DreamService.java revision 970d4132ea28e748c1010be39450a98bbf7466f3
1/**
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16package android.service.dreams;
17
18import java.io.FileDescriptor;
19import java.io.PrintWriter;
20
21import android.annotation.SdkConstant;
22import android.annotation.SdkConstant.SdkConstantType;
23import android.app.AlarmManager;
24import android.app.Service;
25import android.content.Intent;
26import android.graphics.PixelFormat;
27import android.graphics.drawable.ColorDrawable;
28import android.os.Handler;
29import android.os.IBinder;
30import android.os.PowerManager;
31import android.os.RemoteException;
32import android.os.RemoteException;
33import android.os.ServiceManager;
34import android.util.Slog;
35import android.view.ActionMode;
36import android.view.Display;
37import android.view.KeyEvent;
38import android.view.Menu;
39import android.view.MenuItem;
40import android.view.MotionEvent;
41import android.view.View;
42import android.view.ViewGroup;
43import android.view.Window;
44import android.view.WindowManager;
45import android.view.WindowManagerGlobal;
46import android.view.WindowManager.LayoutParams;
47import android.view.accessibility.AccessibilityEvent;
48import android.util.MathUtils;
49
50import com.android.internal.policy.PolicyManager;
51import com.android.internal.util.DumpUtils;
52import com.android.internal.util.DumpUtils.Dump;
53
54/**
55 * Extend this class to implement a custom dream (available to the user as a "Daydream").
56 *
57 * <p>Dreams are interactive screensavers launched when a charging device is idle, or docked in a
58 * desk dock. Dreams provide another modality for apps to express themselves, tailored for
59 * an exhibition/lean-back experience.</p>
60 *
61 * <p>The {@code DreamService} lifecycle is as follows:</p>
62 * <ol>
63 *   <li>{@link #onAttachedToWindow}
64 *     <p>Use this for initial setup, such as calling {@link #setContentView setContentView()}.</li>
65 *   <li>{@link #onDreamingStarted}
66 *     <p>Your dream has started, so you should begin animations or other behaviors here.</li>
67 *   <li>{@link #onDreamingStopped}
68 *     <p>Use this to stop the things you started in {@link #onDreamingStarted}.</li>
69 *   <li>{@link #onDetachedFromWindow}
70 *     <p>Use this to dismantle resources (for example, detach from handlers
71 *        and listeners).</li>
72 * </ol>
73 *
74 * <p>In addition, onCreate and onDestroy (from the Service interface) will also be called, but
75 * initialization and teardown should be done by overriding the hooks above.</p>
76 *
77 * <p>To be available to the system, your {@code DreamService} should be declared in the
78 * manifest as follows:</p>
79 * <pre>
80 * &lt;service
81 *     android:name=".MyDream"
82 *     android:exported="true"
83 *     android:icon="@drawable/my_icon"
84 *     android:label="@string/my_dream_label" >
85 *
86 *     &lt;intent-filter>
87 *         &lt;action android:name="android.service.dreams.DreamService" />
88 *         &lt;category android:name="android.intent.category.DEFAULT" />
89 *     &lt;/intent-filter>
90 *
91 *     &lt;!-- Point to additional information for this dream (optional) -->
92 *     &lt;meta-data
93 *         android:name="android.service.dream"
94 *         android:resource="@xml/my_dream" />
95 * &lt;/service>
96 * </pre>
97 *
98 * <p>If specified with the {@code &lt;meta-data&gt;} element,
99 * additional information for the dream is defined using the
100 * {@link android.R.styleable#Dream &lt;dream&gt;} element in a separate XML file.
101 * Currently, the only addtional
102 * information you can provide is for a settings activity that allows the user to configure
103 * the dream behavior. For example:</p>
104 * <p class="code-caption">res/xml/my_dream.xml</p>
105 * <pre>
106 * &lt;dream xmlns:android="http://schemas.android.com/apk/res/android"
107 *     android:settingsActivity="com.example.app/.MyDreamSettingsActivity" />
108 * </pre>
109 * <p>This makes a Settings button available alongside your dream's listing in the
110 * system settings, which when pressed opens the specified activity.</p>
111 *
112 *
113 * <p>To specify your dream layout, call {@link #setContentView}, typically during the
114 * {@link #onAttachedToWindow} callback. For example:</p>
115 * <pre>
116 * public class MyDream extends DreamService {
117 *
118 *     &#64;Override
119 *     public void onAttachedToWindow() {
120 *         super.onAttachedToWindow();
121 *
122 *         // Exit dream upon user touch
123 *         setInteractive(false);
124 *         // Hide system UI
125 *         setFullscreen(true);
126 *         // Set the dream layout
127 *         setContentView(R.layout.dream);
128 *     }
129 * }
130 * </pre>
131 *
132 * <p>When targeting api level 21 and above, you must declare the service in your manifest file
133 * with the {@link android.Manifest.permission#BIND_DREAM_SERVICE} permission. For example:</p>
134 * <pre>
135 * &lt;service
136 *     android:name=".MyDream"
137 *     android:exported="true"
138 *     android:icon="@drawable/my_icon"
139 *     android:label="@string/my_dream_label"
140 *     android:permission="android.permission.BIND_DREAM_SERVICE">
141 *   &lt;intent-filter>
142 *     &lt;action android:name=”android.service.dreams.DreamService” />
143 *     &lt;category android:name=”android.intent.category.DEFAULT” />
144 *   &lt;/intent-filter>
145 * &lt;/service>
146 * </pre>
147 */
148public class DreamService extends Service implements Window.Callback {
149    private final String TAG = DreamService.class.getSimpleName() + "[" + getClass().getSimpleName() + "]";
150
151    /**
152     * The name of the dream manager service.
153     * @hide
154     */
155    public static final String DREAM_SERVICE = "dreams";
156
157    /**
158     * The {@link Intent} that must be declared as handled by the service.
159     */
160    @SdkConstant(SdkConstantType.SERVICE_ACTION)
161    public static final String SERVICE_INTERFACE =
162            "android.service.dreams.DreamService";
163
164    /**
165     * Name under which a Dream publishes information about itself.
166     * This meta-data must reference an XML resource containing
167     * a <code>&lt;{@link android.R.styleable#Dream dream}&gt;</code>
168     * tag.
169     */
170    public static final String DREAM_META_DATA = "android.service.dream";
171
172    private final IDreamManager mSandman;
173    private final Handler mHandler = new Handler();
174    private IBinder mWindowToken;
175    private Window mWindow;
176    private boolean mInteractive;
177    private boolean mLowProfile = true;
178    private boolean mFullscreen;
179    private boolean mScreenBright = true;
180    private boolean mStarted;
181    private boolean mWaking;
182    private boolean mFinished;
183    private boolean mCanDoze;
184    private boolean mDozing;
185    private boolean mWindowless;
186    private DozeHardware mDozeHardware;
187    private int mDozeScreenState = Display.STATE_UNKNOWN;
188    private int mDozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT;
189
190    private boolean mDebug = false;
191
192    public DreamService() {
193        mSandman = IDreamManager.Stub.asInterface(ServiceManager.getService(DREAM_SERVICE));
194    }
195
196    /**
197     * @hide
198     */
199    public void setDebug(boolean dbg) {
200        mDebug = dbg;
201    }
202
203    // begin Window.Callback methods
204    /** {@inheritDoc} */
205    @Override
206    public boolean dispatchKeyEvent(KeyEvent event) {
207        // TODO: create more flexible version of mInteractive that allows use of KEYCODE_BACK
208        if (!mInteractive) {
209            if (mDebug) Slog.v(TAG, "Waking up on keyEvent");
210            wakeUp();
211            return true;
212        } else if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
213            if (mDebug) Slog.v(TAG, "Waking up on back key");
214            wakeUp();
215            return true;
216        }
217        return mWindow.superDispatchKeyEvent(event);
218    }
219
220    /** {@inheritDoc} */
221    @Override
222    public boolean dispatchKeyShortcutEvent(KeyEvent event) {
223        if (!mInteractive) {
224            if (mDebug) Slog.v(TAG, "Waking up on keyShortcutEvent");
225            wakeUp();
226            return true;
227        }
228        return mWindow.superDispatchKeyShortcutEvent(event);
229    }
230
231    /** {@inheritDoc} */
232    @Override
233    public boolean dispatchTouchEvent(MotionEvent event) {
234        // TODO: create more flexible version of mInteractive that allows clicks
235        // but finish()es on any other kind of activity
236        if (!mInteractive) {
237            if (mDebug) Slog.v(TAG, "Waking up on touchEvent");
238            wakeUp();
239            return true;
240        }
241        return mWindow.superDispatchTouchEvent(event);
242    }
243
244    /** {@inheritDoc} */
245    @Override
246    public boolean dispatchTrackballEvent(MotionEvent event) {
247        if (!mInteractive) {
248            if (mDebug) Slog.v(TAG, "Waking up on trackballEvent");
249            wakeUp();
250            return true;
251        }
252        return mWindow.superDispatchTrackballEvent(event);
253    }
254
255    /** {@inheritDoc} */
256    @Override
257    public boolean dispatchGenericMotionEvent(MotionEvent event) {
258        if (!mInteractive) {
259            if (mDebug) Slog.v(TAG, "Waking up on genericMotionEvent");
260            wakeUp();
261            return true;
262        }
263        return mWindow.superDispatchGenericMotionEvent(event);
264    }
265
266    /** {@inheritDoc} */
267    @Override
268    public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event) {
269        return false;
270    }
271
272    /** {@inheritDoc} */
273    @Override
274    public View onCreatePanelView(int featureId) {
275        return null;
276    }
277
278    /** {@inheritDoc} */
279    @Override
280    public boolean onCreatePanelMenu(int featureId, Menu menu) {
281        return false;
282    }
283
284    /** {@inheritDoc} */
285    @Override
286    public boolean onPreparePanel(int featureId, View view, Menu menu) {
287        return false;
288    }
289
290    /** {@inheritDoc} */
291    @Override
292    public boolean onMenuOpened(int featureId, Menu menu) {
293        return false;
294    }
295
296    /** {@inheritDoc} */
297    @Override
298    public boolean onMenuItemSelected(int featureId, MenuItem item) {
299        return false;
300    }
301
302    /** {@inheritDoc} */
303    @Override
304    public void onWindowAttributesChanged(LayoutParams attrs) {
305    }
306
307    /** {@inheritDoc} */
308    @Override
309    public void onContentChanged() {
310    }
311
312    /** {@inheritDoc} */
313    @Override
314    public void onWindowFocusChanged(boolean hasFocus) {
315    }
316
317    /** {@inheritDoc} */
318    @Override
319    public void onAttachedToWindow() {
320    }
321
322    /** {@inheritDoc} */
323    @Override
324    public void onDetachedFromWindow() {
325    }
326
327    /** {@inheritDoc} */
328    @Override
329    public void onPanelClosed(int featureId, Menu menu) {
330    }
331
332    /** {@inheritDoc} */
333    @Override
334    public boolean onSearchRequested() {
335        return false;
336    }
337
338    /** {@inheritDoc} */
339    @Override
340    public ActionMode onWindowStartingActionMode(android.view.ActionMode.Callback callback) {
341        return null;
342    }
343
344    /** {@inheritDoc} */
345    @Override
346    public void onActionModeStarted(ActionMode mode) {
347    }
348
349    /** {@inheritDoc} */
350    @Override
351    public void onActionModeFinished(ActionMode mode) {
352    }
353    // end Window.Callback methods
354
355    // begin public api
356    /**
357     * Retrieves the current {@link android.view.WindowManager} for the dream.
358     * Behaves similarly to {@link android.app.Activity#getWindowManager()}.
359     *
360     * @return The current window manager, or null if the dream is not started.
361     */
362    public WindowManager getWindowManager() {
363        return mWindow != null ? mWindow.getWindowManager() : null;
364    }
365
366    /**
367     * Retrieves the current {@link android.view.Window} for the dream.
368     * Behaves similarly to {@link android.app.Activity#getWindow()}.
369     *
370     * @return The current window, or null if the dream is not started.
371     */
372    public Window getWindow() {
373        return mWindow;
374    }
375
376   /**
377     * Inflates a layout resource and set it to be the content view for this Dream.
378     * Behaves similarly to {@link android.app.Activity#setContentView(int)}.
379     *
380     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
381     *
382     * @param layoutResID Resource ID to be inflated.
383     *
384     * @see #setContentView(android.view.View)
385     * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
386     */
387    public void setContentView(int layoutResID) {
388        getWindow().setContentView(layoutResID);
389    }
390
391    /**
392     * Sets a view to be the content view for this Dream.
393     * Behaves similarly to {@link android.app.Activity#setContentView(android.view.View)} in an activity,
394     * including using {@link ViewGroup.LayoutParams#MATCH_PARENT} as the layout height and width of the view.
395     *
396     * <p>Note: This requires a window, so you should usually call it during
397     * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it
398     * during {@link #onCreate}).</p>
399     *
400     * @see #setContentView(int)
401     * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
402     */
403    public void setContentView(View view) {
404        getWindow().setContentView(view);
405    }
406
407    /**
408     * Sets a view to be the content view for this Dream.
409     * Behaves similarly to
410     * {@link android.app.Activity#setContentView(android.view.View, android.view.ViewGroup.LayoutParams)}
411     * in an activity.
412     *
413     * <p>Note: This requires a window, so you should usually call it during
414     * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it
415     * during {@link #onCreate}).</p>
416     *
417     * @param view The desired content to display.
418     * @param params Layout parameters for the view.
419     *
420     * @see #setContentView(android.view.View)
421     * @see #setContentView(int)
422     */
423    public void setContentView(View view, ViewGroup.LayoutParams params) {
424        getWindow().setContentView(view, params);
425    }
426
427    /**
428     * Adds a view to the Dream's window, leaving other content views in place.
429     *
430     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
431     *
432     * @param view The desired content to display.
433     * @param params Layout parameters for the view.
434     */
435    public void addContentView(View view, ViewGroup.LayoutParams params) {
436        getWindow().addContentView(view, params);
437    }
438
439    /**
440     * Finds a view that was identified by the id attribute from the XML that
441     * was processed in {@link #onCreate}.
442     *
443     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
444     *
445     * @return The view if found or null otherwise.
446     */
447    public View findViewById(int id) {
448        return getWindow().findViewById(id);
449    }
450
451    /**
452     * Marks this dream as interactive to receive input events.
453     *
454     * <p>Non-interactive dreams (default) will dismiss on the first input event.</p>
455     *
456     * <p>Interactive dreams should call {@link #finish()} to dismiss themselves.</p>
457     *
458     * @param interactive True if this dream will handle input events.
459     */
460    public void setInteractive(boolean interactive) {
461        mInteractive = interactive;
462    }
463
464    /**
465     * Returns whether or not this dream is interactive.  Defaults to false.
466     *
467     * @see #setInteractive(boolean)
468     */
469    public boolean isInteractive() {
470        return mInteractive;
471    }
472
473    /**
474     * Sets View.SYSTEM_UI_FLAG_LOW_PROFILE on the content view.
475     *
476     * @param lowProfile True to set View.SYSTEM_UI_FLAG_LOW_PROFILE
477     * @hide There is no reason to have this -- dreams can set this flag
478     * on their own content view, and from there can actually do the
479     * correct interactions with it (seeing when it is cleared etc).
480     */
481    public void setLowProfile(boolean lowProfile) {
482        if (mLowProfile != lowProfile) {
483            mLowProfile = lowProfile;
484            int flag = View.SYSTEM_UI_FLAG_LOW_PROFILE;
485            applySystemUiVisibilityFlags(mLowProfile ? flag : 0, flag);
486        }
487    }
488
489    /**
490     * Returns whether or not this dream is in low profile mode. Defaults to true.
491     *
492     * @see #setLowProfile(boolean)
493     * @hide
494     */
495    public boolean isLowProfile() {
496        return getSystemUiVisibilityFlagValue(View.SYSTEM_UI_FLAG_LOW_PROFILE, mLowProfile);
497    }
498
499    /**
500     * Controls {@link android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN}
501     * on the dream's window.
502     *
503     * @param fullscreen If true, the fullscreen flag will be set; else it
504     * will be cleared.
505     */
506    public void setFullscreen(boolean fullscreen) {
507        if (mFullscreen != fullscreen) {
508            mFullscreen = fullscreen;
509            int flag = WindowManager.LayoutParams.FLAG_FULLSCREEN;
510            applyWindowFlags(mFullscreen ? flag : 0, flag);
511        }
512    }
513
514    /**
515     * Returns whether or not this dream is in fullscreen mode. Defaults to false.
516     *
517     * @see #setFullscreen(boolean)
518     */
519    public boolean isFullscreen() {
520        return mFullscreen;
521    }
522
523    /**
524     * Marks this dream as keeping the screen bright while dreaming.
525     *
526     * @param screenBright True to keep the screen bright while dreaming.
527     */
528    public void setScreenBright(boolean screenBright) {
529        if (mScreenBright != screenBright) {
530            mScreenBright = screenBright;
531            int flag = WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON;
532            applyWindowFlags(mScreenBright ? flag : 0, flag);
533        }
534    }
535
536    /**
537     * Returns whether or not this dream keeps the screen bright while dreaming.
538     * Defaults to false, allowing the screen to dim if necessary.
539     *
540     * @see #setScreenBright(boolean)
541     */
542    public boolean isScreenBright() {
543        return getWindowFlagValue(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, mScreenBright);
544    }
545
546    /**
547     * Marks this dream as windowless.  Only available to doze dreams.
548     *
549     * @hide
550     */
551    public void setWindowless(boolean windowless) {
552        mWindowless = windowless;
553    }
554
555    /**
556     * Returns whether or not this dream is windowless.  Only available to doze dreams.
557     *
558     * @hide
559     */
560    public boolean isWindowless() {
561        return mWindowless;
562    }
563
564    /**
565     * Returns true if this dream is allowed to doze.
566     * <p>
567     * The value returned by this method is only meaningful when the dream has started.
568     * </p>
569     *
570     * @return True if this dream can doze.
571     * @see #startDozing
572     * @hide For use by system UI components only.
573     */
574    public boolean canDoze() {
575        return mCanDoze;
576    }
577
578    /**
579     * Starts dozing, entering a deep dreamy sleep.
580     * <p>
581     * Dozing enables the system to conserve power while the user is not actively interacting
582     * with the device.  While dozing, the display will remain on in a low-power state
583     * and will continue to show its previous contents but the application processor and
584     * other system components will be allowed to suspend when possible.
585     * </p><p>
586     * While the application processor is suspended, the dream may stop executing code
587     * for long periods of time.  Prior to being suspended, the dream may schedule periodic
588     * wake-ups to render new content by scheduling an alarm with the {@link AlarmManager}.
589     * The dream may also keep the CPU awake by acquiring a
590     * {@link android.os.PowerManager#PARTIAL_WAKE_LOCK partial wake lock} when necessary.
591     * Note that since the purpose of doze mode is to conserve power (especially when
592     * running on battery), the dream should not wake the CPU very often or keep it
593     * awake for very long.
594     * </p><p>
595     * It is a good idea to call this method some time after the dream's entry animation
596     * has completed and the dream is ready to doze.  It is important to completely
597     * finish all of the work needed before dozing since the application processor may
598     * be suspended at any moment once this method is called unless other wake locks
599     * are being held.
600     * </p><p>
601     * Call {@link #stopDozing} or {@link #finish} to stop dozing.
602     * </p>
603     *
604     * @see #stopDozing
605     * @hide For use by system UI components only.
606     */
607    public void startDozing() {
608        if (mCanDoze && !mDozing) {
609            mDozing = true;
610            updateDoze();
611        }
612    }
613
614    private void updateDoze() {
615        if (mDozing) {
616            try {
617                mSandman.startDozing(mWindowToken, mDozeScreenState, mDozeScreenBrightness);
618            } catch (RemoteException ex) {
619                // system server died
620            }
621        }
622    }
623
624    /**
625     * Stops dozing, returns to active dreaming.
626     * <p>
627     * This method reverses the effect of {@link #startDozing}.  From this moment onward,
628     * the application processor will be kept awake as long as the dream is running
629     * or until the dream starts dozing again.
630     * </p>
631     *
632     * @see #startDozing
633     * @hide For use by system UI components only.
634     */
635    public void stopDozing() {
636        if (mDozing) {
637            mDozing = false;
638            try {
639                mSandman.stopDozing(mWindowToken);
640            } catch (RemoteException ex) {
641                // system server died
642            }
643        }
644    }
645
646    /**
647     * Returns true if the dream will allow the system to enter a low-power state while
648     * it is running without actually turning off the screen.  Defaults to false,
649     * keeping the application processor awake while the dream is running.
650     *
651     * @return True if the dream is dozing.
652     *
653     * @see #setDozing(boolean)
654     * @hide For use by system UI components only.
655     */
656    public boolean isDozing() {
657        return mDozing;
658    }
659
660    /**
661     * Gets an object that may be used to access low-level hardware features that a
662     * dream may use to provide a richer user experience while dozing.
663     *
664     * @return An instance of {@link DozeHardware} or null if this device does not offer
665     * hardware support for dozing.
666     *
667     * @hide For use by system UI components only.
668     */
669    public DozeHardware getDozeHardware() {
670        if (mCanDoze && mDozeHardware == null && mWindowToken != null) {
671            try {
672                IDozeHardware hardware = mSandman.getDozeHardware(mWindowToken);
673                if (hardware != null) {
674                    mDozeHardware = new DozeHardware(hardware);
675                }
676            } catch (RemoteException ex) {
677                // system server died
678            }
679        }
680        return mDozeHardware;
681    }
682
683    /**
684     * Gets the screen state to use while dozing.
685     *
686     * @return The screen state to use while dozing, such as {@link Display#STATE_ON},
687     * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND},
688     * or {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} for the default
689     * behavior.
690     *
691     * @see #setDozeScreenState
692     * @hide For use by system UI components only.
693     */
694    public int getDozeScreenState() {
695        return mDozeScreenState;
696    }
697
698    /**
699     * Sets the screen state to use while dozing.
700     * <p>
701     * The value of this property determines the power state of the primary display
702     * once {@link #startDozing} has been called.  The default value is
703     * {@link Display#STATE_UNKNOWN} which lets the system decide.
704     * The dream may set a different state before starting to doze and may
705     * perform transitions between states while dozing to conserve power and
706     * achieve various effects.
707     * </p><p>
708     * It is recommended that the state be set to {@link Display#STATE_DOZE_SUSPEND}
709     * once the dream has completely finished drawing and before it releases its wakelock
710     * to allow the display hardware to be fully suspended.  While suspended, the
711     * display will preserve its on-screen contents or hand off control to dedicated
712     * doze hardware if the devices supports it.  If the doze suspend state is
713     * used, the dream must make sure to set the mode back
714     * to {@link Display#STATE_DOZE} or {@link Display#STATE_ON} before drawing again
715     * since the display updates may be ignored and not seen by the user otherwise.
716     * </p><p>
717     * The set of available display power states and their behavior while dozing is
718     * hardware dependent and may vary across devices.  The dream may therefore
719     * need to be modified or configured to correctly support the hardware.
720     * </p>
721     *
722     * @param state The screen state to use while dozing, such as {@link Display#STATE_ON},
723     * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND},
724     * or {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} for the default
725     * behavior.
726     *
727     * @hide For use by system UI components only.
728     */
729    public void setDozeScreenState(int state) {
730        if (mDozeScreenState != state) {
731            mDozeScreenState = state;
732            updateDoze();
733        }
734    }
735
736    /**
737     * Gets the screen brightness to use while dozing.
738     *
739     * @return The screen brightness while dozing as a value between
740     * {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255),
741     * or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply
742     * its default policy based on the screen state.
743     *
744     * @see #setDozeScreenBrightness
745     * @hide For use by system UI components only.
746     */
747    public int getDozeScreenBrightness() {
748        return mDozeScreenBrightness;
749    }
750
751    /**
752     * Sets the screen brightness to use while dozing.
753     * <p>
754     * The value of this property determines the power state of the primary display
755     * once {@link #startDozing} has been called.  The default value is
756     * {@link PowerManager#BRIGHTNESS_DEFAULT} which lets the system decide.
757     * The dream may set a different brightness before starting to doze and may adjust
758     * the brightness while dozing to conserve power and achieve various effects.
759     * </p><p>
760     * Note that dream may specify any brightness in the full 0-255 range, including
761     * values that are less than the minimum value for manual screen brightness
762     * adjustments by the user.  In particular, the value may be set to 0 which may
763     * turn off the backlight entirely while still leaving the screen on although
764     * this behavior is device dependent and not guaranteed.
765     * </p><p>
766     * The available range of display brightness values and their behavior while dozing is
767     * hardware dependent and may vary across devices.  The dream may therefore
768     * need to be modified or configured to correctly support the hardware.
769     * </p>
770     *
771     * @param brightness The screen brightness while dozing as a value between
772     * {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255),
773     * or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply
774     * its default policy based on the screen state.
775     *
776     * @hide For use by system UI components only.
777     */
778    public void setDozeScreenBrightness(int brightness) {
779        if (brightness != PowerManager.BRIGHTNESS_DEFAULT) {
780            brightness = clampAbsoluteBrightness(brightness);
781        }
782        if (mDozeScreenBrightness != brightness) {
783            mDozeScreenBrightness = brightness;
784            updateDoze();
785        }
786    }
787
788    /**
789     * Called when this Dream is constructed.
790     */
791    @Override
792    public void onCreate() {
793        if (mDebug) Slog.v(TAG, "onCreate()");
794        super.onCreate();
795    }
796
797    /**
798     * Called when the dream's window has been created and is visible and animation may now begin.
799     */
800    public void onDreamingStarted() {
801        if (mDebug) Slog.v(TAG, "onDreamingStarted()");
802        // hook for subclasses
803    }
804
805    /**
806     * Called when this Dream is stopped, either by external request or by calling finish(),
807     * before the window has been removed.
808     */
809    public void onDreamingStopped() {
810        if (mDebug) Slog.v(TAG, "onDreamingStopped()");
811        // hook for subclasses
812    }
813
814    /**
815     * Called when the dream is being asked to stop itself and wake.
816     * <p>
817     * The default implementation simply calls {@link #finish} which ends the dream
818     * immediately.  Subclasses may override this function to perform a smooth exit
819     * transition then call {@link #finish} afterwards.
820     * </p><p>
821     * Note that the dream will only be given a short period of time (currently about
822     * five seconds) to wake up.  If the dream does not finish itself in a timely manner
823     * then the system will forcibly finish it once the time allowance is up.
824     * </p>
825     */
826    public void onWakeUp() {
827        finish();
828    }
829
830    /** {@inheritDoc} */
831    @Override
832    public final IBinder onBind(Intent intent) {
833        if (mDebug) Slog.v(TAG, "onBind() intent = " + intent);
834        return new DreamServiceWrapper();
835    }
836
837    /**
838     * Stops the dream and detaches from the window.
839     * <p>
840     * When the dream ends, the system will be allowed to go to sleep fully unless there
841     * is a reason for it to be awake such as recent user activity or wake locks being held.
842     * </p>
843     */
844    public final void finish() {
845        if (mDebug) Slog.v(TAG, "finish(): mFinished=" + mFinished);
846
847        if (!mFinished) {
848            mFinished = true;
849
850            if (mWindowToken == null) {
851                Slog.w(TAG, "Finish was called before the dream was attached.");
852            } else {
853                try {
854                    mSandman.finishSelf(mWindowToken, true /*immediate*/);
855                } catch (RemoteException ex) {
856                    // system server died
857                }
858            }
859
860            stopSelf(); // if launched via any other means
861        }
862    }
863
864    /**
865     * Wakes the dream up gently.
866     * <p>
867     * Calls {@link #onWakeUp} to give the dream a chance to perform an exit transition.
868     * When the transition is over, the dream should call {@link #finish}.
869     * </p>
870     */
871    public final void wakeUp() {
872        wakeUp(false);
873    }
874
875    private void wakeUp(boolean fromSystem) {
876        if (mDebug) Slog.v(TAG, "wakeUp(): fromSystem=" + fromSystem
877                + ", mWaking=" + mWaking + ", mFinished=" + mFinished);
878
879        if (!mWaking && !mFinished) {
880            mWaking = true;
881
882            // As a minor optimization, invoke the callback first in case it simply
883            // calls finish() immediately so there wouldn't be much point in telling
884            // the system that we are finishing the dream gently.
885            onWakeUp();
886
887            // Now tell the system we are waking gently, unless we already told
888            // it we were finishing immediately.
889            if (!fromSystem && !mFinished) {
890                if (mWindowToken == null) {
891                    Slog.w(TAG, "WakeUp was called before the dream was attached.");
892                } else {
893                    try {
894                        mSandman.finishSelf(mWindowToken, false /*immediate*/);
895                    } catch (RemoteException ex) {
896                        // system server died
897                    }
898                }
899            }
900        }
901    }
902
903    /** {@inheritDoc} */
904    @Override
905    public void onDestroy() {
906        if (mDebug) Slog.v(TAG, "onDestroy()");
907        // hook for subclasses
908
909        // Just in case destroy came in before detach, let's take care of that now
910        detach();
911
912        super.onDestroy();
913    }
914
915    // end public api
916
917    /**
918     * Called by DreamController.stopDream() when the Dream is about to be unbound and destroyed.
919     *
920     * Must run on mHandler.
921     */
922    private final void detach() {
923        if (mStarted) {
924            if (mDebug) Slog.v(TAG, "detach(): Calling onDreamingStopped()");
925            mStarted = false;
926            onDreamingStopped();
927        }
928
929        if (mWindow != null) {
930            // force our window to be removed synchronously
931            if (mDebug) Slog.v(TAG, "detach(): Removing window from window manager");
932            mWindow.getWindowManager().removeViewImmediate(mWindow.getDecorView());
933            mWindow = null;
934        }
935
936        if (mWindowToken != null) {
937            // the following will print a log message if it finds any other leaked windows
938            WindowManagerGlobal.getInstance().closeAll(mWindowToken,
939                    this.getClass().getName(), "Dream");
940            mWindowToken = null;
941            mCanDoze = false;
942        }
943    }
944
945    /**
946     * Called when the Dream is ready to be shown.
947     *
948     * Must run on mHandler.
949     *
950     * @param windowToken A window token that will allow a window to be created in the correct layer.
951     */
952    private final void attach(IBinder windowToken, boolean canDoze) {
953        if (mWindowToken != null) {
954            Slog.e(TAG, "attach() called when already attached with token=" + mWindowToken);
955            return;
956        }
957        if (mFinished || mWaking) {
958            Slog.w(TAG, "attach() called after dream already finished");
959            try {
960                mSandman.finishSelf(windowToken, true /*immediate*/);
961            } catch (RemoteException ex) {
962                // system server died
963            }
964            return;
965        }
966
967        mWindowToken = windowToken;
968        mCanDoze = canDoze;
969        if (mWindowless && !mCanDoze) {
970            throw new IllegalStateException("Only doze dreams can be windowless");
971        }
972        if (!mWindowless) {
973            mWindow = PolicyManager.makeNewWindow(this);
974            mWindow.setCallback(this);
975            mWindow.requestFeature(Window.FEATURE_NO_TITLE);
976            mWindow.setBackgroundDrawable(new ColorDrawable(0xFF000000));
977            mWindow.setFormat(PixelFormat.OPAQUE);
978
979            if (mDebug) Slog.v(TAG, String.format("Attaching window token: %s to window of type %s",
980                    windowToken, WindowManager.LayoutParams.TYPE_DREAM));
981
982            WindowManager.LayoutParams lp = mWindow.getAttributes();
983            lp.type = WindowManager.LayoutParams.TYPE_DREAM;
984            lp.token = windowToken;
985            lp.windowAnimations = com.android.internal.R.style.Animation_Dream;
986            lp.flags |= ( WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN
987                        | WindowManager.LayoutParams.FLAG_LAYOUT_INSET_DECOR
988                        | WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED
989                        | WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD
990                        | WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
991                        | (mFullscreen ? WindowManager.LayoutParams.FLAG_FULLSCREEN : 0)
992                        | (mScreenBright ? WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON : 0)
993                        );
994            mWindow.setAttributes(lp);
995            mWindow.setWindowManager(null, windowToken, "dream", true);
996
997            applySystemUiVisibilityFlags(
998                    (mLowProfile ? View.SYSTEM_UI_FLAG_LOW_PROFILE : 0),
999                    View.SYSTEM_UI_FLAG_LOW_PROFILE);
1000
1001            try {
1002                getWindowManager().addView(mWindow.getDecorView(), mWindow.getAttributes());
1003            } catch (WindowManager.BadTokenException ex) {
1004                // This can happen because the dream manager service will remove the token
1005                // immediately without necessarily waiting for the dream to start.
1006                // We should receive a finish message soon.
1007                Slog.i(TAG, "attach() called after window token already removed, dream will "
1008                        + "finish soon");
1009                mWindow = null;
1010                return;
1011            }
1012        }
1013        // We need to defer calling onDreamingStarted until after onWindowAttached,
1014        // which is posted to the handler by addView, so we post onDreamingStarted
1015        // to the handler also.  Need to watch out here in case detach occurs before
1016        // this callback is invoked.
1017        mHandler.post(new Runnable() {
1018            @Override
1019            public void run() {
1020                if (mWindow != null || mWindowless) {
1021                    if (mDebug) Slog.v(TAG, "Calling onDreamingStarted()");
1022                    mStarted = true;
1023                    onDreamingStarted();
1024                }
1025            }
1026        });
1027    }
1028
1029    private boolean getWindowFlagValue(int flag, boolean defaultValue) {
1030        return mWindow == null ? defaultValue : (mWindow.getAttributes().flags & flag) != 0;
1031    }
1032
1033    private void applyWindowFlags(int flags, int mask) {
1034        if (mWindow != null) {
1035            WindowManager.LayoutParams lp = mWindow.getAttributes();
1036            lp.flags = applyFlags(lp.flags, flags, mask);
1037            mWindow.setAttributes(lp);
1038            mWindow.getWindowManager().updateViewLayout(mWindow.getDecorView(), lp);
1039        }
1040    }
1041
1042    private boolean getSystemUiVisibilityFlagValue(int flag, boolean defaultValue) {
1043        View v = mWindow == null ? null : mWindow.getDecorView();
1044        return v == null ? defaultValue : (v.getSystemUiVisibility() & flag) != 0;
1045    }
1046
1047    private void applySystemUiVisibilityFlags(int flags, int mask) {
1048        View v = mWindow == null ? null : mWindow.getDecorView();
1049        if (v != null) {
1050            v.setSystemUiVisibility(applyFlags(v.getSystemUiVisibility(), flags, mask));
1051        }
1052    }
1053
1054    private int applyFlags(int oldFlags, int flags, int mask) {
1055        return (oldFlags&~mask) | (flags&mask);
1056    }
1057
1058    @Override
1059    protected void dump(final FileDescriptor fd, PrintWriter pw, final String[] args) {
1060        DumpUtils.dumpAsync(mHandler, new Dump() {
1061            @Override
1062            public void dump(PrintWriter pw) {
1063                dumpOnHandler(fd, pw, args);
1064            }
1065        }, pw, 1000);
1066    }
1067
1068    /** @hide */
1069    protected void dumpOnHandler(FileDescriptor fd, PrintWriter pw, String[] args) {
1070        pw.print(TAG + ": ");
1071        if (mWindowToken == null) {
1072            pw.println("stopped");
1073        } else {
1074            pw.println("running (token=" + mWindowToken + ")");
1075        }
1076        pw.println("  window: " + mWindow);
1077        pw.print("  flags:");
1078        if (isInteractive()) pw.print(" interactive");
1079        if (isLowProfile()) pw.print(" lowprofile");
1080        if (isFullscreen()) pw.print(" fullscreen");
1081        if (isScreenBright()) pw.print(" bright");
1082        if (isWindowless()) pw.print(" windowless");
1083        if (isDozing()) pw.print(" dozing");
1084        else if (canDoze()) pw.print(" candoze");
1085        pw.println();
1086        if (canDoze()) {
1087            pw.println("  doze hardware: " + mDozeHardware);
1088            pw.println("  doze screen state: " + Display.stateToString(mDozeScreenState));
1089            pw.println("  doze screen brightness: " + mDozeScreenBrightness);
1090        }
1091    }
1092
1093    private static int clampAbsoluteBrightness(int value) {
1094        return MathUtils.constrain(value, PowerManager.BRIGHTNESS_OFF, PowerManager.BRIGHTNESS_ON);
1095    }
1096
1097    private final class DreamServiceWrapper extends IDreamService.Stub {
1098        @Override
1099        public void attach(final IBinder windowToken, final boolean canDoze) {
1100            mHandler.post(new Runnable() {
1101                @Override
1102                public void run() {
1103                    DreamService.this.attach(windowToken, canDoze);
1104                }
1105            });
1106        }
1107
1108        @Override
1109        public void detach() {
1110            mHandler.post(new Runnable() {
1111                @Override
1112                public void run() {
1113                    DreamService.this.detach();
1114                }
1115            });
1116        }
1117
1118        @Override
1119        public void wakeUp() {
1120            mHandler.post(new Runnable() {
1121                @Override
1122                public void run() {
1123                    DreamService.this.wakeUp(true /*fromSystem*/);
1124                }
1125            });
1126        }
1127    }
1128}
1129