ValueAnimator.java revision 27c1d4debb3848f5accd5673fffeeacad3e61648
1a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/*
2a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Copyright (C) 2010 The Android Open Source Project
3a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
4a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Licensed under the Apache License, Version 2.0 (the "License");
5a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * you may not use this file except in compliance with the License.
6a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * You may obtain a copy of the License at
7a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
8a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *      http://www.apache.org/licenses/LICENSE-2.0
9a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
10a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Unless required by applicable law or agreed to in writing, software
11a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * distributed under the License is distributed on an "AS IS" BASIS,
12a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * See the License for the specific language governing permissions and
14a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * limitations under the License.
15a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
16a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
17a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haasepackage android.animation;
18a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
19a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Handler;
20a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Looper;
21a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Message;
222970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haaseimport android.util.AndroidRuntimeException;
23a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AccelerateDecelerateInterpolator;
24a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AnimationUtils;
2527c1d4debb3848f5accd5673fffeeacad3e61648Chet Haaseimport android.view.animation.LinearInterpolator;
26a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
27a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.ArrayList;
28a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.HashMap;
29a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
30a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/**
31a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * This class provides a simple timing engine for running animations
32a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * which calculate animated values and set them on target objects.
33a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
34a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>There is a single timing pulse that all animations use. It runs in a
35a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * custom handler to ensure that property changes happen on the UI thread.</p>
36a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
37a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>By default, ValueAnimator uses non-linear time interpolation, via the
38a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
39a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * out of an animation. This behavior can be changed by calling
40e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase * {@link ValueAnimator#setInterpolator(TimeInterpolator)}.</p>
41a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haasepublic class ValueAnimator extends Animator {
43a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
44a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
45a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal constants
46a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
47a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
48a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /*
49a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The default amount of time in ms between animation frames
50a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
51608fc3cbed6062f29cd512c08aacb8c1632a8851Chet Haase    private static final long DEFAULT_FRAME_DELAY = 10;
52a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
53a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
54a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Messages sent to timing handler: START is sent when an animation first begins, FRAME is sent
55a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by the handler to itself to process the next animation frame
56a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
57a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int ANIMATION_START = 0;
58a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int ANIMATION_FRAME = 1;
59a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
60a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
61a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Values used with internal variable mPlayingState to indicate the current state of an
62a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
63a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
64051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int STOPPED    = 0; // Not yet playing
65051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int RUNNING    = 1; // Playing normally
66051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int SEEKED     = 2; // Seeked to some time value
67a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
68a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
69a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal variables
70a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * NOTE: This object implements the clone() method, making a deep copy of any referenced
71a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * objects. As other non-trivial fields are added to this class, make sure to add logic
72a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to clone() to make deep copies of them.
73a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
74a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
75a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The first time that the animation's animateFrame() method is called. This time is used to
76a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // determine elapsed time (and therefore the elapsed fraction) in subsequent calls
77a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // to animateFrame()
78051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mStartTime;
79a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
80a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
81a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
82a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to a value.
83a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
84051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mSeekTime = -1;
85a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
86e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // TODO: We access the following ThreadLocal variables often, some of them on every update.
87e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // If ThreadLocal access is significantly expensive, we may want to put all of these
88e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // fields into a structure sot hat we just access ThreadLocal once to get the reference
89e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // to that structure, then access the structure directly for each field.
90e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
91a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The static sAnimationHandler processes the internal timing loop on which all animations
92a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // are based
93e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static ThreadLocal<AnimationHandler> sAnimationHandler =
94e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<AnimationHandler>();
95e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
96e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // The per-thread list of all active animations
97e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sAnimations =
98e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
99e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
100e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
101e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
102e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
103e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
104e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
105e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // The per-thread set of animations to be started on the next animation frame
106e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sPendingAnimations =
107e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
108e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
109e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
110e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
111e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
112e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
113e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
114e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    /**
115e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase     * Internal per-thread collections used to avoid set collisions as animations start and end
116e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase     * while being processed.
117e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase     */
118e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sDelayedAnims =
119e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
120e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
121e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
122e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
123e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
124e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
125a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
126e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sEndingAnims =
127e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
128e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
129e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
130e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
131e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
132e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
133a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
134e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sReadyAnims =
135e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
136e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
137e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
138e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
139e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
140e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
141a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
142a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The time interpolator to be used if none is set on the animation
143e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private static final TimeInterpolator sDefaultInterpolator =
144e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase            new AccelerateDecelerateInterpolator();
145a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // type evaluators for the three primitive types handled by this implementation
147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final TypeEvaluator sIntEvaluator = new IntEvaluator();
148a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final TypeEvaluator sFloatEvaluator = new FloatEvaluator();
149a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final TypeEvaluator sDoubleEvaluator = new DoubleEvaluator();
150a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
151a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Used to indicate whether the animation is currently playing in reverse. This causes the
153a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed fraction to be inverted to calculate the appropriate values.
154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mPlayingBackwards = false;
156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This variable tracks the current iteration that is playing. When mCurrentIteration exceeds the
159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * repeatCount (if repeatCount!=INFINITE), the animation ends
160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mCurrentIteration = 0;
162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks whether a startDelay'd animation has begun playing through the startDelay.
165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mStartedDelay = false;
167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks the time at which the animation began playing through its startDelay. This is
170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * different from the mStartTime variable, which is used to track when the animation became
171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * active (which is when the startDelay expired and the animation was added to the active
172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations list).
173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mDelayStartTime;
175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that represents the current state of the animation. Used to figure out when to start
178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation (if state == STOPPED). Also used to end an animation that
179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has been cancel()'d or end()'d since the last animation frame. Possible values are
180e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase     * STOPPED, RUNNING, SEEKED.
181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
182051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    int mPlayingState = STOPPED;
183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that denotes whether the animation is set up and ready to go. Used to
186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set up animation that has not yet been started.
187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    boolean mInitialized = false;
189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // Backing variables
192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
194a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // How long the animation should last in ms
1952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    private long mDuration = 300;
196a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The amount of time in ms to delay starting the animation after start() is called
198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mStartDelay = 0;
199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of milliseconds between animation frames
201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static long sFrameDelay = DEFAULT_FRAME_DELAY;
202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of times the animation will repeat. The default is 0, which means the animation
204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // will play only once
205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatCount = 0;
206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation will start from the beginning on every new cycle. REVERSE means the animation
210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will reverse directions on each iteration.
211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatMode = RESTART;
213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator to be used. The elapsed fraction of the animation will be passed
216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * through this interpolator to calculate the interpolated fraction, which is then used to
217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * calculate the animated values.
218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
219e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private TimeInterpolator mInterpolator = sDefaultInterpolator;
220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The set of listeners to be sent events through the life of an animation.
223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
224a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
225a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
226a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
227a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The property/value sets being animated.
228a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
229a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    PropertyValuesHolder[] mValues;
230a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
231a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
232a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * A hashmap of the PropertyValuesHolder objects. This map is used to lookup animated values
233a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by property name during calls to getAnimatedValue(String).
234a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
235a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    HashMap<String, PropertyValuesHolder> mValuesMap;
236a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
237a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
238a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Public constants
239a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
240a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
241a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
242a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
243a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation restarts from the beginning.
244a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
245a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int RESTART = 1;
246a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
247a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
248a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation reverses direction on every iteration.
249a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
250a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int REVERSE = 2;
251a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
252a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This value used used with the {@link #setRepeatCount(int)} property to repeat
253a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation indefinitely.
254a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
255a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int INFINITE = -1;
256a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
257a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
258a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Creates a new ValueAnimator object. This default constructor is primarily for
2592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * use internally; the factory methods which take parameters are more generally
260a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * useful.
261a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
262a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator() {
263a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
264a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
265a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
2662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between int values. A single
2672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
272a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
2732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
27541f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase     */
2762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofInt(int... values) {
2772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setIntValues(values);
2792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between float values. A single
2842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
2892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
2902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
2922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
2932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofFloat(float... values) {
2942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setFloatValues(values);
2962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between the values
3012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * specified in the PropertyValuesHolder objects.
3022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of PropertyValuesHolder objects whose values will be animated
3042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between over time.
3052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... values) {
3082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setValues(values);
3102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between Object values. A single
3142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>Since ValueAnimator does not know how to animate between arbitrary Objects, this
3212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * factory method also takes a TypeEvaluator object that the ValueAnimator will use
3222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * to perform that interpolation.
3232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param evaluator A TypeEvaluator that will be called on each animation frame to
3252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * provide the ncessry interpolation between the Object values to derive the animated
3262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value.
3272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofObject(TypeEvaluator evaluator, Object... values) {
3312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setObjectValues(values);
3332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setEvaluator(evaluator);
3342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets int values that will be animated between. A single
3392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setIntValues(int... values) {
3522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
3542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofInt("", values)});
3572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setIntValues(values);
3602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets float values that will be animated between. A single
3672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setFloatValues(float... values) {
3802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
38241f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase        }
3832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofFloat("", values)});
3852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setFloatValues(values);
3882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the values to animate between for this animation. A single
3952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
4002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
4022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
4032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
4042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate
4062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between these value objects. ValueAnimator only knows how to interpolate between the
4072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * primitive types specified in the other setValues() methods.</p>
4082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values The set of values to animate between.
4102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setObjectValues(Object... values) {
4122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
4142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
4162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofObject("",
4172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase                    (TypeEvaluator)null, values)});
4182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setObjectValues(values);
4212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
424a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
425a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
426a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
427a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the values, per property, being animated between. This function is called internally
428a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by the constructors of ValueAnimator that take a list of values. But an ValueAnimator can
429a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be constructed without values and this method can be called to set the values manually
430a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * instead.
431a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
432a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values, per property, being animated between.
433a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
434a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setValues(PropertyValuesHolder... values) {
435a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = values.length;
436a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValues = values;
437a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
438a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
439a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            PropertyValuesHolder valuesHolder = (PropertyValuesHolder) values[i];
440a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
441a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
4420e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        // New property/values/target should cause re-initialization prior to starting
4430e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        mInitialized = false;
444a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
445a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
446a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
447a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the values that this ValueAnimator animates between. These values are stored in
448a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects, even if the ValueAnimator was created with a simple list
449a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of value objects instead.
450a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
451a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return PropertyValuesHolder[] An array of PropertyValuesHolder objects which hold the
452a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values, per property, that define the animation.
453a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
454a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public PropertyValuesHolder[] getValues() {
455a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mValues;
456a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
457a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
458a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
459a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This function is called immediately before processing the first animation
460a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
461a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called after that delay ends.
462a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * It takes care of the final initialization steps for the
463a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
464a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
465a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  <p>Overrides of this method should call the superclass method to ensure
466a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  that internal mechanisms for the animation are set up correctly.</p>
467a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
468a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void initAnimation() {
469a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized) {
470a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = mValues.length;
471a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
472a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mValues[i].init();
473a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
474a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInitialized = true;
475a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
476a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
477a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
478a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
479a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
4802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the length of the animation. The default duration is 300 milliseconds.
481a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
48227c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param duration The length of the animation, in milliseconds. This value cannot
48327c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * be negative.
4842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return ValueAnimator The object called with setDuration(). This return
4852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value makes it easier to compose statements together that construct and then set the
4862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * duration, as in <code>ValueAnimator.ofInt(0, 10).setDuration(500).start()</code>.
487a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
4882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public ValueAnimator setDuration(long duration) {
48927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        if (duration < 0) {
49027c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            throw new IllegalArgumentException("Animators cannot have negative duration: " +
49127c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase                    duration);
49227c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        }
493a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mDuration = duration;
4942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return this;
495a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
496a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
497a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
4982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Gets the length of the animation. The default duration is 300 milliseconds.
499a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
500a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The length of the animation, in milliseconds.
501a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
502a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getDuration() {
503a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mDuration;
504a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
505a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
506a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
507a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the position of the animation to the specified point in time. This time should
508a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be between 0 and the total duration of the animation, including any repetition. If
509a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation has not yet been started, then it will not advance forward after it is
510a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set to this time; it will simply set the time to this value and perform any appropriate
511a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * actions based on that time. If the animation is already running, then setCurrentPlayTime()
512a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will set the current playing time to this value and continue playing from that point.
513a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
514a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
515a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
516a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setCurrentPlayTime(long playTime) {
517a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
518a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        long currentTime = AnimationUtils.currentAnimationTimeMillis();
519a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState != RUNNING) {
520a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mSeekTime = playTime;
521a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = SEEKED;
522a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
523a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mStartTime = currentTime - playTime;
524a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        animationFrame(currentTime);
525a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
526a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
527a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
528a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Gets the current position of the animation in time, which is equal to the current
529a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * time minus the time that the animation started. An animation that is not yet started will
530a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * return a value of zero.
531a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
532a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The current position in time of the animation.
533a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
534a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getCurrentPlayTime() {
535a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized || mPlayingState == STOPPED) {
536a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return 0;
537a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
538a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return AnimationUtils.currentAnimationTimeMillis() - mStartTime;
539a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
540a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
541a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
542a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This custom, static handler handles the timing pulse that is shared by
543a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * all active animations. This approach ensures that the setting of animation
544a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values will happen on the UI thread and that all animations will share
545a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the same times for calculating their values, which makes synchronizing
546a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations possible.
547a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
548a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
549a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static class AnimationHandler extends Handler {
550a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
551a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * There are only two messages that we care about: ANIMATION_START and
552a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * ANIMATION_FRAME. The START message is sent when an animation's start()
553a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * method is called. It cannot start synchronously when start() is called
554a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * because the call may be on the wrong thread, and it would also not be
555a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * synchronized with other animations because it would not start on a common
556a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * timing pulse. So each animation sends a START message to the handler, which
557a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * causes the handler to place the animation on the active animations queue and
558a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * start processing frames for that animation.
559a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * The FRAME message is the one that is sent over and over while there are any
560a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * active animations to process.
561a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
562a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        @Override
563a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        public void handleMessage(Message msg) {
564a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            boolean callAgain = true;
565e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            ArrayList<ValueAnimator> animations = sAnimations.get();
566e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            ArrayList<ValueAnimator> delayedAnims = sDelayedAnims.get();
567a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            switch (msg.what) {
568a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // TODO: should we avoid sending frame message when starting if we
569a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // were already running?
570a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                case ANIMATION_START:
571e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    ArrayList<ValueAnimator> pendingAnimations = sPendingAnimations.get();
572e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    if (animations.size() > 0 || delayedAnims.size() > 0) {
573a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        callAgain = false;
574a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
575a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // pendingAnims holds any animations that have requested to be started
576a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // We're going to clear sPendingAnimations, but starting animation may
577a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // cause more to be added to the pending list (for example, if one animation
578a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // starting triggers another starting). So we loop until sPendingAnimations
579a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // is empty.
580e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    while (pendingAnimations.size() > 0) {
581a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        ArrayList<ValueAnimator> pendingCopy =
582e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                                (ArrayList<ValueAnimator>) pendingAnimations.clone();
583e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        pendingAnimations.clear();
584a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        int count = pendingCopy.size();
585a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        for (int i = 0; i < count; ++i) {
586a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            ValueAnimator anim = pendingCopy.get(i);
587a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            // If the animation has a startDelay, place it on the delayed list
588e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            if (anim.mStartDelay == 0) {
589a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                                anim.startAnimation();
590a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            } else {
591e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                                delayedAnims.add(anim);
592a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            }
593a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
594a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
595a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // fall through to process first frame of new animations
596a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                case ANIMATION_FRAME:
597a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // currentTime holds the common time for all animations processed
598a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // during this frame
599a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    long currentTime = AnimationUtils.currentAnimationTimeMillis();
600e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    ArrayList<ValueAnimator> readyAnims = sReadyAnims.get();
601e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    ArrayList<ValueAnimator> endingAnims = sEndingAnims.get();
602a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
603a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // First, process animations currently sitting on the delayed queue, adding
604a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // them to the active animations if they are ready
605e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    int numDelayedAnims = delayedAnims.size();
606a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    for (int i = 0; i < numDelayedAnims; ++i) {
607e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        ValueAnimator anim = delayedAnims.get(i);
608a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        if (anim.delayedAnimationFrame(currentTime)) {
609e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            readyAnims.add(anim);
610a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
611a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
612e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    int numReadyAnims = readyAnims.size();
613a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (numReadyAnims > 0) {
614a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        for (int i = 0; i < numReadyAnims; ++i) {
615e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            ValueAnimator anim = readyAnims.get(i);
616a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            anim.startAnimation();
617e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            delayedAnims.remove(anim);
618a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
619e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        readyAnims.clear();
620a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
621a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
622a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Now process all active animations. The return value from animationFrame()
623a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // tells the handler whether it should now be ended
624e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    int numAnims = animations.size();
625e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                    int i = 0;
626e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                    while (i < numAnims) {
627e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        ValueAnimator anim = animations.get(i);
628a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        if (anim.animationFrame(currentTime)) {
629e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            endingAnims.add(anim);
630a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
631e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                        if (animations.size() == numAnims) {
632e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            ++i;
633e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                        } else {
634e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // An animation might be canceled or ended by client code
635e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // during the animation frame. Check to see if this happened by
636e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // seeing whether the current index is the same as it was before
637e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // calling animationFrame(). Another approach would be to copy
638e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // animations to a temporary list and process that list instead,
639e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // but that entails garbage and processing overhead that would
640e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // be nice to avoid.
641e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            --numAnims;
642e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            endingAnims.remove(anim);
643e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                        }
644a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
645e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    if (endingAnims.size() > 0) {
646e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                        for (i = 0; i < endingAnims.size(); ++i) {
647e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            endingAnims.get(i).endAnimation();
648a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
649e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        endingAnims.clear();
650a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
651a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
652a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // If there are still active or delayed animations, call the handler again
653a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // after the frameDelay
654e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    if (callAgain && (!animations.isEmpty() || !delayedAnims.isEmpty())) {
65551b3227c2e08143c2e3dde9d51ae5b6fff36693cChet Haase                        sendEmptyMessageDelayed(ANIMATION_FRAME, Math.max(0, sFrameDelay -
65651b3227c2e08143c2e3dde9d51ae5b6fff36693cChet Haase                            (AnimationUtils.currentAnimationTimeMillis() - currentTime)));
657a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
658a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    break;
659a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
660a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
661a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
662a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
663a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
664a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
665a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
666a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
667a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of milliseconds to delay running the animation
668a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
669a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getStartDelay() {
670a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mStartDelay;
671a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
672a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
673a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
674a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
675a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
676a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
677a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param startDelay The amount of the delay, in milliseconds
678a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
679a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setStartDelay(long startDelay) {
680a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        this.mStartDelay = startDelay;
681a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
682a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
683a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
684a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
685a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
686a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
687a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
688a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
689a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
690a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the requested time between frames, in milliseconds
691a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
692a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static long getFrameDelay() {
693a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return sFrameDelay;
694a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
695a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
696a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
697a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
698a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
699a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
700a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
701a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
702a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
703a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param frameDelay the requested time between frames, in milliseconds
704a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
705a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static void setFrameDelay(long frameDelay) {
706a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        sFrameDelay = frameDelay;
707a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
708a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
709a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
710a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
711a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * property being animated. This value is only sensible while the animation is running. The main
712a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
713a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
714a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
715a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
716a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
717a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the single property being animated. If there are several properties being animated
718a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * (specified by several PropertyValuesHolder objects in the constructor), this function
719a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * returns the animated value for the first of those objects.
720a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
721a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue() {
722a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mValues != null && mValues.length > 0) {
723a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return mValues[0].getAnimatedValue();
724a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
725a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Shouldn't get here; should always have values unless ValueAnimator was set up wrong
726a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return null;
727a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
728a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
729a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
730a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
731a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The main purpose for this read-only property is to retrieve the value from the
732a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code> during a call to
733a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
734a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
735a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
736a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated for the named property
737a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by this <code>ValueAnimator</code>.
738a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
739a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue(String propertyName) {
740a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder valuesHolder = mValuesMap.get(propertyName);
741a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (valuesHolder != null) {
742a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return valuesHolder.getAnimatedValue();
743a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
744a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // At least avoid crashing if called with bogus propertyName
745a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return null;
746a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
747a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
748a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
749a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
750a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets how many times the animation should be repeated. If the repeat
751a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * count is 0, the animation is never repeated. If the repeat count is
752a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
753a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * into account. The repeat count is 0 by default.
754a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
755a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the number of times the animation should be repeated
756a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
757a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatCount(int value) {
758a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatCount = value;
759a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
760a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
761a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines how many times the animation should repeat. The default value
762a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is 0.
763a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
764a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of times the animation should repeat, or {@link #INFINITE}
765a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
766a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatCount() {
767a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatCount;
768a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
769a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
770a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
771a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end. This
772a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * setting is applied only when the repeat count is either greater than
773a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
774a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
775a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value {@link #RESTART} or {@link #REVERSE}
776a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
777a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatMode(int value) {
778a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatMode = value;
779a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
780a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
781a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
782a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end.
783a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
784a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return either one of {@link #REVERSE} or {@link #RESTART}
785a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
786a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatMode() {
787a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatMode;
788a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
789a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
790a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
791a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Adds a listener to the set of listeners that are sent update events through the life of
792a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation. This method is called on all listeners for every frame of the animation,
793a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * after the values for the animation have been calculated.
794a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
795a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be added to the current set of listeners for this animation.
796a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
797a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void addUpdateListener(AnimatorUpdateListener listener) {
798a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
799a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
800a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
801a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.add(listener);
802a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
803a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
804a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
8053060421045d4d9e411797f91bb509824b03e33fbJim Miller     * Removes all listeners from the set listening to frame updates for this animation.
8063060421045d4d9e411797f91bb509824b03e33fbJim Miller     */
8073060421045d4d9e411797f91bb509824b03e33fbJim Miller    public void removeAllUpdateListeners() {
8083060421045d4d9e411797f91bb509824b03e33fbJim Miller        if (mUpdateListeners == null) {
8093060421045d4d9e411797f91bb509824b03e33fbJim Miller            return;
8103060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
8113060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners.clear();
8123060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners = null;
8133060421045d4d9e411797f91bb509824b03e33fbJim Miller    }
8143060421045d4d9e411797f91bb509824b03e33fbJim Miller
8153060421045d4d9e411797f91bb509824b03e33fbJim Miller    /**
816a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Removes a listener from the set listening to frame updates for this animation.
817a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
818a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be removed from the current set of update listeners
819a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * for this animation.
820a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
821a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void removeUpdateListener(AnimatorUpdateListener listener) {
822a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
823a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return;
824a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
825a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.remove(listener);
826a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners.size() == 0) {
827a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = null;
828a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
829a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
830a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
831a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
832a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
833a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator used in calculating the elapsed fraction of this animation. The
834a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * interpolator determines whether the animation runs with linear or non-linear motion,
835a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * such as acceleration and deceleration. The default value is
836a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link android.view.animation.AccelerateDecelerateInterpolator}
837a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
83827c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param value the interpolator to be used by this animation. A value of <code>null</code>
83927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * will result in linear interpolation.
840a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
841a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
842e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public void setInterpolator(TimeInterpolator value) {
843a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null) {
844a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInterpolator = value;
84527c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        } else {
84627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            mInterpolator = new LinearInterpolator();
847a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
848a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
849a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
850a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
851a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the timing interpolator that this ValueAnimator uses.
852a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
853a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The timing interpolator for this ValueAnimator.
854a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
855e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public TimeInterpolator getInterpolator() {
856a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mInterpolator;
857a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
858a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
859a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
860a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type evaluator to be used when calculating the animated values of this animation.
861a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The system will automatically assign a float, int, or double evaluator based on the type
862a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
863a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * are not one of these primitive types, or if different evaluation is desired (such as is
864a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * necessary with int values that represent colors), a custom evaluator needs to be assigned.
865a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * For example, when running an animation on color values, the {@link RGBEvaluator}
866a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be used to get correct RGB color interpolation.
867a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
868a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>If this ValueAnimator has only one set of values being animated between, this evaluator
869a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will be used for that set. If there are several sets of values being animated, which is
870a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the case if PropertyValuesHOlder objects were set on the ValueAnimator, then the evaluator
871a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is assigned just to the first PropertyValuesHolder object.</p>
872a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
873a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the evaluator to be used this animation
874a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
875a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setEvaluator(TypeEvaluator value) {
876a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null && mValues != null && mValues.length > 0) {
877a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[0].setEvaluator(value);
878a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
879a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
880a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
881a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
882a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Start the animation playing. This version of start() takes a boolean flag that indicates
883a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * whether the animation should play in reverse. The flag is usually false, but may be set
8842970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * to true if called from the reverse() method.
8852970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     *
8862970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * <p>The animation started by calling this method will be run on the thread that called
8872970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this method. This thread should have a Looper on it (a runtime exception will be thrown if
8882970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this is not the case). Also, if the animation will animate
8892970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * properties of objects in the view hierarchy, then the calling thread should be the UI
8902970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * thread for that view hierarchy.</p>
891a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
892a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playBackwards Whether the ValueAnimator should start playing in reverse.
893a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
894a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void start(boolean playBackwards) {
8952970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (Looper.myLooper() == null) {
8962970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
8973060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
8982970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        mPlayingBackwards = playBackwards;
8992970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (mStartDelay == 0) {
900b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            if (mListeners != null) {
901b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                ArrayList<AnimatorListener> tmpListeners =
902b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                        (ArrayList<AnimatorListener>) mListeners.clone();
9037c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                int numListeners = tmpListeners.size();
9047c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                for (int i = 0; i < numListeners; ++i) {
9057c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                    tmpListeners.get(i).onAnimationStart(this);
906b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                }
907b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            }
908a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // This sets the initial value of the animation, prior to actually starting it running
909a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            setCurrentPlayTime(getCurrentPlayTime());
910a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
9115c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        mCurrentIteration = 0;
912a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = STOPPED;
913a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mStartedDelay = false;
914e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        sPendingAnimations.get().add(this);
915e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        AnimationHandler animationHandler = sAnimationHandler.get();
916e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        if (animationHandler == null) {
917e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            animationHandler = new AnimationHandler();
918e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            sAnimationHandler.set(animationHandler);
919a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
920e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        animationHandler.sendEmptyMessage(ANIMATION_START);
921a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
922a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
923a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
924a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void start() {
925a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        start(false);
926a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
927a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
928a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
929a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void cancel() {
930a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mListeners != null) {
931a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
932a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
933a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (AnimatorListener listener : tmpListeners) {
934a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                listener.onAnimationCancel(this);
935a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
936a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
9372970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // Only cancel if the animation is actually running or has been started and is about
9382970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // to run
9392970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (mPlayingState != STOPPED || sPendingAnimations.get().contains(this) ||
9402970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase                sDelayedAnims.get().contains(this)) {
941e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            endAnimation();
9422970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        }
943a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
944a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
945a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
946a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void end() {
947e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        if (!sAnimations.get().contains(this) && !sPendingAnimations.get().contains(this)) {
948a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Special case if the animation has not yet started; get it ready for ending
949a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = false;
950e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            startAnimation();
951e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        }
952e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        // The final value set on the target varies, depending on whether the animation
953e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        // was supposed to repeat an odd number of times
954e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        if (mRepeatCount > 0 && (mRepeatCount & 0x01) == 1) {
955e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            animateValue(0f);
956e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        } else {
957e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            animateValue(1f);
958a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
959e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        endAnimation();
960a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
961a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
962a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
963a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public boolean isRunning() {
964e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        return (mPlayingState == RUNNING);
965a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
966a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
967a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
968a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Plays the ValueAnimator in reverse. If the animation is already running,
969a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * it will stop itself and play backwards from the point reached when reverse was called.
970a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * If the animation is not currently running, then it will start from the end and
971a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * play backwards. This behavior is only set for the current animation; future playing
972a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animation will use the default behavior of playing forward.
973a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
974a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void reverse() {
975a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingBackwards = !mPlayingBackwards;
976a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == RUNNING) {
977a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentTime = AnimationUtils.currentAnimationTimeMillis();
978a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentPlayTime = currentTime - mStartTime;
979a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long timeLeft = mDuration - currentPlayTime;
980a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartTime = currentTime - timeLeft;
981a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
982a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            start(true);
983a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
984a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
985a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
986a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
987a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to end an animation by removing it from the animations list. Must be
988a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
989a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
990a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void endAnimation() {
991e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        sAnimations.get().remove(this);
992e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        sPendingAnimations.get().remove(this);
993e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        sDelayedAnims.get().remove(this);
994a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = STOPPED;
995a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mListeners != null) {
996a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
997a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
9987c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
9997c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
10007c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationEnd(this);
1001a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1002a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1003a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1004a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1005a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1006a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to start an animation by adding it to the active animations list. Must be
1007a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1008a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1009a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void startAnimation() {
1010a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
1011e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        sAnimations.get().add(this);
1012b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase        if (mStartDelay > 0 && mListeners != null) {
1013b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // Listeners were already notified in start() if startDelay is 0; this is
1014b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // just for delayed animations
1015a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
1016a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
10177c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
10187c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
10197c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationStart(this);
1020a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1021a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1022a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1023a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1024a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1025a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal function called to process an animation frame on an animation that is currently
1026a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * sleeping through its <code>startDelay</code> phase. The return value indicates whether it
1027a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be woken up and put on the active animations queue.
1028a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1029a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current animation time, used to calculate whether the animation
1030a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has exceeded its <code>startDelay</code> and should be started.
1031a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return True if the animation's <code>startDelay</code> has been exceeded and the animation
1032a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be added to the set of active animations.
1033a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1034a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean delayedAnimationFrame(long currentTime) {
1035a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mStartedDelay) {
1036a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = true;
1037a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mDelayStartTime = currentTime;
1038a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
1039a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long deltaTime = currentTime - mDelayStartTime;
1040a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (deltaTime > mStartDelay) {
1041a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // startDelay ended - start the anim and record the
1042a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // mStartTime appropriately
1043a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - (deltaTime - mStartDelay);
1044a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mPlayingState = RUNNING;
1045a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                return true;
1046a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1047a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1048a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return false;
1049a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1050a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1051a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1052a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This internal function processes a single animation frame for a given animation. The
1053a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * currentTime parameter is the timing pulse sent by the handler, used to calculate the
1054a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed duration, and therefore
1055a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the elapsed fraction, of the animation. The return value indicates whether the animation
1056a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be ended (which happens when the elapsed time of the animation exceeds the
1057a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation's duration, including the repeatCount).
1058a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1059a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current time, as tracked by the static timing handler
1060a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return true if the animation's duration, including any repetitions due to
1061a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>repeatCount</code> has been exceeded and the animation should be ended.
1062a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1063051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    boolean animationFrame(long currentTime) {
1064a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        boolean done = false;
1065a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1066a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == STOPPED) {
1067a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = RUNNING;
1068a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mSeekTime < 0) {
1069a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime;
1070a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            } else {
1071a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - mSeekTime;
1072a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // Now that we're playing, reset the seek time
1073a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mSeekTime = -1;
1074a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1075a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1076a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        switch (mPlayingState) {
1077a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case RUNNING:
1078a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case SEEKED:
107970d4ba15b1f0c1133c5aabc86de828b41e482fffChet Haase            float fraction = mDuration > 0 ? (float)(currentTime - mStartTime) / mDuration : 1f;
1080a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (fraction >= 1f) {
1081a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                if (mCurrentIteration < mRepeatCount || mRepeatCount == INFINITE) {
1082a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Time to repeat
1083a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mListeners != null) {
10847c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        int numListeners = mListeners.size();
10857c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        for (int i = 0; i < numListeners; ++i) {
10867c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                            mListeners.get(i).onAnimationRepeat(this);
1087a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
1088a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1089a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mRepeatMode == REVERSE) {
1090a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        mPlayingBackwards = mPlayingBackwards ? false : true;
1091a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1092730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    mCurrentIteration += (int)fraction;
1093730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    fraction = fraction % 1f;
1094a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    mStartTime += mDuration;
1095a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                } else {
1096a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    done = true;
1097a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    fraction = Math.min(fraction, 1.0f);
1098a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                }
1099a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1100a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mPlayingBackwards) {
1101a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                fraction = 1f - fraction;
1102a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1103a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            animateValue(fraction);
1104a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            break;
1105a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return done;
1108a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1109a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1110a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1111a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This method is called with the elapsed fraction of the animation during every
1112a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation frame. This function turns the elapsed fraction into an interpolated fraction
1113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * and then into an animated value (from the evaluator. The function is called mostly during
1114a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation updates, but it is also called when the <code>end()</code>
1115a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called, to set the final value on the property.
1116a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1117a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>Overrides of this method must call the superclass to perform the calculation
1118a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animated value.</p>
1119a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1120a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param fraction The elapsed fraction of the animation.
1121a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1122a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void animateValue(float fraction) {
1123a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        fraction = mInterpolator.getInterpolation(fraction);
1124a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = mValues.length;
1125a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
1126a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[i].calculateValue(fraction);
1127a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1128a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1129a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = mUpdateListeners.size();
1130a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1131a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mUpdateListeners.get(i).onAnimationUpdate(this);
1132a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1133a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1134a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1135a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1136a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1137a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator clone() {
1138a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        final ValueAnimator anim = (ValueAnimator) super.clone();
1139a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1140a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorUpdateListener> oldListeners = mUpdateListeners;
1141a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
1142a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = oldListeners.size();
1143a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1144a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mUpdateListeners.add(oldListeners.get(i));
1145a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mSeekTime = -1;
1148a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingBackwards = false;
1149a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mCurrentIteration = 0;
1150a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mInitialized = false;
1151a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingState = STOPPED;
1152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mStartedDelay = false;
1153a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder[] oldValues = mValues;
1154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (oldValues != null) {
1155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = oldValues.length;
1156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValues = new PropertyValuesHolder[numValues];
1157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mValues[i] = oldValues[i].clone();
1159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
1161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                PropertyValuesHolder valuesHolder = mValues[i];
1163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
1164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return anim;
1167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Implementors of this interface can add themselves as update listeners
1171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to an <code>ValueAnimator</code> instance to receive callbacks on every animation
1172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame, after the current frame's values have been calculated for that
1173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code>.
1174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static interface AnimatorUpdateListener {
1176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
1177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * <p>Notifies the occurrence of another frame of the animation.</p>
1178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         *
1179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * @param animation The animation which was repeated.
1180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
1181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        void onAnimationUpdate(ValueAnimator animation);
1182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1184599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick
1185599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    /**
1186599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Return the number of animations currently running.
1187599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1188599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Used by StrictMode internally to annotate violations.  Only
1189599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * called on the main thread.
1190599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1191599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * @hide
1192599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     */
1193599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    public static int getCurrentAnimationsCount() {
1194e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        return sAnimations.get().size();
1195599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    }
1196599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick}
1197