DreamService.java revision 7b9c912f536925ac6ec43935d6e97506851b33d6
1/**
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16package android.service.dreams;
17
18import java.io.FileDescriptor;
19import java.io.PrintWriter;
20
21import android.annotation.IdRes;
22import android.annotation.LayoutRes;
23import android.annotation.Nullable;
24import android.annotation.SdkConstant;
25import android.annotation.SdkConstant.SdkConstantType;
26import android.app.AlarmManager;
27import android.app.Service;
28import android.content.Intent;
29import android.graphics.PixelFormat;
30import android.graphics.drawable.ColorDrawable;
31import android.os.Handler;
32import android.os.IBinder;
33import android.os.PowerManager;
34import android.os.RemoteException;
35import android.os.ServiceManager;
36import android.util.Slog;
37import android.view.ActionMode;
38import android.view.Display;
39import android.view.KeyEvent;
40import android.view.Menu;
41import android.view.MenuItem;
42import android.view.MotionEvent;
43import android.view.PhoneWindow;
44import android.view.View;
45import android.view.ViewGroup;
46import android.view.Window;
47import android.view.WindowManager;
48import android.view.WindowManagerGlobal;
49import android.view.WindowManager.LayoutParams;
50import android.view.accessibility.AccessibilityEvent;
51import android.util.MathUtils;
52
53import com.android.internal.util.DumpUtils;
54import com.android.internal.util.DumpUtils.Dump;
55
56/**
57 * Extend this class to implement a custom dream (available to the user as a "Daydream").
58 *
59 * <p>Dreams are interactive screensavers launched when a charging device is idle, or docked in a
60 * desk dock. Dreams provide another modality for apps to express themselves, tailored for
61 * an exhibition/lean-back experience.</p>
62 *
63 * <p>The {@code DreamService} lifecycle is as follows:</p>
64 * <ol>
65 *   <li>{@link #onAttachedToWindow}
66 *     <p>Use this for initial setup, such as calling {@link #setContentView setContentView()}.</li>
67 *   <li>{@link #onDreamingStarted}
68 *     <p>Your dream has started, so you should begin animations or other behaviors here.</li>
69 *   <li>{@link #onDreamingStopped}
70 *     <p>Use this to stop the things you started in {@link #onDreamingStarted}.</li>
71 *   <li>{@link #onDetachedFromWindow}
72 *     <p>Use this to dismantle resources (for example, detach from handlers
73 *        and listeners).</li>
74 * </ol>
75 *
76 * <p>In addition, onCreate and onDestroy (from the Service interface) will also be called, but
77 * initialization and teardown should be done by overriding the hooks above.</p>
78 *
79 * <p>To be available to the system, your {@code DreamService} should be declared in the
80 * manifest as follows:</p>
81 * <pre>
82 * &lt;service
83 *     android:name=".MyDream"
84 *     android:exported="true"
85 *     android:icon="@drawable/my_icon"
86 *     android:label="@string/my_dream_label" >
87 *
88 *     &lt;intent-filter>
89 *         &lt;action android:name="android.service.dreams.DreamService" />
90 *         &lt;category android:name="android.intent.category.DEFAULT" />
91 *     &lt;/intent-filter>
92 *
93 *     &lt;!-- Point to additional information for this dream (optional) -->
94 *     &lt;meta-data
95 *         android:name="android.service.dream"
96 *         android:resource="@xml/my_dream" />
97 * &lt;/service>
98 * </pre>
99 *
100 * <p>If specified with the {@code &lt;meta-data&gt;} element,
101 * additional information for the dream is defined using the
102 * {@link android.R.styleable#Dream &lt;dream&gt;} element in a separate XML file.
103 * Currently, the only addtional
104 * information you can provide is for a settings activity that allows the user to configure
105 * the dream behavior. For example:</p>
106 * <p class="code-caption">res/xml/my_dream.xml</p>
107 * <pre>
108 * &lt;dream xmlns:android="http://schemas.android.com/apk/res/android"
109 *     android:settingsActivity="com.example.app/.MyDreamSettingsActivity" />
110 * </pre>
111 * <p>This makes a Settings button available alongside your dream's listing in the
112 * system settings, which when pressed opens the specified activity.</p>
113 *
114 *
115 * <p>To specify your dream layout, call {@link #setContentView}, typically during the
116 * {@link #onAttachedToWindow} callback. For example:</p>
117 * <pre>
118 * public class MyDream extends DreamService {
119 *
120 *     &#64;Override
121 *     public void onAttachedToWindow() {
122 *         super.onAttachedToWindow();
123 *
124 *         // Exit dream upon user touch
125 *         setInteractive(false);
126 *         // Hide system UI
127 *         setFullscreen(true);
128 *         // Set the dream layout
129 *         setContentView(R.layout.dream);
130 *     }
131 * }
132 * </pre>
133 *
134 * <p>When targeting api level 21 and above, you must declare the service in your manifest file
135 * with the {@link android.Manifest.permission#BIND_DREAM_SERVICE} permission. For example:</p>
136 * <pre>
137 * &lt;service
138 *     android:name=".MyDream"
139 *     android:exported="true"
140 *     android:icon="@drawable/my_icon"
141 *     android:label="@string/my_dream_label"
142 *     android:permission="android.permission.BIND_DREAM_SERVICE">
143 *   &lt;intent-filter>
144 *     &lt;action android:name=”android.service.dreams.DreamService” />
145 *     &lt;category android:name=”android.intent.category.DEFAULT” />
146 *   &lt;/intent-filter>
147 * &lt;/service>
148 * </pre>
149 */
150public class DreamService extends Service implements Window.Callback {
151    private final String TAG = DreamService.class.getSimpleName() + "[" + getClass().getSimpleName() + "]";
152
153    /**
154     * The name of the dream manager service.
155     * @hide
156     */
157    public static final String DREAM_SERVICE = "dreams";
158
159    /**
160     * The {@link Intent} that must be declared as handled by the service.
161     */
162    @SdkConstant(SdkConstantType.SERVICE_ACTION)
163    public static final String SERVICE_INTERFACE =
164            "android.service.dreams.DreamService";
165
166    /**
167     * Name under which a Dream publishes information about itself.
168     * This meta-data must reference an XML resource containing
169     * a <code>&lt;{@link android.R.styleable#Dream dream}&gt;</code>
170     * tag.
171     */
172    public static final String DREAM_META_DATA = "android.service.dream";
173
174    private final IDreamManager mSandman;
175    private final Handler mHandler = new Handler();
176    private IBinder mWindowToken;
177    private Window mWindow;
178    private boolean mInteractive;
179    private boolean mLowProfile = true;
180    private boolean mFullscreen;
181    private boolean mScreenBright = true;
182    private boolean mStarted;
183    private boolean mWaking;
184    private boolean mFinished;
185    private boolean mCanDoze;
186    private boolean mDozing;
187    private boolean mWindowless;
188    private int mDozeScreenState = Display.STATE_UNKNOWN;
189    private int mDozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT;
190
191    private boolean mDebug = false;
192
193    public DreamService() {
194        mSandman = IDreamManager.Stub.asInterface(ServiceManager.getService(DREAM_SERVICE));
195    }
196
197    /**
198     * @hide
199     */
200    public void setDebug(boolean dbg) {
201        mDebug = dbg;
202    }
203
204    // begin Window.Callback methods
205    /** {@inheritDoc} */
206    @Override
207    public boolean dispatchKeyEvent(KeyEvent event) {
208        // TODO: create more flexible version of mInteractive that allows use of KEYCODE_BACK
209        if (!mInteractive) {
210            if (mDebug) Slog.v(TAG, "Waking up on keyEvent");
211            wakeUp();
212            return true;
213        } else if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
214            if (mDebug) Slog.v(TAG, "Waking up on back key");
215            wakeUp();
216            return true;
217        }
218        return mWindow.superDispatchKeyEvent(event);
219    }
220
221    /** {@inheritDoc} */
222    @Override
223    public boolean dispatchKeyShortcutEvent(KeyEvent event) {
224        if (!mInteractive) {
225            if (mDebug) Slog.v(TAG, "Waking up on keyShortcutEvent");
226            wakeUp();
227            return true;
228        }
229        return mWindow.superDispatchKeyShortcutEvent(event);
230    }
231
232    /** {@inheritDoc} */
233    @Override
234    public boolean dispatchTouchEvent(MotionEvent event) {
235        // TODO: create more flexible version of mInteractive that allows clicks
236        // but finish()es on any other kind of activity
237        if (!mInteractive) {
238            if (mDebug) Slog.v(TAG, "Waking up on touchEvent");
239            wakeUp();
240            return true;
241        }
242        return mWindow.superDispatchTouchEvent(event);
243    }
244
245    /** {@inheritDoc} */
246    @Override
247    public boolean dispatchTrackballEvent(MotionEvent event) {
248        if (!mInteractive) {
249            if (mDebug) Slog.v(TAG, "Waking up on trackballEvent");
250            wakeUp();
251            return true;
252        }
253        return mWindow.superDispatchTrackballEvent(event);
254    }
255
256    /** {@inheritDoc} */
257    @Override
258    public boolean dispatchGenericMotionEvent(MotionEvent event) {
259        if (!mInteractive) {
260            if (mDebug) Slog.v(TAG, "Waking up on genericMotionEvent");
261            wakeUp();
262            return true;
263        }
264        return mWindow.superDispatchGenericMotionEvent(event);
265    }
266
267    /** {@inheritDoc} */
268    @Override
269    public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event) {
270        return false;
271    }
272
273    /** {@inheritDoc} */
274    @Override
275    public View onCreatePanelView(int featureId) {
276        return null;
277    }
278
279    /** {@inheritDoc} */
280    @Override
281    public boolean onCreatePanelMenu(int featureId, Menu menu) {
282        return false;
283    }
284
285    /** {@inheritDoc} */
286    @Override
287    public boolean onPreparePanel(int featureId, View view, Menu menu) {
288        return false;
289    }
290
291    /** {@inheritDoc} */
292    @Override
293    public boolean onMenuOpened(int featureId, Menu menu) {
294        return false;
295    }
296
297    /** {@inheritDoc} */
298    @Override
299    public boolean onMenuItemSelected(int featureId, MenuItem item) {
300        return false;
301    }
302
303    /** {@inheritDoc} */
304    @Override
305    public void onWindowAttributesChanged(LayoutParams attrs) {
306    }
307
308    /** {@inheritDoc} */
309    @Override
310    public void onContentChanged() {
311    }
312
313    /** {@inheritDoc} */
314    @Override
315    public void onWindowFocusChanged(boolean hasFocus) {
316    }
317
318    /** {@inheritDoc} */
319    @Override
320    public void onAttachedToWindow() {
321    }
322
323    /** {@inheritDoc} */
324    @Override
325    public void onDetachedFromWindow() {
326    }
327
328    /** {@inheritDoc} */
329    @Override
330    public void onPanelClosed(int featureId, Menu menu) {
331    }
332
333    /** {@inheritDoc} */
334    @Override
335    public boolean onSearchRequested() {
336        return false;
337    }
338
339    /** {@inheritDoc} */
340    @Override
341    public ActionMode onWindowStartingActionMode(android.view.ActionMode.Callback callback) {
342        return null;
343    }
344
345    /** {@inheritDoc} */
346    @Override
347    public void onActionModeStarted(ActionMode mode) {
348    }
349
350    /** {@inheritDoc} */
351    @Override
352    public void onActionModeFinished(ActionMode mode) {
353    }
354    // end Window.Callback methods
355
356    // begin public api
357    /**
358     * Retrieves the current {@link android.view.WindowManager} for the dream.
359     * Behaves similarly to {@link android.app.Activity#getWindowManager()}.
360     *
361     * @return The current window manager, or null if the dream is not started.
362     */
363    public WindowManager getWindowManager() {
364        return mWindow != null ? mWindow.getWindowManager() : null;
365    }
366
367    /**
368     * Retrieves the current {@link android.view.Window} for the dream.
369     * Behaves similarly to {@link android.app.Activity#getWindow()}.
370     *
371     * @return The current window, or null if the dream is not started.
372     */
373    public Window getWindow() {
374        return mWindow;
375    }
376
377   /**
378     * Inflates a layout resource and set it to be the content view for this Dream.
379     * Behaves similarly to {@link android.app.Activity#setContentView(int)}.
380     *
381     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
382     *
383     * @param layoutResID Resource ID to be inflated.
384     *
385     * @see #setContentView(android.view.View)
386     * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
387     */
388    public void setContentView(@LayoutRes int layoutResID) {
389        getWindow().setContentView(layoutResID);
390    }
391
392    /**
393     * Sets a view to be the content view for this Dream.
394     * Behaves similarly to {@link android.app.Activity#setContentView(android.view.View)} in an activity,
395     * including using {@link ViewGroup.LayoutParams#MATCH_PARENT} as the layout height and width of the view.
396     *
397     * <p>Note: This requires a window, so you should usually call it during
398     * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it
399     * during {@link #onCreate}).</p>
400     *
401     * @see #setContentView(int)
402     * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
403     */
404    public void setContentView(View view) {
405        getWindow().setContentView(view);
406    }
407
408    /**
409     * Sets a view to be the content view for this Dream.
410     * Behaves similarly to
411     * {@link android.app.Activity#setContentView(android.view.View, android.view.ViewGroup.LayoutParams)}
412     * in an activity.
413     *
414     * <p>Note: This requires a window, so you should usually call it during
415     * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it
416     * during {@link #onCreate}).</p>
417     *
418     * @param view The desired content to display.
419     * @param params Layout parameters for the view.
420     *
421     * @see #setContentView(android.view.View)
422     * @see #setContentView(int)
423     */
424    public void setContentView(View view, ViewGroup.LayoutParams params) {
425        getWindow().setContentView(view, params);
426    }
427
428    /**
429     * Adds a view to the Dream's window, leaving other content views in place.
430     *
431     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
432     *
433     * @param view The desired content to display.
434     * @param params Layout parameters for the view.
435     */
436    public void addContentView(View view, ViewGroup.LayoutParams params) {
437        getWindow().addContentView(view, params);
438    }
439
440    /**
441     * Finds a view that was identified by the id attribute from the XML that
442     * was processed in {@link #onCreate}.
443     *
444     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
445     *
446     * @return The view if found or null otherwise.
447     */
448    @Nullable
449    public View findViewById(@IdRes int id) {
450        return getWindow().findViewById(id);
451    }
452
453    /**
454     * Marks this dream as interactive to receive input events.
455     *
456     * <p>Non-interactive dreams (default) will dismiss on the first input event.</p>
457     *
458     * <p>Interactive dreams should call {@link #finish()} to dismiss themselves.</p>
459     *
460     * @param interactive True if this dream will handle input events.
461     */
462    public void setInteractive(boolean interactive) {
463        mInteractive = interactive;
464    }
465
466    /**
467     * Returns whether or not this dream is interactive.  Defaults to false.
468     *
469     * @see #setInteractive(boolean)
470     */
471    public boolean isInteractive() {
472        return mInteractive;
473    }
474
475    /**
476     * Sets View.SYSTEM_UI_FLAG_LOW_PROFILE on the content view.
477     *
478     * @param lowProfile True to set View.SYSTEM_UI_FLAG_LOW_PROFILE
479     * @hide There is no reason to have this -- dreams can set this flag
480     * on their own content view, and from there can actually do the
481     * correct interactions with it (seeing when it is cleared etc).
482     */
483    public void setLowProfile(boolean lowProfile) {
484        if (mLowProfile != lowProfile) {
485            mLowProfile = lowProfile;
486            int flag = View.SYSTEM_UI_FLAG_LOW_PROFILE;
487            applySystemUiVisibilityFlags(mLowProfile ? flag : 0, flag);
488        }
489    }
490
491    /**
492     * Returns whether or not this dream is in low profile mode. Defaults to true.
493     *
494     * @see #setLowProfile(boolean)
495     * @hide
496     */
497    public boolean isLowProfile() {
498        return getSystemUiVisibilityFlagValue(View.SYSTEM_UI_FLAG_LOW_PROFILE, mLowProfile);
499    }
500
501    /**
502     * Controls {@link android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN}
503     * on the dream's window.
504     *
505     * @param fullscreen If true, the fullscreen flag will be set; else it
506     * will be cleared.
507     */
508    public void setFullscreen(boolean fullscreen) {
509        if (mFullscreen != fullscreen) {
510            mFullscreen = fullscreen;
511            int flag = WindowManager.LayoutParams.FLAG_FULLSCREEN;
512            applyWindowFlags(mFullscreen ? flag : 0, flag);
513        }
514    }
515
516    /**
517     * Returns whether or not this dream is in fullscreen mode. Defaults to false.
518     *
519     * @see #setFullscreen(boolean)
520     */
521    public boolean isFullscreen() {
522        return mFullscreen;
523    }
524
525    /**
526     * Marks this dream as keeping the screen bright while dreaming.
527     *
528     * @param screenBright True to keep the screen bright while dreaming.
529     */
530    public void setScreenBright(boolean screenBright) {
531        if (mScreenBright != screenBright) {
532            mScreenBright = screenBright;
533            int flag = WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON;
534            applyWindowFlags(mScreenBright ? flag : 0, flag);
535        }
536    }
537
538    /**
539     * Returns whether or not this dream keeps the screen bright while dreaming.
540     * Defaults to false, allowing the screen to dim if necessary.
541     *
542     * @see #setScreenBright(boolean)
543     */
544    public boolean isScreenBright() {
545        return getWindowFlagValue(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, mScreenBright);
546    }
547
548    /**
549     * Marks this dream as windowless.  Only available to doze dreams.
550     *
551     * @hide
552     */
553    public void setWindowless(boolean windowless) {
554        mWindowless = windowless;
555    }
556
557    /**
558     * Returns whether or not this dream is windowless.  Only available to doze dreams.
559     *
560     * @hide
561     */
562    public boolean isWindowless() {
563        return mWindowless;
564    }
565
566    /**
567     * Returns true if this dream is allowed to doze.
568     * <p>
569     * The value returned by this method is only meaningful when the dream has started.
570     * </p>
571     *
572     * @return True if this dream can doze.
573     * @see #startDozing
574     * @hide For use by system UI components only.
575     */
576    public boolean canDoze() {
577        return mCanDoze;
578    }
579
580    /**
581     * Starts dozing, entering a deep dreamy sleep.
582     * <p>
583     * Dozing enables the system to conserve power while the user is not actively interacting
584     * with the device.  While dozing, the display will remain on in a low-power state
585     * and will continue to show its previous contents but the application processor and
586     * other system components will be allowed to suspend when possible.
587     * </p><p>
588     * While the application processor is suspended, the dream may stop executing code
589     * for long periods of time.  Prior to being suspended, the dream may schedule periodic
590     * wake-ups to render new content by scheduling an alarm with the {@link AlarmManager}.
591     * The dream may also keep the CPU awake by acquiring a
592     * {@link android.os.PowerManager#PARTIAL_WAKE_LOCK partial wake lock} when necessary.
593     * Note that since the purpose of doze mode is to conserve power (especially when
594     * running on battery), the dream should not wake the CPU very often or keep it
595     * awake for very long.
596     * </p><p>
597     * It is a good idea to call this method some time after the dream's entry animation
598     * has completed and the dream is ready to doze.  It is important to completely
599     * finish all of the work needed before dozing since the application processor may
600     * be suspended at any moment once this method is called unless other wake locks
601     * are being held.
602     * </p><p>
603     * Call {@link #stopDozing} or {@link #finish} to stop dozing.
604     * </p>
605     *
606     * @see #stopDozing
607     * @hide For use by system UI components only.
608     */
609    public void startDozing() {
610        if (mCanDoze && !mDozing) {
611            mDozing = true;
612            updateDoze();
613        }
614    }
615
616    private void updateDoze() {
617        if (mDozing) {
618            try {
619                mSandman.startDozing(mWindowToken, mDozeScreenState, mDozeScreenBrightness);
620            } catch (RemoteException ex) {
621                // system server died
622            }
623        }
624    }
625
626    /**
627     * Stops dozing, returns to active dreaming.
628     * <p>
629     * This method reverses the effect of {@link #startDozing}.  From this moment onward,
630     * the application processor will be kept awake as long as the dream is running
631     * or until the dream starts dozing again.
632     * </p>
633     *
634     * @see #startDozing
635     * @hide For use by system UI components only.
636     */
637    public void stopDozing() {
638        if (mDozing) {
639            mDozing = false;
640            try {
641                mSandman.stopDozing(mWindowToken);
642            } catch (RemoteException ex) {
643                // system server died
644            }
645        }
646    }
647
648    /**
649     * Returns true if the dream will allow the system to enter a low-power state while
650     * it is running without actually turning off the screen.  Defaults to false,
651     * keeping the application processor awake while the dream is running.
652     *
653     * @return True if the dream is dozing.
654     *
655     * @see #setDozing(boolean)
656     * @hide For use by system UI components only.
657     */
658    public boolean isDozing() {
659        return mDozing;
660    }
661
662    /**
663     * Gets the screen state to use while dozing.
664     *
665     * @return The screen state to use while dozing, such as {@link Display#STATE_ON},
666     * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND},
667     * or {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} for the default
668     * behavior.
669     *
670     * @see #setDozeScreenState
671     * @hide For use by system UI components only.
672     */
673    public int getDozeScreenState() {
674        return mDozeScreenState;
675    }
676
677    /**
678     * Sets the screen state to use while dozing.
679     * <p>
680     * The value of this property determines the power state of the primary display
681     * once {@link #startDozing} has been called.  The default value is
682     * {@link Display#STATE_UNKNOWN} which lets the system decide.
683     * The dream may set a different state before starting to doze and may
684     * perform transitions between states while dozing to conserve power and
685     * achieve various effects.
686     * </p><p>
687     * It is recommended that the state be set to {@link Display#STATE_DOZE_SUSPEND}
688     * once the dream has completely finished drawing and before it releases its wakelock
689     * to allow the display hardware to be fully suspended.  While suspended, the
690     * display will preserve its on-screen contents or hand off control to dedicated
691     * doze hardware if the devices supports it.  If the doze suspend state is
692     * used, the dream must make sure to set the mode back
693     * to {@link Display#STATE_DOZE} or {@link Display#STATE_ON} before drawing again
694     * since the display updates may be ignored and not seen by the user otherwise.
695     * </p><p>
696     * The set of available display power states and their behavior while dozing is
697     * hardware dependent and may vary across devices.  The dream may therefore
698     * need to be modified or configured to correctly support the hardware.
699     * </p>
700     *
701     * @param state The screen state to use while dozing, such as {@link Display#STATE_ON},
702     * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND},
703     * or {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} for the default
704     * behavior.
705     *
706     * @hide For use by system UI components only.
707     */
708    public void setDozeScreenState(int state) {
709        if (mDozeScreenState != state) {
710            mDozeScreenState = state;
711            updateDoze();
712        }
713    }
714
715    /**
716     * Gets the screen brightness to use while dozing.
717     *
718     * @return The screen brightness while dozing as a value between
719     * {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255),
720     * or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply
721     * its default policy based on the screen state.
722     *
723     * @see #setDozeScreenBrightness
724     * @hide For use by system UI components only.
725     */
726    public int getDozeScreenBrightness() {
727        return mDozeScreenBrightness;
728    }
729
730    /**
731     * Sets the screen brightness to use while dozing.
732     * <p>
733     * The value of this property determines the power state of the primary display
734     * once {@link #startDozing} has been called.  The default value is
735     * {@link PowerManager#BRIGHTNESS_DEFAULT} which lets the system decide.
736     * The dream may set a different brightness before starting to doze and may adjust
737     * the brightness while dozing to conserve power and achieve various effects.
738     * </p><p>
739     * Note that dream may specify any brightness in the full 0-255 range, including
740     * values that are less than the minimum value for manual screen brightness
741     * adjustments by the user.  In particular, the value may be set to 0 which may
742     * turn off the backlight entirely while still leaving the screen on although
743     * this behavior is device dependent and not guaranteed.
744     * </p><p>
745     * The available range of display brightness values and their behavior while dozing is
746     * hardware dependent and may vary across devices.  The dream may therefore
747     * need to be modified or configured to correctly support the hardware.
748     * </p>
749     *
750     * @param brightness The screen brightness while dozing as a value between
751     * {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255),
752     * or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply
753     * its default policy based on the screen state.
754     *
755     * @hide For use by system UI components only.
756     */
757    public void setDozeScreenBrightness(int brightness) {
758        if (brightness != PowerManager.BRIGHTNESS_DEFAULT) {
759            brightness = clampAbsoluteBrightness(brightness);
760        }
761        if (mDozeScreenBrightness != brightness) {
762            mDozeScreenBrightness = brightness;
763            updateDoze();
764        }
765    }
766
767    /**
768     * Called when this Dream is constructed.
769     */
770    @Override
771    public void onCreate() {
772        if (mDebug) Slog.v(TAG, "onCreate()");
773        super.onCreate();
774    }
775
776    /**
777     * Called when the dream's window has been created and is visible and animation may now begin.
778     */
779    public void onDreamingStarted() {
780        if (mDebug) Slog.v(TAG, "onDreamingStarted()");
781        // hook for subclasses
782    }
783
784    /**
785     * Called when this Dream is stopped, either by external request or by calling finish(),
786     * before the window has been removed.
787     */
788    public void onDreamingStopped() {
789        if (mDebug) Slog.v(TAG, "onDreamingStopped()");
790        // hook for subclasses
791    }
792
793    /**
794     * Called when the dream is being asked to stop itself and wake.
795     * <p>
796     * The default implementation simply calls {@link #finish} which ends the dream
797     * immediately.  Subclasses may override this function to perform a smooth exit
798     * transition then call {@link #finish} afterwards.
799     * </p><p>
800     * Note that the dream will only be given a short period of time (currently about
801     * five seconds) to wake up.  If the dream does not finish itself in a timely manner
802     * then the system will forcibly finish it once the time allowance is up.
803     * </p>
804     */
805    public void onWakeUp() {
806        finish();
807    }
808
809    /** {@inheritDoc} */
810    @Override
811    public final IBinder onBind(Intent intent) {
812        if (mDebug) Slog.v(TAG, "onBind() intent = " + intent);
813        return new DreamServiceWrapper();
814    }
815
816    /**
817     * Stops the dream and detaches from the window.
818     * <p>
819     * When the dream ends, the system will be allowed to go to sleep fully unless there
820     * is a reason for it to be awake such as recent user activity or wake locks being held.
821     * </p>
822     */
823    public final void finish() {
824        if (mDebug) Slog.v(TAG, "finish(): mFinished=" + mFinished);
825
826        if (!mFinished) {
827            mFinished = true;
828
829            if (mWindowToken == null) {
830                Slog.w(TAG, "Finish was called before the dream was attached.");
831            } else {
832                try {
833                    mSandman.finishSelf(mWindowToken, true /*immediate*/);
834                } catch (RemoteException ex) {
835                    // system server died
836                }
837            }
838
839            stopSelf(); // if launched via any other means
840        }
841    }
842
843    /**
844     * Wakes the dream up gently.
845     * <p>
846     * Calls {@link #onWakeUp} to give the dream a chance to perform an exit transition.
847     * When the transition is over, the dream should call {@link #finish}.
848     * </p>
849     */
850    public final void wakeUp() {
851        wakeUp(false);
852    }
853
854    private void wakeUp(boolean fromSystem) {
855        if (mDebug) Slog.v(TAG, "wakeUp(): fromSystem=" + fromSystem
856                + ", mWaking=" + mWaking + ", mFinished=" + mFinished);
857
858        if (!mWaking && !mFinished) {
859            mWaking = true;
860
861            // As a minor optimization, invoke the callback first in case it simply
862            // calls finish() immediately so there wouldn't be much point in telling
863            // the system that we are finishing the dream gently.
864            onWakeUp();
865
866            // Now tell the system we are waking gently, unless we already told
867            // it we were finishing immediately.
868            if (!fromSystem && !mFinished) {
869                if (mWindowToken == null) {
870                    Slog.w(TAG, "WakeUp was called before the dream was attached.");
871                } else {
872                    try {
873                        mSandman.finishSelf(mWindowToken, false /*immediate*/);
874                    } catch (RemoteException ex) {
875                        // system server died
876                    }
877                }
878            }
879        }
880    }
881
882    /** {@inheritDoc} */
883    @Override
884    public void onDestroy() {
885        if (mDebug) Slog.v(TAG, "onDestroy()");
886        // hook for subclasses
887
888        // Just in case destroy came in before detach, let's take care of that now
889        detach();
890
891        super.onDestroy();
892    }
893
894    // end public api
895
896    /**
897     * Called by DreamController.stopDream() when the Dream is about to be unbound and destroyed.
898     *
899     * Must run on mHandler.
900     */
901    private final void detach() {
902        if (mStarted) {
903            if (mDebug) Slog.v(TAG, "detach(): Calling onDreamingStopped()");
904            mStarted = false;
905            onDreamingStopped();
906        }
907
908        if (mWindow != null) {
909            // force our window to be removed synchronously
910            if (mDebug) Slog.v(TAG, "detach(): Removing window from window manager");
911            mWindow.getWindowManager().removeViewImmediate(mWindow.getDecorView());
912            mWindow = null;
913        }
914
915        if (mWindowToken != null) {
916            // the following will print a log message if it finds any other leaked windows
917            WindowManagerGlobal.getInstance().closeAll(mWindowToken,
918                    this.getClass().getName(), "Dream");
919            mWindowToken = null;
920            mCanDoze = false;
921        }
922    }
923
924    /**
925     * Called when the Dream is ready to be shown.
926     *
927     * Must run on mHandler.
928     *
929     * @param windowToken A window token that will allow a window to be created in the correct layer.
930     */
931    private final void attach(IBinder windowToken, boolean canDoze) {
932        if (mWindowToken != null) {
933            Slog.e(TAG, "attach() called when already attached with token=" + mWindowToken);
934            return;
935        }
936        if (mFinished || mWaking) {
937            Slog.w(TAG, "attach() called after dream already finished");
938            try {
939                mSandman.finishSelf(windowToken, true /*immediate*/);
940            } catch (RemoteException ex) {
941                // system server died
942            }
943            return;
944        }
945
946        mWindowToken = windowToken;
947        mCanDoze = canDoze;
948        if (mWindowless && !mCanDoze) {
949            throw new IllegalStateException("Only doze dreams can be windowless");
950        }
951        if (!mWindowless) {
952            mWindow = new PhoneWindow(this);
953            mWindow.setCallback(this);
954            mWindow.requestFeature(Window.FEATURE_NO_TITLE);
955            mWindow.setBackgroundDrawable(new ColorDrawable(0xFF000000));
956            mWindow.setFormat(PixelFormat.OPAQUE);
957
958            if (mDebug) Slog.v(TAG, String.format("Attaching window token: %s to window of type %s",
959                    windowToken, WindowManager.LayoutParams.TYPE_DREAM));
960
961            WindowManager.LayoutParams lp = mWindow.getAttributes();
962            lp.type = WindowManager.LayoutParams.TYPE_DREAM;
963            lp.token = windowToken;
964            lp.windowAnimations = com.android.internal.R.style.Animation_Dream;
965            lp.flags |= ( WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN
966                        | WindowManager.LayoutParams.FLAG_LAYOUT_INSET_DECOR
967                        | WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED
968                        | WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD
969                        | WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
970                        | (mFullscreen ? WindowManager.LayoutParams.FLAG_FULLSCREEN : 0)
971                        | (mScreenBright ? WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON : 0)
972                        );
973            mWindow.setAttributes(lp);
974            // Workaround: Currently low-profile and in-window system bar backgrounds don't go
975            // along well. Dreams usually don't need such bars anyways, so disable them by default.
976            mWindow.clearFlags(WindowManager.LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS);
977            mWindow.setWindowManager(null, windowToken, "dream", true);
978
979            applySystemUiVisibilityFlags(
980                    (mLowProfile ? View.SYSTEM_UI_FLAG_LOW_PROFILE : 0),
981                    View.SYSTEM_UI_FLAG_LOW_PROFILE);
982
983            try {
984                getWindowManager().addView(mWindow.getDecorView(), mWindow.getAttributes());
985            } catch (WindowManager.BadTokenException ex) {
986                // This can happen because the dream manager service will remove the token
987                // immediately without necessarily waiting for the dream to start.
988                // We should receive a finish message soon.
989                Slog.i(TAG, "attach() called after window token already removed, dream will "
990                        + "finish soon");
991                mWindow = null;
992                return;
993            }
994        }
995        // We need to defer calling onDreamingStarted until after onWindowAttached,
996        // which is posted to the handler by addView, so we post onDreamingStarted
997        // to the handler also.  Need to watch out here in case detach occurs before
998        // this callback is invoked.
999        mHandler.post(new Runnable() {
1000            @Override
1001            public void run() {
1002                if (mWindow != null || mWindowless) {
1003                    if (mDebug) Slog.v(TAG, "Calling onDreamingStarted()");
1004                    mStarted = true;
1005                    onDreamingStarted();
1006                }
1007            }
1008        });
1009    }
1010
1011    private boolean getWindowFlagValue(int flag, boolean defaultValue) {
1012        return mWindow == null ? defaultValue : (mWindow.getAttributes().flags & flag) != 0;
1013    }
1014
1015    private void applyWindowFlags(int flags, int mask) {
1016        if (mWindow != null) {
1017            WindowManager.LayoutParams lp = mWindow.getAttributes();
1018            lp.flags = applyFlags(lp.flags, flags, mask);
1019            mWindow.setAttributes(lp);
1020            mWindow.getWindowManager().updateViewLayout(mWindow.getDecorView(), lp);
1021        }
1022    }
1023
1024    private boolean getSystemUiVisibilityFlagValue(int flag, boolean defaultValue) {
1025        View v = mWindow == null ? null : mWindow.getDecorView();
1026        return v == null ? defaultValue : (v.getSystemUiVisibility() & flag) != 0;
1027    }
1028
1029    private void applySystemUiVisibilityFlags(int flags, int mask) {
1030        View v = mWindow == null ? null : mWindow.getDecorView();
1031        if (v != null) {
1032            v.setSystemUiVisibility(applyFlags(v.getSystemUiVisibility(), flags, mask));
1033        }
1034    }
1035
1036    private int applyFlags(int oldFlags, int flags, int mask) {
1037        return (oldFlags&~mask) | (flags&mask);
1038    }
1039
1040    @Override
1041    protected void dump(final FileDescriptor fd, PrintWriter pw, final String[] args) {
1042        DumpUtils.dumpAsync(mHandler, new Dump() {
1043            @Override
1044            public void dump(PrintWriter pw, String prefix) {
1045                dumpOnHandler(fd, pw, args);
1046            }
1047        }, pw, "", 1000);
1048    }
1049
1050    /** @hide */
1051    protected void dumpOnHandler(FileDescriptor fd, PrintWriter pw, String[] args) {
1052        pw.print(TAG + ": ");
1053        if (mWindowToken == null) {
1054            pw.println("stopped");
1055        } else {
1056            pw.println("running (token=" + mWindowToken + ")");
1057        }
1058        pw.println("  window: " + mWindow);
1059        pw.print("  flags:");
1060        if (isInteractive()) pw.print(" interactive");
1061        if (isLowProfile()) pw.print(" lowprofile");
1062        if (isFullscreen()) pw.print(" fullscreen");
1063        if (isScreenBright()) pw.print(" bright");
1064        if (isWindowless()) pw.print(" windowless");
1065        if (isDozing()) pw.print(" dozing");
1066        else if (canDoze()) pw.print(" candoze");
1067        pw.println();
1068        if (canDoze()) {
1069            pw.println("  doze screen state: " + Display.stateToString(mDozeScreenState));
1070            pw.println("  doze screen brightness: " + mDozeScreenBrightness);
1071        }
1072    }
1073
1074    private static int clampAbsoluteBrightness(int value) {
1075        return MathUtils.constrain(value, PowerManager.BRIGHTNESS_OFF, PowerManager.BRIGHTNESS_ON);
1076    }
1077
1078    private final class DreamServiceWrapper extends IDreamService.Stub {
1079        @Override
1080        public void attach(final IBinder windowToken, final boolean canDoze) {
1081            mHandler.post(new Runnable() {
1082                @Override
1083                public void run() {
1084                    DreamService.this.attach(windowToken, canDoze);
1085                }
1086            });
1087        }
1088
1089        @Override
1090        public void detach() {
1091            mHandler.post(new Runnable() {
1092                @Override
1093                public void run() {
1094                    DreamService.this.detach();
1095                }
1096            });
1097        }
1098
1099        @Override
1100        public void wakeUp() {
1101            mHandler.post(new Runnable() {
1102                @Override
1103                public void run() {
1104                    DreamService.this.wakeUp(true /*fromSystem*/);
1105                }
1106            });
1107        }
1108    }
1109}
1110