DreamService.java revision 7445c0bb86c57172eb88a4e37183634abce2e37b
1/**
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16package android.service.dreams;
17
18import android.annotation.IdRes;
19import android.annotation.LayoutRes;
20import android.annotation.Nullable;
21import android.annotation.SdkConstant;
22import android.annotation.SdkConstant.SdkConstantType;
23import android.app.AlarmManager;
24import android.app.Service;
25import android.content.Intent;
26import android.graphics.PixelFormat;
27import android.graphics.drawable.ColorDrawable;
28import android.os.Handler;
29import android.os.IBinder;
30import android.os.PowerManager;
31import android.os.RemoteException;
32import android.os.ServiceManager;
33import android.util.MathUtils;
34import android.util.Slog;
35import android.view.ActionMode;
36import android.view.Display;
37import android.view.KeyEvent;
38import android.view.Menu;
39import android.view.MenuItem;
40import android.view.MotionEvent;
41import android.view.SearchEvent;
42import android.view.View;
43import android.view.ViewGroup;
44import android.view.Window;
45import android.view.WindowManager;
46import android.view.WindowManager.LayoutParams;
47import android.view.WindowManagerGlobal;
48import android.view.accessibility.AccessibilityEvent;
49
50import com.android.internal.policy.PhoneWindow;
51import com.android.internal.util.DumpUtils;
52import com.android.internal.util.DumpUtils.Dump;
53
54import java.io.FileDescriptor;
55import java.io.PrintWriter;
56import java.util.List;
57
58/**
59 * Extend this class to implement a custom dream (available to the user as a "Daydream").
60 *
61 * <p>Dreams are interactive screensavers launched when a charging device is idle, or docked in a
62 * desk dock. Dreams provide another modality for apps to express themselves, tailored for
63 * an exhibition/lean-back experience.</p>
64 *
65 * <p>The {@code DreamService} lifecycle is as follows:</p>
66 * <ol>
67 *   <li>{@link #onAttachedToWindow}
68 *     <p>Use this for initial setup, such as calling {@link #setContentView setContentView()}.</li>
69 *   <li>{@link #onDreamingStarted}
70 *     <p>Your dream has started, so you should begin animations or other behaviors here.</li>
71 *   <li>{@link #onDreamingStopped}
72 *     <p>Use this to stop the things you started in {@link #onDreamingStarted}.</li>
73 *   <li>{@link #onDetachedFromWindow}
74 *     <p>Use this to dismantle resources (for example, detach from handlers
75 *        and listeners).</li>
76 * </ol>
77 *
78 * <p>In addition, onCreate and onDestroy (from the Service interface) will also be called, but
79 * initialization and teardown should be done by overriding the hooks above.</p>
80 *
81 * <p>To be available to the system, your {@code DreamService} should be declared in the
82 * manifest as follows:</p>
83 * <pre>
84 * &lt;service
85 *     android:name=".MyDream"
86 *     android:exported="true"
87 *     android:icon="@drawable/my_icon"
88 *     android:label="@string/my_dream_label" >
89 *
90 *     &lt;intent-filter>
91 *         &lt;action android:name="android.service.dreams.DreamService" />
92 *         &lt;category android:name="android.intent.category.DEFAULT" />
93 *     &lt;/intent-filter>
94 *
95 *     &lt;!-- Point to additional information for this dream (optional) -->
96 *     &lt;meta-data
97 *         android:name="android.service.dream"
98 *         android:resource="@xml/my_dream" />
99 * &lt;/service>
100 * </pre>
101 *
102 * <p>If specified with the {@code <meta-data>} element,
103 * additional information for the dream is defined using the
104 * {@link android.R.styleable#Dream &lt;dream&gt;} element in a separate XML file.
105 * Currently, the only addtional
106 * information you can provide is for a settings activity that allows the user to configure
107 * the dream behavior. For example:</p>
108 * <p class="code-caption">res/xml/my_dream.xml</p>
109 * <pre>
110 * &lt;dream xmlns:android="http://schemas.android.com/apk/res/android"
111 *     android:settingsActivity="com.example.app/.MyDreamSettingsActivity" />
112 * </pre>
113 * <p>This makes a Settings button available alongside your dream's listing in the
114 * system settings, which when pressed opens the specified activity.</p>
115 *
116 *
117 * <p>To specify your dream layout, call {@link #setContentView}, typically during the
118 * {@link #onAttachedToWindow} callback. For example:</p>
119 * <pre>
120 * public class MyDream extends DreamService {
121 *
122 *     &#64;Override
123 *     public void onAttachedToWindow() {
124 *         super.onAttachedToWindow();
125 *
126 *         // Exit dream upon user touch
127 *         setInteractive(false);
128 *         // Hide system UI
129 *         setFullscreen(true);
130 *         // Set the dream layout
131 *         setContentView(R.layout.dream);
132 *     }
133 * }
134 * </pre>
135 *
136 * <p>When targeting api level 21 and above, you must declare the service in your manifest file
137 * with the {@link android.Manifest.permission#BIND_DREAM_SERVICE} permission. For example:</p>
138 * <pre>
139 * &lt;service
140 *     android:name=".MyDream"
141 *     android:exported="true"
142 *     android:icon="@drawable/my_icon"
143 *     android:label="@string/my_dream_label"
144 *     android:permission="android.permission.BIND_DREAM_SERVICE">
145 *   &lt;intent-filter>
146 *     &lt;action android:name=”android.service.dreams.DreamService” />
147 *     &lt;category android:name=”android.intent.category.DEFAULT” />
148 *   &lt;/intent-filter>
149 * &lt;/service>
150 * </pre>
151 */
152public class DreamService extends Service implements Window.Callback {
153    private final String TAG = DreamService.class.getSimpleName() + "[" + getClass().getSimpleName() + "]";
154
155    /**
156     * The name of the dream manager service.
157     * @hide
158     */
159    public static final String DREAM_SERVICE = "dreams";
160
161    /**
162     * The {@link Intent} that must be declared as handled by the service.
163     */
164    @SdkConstant(SdkConstantType.SERVICE_ACTION)
165    public static final String SERVICE_INTERFACE =
166            "android.service.dreams.DreamService";
167
168    /**
169     * Name under which a Dream publishes information about itself.
170     * This meta-data must reference an XML resource containing
171     * a <code>&lt;{@link android.R.styleable#Dream dream}&gt;</code>
172     * tag.
173     */
174    public static final String DREAM_META_DATA = "android.service.dream";
175
176    private final IDreamManager mSandman;
177    private final Handler mHandler = new Handler();
178    private IBinder mWindowToken;
179    private Window mWindow;
180    private boolean mInteractive;
181    private boolean mLowProfile = true;
182    private boolean mFullscreen;
183    private boolean mScreenBright = true;
184    private boolean mStarted;
185    private boolean mWaking;
186    private boolean mFinished;
187    private boolean mCanDoze;
188    private boolean mDozing;
189    private boolean mWindowless;
190    private int mDozeScreenState = Display.STATE_UNKNOWN;
191    private int mDozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT;
192
193    private boolean mDebug = false;
194
195    private PowerManager.WakeLock mWakeLock;
196    private boolean mWakeLockAcquired;
197
198    public DreamService() {
199        mSandman = IDreamManager.Stub.asInterface(ServiceManager.getService(DREAM_SERVICE));
200    }
201
202    /**
203     * @hide
204     */
205    public void setDebug(boolean dbg) {
206        mDebug = dbg;
207    }
208
209    // begin Window.Callback methods
210    /** {@inheritDoc} */
211    @Override
212    public boolean dispatchKeyEvent(KeyEvent event) {
213        // TODO: create more flexible version of mInteractive that allows use of KEYCODE_BACK
214        if (!mInteractive) {
215            if (mDebug) Slog.v(TAG, "Waking up on keyEvent");
216            wakeUp();
217            return true;
218        } else if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
219            if (mDebug) Slog.v(TAG, "Waking up on back key");
220            wakeUp();
221            return true;
222        }
223        return mWindow.superDispatchKeyEvent(event);
224    }
225
226    /** {@inheritDoc} */
227    @Override
228    public boolean dispatchKeyShortcutEvent(KeyEvent event) {
229        if (!mInteractive) {
230            if (mDebug) Slog.v(TAG, "Waking up on keyShortcutEvent");
231            wakeUp();
232            return true;
233        }
234        return mWindow.superDispatchKeyShortcutEvent(event);
235    }
236
237    /** {@inheritDoc} */
238    @Override
239    public boolean dispatchTouchEvent(MotionEvent event) {
240        // TODO: create more flexible version of mInteractive that allows clicks
241        // but finish()es on any other kind of activity
242        if (!mInteractive) {
243            if (mDebug) Slog.v(TAG, "Waking up on touchEvent");
244            wakeUp();
245            return true;
246        }
247        return mWindow.superDispatchTouchEvent(event);
248    }
249
250    /** {@inheritDoc} */
251    @Override
252    public boolean dispatchTrackballEvent(MotionEvent event) {
253        if (!mInteractive) {
254            if (mDebug) Slog.v(TAG, "Waking up on trackballEvent");
255            wakeUp();
256            return true;
257        }
258        return mWindow.superDispatchTrackballEvent(event);
259    }
260
261    /** {@inheritDoc} */
262    @Override
263    public boolean dispatchGenericMotionEvent(MotionEvent event) {
264        if (!mInteractive) {
265            if (mDebug) Slog.v(TAG, "Waking up on genericMotionEvent");
266            wakeUp();
267            return true;
268        }
269        return mWindow.superDispatchGenericMotionEvent(event);
270    }
271
272    /** {@inheritDoc} */
273    @Override
274    public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event) {
275        return false;
276    }
277
278    /** {@inheritDoc} */
279    @Override
280    public View onCreatePanelView(int featureId) {
281        return null;
282    }
283
284    /** {@inheritDoc} */
285    @Override
286    public boolean onCreatePanelMenu(int featureId, Menu menu) {
287        return false;
288    }
289
290    /** {@inheritDoc} */
291    @Override
292    public boolean onPreparePanel(int featureId, View view, Menu menu) {
293        return false;
294    }
295
296    /** {@inheritDoc} */
297    @Override
298    public boolean onMenuOpened(int featureId, Menu menu) {
299        return false;
300    }
301
302    /** {@inheritDoc} */
303    @Override
304    public boolean onMenuItemSelected(int featureId, MenuItem item) {
305        return false;
306    }
307
308    /** {@inheritDoc} */
309    @Override
310    public void onWindowAttributesChanged(LayoutParams attrs) {
311    }
312
313    /** {@inheritDoc} */
314    @Override
315    public void onContentChanged() {
316    }
317
318    /** {@inheritDoc} */
319    @Override
320    public void onWindowFocusChanged(boolean hasFocus) {
321    }
322
323    /** {@inheritDoc} */
324    @Override
325    public void onAttachedToWindow() {
326    }
327
328    /** {@inheritDoc} */
329    @Override
330    public void onDetachedFromWindow() {
331    }
332
333    /** {@inheritDoc} */
334    @Override
335    public void onPanelClosed(int featureId, Menu menu) {
336    }
337
338    /** {@inheritDoc} */
339    @Override
340    public boolean onSearchRequested(SearchEvent event) {
341        return onSearchRequested();
342    }
343
344    /** {@inheritDoc} */
345    @Override
346    public boolean onSearchRequested() {
347        return false;
348    }
349
350    /** {@inheritDoc} */
351    @Override
352    public ActionMode onWindowStartingActionMode(android.view.ActionMode.Callback callback) {
353        return null;
354    }
355
356    /** {@inheritDoc} */
357    @Override
358    public ActionMode onWindowStartingActionMode(
359            android.view.ActionMode.Callback callback, int type) {
360        return null;
361    }
362
363    /** {@inheritDoc} */
364    @Override
365    public void onActionModeStarted(ActionMode mode) {
366    }
367
368    /** {@inheritDoc} */
369    @Override
370    public void onActionModeFinished(ActionMode mode) {
371    }
372    // end Window.Callback methods
373
374    // begin public api
375    /**
376     * Retrieves the current {@link android.view.WindowManager} for the dream.
377     * Behaves similarly to {@link android.app.Activity#getWindowManager()}.
378     *
379     * @return The current window manager, or null if the dream is not started.
380     */
381    public WindowManager getWindowManager() {
382        return mWindow != null ? mWindow.getWindowManager() : null;
383    }
384
385    /**
386     * Retrieves the current {@link android.view.Window} for the dream.
387     * Behaves similarly to {@link android.app.Activity#getWindow()}.
388     *
389     * @return The current window, or null if the dream is not started.
390     */
391    public Window getWindow() {
392        return mWindow;
393    }
394
395   /**
396     * Inflates a layout resource and set it to be the content view for this Dream.
397     * Behaves similarly to {@link android.app.Activity#setContentView(int)}.
398     *
399     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
400     *
401     * @param layoutResID Resource ID to be inflated.
402     *
403     * @see #setContentView(android.view.View)
404     * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
405     */
406    public void setContentView(@LayoutRes int layoutResID) {
407        getWindow().setContentView(layoutResID);
408    }
409
410    /**
411     * Sets a view to be the content view for this Dream.
412     * Behaves similarly to {@link android.app.Activity#setContentView(android.view.View)} in an activity,
413     * including using {@link ViewGroup.LayoutParams#MATCH_PARENT} as the layout height and width of the view.
414     *
415     * <p>Note: This requires a window, so you should usually call it during
416     * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it
417     * during {@link #onCreate}).</p>
418     *
419     * @see #setContentView(int)
420     * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
421     */
422    public void setContentView(View view) {
423        getWindow().setContentView(view);
424    }
425
426    /**
427     * Sets a view to be the content view for this Dream.
428     * Behaves similarly to
429     * {@link android.app.Activity#setContentView(android.view.View, android.view.ViewGroup.LayoutParams)}
430     * in an activity.
431     *
432     * <p>Note: This requires a window, so you should usually call it during
433     * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it
434     * during {@link #onCreate}).</p>
435     *
436     * @param view The desired content to display.
437     * @param params Layout parameters for the view.
438     *
439     * @see #setContentView(android.view.View)
440     * @see #setContentView(int)
441     */
442    public void setContentView(View view, ViewGroup.LayoutParams params) {
443        getWindow().setContentView(view, params);
444    }
445
446    /**
447     * Adds a view to the Dream's window, leaving other content views in place.
448     *
449     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
450     *
451     * @param view The desired content to display.
452     * @param params Layout parameters for the view.
453     */
454    public void addContentView(View view, ViewGroup.LayoutParams params) {
455        getWindow().addContentView(view, params);
456    }
457
458    /**
459     * Finds a view that was identified by the id attribute from the XML that
460     * was processed in {@link #onCreate}.
461     *
462     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
463     *
464     * @return The view if found or null otherwise.
465     */
466    @Nullable
467    public View findViewById(@IdRes int id) {
468        return getWindow().findViewById(id);
469    }
470
471    /**
472     * Marks this dream as interactive to receive input events.
473     *
474     * <p>Non-interactive dreams (default) will dismiss on the first input event.</p>
475     *
476     * <p>Interactive dreams should call {@link #finish()} to dismiss themselves.</p>
477     *
478     * @param interactive True if this dream will handle input events.
479     */
480    public void setInteractive(boolean interactive) {
481        mInteractive = interactive;
482    }
483
484    /**
485     * Returns whether or not this dream is interactive.  Defaults to false.
486     *
487     * @see #setInteractive(boolean)
488     */
489    public boolean isInteractive() {
490        return mInteractive;
491    }
492
493    /**
494     * Sets View.SYSTEM_UI_FLAG_LOW_PROFILE on the content view.
495     *
496     * @param lowProfile True to set View.SYSTEM_UI_FLAG_LOW_PROFILE
497     * @hide There is no reason to have this -- dreams can set this flag
498     * on their own content view, and from there can actually do the
499     * correct interactions with it (seeing when it is cleared etc).
500     */
501    public void setLowProfile(boolean lowProfile) {
502        if (mLowProfile != lowProfile) {
503            mLowProfile = lowProfile;
504            int flag = View.SYSTEM_UI_FLAG_LOW_PROFILE;
505            applySystemUiVisibilityFlags(mLowProfile ? flag : 0, flag);
506        }
507    }
508
509    /**
510     * Returns whether or not this dream is in low profile mode. Defaults to true.
511     *
512     * @see #setLowProfile(boolean)
513     * @hide
514     */
515    public boolean isLowProfile() {
516        return getSystemUiVisibilityFlagValue(View.SYSTEM_UI_FLAG_LOW_PROFILE, mLowProfile);
517    }
518
519    /**
520     * Controls {@link android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN}
521     * on the dream's window.
522     *
523     * @param fullscreen If true, the fullscreen flag will be set; else it
524     * will be cleared.
525     */
526    public void setFullscreen(boolean fullscreen) {
527        if (mFullscreen != fullscreen) {
528            mFullscreen = fullscreen;
529            int flag = WindowManager.LayoutParams.FLAG_FULLSCREEN;
530            applyWindowFlags(mFullscreen ? flag : 0, flag);
531        }
532    }
533
534    /**
535     * Returns whether or not this dream is in fullscreen mode. Defaults to false.
536     *
537     * @see #setFullscreen(boolean)
538     */
539    public boolean isFullscreen() {
540        return mFullscreen;
541    }
542
543    /**
544     * Marks this dream as keeping the screen bright while dreaming.
545     *
546     * @param screenBright True to keep the screen bright while dreaming.
547     */
548    public void setScreenBright(boolean screenBright) {
549        if (mScreenBright != screenBright) {
550            mScreenBright = screenBright;
551            int flag = WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON;
552            applyWindowFlags(mScreenBright ? flag : 0, flag);
553        }
554    }
555
556    /**
557     * Returns whether or not this dream keeps the screen bright while dreaming.
558     * Defaults to false, allowing the screen to dim if necessary.
559     *
560     * @see #setScreenBright(boolean)
561     */
562    public boolean isScreenBright() {
563        return getWindowFlagValue(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, mScreenBright);
564    }
565
566    /**
567     * Marks this dream as windowless.  Only available to doze dreams.
568     *
569     * @hide
570     */
571    public void setWindowless(boolean windowless) {
572        mWindowless = windowless;
573    }
574
575    /**
576     * Returns whether or not this dream is windowless.  Only available to doze dreams.
577     *
578     * @hide
579     */
580    public boolean isWindowless() {
581        return mWindowless;
582    }
583
584    /**
585     * Returns true if this dream is allowed to doze.
586     * <p>
587     * The value returned by this method is only meaningful when the dream has started.
588     * </p>
589     *
590     * @return True if this dream can doze.
591     * @see #startDozing
592     * @hide For use by system UI components only.
593     */
594    public boolean canDoze() {
595        return mCanDoze;
596    }
597
598    /**
599     * Starts dozing, entering a deep dreamy sleep.
600     * <p>
601     * Dozing enables the system to conserve power while the user is not actively interacting
602     * with the device.  While dozing, the display will remain on in a low-power state
603     * and will continue to show its previous contents but the application processor and
604     * other system components will be allowed to suspend when possible.
605     * </p><p>
606     * While the application processor is suspended, the dream may stop executing code
607     * for long periods of time.  Prior to being suspended, the dream may schedule periodic
608     * wake-ups to render new content by scheduling an alarm with the {@link AlarmManager}.
609     * The dream may also keep the CPU awake by acquiring a
610     * {@link android.os.PowerManager#PARTIAL_WAKE_LOCK partial wake lock} when necessary.
611     * Note that since the purpose of doze mode is to conserve power (especially when
612     * running on battery), the dream should not wake the CPU very often or keep it
613     * awake for very long.
614     * </p><p>
615     * It is a good idea to call this method some time after the dream's entry animation
616     * has completed and the dream is ready to doze.  It is important to completely
617     * finish all of the work needed before dozing since the application processor may
618     * be suspended at any moment once this method is called unless other wake locks
619     * are being held.
620     * </p><p>
621     * Call {@link #stopDozing} or {@link #finish} to stop dozing.
622     * </p>
623     *
624     * @see #stopDozing
625     * @hide For use by system UI components only.
626     */
627    public void startDozing() {
628        if (mCanDoze && !mDozing) {
629            mDozing = true;
630            updateDoze();
631        }
632    }
633
634    private void updateDoze() {
635        if (mDozing) {
636            try {
637                mSandman.startDozing(mWindowToken, mDozeScreenState, mDozeScreenBrightness);
638            } catch (RemoteException ex) {
639                // system server died
640            }
641        }
642    }
643
644    /**
645     * Stops dozing, returns to active dreaming.
646     * <p>
647     * This method reverses the effect of {@link #startDozing}.  From this moment onward,
648     * the application processor will be kept awake as long as the dream is running
649     * or until the dream starts dozing again.
650     * </p>
651     *
652     * @see #startDozing
653     * @hide For use by system UI components only.
654     */
655    public void stopDozing() {
656        if (mDozing) {
657            mDozing = false;
658            try {
659                mSandman.stopDozing(mWindowToken);
660            } catch (RemoteException ex) {
661                // system server died
662            }
663        }
664    }
665
666    /**
667     * Returns true if the dream will allow the system to enter a low-power state while
668     * it is running without actually turning off the screen.  Defaults to false,
669     * keeping the application processor awake while the dream is running.
670     *
671     * @return True if the dream is dozing.
672     *
673     * @see #setDozing(boolean)
674     * @hide For use by system UI components only.
675     */
676    public boolean isDozing() {
677        return mDozing;
678    }
679
680    /**
681     * Gets the screen state to use while dozing.
682     *
683     * @return The screen state to use while dozing, such as {@link Display#STATE_ON},
684     * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND},
685     * or {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} for the default
686     * behavior.
687     *
688     * @see #setDozeScreenState
689     * @hide For use by system UI components only.
690     */
691    public int getDozeScreenState() {
692        return mDozeScreenState;
693    }
694
695    /**
696     * Sets the screen state to use while dozing.
697     * <p>
698     * The value of this property determines the power state of the primary display
699     * once {@link #startDozing} has been called.  The default value is
700     * {@link Display#STATE_UNKNOWN} which lets the system decide.
701     * The dream may set a different state before starting to doze and may
702     * perform transitions between states while dozing to conserve power and
703     * achieve various effects.
704     * </p><p>
705     * It is recommended that the state be set to {@link Display#STATE_DOZE_SUSPEND}
706     * once the dream has completely finished drawing and before it releases its wakelock
707     * to allow the display hardware to be fully suspended.  While suspended, the
708     * display will preserve its on-screen contents or hand off control to dedicated
709     * doze hardware if the devices supports it.  If the doze suspend state is
710     * used, the dream must make sure to set the mode back
711     * to {@link Display#STATE_DOZE} or {@link Display#STATE_ON} before drawing again
712     * since the display updates may be ignored and not seen by the user otherwise.
713     * </p><p>
714     * The set of available display power states and their behavior while dozing is
715     * hardware dependent and may vary across devices.  The dream may therefore
716     * need to be modified or configured to correctly support the hardware.
717     * </p>
718     *
719     * @param state The screen state to use while dozing, such as {@link Display#STATE_ON},
720     * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND},
721     * or {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} for the default
722     * behavior.
723     *
724     * @hide For use by system UI components only.
725     */
726    public void setDozeScreenState(int state) {
727        if (mDozeScreenState != state) {
728            mDozeScreenState = state;
729            updateDoze();
730        }
731    }
732
733    /**
734     * Gets the screen brightness to use while dozing.
735     *
736     * @return The screen brightness while dozing as a value between
737     * {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255),
738     * or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply
739     * its default policy based on the screen state.
740     *
741     * @see #setDozeScreenBrightness
742     * @hide For use by system UI components only.
743     */
744    public int getDozeScreenBrightness() {
745        return mDozeScreenBrightness;
746    }
747
748    /**
749     * Sets the screen brightness to use while dozing.
750     * <p>
751     * The value of this property determines the power state of the primary display
752     * once {@link #startDozing} has been called.  The default value is
753     * {@link PowerManager#BRIGHTNESS_DEFAULT} which lets the system decide.
754     * The dream may set a different brightness before starting to doze and may adjust
755     * the brightness while dozing to conserve power and achieve various effects.
756     * </p><p>
757     * Note that dream may specify any brightness in the full 0-255 range, including
758     * values that are less than the minimum value for manual screen brightness
759     * adjustments by the user.  In particular, the value may be set to 0 which may
760     * turn off the backlight entirely while still leaving the screen on although
761     * this behavior is device dependent and not guaranteed.
762     * </p><p>
763     * The available range of display brightness values and their behavior while dozing is
764     * hardware dependent and may vary across devices.  The dream may therefore
765     * need to be modified or configured to correctly support the hardware.
766     * </p>
767     *
768     * @param brightness The screen brightness while dozing as a value between
769     * {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255),
770     * or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply
771     * its default policy based on the screen state.
772     *
773     * @hide For use by system UI components only.
774     */
775    public void setDozeScreenBrightness(int brightness) {
776        if (brightness != PowerManager.BRIGHTNESS_DEFAULT) {
777            brightness = clampAbsoluteBrightness(brightness);
778        }
779        if (mDozeScreenBrightness != brightness) {
780            mDozeScreenBrightness = brightness;
781            updateDoze();
782        }
783    }
784
785    /**
786     * Called when this Dream is constructed.
787     */
788    @Override
789    public void onCreate() {
790        if (mDebug) Slog.v(TAG, "onCreate()");
791        super.onCreate();
792        mWakeLock = getSystemService(PowerManager.class)
793                .newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, "DreamService");
794    }
795
796    /**
797     * Called when the dream's window has been created and is visible and animation may now begin.
798     */
799    public void onDreamingStarted() {
800        if (mDebug) Slog.v(TAG, "onDreamingStarted()");
801        // hook for subclasses
802    }
803
804    /**
805     * Called when this Dream is stopped, either by external request or by calling finish(),
806     * before the window has been removed.
807     */
808    public void onDreamingStopped() {
809        if (mDebug) Slog.v(TAG, "onDreamingStopped()");
810        // hook for subclasses
811    }
812
813    /**
814     * Called when the dream is being asked to stop itself and wake.
815     * <p>
816     * The default implementation simply calls {@link #finish} which ends the dream
817     * immediately.  Subclasses may override this function to perform a smooth exit
818     * transition then call {@link #finish} afterwards.
819     * </p><p>
820     * Note that the dream will only be given a short period of time (currently about
821     * five seconds) to wake up.  If the dream does not finish itself in a timely manner
822     * then the system will forcibly finish it once the time allowance is up.
823     * </p>
824     */
825    public void onWakeUp() {
826        finish();
827    }
828
829    /** {@inheritDoc} */
830    @Override
831    public final IBinder onBind(Intent intent) {
832        if (mDebug) Slog.v(TAG, "onBind() intent = " + intent);
833
834        // Need to stay awake until we dispatch onDreamingStarted. This is released either in
835        // attach() or onDestroy().
836        mWakeLock.acquire(5000);
837        mWakeLockAcquired = true;
838        return new DreamServiceWrapper();
839    }
840
841    private void releaseWakeLockIfNeeded() {
842        if (mWakeLockAcquired) {
843            mWakeLock.release();
844            mWakeLockAcquired = false;
845        }
846    }
847
848    /**
849     * Stops the dream and detaches from the window.
850     * <p>
851     * When the dream ends, the system will be allowed to go to sleep fully unless there
852     * is a reason for it to be awake such as recent user activity or wake locks being held.
853     * </p>
854     */
855    public final void finish() {
856        if (mDebug) Slog.v(TAG, "finish(): mFinished=" + mFinished);
857
858        if (!mFinished) {
859            mFinished = true;
860
861            if (mWindowToken == null) {
862                Slog.w(TAG, "Finish was called before the dream was attached.");
863            } else {
864                try {
865                    mSandman.finishSelf(mWindowToken, true /*immediate*/);
866                } catch (RemoteException ex) {
867                    // system server died
868                }
869            }
870
871            stopSelf(); // if launched via any other means
872        }
873    }
874
875    /**
876     * Wakes the dream up gently.
877     * <p>
878     * Calls {@link #onWakeUp} to give the dream a chance to perform an exit transition.
879     * When the transition is over, the dream should call {@link #finish}.
880     * </p>
881     */
882    public final void wakeUp() {
883        wakeUp(false);
884    }
885
886    private void wakeUp(boolean fromSystem) {
887        if (mDebug) Slog.v(TAG, "wakeUp(): fromSystem=" + fromSystem
888                + ", mWaking=" + mWaking + ", mFinished=" + mFinished);
889
890        if (!mWaking && !mFinished) {
891            mWaking = true;
892
893            // As a minor optimization, invoke the callback first in case it simply
894            // calls finish() immediately so there wouldn't be much point in telling
895            // the system that we are finishing the dream gently.
896            onWakeUp();
897
898            // Now tell the system we are waking gently, unless we already told
899            // it we were finishing immediately.
900            if (!fromSystem && !mFinished) {
901                if (mWindowToken == null) {
902                    Slog.w(TAG, "WakeUp was called before the dream was attached.");
903                } else {
904                    try {
905                        mSandman.finishSelf(mWindowToken, false /*immediate*/);
906                    } catch (RemoteException ex) {
907                        // system server died
908                    }
909                }
910            }
911        }
912    }
913
914    /** {@inheritDoc} */
915    @Override
916    public void onDestroy() {
917        if (mDebug) Slog.v(TAG, "onDestroy()");
918        // hook for subclasses
919
920        // Just in case destroy came in before detach, let's take care of that now
921        detach();
922
923        super.onDestroy();
924
925        releaseWakeLockIfNeeded(); // for acquire in onBind()
926    }
927
928    // end public api
929
930    /**
931     * Called by DreamController.stopDream() when the Dream is about to be unbound and destroyed.
932     *
933     * Must run on mHandler.
934     */
935    private final void detach() {
936        if (mStarted) {
937            if (mDebug) Slog.v(TAG, "detach(): Calling onDreamingStopped()");
938            mStarted = false;
939            onDreamingStopped();
940        }
941
942        if (mWindow != null) {
943            // force our window to be removed synchronously
944            if (mDebug) Slog.v(TAG, "detach(): Removing window from window manager");
945            mWindow.getWindowManager().removeViewImmediate(mWindow.getDecorView());
946            mWindow = null;
947        }
948
949        if (mWindowToken != null) {
950            // the following will print a log message if it finds any other leaked windows
951            WindowManagerGlobal.getInstance().closeAll(mWindowToken,
952                    this.getClass().getName(), "Dream");
953            mWindowToken = null;
954            mCanDoze = false;
955        }
956    }
957
958    /**
959     * Called when the Dream is ready to be shown.
960     *
961     * Must run on mHandler.
962     *
963     * @param windowToken A window token that will allow a window to be created in the correct layer.
964     */
965    private final void attach(IBinder windowToken, boolean canDoze) {
966        try {
967            if (mWindowToken != null) {
968                Slog.e(TAG, "attach() called when already attached with token=" + mWindowToken);
969                return;
970            }
971            if (mFinished || mWaking) {
972                Slog.w(TAG, "attach() called after dream already finished");
973                try {
974                    mSandman.finishSelf(windowToken, true /*immediate*/);
975                } catch (RemoteException ex) {
976                    // system server died
977                }
978                return;
979            }
980
981            mWindowToken = windowToken;
982            mCanDoze = canDoze;
983            if (mWindowless && !mCanDoze) {
984                throw new IllegalStateException("Only doze dreams can be windowless");
985            }
986            if (!mWindowless) {
987                mWindow = new PhoneWindow(this);
988                mWindow.setCallback(this);
989                mWindow.requestFeature(Window.FEATURE_NO_TITLE);
990                mWindow.setBackgroundDrawable(new ColorDrawable(0xFF000000));
991                mWindow.setFormat(PixelFormat.OPAQUE);
992
993                if (mDebug) {
994                    Slog.v(TAG, String.format("Attaching window token: %s to window of type %s",
995                            windowToken, WindowManager.LayoutParams.TYPE_DREAM));
996                }
997
998                WindowManager.LayoutParams lp = mWindow.getAttributes();
999                lp.type = WindowManager.LayoutParams.TYPE_DREAM;
1000                lp.token = windowToken;
1001                lp.windowAnimations = com.android.internal.R.style.Animation_Dream;
1002                lp.flags |= (WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN
1003                            | WindowManager.LayoutParams.FLAG_LAYOUT_INSET_DECOR
1004                            | WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED
1005                            | WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD
1006                            | WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
1007                            | (mFullscreen ? WindowManager.LayoutParams.FLAG_FULLSCREEN : 0)
1008                            | (mScreenBright ? WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON : 0)
1009                            );
1010                mWindow.setAttributes(lp);
1011                // Workaround: Currently low-profile and in-window system bar backgrounds don't go
1012                // along well. Dreams usually don't need such bars anyways, so disable them by default.
1013                mWindow.clearFlags(WindowManager.LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS);
1014                mWindow.setWindowManager(null, windowToken, "dream", true);
1015
1016                applySystemUiVisibilityFlags(
1017                        (mLowProfile ? View.SYSTEM_UI_FLAG_LOW_PROFILE : 0),
1018                        View.SYSTEM_UI_FLAG_LOW_PROFILE);
1019
1020                try {
1021                    getWindowManager().addView(mWindow.getDecorView(), mWindow.getAttributes());
1022                } catch (WindowManager.BadTokenException ex) {
1023                    // This can happen because the dream manager service will remove the token
1024                    // immediately without necessarily waiting for the dream to start.
1025                    // We should receive a finish message soon.
1026                    Slog.i(TAG, "attach() called after window token already removed, dream will "
1027                            + "finish soon");
1028                    mWindow = null;
1029                    return;
1030                }
1031            }
1032            // We need to defer calling onDreamingStarted until after onWindowAttached,
1033            // which is posted to the handler by addView, so we post onDreamingStarted
1034            // to the handler also.  Need to watch out here in case detach occurs before
1035            // this callback is invoked.
1036            mHandler.post(mWakeLock.wrap(() -> {
1037                if (mWindow != null || mWindowless) {
1038                    if (mDebug) {
1039                        Slog.v(TAG, "Calling onDreamingStarted()");
1040                    }
1041                    mStarted = true;
1042                    onDreamingStarted();
1043                }
1044            }));
1045        } finally {
1046            releaseWakeLockIfNeeded(); // for acquire in onBind
1047        }
1048    }
1049
1050    private boolean getWindowFlagValue(int flag, boolean defaultValue) {
1051        return mWindow == null ? defaultValue : (mWindow.getAttributes().flags & flag) != 0;
1052    }
1053
1054    private void applyWindowFlags(int flags, int mask) {
1055        if (mWindow != null) {
1056            WindowManager.LayoutParams lp = mWindow.getAttributes();
1057            lp.flags = applyFlags(lp.flags, flags, mask);
1058            mWindow.setAttributes(lp);
1059            mWindow.getWindowManager().updateViewLayout(mWindow.getDecorView(), lp);
1060        }
1061    }
1062
1063    private boolean getSystemUiVisibilityFlagValue(int flag, boolean defaultValue) {
1064        View v = mWindow == null ? null : mWindow.getDecorView();
1065        return v == null ? defaultValue : (v.getSystemUiVisibility() & flag) != 0;
1066    }
1067
1068    private void applySystemUiVisibilityFlags(int flags, int mask) {
1069        View v = mWindow == null ? null : mWindow.getDecorView();
1070        if (v != null) {
1071            v.setSystemUiVisibility(applyFlags(v.getSystemUiVisibility(), flags, mask));
1072        }
1073    }
1074
1075    private int applyFlags(int oldFlags, int flags, int mask) {
1076        return (oldFlags&~mask) | (flags&mask);
1077    }
1078
1079    @Override
1080    protected void dump(final FileDescriptor fd, PrintWriter pw, final String[] args) {
1081        DumpUtils.dumpAsync(mHandler, new Dump() {
1082            @Override
1083            public void dump(PrintWriter pw, String prefix) {
1084                dumpOnHandler(fd, pw, args);
1085            }
1086        }, pw, "", 1000);
1087    }
1088
1089    /** @hide */
1090    protected void dumpOnHandler(FileDescriptor fd, PrintWriter pw, String[] args) {
1091        pw.print(TAG + ": ");
1092        if (mWindowToken == null) {
1093            pw.println("stopped");
1094        } else {
1095            pw.println("running (token=" + mWindowToken + ")");
1096        }
1097        pw.println("  window: " + mWindow);
1098        pw.print("  flags:");
1099        if (isInteractive()) pw.print(" interactive");
1100        if (isLowProfile()) pw.print(" lowprofile");
1101        if (isFullscreen()) pw.print(" fullscreen");
1102        if (isScreenBright()) pw.print(" bright");
1103        if (isWindowless()) pw.print(" windowless");
1104        if (isDozing()) pw.print(" dozing");
1105        else if (canDoze()) pw.print(" candoze");
1106        pw.println();
1107        if (canDoze()) {
1108            pw.println("  doze screen state: " + Display.stateToString(mDozeScreenState));
1109            pw.println("  doze screen brightness: " + mDozeScreenBrightness);
1110        }
1111    }
1112
1113    private static int clampAbsoluteBrightness(int value) {
1114        return MathUtils.constrain(value, PowerManager.BRIGHTNESS_OFF, PowerManager.BRIGHTNESS_ON);
1115    }
1116
1117    private final class DreamServiceWrapper extends IDreamService.Stub {
1118        @Override
1119        public void attach(final IBinder windowToken, final boolean canDoze) {
1120            mHandler.post(new Runnable() {
1121                @Override
1122                public void run() {
1123                    DreamService.this.attach(windowToken, canDoze);
1124                }
1125            });
1126        }
1127
1128        @Override
1129        public void detach() {
1130            mHandler.post(new Runnable() {
1131                @Override
1132                public void run() {
1133                    DreamService.this.detach();
1134                }
1135            });
1136        }
1137
1138        @Override
1139        public void wakeUp() {
1140            mHandler.post(new Runnable() {
1141                @Override
1142                public void run() {
1143                    DreamService.this.wakeUp(true /*fromSystem*/);
1144                }
1145            });
1146        }
1147    }
1148}
1149