ValueAnimator.java revision 66d48566537bd2d037e1eff919542731b93fa85c
1a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/*
2a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Copyright (C) 2010 The Android Open Source Project
3a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
4a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Licensed under the Apache License, Version 2.0 (the "License");
5a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * you may not use this file except in compliance with the License.
6a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * You may obtain a copy of the License at
7a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
8a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *      http://www.apache.org/licenses/LICENSE-2.0
9a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
10a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Unless required by applicable law or agreed to in writing, software
11a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * distributed under the License is distributed on an "AS IS" BASIS,
12a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * See the License for the specific language governing permissions and
14a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * limitations under the License.
15a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
16a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
17a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haasepackage android.animation;
18a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
19c615c6fc9caca76cd96998f86e1f1e6393aeadbbTor Norbyeimport android.annotation.CallSuper;
20a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Looper;
2118772ea228f3d292629c4f0b5f6392d047e0530dRomain Guyimport android.os.Trace;
222970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haaseimport android.util.AndroidRuntimeException;
23c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brownimport android.util.Log;
24a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AccelerateDecelerateInterpolator;
25a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AnimationUtils;
2627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haaseimport android.view.animation.LinearInterpolator;
27a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
28a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.ArrayList;
29a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.HashMap;
30a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
31a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/**
32a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * This class provides a simple timing engine for running animations
33a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * which calculate animated values and set them on target objects.
34a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
35a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>There is a single timing pulse that all animations use. It runs in a
36a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * custom handler to ensure that property changes happen on the UI thread.</p>
37a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
38a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>By default, ValueAnimator uses non-linear time interpolation, via the
39a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
40a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * out of an animation. This behavior can be changed by calling
41e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase * {@link ValueAnimator#setInterpolator(TimeInterpolator)}.</p>
423aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez *
43d430753cba09acb07af8b313286f247c78a41a32Chet Haase * <p>Animators can be created from either code or resource files. Here is an example
44d430753cba09acb07af8b313286f247c78a41a32Chet Haase * of a ValueAnimator resource file:</p>
45d430753cba09acb07af8b313286f247c78a41a32Chet Haase *
46d430753cba09acb07af8b313286f247c78a41a32Chet Haase * {@sample development/samples/ApiDemos/res/anim/animator.xml ValueAnimatorResources}
47d430753cba09acb07af8b313286f247c78a41a32Chet Haase *
48d430753cba09acb07af8b313286f247c78a41a32Chet Haase * <p>It is also possible to use a combination of {@link PropertyValuesHolder} and
49d430753cba09acb07af8b313286f247c78a41a32Chet Haase * {@link Keyframe} resource tags to create a multi-step animation.
50d430753cba09acb07af8b313286f247c78a41a32Chet Haase * Note that you can specify explicit fractional values (from 0 to 1) for
51d430753cba09acb07af8b313286f247c78a41a32Chet Haase * each keyframe to determine when, in the overall duration, the animation should arrive at that
52d430753cba09acb07af8b313286f247c78a41a32Chet Haase * value. Alternatively, you can leave the fractions off and the keyframes will be equally
53d430753cba09acb07af8b313286f247c78a41a32Chet Haase * distributed within the total duration:</p>
54d430753cba09acb07af8b313286f247c78a41a32Chet Haase *
55d430753cba09acb07af8b313286f247c78a41a32Chet Haase * {@sample development/samples/ApiDemos/res/anim/value_animator_pvh_kf.xml
56d430753cba09acb07af8b313286f247c78a41a32Chet Haase * ValueAnimatorKeyframeResources}
57d430753cba09acb07af8b313286f247c78a41a32Chet Haase *
583aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <div class="special reference">
593aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <h3>Developer Guides</h3>
603aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <p>For more information about animating with {@code ValueAnimator}, read the
613aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#value-animator">Property
623aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * Animation</a> developer guide.</p>
633aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * </div>
64a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
6518772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy@SuppressWarnings("unchecked")
663618d30f8ab6018025b11869676b309c3b4961cfDoris Liupublic class ValueAnimator extends Animator implements AnimationHandler.AnimationFrameCallback {
67c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    private static final String TAG = "ValueAnimator";
68c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    private static final boolean DEBUG = false;
69a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
70a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
71a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal constants
72a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
73d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private static float sDurationScale = 1.0f;
74a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
75a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
76a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal variables
77a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * NOTE: This object implements the clone() method, making a deep copy of any referenced
78a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * objects. As other non-trivial fields are added to this class, make sure to add logic
79a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to clone() to make deep copies of them.
80a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
81a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
82c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    /**
83c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * The first time that the animation's animateFrame() method is called. This time is used to
84c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * determine elapsed time (and therefore the elapsed fraction) in subsequent calls
85c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * to animateFrame().
86c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     *
87c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * Whenever mStartTime is set, you must also update mStartTimeCommitted.
88c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     */
89051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mStartTime;
90a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
91a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
92c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * When true, the start time has been firmly committed as a chosen reference point in
93c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * time by which the progress of the animation will be evaluated.  When false, the
94c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * start time may be updated when the first animation frame is committed so as
95c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * to compensate for jank that may have occurred between when the start time was
96c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * initialized and when the frame was actually drawn.
97c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     *
98c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * This flag is generally set to false during the first frame of the animation
99c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * when the animation playing state transitions from STOPPED to RUNNING or
100c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * resumes after having been paused.  This flag is set to true when the start time
101c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * is firmly committed and should not be further compensated for jank.
102c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     */
103c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    boolean mStartTimeCommitted;
104c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown
105c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    /**
106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to a value.
108a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1090d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    float mSeekFraction = -1;
110a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1118aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    /**
1128aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * Set on the next frame after pause() is called, used to calculate a new startTime
1138aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * or delayStartTime which allows the animator to continue from the point at which
1148aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * it was paused. If negative, has not yet been set.
1158aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     */
1168aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    private long mPauseTime;
1178aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
1188aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    /**
1198aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * Set when an animator is resumed. This triggers logic in the next frame which
1208aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * actually resumes the animator.
1218aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     */
1228aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    private boolean mResumed = false;
1238aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
124a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The time interpolator to be used if none is set on the animation
125e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private static final TimeInterpolator sDefaultInterpolator =
126e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase            new AccelerateDecelerateInterpolator();
127a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
128a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
129f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * Flag to indicate whether this animator is playing in reverse mode, specifically
130f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * by being started or interrupted by a call to reverse(). This flag is different than
131f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * mPlayingBackwards, which indicates merely whether the current iteration of the
132f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * animator is playing in reverse. It is used in corner cases to determine proper end
133f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * behavior.
134f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     */
135f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase    private boolean mReversing;
136f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase
137f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase    /**
138fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * Tracks the overall fraction of the animation, ranging from 0 to mRepeatCount + 1
139a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
140fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private float mOverallFraction = 0f;
141a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
142a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
143a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Tracks current elapsed/eased fraction, for querying in getAnimatedFraction().
144fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * This is calculated by interpolating the fraction (range: [0, 1]) in the current iteration.
145a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
146a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    private float mCurrentFraction = 0f;
147a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
148a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
1493618d30f8ab6018025b11869676b309c3b4961cfDoris Liu     * Tracks the time (in milliseconds) when the last frame arrived.
150a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1513618d30f8ab6018025b11869676b309c3b4961cfDoris Liu    private long mLastFrameTime = 0;
152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
153a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
154b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Additional playing state to indicate whether an animator has been start()'d. There is
155b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * some lag between a call to start() and the first animation frame. We should still note
156b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * that the animation has been started, even if it's first animation frame has not yet
157b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * happened, and reflect that state in isRunning().
158b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Note that delayed animations are different: they are not started until their first
159b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * animation frame, which occurs after their delay elapses.
160b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     */
1618b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    private boolean mRunning = false;
1628b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
1638b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    /**
1648b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * Additional playing state to indicate whether an animator has been start()'d, whether or
1658b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * not there is a nonzero startDelay.
1668b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     */
167b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    private boolean mStarted = false;
168b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase
169b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    /**
1708aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * Tracks whether we've notified listeners of the onAnimationStart() event. This can be
17117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * complex to keep track of since we notify listeners at different times depending on
17217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * startDelay and whether start() was called before end().
17317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     */
17417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    private boolean mStartListenersCalled = false;
17517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase
17617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    /**
177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that denotes whether the animation is set up and ready to go. Used to
178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set up animation that has not yet been started.
179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    boolean mInitialized = false;
181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1823dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu    /**
1833dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu     * Flag that tracks whether animation has been requested to end.
1843dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu     */
1853dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu    private boolean mAnimationEndRequested = false;
1863dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu
187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // Backing variables
189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // How long the animation should last in ms
192fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private long mDuration = 300;
193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
194fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    // The amount of time in ms to delay starting the animation after start() is called. Note
195fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    // that this start delay is unscaled. When there is a duration scale set on the animator, the
196fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    // scaling factor will be applied to this delay.
197fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private long mStartDelay = 0;
198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of times the animation will repeat. The default is 0, which means the animation
200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // will play only once
201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatCount = 0;
202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation will start from the beginning on every new cycle. REVERSE means the animation
206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will reverse directions on each iteration.
207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatMode = RESTART;
209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator to be used. The elapsed fraction of the animation will be passed
212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * through this interpolator to calculate the interpolated fraction, which is then used to
213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * calculate the animated values.
214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
215e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private TimeInterpolator mInterpolator = sDefaultInterpolator;
216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The set of listeners to be sent events through the life of an animation.
219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
220d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The property/value sets being animated.
224a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
225a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    PropertyValuesHolder[] mValues;
226a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
227a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
228a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * A hashmap of the PropertyValuesHolder objects. This map is used to lookup animated values
229a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by property name during calls to getAnimatedValue(String).
230a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
231a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    HashMap<String, PropertyValuesHolder> mValuesMap;
232a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
233a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
234a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Public constants
235a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
236a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
237a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
238a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
239a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation restarts from the beginning.
240a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
241a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int RESTART = 1;
242a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
243a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
244a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation reverses direction on every iteration.
245a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
246a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int REVERSE = 2;
247a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
248a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This value used used with the {@link #setRepeatCount(int)} property to repeat
249a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation indefinitely.
250a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
251a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int INFINITE = -1;
252a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
253c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    /**
254c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     * @hide
255c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     */
256c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    public static void setDurationScale(float durationScale) {
257c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase        sDurationScale = durationScale;
258c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    }
259c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase
260a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
261ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown     * @hide
262ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown     */
263ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    public static float getDurationScale() {
264ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown        return sDurationScale;
265ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    }
266ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown
267ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    /**
268a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Creates a new ValueAnimator object. This default constructor is primarily for
2692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * use internally; the factory methods which take parameters are more generally
270a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * useful.
271a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
272a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator() {
273a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
274a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
275a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
2762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between int values. A single
2772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
282a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
2832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
28541f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase     */
2862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofInt(int... values) {
2872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setIntValues(values);
2892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2931ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * Constructs and returns a ValueAnimator that animates between color values. A single
2941ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * value implies that that value is the one being animated to. However, this is not typically
2951ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * useful in a ValueAnimator object because there is no way for the object to determine the
2961ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2971ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * from the target object and property being animated). Therefore, there should typically
2981ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * be two or more values.
2991ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     *
3001ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * @param values A set of values that the animation will animate between over time.
3011ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * @return A ValueAnimator object that is set up to animate between the given values.
3021ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     */
3031ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount    public static ValueAnimator ofArgb(int... values) {
3041ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        ValueAnimator anim = new ValueAnimator();
3051ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        anim.setIntValues(values);
3061ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        anim.setEvaluator(ArgbEvaluator.getInstance());
3071ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        return anim;
3081ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount    }
3091ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount
3101ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount    /**
3112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between float values. A single
3122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofFloat(float... values) {
3222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setFloatValues(values);
3242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between the values
3292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * specified in the PropertyValuesHolder objects.
3302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of PropertyValuesHolder objects whose values will be animated
3322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between over time.
3332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... values) {
3362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setValues(values);
3382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between Object values. A single
3422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>Since ValueAnimator does not know how to animate between arbitrary Objects, this
3492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * factory method also takes a TypeEvaluator object that the ValueAnimator will use
3502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * to perform that interpolation.
3512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param evaluator A TypeEvaluator that will be called on each animation frame to
3532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * provide the ncessry interpolation between the Object values to derive the animated
3542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value.
3552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofObject(TypeEvaluator evaluator, Object... values) {
3592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setObjectValues(values);
3612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setEvaluator(evaluator);
3622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets int values that will be animated between. A single
3672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setIntValues(int... values) {
3802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
3822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
38418772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofInt("", values));
3852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setIntValues(values);
3882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets float values that will be animated between. A single
3952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
4002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
4022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
4032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
4042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
4062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setFloatValues(float... values) {
4082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
41041f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase        }
4112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
41218772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofFloat("", values));
4132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setFloatValues(values);
4162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
4192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
4202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
4212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
4222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the values to animate between for this animation. A single
4232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
4242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
4252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
4262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
4272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
4282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
4302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
4312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
4322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate
4342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between these value objects. ValueAnimator only knows how to interpolate between the
4352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * primitive types specified in the other setValues() methods.</p>
4362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values The set of values to animate between.
4382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setObjectValues(Object... values) {
4402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
4422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
44418772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofObject("", null, values));
4452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setObjectValues(values);
4482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
451a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
452a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
453a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
454a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the values, per property, being animated between. This function is called internally
455f76a50ce8fdc6aea22cabc77b2977a1a15a79630Ken Wakasa     * by the constructors of ValueAnimator that take a list of values. But a ValueAnimator can
456a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be constructed without values and this method can be called to set the values manually
457a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * instead.
458a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
459a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values, per property, being animated between.
460a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
461a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setValues(PropertyValuesHolder... values) {
462a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = values.length;
463a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValues = values;
464a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
465a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
46618772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            PropertyValuesHolder valuesHolder = values[i];
467a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
468a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
4690e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        // New property/values/target should cause re-initialization prior to starting
4700e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        mInitialized = false;
471a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
472a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
473a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
474a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the values that this ValueAnimator animates between. These values are stored in
475a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects, even if the ValueAnimator was created with a simple list
476a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of value objects instead.
477a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
478a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return PropertyValuesHolder[] An array of PropertyValuesHolder objects which hold the
479a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values, per property, that define the animation.
480a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
481a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public PropertyValuesHolder[] getValues() {
482a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mValues;
483a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
484a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
485a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
486a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This function is called immediately before processing the first animation
487a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
488a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called after that delay ends.
489a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * It takes care of the final initialization steps for the
490a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
491a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
492a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  <p>Overrides of this method should call the superclass method to ensure
493a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  that internal mechanisms for the animation are set up correctly.</p>
494a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
495c615c6fc9caca76cd96998f86e1f1e6393aeadbbTor Norbye    @CallSuper
496a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void initAnimation() {
497a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized) {
498a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = mValues.length;
499a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
500a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mValues[i].init();
501a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
502a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInitialized = true;
503a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
504a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
505a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
506a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
5072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the length of the animation. The default duration is 300 milliseconds.
508a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
50927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param duration The length of the animation, in milliseconds. This value cannot
51027c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * be negative.
5112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return ValueAnimator The object called with setDuration(). This return
5122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value makes it easier to compose statements together that construct and then set the
5132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * duration, as in <code>ValueAnimator.ofInt(0, 10).setDuration(500).start()</code>.
514a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
515c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    @Override
5162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public ValueAnimator setDuration(long duration) {
51727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        if (duration < 0) {
51827c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            throw new IllegalArgumentException("Animators cannot have negative duration: " +
51927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase                    duration);
52027c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        }
521fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        mDuration = duration;
5222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return this;
523a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
524a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
525fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private long getScaledDuration() {
526fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return (long)(mDuration * sDurationScale);
5277a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown    }
5287a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown
529a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
5302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Gets the length of the animation. The default duration is 300 milliseconds.
531a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
532a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The length of the animation, in milliseconds.
533a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
534c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    @Override
535a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getDuration() {
536fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return mDuration;
537a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
538a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
5391309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu    @Override
5401309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu    public long getTotalDuration() {
5411309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu        if (mRepeatCount == INFINITE) {
5421309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu            return DURATION_INFINITE;
5431309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu        } else {
544fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            return mStartDelay + (mDuration * (mRepeatCount + 1));
5451309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu        }
5461309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu    }
5471309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu
5481309914ebf21e705fc59d7d44014124d8a21a2d2Doris Liu    /**
549a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the position of the animation to the specified point in time. This time should
550a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be between 0 and the total duration of the animation, including any repetition. If
551a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation has not yet been started, then it will not advance forward after it is
552a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set to this time; it will simply set the time to this value and perform any appropriate
553a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * actions based on that time. If the animation is already running, then setCurrentPlayTime()
554a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will set the current playing time to this value and continue playing from that point.
555a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
556a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
557a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
558a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setCurrentPlayTime(long playTime) {
559fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        float fraction = mDuration > 0 ? (float) playTime / mDuration : 1;
5600d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase        setCurrentFraction(fraction);
5610d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    }
5620d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase
5630d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    /**
5640d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * Sets the position of the animation to the specified fraction. This fraction should
5650d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * be between 0 and the total fraction of the animation, including any repetition. That is,
5660d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * a fraction of 0 will position the animation at the beginning, a value of 1 at the end,
567f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * and a value of 2 at the end of a reversing animator that repeats once. If
5680d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * the animation has not yet been started, then it will not advance forward after it is
5690d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * set to this fraction; it will simply set the fraction to this value and perform any
5700d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * appropriate actions based on that fraction. If the animation is already running, then
5710d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * setCurrentFraction() will set the current fraction to this value and continue
5725a5afe010d2f8fb7e8f00858b8a305b4745c0469Eino-Ville Talvala     * playing from that point. {@link Animator.AnimatorListener} events are not called
573f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * due to changing the fraction; those events are only processed while the animation
574f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * is running.
5750d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     *
576f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * @param fraction The fraction to which the animation is advanced or rewound. Values
577f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * outside the range of 0 to the maximum fraction for the animator will be clamped to
578f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * the correct range.
5790d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     */
5800d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    public void setCurrentFraction(float fraction) {
581a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
582fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        fraction = clampFraction(fraction);
583fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        long seekTime = (long) (getScaledDuration() * fraction);
584f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        long currentTime = AnimationUtils.currentAnimationTimeMillis();
585f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        mStartTime = currentTime - seekTime;
586c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown        mStartTimeCommitted = true; // do not allow start time to be compensated for jank
5873618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (!mRunning) {
5880d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase            mSeekFraction = fraction;
589a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
590fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        mOverallFraction = fraction;
591fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        final float currentIterationFraction = getCurrentIterationFraction(fraction);
592fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        animateValue(currentIterationFraction);
593fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    }
594fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu
595fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    /**
596fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * Calculates current iteration based on the overall fraction. The overall fraction will be
597fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * in the range of [0, mRepeatCount + 1]. Both current iteration and fraction in the current
598fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * iteration can be derived from it.
599fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     */
600fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private int getCurrentIteration(float fraction) {
601fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        fraction = clampFraction(fraction);
602fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        // If the overall fraction is a positive integer, we consider the current iteration to be
603fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        // complete. In other words, the fraction for the current iteration would be 1, and the
604fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        // current iteration would be overall fraction - 1.
605fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        double iteration = Math.floor(fraction);
606fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        if (fraction == iteration && fraction > 0) {
607fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            iteration--;
608fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        }
609fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return (int) iteration;
610fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    }
611fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu
612fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    /**
613fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * Calculates the fraction of the current iteration, taking into account whether the animation
614fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * should be played backwards. E.g. When the animation is played backwards in an iteration,
615fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * the fraction for that iteration will go from 1f to 0f.
616fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     */
617fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private float getCurrentIterationFraction(float fraction) {
618fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        fraction = clampFraction(fraction);
619fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        int iteration = getCurrentIteration(fraction);
620fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        float currentFraction = fraction - iteration;
621fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return shouldPlayBackward(iteration) ? 1f - currentFraction : currentFraction;
622fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    }
623fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu
624fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    /**
625fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * Clamps fraction into the correct range: [0, mRepeatCount + 1]. If repeat count is infinite,
626fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * no upper bound will be set for the fraction.
627fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     *
628fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * @param fraction fraction to be clamped
629fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * @return fraction clamped into the range of [0, mRepeatCount + 1]
630fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     */
631fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private float clampFraction(float fraction) {
632fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        if (fraction < 0) {
633fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            fraction = 0;
634fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        } else if (mRepeatCount != INFINITE) {
635fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            fraction = Math.min(fraction, mRepeatCount + 1);
636fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        }
637fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return fraction;
638fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    }
639fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu
640fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    /**
641fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * Calculates the direction of animation playing (i.e. forward or backward), based on 1)
642fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * whether the entire animation is being reversed, 2) repeat mode applied to the current
643fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     * iteration.
644fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu     */
645fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu    private boolean shouldPlayBackward(int iteration) {
646fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        if (iteration > 0 && mRepeatMode == REVERSE &&
647fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                (iteration < (mRepeatCount + 1) || mRepeatCount == INFINITE)) {
648fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            // if we were seeked to some other iteration in a reversing animator,
649fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            // figure out the correct direction to start playing based on the iteration
650fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            if (mReversing) {
651fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                return (iteration % 2) == 0;
652fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            } else {
653fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                return (iteration % 2) != 0;
654fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            }
655fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        } else {
656fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            return mReversing;
657f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        }
658a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
659a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
660a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
661a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Gets the current position of the animation in time, which is equal to the current
662a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * time minus the time that the animation started. An animation that is not yet started will
6634365e5a13755ffbdb977586c90b8b515add599aaChet Haase     * return a value of zero, unless the animation has has its play time set via
6644365e5a13755ffbdb977586c90b8b515add599aaChet Haase     * {@link #setCurrentPlayTime(long)} or {@link #setCurrentFraction(float)}, in which case
6654365e5a13755ffbdb977586c90b8b515add599aaChet Haase     * it will return the time that was set.
666a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
667a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The current position in time of the animation.
668a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
669a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getCurrentPlayTime() {
6704365e5a13755ffbdb977586c90b8b515add599aaChet Haase        if (!mInitialized || (!mStarted && mSeekFraction < 0)) {
671a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return 0;
672a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
6734365e5a13755ffbdb977586c90b8b515add599aaChet Haase        if (mSeekFraction >= 0) {
674fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            return (long) (mDuration * mSeekFraction);
6754365e5a13755ffbdb977586c90b8b515add599aaChet Haase        }
676fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        float durationScale = sDurationScale == 0 ? 1 : sDurationScale;
677fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return (long) ((AnimationUtils.currentAnimationTimeMillis() - mStartTime) / durationScale);
678a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
679a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
680a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
681a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
682a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
683a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
684a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of milliseconds to delay running the animation
685a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
686c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    @Override
687a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getStartDelay() {
688fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        return mStartDelay;
689a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
690a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
691a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
692a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
693a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
694a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
695a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param startDelay The amount of the delay, in milliseconds
696a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
697c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    @Override
698a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setStartDelay(long startDelay) {
699fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        mStartDelay = startDelay;
700a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
701a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
702a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
703a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
704a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
705a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
706a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
707a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
708a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
70996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
71096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
71196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
7122b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * Note that this method should be called from the same thread that {@link #start()} is
7132b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * called in order to check the frame delay for that animation. A runtime exception will be
7142b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * thrown if the calling thread does not have a Looper.
7152b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     *
716a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the requested time between frames, in milliseconds
717a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
718a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static long getFrameDelay() {
7193618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        return AnimationHandler.getInstance().getFrameDelay();
720a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
721a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
722a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
723a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
724a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
725a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
726a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
727a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
728a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
72996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
73096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
73196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
7322b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * Note that this method should be called from the same thread that {@link #start()} is
7332b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * called in order to have the new frame delay take effect on that animation. A runtime
7342b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     * exception will be thrown if the calling thread does not have a Looper.
7352b2e2c8d252b33fa25ccba1e37322256cd44b3d5Doris Liu     *
736a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param frameDelay the requested time between frames, in milliseconds
737a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
738a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static void setFrameDelay(long frameDelay) {
7393618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        AnimationHandler.getInstance().setFrameDelay(frameDelay);
740a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
741a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
742a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
743a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
744a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * property being animated. This value is only sensible while the animation is running. The main
745a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
746a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
747a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
748a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
749a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
750a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the single property being animated. If there are several properties being animated
751a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * (specified by several PropertyValuesHolder objects in the constructor), this function
752a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * returns the animated value for the first of those objects.
753a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
754a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue() {
755a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mValues != null && mValues.length > 0) {
756a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return mValues[0].getAnimatedValue();
757a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
758a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Shouldn't get here; should always have values unless ValueAnimator was set up wrong
759a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return null;
760a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
761a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
762a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
763a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
764a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The main purpose for this read-only property is to retrieve the value from the
765a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code> during a call to
766a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
767a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
768a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
769a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated for the named property
770a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by this <code>ValueAnimator</code>.
771a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
772a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue(String propertyName) {
773a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder valuesHolder = mValuesMap.get(propertyName);
774a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (valuesHolder != null) {
775a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return valuesHolder.getAnimatedValue();
776a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
777a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // At least avoid crashing if called with bogus propertyName
778a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return null;
779a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
780a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
781a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
782a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
783a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets how many times the animation should be repeated. If the repeat
784a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * count is 0, the animation is never repeated. If the repeat count is
785a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
786a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * into account. The repeat count is 0 by default.
787a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
788a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the number of times the animation should be repeated
789a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
790a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatCount(int value) {
791a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatCount = value;
792a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
793a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
794a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines how many times the animation should repeat. The default value
795a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is 0.
796a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
797a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of times the animation should repeat, or {@link #INFINITE}
798a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
799a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatCount() {
800a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatCount;
801a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
802a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
803a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
804a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end. This
805a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * setting is applied only when the repeat count is either greater than
806a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
807a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
808a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value {@link #RESTART} or {@link #REVERSE}
809a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
810a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatMode(int value) {
811a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatMode = value;
812a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
813a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
814a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
815a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end.
816a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
817a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return either one of {@link #REVERSE} or {@link #RESTART}
818a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
819a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatMode() {
820a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatMode;
821a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
822a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
823a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
824a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Adds a listener to the set of listeners that are sent update events through the life of
825a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation. This method is called on all listeners for every frame of the animation,
826a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * after the values for the animation have been calculated.
827a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
828a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be added to the current set of listeners for this animation.
829a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
830a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void addUpdateListener(AnimatorUpdateListener listener) {
831a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
832a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
833a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
834a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.add(listener);
835a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
836a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
837a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
8383060421045d4d9e411797f91bb509824b03e33fbJim Miller     * Removes all listeners from the set listening to frame updates for this animation.
8393060421045d4d9e411797f91bb509824b03e33fbJim Miller     */
8403060421045d4d9e411797f91bb509824b03e33fbJim Miller    public void removeAllUpdateListeners() {
8413060421045d4d9e411797f91bb509824b03e33fbJim Miller        if (mUpdateListeners == null) {
8423060421045d4d9e411797f91bb509824b03e33fbJim Miller            return;
8433060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
8443060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners.clear();
8453060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners = null;
8463060421045d4d9e411797f91bb509824b03e33fbJim Miller    }
8473060421045d4d9e411797f91bb509824b03e33fbJim Miller
8483060421045d4d9e411797f91bb509824b03e33fbJim Miller    /**
849a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Removes a listener from the set listening to frame updates for this animation.
850a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
851a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be removed from the current set of update listeners
852a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * for this animation.
853a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
854a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void removeUpdateListener(AnimatorUpdateListener listener) {
855a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
856a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return;
857a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
858a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.remove(listener);
859a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners.size() == 0) {
860a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = null;
861a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
862a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
863a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
864a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
865a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
866a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator used in calculating the elapsed fraction of this animation. The
867a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * interpolator determines whether the animation runs with linear or non-linear motion,
868a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * such as acceleration and deceleration. The default value is
869a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link android.view.animation.AccelerateDecelerateInterpolator}
870a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
87127c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param value the interpolator to be used by this animation. A value of <code>null</code>
87227c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * will result in linear interpolation.
873a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
874a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
875e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public void setInterpolator(TimeInterpolator value) {
876a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null) {
877a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInterpolator = value;
87827c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        } else {
87927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            mInterpolator = new LinearInterpolator();
880a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
881a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
882a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
883a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
884a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the timing interpolator that this ValueAnimator uses.
885a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
886a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The timing interpolator for this ValueAnimator.
887a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
888430742f09063574271e6c4091de13b9b9e762514Chet Haase    @Override
889e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public TimeInterpolator getInterpolator() {
890a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mInterpolator;
891a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
892a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
893a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
894a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type evaluator to be used when calculating the animated values of this animation.
895b2ab04ffb6894f399d5c9ceb15f64eb17b654426Chet Haase     * The system will automatically assign a float or int evaluator based on the type
896a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
897a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * are not one of these primitive types, or if different evaluation is desired (such as is
898a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * necessary with int values that represent colors), a custom evaluator needs to be assigned.
89953ee3316bcb3590ff156b3fd7108903c0817c35dChet Haase     * For example, when running an animation on color values, the {@link ArgbEvaluator}
900a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be used to get correct RGB color interpolation.
901a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
902a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>If this ValueAnimator has only one set of values being animated between, this evaluator
903a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will be used for that set. If there are several sets of values being animated, which is
904fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase     * the case if PropertyValuesHolder objects were set on the ValueAnimator, then the evaluator
905a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is assigned just to the first PropertyValuesHolder object.</p>
906a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
907a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the evaluator to be used this animation
908a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
909a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setEvaluator(TypeEvaluator value) {
910a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null && mValues != null && mValues.length > 0) {
911a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[0].setEvaluator(value);
912a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
913a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
914a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
91517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    private void notifyStartListeners() {
91617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        if (mListeners != null && !mStartListenersCalled) {
91717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            ArrayList<AnimatorListener> tmpListeners =
91817cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
91917cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            int numListeners = tmpListeners.size();
92017cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            for (int i = 0; i < numListeners; ++i) {
92117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                tmpListeners.get(i).onAnimationStart(this);
92217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            }
92317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        }
92417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        mStartListenersCalled = true;
92517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    }
92617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase
927a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
928a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Start the animation playing. This version of start() takes a boolean flag that indicates
929a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * whether the animation should play in reverse. The flag is usually false, but may be set
9302970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * to true if called from the reverse() method.
9312970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     *
9322970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * <p>The animation started by calling this method will be run on the thread that called
9332970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this method. This thread should have a Looper on it (a runtime exception will be thrown if
9342970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this is not the case). Also, if the animation will animate
9352970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * properties of objects in the view hierarchy, then the calling thread should be the UI
9362970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * thread for that view hierarchy.</p>
937a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
938a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playBackwards Whether the ValueAnimator should start playing in reverse.
939a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
940a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void start(boolean playBackwards) {
9412970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (Looper.myLooper() == null) {
9422970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
9433060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
944f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        mReversing = playBackwards;
945fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        // Special case: reversing from seek-to-0 should act as if not seeked at all.
946fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        if (playBackwards && mSeekFraction != -1 && mSeekFraction != 0) {
947fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            if (mRepeatCount == INFINITE) {
948fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                // Calculate the fraction of the current iteration.
949fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                float fraction = (float) (mSeekFraction - Math.floor(mSeekFraction));
950fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                mSeekFraction = 1 - fraction;
951f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            } else {
952fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                mSeekFraction = 1 + mRepeatCount - mSeekFraction;
953f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            }
954f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        }
9558b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mStarted = true;
9568aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        mPaused = false;
9573618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        mRunning = false;
9583618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        AnimationHandler animationHandler = AnimationHandler.getInstance();
959fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        animationHandler.addAnimationFrameCallback(this, (long) (mStartDelay * sDurationScale));
960f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu
961f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu        if (mStartDelay == 0) {
962f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu            // If there's no start delay, init the animation and notify start listeners right away
963fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            // to be consistent with the previous behavior. Otherwise, postpone this until the first
964fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            // frame after the start delay.
965f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu            startAnimation();
966f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu            setCurrentFraction(mSeekFraction == -1 ? 0 : mSeekFraction);
967f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu        }
968a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
969a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
970a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
971a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void start() {
972a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        start(false);
973a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
974a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
975a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
976a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void cancel() {
9773618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (Looper.myLooper() == null) {
9783618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
9793618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        }
9803dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu
9813dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        // If end has already been requested, through a previous end() or cancel() call, no-op
9823dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        // until animation starts again.
9833dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        if (mAnimationEndRequested) {
9843dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu            return;
9853dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        }
9863dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu
9872970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // Only cancel if the animation is actually running or has been started and is about
9882970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // to run
9893618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        // Only notify listeners if the animator has actually started
9903618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if ((mStarted || mRunning) && mListeners != null) {
9913618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            if (!mRunning) {
9923618d30f8ab6018025b11869676b309c3b4961cfDoris Liu                // If it's not yet running, then start listeners weren't called. Call them now.
9933618d30f8ab6018025b11869676b309c3b4961cfDoris Liu                notifyStartListeners();
9943618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            }
9953618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            ArrayList<AnimatorListener> tmpListeners =
9963618d30f8ab6018025b11869676b309c3b4961cfDoris Liu                    (ArrayList<AnimatorListener>) mListeners.clone();
9973618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            for (AnimatorListener listener : tmpListeners) {
9983618d30f8ab6018025b11869676b309c3b4961cfDoris Liu                listener.onAnimationCancel(this);
9997dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase            }
10002970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        }
10013618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        endAnimation();
10023618d30f8ab6018025b11869676b309c3b4961cfDoris Liu
1003a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1004a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1005a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1006a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void end() {
10073618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (Looper.myLooper() == null) {
10083618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
10093618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        }
10103618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (!mRunning) {
1011a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Special case if the animation has not yet started; get it ready for ending
10123618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            startAnimation();
101317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            mStarted = true;
1014add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        } else if (!mInitialized) {
1015add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            initAnimation();
1016e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        }
1017fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        animateValue(shouldPlayBackward(mRepeatCount) ? 0f : 1f);
10183618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        endAnimation();
1019a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1020a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1021a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
10228aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    public void resume() {
10238aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        if (mPaused) {
10248aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mResumed = true;
10258aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        }
10268aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        super.resume();
10278aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    }
10288aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
10298aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    @Override
10308aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    public void pause() {
10318aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        boolean previouslyPaused = mPaused;
10328aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        super.pause();
10338aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        if (!previouslyPaused && mPaused) {
10348aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mPauseTime = -1;
10358aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mResumed = false;
10368aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        }
10378aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    }
10388aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
10398aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    @Override
1040a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public boolean isRunning() {
10413618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        return mRunning;
10428b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    }
10438b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
10448b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    @Override
10458b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    public boolean isStarted() {
10468b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return mStarted;
1047a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1048a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1049a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1050a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Plays the ValueAnimator in reverse. If the animation is already running,
1051a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * it will stop itself and play backwards from the point reached when reverse was called.
1052a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * If the animation is not currently running, then it will start from the end and
1053a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * play backwards. This behavior is only set for the current animation; future playing
1054a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animation will use the default behavior of playing forward.
1055a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
10567bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    @Override
1057a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void reverse() {
10583618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (mRunning) {
1059a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentTime = AnimationUtils.currentAnimationTimeMillis();
1060a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentPlayTime = currentTime - mStartTime;
1061fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            long timeLeft = getScaledDuration() - currentPlayTime;
1062a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartTime = currentTime - timeLeft;
1063c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown            mStartTimeCommitted = true; // do not allow start time to be compensated for jank
1064f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            mReversing = !mReversing;
1065f43fb2a57f152b5760d8792fec26f36d46b23817Chet Haase        } else if (mStarted) {
1066f43fb2a57f152b5760d8792fec26f36d46b23817Chet Haase            end();
1067a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
1068a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            start(true);
1069a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1070a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1071a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1072a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
10737bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui     * @hide
10747bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui     */
10757bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    @Override
10767bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    public boolean canReverse() {
10777bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui        return true;
10787bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    }
10797bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui
10807bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    /**
1081a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to end an animation by removing it from the animations list. Must be
1082a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1083a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
10843dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu    private void endAnimation() {
10853dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        if (mAnimationEndRequested) {
10863dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu            return;
10873dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        }
10883618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        AnimationHandler handler = AnimationHandler.getInstance();
10893618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        handler.removeCallback(this);
10903dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu
10913dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        mAnimationEndRequested = true;
10928aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        mPaused = false;
109317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        if ((mStarted || mRunning) && mListeners != null) {
109417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            if (!mRunning) {
109517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                // If it's not yet running, then start listeners weren't called. Call them now.
109617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                notifyStartListeners();
109717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase             }
1098a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
1099a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
11007c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
11017c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
11027c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationEnd(this);
1103a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1104a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
11058b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mRunning = false;
1106b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase        mStarted = false;
110717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        mStartListenersCalled = false;
1108f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        mReversing = false;
1109f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu        mLastFrameTime = 0;
11109b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
11119b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase            Trace.asyncTraceEnd(Trace.TRACE_TAG_VIEW, getNameForTrace(),
11129b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase                    System.identityHashCode(this));
11139b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        }
1114a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1115a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1116a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1117a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to start an animation by adding it to the active animations list. Must be
1118a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1119a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
11203618d30f8ab6018025b11869676b309c3b4961cfDoris Liu    private void startAnimation() {
11219b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
11229b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase            Trace.asyncTraceBegin(Trace.TRACE_TAG_VIEW, getNameForTrace(),
11239b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase                    System.identityHashCode(this));
11249b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        }
112566d48566537bd2d037e1eff919542731b93fa85cDoris Liu
112666d48566537bd2d037e1eff919542731b93fa85cDoris Liu        mAnimationEndRequested = false;
1127a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
11283618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        mRunning = true;
1129fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        if (mSeekFraction >= 0) {
1130fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            mOverallFraction = mSeekFraction;
1131fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        } else {
1132fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            mOverallFraction = 0f;
1133fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        }
11343618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (mListeners != null) {
113517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            notifyStartListeners();
1136a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1137a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1138a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1139a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1140fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase     * Returns the name of this animator for debugging purposes.
1141fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase     */
1142fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase    String getNameForTrace() {
1143fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase        return "animator";
1144fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase    }
1145fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase
1146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1147c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * Applies an adjustment to the animation to compensate for jank between when
1148c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     * the animation first ran and when the frame was drawn.
11493618d30f8ab6018025b11869676b309c3b4961cfDoris Liu     * @hide
1150c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown     */
11513618d30f8ab6018025b11869676b309c3b4961cfDoris Liu    public void commitAnimationFrame(long frameTime) {
1152c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown        if (!mStartTimeCommitted) {
1153c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown            mStartTimeCommitted = true;
11543618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            long adjustment = frameTime - mLastFrameTime;
11553618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            if (adjustment > 0) {
1156c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown                mStartTime += adjustment;
1157c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown                if (DEBUG) {
1158c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown                    Log.d(TAG, "Adjusted start time by " + adjustment + " ms: " + toString());
1159c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown                }
1160c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown            }
1161c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown        }
1162c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    }
1163c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown
1164c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown    /**
1165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This internal function processes a single animation frame for a given animation. The
1166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * currentTime parameter is the timing pulse sent by the handler, used to calculate the
1167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed duration, and therefore
1168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the elapsed fraction, of the animation. The return value indicates whether the animation
1169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be ended (which happens when the elapsed time of the animation exceeds the
1170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation's duration, including the repeatCount).
1171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current time, as tracked by the static timing handler
1173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return true if the animation's duration, including any repetitions due to
11743618d30f8ab6018025b11869676b309c3b4961cfDoris Liu     * <code>repeatCount</code> has been exceeded and the animation should be ended.
1175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
11763618d30f8ab6018025b11869676b309c3b4961cfDoris Liu    boolean animateBasedOnTime(long currentTime) {
1177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        boolean done = false;
11783618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (mRunning) {
1179fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            final float fraction = getScaledDuration() > 0 ?
1180fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                    (float)(currentTime - mStartTime) / getScaledDuration() : 1f;
1181fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            final float lastFraction = mOverallFraction;
1182fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            final boolean newIteration = (int) fraction > (int) lastFraction;
1183fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            final boolean lastIterationFinished = (fraction >= mRepeatCount + 1) &&
1184fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                    (mRepeatCount != INFINITE);
1185fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            if (newIteration && !lastIterationFinished) {
1186fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                // Time to repeat
1187fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                if (mListeners != null) {
1188fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                    int numListeners = mListeners.size();
1189fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                    for (int i = 0; i < numListeners; ++i) {
1190fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                        mListeners.get(i).onAnimationRepeat(this);
1191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                }
1193fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            } else if (lastIterationFinished) {
1194fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                done = true;
1195a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1196fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            mOverallFraction = clampFraction(fraction);
1197fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            float currentIterationFraction = getCurrentIterationFraction(mOverallFraction);
1198fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu            animateValue(currentIterationFraction);
1199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return done;
1201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
120420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * Processes a frame of the animation, adjusting the start time if needed.
120520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     *
120620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * @param frameTime The frame time.
120720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * @return true if the animation has ended.
12083618d30f8ab6018025b11869676b309c3b4961cfDoris Liu     * @hide
120920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     */
12103618d30f8ab6018025b11869676b309c3b4961cfDoris Liu    public final void doAnimationFrame(long frameTime) {
12113618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        AnimationHandler handler = AnimationHandler.getInstance();
1212f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu        if (mLastFrameTime == 0) {
12133618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            // First frame
12143618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            handler.addOneShotCommitCallback(this);
1215f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu            if (mStartDelay > 0) {
1216f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu                startAnimation();
1217f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu            }
12180d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase            if (mSeekFraction < 0) {
121920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mStartTime = frameTime;
122020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            } else {
1221fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu                long seekTime = (long) (getScaledDuration() * mSeekFraction);
12220d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase                mStartTime = frameTime - seekTime;
12230d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase                mSeekFraction = -1;
122420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            }
1225c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown            mStartTimeCommitted = false; // allow start time to be compensated for jank
122620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        }
1227f57bfe2fefc87fdb1dcc27b0f4b3a11996c15da2Doris Liu        mLastFrameTime = frameTime;
12288aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        if (mPaused) {
12298aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            if (mPauseTime < 0) {
12308aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase                mPauseTime = frameTime;
12318aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            }
12323618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            return;
12338aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        } else if (mResumed) {
12348aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mResumed = false;
12358aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            if (mPauseTime > 0) {
12368aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase                // Offset by the duration that the animation was paused
12378aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase                mStartTime += (frameTime - mPauseTime);
1238c42b28dda45347b05826dc3e04f5605a60867a63Jeff Brown                mStartTimeCommitted = false; // allow start time to be compensated for jank
12398aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            }
12403618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            handler.addOneShotCommitCallback(this);
12418aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        }
124220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // The frame time might be before the start time during the first frame of
124320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // an animation.  The "current time" must always be on or after the start
124420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // time to avoid animating frames at negative time intervals.  In practice, this
124520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // is very rare and only happens when seeking backwards.
124620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        final long currentTime = Math.max(frameTime, mStartTime);
12473618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        boolean finished = animateBasedOnTime(currentTime);
12483618d30f8ab6018025b11869676b309c3b4961cfDoris Liu
12493618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        if (finished) {
12503618d30f8ab6018025b11869676b309c3b4961cfDoris Liu            endAnimation();
12513618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        }
125220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    }
125320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown
125420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    /**
1255a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Returns the current animation fraction, which is the elapsed/interpolated fraction used in
1256a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * the most recent frame update on the animation.
1257a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     *
1258a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * @return Elapsed/interpolated fraction of the animation.
1259a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
1260a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    public float getAnimatedFraction() {
1261a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        return mCurrentFraction;
1262a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    }
1263a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
1264a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
1265a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This method is called with the elapsed fraction of the animation during every
1266a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation frame. This function turns the elapsed fraction into an interpolated fraction
1267a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * and then into an animated value (from the evaluator. The function is called mostly during
1268a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation updates, but it is also called when the <code>end()</code>
1269a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called, to set the final value on the property.
1270a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1271a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>Overrides of this method must call the superclass to perform the calculation
1272a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animated value.</p>
1273a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1274a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param fraction The elapsed fraction of the animation.
1275a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1276c615c6fc9caca76cd96998f86e1f1e6393aeadbbTor Norbye    @CallSuper
1277a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void animateValue(float fraction) {
1278a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        fraction = mInterpolator.getInterpolation(fraction);
1279a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        mCurrentFraction = fraction;
1280a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = mValues.length;
1281a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
1282a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[i].calculateValue(fraction);
1283a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1284a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1285a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = mUpdateListeners.size();
1286a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1287a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mUpdateListeners.get(i).onAnimationUpdate(this);
1288a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1289a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1290a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1291a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1292a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1293a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator clone() {
1294a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        final ValueAnimator anim = (ValueAnimator) super.clone();
1295a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1296d422dc358f0100106dc07d7b903201eb9b043b11Yigit Boyar            anim.mUpdateListeners = new ArrayList<AnimatorUpdateListener>(mUpdateListeners);
1297a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
12980d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase        anim.mSeekFraction = -1;
1299f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        anim.mReversing = false;
1300a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mInitialized = false;
130126e9a19900bae56b012425a114685d42dfa2fde1ztenghui        anim.mStarted = false;
130226e9a19900bae56b012425a114685d42dfa2fde1ztenghui        anim.mRunning = false;
130326e9a19900bae56b012425a114685d42dfa2fde1ztenghui        anim.mPaused = false;
130426e9a19900bae56b012425a114685d42dfa2fde1ztenghui        anim.mResumed = false;
130526e9a19900bae56b012425a114685d42dfa2fde1ztenghui        anim.mStartListenersCalled = false;
1306e1b5c2b48a5cf1dd3712dde35b59bc18851b4018ztenghui        anim.mStartTime = 0;
1307e1b5c2b48a5cf1dd3712dde35b59bc18851b4018ztenghui        anim.mStartTimeCommitted = false;
13083dbaae1ef4f221b3626810f4ba19eec068dd6304Doris Liu        anim.mAnimationEndRequested = false;
1309e1b5c2b48a5cf1dd3712dde35b59bc18851b4018ztenghui        anim.mPauseTime = 0;
13103618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        anim.mLastFrameTime = 0;
1311fbe94ece70c8064e9d9d6f6c278bb9ab310911cdDoris Liu        anim.mOverallFraction = 0;
1312e1b5c2b48a5cf1dd3712dde35b59bc18851b4018ztenghui        anim.mCurrentFraction = 0;
131326e9a19900bae56b012425a114685d42dfa2fde1ztenghui
1314a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder[] oldValues = mValues;
1315a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (oldValues != null) {
1316a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = oldValues.length;
1317a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValues = new PropertyValuesHolder[numValues];
1318a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
1319a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1320d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                PropertyValuesHolder newValuesHolder = oldValues[i].clone();
1321d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValues[i] = newValuesHolder;
1322d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValuesMap.put(newValuesHolder.getPropertyName(), newValuesHolder);
1323a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1324a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1325a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return anim;
1326a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1327a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1328a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1329a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Implementors of this interface can add themselves as update listeners
1330a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to an <code>ValueAnimator</code> instance to receive callbacks on every animation
1331a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame, after the current frame's values have been calculated for that
1332a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code>.
1333a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1334a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static interface AnimatorUpdateListener {
1335a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
1336a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * <p>Notifies the occurrence of another frame of the animation.</p>
1337a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         *
1338a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * @param animation The animation which was repeated.
1339a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
1340a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        void onAnimationUpdate(ValueAnimator animation);
1341a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1342a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1343599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick
1344599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    /**
1345599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Return the number of animations currently running.
1346599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
13479c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * Used by StrictMode internally to annotate violations.
13489c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * May be called on arbitrary threads!
1349599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1350599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * @hide
1351599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     */
1352599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    public static int getCurrentAnimationsCount() {
13533618d30f8ab6018025b11869676b309c3b4961cfDoris Liu        return AnimationHandler.getAnimationCount();
13548901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    }
1355e9140a72b1059574046a624b471b2c3a35806496Chet Haase
1356e9140a72b1059574046a624b471b2c3a35806496Chet Haase    @Override
1357e9140a72b1059574046a624b471b2c3a35806496Chet Haase    public String toString() {
1358e9140a72b1059574046a624b471b2c3a35806496Chet Haase        String returnVal = "ValueAnimator@" + Integer.toHexString(hashCode());
1359e9140a72b1059574046a624b471b2c3a35806496Chet Haase        if (mValues != null) {
1360e9140a72b1059574046a624b471b2c3a35806496Chet Haase            for (int i = 0; i < mValues.length; ++i) {
1361e9140a72b1059574046a624b471b2c3a35806496Chet Haase                returnVal += "\n    " + mValues[i].toString();
1362e9140a72b1059574046a624b471b2c3a35806496Chet Haase            }
1363e9140a72b1059574046a624b471b2c3a35806496Chet Haase        }
1364e9140a72b1059574046a624b471b2c3a35806496Chet Haase        return returnVal;
1365e9140a72b1059574046a624b471b2c3a35806496Chet Haase    }
1366d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck
1367d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    /**
1368d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <p>Whether or not the ValueAnimator is allowed to run asynchronously off of
1369d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * the UI thread. This is a hint that informs the ValueAnimator that it is
1370d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * OK to run the animation off-thread, however ValueAnimator may decide
1371d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * that it must run the animation on the UI thread anyway. For example if there
1372d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * is an {@link AnimatorUpdateListener} the animation will run on the UI thread,
1373d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * regardless of the value of this hint.</p>
1374d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *
1375d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <p>Regardless of whether or not the animation runs asynchronously, all
1376d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * listener callbacks will be called on the UI thread.</p>
1377d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *
1378d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <p>To be able to use this hint the following must be true:</p>
1379d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <ol>
1380d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>{@link #getAnimatedFraction()} is not needed (it will return undefined values).</li>
1381d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>The animator is immutable while {@link #isStarted()} is true. Requests
1382d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    to change values, duration, delay, etc... may be ignored.</li>
1383d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>Lifecycle callback events may be asynchronous. Events such as
1384d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    {@link Animator.AnimatorListener#onAnimationEnd(Animator)} or
1385d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    {@link Animator.AnimatorListener#onAnimationRepeat(Animator)} may end up delayed
1386d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    as they must be posted back to the UI thread, and any actions performed
1387d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    by those callbacks (such as starting new animations) will not happen
1388d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    in the same frame.</li>
1389d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>State change requests ({@link #cancel()}, {@link #end()}, {@link #reverse()}, etc...)
1390d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    may be asynchronous. It is guaranteed that all state changes that are
1391d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    performed on the UI thread in the same frame will be applied as a single
1392d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    atomic update, however that frame may be the current frame,
1393d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    the next frame, or some future frame. This will also impact the observed
1394d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    state of the Animator. For example, {@link #isStarted()} may still return true
1395d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    after a call to {@link #end()}. Using the lifecycle callbacks is preferred over
1396d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    queries to {@link #isStarted()}, {@link #isRunning()}, and {@link #isPaused()}
1397d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    for this reason.</li>
1398d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * </ol>
1399d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * @hide
1400d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     */
1401c01bd1167a1b08d59557f214ddc48cf24d3b8d0aJohn Reck    @Override
1402d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    public void setAllowRunningAsynchronously(boolean mayRunAsync) {
1403d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck        // It is up to subclasses to support this, if they can.
1404d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    }
1405599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick}
1406