animation fraction, which is the elapsed/interpolated fraction used in
1274a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * the most recent frame update on the animation.
1275a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     *
1276a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * @return Elapsed/interpolated fraction of the animation.
1277a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
1278a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    public float getAnimatedFraction() {
1279a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        return mCurrentFraction;
1280a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    }
1281a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
1282a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
1283a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This method is called with the elapsed fraction of the animation during every
1284a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation frame. This function turns the elapsed fraction into an interpolated fraction
1285a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * and then into an animated value (from the evaluator. The function is called mostly during
1286a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation updates, but it is also called when the <code>end()</code>
1287a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called, to set the final value on the property.
1288a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1289a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>Overrides of this method must call the superclass to perform the calculation
1290a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animated value.</p>
1291a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1292a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param fraction The elapsed fraction of the animation.
1293a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1294a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void animateValue(float fraction) {
1295a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        fraction = mInterpolator.getInterpolation(fraction);
1296a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        mCurrentFraction = fraction;
1297a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = mValues.length;
1298a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
1299a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[i].calculateValue(fraction);
1300a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1301a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1302a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = mUpdateListeners.size();
1303a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1304a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mUpdateListeners.get(i).onAnimationUpdate(this);
1305a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1306a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1307a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1308a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1309a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1310a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator clone() {
1311a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        final ValueAnimator anim = (ValueAnimator) super.clone();
1312a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1313d422dc358f0100106dc07d7b903201eb9b043b11Yigit Boyar            anim.mUpdateListeners = new ArrayList<AnimatorUpdateListener>(mUpdateListeners);
1314a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
13150d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase        anim.mSeekFraction = -1;
1316a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingBackwards = false;
1317a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mCurrentIteration = 0;
1318a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mInitialized = false;
1319a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingState = STOPPED;
1320a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mStartedDelay = false;
1321a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder[] oldValues = mValues;
1322a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (oldValues != null) {
1323a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = oldValues.length;
1324a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValues = new PropertyValuesHolder[numValues];
1325a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
1326a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1327d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                PropertyValuesHolder newValuesHolder = oldValues[i].clone();
1328d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValues[i] = newValuesHolder;
1329d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValuesMap.put(newValuesHolder.getPropertyName(), newValuesHolder);
1330a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1331a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1332a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return anim;
1333a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1334a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1335a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1336a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Implementors of this interface can add themselves as update listeners
1337a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to an <code>ValueAnimator</code> instance to receive callbacks on every animation
1338a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame, after the current frame's values have been calculated for that
1339a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code>.
1340a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1341a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static interface AnimatorUpdateListener {
1342a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
1343a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * <p>Notifies the occurrence of another frame of the animation.</p>
1344a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         *
1345a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * @param animation The animation which was repeated.
1346a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
1347a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        void onAnimationUpdate(ValueAnimator animation);
1348a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1349a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1350599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick
1351599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    /**
1352599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Return the number of animations currently running.
1353599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
13549c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * Used by StrictMode internally to annotate violations.
13559c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * May be called on arbitrary threads!
1356599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1357599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * @hide
1358599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     */
1359599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    public static int getCurrentAnimationsCount() {
13609c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
13619c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        return handler != null ? handler.mAnimations.size() : 0;
1362599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    }
13638901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy
13648901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    /**
13658901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * Clear all animations on this thread, without canceling or ending them.
13668901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * This should be used with caution.
13678901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     *
13688901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * @hide
13698901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     */
13708901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    public static void clearAllAnimations() {
13719c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
13729c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (handler != null) {
13739c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mAnimations.clear();
13749c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mPendingAnimations.clear();
13759c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mDelayedAnims.clear();
13769c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        }
13779c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    }
13789c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
137918772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy    private static AnimationHandler getOrCreateAnimationHandler() {
13809c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
13819c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (handler == null) {
13829c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler = new AnimationHandler();
13839c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            sAnimationHandler.set(handler);
13849c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        }
13859c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        return handler;
13868901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    }
1387e9140a72b1059574046a624b471b2c3a35806496Chet Haase
1388e9140a72b1059574046a624b471b2c3a35806496Chet Haase    @Override
1389e9140a72b1059574046a624b471b2c3a35806496Chet Haase    public String toString() {
1390e9140a72b1059574046a624b471b2c3a35806496Chet Haase        String returnVal = "ValueAnimator@" + Integer.toHexString(hashCode());
1391e9140a72b1059574046a624b471b2c3a35806496Chet Haase        if (mValues != null) {
1392e9140a72b1059574046a624b471b2c3a35806496Chet Haase            for (int i = 0; i < mValues.length; ++i) {
1393e9140a72b1059574046a624b471b2c3a35806496Chet Haase                returnVal += "\n    " + mValues[i].toString();
1394e9140a72b1059574046a624b471b2c3a35806496Chet Haase            }
1395e9140a72b1059574046a624b471b2c3a35806496Chet Haase        }
1396e9140a72b1059574046a624b471b2c3a35806496Chet Haase        return returnVal;
1397e9140a72b1059574046a624b471b2c3a35806496Chet Haase    }
1398d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck
1399d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    /**
1400d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <p>Whether or not the ValueAnimator is allowed to run asynchronously off of
1401d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * the UI thread. This is a hint that informs the ValueAnimator that it is
1402d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * OK to run the animation off-thread, however ValueAnimator may decide
1403d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * that it must run the animation on the UI thread anyway. For example if there
1404d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * is an {@link AnimatorUpdateListener} the animation will run on the UI thread,
1405d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * regardless of the value of this hint.</p>
1406d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *
1407d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <p>Regardless of whether or not the animation runs asynchronously, all
1408d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * listener callbacks will be called on the UI thread.</p>
1409d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *
1410d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <p>To be able to use this hint the following must be true:</p>
1411d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <ol>
1412d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>{@link #getAnimatedFraction()} is not needed (it will return undefined values).</li>
1413d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>The animator is immutable while {@link #isStarted()} is true. Requests
1414d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    to change values, duration, delay, etc... may be ignored.</li>
1415d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>Lifecycle callback events may be asynchronous. Events such as
1416d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    {@link Animator.AnimatorListener#onAnimationEnd(Animator)} or
1417d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    {@link Animator.AnimatorListener#onAnimationRepeat(Animator)} may end up delayed
1418d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    as they must be posted back to the UI thread, and any actions performed
1419d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    by those callbacks (such as starting new animations) will not happen
1420d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    in the same frame.</li>
1421d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>State change requests ({@link #cancel()}, {@link #end()}, {@link #reverse()}, etc...)
1422d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    may be asynchronous. It is guaranteed that all state changes that are
1423d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    performed on the UI thread in the same frame will be applied as a single
1424d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    atomic update, however that frame may be the current frame,
1425d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    the next frame, or some future frame. This will also impact the observed
1426d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    state of the Animator. For example, {@link #isStarted()} may still return true
1427d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    after a call to {@link #end()}. Using the lifecycle callbacks is preferred over
1428d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    queries to {@link #isStarted()}, {@link #isRunning()}, and {@link #isPaused()}
1429d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    for this reason.</li>
1430d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * </ol>
1431d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * @hide
1432d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     */
1433c01bd1167a1b08d59557f214ddc48cf24d3b8d0aJohn Reck    @Override
1434d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    public void setAllowRunningAsynchronously(boolean mayRunAsync) {
1435d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck        // It is up to subclasses to support this, if they can.
1436d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    }
1437599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick}
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