ValueAnimator.java revision 3b466875bc9b931fce339b95aeaa7d19bb3fc640
1a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/*
2a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Copyright (C) 2010 The Android Open Source Project
3a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
4a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Licensed under the Apache License, Version 2.0 (the "License");
5a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * you may not use this file except in compliance with the License.
6a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * You may obtain a copy of the License at
7a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
8a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *      http://www.apache.org/licenses/LICENSE-2.0
9a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
10a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Unless required by applicable law or agreed to in writing, software
11a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * distributed under the License is distributed on an "AS IS" BASIS,
12a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * See the License for the specific language governing permissions and
14a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * limitations under the License.
15a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
16a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
17a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haasepackage android.animation;
18a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
19c615c6fc9caca76cd96998f86e1f1e6393aeadbbTor Norbyeimport android.annotation.CallSuper;
207764b920f21e0b9250122ff26533d5dac98df6b3George Mountimport android.annotation.IntDef;
210a815bb94fa2aad016a10fe23633efc5682d2a7cTeng-Hui Zhuimport android.annotation.TestApi;
22a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Looper;
2318772ea228f3d292629c4f0b5f6392d047e0530dRomain Guyimport android.os.Trace;
242970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haaseimport android.util.AndroidRuntimeException;
25c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brownimport android.util.Log;
26a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AccelerateDecelerateInterpolator;
2713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liuimport android.view.animation.Animation;
28a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AnimationUtils;
2927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haaseimport android.view.animation.LinearInterpolator;
30a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
317764b920f21e0b9250122ff26533d5dac98df6b3George Mountimport java.lang.annotation.Retention;
327764b920f21e0b9250122ff26533d5dac98df6b3George Mountimport java.lang.annotation.RetentionPolicy;
33a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.ArrayList;
34a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.HashMap;
35a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
36a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/**
37a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * This class provides a simple timing engine for running animations
38a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * which calculate animated values and set them on target objects.
39a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
40a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>There is a single timing pulse that all animations use. It runs in a
41a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * custom handler to ensure that property changes happen on the UI thread.</p>
42a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
43a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>By default, ValueAnimator uses non-linear time interpolation, via the
44a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
45a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * out of an animation. This behavior can be changed by calling
46e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase * {@link ValueAnimator#setInterpolator(TimeInterpolator)}.</p>
473aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez *
48d430753cba09acb07af8b313286f247c78a41a32Chet Haase * <p>Animators can be created from either code or resource files. Here is an example
49d430753cba09acb07af8b313286f247c78a41a32Chet Haase * of a ValueAnimator resource file:</p>
50d430753cba09acb07af8b313286f247c78a41a32Chet Haase *
51d430753cba09acb07af8b313286f247c78a41a32Chet Haase * {@sample development/samples/ApiDemos/res/anim/animator.xml ValueAnimatorResources}
52d430753cba09acb07af8b313286f247c78a41a32Chet Haase *
5321b93c1f662c2d399fa0769b05383be8308b2ecfDoris Liu * <p>Starting from API 23, it is also possible to use a combination of {@link PropertyValuesHolder}
5421b93c1f662c2d399fa0769b05383be8308b2ecfDoris Liu * and {@link Keyframe} resource tags to create a multi-step animation.
55d430753cba09acb07af8b313286f247c78a41a32Chet Haase * Note that you can specify explicit fractional values (from 0 to 1) for
56d430753cba09acb07af8b313286f247c78a41a32Chet Haase * each keyframe to determine when, in the overall duration, the animation should arrive at that
57d430753cba09acb07af8b313286f247c78a41a32Chet Haase * value. Alternatively, you can leave the fractions off and the keyframes will be equally
58d430753cba09acb07af8b313286f247c78a41a32Chet Haase * distributed within the total duration:</p>
59d430753cba09acb07af8b313286f247c78a41a32Chet Haase *
60d430753cba09acb07af8b313286f247c78a41a32Chet Haase * {@sample development/samples/ApiDemos/res/anim/value_animator_pvh_kf.xml
61d430753cba09acb07af8b313286f247c78a41a32Chet Haase * ValueAnimatorKeyframeResources}
62d430753cba09acb07af8b313286f247c78a41a32Chet Haase *
633aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <div class="special reference">
643aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <h3>Developer Guides</h3>
653aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <p>For more information about animating with {@code ValueAnimator}, read the
663aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#value-animator">Property
673aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * Animation</a> developer guide.</p>
683aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * </div>
69a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
7018772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy@SuppressWarnings("unchecked")
7113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liupublic class ValueAnimator extends Animator {
72c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    private static final String TAG = "ValueAnimator";
73c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    private static final boolean DEBUG = false;
74a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
75a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
76a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal constants
77a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
78d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private static float sDurationScale = 1.0f;
79a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
80a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
81a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal variables
82a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * NOTE: This object implements the clone() method, making a deep copy of any referenced
83a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * objects. As other non-trivial fields are added to this class, make sure to add logic
84a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to clone() to make deep copies of them.
85a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
86a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
87c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    /**
88c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * The first time that the animation's animateFrame() method is called. This time is used to
89c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * determine elapsed time (and therefore the elapsed fraction) in subsequent calls
90c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * to animateFrame().
91c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     *
92c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * Whenever mStartTime is set, you must also update mStartTimeCommitted.
93c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     */
9413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    long mStartTime = -1;
95a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
96a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
97c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * When true, the start time has been firmly committed as a chosen reference point in
98c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * time by which the progress of the animation will be evaluated.  When false, the
99c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * start time may be updated when the first animation frame is committed so as
100c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * to compensate for jank that may have occurred between when the start time was
101c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * initialized and when the frame was actually drawn.
102c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     *
103c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * This flag is generally set to false during the first frame of the animation
104c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * when the animation playing state transitions from STOPPED to RUNNING or
105c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * resumes after having been paused.  This flag is set to true when the start time
106c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * is firmly committed and should not be further compensated for jank.
107c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     */
108c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    boolean mStartTimeCommitted;
109c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown
110c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    /**
111a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
112a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to a value.
113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1140d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    float mSeekFraction = -1;
115a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1168aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    /**
1178aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * Set on the next frame after pause() is called, used to calculate a new startTime
1188aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * or delayStartTime which allows the animator to continue from the point at which
1198aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * it was paused. If negative, has not yet been set.
1208aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     */
1218aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    private long mPauseTime;
1228aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
1238aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    /**
1248aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * Set when an animator is resumed. This triggers logic in the next frame which
1258aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * actually resumes the animator.
1268aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     */
1278aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    private boolean mResumed = false;
1288aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
129a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The time interpolator to be used if none is set on the animation
130e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private static final TimeInterpolator sDefaultInterpolator =
131e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase            new AccelerateDecelerateInterpolator();
132a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
133a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
134f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * Flag to indicate whether this animator is playing in reverse mode, specifically
135f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * by being started or interrupted by a call to reverse(). This flag is different than
136f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * mPlayingBackwards, which indicates merely whether the current iteration of the
137f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * animator is playing in reverse. It is used in corner cases to determine proper end
138f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * behavior.
139f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     */
140f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase    private boolean mReversing;
141f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase
142f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase    /**
143fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * Tracks the overall fraction of the animation, ranging from 0 to mRepeatCount + 1
144a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
145fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private float mOverallFraction = 0f;
146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
148a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Tracks current elapsed/eased fraction, for querying in getAnimatedFraction().
149fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * This is calculated by interpolating the fraction (range: [0, 1]) in the current iteration.
150a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
151a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    private float mCurrentFraction = 0f;
152a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
153a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
1543618d30f8ab6018025b11869676b309c3b4961cfDoris Liu     * Tracks the time (in milliseconds) when the last frame arrived.
155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
15613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    private long mLastFrameTime = -1;
15713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
15813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    /**
15913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * Tracks the time (in milliseconds) when the first frame arrived. Note the frame may arrive
16013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * during the start delay.
16113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     */
16213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    private long mFirstFrameTime = -1;
163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
165b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Additional playing state to indicate whether an animator has been start()'d. There is
166b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * some lag between a call to start() and the first animation frame. We should still note
167b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * that the animation has been started, even if it's first animation frame has not yet
168b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * happened, and reflect that state in isRunning().
169b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Note that delayed animations are different: they are not started until their first
170b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * animation frame, which occurs after their delay elapses.
171b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     */
1728b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    private boolean mRunning = false;
1738b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
1748b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    /**
1758b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * Additional playing state to indicate whether an animator has been start()'d, whether or
1768b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * not there is a nonzero startDelay.
1778b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     */
178b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    private boolean mStarted = false;
179b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase
180b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    /**
1818aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * Tracks whether we've notified listeners of the onAnimationStart() event. This can be
18217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * complex to keep track of since we notify listeners at different times depending on
18317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * startDelay and whether start() was called before end().
18417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     */
18517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    private boolean mStartListenersCalled = false;
18617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase
18717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    /**
188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that denotes whether the animation is set up and ready to go. Used to
189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set up animation that has not yet been started.
190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    boolean mInitialized = false;
192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1933dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu    /**
1943dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu     * Flag that tracks whether animation has been requested to end.
1953dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu     */
1963dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu    private boolean mAnimationEndRequested = false;
1973dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu
198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // Backing variables
200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // How long the animation should last in ms
203fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private long mDuration = 300;
204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
205fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    // The amount of time in ms to delay starting the animation after start() is called. Note
206fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    // that this start delay is unscaled. When there is a duration scale set on the animator, the
207fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    // scaling factor will be applied to this delay.
208fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private long mStartDelay = 0;
209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of times the animation will repeat. The default is 0, which means the animation
211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // will play only once
212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatCount = 0;
213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation will start from the beginning on every new cycle. REVERSE means the animation
217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will reverse directions on each iteration.
218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatMode = RESTART;
220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
22213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * Whether or not the animator should register for its own animation callback to receive
22313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * animation pulse.
22413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     */
22513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    private boolean mSelfPulse = true;
22613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
22713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    /**
228a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator to be used. The elapsed fraction of the animation will be passed
229a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * through this interpolator to calculate the interpolated fraction, which is then used to
230a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * calculate the animated values.
231a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
232e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private TimeInterpolator mInterpolator = sDefaultInterpolator;
233a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
234a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
235a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The set of listeners to be sent events through the life of an animation.
236a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
237d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
238a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
239a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
240a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The property/value sets being animated.
241a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
242a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    PropertyValuesHolder[] mValues;
243a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
244a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
245a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * A hashmap of the PropertyValuesHolder objects. This map is used to lookup animated values
246a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by property name during calls to getAnimatedValue(String).
247a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
248a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    HashMap<String, PropertyValuesHolder> mValuesMap;
249a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
250a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
251a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Public constants
252a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
253a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
2547764b920f21e0b9250122ff26533d5dac98df6b3George Mount    /** @hide */
2557764b920f21e0b9250122ff26533d5dac98df6b3George Mount    @IntDef({RESTART, REVERSE})
2567764b920f21e0b9250122ff26533d5dac98df6b3George Mount    @Retention(RetentionPolicy.SOURCE)
2577764b920f21e0b9250122ff26533d5dac98df6b3George Mount    public @interface RepeatMode {}
2587764b920f21e0b9250122ff26533d5dac98df6b3George Mount
259a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
260a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
261a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation restarts from the beginning.
262a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
263a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int RESTART = 1;
264a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
265a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
266a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation reverses direction on every iteration.
267a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
268a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int REVERSE = 2;
269a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
270a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This value used used with the {@link #setRepeatCount(int)} property to repeat
271a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation indefinitely.
272a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
273a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int INFINITE = -1;
274a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
275c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    /**
276c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     * @hide
277c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     */
2780a815bb94fa2aad016a10fe23633efc5682d2a7cTeng-Hui Zhu    @TestApi
279c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    public static void setDurationScale(float durationScale) {
280c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase        sDurationScale = durationScale;
281c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    }
282c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase
283a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
284ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown     * @hide
285ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown     */
2860a815bb94fa2aad016a10fe23633efc5682d2a7cTeng-Hui Zhu    @TestApi
287ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    public static float getDurationScale() {
288ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown        return sDurationScale;
289ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    }
290ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown
291ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    /**
29249a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * Returns whether animators are currently enabled, system-wide. By default, all
29349a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * animators are enabled. This can change if either the user sets a Developer Option
29449a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * to set the animator duration scale to 0 or by Battery Savery mode being enabled
29549a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * (which disables all animations).
29649a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     *
29749a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * <p>Developers should not typically need to call this method, but should an app wish
29849a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * to show a different experience when animators are disabled, this return value
29949a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * can be used as a decider of which experience to offer.
30049a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     *
30149a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * @return boolean Whether animators are currently enabled. The default value is
30249a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     * <code>true</code>.
30349a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase     */
30449a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase    public static boolean areAnimatorsEnabled() {
30549a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase        return !(sDurationScale == 0);
30649a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase    }
30749a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase
30849a513b571bcb8e5da94bd50ae465cbaafa44734Chet Haase    /**
309a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Creates a new ValueAnimator object. This default constructor is primarily for
3102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * use internally; the factory methods which take parameters are more generally
311a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * useful.
312a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
313a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator() {
314a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
315a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
316a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
3172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between int values. A single
3182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
323a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
3242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
32641f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase     */
3272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofInt(int... values) {
3282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setIntValues(values);
3302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3341ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * Constructs and returns a ValueAnimator that animates between color values. A single
3351ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * value implies that that value is the one being animated to. However, this is not typically
3361ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * useful in a ValueAnimator object because there is no way for the object to determine the
3371ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3381ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * from the target object and property being animated). Therefore, there should typically
3391ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * be two or more values.
3401ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     *
3411ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * @param values A set of values that the animation will animate between over time.
3421ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * @return A ValueAnimator object that is set up to animate between the given values.
3431ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     */
3441ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount    public static ValueAnimator ofArgb(int... values) {
3451ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        ValueAnimator anim = new ValueAnimator();
3461ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        anim.setIntValues(values);
3471ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        anim.setEvaluator(ArgbEvaluator.getInstance());
3481ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        return anim;
3491ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount    }
3501ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount
3511ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount    /**
3522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between float values. A single
3532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofFloat(float... values) {
3632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setFloatValues(values);
3652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between the values
3702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * specified in the PropertyValuesHolder objects.
3712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of PropertyValuesHolder objects whose values will be animated
3732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between over time.
3742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... values) {
3772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setValues(values);
3792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between Object values. A single
3832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
389fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     * <p><strong>Note:</strong> The Object values are stored as references to the original
390fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     * objects, which means that changes to those objects after this method is called will
391fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     * affect the values on the animator. If the objects will be mutated externally after
392fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     * this method is called, callers should pass a copy of those objects instead.
393fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     *
3942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>Since ValueAnimator does not know how to animate between arbitrary Objects, this
3952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * factory method also takes a TypeEvaluator object that the ValueAnimator will use
3962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * to perform that interpolation.
3972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param evaluator A TypeEvaluator that will be called on each animation frame to
3992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * provide the ncessry interpolation between the Object values to derive the animated
4002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value.
4012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
4022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
4032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofObject(TypeEvaluator evaluator, Object... values) {
4052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
4062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setObjectValues(values);
4072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setEvaluator(evaluator);
4082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
4092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
4102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
4112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
4122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets int values that will be animated between. A single
4132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
4142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
4152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
4162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
4172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
4182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
4202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
4212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
4222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
4242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setIntValues(int... values) {
4262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
4282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
43018772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofInt("", values));
4312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setIntValues(values);
4342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
4372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
4382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
4392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
4402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets float values that will be animated between. A single
4412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
4422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
4432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
4442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
4452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
4462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
4482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
4492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
4502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
4522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setFloatValues(float... values) {
4542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
45641f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase        }
4572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
45818772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofFloat("", values));
4592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setFloatValues(values);
4622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
4652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
4662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
4672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
4682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the values to animate between for this animation. A single
4692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
4702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
4712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
4722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
4732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
4742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
475fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     * <p><strong>Note:</strong> The Object values are stored as references to the original
476fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     * objects, which means that changes to those objects after this method is called will
477fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     * affect the values on the animator. If the objects will be mutated externally after
478fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     * this method is called, callers should pass a copy of those objects instead.
479fa21bdfd5a8a5da3ec0530f7cc884994f92dc597Chet Haase     *
4802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
4812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
4822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
4832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate
4852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between these value objects. ValueAnimator only knows how to interpolate between the
4862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * primitive types specified in the other setValues() methods.</p>
4872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values The set of values to animate between.
4892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setObjectValues(Object... values) {
4912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
4932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
49518772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofObject("", null, values));
4962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setObjectValues(values);
4992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
5002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
5012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
502a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
503a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
504a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
505a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the values, per property, being animated between. This function is called internally
506f76a50ce8fdc6aea22cabc77b2977a1a15a79630Ken Wakasa     * by the constructors of ValueAnimator that take a list of values. But a ValueAnimator can
507a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be constructed without values and this method can be called to set the values manually
508a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * instead.
509a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
510a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values, per property, being animated between.
511a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
512a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setValues(PropertyValuesHolder... values) {
513a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = values.length;
514a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValues = values;
515a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
516a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
51718772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            PropertyValuesHolder valuesHolder = values[i];
518a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
519a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
5200e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        // New property/values/target should cause re-initialization prior to starting
5210e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        mInitialized = false;
522a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
523a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
524a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
525a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the values that this ValueAnimator animates between. These values are stored in
526a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects, even if the ValueAnimator was created with a simple list
527a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of value objects instead.
528a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
529a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return PropertyValuesHolder[] An array of PropertyValuesHolder objects which hold the
530a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values, per property, that define the animation.
531a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
532a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public PropertyValuesHolder[] getValues() {
533a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mValues;
534a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
535a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
536a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
537a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This function is called immediately before processing the first animation
538a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
539a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called after that delay ends.
540a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * It takes care of the final initialization steps for the
541a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
542a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
543a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  <p>Overrides of this method should call the superclass method to ensure
544a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  that internal mechanisms for the animation are set up correctly.</p>
545a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
546c615c6fc9caca76cd96998f86e1f1e6393aeadbbTor Norbye    @CallSuper
547a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void initAnimation() {
548a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized) {
549a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = mValues.length;
550a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
551a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mValues[i].init();
552a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
553a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInitialized = true;
554a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
555a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
556a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
557a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
5582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the length of the animation. The default duration is 300 milliseconds.
559a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
56027c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param duration The length of the animation, in milliseconds. This value cannot
56127c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * be negative.
5622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return ValueAnimator The object called with setDuration(). This return
5632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value makes it easier to compose statements together that construct and then set the
5642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * duration, as in <code>ValueAnimator.ofInt(0, 10).setDuration(500).start()</code>.
565a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
566c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    @Override
5672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public ValueAnimator setDuration(long duration) {
56827c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        if (duration < 0) {
56927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            throw new IllegalArgumentException("Animators cannot have negative duration: " +
57027c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase                    duration);
57127c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        }
572fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        mDuration = duration;
5732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return this;
574a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
575a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
576fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private long getScaledDuration() {
577fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return (long)(mDuration * sDurationScale);
5787a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown    }
5797a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown
580a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
5812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Gets the length of the animation. The default duration is 300 milliseconds.
582a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
583a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The length of the animation, in milliseconds.
584a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
585c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    @Override
586a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getDuration() {
587fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return mDuration;
588a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
589a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
5901309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu    @Override
5911309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu    public long getTotalDuration() {
5921309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu        if (mRepeatCount == INFINITE) {
5931309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu            return DURATION_INFINITE;
5941309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu        } else {
595fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            return mStartDelay + (mDuration * (mRepeatCount + 1));
5961309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu        }
5971309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu    }
5981309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu
5991309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu    /**
600a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the position of the animation to the specified point in time. This time should
601a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be between 0 and the total duration of the animation, including any repetition. If
602a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation has not yet been started, then it will not advance forward after it is
603a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set to this time; it will simply set the time to this value and perform any appropriate
604a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * actions based on that time. If the animation is already running, then setCurrentPlayTime()
605a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will set the current playing time to this value and continue playing from that point.
606a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
607a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
608a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
609a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setCurrentPlayTime(long playTime) {
610fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        float fraction = mDuration > 0 ? (float) playTime / mDuration : 1;
6110d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase        setCurrentFraction(fraction);
6120d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    }
6130d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase
6140d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    /**
6150d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * Sets the position of the animation to the specified fraction. This fraction should
6160d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * be between 0 and the total fraction of the animation, including any repetition. That is,
6170d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * a fraction of 0 will position the animation at the beginning, a value of 1 at the end,
618f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * and a value of 2 at the end of a reversing animator that repeats once. If
6190d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * the animation has not yet been started, then it will not advance forward after it is
6200d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * set to this fraction; it will simply set the fraction to this value and perform any
6210d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * appropriate actions based on that fraction. If the animation is already running, then
6220d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * setCurrentFraction() will set the current fraction to this value and continue
6235a5afe010d2f8fb7e8f00858b8a305b4745c0469Eino-Ville Talvala     * playing from that point. {@link Animator.AnimatorListener} events are not called
624f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * due to changing the fraction; those events are only processed while the animation
625f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * is running.
6260d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     *
627f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * @param fraction The fraction to which the animation is advanced or rewound. Values
628f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * outside the range of 0 to the maximum fraction for the animator will be clamped to
629f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * the correct range.
6300d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     */
6310d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    public void setCurrentFraction(float fraction) {
632a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
633fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        fraction = clampFraction(fraction);
634c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown        mStartTimeCommitted = true; // do not allow start time to be compensated for jank
6353b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu        if (isPulsingInternal()) {
6363b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu            long seekTime = (long) (getScaledDuration() * fraction);
6373b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu            long currentTime = AnimationUtils.currentAnimationTimeMillis();
6383b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu            // Only modify the start time when the animation is running. Seek fraction will ensure
6393b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu            // non-running animations skip to the correct start time.
6403b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu            mStartTime = currentTime - seekTime;
6413b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu        } else {
6423b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu            // If the animation loop hasn't started, or during start delay, the startTime will be
6433b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu            // adjusted once the delay has passed based on seek fraction.
6440d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase            mSeekFraction = fraction;
645a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
646fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        mOverallFraction = fraction;
64713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        final float currentIterationFraction = getCurrentIterationFraction(fraction, mReversing);
648fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        animateValue(currentIterationFraction);
649fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    }
650fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu
651fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    /**
652fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * Calculates current iteration based on the overall fraction. The overall fraction will be
653fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * in the range of [0, mRepeatCount + 1]. Both current iteration and fraction in the current
654fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * iteration can be derived from it.
655fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     */
656fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private int getCurrentIteration(float fraction) {
657fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        fraction = clampFraction(fraction);
658fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        // If the overall fraction is a positive integer, we consider the current iteration to be
659fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        // complete. In other words, the fraction for the current iteration would be 1, and the
660fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        // current iteration would be overall fraction - 1.
661fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        double iteration = Math.floor(fraction);
662fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        if (fraction == iteration && fraction > 0) {
663fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            iteration--;
664fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        }
665fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return (int) iteration;
666fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    }
667fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu
668fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    /**
669fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * Calculates the fraction of the current iteration, taking into account whether the animation
670fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * should be played backwards. E.g. When the animation is played backwards in an iteration,
671fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * the fraction for that iteration will go from 1f to 0f.
672fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     */
67313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    private float getCurrentIterationFraction(float fraction, boolean inReverse) {
674fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        fraction = clampFraction(fraction);
675fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        int iteration = getCurrentIteration(fraction);
676fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        float currentFraction = fraction - iteration;
67713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        return shouldPlayBackward(iteration, inReverse) ? 1f - currentFraction : currentFraction;
678fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    }
679fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu
680fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    /**
681fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * Clamps fraction into the correct range: [0, mRepeatCount + 1]. If repeat count is infinite,
682fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * no upper bound will be set for the fraction.
683fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     *
684fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * @param fraction fraction to be clamped
685fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * @return fraction clamped into the range of [0, mRepeatCount + 1]
686fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     */
687fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private float clampFraction(float fraction) {
688fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        if (fraction < 0) {
689fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            fraction = 0;
690fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        } else if (mRepeatCount != INFINITE) {
691fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            fraction = Math.min(fraction, mRepeatCount + 1);
692fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        }
693fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return fraction;
694fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    }
695fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu
696fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    /**
697fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * Calculates the direction of animation playing (i.e. forward or backward), based on 1)
698fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * whether the entire animation is being reversed, 2) repeat mode applied to the current
699fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * iteration.
700fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     */
70113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    private boolean shouldPlayBackward(int iteration, boolean inReverse) {
702fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        if (iteration > 0 && mRepeatMode == REVERSE &&
703fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                (iteration < (mRepeatCount + 1) || mRepeatCount == INFINITE)) {
704fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            // if we were seeked to some other iteration in a reversing animator,
705fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            // figure out the correct direction to start playing based on the iteration
70613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            if (inReverse) {
707fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                return (iteration % 2) == 0;
708fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            } else {
709fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                return (iteration % 2) != 0;
710fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            }
711fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        } else {
71213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            return inReverse;
713f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        }
714a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
715a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
716a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
717a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Gets the current position of the animation in time, which is equal to the current
718a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * time minus the time that the animation started. An animation that is not yet started will
7194365e5a13755ffbdb977586c90b8b515add599aaChet Haase     * return a value of zero, unless the animation has has its play time set via
7204365e5a13755ffbdb977586c90b8b515add599aaChet Haase     * {@link #setCurrentPlayTime(long)} or {@link #setCurrentFraction(float)}, in which case
7214365e5a13755ffbdb977586c90b8b515add599aaChet Haase     * it will return the time that was set.
722a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
723a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The current position in time of the animation.
724a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
725a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getCurrentPlayTime() {
7264365e5a13755ffbdb977586c90b8b515add599aaChet Haase        if (!mInitialized || (!mStarted && mSeekFraction < 0)) {
727a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return 0;
728a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
7294365e5a13755ffbdb977586c90b8b515add599aaChet Haase        if (mSeekFraction >= 0) {
730fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            return (long) (mDuration * mSeekFraction);
7314365e5a13755ffbdb977586c90b8b515add599aaChet Haase        }
732fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        float durationScale = sDurationScale == 0 ? 1 : sDurationScale;
733fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return (long) ((AnimationUtils.currentAnimationTimeMillis() - mStartTime) / durationScale);
734a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
735a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
736a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
737a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
738a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
739a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
740a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of milliseconds to delay running the animation
741a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
742c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    @Override
743a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getStartDelay() {
744fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return mStartDelay;
745a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
746a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
747a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
748a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
74961045c518b18a7cee30954fe45f9db8c14e705e1Doris Liu     * {@link #start()} is called. Note that the start delay should always be non-negative. Any
75061045c518b18a7cee30954fe45f9db8c14e705e1Doris Liu     * negative start delay will be clamped to 0 on N and above.
75161045c518b18a7cee30954fe45f9db8c14e705e1Doris Liu     *
752a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param startDelay The amount of the delay, in milliseconds
753a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
754c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    @Override
755a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setStartDelay(long startDelay) {
75661045c518b18a7cee30954fe45f9db8c14e705e1Doris Liu        // Clamp start delay to non-negative range.
75761045c518b18a7cee30954fe45f9db8c14e705e1Doris Liu        if (startDelay < 0) {
75861045c518b18a7cee30954fe45f9db8c14e705e1Doris Liu            Log.w(TAG, "Start delay should always be non-negative");
75961045c518b18a7cee30954fe45f9db8c14e705e1Doris Liu            startDelay = 0;
76061045c518b18a7cee30954fe45f9db8c14e705e1Doris Liu        }
761fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        mStartDelay = startDelay;
762a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
763a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
764a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
765a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
766a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
767a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
768a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
769a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
770a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
77196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
77296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
77396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
7742b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * Note that this method should be called from the same thread that {@link #start()} is
7752b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * called in order to check the frame delay for that animation. A runtime exception will be
7762b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * thrown if the calling thread does not have a Looper.
7772b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     *
778a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the requested time between frames, in milliseconds
779a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
780a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static long getFrameDelay() {
7813618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        return AnimationHandler.getInstance().getFrameDelay();
782a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
783a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
784a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
785a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
786a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
787a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
788a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
789a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
790a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
79196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
79296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
79396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
7942b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * Note that this method should be called from the same thread that {@link #start()} is
7952b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * called in order to have the new frame delay take effect on that animation. A runtime
7962b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * exception will be thrown if the calling thread does not have a Looper.
7972b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     *
798a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param frameDelay the requested time between frames, in milliseconds
799a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
800a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static void setFrameDelay(long frameDelay) {
8013618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        AnimationHandler.getInstance().setFrameDelay(frameDelay);
802a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
803a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
804a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
805a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
806a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * property being animated. This value is only sensible while the animation is running. The main
807a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
808a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
809a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
810a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
811a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
812a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the single property being animated. If there are several properties being animated
813a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * (specified by several PropertyValuesHolder objects in the constructor), this function
814a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * returns the animated value for the first of those objects.
815a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
816a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue() {
817a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mValues != null && mValues.length > 0) {
818a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return mValues[0].getAnimatedValue();
819a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
820a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Shouldn't get here; should always have values unless ValueAnimator was set up wrong
821a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return null;
822a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
823a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
824a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
825a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
826a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The main purpose for this read-only property is to retrieve the value from the
827a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code> during a call to
828a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
829a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
830a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
831a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated for the named property
832a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by this <code>ValueAnimator</code>.
833a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
834a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue(String propertyName) {
835a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder valuesHolder = mValuesMap.get(propertyName);
836a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (valuesHolder != null) {
837a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return valuesHolder.getAnimatedValue();
838a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
839a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // At least avoid crashing if called with bogus propertyName
840a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return null;
841a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
842a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
843a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
844a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
845a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets how many times the animation should be repeated. If the repeat
846a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * count is 0, the animation is never repeated. If the repeat count is
847a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
848a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * into account. The repeat count is 0 by default.
849a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
850a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the number of times the animation should be repeated
851a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
852a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatCount(int value) {
853a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatCount = value;
854a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
855a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
856a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines how many times the animation should repeat. The default value
857a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is 0.
858a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
859a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of times the animation should repeat, or {@link #INFINITE}
860a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
861a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatCount() {
862a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatCount;
863a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
864a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
865a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
866a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end. This
867a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * setting is applied only when the repeat count is either greater than
868a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
869a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
870a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value {@link #RESTART} or {@link #REVERSE}
871a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
8727764b920f21e0b9250122ff26533d5dac98df6b3George Mount    public void setRepeatMode(@RepeatMode int value) {
873a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatMode = value;
874a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
875a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
876a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
877a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end.
878a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
879a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return either one of {@link #REVERSE} or {@link #RESTART}
880a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
8817764b920f21e0b9250122ff26533d5dac98df6b3George Mount    @RepeatMode
882a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatMode() {
883a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatMode;
884a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
885a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
886a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
887a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Adds a listener to the set of listeners that are sent update events through the life of
888a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation. This method is called on all listeners for every frame of the animation,
889a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * after the values for the animation have been calculated.
890a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
891a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be added to the current set of listeners for this animation.
892a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
893a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void addUpdateListener(AnimatorUpdateListener listener) {
894a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
895a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
896a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
897a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.add(listener);
898a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
899a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
900a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
9013060421045d4d9e411797f91bb509824b03e33fbJim Miller     * Removes all listeners from the set listening to frame updates for this animation.
9023060421045d4d9e411797f91bb509824b03e33fbJim Miller     */
9033060421045d4d9e411797f91bb509824b03e33fbJim Miller    public void removeAllUpdateListeners() {
9043060421045d4d9e411797f91bb509824b03e33fbJim Miller        if (mUpdateListeners == null) {
9053060421045d4d9e411797f91bb509824b03e33fbJim Miller            return;
9063060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
9073060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners.clear();
9083060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners = null;
9093060421045d4d9e411797f91bb509824b03e33fbJim Miller    }
9103060421045d4d9e411797f91bb509824b03e33fbJim Miller
9113060421045d4d9e411797f91bb509824b03e33fbJim Miller    /**
912a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Removes a listener from the set listening to frame updates for this animation.
913a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
914a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be removed from the current set of update listeners
915a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * for this animation.
916a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
917a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void removeUpdateListener(AnimatorUpdateListener listener) {
918a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
919a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return;
920a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
921a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.remove(listener);
922a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners.size() == 0) {
923a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = null;
924a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
925a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
926a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
927a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
928a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
929a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator used in calculating the elapsed fraction of this animation. The
930a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * interpolator determines whether the animation runs with linear or non-linear motion,
931a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * such as acceleration and deceleration. The default value is
932a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link android.view.animation.AccelerateDecelerateInterpolator}
933a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
93427c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param value the interpolator to be used by this animation. A value of <code>null</code>
93527c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * will result in linear interpolation.
936a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
937a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
938e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public void setInterpolator(TimeInterpolator value) {
939a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null) {
940a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInterpolator = value;
94127c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        } else {
94227c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            mInterpolator = new LinearInterpolator();
943a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
944a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
945a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
946a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
947a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the timing interpolator that this ValueAnimator uses.
948a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
949a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The timing interpolator for this ValueAnimator.
950a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
951430742f09063574271e6c4091de13b9b9e762514Chet Haase    @Override
952e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public TimeInterpolator getInterpolator() {
953a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mInterpolator;
954a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
955a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
956a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
957a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type evaluator to be used when calculating the animated values of this animation.
958b2ab04ffb6894f399d5c9ceb15f64eb17b654426Chet Haase     * The system will automatically assign a float or int evaluator based on the type
959a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
960a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * are not one of these primitive types, or if different evaluation is desired (such as is
961a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * necessary with int values that represent colors), a custom evaluator needs to be assigned.
96253ee3316bcb3590ff156b3fd7108903c0817c35dChet Haase     * For example, when running an animation on color values, the {@link ArgbEvaluator}
963a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be used to get correct RGB color interpolation.
964a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
965a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>If this ValueAnimator has only one set of values being animated between, this evaluator
966a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will be used for that set. If there are several sets of values being animated, which is
967fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase     * the case if PropertyValuesHolder objects were set on the ValueAnimator, then the evaluator
968a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is assigned just to the first PropertyValuesHolder object.</p>
969a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
970a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the evaluator to be used this animation
971a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
972a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setEvaluator(TypeEvaluator value) {
973a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null && mValues != null && mValues.length > 0) {
974a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[0].setEvaluator(value);
975a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
976a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
977a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
97817cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    private void notifyStartListeners() {
97917cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        if (mListeners != null && !mStartListenersCalled) {
98017cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            ArrayList<AnimatorListener> tmpListeners =
98117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
98217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            int numListeners = tmpListeners.size();
98317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            for (int i = 0; i < numListeners; ++i) {
98413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                tmpListeners.get(i).onAnimationStart(this, mReversing);
98517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            }
98617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        }
98717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        mStartListenersCalled = true;
98817cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    }
98917cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase
990a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
991a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Start the animation playing. This version of start() takes a boolean flag that indicates
992a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * whether the animation should play in reverse. The flag is usually false, but may be set
9932970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * to true if called from the reverse() method.
9942970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     *
9952970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * <p>The animation started by calling this method will be run on the thread that called
9962970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this method. This thread should have a Looper on it (a runtime exception will be thrown if
9972970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this is not the case). Also, if the animation will animate
9982970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * properties of objects in the view hierarchy, then the calling thread should be the UI
9992970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * thread for that view hierarchy.</p>
1000a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1001a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playBackwards Whether the ValueAnimator should start playing in reverse.
1002a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
100313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    private void start(boolean playBackwards, boolean selfPulse) {
10042970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (Looper.myLooper() == null) {
10052970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
10063060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
1007f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        mReversing = playBackwards;
100813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        mSelfPulse = selfPulse;
1009fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        // Special case: reversing from seek-to-0 should act as if not seeked at all.
1010fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        if (playBackwards && mSeekFraction != -1 && mSeekFraction != 0) {
1011fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            if (mRepeatCount == INFINITE) {
1012fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                // Calculate the fraction of the current iteration.
1013fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                float fraction = (float) (mSeekFraction - Math.floor(mSeekFraction));
1014fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                mSeekFraction = 1 - fraction;
1015f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            } else {
1016fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                mSeekFraction = 1 + mRepeatCount - mSeekFraction;
1017f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            }
1018f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        }
10198b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mStarted = true;
10208aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        mPaused = false;
10213618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        mRunning = false;
1022543a7ed7af992c5f62a9df1a20f3a2397d3e6ec3Justin Klaassen        mAnimationEndRequested = false;
1023caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu        // Resets mLastFrameTime when start() is called, so that if the animation was running,
1024caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu        // calling start() would put the animation in the
1025caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu        // started-but-not-yet-reached-the-first-frame phase.
102613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        mLastFrameTime = -1;
102713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        mFirstFrameTime = -1;
10283b466875bc9b931fce339b95aeaa7d19bb3fc640Doris Liu        addAnimationCallback(0);
1029f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu
103013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (mStartDelay == 0 || mSeekFraction >= 0 || mReversing) {
1031f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu            // If there's no start delay, init the animation and notify start listeners right away
1032fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            // to be consistent with the previous behavior. Otherwise, postpone this until the first
1033fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            // frame after the start delay.
1034f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu            startAnimation();
1035b199da785b0174a2addcf0c4c31304d005dc69e9Doris Liu            if (mSeekFraction == -1) {
1036b199da785b0174a2addcf0c4c31304d005dc69e9Doris Liu                // No seek, start at play time 0. Note that the reason we are not using fraction 0
1037b199da785b0174a2addcf0c4c31304d005dc69e9Doris Liu                // is because for animations with 0 duration, we want to be consistent with pre-N
1038b199da785b0174a2addcf0c4c31304d005dc69e9Doris Liu                // behavior: skip to the final value immediately.
1039b199da785b0174a2addcf0c4c31304d005dc69e9Doris Liu                setCurrentPlayTime(0);
1040b199da785b0174a2addcf0c4c31304d005dc69e9Doris Liu            } else {
1041b199da785b0174a2addcf0c4c31304d005dc69e9Doris Liu                setCurrentFraction(mSeekFraction);
1042b199da785b0174a2addcf0c4c31304d005dc69e9Doris Liu            }
1043f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu        }
1044a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1045a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
104613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    void startWithoutPulsing(boolean inReverse) {
104713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        start(inReverse, false);
104813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    }
104913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
1050a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1051a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void start() {
105213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        start(false, true);
1053a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1054a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1055a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1056a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void cancel() {
10573618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (Looper.myLooper() == null) {
10583618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
10593618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        }
10603dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu
10613dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        // If end has already been requested, through a previous end() or cancel() call, no-op
10623dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        // until animation starts again.
10633dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        if (mAnimationEndRequested) {
10643dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu            return;
10653dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        }
10663dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu
10672970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // Only cancel if the animation is actually running or has been started and is about
10682970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // to run
10693618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        // Only notify listeners if the animator has actually started
10703618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if ((mStarted || mRunning) && mListeners != null) {
10713618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            if (!mRunning) {
10723618d30f8ab6018025b11869676b309c3b4961cfDoris Liu                // If it's not yet running, then start listeners weren't called. Call them now.
10733618d30f8ab6018025b11869676b309c3b4961cfDoris Liu                notifyStartListeners();
10743618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            }
10753618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            ArrayList<AnimatorListener> tmpListeners =
10763618d30f8ab6018025b11869676b309c3b4961cfDoris Liu                    (ArrayList<AnimatorListener>) mListeners.clone();
10773618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            for (AnimatorListener listener : tmpListeners) {
10783618d30f8ab6018025b11869676b309c3b4961cfDoris Liu                listener.onAnimationCancel(this);
10797dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase            }
10802970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        }
10813618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        endAnimation();
10823618d30f8ab6018025b11869676b309c3b4961cfDoris Liu
1083a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1084a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1085a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1086a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void end() {
10873618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (Looper.myLooper() == null) {
10883618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
10893618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        }
10903618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (!mRunning) {
1091a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Special case if the animation has not yet started; get it ready for ending
10923618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            startAnimation();
109317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            mStarted = true;
1094add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        } else if (!mInitialized) {
1095add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            initAnimation();
1096e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        }
109713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        animateValue(shouldPlayBackward(mRepeatCount, mReversing) ? 0f : 1f);
10983618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        endAnimation();
1099a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1100a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1101a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
11028aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    public void resume() {
1103a06b3f19d498e2c387e7a976f94d3cd5f1d77c35George Mount        if (Looper.myLooper() == null) {
1104a06b3f19d498e2c387e7a976f94d3cd5f1d77c35George Mount            throw new AndroidRuntimeException("Animators may only be resumed from the same " +
1105a06b3f19d498e2c387e7a976f94d3cd5f1d77c35George Mount                    "thread that the animator was started on");
1106a06b3f19d498e2c387e7a976f94d3cd5f1d77c35George Mount        }
1107a06b3f19d498e2c387e7a976f94d3cd5f1d77c35George Mount        if (mPaused && !mResumed) {
11088aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mResumed = true;
1109a06b3f19d498e2c387e7a976f94d3cd5f1d77c35George Mount            if (mPauseTime > 0) {
111013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                addAnimationCallback(0);
1111a06b3f19d498e2c387e7a976f94d3cd5f1d77c35George Mount            }
11128aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        }
11138aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        super.resume();
11148aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    }
11158aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
11168aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    @Override
11178aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    public void pause() {
11188aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        boolean previouslyPaused = mPaused;
11198aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        super.pause();
11208aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        if (!previouslyPaused && mPaused) {
11218aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mPauseTime = -1;
11228aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mResumed = false;
11238aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        }
11248aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    }
11258aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
11268aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    @Override
1127a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public boolean isRunning() {
11283618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        return mRunning;
11298b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    }
11308b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
11318b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    @Override
11328b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    public boolean isStarted() {
11338b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return mStarted;
1134a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1135a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1136a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1137a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Plays the ValueAnimator in reverse. If the animation is already running,
1138a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * it will stop itself and play backwards from the point reached when reverse was called.
1139a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * If the animation is not currently running, then it will start from the end and
1140a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * play backwards. This behavior is only set for the current animation; future playing
1141a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animation will use the default behavior of playing forward.
1142a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
11437bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    @Override
1144a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void reverse() {
1145caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu        if (isPulsingInternal()) {
1146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentTime = AnimationUtils.currentAnimationTimeMillis();
1147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentPlayTime = currentTime - mStartTime;
1148fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            long timeLeft = getScaledDuration() - currentPlayTime;
1149a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartTime = currentTime - timeLeft;
1150c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown            mStartTimeCommitted = true; // do not allow start time to be compensated for jank
1151f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            mReversing = !mReversing;
1152f43fb2a57f152b5760d8792fec26f36d46b23817Chet Haase        } else if (mStarted) {
1153caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu            mReversing = !mReversing;
1154f43fb2a57f152b5760d8792fec26f36d46b23817Chet Haase            end();
1155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
115613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            start(true, true);
1157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
11617bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui     * @hide
11627bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui     */
11637bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    @Override
11647bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    public boolean canReverse() {
11657bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui        return true;
11667bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    }
11677bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui
11687bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    /**
1169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to end an animation by removing it from the animations list. Must be
1170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
11723dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu    private void endAnimation() {
11733dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        if (mAnimationEndRequested) {
11743dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu            return;
11753dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        }
117613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        removeAnimationCallback();
11773dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu
11783dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        mAnimationEndRequested = true;
11798aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        mPaused = false;
11800eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount        boolean notify = (mStarted || mRunning) && mListeners != null;
11810eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount        if (notify && !mRunning) {
11820eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount            // If it's not yet running, then start listeners weren't called. Call them now.
11830eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount            notifyStartListeners();
11840eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount        }
11850eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount        mRunning = false;
11860eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount        mStarted = false;
11870eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount        mStartListenersCalled = false;
118813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        mLastFrameTime = -1;
118913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        mFirstFrameTime = -1;
11900eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount        mReversing = false;
11910eba1dfba040c096f8cd1b7b6d4c289ee78db4b8George Mount        if (notify && mListeners != null) {
1192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
1193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
11947c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
11957c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
119613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                tmpListeners.get(i).onAnimationEnd(this, mReversing);
1197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
119913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        mReversing = false;
12009b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
12019b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase            Trace.asyncTraceEnd(Trace.TRACE_TAG_VIEW, getNameForTrace(),
12029b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase                    System.identityHashCode(this));
12039b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        }
1204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to start an animation by adding it to the active animations list. Must be
1208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
12103618d30f8ab6018025b11869676b309c3b4961cfDoris Liu    private void startAnimation() {
12119b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
12129b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase            Trace.asyncTraceBegin(Trace.TRACE_TAG_VIEW, getNameForTrace(),
12139b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase                    System.identityHashCode(this));
12149b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        }
121566d48566537bd2d037e1eff919542731b93fa85cDoris Liu
121666d48566537bd2d037e1eff919542731b93fa85cDoris Liu        mAnimationEndRequested = false;
1217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
12183618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        mRunning = true;
1219fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        if (mSeekFraction >= 0) {
1220fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            mOverallFraction = mSeekFraction;
1221fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        } else {
1222fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            mOverallFraction = 0f;
1223fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        }
12243618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (mListeners != null) {
122517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            notifyStartListeners();
1226a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1227a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1228caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu
1229caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu    /**
1230caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu     * Internal only: This tracks whether the animation has gotten on the animation loop. Note
1231caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu     * this is different than {@link #isRunning()} in that the latter tracks the time after start()
1232caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu     * is called (or after start delay if any), which may be before the animation loop starts.
1233caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu     */
1234caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu    private boolean isPulsingInternal() {
123513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        return mLastFrameTime >= 0;
1236caa2ebf814d0c0a4ff29e7f7a7ee8ca46df08802Doris Liu    }
1237a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1238a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1239fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase     * Returns the name of this animator for debugging purposes.
1240fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase     */
1241fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase    String getNameForTrace() {
1242fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase        return "animator";
1243fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase    }
1244fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase
1245a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1246c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * Applies an adjustment to the animation to compensate for jank between when
1247c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * the animation first ran and when the frame was drawn.
12483618d30f8ab6018025b11869676b309c3b4961cfDoris Liu     * @hide
1249c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     */
12503618d30f8ab6018025b11869676b309c3b4961cfDoris Liu    public void commitAnimationFrame(long frameTime) {
1251c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown        if (!mStartTimeCommitted) {
1252c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown            mStartTimeCommitted = true;
12533618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            long adjustment = frameTime - mLastFrameTime;
12543618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            if (adjustment > 0) {
1255c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown                mStartTime += adjustment;
1256c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown                if (DEBUG) {
1257c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown                    Log.d(TAG, "Adjusted start time by " + adjustment + " ms: " + toString());
1258c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown                }
1259c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown            }
1260c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown        }
1261c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    }
1262c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown
1263c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    /**
1264a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This internal function processes a single animation frame for a given animation. The
1265a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * currentTime parameter is the timing pulse sent by the handler, used to calculate the
1266a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed duration, and therefore
1267a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the elapsed fraction, of the animation. The return value indicates whether the animation
1268a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be ended (which happens when the elapsed time of the animation exceeds the
1269a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation's duration, including the repeatCount).
1270a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1271a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current time, as tracked by the static timing handler
1272a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return true if the animation's duration, including any repetitions due to
12733618d30f8ab6018025b11869676b309c3b4961cfDoris Liu     * <code>repeatCount</code> has been exceeded and the animation should be ended.
1274a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
12753618d30f8ab6018025b11869676b309c3b4961cfDoris Liu    boolean animateBasedOnTime(long currentTime) {
1276a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        boolean done = false;
12773618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (mRunning) {
127856b0b570890dbb7baa00da95f5be2eb3e0122f0aDoris Liu            final long scaledDuration = getScaledDuration();
127956b0b570890dbb7baa00da95f5be2eb3e0122f0aDoris Liu            final float fraction = scaledDuration > 0 ?
128056b0b570890dbb7baa00da95f5be2eb3e0122f0aDoris Liu                    (float)(currentTime - mStartTime) / scaledDuration : 1f;
1281fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            final float lastFraction = mOverallFraction;
1282fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            final boolean newIteration = (int) fraction > (int) lastFraction;
1283fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            final boolean lastIterationFinished = (fraction >= mRepeatCount + 1) &&
1284fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                    (mRepeatCount != INFINITE);
128556b0b570890dbb7baa00da95f5be2eb3e0122f0aDoris Liu            if (scaledDuration == 0) {
128656b0b570890dbb7baa00da95f5be2eb3e0122f0aDoris Liu                // 0 duration animator, ignore the repeat count and skip to the end
128756b0b570890dbb7baa00da95f5be2eb3e0122f0aDoris Liu                done = true;
128856b0b570890dbb7baa00da95f5be2eb3e0122f0aDoris Liu            } else if (newIteration && !lastIterationFinished) {
1289fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                // Time to repeat
1290fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                if (mListeners != null) {
1291fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                    int numListeners = mListeners.size();
1292fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                    for (int i = 0; i < numListeners; ++i) {
1293fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                        mListeners.get(i).onAnimationRepeat(this);
1294a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1295a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                }
1296fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            } else if (lastIterationFinished) {
1297fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                done = true;
1298a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1299fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            mOverallFraction = clampFraction(fraction);
130013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            float currentIterationFraction = getCurrentIterationFraction(
130113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                    mOverallFraction, mReversing);
1302fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            animateValue(currentIterationFraction);
1303a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1304a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return done;
1305a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1306a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1307a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
130813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * Internal use only.
130913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     *
131013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * This method does not modify any fields of the animation. It should be called when seeking
131113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * in an AnimatorSet. When the last play time and current play time are of different repeat
131213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * iterations,
131313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * {@link android.view.animation.Animation.AnimationListener#onAnimationRepeat(Animation)}
131413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * will be called.
131513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     */
131613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    @Override
131713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    void animateBasedOnPlayTime(long currentPlayTime, long lastPlayTime, boolean inReverse) {
131813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (currentPlayTime < 0 || lastPlayTime < 0) {
131913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            throw new UnsupportedOperationException("Error: Play time should never be negative.");
132013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
132113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
132213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        initAnimation();
132313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        // Check whether repeat callback is needed only when repeat count is non-zero
132413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (mRepeatCount > 0) {
132513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            int iteration = (int) (currentPlayTime / mDuration);
132613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            int lastIteration = (int) (lastPlayTime / mDuration);
132713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
132813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            // Clamp iteration to [0, mRepeatCount]
132913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            iteration = Math.min(iteration, mRepeatCount);
133013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            lastIteration = Math.min(lastIteration, mRepeatCount);
133113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
133213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            if (iteration != lastIteration) {
133313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                if (mListeners != null) {
133413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                    int numListeners = mListeners.size();
133513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                    for (int i = 0; i < numListeners; ++i) {
133613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                        mListeners.get(i).onAnimationRepeat(this);
133713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                    }
133813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                }
133913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            }
134013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
134113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
134213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (mRepeatCount != INFINITE && currentPlayTime >= (mRepeatCount + 1) * mDuration) {
134313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            skipToEndValue(inReverse);
134413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        } else {
134513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            // Find the current fraction:
134613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            float fraction = currentPlayTime / (float) mDuration;
134713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            fraction = getCurrentIterationFraction(fraction, inReverse);
134813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            animateValue(fraction);
134913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
135013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    }
135113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
135213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    /**
135313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * Internal use only.
135413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * Skips the animation value to end/start, depending on whether the play direction is forward
135513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * or backward.
135613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     *
135713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     * @param inReverse whether the end value is based on a reverse direction. If yes, this is
135813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     *                  equivalent to skip to start value in a forward playing direction.
135913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu     */
136013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    void skipToEndValue(boolean inReverse) {
136113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        initAnimation();
136213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        float endFraction = inReverse ? 0f : 1f;
136313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (mRepeatCount % 2 == 1 && mRepeatMode == REVERSE) {
136413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            // This would end on fraction = 0
136513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            endFraction = 0f;
136613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
136713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        animateValue(endFraction);
136813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    }
136913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
137013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    /**
137120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * Processes a frame of the animation, adjusting the start time if needed.
137220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     *
137320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * @param frameTime The frame time.
137420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * @return true if the animation has ended.
13753618d30f8ab6018025b11869676b309c3b4961cfDoris Liu     * @hide
137620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     */
137713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    public final boolean doAnimationFrame(long frameTime) {
137813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (!mRunning && mStartTime < 0) {
137913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            // First frame during delay
138013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            mStartTime = frameTime + mStartDelay;
138113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
138213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
138313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        // Handle pause/resume
138413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (mPaused) {
138513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            mPauseTime = frameTime;
138613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            removeAnimationCallback();
138713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            return false;
138813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        } else if (mResumed) {
138913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            mResumed = false;
139013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            if (mPauseTime > 0) {
139113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                // Offset by the duration that the animation was paused
139213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                mStartTime += (frameTime - mPauseTime);
139313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            }
139413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
139513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
139613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (!mRunning) {
139713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            // If not running, that means the animation is in the start delay phase. In the case of
139813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            // reversing, we want to run start delay in the end.
139913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            if (mStartTime > frameTime) {
140013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                // During start delay
140113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                return false;
140213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            } else {
140313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                // Start delay has passed.
140413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu                mRunning = true;
140513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            }
140613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
140713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
140813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (mLastFrameTime < 0) {
14093618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            // First frame
1410f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu            if (mStartDelay > 0) {
1411f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu                startAnimation();
1412f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu            }
14130d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase            if (mSeekFraction < 0) {
141420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mStartTime = frameTime;
141520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            } else {
1416fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                long seekTime = (long) (getScaledDuration() * mSeekFraction);
14170d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase                mStartTime = frameTime - seekTime;
14180d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase                mSeekFraction = -1;
141920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            }
1420c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown            mStartTimeCommitted = false; // allow start time to be compensated for jank
142120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        }
1422f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu        mLastFrameTime = frameTime;
142320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // The frame time might be before the start time during the first frame of
142420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // an animation.  The "current time" must always be on or after the start
142520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // time to avoid animating frames at negative time intervals.  In practice, this
142620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // is very rare and only happens when seeking backwards.
142720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        final long currentTime = Math.max(frameTime, mStartTime);
14283618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        boolean finished = animateBasedOnTime(currentTime);
14293618d30f8ab6018025b11869676b309c3b4961cfDoris Liu
14303618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (finished) {
14313618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            endAnimation();
14323618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        }
143313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        return finished;
143413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    }
143513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
143613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    private void addOneShotCommitCallback() {
143713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (!mSelfPulse) {
143813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            return;
143913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
144013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        AnimationHandler handler = AnimationHandler.getInstance();
144113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        handler.addOneShotCommitCallback(this);
144213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    }
144313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
144413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    private void removeAnimationCallback() {
144513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (!mSelfPulse) {
144613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            return;
144713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
144813351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        AnimationHandler handler = AnimationHandler.getInstance();
144913351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        handler.removeCallback(this);
145013351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    }
145113351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu
145213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu    private void addAnimationCallback(long delay) {
145313351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        if (!mSelfPulse) {
145413351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu            return;
145513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        }
145613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        AnimationHandler handler = AnimationHandler.getInstance();
145713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        handler.addAnimationFrameCallback(this, delay);
145820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    }
145920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown
146020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    /**
1461a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Returns the current animation fraction, which is the elapsed/interpolated fraction used in
1462a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * the most recent frame update on the animation.
1463a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     *
1464a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * @return Elapsed/interpolated fraction of the animation.
1465a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
1466a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    public float getAnimatedFraction() {
1467a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        return mCurrentFraction;
1468a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    }
1469a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
1470a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
1471a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This method is called with the elapsed fraction of the animation during every
1472a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation frame. This function turns the elapsed fraction into an interpolated fraction
1473a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * and then into an animated value (from the evaluator. The function is called mostly during
1474a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation updates, but it is also called when the <code>end()</code>
1475a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called, to set the final value on the property.
1476a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1477a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>Overrides of this method must call the superclass to perform the calculation
1478a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animated value.</p>
1479a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1480a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param fraction The elapsed fraction of the animation.
1481a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1482c615c6fc9caca76cd96998f86e1f1e6393aeadbbTor Norbye    @CallSuper
1483a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void animateValue(float fraction) {
1484a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        fraction = mInterpolator.getInterpolation(fraction);
1485a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        mCurrentFraction = fraction;
1486a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = mValues.length;
1487a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
1488a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[i].calculateValue(fraction);
1489a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1490a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1491a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = mUpdateListeners.size();
1492a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1493a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mUpdateListeners.get(i).onAnimationUpdate(this);
1494a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1495a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1496a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1497a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1498a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1499a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator clone() {
1500a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        final ValueAnimator anim = (ValueAnimator) super.clone();
1501a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1502d422dc358f0100106dc07d7b903201eb9b043b11Yigit Boyar            anim.mUpdateListeners = new ArrayList<AnimatorUpdateListener>(mUpdateListeners);
1503a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
15040d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase        anim.mSeekFraction = -1;
1505f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        anim.mReversing = false;
1506a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mInitialized = false;
150726e9a19900bae56b012425a114685d42dfa2fde1ztenghui        anim.mStarted = false;
150826e9a19900bae56b012425a114685d42dfa2fde1ztenghui        anim.mRunning = false;
150926e9a19900bae56b012425a114685d42dfa2fde1ztenghui        anim.mPaused = false;
151026e9a19900bae56b012425a114685d42dfa2fde1ztenghui        anim.mResumed = false;
151126e9a19900bae56b012425a114685d42dfa2fde1ztenghui        anim.mStartListenersCalled = false;
151213351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        anim.mStartTime = -1;
1513e1b5c2b48a5cf1dd3712dde35b59bc18851b4018ztenghui        anim.mStartTimeCommitted = false;
15143dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        anim.mAnimationEndRequested = false;
151513351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        anim.mPauseTime = -1;
151613351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        anim.mLastFrameTime = -1;
151713351997aa36eb53e5ff0fcee3f5e3da83787278Doris Liu        anim.mFirstFrameTime = -1;
1518fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        anim.mOverallFraction = 0;
1519e1b5c2b48a5cf1dd3712dde35b59bc18851b4018ztenghui        anim.mCurrentFraction = 0;
152026e9a19900bae56b012425a114685d42dfa2fde1ztenghui
1521a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder[] oldValues = mValues;
1522a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (oldValues != null) {
1523a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = oldValues.length;
1524a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValues = new PropertyValuesHolder[numValues];
1525a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
1526a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1527d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                PropertyValuesHolder newValuesHolder = oldValues[i].clone();
1528d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValues[i] = newValuesHolder;
1529d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValuesMap.put(newValuesHolder.getPropertyName(), newValuesHolder);
1530a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1531a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1532a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return anim;
1533a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1534a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1535a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1536a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Implementors of this interface can add themselves as update listeners
1537a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to an <code>ValueAnimator</code> instance to receive callbacks on every animation
1538a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame, after the current frame's values have been calculated for that
1539a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code>.
1540a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1541a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static interface AnimatorUpdateListener {
1542a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
1543a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * <p>Notifies the occurrence of another frame of the animation.</p>
1544a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         *
1545a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * @param animation The animation which was repeated.
1546a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
1547a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        void onAnimationUpdate(ValueAnimator animation);
1548a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1549a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1550599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick
1551599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    /**
1552599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Return the number of animations currently running.
1553599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
15549c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * Used by StrictMode internally to annotate violations.
15559c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * May be called on arbitrary threads!
1556599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1557599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * @hide
1558599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     */
1559599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    public static int getCurrentAnimationsCount() {
15603618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        return AnimationHandler.getAnimationCount();
15618901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    }
1562e9140a72b1059574046a624b471b2c3a35806496Chet Haase
1563e9140a72b1059574046a624b471b2c3a35806496Chet Haase    @Override
1564e9140a72b1059574046a624b471b2c3a35806496Chet Haase    public String toString() {
1565e9140a72b1059574046a624b471b2c3a35806496Chet Haase        String returnVal = "ValueAnimator@" + Integer.toHexString(hashCode());
1566e9140a72b1059574046a624b471b2c3a35806496Chet Haase        if (mValues != null) {
1567e9140a72b1059574046a624b471b2c3a35806496Chet Haase            for (int i = 0; i < mValues.length; ++i) {
1568e9140a72b1059574046a624b471b2c3a35806496Chet Haase                returnVal += "\n    " + mValues[i].toString();
1569e9140a72b1059574046a624b471b2c3a35806496Chet Haase            }
1570e9140a72b1059574046a624b471b2c3a35806496Chet Haase        }
1571e9140a72b1059574046a624b471b2c3a35806496Chet Haase        return returnVal;
1572e9140a72b1059574046a624b471b2c3a35806496Chet Haase    }
1573d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck
1574d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    /**
1575d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <p>Whether or not the ValueAnimator is allowed to run asynchronously off of
1576d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * the UI thread. This is a hint that informs the ValueAnimator that it is
1577d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * OK to run the animation off-thread, however ValueAnimator may decide
1578d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * that it must run the animation on the UI thread anyway. For example if there
1579d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * is an {@link AnimatorUpdateListener} the animation will run on the UI thread,
1580d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * regardless of the value of this hint.</p>
1581d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *
1582d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <p>Regardless of whether or not the animation runs asynchronously, all
1583d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * listener callbacks will be called on the UI thread.</p>
1584d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *
1585d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <p>To be able to use this hint the following must be true:</p>
1586d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <ol>
1587d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>{@link #getAnimatedFraction()} is not needed (it will return undefined values).</li>
1588d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>The animator is immutable while {@link #isStarted()} is true. Requests
1589d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    to change values, duration, delay, etc... may be ignored.</li>
1590d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>Lifecycle callback events may be asynchronous. Events such as
1591d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    {@link Animator.AnimatorListener#onAnimationEnd(Animator)} or
1592d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    {@link Animator.AnimatorListener#onAnimationRepeat(Animator)} may end up delayed
1593d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    as they must be posted back to the UI thread, and any actions performed
1594d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    by those callbacks (such as starting new animations) will not happen
1595d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    in the same frame.</li>
1596d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>State change requests ({@link #cancel()}, {@link #end()}, {@link #reverse()}, etc...)
1597d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    may be asynchronous. It is guaranteed that all state changes that are
1598d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    performed on the UI thread in the same frame will be applied as a single
1599d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    atomic update, however that frame may be the current frame,
1600d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    the next frame, or some future frame. This will also impact the observed
1601d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    state of the Animator. For example, {@link #isStarted()} may still return true
1602d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    after a call to {@link #end()}. Using the lifecycle callbacks is preferred over
1603d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    queries to {@link #isStarted()}, {@link #isRunning()}, and {@link #isPaused()}
1604d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    for this reason.</li>
1605d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * </ol>
1606d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * @hide
1607d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     */
1608c01bd1167a1b08d59557f214ddc48cf24d3b8d0aJohn Reck    @Override
1609d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    public void setAllowRunningAsynchronously(boolean mayRunAsync) {
1610d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck        // It is up to subclasses to support this, if they can.
1611d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    }
1612599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick}
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