ValueAnimator.java revision c615c6fc9caca76cd96998f86e1f1e6393aeadbb
1a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/*
2a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Copyright (C) 2010 The Android Open Source Project
3a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
4a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Licensed under the Apache License, Version 2.0 (the "License");
5a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * you may not use this file except in compliance with the License.
6a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * You may obtain a copy of the License at
7a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
8a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *      http://www.apache.org/licenses/LICENSE-2.0
9a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
10a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Unless required by applicable law or agreed to in writing, software
11a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * distributed under the License is distributed on an "AS IS" BASIS,
12a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * See the License for the specific language governing permissions and
14a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * limitations under the License.
15a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
16a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
17a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haasepackage android.animation;
18a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
19c615c6fc9caca76cd96998f86e1f1e6393aeadbbTor Norbyeimport android.annotation.CallSuper;
20a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Looper;
2118772ea228f3d292629c4f0b5f6392d047e0530dRomain Guyimport android.os.Trace;
222970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haaseimport android.util.AndroidRuntimeException;
2396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brownimport android.view.Choreographer;
24a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AccelerateDecelerateInterpolator;
25a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AnimationUtils;
2627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haaseimport android.view.animation.LinearInterpolator;
27a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
28a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.ArrayList;
29a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.HashMap;
30a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
31a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/**
32a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * This class provides a simple timing engine for running animations
33a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * which calculate animated values and set them on target objects.
34a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
35a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>There is a single timing pulse that all animations use. It runs in a
36a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * custom handler to ensure that property changes happen on the UI thread.</p>
37a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
38a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>By default, ValueAnimator uses non-linear time interpolation, via the
39a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
40a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * out of an animation. This behavior can be changed by calling
41e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase * {@link ValueAnimator#setInterpolator(TimeInterpolator)}.</p>
423aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez *
43d430753cba09acb07af8b313286f247c78a41a32Chet Haase * <p>Animators can be created from either code or resource files. Here is an example
44d430753cba09acb07af8b313286f247c78a41a32Chet Haase * of a ValueAnimator resource file:</p>
45d430753cba09acb07af8b313286f247c78a41a32Chet Haase *
46d430753cba09acb07af8b313286f247c78a41a32Chet Haase * {@sample development/samples/ApiDemos/res/anim/animator.xml ValueAnimatorResources}
47d430753cba09acb07af8b313286f247c78a41a32Chet Haase *
48d430753cba09acb07af8b313286f247c78a41a32Chet Haase * <p>It is also possible to use a combination of {@link PropertyValuesHolder} and
49d430753cba09acb07af8b313286f247c78a41a32Chet Haase * {@link Keyframe} resource tags to create a multi-step animation.
50d430753cba09acb07af8b313286f247c78a41a32Chet Haase * Note that you can specify explicit fractional values (from 0 to 1) for
51d430753cba09acb07af8b313286f247c78a41a32Chet Haase * each keyframe to determine when, in the overall duration, the animation should arrive at that
52d430753cba09acb07af8b313286f247c78a41a32Chet Haase * value. Alternatively, you can leave the fractions off and the keyframes will be equally
53d430753cba09acb07af8b313286f247c78a41a32Chet Haase * distributed within the total duration:</p>
54d430753cba09acb07af8b313286f247c78a41a32Chet Haase *
55d430753cba09acb07af8b313286f247c78a41a32Chet Haase * {@sample development/samples/ApiDemos/res/anim/value_animator_pvh_kf.xml
56d430753cba09acb07af8b313286f247c78a41a32Chet Haase * ValueAnimatorKeyframeResources}
57d430753cba09acb07af8b313286f247c78a41a32Chet Haase *
583aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <div class="special reference">
593aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <h3>Developer Guides</h3>
603aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <p>For more information about animating with {@code ValueAnimator}, read the
613aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#value-animator">Property
623aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * Animation</a> developer guide.</p>
633aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * </div>
64a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
6518772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy@SuppressWarnings("unchecked")
662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haasepublic class ValueAnimator extends Animator {
67a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
68a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
69a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal constants
70a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
71d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private static float sDurationScale = 1.0f;
72a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
73a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
74a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Values used with internal variable mPlayingState to indicate the current state of an
75a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
76a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
77051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int STOPPED    = 0; // Not yet playing
78051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int RUNNING    = 1; // Playing normally
79051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int SEEKED     = 2; // Seeked to some time value
80a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
81a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
82a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal variables
83a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * NOTE: This object implements the clone() method, making a deep copy of any referenced
84a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * objects. As other non-trivial fields are added to this class, make sure to add logic
85a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to clone() to make deep copies of them.
86a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
87a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
88a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The first time that the animation's animateFrame() method is called. This time is used to
89a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // determine elapsed time (and therefore the elapsed fraction) in subsequent calls
90a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // to animateFrame()
91051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mStartTime;
92a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
93a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
94a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
95a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to a value.
96a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
970d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    float mSeekFraction = -1;
98a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
998aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    /**
1008aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * Set on the next frame after pause() is called, used to calculate a new startTime
1018aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * or delayStartTime which allows the animator to continue from the point at which
1028aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * it was paused. If negative, has not yet been set.
1038aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     */
1048aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    private long mPauseTime;
1058aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
1068aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    /**
1078aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * Set when an animator is resumed. This triggers logic in the next frame which
1088aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * actually resumes the animator.
1098aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     */
1108aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    private boolean mResumed = false;
1118aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
1128aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The static sAnimationHandler processes the internal timing loop on which all animations
114a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // are based
115be19e030a14c8e398e8af97fa898ea80187704dfChet Haase    /**
116be19e030a14c8e398e8af97fa898ea80187704dfChet Haase     * @hide
117be19e030a14c8e398e8af97fa898ea80187704dfChet Haase     */
118be19e030a14c8e398e8af97fa898ea80187704dfChet Haase    protected static ThreadLocal<AnimationHandler> sAnimationHandler =
119e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<AnimationHandler>();
120e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
121a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The time interpolator to be used if none is set on the animation
122e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private static final TimeInterpolator sDefaultInterpolator =
123e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase            new AccelerateDecelerateInterpolator();
124a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
125a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
126a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Used to indicate whether the animation is currently playing in reverse. This causes the
127a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed fraction to be inverted to calculate the appropriate values.
128a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
129a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mPlayingBackwards = false;
130a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
131a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
132f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * Flag to indicate whether this animator is playing in reverse mode, specifically
133f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * by being started or interrupted by a call to reverse(). This flag is different than
134f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * mPlayingBackwards, which indicates merely whether the current iteration of the
135f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * animator is playing in reverse. It is used in corner cases to determine proper end
136f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * behavior.
137f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     */
138f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase    private boolean mReversing;
139f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase
140f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase    /**
141a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This variable tracks the current iteration that is playing. When mCurrentIteration exceeds the
142a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * repeatCount (if repeatCount!=INFINITE), the animation ends
143a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
144a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mCurrentIteration = 0;
145a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
147a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Tracks current elapsed/eased fraction, for querying in getAnimatedFraction().
148a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
149a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    private float mCurrentFraction = 0f;
150a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
151a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks whether a startDelay'd animation has begun playing through the startDelay.
153a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mStartedDelay = false;
155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks the time at which the animation began playing through its startDelay. This is
158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * different from the mStartTime variable, which is used to track when the animation became
159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * active (which is when the startDelay expired and the animation was added to the active
160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations list).
161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mDelayStartTime;
163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that represents the current state of the animation. Used to figure out when to start
166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation (if state == STOPPED). Also used to end an animation that
167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has been cancel()'d or end()'d since the last animation frame. Possible values are
168e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase     * STOPPED, RUNNING, SEEKED.
169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
170051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    int mPlayingState = STOPPED;
171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
173b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Additional playing state to indicate whether an animator has been start()'d. There is
174b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * some lag between a call to start() and the first animation frame. We should still note
175b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * that the animation has been started, even if it's first animation frame has not yet
176b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * happened, and reflect that state in isRunning().
177b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Note that delayed animations are different: they are not started until their first
178b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * animation frame, which occurs after their delay elapses.
179b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     */
1808b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    private boolean mRunning = false;
1818b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
1828b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    /**
1838b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * Additional playing state to indicate whether an animator has been start()'d, whether or
1848b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * not there is a nonzero startDelay.
1858b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     */
186b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    private boolean mStarted = false;
187b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase
188b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    /**
1898aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * Tracks whether we've notified listeners of the onAnimationStart() event. This can be
19017cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * complex to keep track of since we notify listeners at different times depending on
19117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * startDelay and whether start() was called before end().
19217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     */
19317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    private boolean mStartListenersCalled = false;
19417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase
19517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    /**
196a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that denotes whether the animation is set up and ready to go. Used to
197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set up animation that has not yet been started.
198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    boolean mInitialized = false;
200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // Backing variables
203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // How long the animation should last in ms
206c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    private long mDuration = (long)(300 * sDurationScale);
207d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private long mUnscaledDuration = 300;
208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The amount of time in ms to delay starting the animation after start() is called
210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mStartDelay = 0;
211d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private long mUnscaledStartDelay = 0;
212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of times the animation will repeat. The default is 0, which means the animation
214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // will play only once
215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatCount = 0;
216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation will start from the beginning on every new cycle. REVERSE means the animation
220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will reverse directions on each iteration.
221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatMode = RESTART;
223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
224a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
225a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator to be used. The elapsed fraction of the animation will be passed
226a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * through this interpolator to calculate the interpolated fraction, which is then used to
227a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * calculate the animated values.
228a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
229e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private TimeInterpolator mInterpolator = sDefaultInterpolator;
230a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
231a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
232a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The set of listeners to be sent events through the life of an animation.
233a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
234d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
235a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
236a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
237a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The property/value sets being animated.
238a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
239a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    PropertyValuesHolder[] mValues;
240a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
241a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
242a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * A hashmap of the PropertyValuesHolder objects. This map is used to lookup animated values
243a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by property name during calls to getAnimatedValue(String).
244a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
245a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    HashMap<String, PropertyValuesHolder> mValuesMap;
246a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
247a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
248a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Public constants
249a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
250a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
251a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
252a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
253a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation restarts from the beginning.
254a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
255a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int RESTART = 1;
256a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
257a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
258a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation reverses direction on every iteration.
259a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
260a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int REVERSE = 2;
261a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
262a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This value used used with the {@link #setRepeatCount(int)} property to repeat
263a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation indefinitely.
264a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
265a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int INFINITE = -1;
266a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
267c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase
268c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    /**
269c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     * @hide
270c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     */
271c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    public static void setDurationScale(float durationScale) {
272c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase        sDurationScale = durationScale;
273c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    }
274c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase
275a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
276ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown     * @hide
277ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown     */
278ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    public static float getDurationScale() {
279ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown        return sDurationScale;
280ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    }
281ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown
282ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    /**
283a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Creates a new ValueAnimator object. This default constructor is primarily for
2842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * use internally; the factory methods which take parameters are more generally
285a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * useful.
286a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
287a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator() {
288a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
289a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
290a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
2912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between int values. A single
2922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
297a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
2982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
30041f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase     */
3012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofInt(int... values) {
3022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setIntValues(values);
3042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3081ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * Constructs and returns a ValueAnimator that animates between color values. A single
3091ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * value implies that that value is the one being animated to. However, this is not typically
3101ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * useful in a ValueAnimator object because there is no way for the object to determine the
3111ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3121ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * from the target object and property being animated). Therefore, there should typically
3131ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * be two or more values.
3141ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     *
3151ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * @param values A set of values that the animation will animate between over time.
3161ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     * @return A ValueAnimator object that is set up to animate between the given values.
3171ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount     */
3181ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount    public static ValueAnimator ofArgb(int... values) {
3191ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        ValueAnimator anim = new ValueAnimator();
3201ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        anim.setIntValues(values);
3211ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        anim.setEvaluator(ArgbEvaluator.getInstance());
3221ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount        return anim;
3231ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount    }
3241ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount
3251ffb280a7d2c70cc16d709c685f5d31fdb86b5e4George Mount    /**
3262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between float values. A single
3272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofFloat(float... values) {
3372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setFloatValues(values);
3392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between the values
3442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * specified in the PropertyValuesHolder objects.
3452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of PropertyValuesHolder objects whose values will be animated
3472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between over time.
3482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... values) {
3512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setValues(values);
3532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between Object values. A single
3572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>Since ValueAnimator does not know how to animate between arbitrary Objects, this
3642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * factory method also takes a TypeEvaluator object that the ValueAnimator will use
3652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * to perform that interpolation.
3662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param evaluator A TypeEvaluator that will be called on each animation frame to
3682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * provide the ncessry interpolation between the Object values to derive the animated
3692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value.
3702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofObject(TypeEvaluator evaluator, Object... values) {
3742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setObjectValues(values);
3762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setEvaluator(evaluator);
3772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets int values that will be animated between. A single
3822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setIntValues(int... values) {
3952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
3972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
39918772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofInt("", values));
4002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setIntValues(values);
4032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
4062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
4072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
4082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
4092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets float values that will be animated between. A single
4102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
4112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
4122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
4132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
4142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
4152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
4172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
4182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
4192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
4212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setFloatValues(float... values) {
4232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
42541f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase        }
4262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
42718772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofFloat("", values));
4282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setFloatValues(values);
4312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
4342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
4352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
4362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
4372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the values to animate between for this animation. A single
4382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
4392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
4402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
4412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
4422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
4432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
4452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
4462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
4472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate
4492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between these value objects. ValueAnimator only knows how to interpolate between the
4502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * primitive types specified in the other setValues() methods.</p>
4512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values The set of values to animate between.
4532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setObjectValues(Object... values) {
4552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
4572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
45918772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofObject("", null, values));
4602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setObjectValues(values);
4632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
466a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
467a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
468a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
469a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the values, per property, being animated between. This function is called internally
470f76a50ce8fdc6aea22cabc77b2977a1a15a79630Ken Wakasa     * by the constructors of ValueAnimator that take a list of values. But a ValueAnimator can
471a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be constructed without values and this method can be called to set the values manually
472a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * instead.
473a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
474a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values, per property, being animated between.
475a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
476a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setValues(PropertyValuesHolder... values) {
477a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = values.length;
478a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValues = values;
479a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
480a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
48118772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            PropertyValuesHolder valuesHolder = values[i];
482a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
483a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
4840e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        // New property/values/target should cause re-initialization prior to starting
4850e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        mInitialized = false;
486a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
487a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
488a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
489a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the values that this ValueAnimator animates between. These values are stored in
490a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects, even if the ValueAnimator was created with a simple list
491a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of value objects instead.
492a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
493a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return PropertyValuesHolder[] An array of PropertyValuesHolder objects which hold the
494a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values, per property, that define the animation.
495a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
496a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public PropertyValuesHolder[] getValues() {
497a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mValues;
498a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
499a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
500a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
501a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This function is called immediately before processing the first animation
502a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
503a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called after that delay ends.
504a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * It takes care of the final initialization steps for the
505a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
506a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
507a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  <p>Overrides of this method should call the superclass method to ensure
508a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  that internal mechanisms for the animation are set up correctly.</p>
509a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
510c615c6fc9caca76cd96998f86e1f1e6393aeadbbTor Norbye    @CallSuper
511a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void initAnimation() {
512a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized) {
513a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = mValues.length;
514a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
515a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mValues[i].init();
516a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
517a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInitialized = true;
518a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
519a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
520a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
521a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
522a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
5232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the length of the animation. The default duration is 300 milliseconds.
524a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
52527c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param duration The length of the animation, in milliseconds. This value cannot
52627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * be negative.
5272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return ValueAnimator The object called with setDuration(). This return
5282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value makes it easier to compose statements together that construct and then set the
5292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * duration, as in <code>ValueAnimator.ofInt(0, 10).setDuration(500).start()</code>.
530a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
5312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public ValueAnimator setDuration(long duration) {
53227c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        if (duration < 0) {
53327c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            throw new IllegalArgumentException("Animators cannot have negative duration: " +
53427c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase                    duration);
53527c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        }
536d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        mUnscaledDuration = duration;
5377a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown        updateScaledDuration();
5382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return this;
539a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
540a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
5417a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown    private void updateScaledDuration() {
5427a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown        mDuration = (long)(mUnscaledDuration * sDurationScale);
5437a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown    }
5447a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown
545a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
5462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Gets the length of the animation. The default duration is 300 milliseconds.
547a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
548a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The length of the animation, in milliseconds.
549a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
550a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getDuration() {
551d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        return mUnscaledDuration;
552a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
553a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
554a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
555a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the position of the animation to the specified point in time. This time should
556a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be between 0 and the total duration of the animation, including any repetition. If
557a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation has not yet been started, then it will not advance forward after it is
558a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set to this time; it will simply set the time to this value and perform any appropriate
559a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * actions based on that time. If the animation is already running, then setCurrentPlayTime()
560a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will set the current playing time to this value and continue playing from that point.
561a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
562a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
563a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
564a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setCurrentPlayTime(long playTime) {
5655a25e5bae223bbee56dab75e36d1d947c8c3cb11Chet Haase        float fraction = mUnscaledDuration > 0 ? (float) playTime / mUnscaledDuration : 1;
5660d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase        setCurrentFraction(fraction);
5670d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    }
5680d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase
5690d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    /**
5700d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * Sets the position of the animation to the specified fraction. This fraction should
5710d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * be between 0 and the total fraction of the animation, including any repetition. That is,
5720d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * a fraction of 0 will position the animation at the beginning, a value of 1 at the end,
573f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * and a value of 2 at the end of a reversing animator that repeats once. If
5740d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * the animation has not yet been started, then it will not advance forward after it is
5750d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * set to this fraction; it will simply set the fraction to this value and perform any
5760d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * appropriate actions based on that fraction. If the animation is already running, then
5770d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     * setCurrentFraction() will set the current fraction to this value and continue
5785a5afe010d2f8fb7e8f00858b8a305b4745c0469Eino-Ville Talvala     * playing from that point. {@link Animator.AnimatorListener} events are not called
579f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * due to changing the fraction; those events are only processed while the animation
580f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * is running.
5810d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     *
582f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * @param fraction The fraction to which the animation is advanced or rewound. Values
583f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * outside the range of 0 to the maximum fraction for the animator will be clamped to
584f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase     * the correct range.
5850d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase     */
5860d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase    public void setCurrentFraction(float fraction) {
587a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
588f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        if (fraction < 0) {
589f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            fraction = 0;
590f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        }
591f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        int iteration = (int) fraction;
592f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        if (fraction == 1) {
593f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            iteration -= 1;
594f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        } else if (fraction > 1) {
595f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            if (iteration < (mRepeatCount + 1) || mRepeatCount == INFINITE) {
596f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                if (mRepeatMode == REVERSE) {
597f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                    mPlayingBackwards = (iteration % 2) != 0;
598f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                }
599f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                fraction = fraction % 1f;
600f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            } else {
601f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                fraction = 1;
602f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                iteration -= 1;
603f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            }
604f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        } else {
605f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            mPlayingBackwards = mReversing;
606f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        }
607f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        mCurrentIteration = iteration;
608f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        long seekTime = (long) (mDuration * fraction);
609f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        long currentTime = AnimationUtils.currentAnimationTimeMillis();
610f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        mStartTime = currentTime - seekTime;
611a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState != RUNNING) {
6120d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase            mSeekFraction = fraction;
613a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = SEEKED;
614a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
615f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        if (mPlayingBackwards) {
616f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            fraction = 1f - fraction;
617f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        }
6180d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase        animateValue(fraction);
619a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
620a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
621a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
622a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Gets the current position of the animation in time, which is equal to the current
623a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * time minus the time that the animation started. An animation that is not yet started will
624a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * return a value of zero.
625a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
626a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The current position in time of the animation.
627a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
628a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getCurrentPlayTime() {
629a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized || mPlayingState == STOPPED) {
630a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return 0;
631a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
632a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return AnimationUtils.currentAnimationTimeMillis() - mStartTime;
633a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
634a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
635a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
636a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This custom, static handler handles the timing pulse that is shared by
637a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * all active animations. This approach ensures that the setting of animation
638a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values will happen on the UI thread and that all animations will share
639a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the same times for calculating their values, which makes synchronizing
640a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations possible.
641a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
64220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * The handler uses the Choreographer for executing periodic callbacks.
643be19e030a14c8e398e8af97fa898ea80187704dfChet Haase     *
644be19e030a14c8e398e8af97fa898ea80187704dfChet Haase     * @hide
645a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
64618772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy    @SuppressWarnings("unchecked")
647be19e030a14c8e398e8af97fa898ea80187704dfChet Haase    protected static class AnimationHandler implements Runnable {
6489c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        // The per-thread list of all active animations
649be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        /** @hide */
650be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        protected final ArrayList<ValueAnimator> mAnimations = new ArrayList<ValueAnimator>();
6519c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
6522936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase        // Used in doAnimationFrame() to avoid concurrent modifications of mAnimations
6532936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase        private final ArrayList<ValueAnimator> mTmpAnimations = new ArrayList<ValueAnimator>();
6542936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase
6559c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        // The per-thread set of animations to be started on the next animation frame
656be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        /** @hide */
657be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        protected final ArrayList<ValueAnimator> mPendingAnimations = new ArrayList<ValueAnimator>();
6589c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
6599c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        /**
6609c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         * Internal per-thread collections used to avoid set collisions as animations start and end
6619c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         * while being processed.
662be19e030a14c8e398e8af97fa898ea80187704dfChet Haase         * @hide
6639c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         */
664be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        protected final ArrayList<ValueAnimator> mDelayedAnims = new ArrayList<ValueAnimator>();
6659c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mEndingAnims = new ArrayList<ValueAnimator>();
6669c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mReadyAnims = new ArrayList<ValueAnimator>();
6679c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
66896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private final Choreographer mChoreographer;
6694a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown        private boolean mAnimationScheduled;
67096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
67196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private AnimationHandler() {
67296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            mChoreographer = Choreographer.getInstance();
67396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
67496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
675a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
67620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown         * Start animating on the next frame.
677a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
67820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        public void start() {
67920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            scheduleAnimation();
68096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
681a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
68220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        private void doAnimationFrame(long frameTime) {
68396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // mPendingAnimations holds any animations that have requested to be started
68496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // We're going to clear mPendingAnimations, but starting animation may
68596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // cause more to be added to the pending list (for example, if one animation
68696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // starting triggers another starting). So we loop until mPendingAnimations
68796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // is empty.
68896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            while (mPendingAnimations.size() > 0) {
68996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                ArrayList<ValueAnimator> pendingCopy =
69096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        (ArrayList<ValueAnimator>) mPendingAnimations.clone();
69196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mPendingAnimations.clear();
69296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                int count = pendingCopy.size();
69396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                for (int i = 0; i < count; ++i) {
69496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    ValueAnimator anim = pendingCopy.get(i);
69596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // If the animation has a startDelay, place it on the delayed list
69696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    if (anim.mStartDelay == 0) {
69796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        anim.startAnimation(this);
69896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    } else {
69996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        mDelayedAnims.add(anim);
700a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
70196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
70296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
703c6ffab32415a58bbb010dcd115684f9dbc249710Chet Haase            // Next, process animations currently sitting on the delayed queue, adding
70496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // them to the active animations if they are ready
70596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numDelayedAnims = mDelayedAnims.size();
70696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            for (int i = 0; i < numDelayedAnims; ++i) {
70796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                ValueAnimator anim = mDelayedAnims.get(i);
70820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                if (anim.delayedAnimationFrame(frameTime)) {
70996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mReadyAnims.add(anim);
71096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
71196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
71296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numReadyAnims = mReadyAnims.size();
71396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            if (numReadyAnims > 0) {
71496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                for (int i = 0; i < numReadyAnims; ++i) {
71596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    ValueAnimator anim = mReadyAnims.get(i);
71696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    anim.startAnimation(this);
71796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    anim.mRunning = true;
71896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mDelayedAnims.remove(anim);
71996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
72096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mReadyAnims.clear();
72196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
72296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
72396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // Now process all active animations. The return value from animationFrame()
72496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // tells the handler whether it should now be ended
72596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numAnims = mAnimations.size();
7262936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            for (int i = 0; i < numAnims; ++i) {
7272936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                mTmpAnimations.add(mAnimations.get(i));
7282936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            }
7292936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            for (int i = 0; i < numAnims; ++i) {
7302936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                ValueAnimator anim = mTmpAnimations.get(i);
7312936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                if (mAnimations.contains(anim) && anim.doAnimationFrame(frameTime)) {
73296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mEndingAnims.add(anim);
73396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
73496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
7352936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            mTmpAnimations.clear();
73696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            if (mEndingAnims.size() > 0) {
7372936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                for (int i = 0; i < mEndingAnims.size(); ++i) {
73896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mEndingAnims.get(i).endAnimation(this);
73996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
74096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mEndingAnims.clear();
74196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
74296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
74396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // If there are still active or delayed animations, schedule a future call to
74496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // onAnimate to process the next frame of the animations.
74520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            if (!mAnimations.isEmpty() || !mDelayedAnims.isEmpty()) {
74620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                scheduleAnimation();
747a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
748a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
74996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
7504a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown        // Called by the Choreographer.
75196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        @Override
7524a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown        public void run() {
7534a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown            mAnimationScheduled = false;
75420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            doAnimationFrame(mChoreographer.getFrameTime());
75520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        }
75620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown
75720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        private void scheduleAnimation() {
75820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            if (!mAnimationScheduled) {
75920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION, this, null);
76020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mAnimationScheduled = true;
76120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            }
76296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
763a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
764a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
765a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
766a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
767a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
768a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
769a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of milliseconds to delay running the animation
770a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
771a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getStartDelay() {
772d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        return mUnscaledStartDelay;
773a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
774a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
775a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
776a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
777a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
778a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
779a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param startDelay The amount of the delay, in milliseconds
780a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
781a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setStartDelay(long startDelay) {
782d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        this.mStartDelay = (long)(startDelay * sDurationScale);
783d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        mUnscaledStartDelay = startDelay;
784a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
785a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
786a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
787a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
788a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
789a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
790a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
791a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
792a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
79396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
79496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
79596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
796a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the requested time between frames, in milliseconds
797a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
798a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static long getFrameDelay() {
79996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        return Choreographer.getFrameDelay();
800a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
801a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
802a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
803a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
804a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
805a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
806a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
807a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
808a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
80996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
81096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
81196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
812a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param frameDelay the requested time between frames, in milliseconds
813a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
814a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static void setFrameDelay(long frameDelay) {
81596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        Choreographer.setFrameDelay(frameDelay);
816a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
817a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
818a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
819a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
820a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * property being animated. This value is only sensible while the animation is running. The main
821a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
822a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
823a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
824a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
825a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
826a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the single property being animated. If there are several properties being animated
827a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * (specified by several PropertyValuesHolder objects in the constructor), this function
828a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * returns the animated value for the first of those objects.
829a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
830a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue() {
831a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mValues != null && mValues.length > 0) {
832a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return mValues[0].getAnimatedValue();
833a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
834a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Shouldn't get here; should always have values unless ValueAnimator was set up wrong
835a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return null;
836a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
837a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
838a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
839a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
840a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The main purpose for this read-only property is to retrieve the value from the
841a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code> during a call to
842a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
843a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
844a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
845a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated for the named property
846a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by this <code>ValueAnimator</code>.
847a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
848a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue(String propertyName) {
849a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder valuesHolder = mValuesMap.get(propertyName);
850a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (valuesHolder != null) {
851a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return valuesHolder.getAnimatedValue();
852a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
853a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // At least avoid crashing if called with bogus propertyName
854a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return null;
855a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
856a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
857a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
858a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
859a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets how many times the animation should be repeated. If the repeat
860a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * count is 0, the animation is never repeated. If the repeat count is
861a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
862a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * into account. The repeat count is 0 by default.
863a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
864a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the number of times the animation should be repeated
865a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
866a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatCount(int value) {
867a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatCount = value;
868a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
869a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
870a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines how many times the animation should repeat. The default value
871a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is 0.
872a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
873a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of times the animation should repeat, or {@link #INFINITE}
874a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
875a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatCount() {
876a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatCount;
877a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
878a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
879a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
880a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end. This
881a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * setting is applied only when the repeat count is either greater than
882a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
883a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
884a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value {@link #RESTART} or {@link #REVERSE}
885a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
886a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatMode(int value) {
887a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatMode = value;
888a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
889a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
890a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
891a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end.
892a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
893a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return either one of {@link #REVERSE} or {@link #RESTART}
894a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
895a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatMode() {
896a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatMode;
897a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
898a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
899a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
900a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Adds a listener to the set of listeners that are sent update events through the life of
901a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation. This method is called on all listeners for every frame of the animation,
902a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * after the values for the animation have been calculated.
903a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
904a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be added to the current set of listeners for this animation.
905a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
906a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void addUpdateListener(AnimatorUpdateListener listener) {
907a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
908a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
909a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
910a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.add(listener);
911a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
912a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
913a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
9143060421045d4d9e411797f91bb509824b03e33fbJim Miller     * Removes all listeners from the set listening to frame updates for this animation.
9153060421045d4d9e411797f91bb509824b03e33fbJim Miller     */
9163060421045d4d9e411797f91bb509824b03e33fbJim Miller    public void removeAllUpdateListeners() {
9173060421045d4d9e411797f91bb509824b03e33fbJim Miller        if (mUpdateListeners == null) {
9183060421045d4d9e411797f91bb509824b03e33fbJim Miller            return;
9193060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
9203060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners.clear();
9213060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners = null;
9223060421045d4d9e411797f91bb509824b03e33fbJim Miller    }
9233060421045d4d9e411797f91bb509824b03e33fbJim Miller
9243060421045d4d9e411797f91bb509824b03e33fbJim Miller    /**
925a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Removes a listener from the set listening to frame updates for this animation.
926a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
927a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be removed from the current set of update listeners
928a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * for this animation.
929a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
930a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void removeUpdateListener(AnimatorUpdateListener listener) {
931a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
932a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return;
933a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
934a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.remove(listener);
935a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners.size() == 0) {
936a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = null;
937a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
938a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
939a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
940a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
941a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
942a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator used in calculating the elapsed fraction of this animation. The
943a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * interpolator determines whether the animation runs with linear or non-linear motion,
944a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * such as acceleration and deceleration. The default value is
945a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link android.view.animation.AccelerateDecelerateInterpolator}
946a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
94727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param value the interpolator to be used by this animation. A value of <code>null</code>
94827c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * will result in linear interpolation.
949a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
950a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
951e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public void setInterpolator(TimeInterpolator value) {
952a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null) {
953a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInterpolator = value;
95427c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        } else {
95527c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            mInterpolator = new LinearInterpolator();
956a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
957a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
958a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
959a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
960a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the timing interpolator that this ValueAnimator uses.
961a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
962a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The timing interpolator for this ValueAnimator.
963a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
964430742f09063574271e6c4091de13b9b9e762514Chet Haase    @Override
965e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public TimeInterpolator getInterpolator() {
966a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mInterpolator;
967a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
968a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
969a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
970a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type evaluator to be used when calculating the animated values of this animation.
971b2ab04ffb6894f399d5c9ceb15f64eb17b654426Chet Haase     * The system will automatically assign a float or int evaluator based on the type
972a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
973a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * are not one of these primitive types, or if different evaluation is desired (such as is
974a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * necessary with int values that represent colors), a custom evaluator needs to be assigned.
97553ee3316bcb3590ff156b3fd7108903c0817c35dChet Haase     * For example, when running an animation on color values, the {@link ArgbEvaluator}
976a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be used to get correct RGB color interpolation.
977a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
978a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>If this ValueAnimator has only one set of values being animated between, this evaluator
979a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will be used for that set. If there are several sets of values being animated, which is
980fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase     * the case if PropertyValuesHolder objects were set on the ValueAnimator, then the evaluator
981a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is assigned just to the first PropertyValuesHolder object.</p>
982a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
983a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the evaluator to be used this animation
984a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
985a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setEvaluator(TypeEvaluator value) {
986a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null && mValues != null && mValues.length > 0) {
987a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[0].setEvaluator(value);
988a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
989a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
990a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
99117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    private void notifyStartListeners() {
99217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        if (mListeners != null && !mStartListenersCalled) {
99317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            ArrayList<AnimatorListener> tmpListeners =
99417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
99517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            int numListeners = tmpListeners.size();
99617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            for (int i = 0; i < numListeners; ++i) {
99717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                tmpListeners.get(i).onAnimationStart(this);
99817cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            }
99917cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        }
100017cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        mStartListenersCalled = true;
100117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    }
100217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase
1003a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1004a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Start the animation playing. This version of start() takes a boolean flag that indicates
1005a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * whether the animation should play in reverse. The flag is usually false, but may be set
10062970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * to true if called from the reverse() method.
10072970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     *
10082970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * <p>The animation started by calling this method will be run on the thread that called
10092970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this method. This thread should have a Looper on it (a runtime exception will be thrown if
10102970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this is not the case). Also, if the animation will animate
10112970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * properties of objects in the view hierarchy, then the calling thread should be the UI
10122970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * thread for that view hierarchy.</p>
1013a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1014a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playBackwards Whether the ValueAnimator should start playing in reverse.
1015a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1016a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void start(boolean playBackwards) {
10172970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (Looper.myLooper() == null) {
10182970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
10193060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
1020f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        mReversing = playBackwards;
10212970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        mPlayingBackwards = playBackwards;
1022f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        if (playBackwards && mSeekFraction != -1) {
1023f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            if (mSeekFraction == 0 && mCurrentIteration == 0) {
1024f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                // special case: reversing from seek-to-0 should act as if not seeked at all
1025f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                mSeekFraction = 0;
1026f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            } else if (mRepeatCount == INFINITE) {
1027f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                mSeekFraction = 1 - (mSeekFraction % 1);
1028f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            } else {
1029f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                mSeekFraction = 1 + mRepeatCount - (mCurrentIteration + mSeekFraction);
1030f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            }
1031f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            mCurrentIteration = (int) mSeekFraction;
1032f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            mSeekFraction = mSeekFraction % 1;
1033f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        }
1034f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        if (mCurrentIteration > 0 && mRepeatMode == REVERSE &&
1035f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                (mCurrentIteration < (mRepeatCount + 1) || mRepeatCount == INFINITE)) {
1036f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            // if we were seeked to some other iteration in a reversing animator,
1037f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            // figure out the correct direction to start playing based on the iteration
1038f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            if (playBackwards) {
1039f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                mPlayingBackwards = (mCurrentIteration % 2) == 0;
1040f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            } else {
1041f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                mPlayingBackwards = (mCurrentIteration % 2) != 0;
1042f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            }
1043f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        }
10440d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase        int prevPlayingState = mPlayingState;
1045add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mPlayingState = STOPPED;
10468b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mStarted = true;
1047add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mStartedDelay = false;
10488aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        mPaused = false;
10497a08fe0e09c9bd5b66049738617cc9972651bf5bJeff Brown        updateScaledDuration(); // in case the scale factor has changed since creation time
10509c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler animationHandler = getOrCreateAnimationHandler();
10519c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        animationHandler.mPendingAnimations.add(this);
10522970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (mStartDelay == 0) {
1053add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            // This sets the initial value of the animation, prior to actually starting it running
10540d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase            if (prevPlayingState != SEEKED) {
10550d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase                setCurrentPlayTime(0);
10560d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase            }
1057154f14508a11627d5a995b6fe2a14a83d794a6feChet Haase            mPlayingState = STOPPED;
10588b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase            mRunning = true;
105917cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            notifyStartListeners();
1060a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
106120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        animationHandler.start();
1062a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1063a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1064a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1065a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void start() {
1066a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        start(false);
1067a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1068a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1069a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1070a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void cancel() {
10712970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // Only cancel if the animation is actually running or has been started and is about
10722970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // to run
10739c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = getOrCreateAnimationHandler();
10749c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (mPlayingState != STOPPED
10759c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown                || handler.mPendingAnimations.contains(this)
10769c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown                || handler.mDelayedAnims.contains(this)) {
1077b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase            // Only notify listeners if the animator has actually started
107817cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            if ((mStarted || mRunning) && mListeners != null) {
107917cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                if (!mRunning) {
108017cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    // If it's not yet running, then start listeners weren't called. Call them now.
108117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    notifyStartListeners();
108217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                }
10837dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                ArrayList<AnimatorListener> tmpListeners =
10847dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                        (ArrayList<AnimatorListener>) mListeners.clone();
10857dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                for (AnimatorListener listener : tmpListeners) {
10867dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                    listener.onAnimationCancel(this);
10877dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                }
10887dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase            }
10899c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            endAnimation(handler);
10902970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        }
1091a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1092a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1093a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1094a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void end() {
10959c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = getOrCreateAnimationHandler();
10969c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (!handler.mAnimations.contains(this) && !handler.mPendingAnimations.contains(this)) {
1097a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Special case if the animation has not yet started; get it ready for ending
1098a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = false;
10999c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            startAnimation(handler);
110017cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            mStarted = true;
1101add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        } else if (!mInitialized) {
1102add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            initAnimation();
1103e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        }
11044dd176864310e1d9519bf6b88918913e9927984fChet Haase        animateValue(mPlayingBackwards ? 0f : 1f);
11059c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        endAnimation(handler);
1106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1108a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
11098aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    public void resume() {
11108aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        if (mPaused) {
11118aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mResumed = true;
11128aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        }
11138aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        super.resume();
11148aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    }
11158aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
11168aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    @Override
11178aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    public void pause() {
11188aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        boolean previouslyPaused = mPaused;
11198aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        super.pause();
11208aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        if (!previouslyPaused && mPaused) {
11218aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mPauseTime = -1;
11228aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mResumed = false;
11238aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        }
11248aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    }
11258aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase
11268aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase    @Override
1127a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public boolean isRunning() {
11288b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return (mPlayingState == RUNNING || mRunning);
11298b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    }
11308b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
11318b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    @Override
11328b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    public boolean isStarted() {
11338b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return mStarted;
1134a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1135a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1136a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1137a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Plays the ValueAnimator in reverse. If the animation is already running,
1138a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * it will stop itself and play backwards from the point reached when reverse was called.
1139a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * If the animation is not currently running, then it will start from the end and
1140a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * play backwards. This behavior is only set for the current animation; future playing
1141a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animation will use the default behavior of playing forward.
1142a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
11437bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    @Override
1144a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void reverse() {
1145a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingBackwards = !mPlayingBackwards;
1146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == RUNNING) {
1147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentTime = AnimationUtils.currentAnimationTimeMillis();
1148a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentPlayTime = currentTime - mStartTime;
1149a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long timeLeft = mDuration - currentPlayTime;
1150a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartTime = currentTime - timeLeft;
1151f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            mReversing = !mReversing;
1152f43fb2a57f152b5760d8792fec26f36d46b23817Chet Haase        } else if (mStarted) {
1153f43fb2a57f152b5760d8792fec26f36d46b23817Chet Haase            end();
1154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
1155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            start(true);
1156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
11607bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui     * @hide
11617bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui     */
11627bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    @Override
11637bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    public boolean canReverse() {
11647bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui        return true;
11657bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    }
11667bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui
11677bc6a3f023ca3e1dde91fc97b6036dee3ba538a2ztenghui    /**
1168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to end an animation by removing it from the animations list. Must be
1169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1170d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * @hide
1171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1172d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    protected void endAnimation(AnimationHandler handler) {
11739c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mAnimations.remove(this);
11749c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mPendingAnimations.remove(this);
11759c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mDelayedAnims.remove(this);
1176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = STOPPED;
11778aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        mPaused = false;
117817cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        if ((mStarted || mRunning) && mListeners != null) {
117917cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            if (!mRunning) {
118017cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                // If it's not yet running, then start listeners weren't called. Call them now.
118117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                notifyStartListeners();
118217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase             }
1183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
1184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
11857c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
11867c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
11877c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationEnd(this);
1188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
11908b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mRunning = false;
1191b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase        mStarted = false;
119217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        mStartListenersCalled = false;
1193caf46486f54cdc899e383dfc776ec33a81b089a1Chet Haase        mPlayingBackwards = false;
1194f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        mReversing = false;
1195f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        mCurrentIteration = 0;
11969b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
11979b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase            Trace.asyncTraceEnd(Trace.TRACE_TAG_VIEW, getNameForTrace(),
11989b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase                    System.identityHashCode(this));
11999b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        }
1200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to start an animation by adding it to the active animations list. Must be
1204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
12069c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    private void startAnimation(AnimationHandler handler) {
12079b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
12089b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase            Trace.asyncTraceBegin(Trace.TRACE_TAG_VIEW, getNameForTrace(),
12099b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase                    System.identityHashCode(this));
12109b80ca81a8cc33067d858c52c7acbef9d8bdaf6aChet Haase        }
1211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
12129c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mAnimations.add(this);
1213b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase        if (mStartDelay > 0 && mListeners != null) {
1214b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // Listeners were already notified in start() if startDelay is 0; this is
1215b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // just for delayed animations
121617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            notifyStartListeners();
1217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1221fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase     * Returns the name of this animator for debugging purposes.
1222fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase     */
1223fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase    String getNameForTrace() {
1224fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase        return "animator";
1225fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase    }
1226fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase
1227fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase
1228fdd3ad7018ebb054c0288b8cd92739703a973181Chet Haase    /**
1229a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal function called to process an animation frame on an animation that is currently
1230a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * sleeping through its <code>startDelay</code> phase. The return value indicates whether it
1231a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be woken up and put on the active animations queue.
1232a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1233a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current animation time, used to calculate whether the animation
1234a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has exceeded its <code>startDelay</code> and should be started.
1235a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return True if the animation's <code>startDelay</code> has been exceeded and the animation
1236a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be added to the set of active animations.
1237a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1238a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean delayedAnimationFrame(long currentTime) {
1239a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mStartedDelay) {
1240a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = true;
1241a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mDelayStartTime = currentTime;
12422ed16ac6238227dab2687519268f3683f045e2acGeorge Mount        }
12432ed16ac6238227dab2687519268f3683f045e2acGeorge Mount        if (mPaused) {
12442ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            if (mPauseTime < 0) {
12452ed16ac6238227dab2687519268f3683f045e2acGeorge Mount                mPauseTime = currentTime;
12468aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            }
12472ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            return false;
12482ed16ac6238227dab2687519268f3683f045e2acGeorge Mount        } else if (mResumed) {
12492ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            mResumed = false;
12502ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            if (mPauseTime > 0) {
12512ed16ac6238227dab2687519268f3683f045e2acGeorge Mount                // Offset by the duration that the animation was paused
12522ed16ac6238227dab2687519268f3683f045e2acGeorge Mount                mDelayStartTime += (currentTime - mPauseTime);
1253a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1254a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
12552ed16ac6238227dab2687519268f3683f045e2acGeorge Mount        long deltaTime = currentTime - mDelayStartTime;
12562ed16ac6238227dab2687519268f3683f045e2acGeorge Mount        if (deltaTime > mStartDelay) {
12572ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            // startDelay ended - start the anim and record the
12582ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            // mStartTime appropriately
12592ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            mStartTime = currentTime - (deltaTime - mStartDelay);
12602ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            mPlayingState = RUNNING;
12612ed16ac6238227dab2687519268f3683f045e2acGeorge Mount            return true;
12622ed16ac6238227dab2687519268f3683f045e2acGeorge Mount        }
1263a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return false;
1264a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1265a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1266a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1267a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This internal function processes a single animation frame for a given animation. The
1268a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * currentTime parameter is the timing pulse sent by the handler, used to calculate the
1269a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed duration, and therefore
1270a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the elapsed fraction, of the animation. The return value indicates whether the animation
1271a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be ended (which happens when the elapsed time of the animation exceeds the
1272a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation's duration, including the repeatCount).
1273a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1274a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current time, as tracked by the static timing handler
1275a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return true if the animation's duration, including any repetitions due to
12768aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase     * <code>repeatCount</code>, has been exceeded and the animation should be ended.
1277a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1278051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    boolean animationFrame(long currentTime) {
1279a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        boolean done = false;
1280a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        switch (mPlayingState) {
1281a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case RUNNING:
1282a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case SEEKED:
128370d4ba15b1f0c1133c5aabc86de828b41e482fffChet Haase            float fraction = mDuration > 0 ? (float)(currentTime - mStartTime) / mDuration : 1f;
1284f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            if (mDuration == 0 && mRepeatCount != INFINITE) {
1285f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                // Skip to the end
1286f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                mCurrentIteration = mRepeatCount;
1287f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                if (!mReversing) {
1288f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                    mPlayingBackwards = false;
1289f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                }
1290f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase            }
1291a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (fraction >= 1f) {
1292d15e94f0309a91d5a75d03a9ae165121e7f24907Chet Haase                if (mCurrentIteration < mRepeatCount || mRepeatCount == INFINITE) {
1293a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Time to repeat
1294a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mListeners != null) {
12957c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        int numListeners = mListeners.size();
12967c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        for (int i = 0; i < numListeners; ++i) {
12977c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                            mListeners.get(i).onAnimationRepeat(this);
1298a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
1299a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1300a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mRepeatMode == REVERSE) {
130118772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy                        mPlayingBackwards = !mPlayingBackwards;
1302a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1303f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase                    mCurrentIteration += (int) fraction;
1304730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    fraction = fraction % 1f;
1305a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    mStartTime += mDuration;
1306a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                } else {
1307a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    done = true;
1308a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    fraction = Math.min(fraction, 1.0f);
1309a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                }
1310a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1311a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mPlayingBackwards) {
1312a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                fraction = 1f - fraction;
1313a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1314a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            animateValue(fraction);
1315a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            break;
1316a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1317a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1318a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return done;
1319a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1320a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1321a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
132220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * Processes a frame of the animation, adjusting the start time if needed.
132320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     *
132420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * @param frameTime The frame time.
132520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * @return true if the animation has ended.
132620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     */
132720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    final boolean doAnimationFrame(long frameTime) {
132820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        if (mPlayingState == STOPPED) {
132920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            mPlayingState = RUNNING;
13300d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase            if (mSeekFraction < 0) {
133120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mStartTime = frameTime;
133220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            } else {
13330d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase                long seekTime = (long) (mDuration * mSeekFraction);
13340d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase                mStartTime = frameTime - seekTime;
13350d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase                mSeekFraction = -1;
133620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            }
133720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        }
13388aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        if (mPaused) {
13398aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            if (mPauseTime < 0) {
13408aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase                mPauseTime = frameTime;
13418aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            }
13428aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            return false;
13438aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        } else if (mResumed) {
13448aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            mResumed = false;
13458aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            if (mPauseTime > 0) {
13468aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase                // Offset by the duration that the animation was paused
13478aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase                mStartTime += (frameTime - mPauseTime);
13488aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase            }
13498aa1ffb0ed292891030992c65df4e5dc8bd37524Chet Haase        }
135020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // The frame time might be before the start time during the first frame of
135120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // an animation.  The "current time" must always be on or after the start
135220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // time to avoid animating frames at negative time intervals.  In practice, this
135320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // is very rare and only happens when seeking backwards.
135420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        final long currentTime = Math.max(frameTime, mStartTime);
135520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        return animationFrame(currentTime);
135620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    }
135720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown
135820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    /**
1359a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Returns the current animation fraction, which is the elapsed/interpolated fraction used in
1360a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * the most recent frame update on the animation.
1361a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     *
1362a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * @return Elapsed/interpolated fraction of the animation.
1363a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
1364a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    public float getAnimatedFraction() {
1365a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        return mCurrentFraction;
1366a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    }
1367a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
1368a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
1369a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This method is called with the elapsed fraction of the animation during every
1370a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation frame. This function turns the elapsed fraction into an interpolated fraction
1371a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * and then into an animated value (from the evaluator. The function is called mostly during
1372a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation updates, but it is also called when the <code>end()</code>
1373a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called, to set the final value on the property.
1374a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1375a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>Overrides of this method must call the superclass to perform the calculation
1376a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animated value.</p>
1377a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1378a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param fraction The elapsed fraction of the animation.
1379a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1380c615c6fc9caca76cd96998f86e1f1e6393aeadbbTor Norbye    @CallSuper
1381a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void animateValue(float fraction) {
1382a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        fraction = mInterpolator.getInterpolation(fraction);
1383a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        mCurrentFraction = fraction;
1384a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = mValues.length;
1385a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
1386a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[i].calculateValue(fraction);
1387a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1388a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1389a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = mUpdateListeners.size();
1390a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1391a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mUpdateListeners.get(i).onAnimationUpdate(this);
1392a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1393a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1394a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1395a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1396a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1397a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator clone() {
1398a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        final ValueAnimator anim = (ValueAnimator) super.clone();
1399a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1400d422dc358f0100106dc07d7b903201eb9b043b11Yigit Boyar            anim.mUpdateListeners = new ArrayList<AnimatorUpdateListener>(mUpdateListeners);
1401a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
14020d1c27a713cb49de8f6f4fd0a129baa883153921Chet Haase        anim.mSeekFraction = -1;
1403a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingBackwards = false;
1404f4e3bab9253bba2c0086c35f4e5a1f7e41324876Chet Haase        anim.mReversing = false;
1405a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mCurrentIteration = 0;
1406a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mInitialized = false;
1407a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingState = STOPPED;
1408a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mStartedDelay = false;
1409a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder[] oldValues = mValues;
1410a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (oldValues != null) {
1411a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = oldValues.length;
1412a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValues = new PropertyValuesHolder[numValues];
1413a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
1414a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1415d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                PropertyValuesHolder newValuesHolder = oldValues[i].clone();
1416d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValues[i] = newValuesHolder;
1417d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValuesMap.put(newValuesHolder.getPropertyName(), newValuesHolder);
1418a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1419a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1420a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return anim;
1421a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1422a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1423a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1424a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Implementors of this interface can add themselves as update listeners
1425a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to an <code>ValueAnimator</code> instance to receive callbacks on every animation
1426a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame, after the current frame's values have been calculated for that
1427a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code>.
1428a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1429a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static interface AnimatorUpdateListener {
1430a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
1431a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * <p>Notifies the occurrence of another frame of the animation.</p>
1432a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         *
1433a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * @param animation The animation which was repeated.
1434a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
1435a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        void onAnimationUpdate(ValueAnimator animation);
1436a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1437a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1438599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick
1439599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    /**
1440599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Return the number of animations currently running.
1441599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
14429c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * Used by StrictMode internally to annotate violations.
14439c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * May be called on arbitrary threads!
1444599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1445599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * @hide
1446599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     */
1447599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    public static int getCurrentAnimationsCount() {
14489c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
14499c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        return handler != null ? handler.mAnimations.size() : 0;
1450599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    }
14518901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy
14528901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    /**
14538901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * Clear all animations on this thread, without canceling or ending them.
14548901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * This should be used with caution.
14558901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     *
14568901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * @hide
14578901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     */
14588901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    public static void clearAllAnimations() {
14599c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
14609c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (handler != null) {
14619c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mAnimations.clear();
14629c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mPendingAnimations.clear();
14639c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mDelayedAnims.clear();
14649c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        }
14659c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    }
14669c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
146718772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy    private static AnimationHandler getOrCreateAnimationHandler() {
14689c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
14699c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (handler == null) {
14709c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler = new AnimationHandler();
14719c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            sAnimationHandler.set(handler);
14729c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        }
14739c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        return handler;
14748901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    }
1475e9140a72b1059574046a624b471b2c3a35806496Chet Haase
1476e9140a72b1059574046a624b471b2c3a35806496Chet Haase    @Override
1477e9140a72b1059574046a624b471b2c3a35806496Chet Haase    public String toString() {
1478e9140a72b1059574046a624b471b2c3a35806496Chet Haase        String returnVal = "ValueAnimator@" + Integer.toHexString(hashCode());
1479e9140a72b1059574046a624b471b2c3a35806496Chet Haase        if (mValues != null) {
1480e9140a72b1059574046a624b471b2c3a35806496Chet Haase            for (int i = 0; i < mValues.length; ++i) {
1481e9140a72b1059574046a624b471b2c3a35806496Chet Haase                returnVal += "\n    " + mValues[i].toString();
1482e9140a72b1059574046a624b471b2c3a35806496Chet Haase            }
1483e9140a72b1059574046a624b471b2c3a35806496Chet Haase        }
1484e9140a72b1059574046a624b471b2c3a35806496Chet Haase        return returnVal;
1485e9140a72b1059574046a624b471b2c3a35806496Chet Haase    }
1486d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck
1487d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    /**
1488d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <p>Whether or not the ValueAnimator is allowed to run asynchronously off of
1489d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * the UI thread. This is a hint that informs the ValueAnimator that it is
1490d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * OK to run the animation off-thread, however ValueAnimator may decide
1491d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * that it must run the animation on the UI thread anyway. For example if there
1492d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * is an {@link AnimatorUpdateListener} the animation will run on the UI thread,
1493d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * regardless of the value of this hint.</p>
1494d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *
1495d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <p>Regardless of whether or not the animation runs asynchronously, all
1496d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * listener callbacks will be called on the UI thread.</p>
1497d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *
1498d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <p>To be able to use this hint the following must be true:</p>
1499d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <ol>
1500d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>{@link #getAnimatedFraction()} is not needed (it will return undefined values).</li>
1501d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>The animator is immutable while {@link #isStarted()} is true. Requests
1502d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    to change values, duration, delay, etc... may be ignored.</li>
1503d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>Lifecycle callback events may be asynchronous. Events such as
1504d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    {@link Animator.AnimatorListener#onAnimationEnd(Animator)} or
1505d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    {@link Animator.AnimatorListener#onAnimationRepeat(Animator)} may end up delayed
1506d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    as they must be posted back to the UI thread, and any actions performed
1507d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    by those callbacks (such as starting new animations) will not happen
1508d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    in the same frame.</li>
1509d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * <li>State change requests ({@link #cancel()}, {@link #end()}, {@link #reverse()}, etc...)
1510d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    may be asynchronous. It is guaranteed that all state changes that are
1511d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    performed on the UI thread in the same frame will be applied as a single
1512d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    atomic update, however that frame may be the current frame,
1513d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    the next frame, or some future frame. This will also impact the observed
1514d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    state of the Animator. For example, {@link #isStarted()} may still return true
1515d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    after a call to {@link #end()}. Using the lifecycle callbacks is preferred over
1516d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    queries to {@link #isStarted()}, {@link #isRunning()}, and {@link #isPaused()}
1517d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     *    for this reason.</li>
1518d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * </ol>
1519d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     * @hide
1520d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck     */
1521c01bd1167a1b08d59557f214ddc48cf24d3b8d0aJohn Reck    @Override
1522d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    public void setAllowRunningAsynchronously(boolean mayRunAsync) {
1523d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck        // It is up to subclasses to support this, if they can.
1524d3de42cae84fadfa1befd082a2cf1bf72f9ad82aJohn Reck    }
1525599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick}
1526